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Thread Statistics | Show CCP posts - 1 post(s) |
Exmaple Core
Ancient Exiles Negative-Feedback
715
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Posted - 2013.08.03 08:04:00 -
[1] - Quote
As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts?
Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage and do not require line of sight to destroy vehicals. They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly
thats my input, feel free to correct or add on your thoughts |
Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 08:10:00 -
[2] - Quote
Arkena Wyrnspire wrote:Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots.
how much less honning? and what only 2? why not restockable with hives and why only by depots? |
Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 08:13:00 -
[3] - Quote
Void Echo wrote:av grenades do far too much damage for what they are, they should NOT be a primary av weapon for anyone, even if you have av nades, you should only be effective with them if your real weapons are out of ammo and we are barely alive (100HP left), only then shouldan av grenade be effective
So what your saying is, AV nades currently do too much damage and are used as a primary AV weapon, and that is wrong because they are well, grenades. Should do less damage but is 100 damage too little? |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.05 01:43:00 -
[4] - Quote
Woe, there is alot of infaintry that say AV grenades should be this powerfull. Wich is cool, this is jus a thread to collect our thoughts on the situation.
The tankers on this thread are trying to make the point that AV grenades are currently strong enough to be a primary weapon. Id like to point out some good points for both sides here
Vehicals - AV nades are currently strong enough to be used as a primary means of AV per person using them. Vehicle user believe that doing 2500 damage every couple seconds should be done by a proper AV weapon, such as forges and swarms.
-Vehicle users believe AV nades should only be a supplement to AV, doing minor damage compared to the true AV weapons. A cannon or swarm of missiles should be very capable on destroying vehicles, but a grenade is well, a grenade.
- AV grenades can be spamed quiet quickly in a nanohive. Perhaps there should be a slower replenishment rate.
Infainty
QQ
Sorry, but... i dont see any good points made by infantry players... not trying to be sarcastic. Im seeing no justifications to how its balanced, just ppl saying tankers are simply wrong |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 04:44:00 -
[5] - Quote
Delta 749 wrote:Exmaple Core wrote:Woe, there is alot of infaintry that say AV grenades should be this powerfull. Wich is cool, this is jus a thread to collect our thoughts on the situation.
The tankers on this thread are trying to make the point that AV grenades are currently strong enough to be a primary weapon. Id like to point out some good points for both sides here
Vehicals - AV nades are currently strong enough to be used as a primary means of AV per person using them. Vehicle user believe that doing 2500 damage every couple seconds should be done by a proper AV weapon, such as forges and swarms.
-Vehicle users believe AV nades should only be a supplement to AV, doing minor damage compared to the true AV weapons. A cannon or swarm of missiles should be very capable on destroying vehicles, but a grenade is well, a grenade.
- AV grenades can be spamed quiet quickly in a nanohive. Perhaps there should be a slower replenishment rate.
Infainty
QQ
Sorry, but... i dont see any good points made by infantry players... not trying to be sarcastic. Im seeing no justifications to how its balanced, just ppl saying tankers are simply wrong You know I forgot to ask but what role do you main? and what is your own opinion on whether AV nades need the power to be a deterrent or not?
Well, i have been many classes so far in my stay in dust and currently i have a proto scout shotty, an adv heavy and 16 mill SP into shield tanks. Ive used swarms and forges extensively as well and most everything in dust except for logi. With how powerful swarms and forge guns are i, personally would say that AV nades should not compare in damage and should only be supplemental damage to the true AV weapons commiting to destroy a tank. Individuals with ARs should not significantly damage tanks without demolition charges, its just unbalanced with all the great AV weapons out there.
- By significantly damage tanks, i mean 3 proto AV nades should not be droping a shield tanks shield to half when the shield tank has 40% passive resist base (plus shield natural resist brings it to 60% damage reduction). This is comming from one person with an assualt rifle, mind you. In my oppinion, that is too strong for a grenade. Keep in mind armor tanks are 20% weaker to explosions
By supplemental damage, i mean proto AV nades should not be doing an insaine amount of damage to tanks but should be doing enough make the tank move or finnish off a tank wounded tank. In terms of numbers, imo, proto AV nades should do 1000 damage to still make armor tanks care, want to get out of the way but still survive without being mortally wounded by a single person, still being forced to move and would require the switch to flux grenades to deal with shield tanks, as it should be. Being confident your AV nades will badly shake a shield tank is silly, shields should not be afraid of them. But flux on the other hand is a different story, and infaintry should HAVE to switch to them to deal the sort of damage AV nades do now |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 05:29:00 -
[6] - Quote
LEFT IN DUST wrote:NNOOOO that's like saying uwish ammo only comes from supply depot]
really? i dont see how. Do explain, plz |
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