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lowratehitman
Subdreddit Test Alliance Please Ignore
804
|
Posted - 2013.08.06 07:16:00 -
[91] - Quote
Ninjanomyx wrote:lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something"....
if MAPLE WANTS TO BE HONEST ABOUT THE SITUATION...ASK HIM. He knows exactly when I did it and how I did it, I was right in front of him.
His tank is a monster.... you hit his tank with proto nades and see if your CLAIMS hold to be true.
normal tanks... 4 proto av nades good bye.....
Maples would prob take 8 or 9 |
The Robot Devil
Chatelain Rapid Response Gallente Federation
813
|
Posted - 2013.08.06 07:19:00 -
[92] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
Don't take this the wrong way. It is good to see you posting some good threads, I was worried we were going to lose you because of missing suits and vehicles. I enjoy these types of posts much more than troll, QQ and sarcastic threads. I am not saying you did those but I am saying these types are better. Good posts, good topic and a good tone. Much appreciation. |
Ninjanomyx
One Who Bears Fangs At GOD
134
|
Posted - 2013.08.06 07:56:00 -
[93] - Quote
lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something".... if MAPLE WANTS TO BE HONEST ABOUT THE SITUATION...ASK HIM. He knows exactly when I did it and how I did it, I was right in front of him. His tank is a monster.... you hit his tank with proto nades and see if your CLAIMS hold to be true. normal tanks... 4 proto av nades good bye..... Maples would prob take 8 or 9
It takes 4-5 Rail Shots to KO his Shield Tank Build. I would not need to ask him b/c I was once a Shield Tanker & am fully aware of the Specs from his PoV. On the other hand.....you provided significantly Biased/Vague "Data", while at the same time providing no Data at all..... Let me rephrase the Query..... When you tossed 3 Proto AV Grenades what was the resulting Shield HP Bar??? If you say "Full" then you are either Lying, an Idiot, or Blind. I say this b/c I assure you that simply based off of the Active & Passive Repping (Boosting) Capabilities vs the DPS In....the Shield HP Bar would be far from "Full". And you are claiming 4 Proto AV Grenades???
May I also note that you were in a PC Match AKA LAG Variable Hell??? I have had such happenings in a PUB Match where I would Direct Rail a Target (Normally Installations & other Tanks) for No Damage, with & without Hit Markers, & my Framerate was Stable..... Maybe this is what you experienced??? I assure you it has nothing to do with a Tank being a "Monster" b/c as we are now we may as well be Whack-A-Moles playing Peek-A-Boo |
lowratehitman
Subdreddit Test Alliance Please Ignore
807
|
Posted - 2013.08.06 07:58:00 -
[94] - Quote
Ninjanomyx wrote:lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something".... if MAPLE WANTS TO BE HONEST ABOUT THE SITUATION...ASK HIM. He knows exactly when I did it and how I did it, I was right in front of him. His tank is a monster.... you hit his tank with proto nades and see if your CLAIMS hold to be true. normal tanks... 4 proto av nades good bye..... Maples would prob take 8 or 9 It takes 4-5 Rail Shots to KO his Shield Tank Build. I would not need to ask him b/c I was once a Shield Tanker & am fully aware of the Specs from his PoV. On the other hand.....you provided significantly Biased/Vague "Data", while at the same time providing no Data at all..... Let me rephrase the Query..... When you tossed 3 Proto AV Grenades what was the resulting Shield HP Bar??? If you say "Full" then you are either Lying, an Idiot, or Blind. I say this b/c I assure you that simply based off of the Active & Passive Repping (Boosting) Capabilities vs the DPS In....the Shield HP Bar would be far from "Full". And you are claiming 4 Proto AV Grenades??? May I also note that you were in a PC Match AKA LAG Variable Hell??? I have had such happenings in a PUB Match where I would Direct Rail a Target (Normally Installations & other Tanks) for No Damage, with & without Hit Markers, & my Framerate was Stable..... Maybe this is what you experienced??? I assure you it has nothing to do with a Tank being a "Monster" b/c as we are now we may as well be Whack-A-Moles playing Peek-A-Boo
Im calling BS on this ^^^^^^ over exaggerated with a dash of emo sprinkled on top. |
lowratehitman
Subdreddit Test Alliance Please Ignore
807
|
Posted - 2013.08.06 08:04:00 -
[95] - Quote
Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times.... |
Ninjanomyx
One Who Bears Fangs At GOD
134
|
Posted - 2013.08.06 08:47:00 -
[96] - Quote
lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:All I can say Maple in all honesty... I threw 4 proto av grenades into your tank during that PC match and it did NOTHING as far as damage.... so I am not understanding what is wanted to be done with the AV nades.
I believe I still have that match recorded on my hard drive, I could be wrong.. I got my ass tore up, but the evidence of the av nade dmg is very visible when I say ...little damage was done. LOL.....you hit a Shield Tank w/ Proto AV Nades & did "Nothing"??? Sir.....what is your idea of "Nothing" exactly??? I'm honestly curious.....b/c even my Hacked Exos do "Something".... if MAPLE WANTS TO BE HONEST ABOUT THE SITUATION...ASK HIM. He knows exactly when I did it and how I did it, I was right in front of him. His tank is a monster.... you hit his tank with proto nades and see if your CLAIMS hold to be true. normal tanks... 4 proto av nades good bye..... Maples would prob take 8 or 9 It takes 4-5 Rail Shots to KO his Shield Tank Build. I would not need to ask him b/c I was once a Shield Tanker & am fully aware of the Specs from his PoV. On the other hand.....you provided significantly Biased/Vague "Data", while at the same time providing no Data at all..... Let me rephrase the Query..... When you tossed 3 Proto AV Grenades what was the resulting Shield HP Bar??? If you say "Full" then you are either Lying, an Idiot, or Blind. I say this b/c I assure you that simply based off of the Active & Passive Repping (Boosting) Capabilities vs the DPS In....the Shield HP Bar would be far from "Full". And you are claiming 4 Proto AV Grenades??? May I also note that you were in a PC Match AKA LAG Variable Hell??? I have had such happenings in a PUB Match where I would Direct Rail a Target (Normally Installations & other Tanks) for No Damage, with & without Hit Markers, & my Framerate was Stable..... Maybe this is what you experienced??? I assure you it has nothing to do with a Tank being a "Monster" b/c as we are now we may as well be Whack-A-Moles playing Peek-A-Boo Im calling BS on this ^^^^^^ over exaggerated with a dash of emo sprinkled on top. I have no reason to lie... is that going to get me bonus points? OOOHHHHH Im talking about av nades and you are talking world of tanks with rail shots..... You act as if PC is not a VIABLE source....than I want to see no more BS threads about the leaders and kings of PC
ALL of your purported "Credibility" & "Relevance" went out the window with that last Post..... You also fail @ Reading/Comprehension as I clearly state the Reasoning & Probable Variables that lead to your Misconception/Misunderstanding of the Situation/Scenario you presented. And the "Emo" Retort was LOLclassy. It seems to me you are Deflecting & may very well require some form of Psychological Assistance. You are also fixated on the word "Lie".....Guilty Concience much???
Then you go on to claim what I stated to be "Over Exaggerated" when you claim your AV Nade Spam did "NOTHING"??? Last I checked "NOTHING" entails Zero/Null.....but what do I know??? Then again.....were you ever "Relevant"??? |
Powerh8er
DIOS EX. Top Men.
13
|
Posted - 2013.08.06 08:54:00 -
[97] - Quote
I was throwing AV nades at a low hovering dropship, do they not affect dropships? |
Ninjanomyx
One Who Bears Fangs At GOD
134
|
Posted - 2013.08.06 08:56:00 -
[98] - Quote
lowratehitman wrote:Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times....
There are no Proto Tanks....so...."Lie" seems to be your "Go-To", duly noted I've been a Relevant factor in PC during the time I participated.....why aren't you??? |
The Robot Devil
Chatelain Rapid Response Gallente Federation
814
|
Posted - 2013.08.06 09:12:00 -
[99] - Quote
I'll try again because the forum ate my post.
Slow down the resupply rate, reduce the throw distance, reduce both damages (direct and splash), reduce homing and drop the carry amount by 1. Then add skills and modules that enhance grenade performance and change the functions. I don't pilot vehicles so my views are from an infantry standpoint.
Adding skills and module that affect how grenages work will force mercs to choose what modules to sacrifice and what skills to train. This would create a more defined role for av and keep everyone from having killer av nades. Skills could increase damage, fitting requirements, throw distance and homing ability. Modules could add splash radius and damage, add one to the carry amount and increase reload speeds from supply areas. We should not be able to spam any weapon from a resupply area. |
Void Echo
Internal Error. Negative-Feedback
915
|
Posted - 2013.08.06 09:13:00 -
[100] - Quote
Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank "Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more
**** you infantry *****, I wasn't crying that we sacrifice ****, im stating facts something that your unfamiliar with.. the thing is you expect to kill vehicles off and kill infantry off, you have no skill if you do that... av grenades are the worst av weapon in the game and your getting defensive because you don't want to need skill to kill us, you lazy little ***** |
|
Delta 749
Kestrel Reconnaissance
1644
|
Posted - 2013.08.06 09:20:00 -
[101] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank "Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more **** you infantry *****, I wasn't crying that we sacrifice ****, im stating facts something that your unfamiliar with.. the thing is you expect to kill vehicles off and kill infantry off, you have no skill if you do that... av grenades are the worst av weapon in the game and your getting defensive because you don't want to need skill to kill us, you lazy little *****
You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill
And all that upsets me |
Void Echo
Internal Error. Negative-Feedback
915
|
Posted - 2013.08.06 09:26:00 -
[102] - Quote
Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank "Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more **** you infantry *****, I wasn't crying that we sacrifice ****, im stating facts something that your unfamiliar with.. the thing is you expect to kill vehicles off and kill infantry off, you have no skill if you do that... av grenades are the worst av weapon in the game and your getting defensive because you don't want to need skill to kill us, you lazy little ***** You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill And all that upsets me
you think tanking takes no skill? HAHAHAHA
we have to worry about 10+ things that can kill us every match if we are not careful on top of wondering if an enemy tank is going to be called down.... along with trying to be profitable which only works if you have a **** fit or you get all the kills in the game.' guess what, its a ******* tank that weighs probably several tons, its NOT a damn dropsuit, tanks aren't tanks in this game because of people like you, the LAVs are the real tanks in this game, I see more of them every game I play and they don't get destroyed as often as tanks do..
you want to give me some facts that prove I want god mode? quote anything iv ever said in the forums in the past 2 months that specifically says I want my tank to be unkillable by av.. go ahead, try it, you wnt find anything to support yourself, I have been presenting facts as best as I can all youv been doing is trolling and brining up emotion based arguments.. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 12:46:00 -
[103] - Quote
Ninjanomyx wrote:lowratehitman wrote:Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times.... There are no Proto Tanks....so...."Lie" seems to be your "Go-To", duly noted I've been a Relevant factor in PC during the time I participated.....why aren't you???
If investing 16 million into a tank is not being on a proto level... being blind and dumb may be your excuse. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 12:52:00 -
[104] - Quote
It takes lots of skill sneaking up on a one hit kill tank with av nades and destroying it...where is your infantry at thats supposed to protect you from av? I remember tank SQUADS that workerd to prevent av attacks...now the majority of players "rambo" it with their tanks and deserve to be destroyed. |
Sgt Buttscratch
G I A N T EoN.
586
|
Posted - 2013.08.06 12:52:00 -
[105] - Quote
They need to be a weapon versus cars, but only a deterrant versus tanks. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 12:55:00 -
[106] - Quote
Sgt Buttscratch wrote:They need to be a weapon versus cars, but only a deterrant versus tanks.
No....tank drivers need to learn their role better and not rambo the field..simple |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.08.06 12:57:00 -
[107] - Quote
Sgt Buttscratch wrote:They need to be a weapon versus cars, but only a deterrant versus tanks. The normal, STD ones kinda are. 2-3 hits kill any car, except LLVs, of course. It is only when you upgrade from that (Packed, ADV+ AV Grenades) that they become too dangerous. |
XeroTheBigBoss
TeamPlayers EoN.
815
|
Posted - 2013.08.06 12:59:00 -
[108] - Quote
I think the AV grenades and all grenades are fine as is. The flux ones are more annoying than they have to be but it's Dust514. The grenades take a lot of SP to skill into. You have to get lvl 3 Explosives you have to get lvl5 grenadier, it cost a pretty good amount of SP to skill into. IF they wanna weaken the AV of grenades than they need to BUFF tremendously BUFF the vehicle mines in this game. Like 2 proto should instantly destroy anything that drives over it. As far as I've been able to tell those vehicle mines have not been worth using since Chromosome. Even than a friend of mine that used them (YoungCuz) told me they weren't really that great, he used them for the Lolz and that was occasionally. |
Sgt Buttscratch
G I A N T EoN.
586
|
Posted - 2013.08.06 13:04:00 -
[109] - Quote
lowratehitman wrote:It takes lots of skill sneaking up on a one hit kill tank with av nades and destroying it...where is your infantry at thats supposed to protect you from av? I remember tank SQUADS that workerd to prevent av attacks...now the majority of players "rambo" it with their tanks and deserve to be destroyed.
Would almost be a good statement, if it was worth a **** in the games current state. I can run with a squad of people to protect, but a wyiywuiwyuiwuwyomi swarmer takes no time to lock on, and you don't know half the time it's been shot. Forge guns are turning into a nightmare for infantry also. Tank squads mean **** when the guy has a high rise position with swarmers, sat in a hive nest, spamming swarms across map. When I go to snipe em down, the new render a distance changes have turned nanohives into a blinding light when theres enough in one area, completely blocking sight.
AV nades need skill. NO Swarmers. NO(just timing or proto) Forge guns: Not any more
So tanks now have to be careful around any structure, naders behind walls, or up above you, forge guns, doesn't matter where they are anymore, and invisible swarmers. So either the infantry on this game sucks, or you completely misunderstand how easy all forms of AV is atm. But cant go out in the wide open for all the same reasons plus rail tanks, instalations. |
lowratehitman
Subdreddit Test Alliance Please Ignore
808
|
Posted - 2013.08.06 13:25:00 -
[110] - Quote
Sgt Buttscratch wrote:lowratehitman wrote:It takes lots of skill sneaking up on a one hit kill tank with av nades and destroying it...where is your infantry at thats supposed to protect you from av? I remember tank SQUADS that workerd to prevent av attacks...now the majority of players "rambo" it with their tanks and deserve to be destroyed. Would almost be a good statement, if it was worth a **** in the games current state. I can run with a squad of people to protect, but a wyiywuiwyuiwuwyomi swarmer takes no time to lock on, and you don't know half the time it's been shot. Forge guns are turning into a nightmare for infantry also. Tank squads mean **** when the guy has a high rise position with swarmers, sat in a hive nest, spamming swarms across map. When I go to snipe em down, the new render a distance changes have turned nanohives into a blinding light when theres enough in one area, completely blocking sight. AV nades need skill. NO Swarmers. NO(just timing or proto) Forge guns: Not any more So tanks now have to be careful around any structure, naders behind walls, or up above you, forge guns, doesn't matter where they are anymore, and invisible swarmers. So either the infantry on this game sucks, or you completely misunderstand how easy all forms of AV is atm. But cant go out in the wide open for all the same reasons plus rail tanks, instalations. Edit, I will concede that prox mines need a boost, I just role over 6 of em, repping no problem.
I am strictly talking about av nades and my experience destroying tanks..me running solo.
Back in the day.....i would not of had the pleasure of getting so close to a tank. |
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Ninjanomyx
One Who Bears Fangs At GOD
137
|
Posted - 2013.08.06 13:53:00 -
[111] - Quote
lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times.... There are no Proto Tanks....so...."Lie" seems to be your "Go-To", duly noted I've been a Relevant factor in PC during the time I participated.....why aren't you??? If investing 16 million into a tank is not being on a proto level... being blind and dumb may be your excuse.
Again.....the Ignoramus is Deflecting. "Blind and Dumb" seem to be quite amply describing Yourself as you miss the Fact that the only PRO our Vehicles have available to us are Turrets. Reps/Boosters, Extenders/Hardeners, all are simply Variants. One may argue the 3rd of each grants PRO Stats, but there is no Meta Indication of it being PRO. You are so Irrelevant & should feel bad about being so Aggressively Ignorant. I do suppose you were appropriately Named though..... Quite Synonymous with LowBudgetTarget, and rightfully advertising yourself as a Non-Factor. Congratulations on being both Forum Dumb & Ingame Ret**ded (Leave off the AR for Savings) |
Ninjanomyx
One Who Bears Fangs At GOD
137
|
Posted - 2013.08.06 13:57:00 -
[112] - Quote
Sgt Buttscratch wrote:They need to be a weapon versus cars, but only a deterrant versus tanks.
^^^ LOGIC: He has it |
Thor Odinson42
Molon Labe. League of Infamy
805
|
Posted - 2013.08.06 14:02:00 -
[113] - Quote
I'm 100% convinced that tankers from previous builds are incapable of adjusting to what the game has given them.
I don't hear 1/10th of the complaints from tankers that know nothing of the God Mode tanks of old.
I see tanks all the time that harass and avoid proto AV. They do their job. They get people out of infantry fits and into AV fits. I see guys with names I've never heard of doing this.
I see guys with tanker names that are well known trying to insert themselves into the middle of CQC engagements and getting blown up.
I don't think tanks are in a good place, I think they need some work, but all the drama from tanker vets is getting old. The noobs seem to be doing well. |
postmanclark2
Talon Strike Force LTD Covert Intervention
7
|
Posted - 2013.08.06 14:07:00 -
[114] - Quote
My quick response to this discussion, is that I would agree to an AV nade damage nerf - ONLY if a) AV nades do better against LLAVs and b) if other tactics become actually viable.
Things such as putting remote explosives on tanks and LAVs (as shown in a advert for Dust a long time ago, proximity mines that actually work successfully. Make AV weaker, but more varied and successful (i.e. working more often then not).
|
Korvin Lomont
United Pwnage Service RISE of LEGION
83
|
Posted - 2013.08.06 14:08:00 -
[115] - Quote
AV nades should be a counter to LAVS and therefore the homing ability makes sense (otherwiese you wouldn't hit LAVs) but what works fine for the fast LAVs makes them somewhat OP aganist tanks. I think they should get a damage Boost against LAVs and a penalty gainst HAVS for example 130% damage against LAVs and 70% Damage against HAVs and noch you could lower the damage a bit (maybe 10 or 15%). BTW numbers are rather random just to make the point clear
That way they would be quite usefull againt LAVs but nearly useless against Tanks unless the Tank gets surrounded by Infantry on Nanohives throwing AV nades but honestly if thats happened it's the fault of the Tankdriver not the AV nade... |
Rei Shepard
Spectre II
431
|
Posted - 2013.08.06 14:21:00 -
[116] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
So when are vehicles getting Limited ammo, like 6-8 in the main gun, with 5 reloads in the trunk ? and 75-100 rounds in the secondary guns each with 2 reloads ?
As it is now, tanks are just running on Duracell i take it, even the missile ones convert Missiles out of thin Air...
So you want us to carry less Nades, while you guys keep Unlimited Ammo cheat codes in those vehicles ....makes sense ....you guys could get like extra vehicle skills to up the ammo amount, right ? |
Ninjanomyx
One Who Bears Fangs At GOD
137
|
Posted - 2013.08.06 14:34:00 -
[117] - Quote
Korvin Lomont wrote:AV nades should be a counter to LAVS and therefore the homing ability makes sense (otherwiese you wouldn't hit LAVs) but what works fine for the fast LAVs makes them somewhat OP aganist tanks. I think they should get a damage Boost against LAVs and a penalty gainst HAVS for example 130% damage against LAVs and 70% Damage against HAVs and then you could lower the damage a bit (maybe 10 or 15%). BTW numbers are rather random just to make the point clear
That way they would be quite usefull againt LAVs but nearly useless against Tanks unless the Tank gets surrounded by Infantry on Nanohives throwing AV nades but honestly if thats happened it's the fault of the Tankdriver not the AV nade...
LAVs are a problem for EVERYONE. AV Nades tend to hang-up & Homing activates & hits 2 Seconds behind the LAV. Also, LAV incoming on Rail Tank w/ AVers = FREE WP for AVers (Also Blaster, but @ least they have a "Chance"). AV gets Height & Wins DUST. When not popping Tanks that Front Bumper nets some hefty jugs of Infantry Tears. AV Nades & Swarms are OP b/c of LLAVs & Height coupled with EZ-Mode Homing. I agree w/ this Post & LLAVS are the real Tanks |
Logi Stician
The Vanguardians
96
|
Posted - 2013.08.06 14:37:00 -
[118] - Quote
Plain and simple. AV should be removed from the game or have a 1m throw range and do 8hp damage in a 1m radius.
Can you imagine an AV Mass Driver? I just got goosebumps! |
lowratehitman
Subdreddit Test Alliance Please Ignore
813
|
Posted - 2013.08.06 14:43:00 -
[119] - Quote
Ninjanomyx wrote:lowratehitman wrote:Ninjanomyx wrote:lowratehitman wrote:Or may I add "pub" stomping in tanks.. cause lord knows there is only one place for "proto" gear and that is the place that does not count "PC".... people have so many double standards at times.... There are no Proto Tanks....so...."Lie" seems to be your "Go-To", duly noted I've been a Relevant factor in PC during the time I participated.....why aren't you??? If investing 16 million into a tank is not being on a proto level... being blind and dumb may be your excuse. Again.....the Ignoramus is Deflecting. "Blind and Dumb" seem to be quite amply describing Yourself as you miss the Fact that the only PRO our Vehicles have available to us are Turrets. Reps/Boosters, Extenders/Hardeners, all are simply Variants. One may argue the 3rd of each grants PRO Stats, but there is no Meta Indication of it being PRO. You are so Irrelevant & should feel bad about being so Aggressively Ignorant. I do suppose you were appropriately Named though..... Quite Synonymous with LowBudgetTarget, and rightfully advertising yourself as a Non-Factor. Congratulations on being both Forum Dumb & Ingame Ret**ded (Leave off the AR for Savings)
You clearly have no idea that investing 16 million into one thing does indeed put you on a proto level even though they do not give it that title.....i will blow your tank up and tea bag it until the smoke clears....ill see you on the battlefield ... |
Void Echo
Internal Error. Negative-Feedback
916
|
Posted - 2013.08.06 17:10:00 -
[120] - Quote
Rei Shepard wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions So when are vehicles getting Limited ammo, like 6-8 in the main gun, with 5 reloads in the trunk ? and 75-100 rounds in the secondary guns each with 2 reloads ? As it is now, tanks are just running on Duracell i take it, even the missile ones convert Missiles out of thin Air... So you want us to carry less Nades, while you guys keep Unlimited Ammo cheat codes in those vehicles ....makes sense ....you guys could get like extra vehicle skills to up the ammo amount, right ?
How is it cheating if the class is available to skill into? Thats counter intuative. |
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