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Thread Statistics | Show CCP posts - 1 post(s) |
Delta 749
Kestrel Reconnaissance
1546
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Posted - 2013.08.03 08:39:00 -
[1] - Quote
Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:50:00 -
[2] - Quote
Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting.
He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:53:00 -
[3] - Quote
CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does.
The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:54:00 -
[4] - Quote
CoD isAIDS wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers So squad up with people that use AV weapons, or start using the commando suit. You can't be a damn jack of all trades with one suit, but CCP gave it to you anyway.
See my other post for a rebuttal, but I will add here that AV nades are only good as a deterrent if you are solo, they are definitely some magic end all be all like you guys claim |
Delta 749
Kestrel Reconnaissance
1547
|
Posted - 2013.08.03 09:03:00 -
[5] - Quote
CoD isAIDS wrote:Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness And I'll say it again: Do you have any idea what it's like to watch half your armor melt away from one swarm volley?
Do you have any idea what its like being surrounded by infantry carrying weapons much better suited to killing you than what you have, while trying to get a line of sight on a vehicle that can kill you in fractions of a second while it takes the other infantry mere seconds, while wearing a suit thats most likely lightly armored and shielded since youll need damage mods, stamina boosters, and maybe a kincat just to keep up with your targets movements since it outpaces you breaking target locks or driving near a tiny bump in the ground that will block your swarm detonating the missiles harmlessly?
You think AV has it so easy why dont you try it sometime, and I dont mean hiding your ass behind the redline like you do with your tank |
Delta 749
Kestrel Reconnaissance
1547
|
Posted - 2013.08.03 09:04:00 -
[6] - Quote
CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them Lol badly driven Describe "badly driven." Odds are, the best tankers in the game do that as well. We don't all hide behind the red line. Hell, I popped Cakeman's Gunnlogi because he came too close. In a battle of compressed particle cannon, I won out because I have the advantage versus shields, plus the option of up to 3 damage mods. Please, describe badly driven.
Fitting =/= driving
Herp derping along and trying to park on to an objective while you have a blaster turret so you can spawn kill guys is bad driving since those guys will toss grenades at you first thing they do and from multiple sources yeah the grenades will kill you as it should be |
Delta 749
Kestrel Reconnaissance
1558
|
Posted - 2013.08.03 22:51:00 -
[7] - Quote
Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade..
Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank
"Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more |
Delta 749
Kestrel Reconnaissance
1632
|
Posted - 2013.08.05 02:02:00 -
[8] - Quote
Exmaple Core wrote:Woe, there is alot of infaintry that say AV grenades should be this powerfull. Wich is cool, this is jus a thread to collect our thoughts on the situation.
The tankers on this thread are trying to make the point that AV grenades are currently strong enough to be a primary weapon. Id like to point out some good points for both sides here
Vehicals - AV nades are currently strong enough to be used as a primary means of AV per person using them. Vehicle user believe that doing 2500 damage every couple seconds should be done by a proper AV weapon, such as forges and swarms.
-Vehicle users believe AV nades should only be a supplement to AV, doing minor damage compared to the true AV weapons. A cannon or swarm of missiles should be very capable on destroying vehicles, but a grenade is well, a grenade.
- AV grenades can be spamed quiet quickly in a nanohive. Perhaps there should be a slower replenishment rate.
Infainty
QQ
Sorry, but... i dont see any good points made by infantry players... not trying to be sarcastic. Im seeing no justifications to how its balanced, just ppl saying tankers are simply wrong
You know I forgot to ask but what role do you main? and what is your own opinion on whether AV nades need the power to be a deterrent or not? |
Delta 749
Kestrel Reconnaissance
1644
|
Posted - 2013.08.06 09:20:00 -
[9] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice".. av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. Oh no really half of your HP in 5 whole seconds? Now tell me again how many fractions of a second it takes for a tank to kill infantry And last I checked you dont spawn in already sitting inside your tin can and you sacrifice absolutely nothing while driving a tank "Waaah we cant fight outside our tanks" You have free dropsuits dont you and havent I seen you telling new people to just squad up and run with a group to be effective if you only have low level gear? ******* hypocrite, cry some more **** you infantry *****, I wasn't crying that we sacrifice ****, im stating facts something that your unfamiliar with.. the thing is you expect to kill vehicles off and kill infantry off, you have no skill if you do that... av grenades are the worst av weapon in the game and your getting defensive because you don't want to need skill to kill us, you lazy little *****
You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill
And all that upsets me |
Delta 749
Kestrel Reconnaissance
1658
|
Posted - 2013.08.06 22:01:00 -
[10] - Quote
Quote:you think tanking takes no skill? HAHAHAHA
we have to worry about 10+ things that can kill us every match if we are not careful on top of wondering if an enemy tank is going to be called down.... along with trying to be profitable which only works if you have a **** fit or you get all the kills in the game.' guess what, its a ******* tank that weighs probably several tons, its NOT a damn dropsuit, tanks aren't tanks in this game because of people like you, the LAVs are the real tanks in this game, I see more of them every game I play and they don't get destroyed as often as tanks do.. we also have to make split second decisions that always end up with us either dying or living we also have to know the maps inside and out for escape routs in case we come across proto av in out standard tanks.
all you do is whine that you cant solo us if we are good and want us to sit down and just let you hit us with whatever the **** you have and let you destroy us and have us bend over for you because your so damn spoiled from games where vehicles are ****..
you want to give me some facts that prove I want god mode? quote anything iv ever said in the forums in the past 2 months that specifically says I want my tank to be unkillable by av.. go ahead, try it, you wnt find anything to support yourself, I have been presenting facts as best as I can all youv been doing is trolling and brining up emotion based arguments..
Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that
So you have to worry about 10+ things huh Lets see, Forges, Swarms, AV nades, LAVS, HAVS, and Dropships I count six things you have to worry about since lets face it the plasma cannon is a joke for AV purposes, thats hardly ten or more things Meanwhile I have to worry about that list minus swarms and av nades plus every other weapon in the game and you dont see me making threads how everything that kills me should be nerfed
Again show me where I whined that I cant solo you, and tell me how you whining about getting blown up in this thread doesnt make you a hypocrite
As for the last thing two months of you QQing about getting blown up and demanding that it takes squads of people to blow you up isnt enough proof? Hell Im sure youve done it in this thread already
TLDR You have no skills as a pilot and failed to adapt now that the crutch was taken away, maybe New Eden isnt the place for you and farmville would be more your speed |
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Delta 749
Kestrel Reconnaissance
1658
|
Posted - 2013.08.06 23:04:00 -
[11] - Quote
Void Echo wrote:Delta 749 wrote: Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that
maybe New Eden isnt the place for me and farmville would be more my speed since im an idiot scrub that thinks this game should be like call of duty speed
Delta 749 wrote:You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill
And all that upsets me I know exactly what you meant by this, pathetic
I dont think you do know what that means, why dont you tell us what you think it means so I can correct you |
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