West Warder
Death in Two Strikes
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Posted - 2013.08.26 19:05:00 -
[1] - Quote
Being more a foot soldier than a LAV, HAV or Dropship driver, I have nonetheless some thoughts about the perks and issues of all 4 types of presences in the battlefield.
There must be danger risks for everyone. Foot soldiers can get one-hit killed by LAVs, or be shot to death in three or five big blaster shots from a HAV. LAVs can go fast, but as it is light, they shouldn't have too much resistance to enemy AV weapons. HAVs can have 3 turrets aiming almost everywhere, but Swarm Missiles are enough to scare them away or be destroyed. Dropships are like paper buses, any heavy shot (dealing 1000+ dmg) will force them to evacuate asap.
As a foot soldier: Switching from an anti-infantry fit to an anti-vehicle fit is something that everyone has to keep in mind. No, I don't expect to take down a LAV with my Assault Rifle. For that, the best choice is to use a Forge Gun + AV Grenades. The latter weapons, they need a better homing system, that's right, but their damage is good enough to make LAVs and HAVs think twice before entering enemy zone again. They are an effective way to stop murder taxis from spamming around. Also, they need to do the same damage to shields and armor.
As a LAV driver: Perhaps this is the presence that, right now, is being abused because of its OHK capabilities. I look forward to see that capability nerfed in next patch. There is a need to emphasize the turrets usage, instead of relying in stepping on enemies. There is a need to emphasize SP race to get the better LAVs with more module slots OR just greater CPU/PG pool for better weapons. (Also, as I said before, LAVs shouldn't ever be able to resist heavy fire, they should need to rely in mobility to avoid it.)
As a HAV driver: Tanks work pretty well overall. Big blaster for rapid-dealing with infantry, big railguns for effective dealing with other vehicles. Missile turrets are the weird cousin of the family: they are UNBELIEVABLY INACCURATE. Sure they pack quite a punch, but there's too many shot opportunities wasted because of their poor precision. Need to be redefined. Also, tanks and dropships need to have a "beeping alarm" system whenever a Swarm Missile Launcher is locking on them, just to know there is danger coming at 'em.
It shoud be said that, as soloing a tank is unfair, it is also unfair if half of your team has to go anti-vehicle just to take down 1 tank while there are 15 foot enemies shooting at your team with ARs or the likes. It is also unfair that 3 LAVs can decide the direction of the battle just by running over many enemies, while there are 13 foot soldiers hacking and defending objective points on Skirmish and Domination, for example. There should be some kind of relation: Tanks cannot be invincible, LAVs cannot be grim reapers hitting and fading away. Infantry units are already weak enough against them. |