Midas Fool
Guardian Solutions DARKSTAR ARMY
192
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Posted - 2013.08.25 14:02:00 -
[1] - Quote
lowratehitman wrote:It takes lots of skill sneaking up on a one hit kill tank with av nades and destroying it...where is your infantry at thats supposed to protect you from av? I remember tank SQUADS that workerd to prevent av attacks...now the majority of players "rambo" it with their tanks and deserve to be destroyed. I was seriously concerned nobody would bring this up.
Do AV grenades do too much damage? Not when the guy trying to spam them is under fire.
I try to ride on tanks and shoot people coming at them with swarms and AV nades. Usually I do pretty well and keep the tank alive, whether he knows it or not. What thanks do I get? A message maybe? "Hey thanks for killing those AV guys". Nope; the second I fall off/get out of that tank he runs as far as he can. Sometimes he'll even shoot at me a couple of times just so the message gets through. Sorry I stole your kills, I guess. Sorry I stopped to blow up that rail turret. Wait, there's a red tank up ahead...sht, can't throw these far enough to help you...
Do tankers actually believe that they are supposed to be viable solo? I've seen numerous posts about how "real" tankers don't run with squads. It leads me to believe that all they want is to be nigh-invincible. They don't want to need a squad to be effective but you want a full squad minimum to have to take them out. Sounds a bit hypocritical. In real life tanks are only used to support infantry. And you don't want to know how easily they can go down.
Just so you awesome rambo "real" tankers know, friendly snipers already see the guy setting up a nanohive behind your tank and kill him. Swarms are basically nice big glowing SNIPE ME PLEASE flags, and we'll kill him pretty fast, too. You never even knew we were watching. Not only that, but you're probably oblivious to the notion that you survival is the collective goal of a good portion of the team. Why? Because you are invincible to small arms. Tanks are excellent tools for pushing/defending points. Infantry want to defend you but you stay away because you selfishly don't want them in your turrets. But please go blow up that supply depot and CRU at Charlie. We won't need it after you hack it for us.
/rant. Good tankers are very much appreciated.
In all seriousness the separate skill idea sounds absolutely fine to me, as long as its not exorbitantly expensive. I would also be OK with maybe STD grenades getting a quantity reduction, I suppose. Giving up an infantry kill to hit tanks is harder than you think. Mines are fine where they are. No-effort weaponry shouldn't be rewarded. |