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Ninjanomyx
One Who Bears Fangs At GOD
137
|
Posted - 2013.08.06 21:37:00 -
[121] - Quote
Thor Odinson42 wrote:I'm 100% convinced that tankers from previous builds are incapable of adjusting to what the game has given them.
I don't hear 1/10th of the complaints from tankers that know nothing of the God Mode tanks of old.
I see tanks all the time that harass and avoid proto AV. They do their job. They get people out of infantry fits and into AV fits. I see guys with names I've never heard of doing this.
I see guys with tanker names that are well known trying to insert themselves into the middle of CQC engagements and getting blown up.
I don't think tanks are in a good place, I think they need some work, but all the drama from tanker vets is getting old. The noobs seem to be doing well.
I assure you it is not an Issue of Adjusting.....so your "100%" is a Fallacy. I'm still Rich for a Tanker that has not been "Reimbursed" for PUB Losses. No Handouts necessary, I sit @ 600 Mil..... Why is this??? B/C I'm a part of the 1% & have opted to ADAPT instead of DIE. The REAL Problem is we are constantly "Adapting" since Replication came & went. The Select Few of us who remain make our "Job" look so Good that the rest have to Suffer..... If we do not Voice our Concerns then the "Noob Tankers" will simply become Complacent until Bankrupt, like they have F**KING Stockholm Syndrome.....& accept the Future Nerf into AR 514 like Brainwashed Sheep.
To this day I still get Hate/Ragemail, & some still say "Tanks are OP"..... When a STOCK SICA/SOMA runs the Pilot into the Red after a single Loss it says alot about the state the Game is in. I "Almost" feel bad about poppin' anything but a LAV these days, and it saddens me to hear via Text & Voice that even some Corp Funded Tankers proudly sport 45 Mil.....only to look back and realize I am part of the reason they are at that point. Should I choose to Overextend myself in a Match I chalk it up to Charity or Karma.
The fact that it takes just 1 IDIOT BLUE hopping in our Investment to COMPLETELY Devalue & often HALT our Gameplay, holding us Hostage in a Match we may very well have Quit or went AFK, simply b/c these Entitled BUMS in FREE SUITS are willing to waste an ENTIRE MATCH @ the Redline waiting for you to CARRY them to FREE WP/SP/ISK, & PUNISHING you for Resisting.....is utterly RUBBISH!!!!!!!! God forbid you are a Dropship Pilot.....but I Digress.
So with all of this said, if you are not a Dropship or Tank Pilot.....you are playing EZ-Mode the Video Game, GTA 514, & CoDlefield 514. I wish, with every Fiber of my Being, that I could Possess your Dropsuits & hit the Suicide Button all day long..... |
Delta 749
Kestrel Reconnaissance
1658
|
Posted - 2013.08.06 22:01:00 -
[122] - Quote
Quote:you think tanking takes no skill? HAHAHAHA
we have to worry about 10+ things that can kill us every match if we are not careful on top of wondering if an enemy tank is going to be called down.... along with trying to be profitable which only works if you have a **** fit or you get all the kills in the game.' guess what, its a ******* tank that weighs probably several tons, its NOT a damn dropsuit, tanks aren't tanks in this game because of people like you, the LAVs are the real tanks in this game, I see more of them every game I play and they don't get destroyed as often as tanks do.. we also have to make split second decisions that always end up with us either dying or living we also have to know the maps inside and out for escape routs in case we come across proto av in out standard tanks.
all you do is whine that you cant solo us if we are good and want us to sit down and just let you hit us with whatever the **** you have and let you destroy us and have us bend over for you because your so damn spoiled from games where vehicles are ****..
you want to give me some facts that prove I want god mode? quote anything iv ever said in the forums in the past 2 months that specifically says I want my tank to be unkillable by av.. go ahead, try it, you wnt find anything to support yourself, I have been presenting facts as best as I can all youv been doing is trolling and brining up emotion based arguments..
Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that
So you have to worry about 10+ things huh Lets see, Forges, Swarms, AV nades, LAVS, HAVS, and Dropships I count six things you have to worry about since lets face it the plasma cannon is a joke for AV purposes, thats hardly ten or more things Meanwhile I have to worry about that list minus swarms and av nades plus every other weapon in the game and you dont see me making threads how everything that kills me should be nerfed
Again show me where I whined that I cant solo you, and tell me how you whining about getting blown up in this thread doesnt make you a hypocrite
As for the last thing two months of you QQing about getting blown up and demanding that it takes squads of people to blow you up isnt enough proof? Hell Im sure youve done it in this thread already
TLDR You have no skills as a pilot and failed to adapt now that the crutch was taken away, maybe New Eden isnt the place for you and farmville would be more your speed |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:10:00 -
[123] - Quote
Delta 749 wrote: Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that
maybe New Eden isnt the place for me and farmville would be more my speed since im an idiot scrub that thinks this game should be like call of duty speed
Delta 749 wrote:You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill
And all that upsets me
I know exactly what you meant by this, pathetic |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:13:00 -
[124] - Quote
Delta 749 wrote:Quote:you think tanking takes no skill? HAHAHAHA
we have to worry about 10+ things that can kill us every match if we are not careful on top of wondering if an enemy tank is going to be called down.... along with trying to be profitable which only works if you have a **** fit or you get all the kills in the game.' guess what, its a ******* tank that weighs probably several tons, its NOT a damn dropsuit, tanks aren't tanks in this game because of people like you, the LAVs are the real tanks in this game, I see more of them every game I play and they don't get destroyed as often as tanks do.. we also have to make split second decisions that always end up with us either dying or living we also have to know the maps inside and out for escape routs in case we come across proto av in out standard tanks.
all you do is whine that you cant solo us if we are good and want us to sit down and just let you hit us with whatever the **** you have and let you destroy us and have us bend over for you because your so damn spoiled from games where vehicles are ****..
you want to give me some facts that prove I want god mode? quote anything iv ever said in the forums in the past 2 months that specifically says I want my tank to be unkillable by av.. go ahead, try it, you wnt find anything to support yourself, I have been presenting facts as best as I can all youv been doing is trolling and brining up emotion based arguments.. Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that So you have to worry about 10+ things huh Lets see, Forges, Swarms, AV nades, LAVS, HAVS, and Dropships I count six things you have to worry about since lets face it the plasma cannon is a joke for AV purposes, thats hardly ten or more things Meanwhile I have to worry about that list minus swarms and av nades plus every other weapon in the game and you dont see me making threads how everything that kills me should be nerfed Again show me where I whined that I cant solo you, and tell me how you whining about getting blown up in this thread doesnt make you a hypocrite As for the last thing two months of you QQing about getting blown up and demanding that it takes squads of people to blow you up isnt enough proof? Hell Im sure youve done it in this thread already TLDR You have no skills as a pilot and failed to adapt now that the crutch was taken away, maybe New Eden isnt the place for you and farmville would be more your speed
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD |
Arkena Wyrnspire
Turalyon 514
2381
|
Posted - 2013.08.06 22:15:00 -
[125] - Quote
Void Echo wrote: iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
Why should it take a minimum of two people to kill you? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:15:00 -
[126] - Quote
They should have a max active stat and stay active on the ground like prox mines if I miss the vehicle with the homing range |
TheWee BabySeamus
Dem Durrty Boyz
36
|
Posted - 2013.08.06 22:16:00 -
[127] - Quote
A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz. That's just my input.
On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS.
I would just say look at the damage output and the nanohive+AV grenade problems. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:16:00 -
[128] - Quote
Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now?
lol. |
ZDub 303
TeamPlayers EoN.
1497
|
Posted - 2013.08.06 22:23:00 -
[129] - Quote
TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems.
I agree, at 4x grenadier is a substantial investment as it is and unlocks only a few options for each type of grenade.
I mean really, you only have 3 locus nades, 3 flux nades, and 3 AV nades (only packed count as they are the only ones worth running with +60% damage and no meaningful drawback).
We need an AV RE, that would make more sense than anything.
Also... what I think would make the most sense of AV vs V balancing would be to give damage fall off to both sides similar to what has been done for most infantry weapons.
Swarms should lose potency the longer they are in the air, same with FGs... sniping from an unreachable position on a tower should not give you almost full damage. Rail sniping and missile launchers for the same reason.
This would force AVers to move closer in order to deal full damage, increasing the risk vs. reward scenario and giving tankers more of a chance vs AV that is sniping them from 200m+ away.
A single smart AVer that is 50-60m from a tank should be able to solo the tank np. As that brings it within infantry range and a tank that is alone with no support in a 60m radius deserves to be solo'd. |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:25:00 -
[130] - Quote
Arkena Wyrnspire wrote:Void Echo wrote: iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
Why should it take a minimum of two people to kill you?
because its a giant machine over 2x the size of infantry with a lot more power |
|
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:25:00 -
[131] - Quote
Alaika Arbosa wrote:Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now? lol.
wtf? HAVs are vehicles, my character is a person you dipshit |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:28:00 -
[132] - Quote
Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now? lol. wtf? HAVs are vehicles, my character is a person you dipshit So why then is it not ok for someone to solo your HAV fuckface? |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:29:00 -
[133] - Quote
Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now? lol. wtf? HAVs are vehicles, my character is a person you dipshit So why then is it not ok for someone to solo your HAV fuckface?
then why have vehicles to spec into at all? if all you want to do is have us nerfed to where vehicles are nothing but useless data using up valuable space, then why do you pay this game, you do know there are games that vehicles are **** in right? so you don't have to ruin this game, just go to those ****** games.
HAVs are near uselessness, we die to quickly because we cannon match your *** ass with the ***** nades and no skill swarms, and you expect us to bend over for you and let you kills us without effort? **** NO |
Cy Clone1
Ancient Exiles Negative-Feedback
184
|
Posted - 2013.08.06 22:32:00 -
[134] - Quote
im suggesting the range in which av grenades can be thrown should be decreased. That is all that should be changed. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:33:00 -
[135] - Quote
Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:
iv always said that it should be minimum of 2 people to kill me, that's fair and you get your kill and I don't feel like you cheated at this game.. everyone wins with that, its some of the other drivers that are saying it should take an entire squad to kill them, not me.. get your facts straight, 2 people DO NOT MAKE UP AN ENTIRE SQUAD, 6 PEOPLE MAKE UP AN ENTIRE SQUAD
So your HAV qualifies as a person now? lol. wtf? HAVs are vehicles, my character is a person you dipshit So why then is it not ok for someone to solo your HAV fuckface? what is your class, and your classes rival? please answer so I can give my answer dipshit I am an Infantry Minmatar Logi (packing three types of 'hives and Packed AV), everything is my rival.
I can be solo'd by anything fuckface. |
Void Echo
Internal Error. Negative-Feedback
921
|
Posted - 2013.08.06 22:36:00 -
[136] - Quote
Alaika Arbosa wrote:Void Echo wrote:Alaika Arbosa wrote:Void Echo wrote:
wtf? HAVs are vehicles, my character is a person you dipshit
So why then is it not ok for someone to solo your HAV fuckface? what is your class, and your classes rival? please answer so I can give my answer dipshit I am an Infantry Minmatar Logi (packing three types of 'hives and Packed AV), everything is my rival. I can be solo'd by anything fuckface.
so because you can be soloed by infantry, you believe I should be forced down to your level and beaten by something less than 1/3 the size of the vehicle so you can feel better? ha, dipshit whiner. |
Ninjanomyx
One Who Bears Fangs At GOD
139
|
Posted - 2013.08.06 22:45:00 -
[137] - Quote
TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems.
They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
862
|
Posted - 2013.08.06 22:47:00 -
[138] - Quote
Void Echo wrote:
so because you can be soloed by infantry, you believe I should be forced down to your level and beaten by something less than 1/3 the size of the vehicle so you can feel better? ha, dipshit whiner.
Now, now, stop projecting, I am not the one whining.
You are, as evidenced here
Quoted just for you here
Void Echo wrote:
then why have vehicles to spec into at all? if all you want to do is have us nerfed to where vehicles are nothing but useless data using up valuable space, then why do you pay this game, you do know there are games that vehicles are **** in right? so you don't have to ruin this game, just go to those ****** games.
HAVs are near uselessness, we die to quickly because we cannon match your *** ass with the ***** nades and no skill swarms, and you expect us to bend over for you and let you kills us without effort? **** NO
|
ZDub 303
TeamPlayers EoN.
1498
|
Posted - 2013.08.06 22:50:00 -
[139] - Quote
Ninjanomyx wrote:TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems. They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap
Thats not true at all.
They have no intention of removing the tactical, burst, assault, or breach variants from any tree, and they are also planning on making sure each race has all 4 variants eventually.
So they aren't 'splitting' anything. |
Ninjanomyx
One Who Bears Fangs At GOD
140
|
Posted - 2013.08.06 23:02:00 -
[140] - Quote
ZDub 303 wrote:Ninjanomyx wrote:TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems. They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap Thats not true at all. They have no intention of removing the tactical, burst, assault, or breach variants from any tree, and they are also planning on making sure each race has all 4 variants eventually. So they aren't 'splitting' anything.
See??? My Statement is further Validated..... You want Locus??? Spec it. AV Nade??? Spec it. Flexibility w/o Killing Power (Aside from Glitch)??? Spec it. If this is not happening then ALL Racial Weapon Variants should be in a Single Unlock (Rifles, Snipers, SMGs, etc.) And before someone claims "BIAS" I believe Hybrid Turrets fall under this Category, although we Vehicles are already an SP/ISK Sink......... |
|
Delta 749
Kestrel Reconnaissance
1658
|
Posted - 2013.08.06 23:04:00 -
[141] - Quote
Void Echo wrote:Delta 749 wrote: Show me where I said tanking takes no skill Better yet find all the instances of me saying that tankers that constantly get blown up are the ones that have no skill and need to improve cause theres a lot of that
maybe New Eden isnt the place for me and farmville would be more my speed since im an idiot scrub that thinks this game should be like call of duty speed
Delta 749 wrote:You know thats exactly it, Im upset because it takes no skill to kill you Avoiding the fire of something that can kill me in a fraction of a second, no skill Sneaking up on that enemy to use a weapon with a limited range, no skill Defeating that enemy using a weapon with very limited ammo and that is weak against the enemies first layer of defense while being well within that enemies kill zone, no skill Mocking a mental deficient (you) when he gets upset his shiny little toy gets broken, absolutely zero skill
And all that upsets me I know exactly what you meant by this, pathetic
I dont think you do know what that means, why dont you tell us what you think it means so I can correct you |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
348
|
Posted - 2013.08.06 23:22:00 -
[142] - Quote
ZDub 303 wrote:Ninjanomyx wrote:TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems. They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap Thats not true at all. They have no intention of removing the tactical, burst, assault, or breach variants from any tree, and they are also planning on making sure each race has all 4 variants eventually. So they aren't 'splitting' anything.
Actually, they're getting rid of the breach PR, and putting in the Rail Rifle, and The Combat Rifle For the BUrst. I'm actually confused as to why the tact PR hasn't been taken out, because the Scrambler Rifle is here...... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
351
|
Posted - 2013.08.06 23:23:00 -
[143] - Quote
I think they should remove the packed, take away the homing for the regular and make that one the packed, and then slightly buff the sleek and leave it as is. Also, make the AV nades eat up nanohives faster than now. |
TheWee BabySeamus
Dem Durrty Boyz
37
|
Posted - 2013.08.07 01:42:00 -
[144] - Quote
Ninjanomyx wrote:ZDub 303 wrote:Ninjanomyx wrote:TheWee BabySeamus wrote:A separate skill for flux, AV, and locust grenades?!?!?!?! Your nucking futz . That's just my input. On a side note, I do agree that AV grenades do need to be looked at. But a separate skill for each type, come on now Core. then you would have to make a separate skill for every different type or weapon I.e. tactical AR, burst AR, breach AR and all of the different types of weapon platforms that we already have............................NO THANKS. I would just say look at the damage output and the nanohive+AV grenade problems. They already did this..... Combat Rifle, Rail Rifle, Assault Rifle, Scrambler Rifle, dare I say.....Lazer Rifle??? How about Scrambler Pistol & Flaylock Pistol??? You simply want to avoid a Fair-Play SP Sink so you can have the Best-of-ALL-Worlds..... Remember.....just in AV Nades you have Basic, Packed, & w/e the Farther Tossing one is (Sooooo unused...) so ya....you are now wearing an OP Duncecap Thats not true at all. They have no intention of removing the tactical, burst, assault, or breach variants from any tree, and they are also planning on making sure each race has all 4 variants eventually. So they aren't 'splitting' anything. See??? My Statement is further Validated..... You want Locus??? Spec it. AV Nade??? Spec it. Flexibility w/o Killing Power (Aside from Glitch)??? Spec it. If this is not happening then ALL Racial Weapon Variants should be in a Single Unlock (Rifles, Snipers, SMGs, etc.) And before someone claims "BIAS" I believe Hybrid Turrets fall under this Category, although we Vehicles are already an SP/ISK Sink.........
So basically make this game more impossible for newbies to get the good stuff????? Nah, let give tanks a chance not make more SP sinks. |
Valentine Crendre
ZionTCD
56
|
Posted - 2013.08.14 06:38:00 -
[145] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=101091&find=unread
These are unrelated, but glaring vehicle balancing issues. Hopefully theres a place for these in your feedback
https://forums.dust514.com/default.aspx?g=posts&t=101348&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=101882&find=unread |
hackerzilla
Defenders of the Helghast Dream
203
|
Posted - 2013.08.14 06:42:00 -
[146] - Quote
They have the large homing radius for those fast little LAVs. Maybe there could be different radius' for different vehicles. It would make sense because each vehicle has a different lock-on signature. |
The legend345
TeamPlayers EoN.
861
|
Posted - 2013.08.14 06:47:00 -
[147] - Quote
Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers lol.. The fact that nades out dps any proto av in this game is stupid. Im more afraid of av nades then anything else. I understand your argument but with the damage they do a couple people can throw a nade and destroy a tank. IMO that's kindof lame. I think you should get two grenades and slightly lower the damage. But only a small amount. I understand your argument and why its important they are strong enough to atleast get a tanks attention. |
lowratehitman
Subdreddit Test Alliance Please Ignore
852
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Posted - 2013.08.14 06:48:00 -
[148] - Quote
Dust 514 : The Importance Of AV Grenades
http://www.youtube.com/watch?v=laoXHCsk3hw |
The legend345
TeamPlayers EoN.
862
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Posted - 2013.08.14 06:49:00 -
[149] - Quote
Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness That little toy can be anywhere from 1.2 mil to 2.7 mil. How much are your nades? A couple k? |
Bob Teller
Red Star. EoN.
59
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Posted - 2013.08.14 07:58:00 -
[150] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions I think i see this post about av nades come out every 3months now.Some noob is chilling in his tank and gets pooped on by a guy with av nades sitting on a hive and then... |
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