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1. Arranging the Matchmaking System. - in Feedback/Requests [original thread]
deezy dabest wrote: Breakin Stuff wrote: You are also ignoring the effects of high SP characters. A 25m SP specialist using nothing but standard modules may as well be a prototype stomper. In fact most long term vets I know tend to use STD ...
- by West Warder - at 2015.01.31 15:30:00
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2. Arranging the Matchmaking System. - in Feedback/Requests [original thread]
Dust 514 is not only a game about shooting everyone and not get shot (enough), it is also a game about controlling incomes and expenses in regard to how well played is each battle. There's something that makes me a bit uncomfortable about how mat...
- by West Warder - at 2015.01.31 10:25:00
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3. Weapons You Would Love - in General Discussions [original thread]
Something like a hard-hitting bolt-action rifle, or a semi-auto rifle that doesn't need to be charged, like the bolt pistol. A single shot weapon useful for the mid and somewhat long ranges.
- by West Warder - at 2015.01.23 07:36:00
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4. Range amplifiers. - in General Discussions [original thread]
I have a question about Range Amplifiers. I've been reading some posts about this, but there are no official answers. It would be nice if we get a glimpse at how it really works. Do range amplifiers only affect the mini-radar, or also affects the...
- by West Warder - at 2013.09.14 17:50:00
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5. Get Ready to Troll... - in Feedback/Requests [original thread]
Thurak1 wrote: Exionous wrote: Thurak1 wrote: Given all th disadvanteges a forge gun user has i think its very silly to call them OP. Lets list the disadvantages of a forge gunner. at best 1.5 seconds between shots 1 shot is only likely ...
- by West Warder - at 2013.08.27 05:03:00
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6. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
CLONE117 wrote: the thing about lavs is that the turret gunner can be shot out of them...and thats just one prob of many... True. But having high mobility speeds reduces the chance for the gunner to die, and, if he/she dies, you can always co...
- by West Warder - at 2013.08.26 21:34:00
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7. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Being more a foot soldier than a LAV, HAV or Dropship driver, I have nonetheless some thoughts about the perks and issues of all 4 types of presences in the battlefield. There must be danger risks for everyone. Foot soldiers can get one-hit kil...
- by West Warder - at 2013.08.26 19:05:00
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8. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Thumb Green wrote: Don't like the disabling of shared squad vision. It was alright when they disabled shared team vision but I think this is a little much. I mean it's something that can be lived with it'll just make finding were the hell the e...
- by West Warder - at 2013.08.26 10:41:00
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9. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging delay time and some amount of self-repairing armor without modules. ...
- by West Warder - at 2013.08.09 22:25:00
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