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Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 08:04:00 -
[1] - Quote
As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts?
Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage and do not require line of sight to destroy vehicals. They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly
thats my input, feel free to correct or add on your thoughts |
Arkena Wyrnspire
Turalyon Plus
2270
|
Posted - 2013.08.03 08:08:00 -
[2] - Quote
Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots. |
Void Echo
Internal Error. Negative-Feedback
883
|
Posted - 2013.08.03 08:09:00 -
[3] - Quote
av grenades do far too much damage for what they are, they should NOT be a primary av weapon for anyone, even if you have av nades, you should only be effective with them if your real weapons are out of ammo and we are barely alive (100HP left), only then shouldan av grenade be effective |
Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 08:10:00 -
[4] - Quote
Arkena Wyrnspire wrote:Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots.
how much less honning? and what only 2? why not restockable with hives and why only by depots? |
Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 08:13:00 -
[5] - Quote
Void Echo wrote:av grenades do far too much damage for what they are, they should NOT be a primary av weapon for anyone, even if you have av nades, you should only be effective with them if your real weapons are out of ammo and we are barely alive (100HP left), only then shouldan av grenade be effective
So what your saying is, AV nades currently do too much damage and are used as a primary AV weapon, and that is wrong because they are well, grenades. Should do less damage but is 100 damage too little? |
Void Echo
Internal Error. Negative-Feedback
884
|
Posted - 2013.08.03 08:19:00 -
[6] - Quote
Exmaple Core wrote:Void Echo wrote:av grenades do far too much damage for what they are, they should NOT be a primary av weapon for anyone, even if you have av nades, you should only be effective with them if your real weapons are out of ammo and we are barely alive (100HP left), only then shouldan av grenade be effective So what your saying is, AV nades currently do too much damage and are used as a primary AV weapon, and that is wrong because they are well, grenades. Should do less damage but is 100 damage too little?
I was just using that as an example, when the tank is burning like hell and is barely alive (around the 100HP mark) or when the tank even starts burning, only then should a nades be effective, hell even grenades against infantry only do like what 200HP damage? the av grenades do over 1000HP damage per grenade, iv seen it up close and personal many times, im not saying that they should be used for only 25HP damage or so (even I admit that's too little damage) but not as much damage as they are now since people use the la dai grenades as their ONLY av weapon, id say they should do about 250HP damage, its fair and they are not as OP as they are now with that damage output and will only be used as a last effort if all your meant-to-be-main av weapons are out of ammunition.
its a ******* grenade, not a damn forge gun |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:39:00 -
[7] - Quote
Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers |
Kekklian Noobatronic
Goonfeet Top Men.
277
|
Posted - 2013.08.03 08:48:00 -
[8] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions
Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps.
AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice.
So please. Do us a favor. Shut up, and stop posting. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:50:00 -
[9] - Quote
At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:50:00 -
[10] - Quote
Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting.
He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:52:00 -
[11] - Quote
Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers So squad up with people that use AV weapons, or start using the commando suit. You can't be a damn jack of all trades with one suit, but CCP gave it to you anyway. |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:53:00 -
[12] - Quote
CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does.
The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them |
Delta 749
Kestrel Reconnaissance
1546
|
Posted - 2013.08.03 08:54:00 -
[13] - Quote
CoD isAIDS wrote:Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers So squad up with people that use AV weapons, or start using the commando suit. You can't be a damn jack of all trades with one suit, but CCP gave it to you anyway.
See my other post for a rebuttal, but I will add here that AV nades are only good as a deterrent if you are solo, they are definitely some magic end all be all like you guys claim |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:56:00 -
[14] - Quote
Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. Do you know what it's like seeing the Michelin Man jump and jive in front of your ion cannon? No? Then you don't know how difficult it is to hit a jumping, zig zagging moving target that never seems to run out of stamina. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 08:58:00 -
[15] - Quote
Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness And I'll say it again: Do you have any idea what it's like to watch half your armor melt away from one swarm volley? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
|
Posted - 2013.08.03 09:01:00 -
[16] - Quote
Delta 749 wrote:CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them Lol badly driven
Describe "badly driven." Odds are, the best tankers in the game do that as well. We don't all hide behind the red line.
Hell, I popped Cakeman's Gunnlogi because he came too close. In a battle of compressed particle cannon, I won out because I have the advantage versus shields, plus the option of up to 3 damage mods.
Please, describe badly driven. |
Delta 749
Kestrel Reconnaissance
1547
|
Posted - 2013.08.03 09:03:00 -
[17] - Quote
CoD isAIDS wrote:Delta 749 wrote:Kekklian Noobatronic wrote:Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions Do you even have AV grenades to proto? Or has your poorly fit tank just been popped by them. Because it sounds like the latter. They are not the OP good weapon that you make them out to be. First, you have to get in close against a vehicle that can blast you apart in me seconds, before you even have a chance to throw. Second, they are crap against shield tanks. Third, a well for mardrugar will cut the damage done in half, with or even kicking in reps. AV weapons are powerful for a reason : to keep vehicles in check. Right now, it only is keeping the poorly fitted and those who aren't paying attention at bay. Well fitted talks shrug them off, and logi LAVs barely notice. So please. Do us a favor. Shut up, and stop posting. He wont be happy until his little toy is indestructible, every post Ive seen of his relating to AV and vehicle balance is just crying for them to be nerfed into uselessness And I'll say it again: Do you have any idea what it's like to watch half your armor melt away from one swarm volley?
Do you have any idea what its like being surrounded by infantry carrying weapons much better suited to killing you than what you have, while trying to get a line of sight on a vehicle that can kill you in fractions of a second while it takes the other infantry mere seconds, while wearing a suit thats most likely lightly armored and shielded since youll need damage mods, stamina boosters, and maybe a kincat just to keep up with your targets movements since it outpaces you breaking target locks or driving near a tiny bump in the ground that will block your swarm detonating the missiles harmlessly?
You think AV has it so easy why dont you try it sometime, and I dont mean hiding your ass behind the redline like you do with your tank |
Delta 749
Kestrel Reconnaissance
1547
|
Posted - 2013.08.03 09:04:00 -
[18] - Quote
CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:At the very least, a 25% reduction to AV grenade damage. They shouldn't be used to solo vehicles. The fact they could do that means they're horribly OP. They should simply add to the damage going towards a vehicle, just like the plasma cannon does. The only vehicles they can solo under normal circumstances are LAVs and even then you need the footwork of a matador on ******* The only tanks getting blown up solely by AV nades are ones that are being badly driven and most drivers rather than working on their driving skills demand instead that they should be able to survive driving into the middle of a squad and have no harm come to them Lol badly driven Describe "badly driven." Odds are, the best tankers in the game do that as well. We don't all hide behind the red line. Hell, I popped Cakeman's Gunnlogi because he came too close. In a battle of compressed particle cannon, I won out because I have the advantage versus shields, plus the option of up to 3 damage mods. Please, describe badly driven.
Fitting =/= driving
Herp derping along and trying to park on to an objective while you have a blaster turret so you can spawn kill guys is bad driving since those guys will toss grenades at you first thing they do and from multiple sources yeah the grenades will kill you as it should be |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
85
|
Posted - 2013.08.03 09:08:00 -
[19] - Quote
What about a distinction between anti LAV grenades and standard AV nades?
Personally I only use AV cus I'm fed up of getting run down by cheap LAV's (still happens) but now the tracking is less responsive (to the point it sometimes doesn't work even is it damn near lands in the drivers lap -_- ) perhaps a little buff to sleek grenades tracking? It won't threaten proper tanks but help against the murder taxies.
When collision is fixed to the point running ppl over takes skill then I'll very gladly switch to flux |
ADAM-OF-EVE
Svartur Bjorn
165
|
Posted - 2013.08.03 09:41:00 -
[20] - Quote
id prefer they were removed creating a greater need for dedicated av players such as myself. at the same time they should create new sticky homing grenades with no damage which give tracking data to swarms allowing them to track better when in proximity to that target once locked.
basicly you bring in your lav to murder taxi or drop someone off and boom av grenade kills you,with this new grenade you dont get blown up but are instead tagged by the new grenade. this increases the speed you can be locked at and then when missiles reach 50m from you they can track you around any object upto their max range. key is this gives you a chance to out flight range missiles while not being insta popped by grenades. but also allows swarms to fill in that av grenade gap by tracking better at close range |
|
Vickers S Grunt
Expert Intervention Caldari State
179
|
Posted - 2013.08.03 09:52:00 -
[21] - Quote
Every time i look a a vehicle thread i never cease to be amazed at the blatant lies and disinformation that HAV users are willing to propagate .
Its like trying to talk to a conspiracy nut |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
986
|
Posted - 2013.08.03 10:02:00 -
[22] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Lets start with AV nades. What are your guys thoughts? Personally, i find these weapons too versitle and easy to use because you get 3 of them, they hone in your targets, do a massive amount of damage (av naders can bring high passive resist shield tanks down to half shields in 3 throws) and do not require line of sight to destroy vehicals (can throw over cover plus hone in, no acuracy required). They are also effective land mines, and one person can solo a tank with a nano hive. Also, they do not penalize the user in fitting or combat efficiency too much cuz their jus grenades, and you can get proto AV nades by jus specing grenader, there should prolly be a skill for AV nades, locus and flux grenades, seperatly thats my input, feel free to correct or add on your thoughts but whatever you say, SAY WHY!! We want to give good reasoning behind our oppinions I am and AVer and even I'm getting tired of using AV nades.
I do feel like we should have something similar to them though.
I would kind of like Av nades to be removed and replaced with breaching charges. |
Arkena Wyrnspire
Turalyon Plus
2270
|
Posted - 2013.08.03 10:02:00 -
[23] - Quote
Exmaple Core wrote:Arkena Wyrnspire wrote:Not much less damage, but being able to carry only 2 instead of 3 and less homing would help.
EDIT: I also wish grenades weren't restockable by nanohives and only came back at supply depots. how much less honning? and what only 2? why not restockable with hives and why only by depots?
2 grenades and not restockable by nanohives so that people can't spam them at HAVs and wreck them in moments. Reduced homing to the point where you almost need to land it directly on the target. |
Void Echo
Internal Error. Negative-Feedback
885
|
Posted - 2013.08.03 10:47:00 -
[24] - Quote
Delta 749 wrote:Seriously leave the AV nades the **** alone They absolutely need the the damage otherwise there would be very little to deter vehicle players and Ill use the murder taxi problem as an example, before people specced into better AV options you would see the trucks just going back and forth feeling completely safe but now that there is more danger to them out in the field they try to hit and run or get blown up
Same thing with tanks, how often in the past have you seen one park next to a CRU to rack up kills With the grenades high spike damage it at the very least scares him off since now he knows there is danger
Now as for homing its really not as good as you think it is, more often than not for the homing to be effective, especially with a packed grenade since those have a much shorter homing range, your throw would already have to be dead on On top of that theres a delay between throwing, homing activation, and the explosion so youll end up having grenades bounce off a vehicles hull before the homing actually kicks in and the thing explodes
Now I know the likely counter argument is "They arent a primary blah blah blah" and thats right they arent, even with the high spike damage you have limited ammo, limited range, and the scenario of 'People just throw down hives and spam them" only works if the vehicle driver is a complete dunce and is sitting stone still
So yeah, summary time Viable deterrent option that is perfect as is since it carries enough limitations to counter the spike damage and the only ones that it will constantly be deadly to are bad drivers
its called the swarm launchers and forges, us tankers sacrifice our ability to fight outside of the vehicle in order to pilot a tank, you should sacrifice your ability to fight infantry if you want to kill us.. fair is fair, the av grenade allows you to be effective in both equally which is a major problem, "if you specialize in everything, youl be good at nothing", "to gain something, something else must be sacrifice"..
av grenades are the most OP av weapon in the game, your just a scrub if you think otherwise & yes im speaking the truth, all you ******* do with those tin cans is hide behind cover and throw them straight up and they take out over half of our shields and armor within 5 seconds.... only the swarms and forges should do that, not a ******* tiny ass grenade.. |
Void Echo
Internal Error. Negative-Feedback
885
|
Posted - 2013.08.03 10:51:00 -
[25] - Quote
Delta 749 wrote:Do you have any idea what its like being surrounded by infantry carrying weapons much better suited to killing you than what you have, while trying to get a line of sight on a vehicle that can kill you in fractions of a second while it takes the other infantry mere seconds, while wearing a suit thats most likely lightly armored and shielded since youll need damage mods, stamina boosters, and maybe a kincat just to keep up with your targets movements since it outpaces you breaking target locks or driving near a tiny bump in the ground that will block your swarm detonating the missiles harmlessly?
You think AV has it so easy why dont you try it sometime, and I dont mean hiding your ass behind the redline like you do with your tank
every tank driver knows what its like to be surrounded by infantry that have better infantry equipment than us, we sacrifice our ability to fight outside of the vehicles in order to pilot them, I have to run militia gear every game because I skilled into tanks I do good sometimes and I do bad sometimes, the gear doesn't make the soldier, the soldier makes the gear...
that's an invalid argument |
Void Echo
Internal Error. Negative-Feedback
885
|
Posted - 2013.08.03 10:54:00 -
[26] - Quote
Vickers S Grunt wrote:Every time i look a a vehicle thread i never cease to be amazed at the blatant lies and disinformation that HAV users are willing to propagate .
Its like trying to talk to a conspiracy nut
all we have ever done on posts is give valid statistics and numbers from the game, its always infantry that are talking about how they cant one shot everything.. |
Cosgar
ParagonX
3851
|
Posted - 2013.08.03 10:55:00 -
[27] - Quote
AV grenades should have their damaged scaled to be a hard counter to light vehicles, a moderate threat to medium vehicles, and a nuisance to heavy vehicles. If this means other AV get a buff, I'm okay with that. The way things are set up now, AV grenades would be able to kill things like mobile fortresses and heavy ordinance carriers. |
Soozu
5o1st
148
|
Posted - 2013.08.03 11:14:00 -
[28] - Quote
AV grenades should do just as much damage to shields as armour. Shielded LAVs are pretty much immune to AV grenades, how does that make any sense? Other than that they are fine.
LLAV drivers are all pussies. Even the ones I like. |
BL4CKST4R
WarRavens League of Infamy
888
|
Posted - 2013.08.03 11:14:00 -
[29] - Quote
AV should demolish vehicles but vehicles should be very cheap. |
Heavy Salvo
Gravity Prone EoN.
37
|
Posted - 2013.08.03 11:15:00 -
[30] - Quote
AV-Grenades.
So at a proto level the worst offender has to be Lai-Dais, I have a buddy who can 3 shot most armor tanks (as long as their shielding is down, its an explosive weapon so you wait till shielding is gone THEN throw.) with his Lai-Dais with no need for a nanohive, the nanohive only being necessary when he encounters a shield tank.
I have CBR7s and ADV AV Nades w/ K2 Nanohives..... I do think at the least the resupply rate of my AV nades should be reduced seeing as if a pilot gets even a little greedy I can get behind him...and hes dead, between the first volley of nades and the Swarms I send chasing him after him it's almost guaranteed.
In regards to LAVs and LLavs, I exclusively used packed AVs for the longest time because of the Taxis, walk out into the middle of the road, shoot the Lav a few times and get him going "HAHAH this stupid red berry is shooting me with his AR >:{D>." then when he starts advancing ya throw all of em down infront of you and dodge to the side so you don't get killed by the "ghost" of the LAV that continues on for a few feet after its fiery death, but now I can't do this. I dont know when it changed but I used to see some LAVs traveling at full speed outrun the explosion of most AV nades(ex.Lav runs past the nade, nade starts to seek AFTER the LAV has passed over it and explodes behind the LAV causing no damage to the LAV.) now my Packed are reserved for tanks seeing as a larger seek range is required for LAVs charging at you headfirst.
Oh and in regards to shield tanks.....Packed AVs & get behind him with a nanohive, if your charging into a Gunnlogi expecting to kill him with just AV nades...you deserve to die, forge gun or gtfo.
And now for the Tanker's perspective! |
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