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Buster Friently
Rosen Association
905
|
Posted - 2013.07.07 21:43:00 -
[1] - Quote
So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP.
I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game.
Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you.
I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are.
Here are the results:
Totals for all four matches combined:
Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives
Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm.
We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2.
Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills.
If anyone is interested in the raw data, it is here:
https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharing
|
ZDub 303
TeamPlayers EoN.
621
|
Posted - 2013.07.07 21:51:00 -
[2] - Quote
Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. |
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 21:52:00 -
[3] - Quote
ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die.
Why is that? You don't like what the actual data shows?
|
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 21:52:00 -
[4] - Quote
It's easier if you AFK |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 21:52:00 -
[5] - Quote
ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die.
|
calvin b
Molon Labe. League of Infamy
5
|
Posted - 2013.07.07 21:53:00 -
[6] - Quote
I like how the impacts are close to HMG I find this funny, not sure why but it is. |
Vin Vicious
Capital Acquisitions LLC
150
|
Posted - 2013.07.07 21:53:00 -
[7] - Quote
Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread |
Jeb Kermman
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.07.07 21:53:00 -
[8] - Quote
Sloth9230 wrote:It's easier if you AFK True, but I don't AFK.
Also, if anyone would like to present their own data, collected for Skirmish games or other types, I would be interested.
Most of you, who know my posting, know that I believe the hard data trumps all, especially subjective impressions of how something "feels".
|
Jeb Kermman
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.07.07 21:55:00 -
[9] - Quote
Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread
Actually it does, please see this:
https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224
Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP.
|
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 21:56:00 -
[10] - Quote
Sorry, somehow I started posting with an alt. Please be aware, that Jeb is me.
|
|
hooc order
Deep Space Republic Top Men.
463
|
Posted - 2013.07.07 21:57:00 -
[11] - Quote
ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die.
No.
I probably disagree with his analysis (didn't ever really read it)...but the numbers are interesting.
It would be cool to get a bigger sample...multiple games maybe. and broken down by game. |
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 21:58:00 -
[12] - Quote
hooc order wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. No. I probably disagree with his analysis (didn't ever really read it)...but the numbers are interesting. It would be cool to get a bigger sample...multiple games maybe. and broken down by game.
I agree with the bigger sample.
Luckily, CCP, who controls nerfing, has the biggest and most accurate sample that there is.
|
Severance Pay
Krullefor Organization Minmatar Republic
554
|
Posted - 2013.07.07 21:59:00 -
[13] - Quote
He just likes OPness. He has one in his mouth. |
Greasepalms
Ahrendee Mercenaries Omega Commission
148
|
Posted - 2013.07.07 22:04:00 -
[14] - Quote
AR - 100 Scrambler Rifle - 13
|
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 22:04:00 -
[15] - Quote
Severance Pay wrote:He just likes OPness. He has one in his mouth.
Very mature.
I've gone out of my way to be as unbiased and scientific as I can, and provide real, useful data, and this is the best you can comment with?
Interesting. |
Severance Pay
Krullefor Organization Minmatar Republic
554
|
Posted - 2013.07.07 22:06:00 -
[16] - Quote
Buster Friently wrote:Sorry, somehow I started posting with an alt. Please be aware, that Jeb is me.
THEN WHO AM I?!?!?!!! |
Marston VC
SVER True Blood Public Disorder.
437
|
Posted - 2013.07.07 22:07:00 -
[17] - Quote
1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. |
Severance Pay
Krullefor Organization Minmatar Republic
554
|
Posted - 2013.07.07 22:08:00 -
[18] - Quote
Buster Friently wrote:Severance Pay wrote:He just likes OPness. He has one in his mouth. Very mature. I've gone out of my way to be as unbiased and scientific as I can, and provide real, useful data, and this is the best you can comment with? Interesting. No, no the best, but it is what I wanted to comment with. That is all that matters. |
hooc order
Deep Space Republic Top Men.
463
|
Posted - 2013.07.07 22:08:00 -
[19] - Quote
Severance Pay wrote:Buster Friently wrote:Sorry, somehow I started posting with an alt. Please be aware, that Jeb is me.
THEN WHO AM I?!?!?!!!
I don't know who is on third? |
ZDub 303
TeamPlayers EoN.
622
|
Posted - 2013.07.07 22:08:00 -
[20] - Quote
All i'm gonna say is... I hope CCP knows now not to balance weapons by their use in public matches, and instead by their use in organized corp matches (see planetary conquest).
|
|
Buster Friently
Rosen Association
909
|
Posted - 2013.07.07 22:11:00 -
[21] - Quote
Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that.
Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP.
The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills as the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence. |
BL4CKST4R
WarRavens League of Infamy
436
|
Posted - 2013.07.07 22:12:00 -
[22] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get.
This doesn't represent "OP ness" it represents weapon preference. |
Buster Friently
Rosen Association
909
|
Posted - 2013.07.07 22:12:00 -
[23] - Quote
ZDub 303 wrote:All i'm gonna say is... I hope CCP knows now not to balance weapons by their use in public matches, and instead by their use in organized corp matches (see planetary conquest).
Planetary conquest represent a tiny minority of the Dust playerbase, and as such, is relatively insignificant when it comes to balancing concerns. At such time that more players are able to be involved with PC, then I agree wholeheartedly.
|
Buster Friently
Rosen Association
909
|
Posted - 2013.07.07 22:13:00 -
[24] - Quote
BL4CKST4R wrote:Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get. This doesn't represent "OP ness" it represents weapon preference.
No, not really, please see:
https://forums.dust514.com/default.aspx?g=posts&t=75585
|
Kane Fyea
DUST University Ivy League
594
|
Posted - 2013.07.07 22:15:00 -
[25] - Quote
Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a minority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Most of my kills are from an SMG even though I carry a SCR.... It's because I shred their shields then switch to my smg (Which has 120% efficiency against armor) to shred their armor. |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 22:15:00 -
[26] - Quote
Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a minority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Hey... shut up, I just started specing into SMGs |
Kane Fyea
DUST University Ivy League
594
|
Posted - 2013.07.07 22:16:00 -
[27] - Quote
Buster Friently wrote:Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP. The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence. No it's because the AR is the go to weapon in any shooter. |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 22:16:00 -
[28] - Quote
Buster Friently wrote: The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence.
Flame war in 1,2,3.... |
Buster Friently
Rosen Association
909
|
Posted - 2013.07.07 22:17:00 -
[29] - Quote
Kane Fyea wrote:Buster Friently wrote:Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP. The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence. No it's because the AR is the go to weapon in any shooter.
If the weapon was underpowered though, they would migrate out of it to something else. Clearly this isn't happening. Thus, people stay with it because it's very effective. Too effective. OP in fact.
|
Kane Fyea
DUST University Ivy League
594
|
Posted - 2013.07.07 22:18:00 -
[30] - Quote
Sloth9230 wrote:Buster Friently wrote: The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence.
Flame war in 1,2,3.... I'm writing my flame post right now . Don't touch my SMG or else my AV will be defenseless. |
|
Kane Fyea
DUST University Ivy League
594
|
Posted - 2013.07.07 22:20:00 -
[31] - Quote
Buster Friently wrote:Kane Fyea wrote:Buster Friently wrote:Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP. The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence. No it's because the AR is the go to weapon in any shooter. If the weapon was underpowered though, they would migrate out of it to something else. Clearly this isn't happening. Thus, people stay with it because it's very effective. Too effective. OP in fact. It's because it's a general use weapon. It is the most flexible. It is also the first weapon noobs go to usually. When something kills fine and you already have it then why go to a different weapon?
Just because many people use a weapon does not mean it's OP. This is coming from a SCR user BTW. (Also I didn't say it was UP) |
ZDub 303
TeamPlayers EoN.
622
|
Posted - 2013.07.07 22:23:00 -
[32] - Quote
Buster Friently wrote:ZDub 303 wrote:All i'm gonna say is... I hope CCP knows now not to balance weapons by their use in public matches, and instead by their use in organized corp matches (see planetary conquest).
Planetary conquest represent a tiny minority of the Dust playerbase, and as such, is relatively insignificant when it comes to balancing concerns. At such time that more players are able to be involved with PC, then I agree wholeheartedly.
That's a really archaic way of balancing pvp games unfortunately.
CCP could learn a thing or two from Starcraft 2. That game is balanced entirely around professional play, which represents an extremely small count players (far less %-wise than dust and PC).
Weapons need to be balanced against how they are used by highly skilled players, then the effects can trickle down into the less skilled playerbase. Its the only way to truly balance weapons consistently against eachother.
Balancing by "number of kills per match" is completely pointless. Primarily due the complete lack of ability to respec. Given unlimited respecs, the numbers would probably change drastically. However... this game has extremely slow progression in unlocking new weaponry, which makes metrics like this extremely slow to come to light. the only reason everyone was using the tac back when it was OP was because it was already an AR.
It takes a full two weeks of unboosted SP to get Op 5 and prof. 1 in a weapon. People aren't going to make choices like that lightly.
The number one thing I hear right now from the more skilled players in EoN?
"The FP is ridiculously OP, however I really don't want to waste 600k SP in a gun that will clearly be recieving an astronomical nerf soon"
my close buddy spec'd into FP Op 5, just to test it out, since he's pretty much maxed in ARs and thats the only gun he cares to use. His thoughts on it?
"the flaylock is stupid OP, I can't wait for it to be nerfed into the ground so I don't have to use it anymore and I can go back to the SMG, which I prefer"
So no... You can continue your troll crusade Buster... most of us know you have no clue what you're talking about. Your FOTM OP weapon will be nerfed into the ground, no matter how hard you try to keep your crutch. |
BL4CKST4R
WarRavens League of Infamy
436
|
Posted - 2013.07.07 22:24:00 -
[33] - Quote
Buster Friently wrote:BL4CKST4R wrote:Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get. This doesn't represent "OP ness" it represents weapon preference. No, not really, please see: https://forums.dust514.com/default.aspx?g=posts&t=75585
But it really doesn't... the AR is just an easy weapon to use, and it is the weapons players are most comfortable using because it is the weapon most FPS players know how to use. The sniper rifle is another weapon that is very easy and comfortable to use, because we as FPS players know what it does. Now look at your list, the more the weapon diverges from what is commonly used in a FPS the lower it is in the list. Now there are some hiccups to that, because there are weapons in the list that are just extremely weak. But look at the top 5 weapons; AR, SR, HMG, SMG, and grenades. These weapons are easily recognizable in any FPS and thus most players will specialize into them since by the name we know exactly how they work.
Making such a list and use it to represent how OP a weapon is does not cut it, specially in a game like Dust were you cannot switch weapons on the fly. What would make this list more accurate is if weapons required no to specialization to use and thus the most OP weapon could be switched into whenever the user "feels" like it.
|
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 22:26:00 -
[34] - Quote
ZDub 303 wrote:Your FOTM OP weapon will be nerfed into the ground Are you paying attention CCP? No one in your player base expects reasonable nerfs, that's just sad |
Marston VC
SVER True Blood Public Disorder.
440
|
Posted - 2013.07.07 22:30:00 -
[35] - Quote
Buster Friently wrote:Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP. The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills as the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence.
Seriously??? The whole point I wrote all of that was to try and drive this 1 point home........ JUST BECAUSE a weapon ISN'T used as often as another DOES NOT mean its not OP........ I used the word "niche" to try and explain why people don't use it as much, and its hard to come up with another word that would fit the same role. But the weapon is NOT OP because so many people use it, the weapon is OP BECAUSE it's TOO effective in its "niche"
Trust me, I tried defending the laser rifle as much as I could last build because it was my only specced into weapon (aside from the SMG) And now that its been nerfed and I look back on what I was doing with it..... that **** was OP, LOL the fact that I could use it as an assault rifle (with damage mods) is proof that it wasn't being used as intended. The fact that Flaylock pistols can be used as a substitute for a mass driver, OR many primary weapons in general is Proof that its OP.
|
Kane Fyea
DUST University Ivy League
597
|
Posted - 2013.07.07 22:31:00 -
[36] - Quote
Sloth9230 wrote:ZDub 303 wrote:Your FOTM OP weapon will be nerfed into the ground Are you paying attention CCP? No one in your player base expects reasonable nerfs, you always nerf weapons into uselessness, that's just sad Well they do hit each OP weapon with thors mighty nerf hammer........ |
Marston VC
SVER True Blood Public Disorder.
440
|
Posted - 2013.07.07 22:32:00 -
[37] - Quote
Oh, and the reason why the AR is used so much more is because its like the "jack of all trades" its not as good at close range as a shotgun, and its not as good at long range as the laser rifle, but it has a good average effectiveness in all of those ranges which is why its popular. Less thought has to go into it in order to use it. Its not Number 1 because its OP, in fact I would go the opposite way and say its Number 1 BECAUSSEEEEE it is balanced. |
Scheneighnay McBob
Blueberry Gunners
1945
|
Posted - 2013.07.07 22:33:00 -
[38] - Quote
Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread If they were so OP, they wouldn't be rare.
In other words, if you think something is OP, put SP into it and see for yourself. |
FATPrincess - XOXO
Shining Flame Amarr Empire
85
|
Posted - 2013.07.07 22:34:00 -
[39] - Quote
For any given statistic, you should always get the largest number of tries possible. I think 10 games should be a minimum. Next, skirmish matches are entirely different from ambush and domination matches. I know this because in ambush you don't see as many snipers as you see in skirmish. In skirmish, my LAV doesn't get as many kills as when I use it in ambush. Ambush OMS is what I recommend because it's longer than regular ambush, and there are installations as well.
-XOXO |
ZDub 303
TeamPlayers EoN.
623
|
Posted - 2013.07.07 22:36:00 -
[40] - Quote
Kane Fyea wrote:Sloth9230 wrote:ZDub 303 wrote:Your FOTM OP weapon will be nerfed into the ground Are you paying attention CCP? No one in your player base expects reasonable nerfs, you always nerf weapons into uselessness, that's just sad Well they do hit each OP weapon with thors mighty nerf hammer........
thors mighty nerf hammer... i got a good chuckle outta that. +1 to you. |
|
Kane Fyea
DUST University Ivy League
601
|
Posted - 2013.07.07 22:36:00 -
[41] - Quote
Scheneighnay McBob wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread If they were so OP, they wouldn't be rare. In other words, if you think something is OP, put SP into it and see for yourself. Btw, how do you explain ARs getting so many more kills than scrambler rifles? I see SRs all the time, so a lot of people use them. Well I shred shields with the SCR then kill with the SMG so most of my kills are from the SMG. |
Buster Friently
Rosen Association
913
|
Posted - 2013.07.07 22:38:00 -
[42] - Quote
Kane Fyea wrote:Buster Friently wrote:Kane Fyea wrote:Buster Friently wrote:Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP. The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence. No it's because the AR is the go to weapon in any shooter. If the weapon was underpowered though, they would migrate out of it to something else. Clearly this isn't happening. Thus, people stay with it because it's very effective. Too effective. OP in fact. It's because it's a general use weapon. It is the most flexible. It is also the first weapon noobs go to usually. When something kills fine and you already have it then why go to a different weapon? Just because many people use a weapon does not mean it's OP. This is coming from a SCR user BTW. (Also I didn't say it was UP)
Actually it does mean it's OP. Look at it this way, if everyone wants to use that weapon, to the exclusion of the other weapons that diversify the game, it means the weapon is too desirable, and is damaging diversity. this, in turn, means either that the weapon in question needs to be made less desirable, or the alternative weapons need to be made more desirable.
Which should we do with regards to the AR? |
Jathniel
G I A N T EoN.
598
|
Posted - 2013.07.07 22:38:00 -
[43] - Quote
You can't possible consider this scientific, accurate, or even logical to follow. If anything, this is everything that is wrong with popular science today.
Numbers from one match is inconclusive data. Numbers from one match, without some kind of way for us to verify whether your numbers are honest is VERY inconclusive data. Even if you provided totals and/or averages, from YOUR matches, that data is not conclusive enough to determine whether something is OP or not. Or if a particular weapon is "dominating the game" as a whole.
Your logic is totally biased, and flawed. You take a fragment of (allegedly) unbiased data, and assume it somehow proves your own interpretation. Talk about confirmation bias! Because someone likes apples, does that mean that hate oranges? Gimme a break...
This is all your "data" says: "THESE are the kills done with THESE weapons, in THIS match, according to the viewpoint of THIS player." Period. From that data, you can draw conclusions about weapons and stats for THAT match.
If you want to raise questions about weapon balances and domination, as a serious player study, you need to get other players in on it. Arrange something much bigger. At least with a dozen or two people, and try for them to get the average of at least 100 matches.
12-24 people doing 100 matches each = 1200-2400 matches. Dust averages what? About 3000-5000 people every day? 2400 matches times 32 players each match will have about 76000 players run through it. That means that every Dust player online at that point will participate in a match where someone from your study is involved, at LEAST once.
Tally up your data, then present it, and don't make broad, sweeping assumptions based on your data. Just say, "This is the data that we gather across X many matches, using X many people, under X circumstances." or say, "The data says, weapon X has these many kills." Data like THAT can be presented to the community and CCP, and they can run the needed formulae to make adjustments IF they say fit, and if the playerbase desires it.
If you're as scienfically-minded as you front yourself to be, why can't you resist the urge to interpret data too deeply? |
Buster Friently
Rosen Association
913
|
Posted - 2013.07.07 22:40:00 -
[44] - Quote
Jathniel wrote:You can't possible consider this scientific, accurate, or even logical to follow. If anything, this is everything that is wrong with popular science today.
Numbers from one match is inconclusive data. Numbers from one match, without some kind of way for us to verify whether your numbers are honest is VERY inconclusive data. Even if you provided totals and/or averages, from YOUR matches, that data is not conclusive enough to determine whether something is OP or not. Or if a particular weapon is "dominating the game" as a whole.
Your logic is totally biased, and flawed. You take a fragment of (allegedly) unbiased data, and assume it somehow proves your own interpretation. Talk about confirmation bias! Because someone likes apples, does that mean that hate oranges? Gimme a break...
This is all your "data" says: "THESE are the kills done with THESE weapons, in THIS match, according to the viewpoint of THIS player." Period. From that data, you can draw conclusions about weapons and stats for THAT match.
If you want to raise questions about weapon balances and domination, as a serious player study, you need to get other players in on it. Arrange something much bigger. At least with a dozen or two people, and try for them to get the average of at least 100 matches.
12-24 people doing 100 matches each = 1200-2400 matches. Dust averages what? About 3000-5000 people every day? 2400 matches times 32 players each match will have about 76000 players run through it. That means that every Dust player online at that point will participate in a match where someone from your study is involved, at LEAST once.
Tally up your data, then present it, and don't make broad, sweeping assumptions based on your data. Just say, "This is the data that we gather across X many matches, using X many people, under X circumstances." or say, "The data says, weapon X has these many kills." Data like THAT can be presented to the community and CCP, and they can run the needed formulae to make adjustments IF they say fit, and if the playerbase desires it.
If you're as scienfically-minded as you front yourself to be, why can't you resist the urge to interpret data too deeply?
True, this isn't very scientific. It is only more scientific than any argument put on these forums regarding OP weapons and niches than before. You're right though, it isn't very scientific.
Only CCP can truly bring scientific numbers to the argument. Again though, what I've done is more scientific that what has come before. |
Buster Friently
Rosen Association
913
|
Posted - 2013.07.07 22:42:00 -
[45] - Quote
FATPrincess - XOXO wrote:For any given statistic, you should always get the largest number of tries possible. I think 10 games should be a minimum. Next, skirmish matches are entirely different from ambush and domination matches. I know this because in ambush you don't see as many snipers as you see in skirmish. In skirmish, my LAV doesn't get as many kills as when I use it in ambush. Ambush OMS is what I recommend because it's longer than regular ambush, and there are installations as well.
-XOXO
Please feel free to do this. My GF was only willing to record data for four matches. You'll note that I commented in the OP that this isn't as much data as I'd prefer.
|
FATPrincess - XOXO
Shining Flame Amarr Empire
85
|
Posted - 2013.07.07 22:42:00 -
[46] - Quote
Nevermind.
-XOXO |
Jathniel
G I A N T EoN.
598
|
Posted - 2013.07.07 22:43:00 -
[47] - Quote
Buster Friently wrote:Jathniel wrote:You can't possible consider this scientific, accurate, or even logical to follow. If anything, this is everything that is wrong with popular science today.
Numbers from one match is inconclusive data. Numbers from one match, without some kind of way for us to verify whether your numbers are honest is VERY inconclusive data. Even if you provided totals and/or averages, from YOUR matches, that data is not conclusive enough to determine whether something is OP or not. Or if a particular weapon is "dominating the game" as a whole.
Your logic is totally biased, and flawed. You take a fragment of (allegedly) unbiased data, and assume it somehow proves your own interpretation. Talk about confirmation bias! Because someone likes apples, does that mean that hate oranges? Gimme a break...
This is all your "data" says: "THESE are the kills done with THESE weapons, in THIS match, according to the viewpoint of THIS player." Period. From that data, you can draw conclusions about weapons and stats for THAT match.
If you want to raise questions about weapon balances and domination, as a serious player study, you need to get other players in on it. Arrange something much bigger. At least with a dozen or two people, and try for them to get the average of at least 100 matches.
12-24 people doing 100 matches each = 1200-2400 matches. Dust averages what? About 3000-5000 people every day? 2400 matches times 32 players each match will have about 76000 players run through it. That means that every Dust player online at that point will participate in a match where someone from your study is involved, at LEAST once.
Tally up your data, then present it, and don't make broad, sweeping assumptions based on your data. Just say, "This is the data that we gather across X many matches, using X many people, under X circumstances." or say, "The data says, weapon X has these many kills." Data like THAT can be presented to the community and CCP, and they can run the needed formulae to make adjustments IF they say fit, and if the playerbase desires it.
If you're as scienfically-minded as you front yourself to be, why can't you resist the urge to interpret data too deeply? True, this isn't very scientific. It is only more scientific than any argument put on these forums regarding OP weapons and niches than before. You're right though, it isn't very scientific. Only CCP can truly bring scientific numbers to the argument. Again though, what I've done is more scientific that what has come before.
I understand. I'm not trying to be overly critical. But you can't argue against emotion using logic.
You gotta get on the same page as people emotionally, before they even START trying to listen to reason.
It's like, "idgaf what you're reasoning is. i hate your guts!" You know? lol |
Buster Friently
Rosen Association
913
|
Posted - 2013.07.07 22:43:00 -
[48] - Quote
FATPrincess - XOXO wrote:Nevermind.
-XOXO
Did you even read my response? Have at it. |
FATPrincess - XOXO
Shining Flame Amarr Empire
85
|
Posted - 2013.07.07 22:44:00 -
[49] - Quote
Buster Friently wrote:FATPrincess - XOXO wrote:For any given statistic, you should always get the largest number of tries possible. I think 10 games should be a minimum. Next, skirmish matches are entirely different from ambush and domination matches. I know this because in ambush you don't see as many snipers as you see in skirmish. In skirmish, my LAV doesn't get as many kills as when I use it in ambush. Ambush OMS is what I recommend because it's longer than regular ambush, and there are installations as well.
-XOXO Please feel free to do this. My GF was only willing to record data for four matches. You'll note that I commented in the OP that this isn't as much data as I'd prefer.
I can try if I'm bored enough.
-XOXO
|
Buster Friently
Rosen Association
913
|
Posted - 2013.07.07 22:45:00 -
[50] - Quote
Jathniel wrote:Buster Friently wrote:Jathniel wrote:You can't possible consider this scientific, accurate, or even logical to follow. If anything, this is everything that is wrong with popular science today.
Numbers from one match is inconclusive data. Numbers from one match, without some kind of way for us to verify whether your numbers are honest is VERY inconclusive data. Even if you provided totals and/or averages, from YOUR matches, that data is not conclusive enough to determine whether something is OP or not. Or if a particular weapon is "dominating the game" as a whole.
Your logic is totally biased, and flawed. You take a fragment of (allegedly) unbiased data, and assume it somehow proves your own interpretation. Talk about confirmation bias! Because someone likes apples, does that mean that hate oranges? Gimme a break...
This is all your "data" says: "THESE are the kills done with THESE weapons, in THIS match, according to the viewpoint of THIS player." Period. From that data, you can draw conclusions about weapons and stats for THAT match.
If you want to raise questions about weapon balances and domination, as a serious player study, you need to get other players in on it. Arrange something much bigger. At least with a dozen or two people, and try for them to get the average of at least 100 matches.
12-24 people doing 100 matches each = 1200-2400 matches. Dust averages what? About 3000-5000 people every day? 2400 matches times 32 players each match will have about 76000 players run through it. That means that every Dust player online at that point will participate in a match where someone from your study is involved, at LEAST once.
Tally up your data, then present it, and don't make broad, sweeping assumptions based on your data. Just say, "This is the data that we gather across X many matches, using X many people, under X circumstances." or say, "The data says, weapon X has these many kills." Data like THAT can be presented to the community and CCP, and they can run the needed formulae to make adjustments IF they say fit, and if the playerbase desires it.
If you're as scienfically-minded as you front yourself to be, why can't you resist the urge to interpret data too deeply? True, this isn't very scientific. It is only more scientific than any argument put on these forums regarding OP weapons and niches than before. You're right though, it isn't very scientific. Only CCP can truly bring scientific numbers to the argument. Again though, what I've done is more scientific that what has come before. I understand. I'm not trying to be overly critical. But you can't argue against emotion using logic. You gotta get on the same page as people emotionally, before they even START trying to listen to reason. It's like, "idgaf what you're reasoning is. i hate your guts!" You know? lol
Well, the problem with emotional arguing is that most of the players here use ARs, therefore anything not AR is automatically evil. I don't want to play AR 514 any more than I already have. We need some rationality IMHO, because the emotional war leads us to AR 514. |
|
Marston VC
SVER True Blood Public Disorder.
440
|
Posted - 2013.07.07 23:00:00 -
[51] - Quote
Quote:Actually it does mean it's OP. Look at it this way, if everyone wants to use that weapon, to the exclusion of the other weapons that diversify the game, it means the weapon is too desirable, and is damaging diversity. this, in turn, means either that the weapon in question needs to be made less desirable, or the alternative weapons need to be made more desirable.
Which should we do with regards to the AR?
Actually it does not mean its OP, nothing should be done in regards to the AR as its been nerfed enough to where its balanced now. Your thinking about as open minded as a fruit fly right now, and im not going to argue the point any further. What ive said already is more then reason enough to undermine your claim, and I think a majority of the people who play this game, along with devs too, agree with me on this topic.
Guns are not OP because of player preference. They are OP because of how over effective they are for the people that do use them. By your definition the game is balanced when every gun is used equally, but I will tell you right now, there will never be as many scrambler pistol users as SMG users, and there will never be as many Laser rifle users as there are Assault rifle users, and the reason for that is because the first of each comparison is too far out of the common populace's comfort zone. |
Buster Friently
Rosen Association
914
|
Posted - 2013.07.07 23:02:00 -
[52] - Quote
Marston VC wrote:Quote:Actually it does mean it's OP. Look at it this way, if everyone wants to use that weapon, to the exclusion of the other weapons that diversify the game, it means the weapon is too desirable, and is damaging diversity. this, in turn, means either that the weapon in question needs to be made less desirable, or the alternative weapons need to be made more desirable.
Which should we do with regards to the AR? Actually it does not mean its OP, nothing should be done in regards to the AR as its been nerfed enough to where its balanced now. Your thinking about as open minded as a fruit fly right now, and im not going to argue the point any further. What ive said already is more then reason enough to undermine your claim, and I think a majority of the people who play this game, along with devs too, agree with me on this topic. Guns are not OP because of player preference. They are OP because of how over effective they are for the people that do use them.
Actually, no, it doesn't undermine my claim.
An OP weapon damages diversity. The Flaylock isn't, the AR is.
No, if a weapon is effective for people that use it, that is an indication of viability, not OP. For viability to become OP, the weapon must be good outside of it's niche. The weapon must be good everywhere, like the AR, and unlike the Flaylock. |
ZDub 303
TeamPlayers EoN.
624
|
Posted - 2013.07.07 23:21:00 -
[53] - Quote
Buster Friently wrote:Actually, no, it doesn't undermine my claim.
An OP weapon damages diversity. The Flaylock isn't, the AR is.
No, if a weapon is effective for people that use it, that is an indication of viability, not OP. For viability to become OP, the weapon must be good outside of it's niche. The weapon must be good everywhere, like the AR, and unlike the Flaylock.
You can't make that statement in a game where there is no ability to respec.
Why does everyone pick ARs? Because its the only gun that works in most situations, and its the most familiar to people coming from other games.
This game is extremely punishing for not putting points into ARs... you need around 2 million SP into ARs before you can even consider yourself competitive... thats months and months of SP for some people.
You can't expect most people to do anything else... it does not mean the weapon is OP or that ARs are killing diversity, it means this overly punishing SP system is kill diversity.
None of these metrics mean anything in a system where you are not allowed to change what weapons you can use, and in any sort of competitive play, you need Proficiency 3 minimum before you are even relevant.
Now... enter into PC... where its much more competitive and people will use whatever OP FOTM they can if it means the win... You wanna know what that most common combination of weapons is in PC?
Flaylock pistols and fused locus grenades. Both of which are being used because they are overpowered.
|
Buster Friently
Rosen Association
915
|
Posted - 2013.07.07 23:25:00 -
[54] - Quote
ZDub 303 wrote:Buster Friently wrote:Actually, no, it doesn't undermine my claim.
An OP weapon damages diversity. The Flaylock isn't, the AR is.
No, if a weapon is effective for people that use it, that is an indication of viability, not OP. For viability to become OP, the weapon must be good outside of it's niche. The weapon must be good everywhere, like the AR, and unlike the Flaylock. You can't make that statement in a game where there is no ability to respec. Why does everyone pick ARs? Because its the only gun that works in most situations, and its the most familiar to people coming from other games. This game is extremely punishing for not putting points into ARs... you need around 2 million SP into ARs before you can even consider yourself competitive... thats months and months of SP for some people. You can't expect most people to do anything else... it does not mean the weapon is OP or that ARs are killing diversity, it means this overly punishing SP system is kill diversity. None of these metrics mean anything in a system where you are not allowed to change what weapons you can use, and in any sort of competitive play, you need Proficiency 3 minimum before you are even relevant. Now... enter into PC... where its much more competitive and people will use whatever OP FOTM they can if it means the win... You wanna know what that most common combination of weapons is in PC? Flaylock pistols and fused locus grenades. Both of which are being used because they are overpowered.
I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 4 months since open beta, and AR kills represent two thirds of all weapons kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4516
|
Posted - 2013.07.07 23:29:00 -
[55] - Quote
Buster Friently wrote:I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. I'm shocked that the generalist weapon is being used the most in a game that forces you to spend months to change your playstyle.
Nerf ARs. Do whatever you want with the AR. Skilled players are still going to destroy with it, and they're going to destroy those using it. Most weapons are fairly OP in their own way, AR just shows more because people like to play it safe when they aren't allowed to change their mind.
Assault Rifles are the go to weapon in many if not all shooters.
Sorry bro.
Adapt.
Or cry. |
Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:30:00 -
[56] - Quote
DUST Fiend wrote:Buster Friently wrote:I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. I'm shocked that the generalist weapon is being used the most in a game that forces you to spend months to change your playstyle. Nerf ARs. Do whatever you want with the AR. Skilled players are still going to destroy with it, and they're going to destroy those using it. Most weapons are fairly OP in their own way, AR just shows more because people like to play it safe when they aren't allowed to change their mind. Assault Rifles are the go to weapon in many if not all shooters. Sorry bro. Adapt. Or cry.
Agreed. That's what I'm saying. Adapt or die. Especially to the AR crown who think that any kill not from an AR is evidence of OP. |
CharCharOdell
Shining Flame Amarr Empire
273
|
Posted - 2013.07.07 23:31:00 -
[57] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get.
When this game is balanced, every one of those will be the same number of kills.
|
ZDub 303
TeamPlayers EoN.
624
|
Posted - 2013.07.07 23:45:00 -
[58] - Quote
CharCharOdell wrote:When this game is balanced, every one of those will be the same number of kills.
No they definitely never will... and many weapons are niche weapons designed only for certain situations.
Once we have all 4 racial variants of ARs, and they are internally balanced between each other, they should represent the majority of the kills in a game, as they are the generalist weapons. |
First Prophet
Jaguar Empire
248
|
Posted - 2013.07.07 23:45:00 -
[59] - Quote
Unless you go and get an actually decent sample size, this data is completely useless. |
Bob Teller
Royal Uhlans Amarr Empire
21
|
Posted - 2013.07.07 23:49:00 -
[60] - Quote
Wepons that are used more are not op,they are just used more...That is some twisted way to try to (prove) that the flaylock is not OP.This sure show how people get attached to their precious op guns and are willing to do anything to keep it as it is;) |
|
Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:49:00 -
[61] - Quote
First Prophet wrote:Unless you go and get an actually decent sample size, this data is completely useless.
Please feel free to provide better data. Until then, this is the best we have. |
Delta 749
Kestrel Reconnaissance
811
|
Posted - 2013.07.07 23:50:00 -
[62] - Quote
Over used =/= over powered Sorry you are not a winner, please try again |
Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:50:00 -
[63] - Quote
Bob Teller wrote:Wepons that are used more are not op,they are just used more...That is some twisted way to try to (prove) that the flaylock is not OP.This sure show how people get attached to their precious op guns and are willing to do anything to keep it as it is;)
Lol. Hard data Bub. |
Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:52:00 -
[64] - Quote
Delta 749 wrote:Over used =/= over powered Sorry you are not a winner, please try again
It does because to be OP, a weapon must hurt overall diversity. Like the AR. |
Jathniel
G I A N T EoN.
598
|
Posted - 2013.07.07 23:53:00 -
[65] - Quote
General purpose weapons will likely always have the most kills.
Balance is lacking when a weapon, ANY weapon, can't fulfill it's role (plasma cannon, laser rifle). OR, supplants the role of another weapon of a particular niche(Uprising 1.0 Tactical AR).
It's very delicate, guys. Don't hammer on the OP. His data may not be sound, but his point is still valid.
|
Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:55:00 -
[66] - Quote
Jathniel wrote:General purpose weapons will likely always have the most kills.
Balance is lacking when a weapon, ANY weapon, can't fulfill it's role (plasma cannon, laser rifle). OR, supplants the role of another weapon of a particular niche(Uprising 1.0 Tactical AR).
It's very delicate, guys. Don't hammer on the OP. His data may not be sound, but his point is still valid.
Thanks.
The data is sound, except it's light. I'd like more data myself, and anyone who wants to do the work earns my kudos. |
ZDub 303
TeamPlayers EoN.
625
|
Posted - 2013.07.07 23:55:00 -
[67] - Quote
Buster Friently wrote:I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 5 months since open beta began (3.65 mil SP from passive alone), and AR kills represent two thirds of all weapon kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP.
That's only part of the picture... we need to spec into SO much more than just weapons. What you're saying may be true in another year or so... but for now people are still working on their first suit, and their core skills, they can only spare the SP to spec deep into a single weapon for the time being.
I know thats how it is for me... I have 15 million SP.. im still not done with core skills or modules I want, i'm millions away from finishing equipment still, I haven't touched grenades yet at all. I have only one suit I can use, and that is the cal logi I chose... to get cal assault i have to spend another 2.5 million SP... thats 5 weeks boosted and 8-9 weeks unboosted.
So no.. this game is extremely punishing in its SP system... which is fine.. this is what we all signed up for.. but you can't say "waaaa theres no weapon diversity nerf the AR!" when if you had the choice of only a single weapon, which would you pick? the situationally useful one or one that does decent in most situations?
However.. you still can't take these metrics and say the FP is somehow underpowered cause its not seeing the same number of kills in a match as the AR. It takes time and sp to spec the 610k SP you need to get FP Op 5, and thats SP you have to take away from the core skill you were planning to get. Not a lot of people are willing to do that yet.. but that still doesnt mean the weapon is not too powerful.
In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over.
Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits.
AR can't do that on a moving target at all.. period. |
Delta 749
Kestrel Reconnaissance
811
|
Posted - 2013.07.07 23:56:00 -
[68] - Quote
Buster Friently wrote:Delta 749 wrote:Over used =/= over powered Sorry you are not a winner, please try again It does because to be OP, a weapon must hurt overall diversity. Like the AR.
The skill system is what hurts overall diversity, people have explained that and many other points that discredit your list but if you want to keep your head in the sand insisting its overpowered just because its the most common weapon be my guest |
Jeb Kermman
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.07.07 23:59:00 -
[69] - Quote
ZDub 303 wrote:Buster Friently wrote:I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 5 months since open beta began (3.65 mil SP from passive alone), and AR kills represent two thirds of all weapon kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP. That's only part of the picture... we need to spec into SO much more than just weapons. What you're saying may be true in another year or so... but for now people are still working on their first suit, and their core skills, they can only spare the SP to spec deep into a single weapon for the time being. I know thats how it is for me... I have 15 million SP.. im still not done with core skills or modules I want, i'm millions away from finishing equipment still, I haven't touched grenades yet at all. I have only one suit I can use, and that is the cal logi I chose... to get cal assault i have to spend another 2.5 million SP... thats 5 weeks boosted and 8-9 weeks unboosted. So no.. this game is extremely punishing in its SP system... which is fine.. this is what we all signed up for.. but you can't say "waaaa theres no weapon diversity nerf the AR!" when if you had the choice of only a single weapon, which would you pick? the situationally useful one or one that does decent in most situations? However.. you still can't take these metrics and say the FP is somehow underpowered cause its not seeing the same number of kills in a match as the AR. It takes time and sp to spec the 610k SP you need to get FP Op 5, and thats SP you have to take away from the core skill you were planning to get. Not a lot of people are willing to do that yet.. but that still doesnt mean the weapon is not too powerful. In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over. Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits. AR can't do that on a moving target at all.. period.
This is semi true. What you describe is a choice as well. For example, I have three weapons into proficiency, and most of my core skills. I don't have any proto suits though.
So people do spec differently as well.
I'd also like to point out that we saw plenty of people jump into the TAR bandwagon rapidly, despite it being meta 4 or 5. Granted it was in the AR tree, and still is, but we've also had respecs since then too. So, people can move, but I agree it isn't entirely fluid.
My point is that based on the data, now, the FP is not OP. If anything is, it's the AR. this is all subject to change as the game evolves though.
|
Jeb Kermman
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.07.08 00:00:00 -
[70] - Quote
Delta 749 wrote:Buster Friently wrote:Delta 749 wrote:Over used =/= over powered Sorry you are not a winner, please try again It does because to be OP, a weapon must hurt overall diversity. Like the AR. The skill system is what hurts overall diversity, people have explained that and many other points that discredit your list but if you want to keep your head in the sand insisting its overpowered just because its the most common weapon be my guest
Well, it is. By definition. |
|
Buster Friently
Rosen Association
917
|
Posted - 2013.07.08 00:03:00 -
[71] - Quote
Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. |
Maken Tosch
DUST University Ivy League
3078
|
Posted - 2013.07.08 00:04:00 -
[72] - Quote
I feel like doing a similar experiment now. |
Malkai Inos
Opus Arcana Covert Intervention
533
|
Posted - 2013.07.08 00:04:00 -
[73] - Quote
Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. What is your definition of op?
|
Maken Tosch
DUST University Ivy League
3078
|
Posted - 2013.07.08 00:05:00 -
[74] - Quote
Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion.
The character you log into in-game affects which character you log into in the forums. You can manually select your main before posting in the forums. |
Delta 749
Kestrel Reconnaissance
813
|
Posted - 2013.07.08 00:05:00 -
[75] - Quote
Jeb Kermman wrote:Delta 749 wrote:Buster Friently wrote:Delta 749 wrote:Over used =/= over powered Sorry you are not a winner, please try again It does because to be OP, a weapon must hurt overall diversity. Like the AR. The skill system is what hurts overall diversity, people have explained that and many other points that discredit your list but if you want to keep your head in the sand insisting its overpowered just because its the most common weapon be my guest Well, it is. By definition.
o-+ver-+pow-+er (vr-pour) tr.v. o-+ver-+pow-+ered, o-+ver-+pow-+er-+ing, o-+ver-+pow-+ers 1. To overcome or vanquish by superior force; subdue. 2. To affect so strongly as to make helpless or ineffective; overwhelm. 3. To supply with excessive mechanical power.
Inb4 "Herp derp definition 2" The reason you feel that way is because most people are smart enough to engage others outside of their niche For instance I dont try to fight at a range against a sniper and I dont get close to shotguns or HMGs, some weapons like scrambler rifles are a different issue though and not directly related to what weapon Im using but the fact that I hybrid tank so I dont fall over from a stiff breeze if my shields are gone |
Bones McGavins
TacoCat Industries
344
|
Posted - 2013.07.08 00:13:00 -
[76] - Quote
OP fails to include the fact that Flaylock is only OP at proto. At advanced its ok and it is horrible at standard. This will skew your numbers a TON because how many folks are running around with proto weapons? Nobody wants to invest the SP into flaylocks to make them worth it because they know a nerf is coming.
However, I bet when it matters, in PC, youd see a ton more SP. A) The folks there have more SP and are likely to have the excess to spend on the FOTM. B) It matters more, so you are willing to buy into the fad now and ride it while you can.
Non PC folks are more willing to wait it out. But come on, its pretty obvious that its OP. The reason its not showing up in the kill feed much is because it requires proto to be OP. |
Bones McGavins
TacoCat Industries
344
|
Posted - 2013.07.08 00:17:00 -
[77] - Quote
Quote:I'd also like to point out that we saw plenty of people jump into the TAR bandwagon rapidly, despite it being meta 4 or 5. Granted it was in the AR tree, and still is, but we've also had respecs since then too. So, people can move, but I agree it isn't entirely fluid.
It only took AR 4 to get the GLU. And in the process you get to skill up the most diverse skill tree in the game, ARs. Thats why you saw TARs dominate to the extent that they did.
Core Flaylock is way more OP than TAR was. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4522
|
Posted - 2013.07.08 00:17:00 -
[78] - Quote
Bob Teller wrote:Wepons that are used more are not op,they are just used more...That is some twisted way to try to (prove) that the flaylock is not OP.This sure show how people get attached to their precious op guns and are willing to do anything to keep it as it is;) The plot thickens |
Buster Friently
Rosen Association
961
|
Posted - 2013.07.08 00:29:00 -
[79] - Quote
Malkai Inos wrote:Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. What is your definition of op? Here you go : https://forums.dust514.com/default.aspx?g=posts&t=75585 |
Maken Tosch
DUST University Ivy League
3087
|
Posted - 2013.07.08 00:30:00 -
[80] - Quote
Malkai Inos wrote:Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. What is your definition of op?
Let me just butt in and say that OP is a subjective term. What may be considered OP to one person may be considered underpowered or balanced to another person. We have already seen examples of conflicting views on the logi suit. A few players actually believe that the logi is underpowered but the rest of the players see it as something worth speccing into. A lot of players see the nova knives as balanced (mostly) but just a couple of players actually thought it was overpowered or just not powerful enough. Then there is the whole murder taxi thing.
Since I run only nova knives, I can safely say without looking biased that flaylock pistols are not that powerful. I have danced against plenty of flaylock users and survived about 60% of them. It's really down to how the user handles it that makes it powerful.
Then there is the Murder Taxi. Only 10% of the murder taxis I encountered were the result of me not paying attention. The rest of the 90% could be avoided by simply looking both ways before crossing the street, listening for engine noises, and (my favorite pass time) sprinting into their turn radius since they can't turn that fast. Bull fighting with an LAV is much more fun than running away from it because you can frustrate the driver. LAVs are not that quiet either. You can hear them from quite a distance now.
Sniper shots are about 50-60% avoidable as long as you remember to never sprint in a straight line in open areas. The rest of the 50-40% are the result of players who are just that damn good with the weapon regardless of the zigzagging.
HMGs are a bit of a gamble depending on how close you are to the heavy when you encounter him. The close you are, the more likely a scout is able to dodge its shots. Not sure about the logis and assaults though.
Grenades... well... what can I say? Even without the contact grenades, there is no telling if players will just throw a cooked grenade or not. Hell, I just assume that every grenade I see is a cooked grenade.
I die every so often to forge gunners, but they are not that common. When I do die, it's because of a skilled marksman or because I was caught by surprise while hacking an objective.
Remote explosives? I only see them used often in objectives as traps. I rarely see anyone just through an explosive next to my feet to kill me.
Assault rifles? Hooo hoohoo. They are really common. Then again, they are a noob's starting weapon so I shouldn't really complain about them. To me they are not all powerful as I have bobbed and weaved through AR shots many times assuming the enemy was close enough when I encounter them around a corner.
SMGs rarely give me any problems. |
|
Xender17
Intrepidus XI
219
|
Posted - 2013.07.08 00:31:00 -
[81] - Quote
Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced. |
ZDub 303
TeamPlayers EoN.
639
|
Posted - 2013.07.08 00:36:00 -
[82] - Quote
Xender17 wrote:Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced.
Dev blog? Source? |
Xender17
Intrepidus XI
221
|
Posted - 2013.07.08 00:42:00 -
[83] - Quote
ZDub 303 wrote:Xender17 wrote:Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced. Dev blog? Source? Somebody help me find the dev only topic that shows things that are reported. (flaylock, glitches, etc.) |
Buster Friently
Rosen Association
961
|
Posted - 2013.07.08 00:47:00 -
[84] - Quote
Xender17 wrote:ZDub 303 wrote:Xender17 wrote:Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced. Dev blog? Source? Somebody help me find the dev only topic that shows things that are reported. (flaylock, glitches, etc.)
I'd like to see this source as well. |
Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
0
|
Posted - 2013.07.08 00:48:00 -
[85] - Quote
Buster Friently wrote:Actual Data for OP weapon use and OPness ... I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. Data is not the plural of anecdote. |
Malkai Inos
Opus Arcana Covert Intervention
538
|
Posted - 2013.07.08 00:51:00 -
[86] - Quote
Please excuse my insolence but i have to ask what part specifically constitues the the difinition of the term OP? You dance around quite a lot in this thread i have a hard time condensing the actual definition you propose out of it.
What are the specific qualities of an an item that is is OP? |
Buster Friently
Rosen Association
961
|
Posted - 2013.07.08 01:07:00 -
[87] - Quote
Malkai Inos wrote:Please excuse my insolence but i have to ask what part specifically constitues the the difinition of the term OP? You dance around quite a lot in this thread i have a hard time condensing the actual definition you propose out of it. What are the specific qualities of an an item that is is OP?
Well I do summarize it in the thread. here's the short description. OP = Overpowered, thus more desireable, thus more people use it, thus it hurts diversity. OP=hurts diversity by being too desirable.
|
Buster Friently
Rosen Association
962
|
Posted - 2013.07.08 01:08:00 -
[88] - Quote
Arrach Sarkal wrote:Buster Friently wrote:Actual Data for OP weapon use and OPness ... I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. Data is not the plural of anecdote.
No ****. That's why you don't see me talking about how something feels, or if I think it's got the right range etc. Data are what I have provided, i.e. facts, i.e the killfeed, i.e measurements.
And just to be pedantic, Data, or rather an accurate Data set, is basically the sum total of all the anecdotes possible given a specific set of circumstances. |
Malkai Inos
Opus Arcana Covert Intervention
538
|
Posted - 2013.07.08 01:18:00 -
[89] - Quote
Buster Friently wrote:Malkai Inos wrote:Please excuse my insolence but i have to ask what part specifically constitues the the difinition of the term OP? You dance around quite a lot in this thread i have a hard time condensing the actual definition you propose out of it. What are the specific qualities of an an item that is is OP? Well I do summarize it in the thread. here's the short description. OP = Overpowered, thus more desireable, thus more people use it, thus it hurts diversity. OP=hurts diversity by being too desirable. Hold on. An overpowered item is overpowered? That's a tautology. OP is the term i'm looking for, it cannot be part of its own definition. |
Buster Friently
Rosen Association
962
|
Posted - 2013.07.08 01:20:00 -
[90] - Quote
Malkai Inos wrote:Buster Friently wrote:Malkai Inos wrote:Please excuse my insolence but i have to ask what part specifically constitues the the difinition of the term OP? You dance around quite a lot in this thread i have a hard time condensing the actual definition you propose out of it. What are the specific qualities of an an item that is is OP? Well I do summarize it in the thread. here's the short description. OP = Overpowered, thus more desireable, thus more people use it, thus it hurts diversity. OP=hurts diversity by being too desirable. Hold on. An overpowered item is overpowered? That's a tautology. OP is the term i'm looking for, it cannot be part of its own definition. lol.
Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? |
|
Cruxio
Zumari Force Projection Caldari State
9
|
Posted - 2013.07.08 01:45:00 -
[91] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP.
Totals for all four matches combined:
Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives
.
I just did something similar, but I didn't break it down exactly like you did. I did not record kills that I could not connect the weapon with, and I watched my sister play a forge gunner and she is one mean forge gun sniper. Watched her play 4 domination matches. I put turrets and ramming under vehicle, and explosion as grenades and remote. During the fist match I was positive that flaylocks were going to dominate as they did outgunned ARs after recording the first game but then the numbers changed fast for the other three matches.
AR--115 MD--24 Shotgun--1 HMG--14 Scram R--7 Scram P--3 Sniper--95 Swarm--5 Laser--1 PC -- 0 Subs--20 NK -- 0 Flaylock--20 Forge Gun--20 Vehicle--36 Instalations--19 Explosion--18 OB --17 Melee--2 |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 01:50:00 -
[92] - Quote
Cruxio wrote:Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP.
Totals for all four matches combined:
Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives
. I just did something similar, but I didn't break it down exactly like you did. I did not record kills that I could not connect the weapon with, and I watched my sister play a forge gunner and she is one mean forge gun sniper. Watched her play 4 domination matches. I put turrets and ramming under vehicle, and explosion as grenades and remote. During the fist match I was positive that flaylocks were going to dominate as they did outgunned ARs after recording the first game but then the numbers changed fast for the other three matches. AR--115 MD--24 Shotgun--1 HMG--14 Scram R--7 Scram P--3 Sniper--95 Swarm--5 Laser--1 PC -- 0 Subs--20 NK -- 0 Flaylock--20 Forge Gun--20 Vehicle--36 Instalations--19 Explosion--18 OB --17 Melee--2
Interesting. Rearranging your stats from most kills to least, I get:
AR----------------------115 Sniper-----------------95 Vehicle----------------36 MD 24 Subs-------------------20 Flaylock---------------20 Forge Gun 20 Instalations 19 Explosion-------------18 OB 17 HMG 14 Scram R--------------7 Swarm 5 Scram P 3 Melee-------------------2 Shotgun--------------1 Laser------------------1 PC 0 NK 0
Which isn't that far off from my numbers.
Thanks for adding actual data. |
Dr Allopathy
Raging Pack of Homos
3
|
Posted - 2013.07.08 01:55:00 -
[93] - Quote
There isn't enough data compiled here in order to generate statistics with relatively low error. |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 01:56:00 -
[94] - Quote
Dr Allopathy wrote:There isn't enough data compiled here in order to generate statistics with relatively low error.
True, as I've pointed out at the bottom of the OP, I'd like more data. This is starting from a point of facts though, rather than subjective emotional responses.
It's not enough data, but it's better than none.
Also, you'll see that Cruxuis' data is roughly inline with mine, so there's probably some relevance here.
|
Malkai Inos
Opus Arcana Covert Intervention
538
|
Posted - 2013.07.08 02:01:00 -
[95] - Quote
Buster Friently wrote:Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? I might have judged too quick there, mea culpa.
So i take it this is the proposed definition:
"More desireable, thus more people use it, thus it hurts diversity."
Let me know if this is incorrect while i think about it. |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 02:06:00 -
[96] - Quote
Malkai Inos wrote:Buster Friently wrote:Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? I might have judged too quick there, mea culpa. So i take it this is the proposed definition: "More desireable, thus more people use it, thus it hurts diversity." Let me know if this is incorrect while i think about it.
That's the basic idea yeah, that if something is desirable enough that it's squeezing out diversity, then it's OP. This, I take to be a non-subjective, i.e objective, measure of OP.
For the record, even though light and medium suits have a total of 12 weapon types available to them, the AR is responsible for 2/3 of all kills from that group of 12. (according to my collected data)
To me, that's a weapon being so desirable that it's squeezing out diversity. |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 02:20:00 -
[97] - Quote
Putting Cruxio's data together with mine, we have:
Assault Rifle215 Vehicle/Installations155 Sniper Rifle139 Submachinegun54 HMG51 Grenades/RE46 Mass Driver44 Flaylock Pistol36 Strike29 Forge Gun25 Scrambler Rifle20 Swarm Launcher13 Shotgun11 Laser Rifle6 Scrambler Pistol3 Melee3 Plasma Cannon0 Nova Knives0 |
Vin Vicious
Capital Acquisitions LLC
153
|
Posted - 2013.07.08 02:25:00 -
[98] - Quote
Jeb Kermman wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread Actually it does, please see this: https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP.
What does OP stand for? OverPowered
It does not mean OverUsed
please stop posting |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 02:27:00 -
[99] - Quote
Vin Vicious wrote:Jeb Kermman wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread Actually it does, please see this: https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP. What does OP stand for? OverPowered It does not mean OverUsed please stop posting
Overpowered, means that it's a problem. See, every weapon is overpowered in it's niche, so the fact that someone kills you with it, or they do well with it, or even that you always die to it, doesn't make a weapon OP. What makes a weapon OP is that it's a problem, specifically a problem for diversity by encouraging people to use that weapon over other weapons because it's "EZ" mode. therefor, OP does mean overused - precisely. Overused relative to the other weapons.
|
ZDub 303
TeamPlayers EoN.
655
|
Posted - 2013.07.08 02:32:00 -
[100] - Quote
So much bad logic, I really hope CCP doesn't listen to a word you're saying buster. No offense. |
|
Buster Friently
Rosen Association
973
|
Posted - 2013.07.08 02:35:00 -
[101] - Quote
ZDub 303 wrote:So much bad logic, I really hope CCP doesn't listen to a word you're saying buster. No offense.
Look, ZDub, you're entitled to your opinion like the rest of us. No offense taken.
Having said that, the logic is pretty sound. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
50
|
Posted - 2013.07.08 02:36:00 -
[102] - Quote
Buster Friently wrote:Vin Vicious wrote:Jeb Kermman wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread Actually it does, please see this: https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP. What does OP stand for? OverPowered It does not mean OverUsed please stop posting Overpowered, means that the weapon is a problem. See, every weapon is overpowered in it's niche, so the fact that someone kills you with it, or they do well with it, or even that you always die to it, doesn't make a weapon OP. What makes a weapon OP is that it's a problem, specifically a problem for diversity by encouraging people to use that weapon over other weapons because it's "EZ" mode. Therefore, OP does mean overused - precisely. Overused relative to the other weapons.
I agree with use correlating to its relative power compared to other weapons, hence why I collected the data, and saw yours and wanted to have them compred, for some reason I posted it under my alt instead of this one.
|
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
66
|
Posted - 2013.07.08 02:49:00 -
[103] - Quote
The assault rifle is over powered when they fight weapons that are out of there niche. |
Malkai Inos
Opus Arcana Covert Intervention
541
|
Posted - 2013.07.08 02:54:00 -
[104] - Quote
Buster Friently wrote:Malkai Inos wrote:Buster Friently wrote:Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? I might have judged too quick there, mea culpa. So i take it this is the proposed definition: "More desireable, thus more people use it, thus it hurts diversity." Let me know if this is incorrect while i think about it. That's the basic idea yeah, that if something is desirable enough that it's squeezing out diversity, then it's OP. This, I take to be a non-subjective, i.e objective, measure of OP. For the record, even though light and medium suits have a total of 12 weapon types available to them, the AR is responsible for 2/3 of all kills from that group of 12. (according to my collected data) To me, that's a weapon being so desirable that it's squeezing out diversity. So to put it in abstract terms: If X is beeing used more widely than others, that is always due to it beeing more desireable than others. Since something that is more desireable than others is OP, it follows that X is OP.
I can't seem to fit the "squeezing out diversity" part into this bit in a logically sound manner. Maybe you can help me with this.
Now, the underlined part is what i find interesting as, if i translated your definition so far correctly, one has to assume this to be true in order for your definition to be valid. Is that so?
I'll withhold further comments until we clarified this so i don't argue against a strawman.
|
Buster Friently
Rosen Association
973
|
Posted - 2013.07.08 03:05:00 -
[105] - Quote
Malkai Inos wrote:Buster Friently wrote:Malkai Inos wrote:Buster Friently wrote:Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? I might have judged too quick there, mea culpa. So i take it this is the proposed definition: "More desireable, thus more people use it, thus it hurts diversity." Let me know if this is incorrect while i think about it. That's the basic idea yeah, that if something is desirable enough that it's squeezing out diversity, then it's OP. This, I take to be a non-subjective, i.e objective, measure of OP. For the record, even though light and medium suits have a total of 12 weapon types available to them, the AR is responsible for 2/3 of all kills from that group of 12. (according to my collected data) To me, that's a weapon being so desirable that it's squeezing out diversity. So to put it in abstract terms: If X is beeing used more widely than others, that is always due to it beeing more desireable than others. Since something that is more desireable than others is OP, it follows that X is OP. I can't seem to fit the "squeezing out diversity" part into this bit in a logically sound manner. Maybe you can help me with this. Now, the underlined part is what i find interesting as, if i translated your definition so far correctly, one has to assume this to be true in order for your definition to be valid. Is that so? I'll withhold further comments until we clarified this so i don't argue against a strawman.
I would say this.
There should be a certain balancing point that the Devs, or players are comfortable with. This may not be 1:1 for all weapons. As has been pointed out here many times, the AR is a comfort weapon, and a safe bet, so one would assume that it's usage numbers should be more than most other weapons. More yes, but not dramatically more.
This isn't a mathematical proof. It's logic, and game design.
So one has to consider outlying cases like this when one uses phrases like " always due to it beeing more desireable". I would say that there is always a case where this becomes true, but it might not be 1:1 in terms of weapon use vs weapons available, but yes, in general, if a weapon is overused, especially significantly, it is because it is more desirable.
To answer your question, there is always some point at which it is true that a weapon is being abused/overused because it is more desirable.
For instance, let's take the example of the AR. Unfortunately, we don't know it's usage rate from the killfeed. We only know the killrate. We know, though, that there are 12 weapons that are either light or sidearm. We also know the AR represents 66% of all kills from this same set of weapons. I take this to be clear evidence. If everything was 1:1, we would expect to see only about 8% of kills to be from the AR. Given that the AR is a comfort/safe weapon choice, I don't think 8% is a realistic number though. Given that the actual use of the AR is nearly 10 times what it would be given a 1:1 correlation to availability though, Id say, yes, the weapon is way overused, and a problem for diversity, and thus OP. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
50
|
Posted - 2013.07.08 03:07:00 -
[106] - Quote
DRDEEZENUTSZ TWOpointo wrote:The assault rifle is over powered when they fight weapons that are out of there niche.
I will concur with that but, then the next logical thing we have to look at is if the niches too small.
Currently Distance or redline sniping is able to adequately perform in their niche without too much interference, Vehicles are able to perform there niche with some interference from AV nates, and so can installations.
Meaning only the sniper rifle is the only traditional weapon that can even hold/maintain there niche role for real war points, other niche roles are vastly impotent. Also the forge gunning numbers I got was due to utilizing it as a sniper.
So this game breaks down into just a 5 play styles that can produce/generate stable SP
Assault Rifles Vehicle/installation usage (not dropships) Anti Vehicle (collection of AV, Forge, Swarm, since Vehicle kills gives you big points) Sniping Medic
Everything else is very hard to keep their niche without falling into the AR world. |
Deluxe Edition
TeamPlayers EoN.
459
|
Posted - 2013.07.08 03:17:00 -
[107] - Quote
lol at your data to prove OPness taken from random pub matches. How about taking data from competitive enviroments such as planetary conquest where most teams are running almost a full squad of Duel Wield Core Flaylock pistols every match which are able to 3 shot all infantry (even the dreaded caladari logi with it's 700 shields.).
The gun is a boob tube, the average player might struggle with the weapon because they aim for the chest or are unable to lead shots, however give the gun to an above average player and they will become godlike. |
Deluxe Edition
TeamPlayers EoN.
460
|
Posted - 2013.07.08 03:20:00 -
[108] - Quote
Oswald Rehnquist wrote:DRDEEZENUTSZ TWOpointo wrote:The assault rifle is over powered when they fight weapons that are out of there niche. I will concur with that but, then the next logical thing we have to look at is if the niches too small. Currently Distance or redline sniping is able to adequately perform in their niche without too much interference, Vehicles are able to perform there niche with some interference from AV nates, and so can installations. Meaning only the sniper rifle is the only traditional weapon that can even hold/maintain there niche role for real war points, other niche roles are vastly impotent. Also the forge gunning numbers I got was due to utilizing it as a sniper. So this game breaks down into just a 5 play styles that can produce/generate stable SP Assault Rifles Vehicle/installation usage (not dropships) Anti Vehicle (collection of AV, Forge, Swarm, since Vehicle kills gives you big points) Sniping Medic Everything else is very hard to keep their niche without falling into the AR world.
The other niche is the grenade launcher which was formerly filled by the mass driver, however the flaylock pistol is more accurate and does more damage while costing half the CPU and a grand total of 1-2 PG. The Flaylock pistol is completely superior to it's mass driver brother. I would also like to point out that the Flaylock Pistol currently dominates the AR until you hit the range where the flaylocks missle blows up in the air which is around 60m. |
Buster Friently
Rosen Association
973
|
Posted - 2013.07.08 03:21:00 -
[109] - Quote
Deluxe Edition wrote:lol at your data to prove OPness taken from random pub matches. How about taking data from competitive enviroments such as planetary conquest where most teams are running almost a full squad of Duel Wield Core Flaylock pistols every match which are able to 3 shot all infantry (even the dreaded caladari logi with it's 700 shields.).
The gun is a boob tube, the average player might struggle with the weapon because they aim for the chest or are unable to lead shots, however give the gun to an above average player and they will become godlike.
People keep saying this. I've posted consistently that as soon as someone posts data from PC, that shows this, I will concede that the FP is a problem for PC.
Having said that, the vast majority of players play in random pubs. This means that PC games aren't that important for overall balance, because most players don't experience this game mode.
I've said in many posts that the Flaylock has a high skill ceiling, which means precisely what you say here " however give the gun to an above average player and they will become godlike". Unlike the AR which is easymode right from the start.
I think you're going to bum Malkai Inos out if you post PC data before he does though |
ZDub 303
TeamPlayers EoN.
656
|
Posted - 2013.07.08 03:26:00 -
[110] - Quote
okay... so just comparing anti infantry light weapons... (im omitting plasma cannon cause its unclear what the design intent of that weapon was)
We have
Assault Rifle Scrambler Rifle Laser Rifle Mass Driver Sniper Rifle Shotguns
Now... the mass driver is a niche weapon... its usage will vary a lot... you just can't compare it. Its a projectile weapon, and it doesn't suit the playstyle of most players. Weapon usage for this should have little to do with weapon balance.
Sniper rifles are niche weapons... in any sort of competitive setting you usually only see 1-2 snipers per team. The only time that numbers skews is when you take your numbers from skirmish, where redline sniping is very prevalent, given there is little incentive to win. (oh look how skewed your sniper rifle data is!)
Shotguns are suffering hit detection issues, but are still a CQC niche weapon. You can't expect to see a lot of usage of this, and that's okay. Some people will want to use this, but it probably wont fit the playstyle of many players, not enough to warrant skilling into it.
Now... we're left with Laser Rifles, Scrambler Rifles, and Assault Rifles.
First off, there is only one variant of the laser rifle, and its also a very niche weapon given its lowered CQC efficacy. So you can't expect to see equal usage of this weapon either. Its also suffering from its poorly placed iron sights when 1.0 dropped.
Okay so now we're down to two racial of variants of... you guessed it... assault rifles.
The only information you can truly get from this 'test' you are doing is that Assault Rifles are preferred to scrambler rifles. Is this because assault rifles are more powerful than scrambler rifles? It might, and an analysis and use of each weapon will tell you scramblers need a buff.
Also, assault rifles have four variants, while scramblers are unfinished, with only two variants. So it cannot come as that much of a surprise that ARs are preferred.
Finally.. you see how high sniper kills are? That's from redline sniping. Its a condition that arises from public matching, where the desire to win is less than the desire for a high kdr, Imbalanced public matchmaking results in one team being pushed completely to the redline by another team, a common issue in skirmish and dom.
So my final conclusion on your data? Public matches cannot be used to determine weapon balance due to a variety of factors, poor matchmaking, a wide variety of skill levels (both personal and in game via SP), and an overall lack of desire to win for many players, causes more impact on weapon usage than anything else.
You must look at matches where teams are in full communication, and squads are preformed and tactics planned based on weapon balance and the types of maps being played on. You're data is flawed, if anything take the data from OMS, where you aren't suffering from bias that is cause by the use of 'redline mechanics' and you have the highest percentage of skilled players, with high enough SP to have actually spec'd into more than one weapon. |
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Deluxe Edition
TeamPlayers EoN.
460
|
Posted - 2013.07.08 03:28:00 -
[111] - Quote
Buster Friently wrote:Deluxe Edition wrote:lol at your data to prove OPness taken from random pub matches. How about taking data from competitive enviroments such as planetary conquest where most teams are running almost a full squad of Duel Wield Core Flaylock pistols every match which are able to 3 shot all infantry (even the dreaded caladari logi with it's 700 shields.).
The gun is a boob tube, the average player might struggle with the weapon because they aim for the chest or are unable to lead shots, however give the gun to an above average player and they will become godlike. People keep saying this. I've posted consistently that as soon as someone posts data from PC, that shows this, I will concede that the FP is a problem for PC. Having said that, the vast majority of players play in random pubs. This means that PC games aren't that important for overall balance, because most players don't experience this game mode. I've said in many posts that the Flaylock has a high skill ceiling, which means precisely what you say here " however give the gun to an above average player and they will become godlike". Unlike the AR which is easymode right from the start.
You cannot balance weapons at the lowest denominator of players. doing so invites disaster such as the flaylock. Most PC corps have a policy against publicly posting our PC matches for 2 reasons: 1) the might give away team tactics, strategic placement of uplinks and positions. 2) We do not wish to cause harm to our opponents reputation. |
ZDub 303
TeamPlayers EoN.
661
|
Posted - 2013.07.08 03:29:00 -
[112] - Quote
Deluxe Edition wrote:You cannot balance weapons at the lowest denominator of players. doing so invites disaster such as the flaylock. Most PC corps have a policy against publicly posting our PC matches for 2 reasons: 1) the might give away team tactics, strategic placement of uplinks and positions. 2) We do not wish to cause harm to our opponents reputation.
Pretty much this... we can't post these results due to corp rules... but we know CCP should have access to this data. Which I hope to god they are using to balance from. |
Buster Friently
Rosen Association
981
|
Posted - 2013.07.08 03:30:00 -
[113] - Quote
ZDub 303 wrote:okay... so just comparing anti infantry light weapons... (im omitting plasma cannon cause its unclear what the design intent of that weapon was)
We have
Assault Rifle Scrambler Rifle Laser Rifle Mass Driver Sniper Rifle Shotguns
Now... the mass driver is a niche weapon... its usage will vary a lot... you just can't compare it. Its a projectile weapon, and it doesn't suit the playstyle of most players. Weapon usage for this should have little to do with weapon balance.
Sniper rifles are niche weapons... in any sort of competitive setting you usually only see 1-2 snipers per team. The only time that numbers skews is when you take your numbers from skirmish, where redline sniping is very prevalent, given there is little incentive to win. (oh look how skewed your sniper rifle data is!)
Shotguns are suffering hit detection issues, but are still a CQC niche weapon. You can't expect to see a lot of usage of this, and that's okay. Some people will want to use this, but it probably wont fit the playstyle of many players, not enough to warrant skilling into it.
Now... we're left with Laser Rifles, Scrambler Rifles, and Assault Rifles.
First off, there is only one variant of the laser rifle, and its also a very niche weapon given its lowered CQC efficacy. So you can't expect to see equal usage of this weapon either. Its also suffering from its poorly placed iron sights when 1.0 dropped.
Okay so now we're down to two racial of variants of... you guessed it... assault rifles.
The only information you can truly get from this 'test' you are doing is that Assault Rifles are preferred to scrambler rifles. Is this because assault rifles are more powerful than scrambler rifles? It might, and an analysis and use of each weapon will tell you scramblers need a buff.
Also, assault rifles have four variants, while scramblers are unfinished, with only two variants. So it cannot come as that much of a surprise that ARs are preferred.
Finally.. you see how high sniper kills are? That's from redline sniping. Its a condition that arises from public matching, where the desire to win is less than the desire for a high kdr, Imbalanced public matchmaking results in one team being pushed completely to the redline by another team, and common issue in skirmish and dom.
So my final conclusion on your data? Public matches cannot be used to determine weapon balance due to a variety of factors, poor matchmaking, a wide variety of skill levels (both personal and in game via SP), and an overall lack of desire to win for many players, causes more impact on weapon usage than anything else.
You must look at matches where teams are in full communication, and squads are preformed and tactics planned based on weapon balance and the types of maps being played on. You're data is flawed, if anything take the data from OMS, where you aren't suffering from bias that is cause by the use of 'redline mechanics' and you have the highest percentage of skilled players, with high enough SP to have actually spec'd into more than one weapon.
There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
|
Buster Friently
Rosen Association
981
|
Posted - 2013.07.08 03:31:00 -
[114] - Quote
Deluxe Edition wrote:Buster Friently wrote:Deluxe Edition wrote:lol at your data to prove OPness taken from random pub matches. How about taking data from competitive enviroments such as planetary conquest where most teams are running almost a full squad of Duel Wield Core Flaylock pistols every match which are able to 3 shot all infantry (even the dreaded caladari logi with it's 700 shields.).
The gun is a boob tube, the average player might struggle with the weapon because they aim for the chest or are unable to lead shots, however give the gun to an above average player and they will become godlike. People keep saying this. I've posted consistently that as soon as someone posts data from PC, that shows this, I will concede that the FP is a problem for PC. Having said that, the vast majority of players play in random pubs. This means that PC games aren't that important for overall balance, because most players don't experience this game mode. I've said in many posts that the Flaylock has a high skill ceiling, which means precisely what you say here " however give the gun to an above average player and they will become godlike". Unlike the AR which is easymode right from the start. You cannot balance weapons at the lowest denominator of players. doing so invites disaster such as the flaylock. Most PC corps have a policy against publicly posting our PC matches for 2 reasons: 1) the might give away team tactics, strategic placement of uplinks and positions. 2) We do not wish to cause harm to our opponents reputation.
Just post the summary. Also, not my problem if you have a policy against posting numbers. CCP has the numbers, so we should just watch and see what they do I guess.
For the record, I don't want Flaylock 514, any more than AR 514. Unfortunately, what I play, and what the majority of the userbase plays, is AR 514. |
ZDub 303
TeamPlayers EoN.
661
|
Posted - 2013.07.08 03:32:00 -
[115] - Quote
Buster Friently wrote:There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
But if 10 times as many people are using the AR, and it gets 10x as many kills.. that makes it OP?
What if people just prefer the assault rifle?
Also... you are completely wrong... it has nothing to do with 'who experiences what'. Its the fact that you want to balance off competitive play, not the random derping of people in public matches. |
Buster Friently
Rosen Association
981
|
Posted - 2013.07.08 03:35:00 -
[116] - Quote
ZDub 303 wrote:Buster Friently wrote:There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
But if 10 times as many people are using the AR, and it gets 10x as many kills.. that makes it OP? What if people just prefer the assault rifle? Also... you are completely wrong... it has nothing to do with 'who experiences what'. Its the fact that you want to balance off competitive play, not the random derping of people in public matches.
It's still a problem for diversity if 10 times as many people prefer it. theres a reason they prefer it, and if it's that dramatic for a very similar weapon, that reason is most likely the effectiveness of the weapon.
you see, what people prefer, and what is OP are highly correlated. If it was just that most people know the AR, we would see movement out of the AR to other weapons (like is supposedly happening in PC), but in pub matches, we don't see this.
A game balanced to 1% of the playerbase, but unbalanced to the other 99% has a big problem. |
Deluxe Edition
TeamPlayers EoN.
464
|
Posted - 2013.07.08 03:36:00 -
[117] - Quote
Buster Friently wrote:
There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
Assault rifles have been in the game since it's inception, and with the permenent nature of skill point allocation it's not suprising that the majority of beta vets chose to spec into the known entity. This means that the vast majority of scrambler rifle users are either newer player to the game, or alts with less SP the a vets main. Both would be accurates reasons for the SR recieving less kills than the AR. Furthermore AR also has 2 varients of Officer weapons, the Balac (Which is an absolute beast), and the Krins (Which is more accurate and has a larger clip than the duvolle). Loosing access to these weapons is another reason why top end players with a focus on end game content (planetary conquest) would opt to go with the AR over the SR, whereas the SR does not have any officer varients. |
Buster Friently
Rosen Association
983
|
Posted - 2013.07.08 03:39:00 -
[118] - Quote
Deluxe Edition wrote:Buster Friently wrote:
There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
Assault rifles have been in the game since it's inception, and with the permenent nature of skill point allocation it's not suprising that the majority of beta vets chose to spec into the known entity. This means that the vast majority of scrambler rifle users are either newer player to the game, or alts with less SP the a vets main. Both would be accurates reasons for the SR recieving less kills than the AR. Furthermore AR also has 2 varients of Officer weapons, the Balac (Which is an absolute beast), and the Krins (Which is more accurate and has a larger clip than the duvolle). Loosing access to these weapons is another reason why top end players with a focus on end game content (planetary conquest) would opt to go with the AR over the SR, whereas the SR does not have any officer varients.
Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
|
Rusty Shallows
Black Jackals
128
|
Posted - 2013.07.08 03:41:00 -
[119] - Quote
Severance Pay wrote:Buster Friently wrote:Sorry, somehow I started posting with an alt. Please be aware, that Jeb is me.
THEN WHO AM I?!?!?!!! I will Forge Gun all three of you, it is the only way to be sure.
It's too bad the kill feeds can't be collected by the data dumps. |
Deluxe Edition
TeamPlayers EoN.
465
|
Posted - 2013.07.08 03:45:00 -
[120] - Quote
Buster Friently wrote:
Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
Shotguns have a hit detection issue. Many direct shots often go unregistered with the gun, and for a shotgun it doesn't have a very large spread. This makes it an incredibly hard weapon to use in post 1.2 gameplay where strafe speeds make scouts look like a dragon ball Z episode and heavies look like an NFL wide receiver running suicides.
The mass driver came into uprising heavily nerfed, and has sense been buffed. It's use increased for a while until it was discovered that the Flaylock was a superior weapon with more than half of the CPU/PG cost.
The Flaylock is a better weapon at CQC than the shotgun currently, and as a grenade launcher style weapon it easily beats out the MD especially when being duel weilded. |
|
Buster Friently
Rosen Association
983
|
Posted - 2013.07.08 03:47:00 -
[121] - Quote
Deluxe Edition wrote:Buster Friently wrote:
Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
Shotguns have a hit detection issue. Many direct shots often go unregistered with the gun, and for a shotgun it doesn't have a very large spread. This makes it an incredibly hard weapon to use in post 1.2 gameplay where strafe speeds make scouts look like a dragon ball Z episode and heavies look like an NFL wide receiver running suicides. The mass driver came into uprising heavily nerfed, and has sense been buffed. It's use increased for a while until it was discovered that the Flaylock was a superior weapon with more than half of the CPU/PG cost. The Flaylock is a better weapon at CQC than the shotgun currently, and as a grenade launcher style weapon it easily beats out the MD especially when being duel weilded.
I agree with all of this. None of this makes the Flaylock OP. None of this takes away from the fact that we still have AR kills dominating in pub matches way beyond what one would consider balanced.
The funny thing is, half of you tell me that people are going Flaylock because it's OP, and the rest tell me that people can't leave AR because of SP issues.
lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
4615
|
Posted - 2013.07.08 03:50:00 -
[122] - Quote
Buster Friently wrote:Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
Most good players use Assault rifles, and thus put up much more impressive numbers with it. Shotguns are borked thanks to hit detection and scouts being in a crap spot. Also you can't expect a shotgun to get as many kills as an assault rifle because you have no projection with a shotgun. If you aren't moving, you aren't killing.
ARs have reach and can pick off those stragglers as they try to run away.
Your "data" avoids a dizzying number of factors in an attempt to legitimize your QQ as constructive feedback.
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
53
|
Posted - 2013.07.08 03:51:00 -
[123] - Quote
Deluxe Edition wrote:Oswald Rehnquist wrote:DRDEEZENUTSZ TWOpointo wrote:The assault rifle is over powered when they fight weapons that are out of there niche. I will concur with that but, then the next logical thing we have to look at is if the niches too small. Currently Distance or redline sniping is able to adequately perform in their niche without too much interference, Vehicles are able to perform there niche with some interference from AV nates, and so can installations. Meaning only the sniper rifle is the only traditional weapon that can even hold/maintain there niche role for real war points, other niche roles are vastly impotent. Also the forge gunning numbers I got was due to utilizing it as a sniper. So this game breaks down into just a 5 play styles that can produce/generate stable SP Assault Rifles Vehicle/installation usage (not dropships) Anti Vehicle (collection of AV, Forge, Swarm, since Vehicle kills gives you big points) Sniping Medic Everything else is very hard to keep their niche without falling into the AR world. The other niche is the grenade launcher which was formerly filled by the mass driver, however the flaylock pistol is more accurate and does more damage while costing half the CPU and a grand total of 1-2 PG. The Flaylock pistol is completely superior to it's mass driver brother. I would also like to point out that the Flaylock Pistol currently dominates the AR until you hit the range where the flaylocks missle blows up in the air which is around 60m.
I don't use ARs or Flaylocks so I have no qualms about these getting the hammer, I believe I actually talked about nerfing the flaylock myself with buster at one point, which made me interested in the numbers to see what I got. But the AR nepotism is also prevalent and a much older issue.
Differentiating the flaylock with the mass driver is not that hard to do considering we can play with direct damage, radius, and splash, but your right the MD does need to be superior for the cost difference since they do have similar outputs, couple with the fact that AR users can use them as well.
AR nepotism is old though and the main issue is that we need resources for other styles to either get out of the AR world and back into their niche zone when things do go bad, currently that is difficult and that is why the other weapons are ghost towns. |
ZDub 303
TeamPlayers EoN.
666
|
Posted - 2013.07.08 03:52:00 -
[124] - Quote
Yes the assault rifle is defo the best LW to use.. hands down. It will stay that way until the Scrambler Rifle, Combat Rifle, Rail Rifle, and Laser rifle are all balanced and have all of the variants (officer included) CCP intends to add.
ARs are preferred simply because they are the most complete (and well balanced) automatic firing weapon (most people's preferred playstyle).
Those 5 weapons, will, and should represent probably 70% of the kills in most matches when they are balanced. As they are the infantry vs infantry weapons you should expect to see in the battle field normally.
So yes... ARs are better than LRs and ScRs, I'll agree with that sentiment no problem. That's an issue with lack of weapon content more than anything.
However... it still doesn't address the fact that core flaylocks are too powerful. The metrics may not be showing it yet in pub matches, but thats due to the slow nature of the skill point system in this game. Regardless, they are far too powerful for what they do.. they completely invalidate both shotguns and mass drivers, and need to be changed.
And its always the same story... std flaylocks suck, adv flaylocks arent too shabby, and core flaylocks are lol. You've seen the posts, same as me. There is only one factor that really changes with those.. blast radius. Its need to be normalized, for the sake of balance. |
dday3six
Intrepidus XI
49
|
Posted - 2013.07.08 03:52:00 -
[125] - Quote
Buster Friently wrote:Vin Vicious wrote:Jeb Kermman wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread Actually it does, please see this: https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP. What does OP stand for? OverPowered It does not mean OverUsed please stop posting Overpowered, means that the weapon is a problem. See, every weapon is overpowered in it's niche, so the fact that someone kills you with it, or they do well with it, or even that you always die to it, doesn't make a weapon OP. What makes a weapon OP is that it's a problem, specifically a problem for diversity by encouraging people to use that weapon over other weapons because it's "EZ" mode. Therefore, OP does mean overused - precisely. Overused relative to the other weapons.
OP, overpowered, broken, busted good, what have you. They all translate to the same thing. It's got nothing to do with being overused. The issue is what counters said weapon. If the only viable counter to a weapon is the weapon it's self, then chances are it's overpowered. Arguing for that to be called overused is nonsensical. Overused denotes an abundance of excessive use without reason. HTFU is overused. The Flaylock is overpowered. |
Buster Friently
Rosen Association
983
|
Posted - 2013.07.08 03:54:00 -
[126] - Quote
DUST Fiend wrote:Buster Friently wrote:Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
Most good players use Assault rifles, and thus put up much more impressive numbers with it. Shotguns are borked thanks to hit detection and scouts being in a crap spot. Also you can't expect a shotgun to get as many kills as an assault rifle because you have no projection with a shotgun. If you aren't moving, you aren't killing. ARs have reach and can pick off those stragglers as they try to run away. Your "data" avoids a dizzying number of factors in an attempt to legitimize your QQ as constructive feedback.
Interesting. Many people are telling me that the good players, presumably the PC players, are all going Flaylock.
Yet you say that most good players run ARs. Interesting indeed. So, should we assume then that if most good players in PC are going Flaylock, that's just because they're good, just like the pub players?
I'm sorry but no. Most of the AR players aren't the good players. Also, usage and kills are strongly associated with the ease of use of the weapons. AR players aren't posting 10 times the kills as scrambler rifles because they're better.
Yes, there are a lot of factors hidden in the data, but this is what we should be talking about when it comes to "is a weapon OP or not" not "wah, I was just owned by X"
Mission accomplished |
Buster Friently
Rosen Association
983
|
Posted - 2013.07.08 04:01:00 -
[127] - Quote
ZDub 303 wrote:Yes the assault rifle is defo the best LW to use.. hands down. It will stay that way until the Scrambler Rifle, Combat Rifle, Rail Rifle, and Laser rifle are all balanced and have all of the variants (officer included) CCP intends to add.
ARs are preferred simply because they are the most complete (and well balanced) automatic firing weapon (most people's preferred playstyle).
Those 5 weapons, will, and should represent probably 70% of the kills in most matches when they are balanced. As they are the infantry vs infantry weapons you should expect to see in the battle field normally.
So yes... ARs are better than LRs and ScRs, I'll agree with that sentiment no problem. That's an issue with lack of weapon content more than anything.
However... it still doesn't address the fact that core flaylocks are too powerful. The metrics may not be showing it yet in pub matches, but thats due to the slow nature of the skill point system in this game. Regardless, they are far too powerful for what they do.. they completely invalidate both shotguns and mass drivers, and need to be changed.
And its always the same story... std flaylocks suck, adv flaylocks arent too shabby, and core flaylocks are lol. You've seen the posts, same as me. There is only one factor that really changes with those.. blast radius. Its need to be normalized, for the sake of balance.
Maybe so. All I'm saying is that this is not borne out by evidence in pub matches, where nearly all players reside, yet.
Again, I don't want to play Flaylock 514 any more than AR 514, but right now, it's all AR all the time.
Imagine you are me for a second, and that CCP come to the forums and say "We have a super secret lab of monkeys that are trained to be perfect FPS users. They represent the very best in FPS ownage and only play for keeps. These monkeys have shown that weapon X is way too powerful (or not shown that weapon Y is way too powerful) So we're going to nerf/buff accordingly"
The forums would explode. Players would rightly point out that this lab filled with Master FPS players doesn't represent the "live" game, and that balancing should occur with regards to the "live" game.
That's basically my point regarding PC vs pubs. I can understand, and even empathize with you, if Flaylocks truly are such a problem there, but that isn't the game that the vast majority of players are actually playing - yet, and maybe never. |
Cosgar
ParagonX
2302
|
Posted - 2013.07.08 04:16:00 -
[128] - Quote
I die more to getting stuck on terrain, (the ground actually swallowed me once) people spamming contact grenades, and AI turrets that snipe me out of an LAV from C in the Ashland map. Just wanted to point that out. |
The Robot Devil
BetaMax. CRONOS.
517
|
Posted - 2013.07.08 04:18:00 -
[129] - Quote
Sloth9230 wrote:It's easier if you AFK
Is that what all those guys are doing up there? I thought they were just cowards, I didn't know they were collecting data for scientific research. Interesting. |
The Attorney General
ZionTCD
220
|
Posted - 2013.07.08 04:26:00 -
[130] - Quote
Balancing around pubs is what got us in this mess.
Buster may not like it, but balancing for skill is necessary.
Also, the data is laughable, and using that to draw conclusions is absurd.
What maps, time of day, server region, etc could all affect the data. Just as if you were facing full squads or a bunch of solo NPC corps.
Without more data, ANY conclusion you attempt to draw will likely be erroneous.
Your stibborn refusal to see this indicates your intent. |
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Deluxe Edition
TeamPlayers EoN.
472
|
Posted - 2013.07.08 04:26:00 -
[131] - Quote
Buster Friently wrote:ZDub 303 wrote:Yes the assault rifle is defo the best LW to use.. hands down. It will stay that way until the Scrambler Rifle, Combat Rifle, Rail Rifle, and Laser rifle are all balanced and have all of the variants (officer included) CCP intends to add.
ARs are preferred simply because they are the most complete (and well balanced) automatic firing weapon (most people's preferred playstyle).
Those 5 weapons, will, and should represent probably 70% of the kills in most matches when they are balanced. As they are the infantry vs infantry weapons you should expect to see in the battle field normally.
So yes... ARs are better than LRs and ScRs, I'll agree with that sentiment no problem. That's an issue with lack of weapon content more than anything.
However... it still doesn't address the fact that core flaylocks are too powerful. The metrics may not be showing it yet in pub matches, but thats due to the slow nature of the skill point system in this game. Regardless, they are far too powerful for what they do.. they completely invalidate both shotguns and mass drivers, and need to be changed.
And its always the same story... std flaylocks suck, adv flaylocks arent too shabby, and core flaylocks are lol. You've seen the posts, same as me. There is only one factor that really changes with those.. blast radius. Its need to be normalized, for the sake of balance. Maybe so. All I'm saying is that this is not borne out by evidence in pub matches, where nearly all players reside, yet. Again, I don't want to play Flaylock 514 any more than AR 514, but right now, it's all AR all the time. Imagine you are me for a second, and that CCP come to the forums and say "We have a super secret lab of monkeys that are trained to be perfect FPS users. They represent the very best in FPS ownage and only play for keeps. These monkeys have shown that weapon X is way too powerful (or not shown that weapon Y is way too powerful) So we're going to nerf/buff accordingly" The forums would explode. Players would rightly point out that this lab filled with Master FPS players doesn't represent the "live" game, and that balancing should occur with regards to the "live" game. That's basically my point regarding PC vs pubs. I can understand, and even empathize with you, if Flaylocks truly are such a problem there, but that isn't the game that the vast majority of players are actually playing - yet, and maybe never.
The big issue is the SP cost of investing in a weapon that starts off extremely weak not because of huge damage differences but because of splash damage increase among weapons. At the level 1 flaylock the splash damage is 1.0m, and because of the skill bonus by the time you reash core flaylocks the weapon has a spash radius of 2.5m a highly noticeable difference. So basically at low level the weapon feels considerable weaker and harder to use compared to what it does at lvl 5.
That's a lot of SP to put into a weapon that start off feeling extremely hard to use. |
CuuCH Crusher
Commando Perkone Caldari State
81
|
Posted - 2013.07.08 04:34:00 -
[132] - Quote
It would be more interesting if you did this for 20 or so games and gave us an average of each weapons usage. I know it would be a lot of work, but it would prove your point better. |
Buster Friently
Rosen Association
987
|
Posted - 2013.07.08 04:50:00 -
[133] - Quote
CuuCH Crusher wrote:It would be more interesting if you did this for 20 or so games and gave us an average of each weapons usage. I know it would be a lot of work, but it would prove your point better.
Well, the combined data is for 850 kills total.
Yeah, that's still light, but it's still important.
And no, not any conclusion is erroneous. This is the best data we have to date. Anytime anyone wants to pony up some data instead of just talk, I'm all ears (or eyes as the case may be).
This includes PC.
I will still say though, while I understand where you guys are coming from with regard to balancing for skill, you must also balance the actual game, which, right now, isn't PC. As much as you guys think you're important, you don't represent anything other than a tiny portion of the playerbase, no matter how skilled you may be.
What most people are playing, and what most people will continue to be playing is the game for which I have provided some stats.
We sure can balance that other game as well, but it just isn't as important.
Just wait until we have PVE and 10 times as many people play that game |
hackerzilla
Defenders of the Helghast Dream
34
|
Posted - 2013.07.08 04:53:00 -
[134] - Quote
easily fakable |
Buster Friently
Rosen Association
987
|
Posted - 2013.07.08 04:54:00 -
[135] - Quote
hackerzilla wrote:easily fakable
Yeah, but I didn't.
Not much I can say other than that.
Please feel free to compile your own, unfaked set.
|
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:05:00 -
[136] - Quote
Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? |
ZDub 303
TeamPlayers EoN.
678
|
Posted - 2013.07.08 05:07:00 -
[137] - Quote
Starcraft 2 and LoL are probably the most balanced pvp games in the world, with most competitive scenes, and the most money at stake in tournaments.
I think CCP could learn a thing or two from them.. you know how they balance their game? Purely from tournament and professional play. Even though that represents the tiniest fraction of their player base. Seriously, the player base percentage they balance around is probably around 0.1% - 0.01%.
They are doing it the right, balance around competitive play, not derping in pub matches no matter how affected the pub matches are by it.. it then becomes the point of 'get gud son'.
However, you are right in some instances as well. if something is OP in pubs and not used at all in PC matches... it warrants observation as well.
case in point: LAVs.
Few people murder taxi in PC matches, but its rampant in pubs.. okay it probably needs to be tweaked a little.
I'm not screaming for FPs to get run into the ground, however their CQC efficacy is ridiculous at the moment. This isn't as noticeable in pubs because people don't play objectives in pubs like they do in PC. You need to see both sides of the equation in this instance.
FPs cannot be left in their current state, they are ruining PC. You may not seeing in pubs when 90% of people are either AFK or redline sniping, but it doesn't change the point.
PC may only be a small percentage of this game, but its equally, if not more, important than public matches. |
LT SHANKS
Amarr Templars Amarr Empire
91
|
Posted - 2013.07.08 05:08:00 -
[138] - Quote
More players need to skill into proto Scrambler Pistols for their godly headshot damage. I petition we make the scrambler Pistol the next "OP" sidearm. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:12:00 -
[139] - Quote
Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's?
Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
|
The Attorney General
ZionTCD
221
|
Posted - 2013.07.08 05:14:00 -
[140] - Quote
The best data you have is a very small sample size, incomplete, and then espoused as if it is the truth.
Your conclusions are based off of unsound data, and as such are easily dismissed.
Using bad data creates bad conclusions.
Saying that it is the best you have does not excuse sloppy research.
|
|
ZDub 303
TeamPlayers EoN.
679
|
Posted - 2013.07.08 05:14:00 -
[141] - Quote
Buster Friently wrote:Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
As we've already said. Most of us can't or won't divulge that information. However CCP should have it all from their data mining, and they are the only ones that need to see it really. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:14:00 -
[142] - Quote
ZDub 303 wrote:Starcraft 2 and LoL are probably the most balanced pvp games in the world, with most competitive scenes, and the most money at stake in tournaments.
I think CCP could learn a thing or two from them.. you know how they balance their game? Purely from tournament and professional play. Even though that represents the tiniest fraction of their player base. Seriously, the player base percentage they balance around is probably around 0.1% - 0.01%.
They are doing it the right way, balancing around competitive play, not around derping in pub matches no matter how affected the pub matches are by it.. it then becomes the point of 'get gud son'.
However, you are right in some instances. if something is OP in pubs and not used at all in PC matches... it warrants observation as well.
case in point: LAVs.
Few people murder taxi in PC matches, but its rampant in pubs.. okay it probably needs to be tweaked a little.
I'm not screaming for FPs to get run into the ground, however their CQC efficacy is ridiculous at the moment. This isn't as noticeable in pubs because people don't play objectives in pubs like they do in PC. You need to see both sides of the equation in this instance.
FPs cannot be left in their current state, they are ruining PC. You may not seeing this in pubs when 90% of people are either AFK or redline sniping, but it doesn't change the point.
PC may only be a small percentage of this game, but its equally, if not more, important than public matches.
They have the advantage of a large player base to do this. I don't think Dust has this advantage, and won't if some balance isn't brought to pubs - before PC.
|
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:14:00 -
[143] - Quote
ZDub 303 wrote:Buster Friently wrote:Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
As we've already said. Most of us can't or won't divulge that information. However CCP should have it all from their data mining, and they are the only ones that need to see it really.
True indeed. Still just talk though without any attempt at data to back it up.
I'm not saying you guys are wrong, I'm just saying that what I see is what I posted, and what I see is ARs not Flaylocks. Should that change, I'll be sure to point that out. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:17:00 -
[144] - Quote
Buster Friently wrote:Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
Um...I counted 40+ corps in PC can you dispute that? Can you dispute that any of these corps have less than 16 players? Can you prove anything really with the small pool of unsound data you're using to draw conclusions? Care to answer my questions regarding your total wp's? Than it sounds like that's a wrap... |
ZDub 303
TeamPlayers EoN.
679
|
Posted - 2013.07.08 05:17:00 -
[145] - Quote
Buster Friently wrote:They have the advantage of a large player base to do this. I don't think Dust has this advantage, and won't if some balance isn't brought to pubs - before PC.
On that note then... ill say this.
A nerf to FPs will do very little to impact how pub matches occur, and will do little to change the balance of the game in that respect.
However, a nerf to FPs will drastically change PC matches (for the better).
There isn't much that can be done about the overuse of ARs until we have all variants of LRs, ScRs, CRs, and RRs including officer variants.
Proto vs. not proto in pubs is a matchmaking issue that nullarbor is working on, and has little to do with internal weapon balancing.
So.. in conclusion, A nerf to FPs is desperately needed... sooner rather than later. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:18:00 -
[146] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son. Um...I counted 40+ corps in PC can you dispute that? Can you dispute that any of these corps have less than 16 players? Can you prove anything really with the small pool of unsound data you're using to draw conclusions? Care to answer my questions regarding your total wp's? Than it sounds like that's a wrap...
That's not a usage profile. Also, Dust in general is running right now at something like 5 or 6k players concurrent at maximum. That's vastly more than 1k players total.
Again, anytime anyone wants to actually bring some better data, bring it. Still just talk. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:19:00 -
[147] - Quote
If the scrambler didn't have such dispersion at long ranges then I'd use it. But guess wut...it doesn't short n simple fact why I don't use the scrambler. Proly will in the future. It's a better CQC weapon overall vs the Duvolle. |
CuuCH Crusher
Commando Perkone Caldari State
81
|
Posted - 2013.07.08 05:20:00 -
[148] - Quote
Buster Friently wrote:CuuCH Crusher wrote:It would be more interesting if you did this for 20 or so games and gave us an average of each weapons usage. I know it would be a lot of work, but it would prove your point better. Well, the combined data is for 850 kills total. Yeah, that's still light, but it's still important. And no, not any conclusion is erroneous. This is the best data we have to date. Anytime anyone wants to pony up some data instead of just talk, I'm all ears (or eyes as the case may be). This includes PC. I will still say though, while I understand where you guys are coming from with regard to balancing for skill, you must also balance the actual game, which, right now, isn't PC. As much as you guys think you're important, you don't represent anything other than a tiny portion of the playerbase, no matter how skilled you may be. What most people are playing, and what most people will continue to be playing is the game for which I have provided some stats. We sure can balance that other game as well, but it just isn't as important. Just wait until we have PVE and 10 times as many people play that game
You misunderstand. I like what you are doing. I will probably post a list myself next weekend. Did you sit though a whole game just watching the kill feed, or is there a more efficient way of getting the numbers? |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:21:00 -
[149] - Quote
Buster Friently wrote:Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son. Um...I counted 40+ corps in PC can you dispute that? Can you dispute that any of these corps have less than 16 players? Can you prove anything really with the small pool of unsound data you're using to draw conclusions? Care to answer my questions regarding your total wp's? Than it sounds like that's a wrap... That's not a usage profile. Also, Dust in general is running right now at something like 5 or 6k players concurrent at maximum. That's vastly more than 1k players total.
That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft.
Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:22:00 -
[150] - Quote
CuuCH Crusher wrote:Buster Friently wrote:CuuCH Crusher wrote:It would be more interesting if you did this for 20 or so games and gave us an average of each weapons usage. I know it would be a lot of work, but it would prove your point better. Well, the combined data is for 850 kills total. Yeah, that's still light, but it's still important. And no, not any conclusion is erroneous. This is the best data we have to date. Anytime anyone wants to pony up some data instead of just talk, I'm all ears (or eyes as the case may be). This includes PC. I will still say though, while I understand where you guys are coming from with regard to balancing for skill, you must also balance the actual game, which, right now, isn't PC. As much as you guys think you're important, you don't represent anything other than a tiny portion of the playerbase, no matter how skilled you may be. What most people are playing, and what most people will continue to be playing is the game for which I have provided some stats. We sure can balance that other game as well, but it just isn't as important. Just wait until we have PVE and 10 times as many people play that game You misunderstand. I like what you are doing. I will probably post a list myself next weekend. Did you sit though a whole game just watching the kill feed, or is there a more efficient way of getting the numbers?
I had my GF collect the killfeed while I play because I refuse to AFK. The best way, available to us currently, would be to record the match, then collect the stats during playback. I don't have video equipment though.
|
|
calisk galern
BurgezzE.T.F
444
|
Posted - 2013.07.08 05:24:00 -
[151] - Quote
i'm curious does anyone actually think a larger pool of games would net results where the AR isn't still on top?
I do agree a larger pool should be used for a better analysis but I don't suspect the top 6 weapons to be much different.....except for turrets no idea how that got up on the list. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:24:00 -
[152] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son. Um...I counted 40+ corps in PC can you dispute that? Can you dispute that any of these corps have less than 16 players? Can you prove anything really with the small pool of unsound data you're using to draw conclusions? Care to answer my questions regarding your total wp's? Than it sounds like that's a wrap... That's not a usage profile. Also, Dust in general is running right now at something like 5 or 6k players concurrent at maximum. That's vastly more than 1k players total. That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range.
Well, actually yeah, it does. 5k concurrent is a lot more than 100 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point?
The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that.
|
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:25:00 -
[153] - Quote
calisk galern wrote:i'm curious does anyone actually think a larger pool of games would net results where the AR isn't still on top?
I do agree a larger pool should be used for a better analysis but I don't suspect the top 6 weapons to be much different.....except for turrets no idea how that got up on the list.
Turrets includes all installation and vehicle turrets.
I also agree that a larger data pool would be good. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:27:00 -
[154] - Quote
Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that.
Where are you getting 1000 players maximum? Data? Or are you just pulling that out of your ass based on my lowballed assertion? |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:27:00 -
[155] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that. Where are you getting 100 players maximum? Data? Or are you just pulling that out of your ass?
I missed a zero. My apologies, please see the corrected post.
|
Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:30:00 -
[156] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that. Where are you getting 1000 players maximum? Data? Or are you just pulling that out of your ass based on my lowballed guestimation? WP's indicate time spent playing. I just wonder if you forum warrior more than playing...
I play everyday. I have been in the game since closed beta. I don't have 1mil WP. I have a job, things to do, other things to play. I have more than 250k though. Also, as I noted, the point was to get as random a sample as I could.
The point isn't "me", the point is what the killfeeds show.
Again, for the record, I'll take data over speculation anytime - even over my own speculation. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:34:00 -
[157] - Quote
Buster Friently wrote:Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that. Where are you getting 100 players maximum? Data? Or are you just pulling that out of your ass? I missed a zero. My apologies, please see the corrected post. Um, yeah, I'm comparing the number of known Dust players to your assertion of how many people play PC. It is well known that there are few players playing PC as compared to everything else, but I don't have any real numbers to back up the actual amount. Do you?
Welp I have just pictures or video from the matches I've played. I would guess just from the matches vs si and gac I've seen upwards of 100 different people playing. If you were to count just the number I've played with and against the number would be close to 500 different characters. This is playing about 30-40 different corps (some who don't even own PC districts like subdreddit/pro) I'm guessing closer to one 2 tenths of dust during US primetime are participating in pc matches, and that during the day you could still have about 300+ people participating daily.
|
Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:36:00 -
[158] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that. Where are you getting 100 players maximum? Data? Or are you just pulling that out of your ass? I missed a zero. My apologies, please see the corrected post. Um, yeah, I'm comparing the number of known Dust players to your assertion of how many people play PC. It is well known that there are few players playing PC as compared to everything else, but I don't have any real numbers to back up the actual amount. Do you? Welp I have just pictures or video from the matches I've played. I would guess just from the matches vs si and gac I've seen upwards of 100 different people playing. If you were to count just the number I've played with and against the number would be close to 500 different characters. This is playing about 30-40 different corps (some who don't even own PC districts like subdreddit/pro) I'm guessing closer to one 2 tenths of dust during US primetime are participating in pc matches, and that during the day you could still have about 300+ people participating daily.
Well, that might be enough to balance around, but I don't really know. Only CCP really knows. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:36:00 -
[159] - Quote
Buster Friently wrote:
I play everyday. I have been in the game since closed beta. I don't have 1mil SP. I have a job, things to do, other things to play. I have more than 250k though. Also, as I noted, the point was to get as random a sample as I could.
The point isn't "me", the point is what the killfeeds show.
Again, for the record, I'll take data over speculation anytime - even over my own speculation.
1 mil sp? Wanna edit that? If you've been playing since closed bete then that char would have at least 5 mil sp if you never played it. I have alts with 5 mill that I began in april and only capped 3 times.
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Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:38:00 -
[160] - Quote
Zatara Rought wrote:Buster Friently wrote:
I play everyday. I have been in the game since closed beta. I don't have 1mil SP. I have a job, things to do, other things to play. I have more than 250k though. Also, as I noted, the point was to get as random a sample as I could.
The point isn't "me", the point is what the killfeeds show.
Again, for the record, I'll take data over speculation anytime - even over my own speculation.
1 mil sp? Wanna edit that? If you've been playing since closed bete then that char would have at least 5 mil sp if you never played it. I have alts with 5 mill that I began in april and only capped 3 times.
lol yeah. I think it was clear, to you at least, that I meant WP. Corrected.
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Zatara Rought
TeamPlayers EoN.
460
|
Posted - 2013.07.08 05:41:00 -
[161] - Quote
Buster Friently wrote:Zatara Rought wrote:
Welp I have just pictures or video from the matches I've played. I would guess just from the matches vs si and gac I've seen upwards of 100 different people playing. If you were to count just the number I've played with and against the number would be close to 500 different characters. This is playing about 30-40 different corps (some who don't even own PC districts like subdreddit/pro) I'm guessing closer to one 2 tenths of dust during US primetime are participating in pc matches, and that during the day you could still have about 300+ people participating daily.
Well, that might be enough to balance around, but I don't really know. Only CCP really knows.
I sure hope so dammit, PC should be a huge factor IMO in balancing. Honestly I think kill feeds are also only showing what landed the final blow, not what all went into the kill or what people were running. For example. When I played pc vs Outer Heaven recently, people would rush me with fused and core flaylock, unload everything, then bust out their ar and finish me off. Kill feed says Duvolle....but the story wasn't so simple. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
58
|
Posted - 2013.07.08 05:44:00 -
[162] - Quote
I don't see what is wrong talking about the data, which is a slight step better than our personal game play experiences, which is the norm for most other topics.
CCP has a larger database and they will always use that over anything we are going to produce, this thread will not move CCP at all. We have had long discussions over personal experiences, I don't see what is wrong with what has been gathered for a discussion, if anything I think it would be prevalent to the "new player experience" if that is all we can speculate about it.
I can do another count next weekend get +400, and add that to the list. We could also provide more insight to us of which CCP keeps to itself and even compare pubs before and after major changes.
The data is fine and is a work in progress if anything. The intensity in this discussion here is the fear of or current fear of losing ones playstyle, which I have never been in the to go weapons or builds. Again I believe the flaylock needs looking into on the basis of being on equal resuts as the mass driver, but ARs need some mechanic implemented which takes some player skill to use as to separate the joes from the pros besides skill points |
Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:44:00 -
[163] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:
Welp I have just pictures or video from the matches I've played. I would guess just from the matches vs si and gac I've seen upwards of 100 different people playing. If you were to count just the number I've played with and against the number would be close to 500 different characters. This is playing about 30-40 different corps (some who don't even own PC districts like subdreddit/pro) I'm guessing closer to one 2 tenths of dust during US primetime are participating in pc matches, and that during the day you could still have about 300+ people participating daily.
Well, that might be enough to balance around, but I don't really know. Only CCP really knows. I sure hope so dammit, PC should be a huge factor IMO in balancing. Honestly I think kill feeds are also only showing what landed the final blow, not what all went into the kill or what people were running. For example. When I played pc vs Outer Heaven recently, people would rush me with fused and core flaylock, unload everything, then bust out there ar and finish me off. Kill feed says Duvolle....but the story wasn't so simple.
Of course, this is true about the killfeed. Some significant things it doesn't tell us is how many weapons are being fielded, and, as some here have pointed out, are people using weapons to burn down shields, and then switching to something for the kill.
I never claimed that these data are perfect, merely that they are data. I'm so tired of hearing "wah, I was killed by x, it did 3000 points to me in one shot, nerf now" that you wouldn't believe.
If we could graduate here, on these forums, to where were talking about something quantifiable, I would consider this a major (but likely impossible) step forward. |
Marston VC
SVER True Blood Public Disorder.
453
|
Posted - 2013.07.08 05:49:00 -
[164] - Quote
Jeb Kermman wrote:ZDub 303 wrote:Buster Friently wrote:I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 5 months since open beta began (3.65 mil SP from passive alone), and AR kills represent two thirds of all weapon kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP. That's only part of the picture... we need to spec into SO much more than just weapons. What you're saying may be true in another year or so... but for now people are still working on their first suit, and their core skills, they can only spare the SP to spec deep into a single weapon for the time being. I know thats how it is for me... I have 15 million SP.. im still not done with core skills or modules I want, i'm millions away from finishing equipment still, I haven't touched grenades yet at all. I have only one suit I can use, and that is the cal logi I chose... to get cal assault i have to spend another 2.5 million SP... thats 5 weeks boosted and 8-9 weeks unboosted. So no.. this game is extremely punishing in its SP system... which is fine.. this is what we all signed up for.. but you can't say "waaaa theres no weapon diversity nerf the AR!" when if you had the choice of only a single weapon, which would you pick? the situationally useful one or one that does decent in most situations? However.. you still can't take these metrics and say the FP is somehow underpowered cause its not seeing the same number of kills in a match as the AR. It takes time and sp to spec the 610k SP you need to get FP Op 5, and thats SP you have to take away from the core skill you were planning to get. Not a lot of people are willing to do that yet.. but that still doesnt mean the weapon is not too powerful. In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over. Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits. AR can't do that on a moving target at all.. period. This is semi true. What you describe is a choice as well. For example, I have three weapons into proficiency, and most of my core skills. I don't have any proto suits though. So people do spec differently as well. I'd also like to point out that we saw plenty of people jump into the TAR bandwagon rapidly, despite it being meta 4 or 5. Granted it was in the AR tree, and still is, but we've also had respecs since then too. So, people can move, but I agree it isn't entirely fluid. My point is that based on the data, now, the FP is not OP. If anything is, it's the AR. this is all subject to change as the game evolves though.
Because of your argument im moved to jump back into the debate of this thread. I can back up your claim with a little history lesson in the chromosome build......
Back in chromosome, early on I was one of the few that used Laser rifles almost exclusively. Laser rifles became effective in almost every situation so long as it wasn't "close range" and my proto smg made up for that big time! This coupled with the fact that nothing else compete with laser rifles in what they did EXCEPT for laser rifles, made me a god in my niche. My average k/d last build at its height was 7.12 and was only getting better. (this build killed it, though its on the rise again with my new found "god" gun). However as the chromosome build got older, more and more people started using laser rifles. I started seeing prominent figures like "Mr. Zitro" abusing certain buildings on certain maps with the Laser Rifle, and towards the end of the build it was common to see the Laser rifle being used by at-least 5-6 people every match per match. It was like a laser party and everyone was using it because they finally finished what they wanted to spec into, and were tired of getting killed by the god gun LR. How do I know this?? Because a majority of the people in my corp did this!! All of them, specialized into what they were used to doing. AR's, HMG's, shotguns, but only two other people consistently used LR's. By the end of the build half my corp had specced into LR's at some level or another. I consistently ran with squads that had at-least four members using the LR.
And when I asked them why they finally came over to my side they said "because its OP, and im tired of being killed by it without being able to do anything back" that's all that needs to be said.....
The flaylock pistol is also getting closer to this stage, I have many friends with 13 + million SP and one by one there speccing into FLP's. When asked why they do it, they say "well its the only way to beat them" "beat who" I ask "the douche bags that use them!" "oh......" You see..... If I go up against a squad of guys all using FLP's what am I supposed to do that will stop them????? THREE ROUNDS FROM A CORE FL PISTOL WILL KILL ME IN A PROTO SUIT REGARDLESS OF WHOME EACH SHOT CAME FROM, so how do I counter that??? Do I stand my ground and get blasted??? do I toss a grenade and get blasted? do I just run away and waste my time running? Theres nothing I can do to counter it..... even if im in a squad the chances of beating an equally skilled squad with their side all using this weapon is minimal..... the AOE damage is just tooo much to compete with anything less then...... RE baiting, or Core locus grenade spamming. |
Marston VC
SVER True Blood Public Disorder.
453
|
Posted - 2013.07.08 05:54:00 -
[165] - Quote
In short, this pistol will become more popular as people get more SP to spend on it. Just because its more common for an AR to be in a match then other weapons does not mean its OP. And even then you have to take into consideration that there are Four variants of the AR, each of which behaves completely differently then another
And just to top all of this off...... four games worth of data is hardly enough to accurately judge a weapons level of preference in a game. Especially in a game as diverse as this. And to top it off the data isn't even specific. Theres no mention as to weather nor not someone was actually holding the gun, and the skills each of the people had specced into, or the average K/d Of each person who got a kill with specific guns. Theres just too little data to make one broad "AR's are OP because....." claim. God this argument is stupid. |
Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:57:00 -
[166] - Quote
Marston VC wrote:In short, this pistol will become more popular as people get more SP to spend on it. Just because its more common for an AR to be in a match then other weapons does not mean its OP. And even then you have to take into consideration that there are Four variants of the AR, each of which behaves completely differently then another
And just to top all of this off...... four games worth of data is hardly enough to accurately judge a weapons level of preference in a game. Especially in a game as diverse as this. And to top it off the data isn't even specific. Theres no mention as to weather nor not someone was actually holding the gun, and the skills each of the people had specced into, or the average K/d Of each person who got a kill with specific guns. Theres just too little data to make one broad "AR's are OP because....." claim. God this argument is stupid.
Actually the point mainly, was that the data doesn't (at the time) support the argument that the FP is OP. The AR is clearly the standout weapon in the data set though, and based on the second set, we are talking about 850 kills. Not great, but still significant. Also, I have never claimed that the killfeed can show anything other than kills.
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Marston VC
SVER True Blood Public Disorder.
454
|
Posted - 2013.07.08 06:04:00 -
[167] - Quote
Lol! heres a thought! Put an AR user in a small box with a FL person and see who wins. Its like a lab study. Find someone with the standard FL nothing more specced into using the amar standard suit (cuz the shield/armor stats are even). Then find somebody else with the standard AR and the same suit. start the test at 5 meters and see who wins. Start the test at 10 and see who wins, start it at 15 and see who wins. I suspect that the AR wills start winning more often at the 15 meter mark, BUT that's only if its in the open without any cover. AND counting on the fact that neither of them have second weapons.
To fix this you could do the same tests in different scenarios (btw, the reason why FL's are such a big problem is because they dominate close quarters, and guess what!!! most the action in this game takes place close quarters.......) where theres cover and hills ect......
Then do a test with two people who both have AR's but only one has an FL fitted to them (simulating the underuse of a players sidearm in public matches) (many people don't use or simply don't fit sidearms onto their suits to decrease power consumption).
At the end of the day I have a feeling that the FLP users are going to have a much better chance of coming out on top compared to an AR user. And when you think about it statistically..... HOW IN THE HELL DOES THIS GUN HAVE BETTER STATS THEN OTHER, MUCH BIGGER, EXPLOSIVE WEAPONS?????? I could understand a cool pistol with a 16 round clip that shoots a little slower then the breach SMG. But a pistol that has three bullets, all which can be fired in less then 2 seconds, that all have more blast damage then a missile that's bigger then the gun....... isn't that wrong in principle??? Whats easier, buffing everything else to meet its standard? or nerfing this gun so that it actually makes sense? on a statistical level that is. |
Marston VC
SVER True Blood Public Disorder.
454
|
Posted - 2013.07.08 06:17:00 -
[168] - Quote
Buster Friently wrote:Marston VC wrote:In short, this pistol will become more popular as people get more SP to spend on it. Just because its more common for an AR to be in a match then other weapons does not mean its OP. And even then you have to take into consideration that there are Four variants of the AR, each of which behaves completely differently then another
And just to top all of this off...... four games worth of data is hardly enough to accurately judge a weapons level of preference in a game. Especially in a game as diverse as this. And to top it off the data isn't even specific. Theres no mention as to weather nor not someone was actually holding the gun, and the skills each of the people had specced into, or the average K/d Of each person who got a kill with specific guns. Theres just too little data to make one broad "AR's are OP because....." claim. God this argument is stupid. Actually the point mainly, was that the data doesn't (at the time) support the argument that the FP is OP. The AR is clearly the standout weapon in the data set though and in some cases it is used more than 10 times as often for kills as very similar weapons, and based on the second set, we are talking about 850 kills, Not great, but still significant. Also, I have never claimed that the killfeed can show anything other than kills. Maybe the FP will become more popular as time goes on. But it isn't now, not in pubs at least.
Your right when you say its not common, even ill admit this, but neither was my LR until later on...... Be honest, how many 1 v 1's do you win when your opponent has dual core flaylock pistols??? and im not talking 'oh I got the jump on him! im a beast for beating him!!' im talking, you turn a corner, theres a proto caldari/minmatar assault and he sees you too. If you say you win a majority of those fights im calling you out on BS. But I guess that's all I can do right?
Ill tell you right now that im not a bad player. My k/d is 5.85. last build it was above seven. Ive played this game for 12 months and ive done a lot of stuff in it. I rank top 300 in the worldwide leaderboards. And last time I checked I have well over 1 million WP and 14 million SP in this build. I know none of that proves im "good" but it shows that at the very least im experienced.
And with the experience ive accrued the last few weeks, its safe to say that FL spam is ridiculously OP from my perspective. Its not that im mad about dying from someobody more then twice..... no. I get mad when I die from the same FL using person 5 times in a row, in three different settings. The only time beating him in the wide open when he got too cocky and thought he could charge at me from 30 feet away (and even then I only barely lived.....). So I mean..... preaching that the AR is OP because its overused is just a foreign concept to me. 1.) I use the scrambler rifle and NOTHING else..... I mean, im a logi user so the SR is literally the only thing I can use (aside from grenades) to kill people. 2.) im used to dying from an AR, always have been, always will be.
Your theory would be correct if you said something like..... the only way this would be balanced is if theres an equal amount of people using an equal varients of guns in the same weapon class. IE: The SR is UP because it has 1/10 of the kills as an AR. But your saying one gun is OP compared to the others because it has more kills then many things that aren't even in the same class as it...... There will never be as many AV weapon kills as Assault weapon kills, nor will there ever be as many Sidearm kills as there are turret kills (tanks) but that's to be expected simply because that's what a sidearm is!
Each weapon has a role to fulfill, and unfortunately some guns were built to have a "jack of all trades" function keeping people from being "too" overwhelmed by the game. |
Delenne Arran
Ivory Hounds
31
|
Posted - 2013.07.08 06:58:00 -
[169] - Quote
Interesting data, although I've got to side with those who disagree with Buster's definition of Overpowered, as a few important things are overlooked. A weapon that consistently out competes others IS overpowered, but there are other factors that need to be taken into account.
Take the Scrambler Rifle. At first glance, it appears to be hideously underpowered. As others have pointed out, however, it's ridiculously good at stripping shields, although not so much with armor. This means that while it scores few kills, many will use it to damage their target's shield, then finish them off with a high armor damage weapon, like the SMG. This inflates the SMG's numbers while dragging down the Scrambler's, although both are serving their purpose well.
In addition, since you're using number of kills as your metric, you need to take into account how well the individuals getting those kills are actually doing in the match. Often, there will only be one guy using a Flaylock, but he'll go 16/0 with it, while there may be 4 guys with Mass Drives in another match who only get 5 kills and 7 deaths each. Individual skill can make this unreliable, but it's still a factor that needs to be looked into.
There's also the amount of skill and specialization required to use a gun effectively. This, I think is why many call the Flaylock overpowered. It my experience, it's usually bunny-hopping scouts that use the Flaylock, often to the exclusion of any other weapons. This is definitely a highly specialized playstyle, but it's one that, on the surface, seems to require very little skill on the player's part *.Contrast the Assault Rifle which is simultaneously low-skill and general. Pretty much anyone can pop on an AR and get a couple of kills with it. This isn't a problem, as long other guns are more effective in their more specialized roles than an AR is. That is, if a skilled Mass Driver user can keep people off an objective or out of a hallway better than some chump who picked up an AR, things are working fine, even if the MD doesn't get many kills from other sources.
Finally, there's the "comfort" angle. As others have stated, individual preference plays a part, and can even cause something to appear overpowered when it's not. Originally, I was going to use Assault Rifles, but because there's no militia or Standard variant that didn't use ironsight aiming, I went with Scramblers instead. Anecdote=/=Data, but if for whatever reason, someone's more comfortable with one weapon, They'll use it, even if another is technically better.
In short, I agree to an extent with your definition of OP, but find it a bit too simplistic. That said, the amount of kills a weapon gets is the first thing we should be looking at when we call something OP, but not the only one.
*I'm sure someone who uses this playstyle can set me straight about how difficult it actually is.However, seeing a light suit kill two people in three shots before anyone can draw a bead on them makes it LOOK easier than it likely is.
EDIT: And this post came out as far more of a wall of text than I intended. Whoops. |
AnALogginS
S.e.V.e.N.
5
|
Posted - 2013.07.08 07:11:00 -
[170] - Quote
Personal scores are not a very good reflection of the games balance at all...And if anyone is trying to say flaylocks are not OP then your just one of the chumps that abuse the imbalances of the game |
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semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:13:00 -
[171] - Quote
Yes because the percentage of use is what determines whether a weapon is OP or not. My goodness its no wonder CCP has no idea how to balance weapons if they are taking advice from ppl like this. |
semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:18:00 -
[172] - Quote
Delenne Arran wrote:Interesting data, although I've got to side with those who disagree with Buster's definition of Overpowered, as a few important things are overlooked. A weapon that consistently out competes others IS overpowered, but there are other factors that need to be taken into account.
Take the Scrambler Rifle. At first glance, it appears to be hideously underpowered. As others have pointed out, however, it's ridiculously good at stripping shields, although not so much with armor. This means that while it scores few kills, many will use it to damage their target's shield, then finish them off with a high armor damage weapon, like the SMG. This inflates the SMG's numbers while dragging down the Scrambler's, although both are serving their purpose well.
In addition, since you're using number of kills as your metric, you need to take into account how well the individuals getting those kills are actually doing in the match. Often, there will only be one guy using a Flaylock, but he'll go 16/0 with it, while there may be 4 guys with Mass Drives in another match who only get 5 kills and 7 deaths each. Individual skill can make this unreliable, but it's still a factor that needs to be looked into.
There's also the amount of skill and specialization required to use a gun effectively. This, I think is why many call the Flaylock overpowered. It my experience, it's usually bunny-hopping scouts that use the Flaylock, often to the exclusion of any other weapons. This is definitely a highly specialized playstyle, but it's one that, on the surface, seems to require very little skill on the player's part *.Contrast the Assault Rifle which is simultaneously low-skill and general. Pretty much anyone can pop on an AR and get a couple of kills with it. This isn't a problem, as long other guns are more effective in their more specialized roles than an AR is. That is, if a skilled Mass Driver user can keep people off an objective or out of a hallway better than some chump who picked up an AR, things are working fine, even if the MD doesn't get many kills from other sources.
Finally, there's the "comfort" angle. As others have stated, individual preference plays a part, and can even cause something to appear overpowered when it's not. Originally, I was going to use Assault Rifles, but because there's no militia or Standard variant that didn't use ironsight aiming, I went with Scramblers instead. Anecdote=/=Data, but if for whatever reason, someone's more comfortable with one weapon, They'll use it, even if another is technically better.
In short, I agree to an extent with your definition of OP, but find it a bit too simplistic. That said, the amount of kills a weapon gets is the first thing we should be looking at when we call something OP, but not the only one.
*I'm sure someone who uses this playstyle can set me straight about how difficult it actually is.However, seeing a light suit kill two people in three shots before anyone can draw a bead on them makes it LOOK easier than it likely is.
EDIT: And this post came out as far more of a wall of text than I intended. Whoops.
Actually your numbers are wrong. The difference in effectiveness to armor is 2 dmg per shot. That is the difference. Pretty sure that this is pretty small. remember the scramber gets armor to shield effectiveness of 80-120 while the gallente gets 90-110. The dmg per shot that the scrambler rifle does is significantly higher than the AR because it has a higher based dmg so it benefits more from its +20% and has less of an hit on its -20%. Believe I use the scrambler and I melt armor as fast as I did when I used the AR.
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Killar-12
Greatness Achieved Through Training EoN.
25
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Posted - 2013.07.08 17:03:00 -
[173] - Quote
Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a minority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Agreed only about 3 in 23 people use CalLogis but the Cal Logi is pretty good. |
Skipper Jones
ZionTCD
271
|
Posted - 2013.07.08 17:20:00 -
[174] - Quote
Let me explain something to you. The majority of the people in this game uses the AR. Of course it will get the most kills. That Data doesn't show anything about something being OP, it just shows the frequency of use. If the majority of people in this game use the Scrambler Rifle, then it would obviously have the highest kills per game. Does that make the SR OP? NO!
You just told us what weapons are used the most in those battles you were in. Nothing about being OP.
I feel bad for your GF for having to sit there and right down all those stats. |
ZDub 303
TeamPlayers EoN.
693
|
Posted - 2013.07.08 17:27:00 -
[175] - Quote
All it really shows is that people prefer assault rifles to scrambler rifles and laser rifles... which we shouldn't be surprised consider ScRs and LRs are missing variants, have no officer variant, and are still suffering from a variaty of balance issues. |
Delenne Arran
Ivory Hounds
31
|
Posted - 2013.07.08 17:39:00 -
[176] - Quote
semperfi1999 wrote:
Actually your numbers are wrong. The difference in effectiveness to armor is 2 dmg per shot. That is the difference. Pretty sure that this is pretty small. remember the scramber gets armor to shield effectiveness of 80-120 while the gallente gets 90-110. The dmg per shot that the scrambler rifle does is significantly higher than the AR because it has a higher based dmg so it benefits more from its +20% and has less of an hit on its -20%. Believe I use the scrambler and I melt armor as fast as I did when I used the AR.
Had a post all filled with math until I realized that you must have been talking about the assault scrambler and not the regular one. The damage is closer if you compare a Carthum Assault Scrambler Rifle to a regular Duvolle, but if we're talking Imperial Scrambler to a TAC, the difference is about 8 points per shot, about as much as a complex damage mod adds to the base. In addition, because the Scrambler will overheat after a charged shot and ~5 quick ones or ~15 regular shots, you can't afford to miss nearly as much.
Also, I should note that when I said underpowered, I was referring to the way the OP was describing it, based on the number of kills, not how good the weapon is. On the whole, I'm happy with where the Scrambler is. I'd like it if its skill went into heat reduction or overheat cooldown length reduction instead of charge time, but that's just me getting greedy. |
semperfi1999
Internal Error. League of Infamy
571
|
Posted - 2013.07.08 18:03:00 -
[177] - Quote
Delenne Arran wrote:semperfi1999 wrote:
Actually your numbers are wrong. The difference in effectiveness to armor is 2 dmg per shot. That is the difference. Pretty sure that this is pretty small. remember the scramber gets armor to shield effectiveness of 80-120 while the gallente gets 90-110. The dmg per shot that the scrambler rifle does is significantly higher than the AR because it has a higher based dmg so it benefits more from its +20% and has less of an hit on its -20%. Believe I use the scrambler and I melt armor as fast as I did when I used the AR.
Had a post all filled with math until I realized that you must have been talking about the assault scrambler and not the regular one. The damage is closer if you compare a Carthum Assault Scrambler Rifle to a regular Duvolle, but if we're talking Imperial Scrambler to a TAC, the difference is about 8 points per shot, about as much as a complex damage mod adds to the base. In addition, because the Scrambler will overheat after a charged shot and ~5 quick ones or ~15 regular shots, you can't afford to miss nearly as much. Also, I should note that when I said underpowered, I was referring to the way the OP was describing it, based on the number of kills, not how good the weapon is. On the whole, I'm happy with where the Scrambler is. I'd like it if its skill went into heat reduction or overheat cooldown length reduction instead of charge time, but that's just me getting greedy.
I used the imp scrambler rifle...you have to remember it works differently....I can get 21 shots out of the imp rifle before overheating and that may not even be the fastest it can be fired. As you hold the button the shot charges so your 15 shots are doing alot more dmg than the 79.2 base dmg...its a small charged shot so it may be even doing dmg of over 100 per sho (not including any bonuses). The differences between the tact and the imp scrambler actually shows the imp rifle being better. tact has to reload after 18 shots.....imp scrambler can fire 21 times before overheating (so but still doesnt need to reload). The dmg of the tact is 72.9 i believe??? Dmg to shields are scrmb 109.30 and tact 92.21. Dmg to armor are tact 75.45 and scrmb 72.86. As you can see the scrmb benefits more from its bonuses and has less of a deficiency for its negative. It does 17 additional dmg to shields.....while only doing 3 dmg less to armor. (assuming my numbers were correct...I used 71.2 for the tact and 79.2 for the scrambler which i think is correct if my memory serves). |
Delenne Arran
Ivory Hounds
34
|
Posted - 2013.07.09 00:11:00 -
[178] - Quote
semperfi1999 wrote:
I used the imp scrambler rifle...you have to remember it works differently....I can get 21 shots out of the imp rifle before overheating and that may not even be the fastest it can be fired. As you hold the button the shot charges so your 15 shots are doing alot more dmg than the 79.2 base dmg...its a small charged shot so it may be even doing dmg of over 100 per sho (not including any bonuses). The differences between the tact and the imp scrambler actually shows the imp rifle being better. tact has to reload after 18 shots.....imp scrambler can fire 21 times before overheating (so but still doesnt need to reload). The dmg of the tact is 72.9 i believe??? Dmg to shields are scrmb 109.30 and tact 92.21. Dmg to armor are tact 75.45 and scrmb 72.86. As you can see the scrmb benefits more from its bonuses and has less of a deficiency for its negative. It does 17 additional dmg to shields.....while only doing 3 dmg less to armor. (assuming my numbers were correct...I used 71.2 for the tact and 79.2 for the scrambler which i think is correct if my memory serves).
That doesn't sound quite right. For starters, the Duvolle Tactical Assault Rifle (TAC)'s base damage is 78.5, not 71.2. The Imperial Scrambler Rifle (IMP)'s is 79.2. Now, here's where either you or I are calculating wrong. The IMP is a Laser weapon, so it's damage breakdown is 80% armor, 120% shields. 80% of 79.2 is 63.36 while 120% is 95.04. Meanwhile, the TAC is a Hybrid weapon, so its damage breakdown is 90% armor, 110% shield. 90% of 78.5 is 70.65, while 110% is 86.35. In short, their base damage is so close that the difference is about 10% in either direction.
As for the damage from the slight charge on any shot-- Assuming there a change in damage from such a small charge, it could bring the armor damage numbers closer and shield damage farther, but without knowing how charge damage is calculated, we can't know. In addition, 21 shots before overheating is being exceptionally generous (or "cheating" via macro.) In a thread about that very problem, most Scrambler users were only able to get between 11 and 15 shots. And, while the Duvolle will need to reload after 18 shots, the reload and overheat time are equal or nearly so. A good scrambler user can space his shots to avoid the overheat, but in doing so, he'll be firing less often. |
Sollemnis Aelinos
89th Infantry Division
69
|
Posted - 2013.07.09 00:17:00 -
[179] - Quote
actually the data is not accurate since it depends on how you approach the battlefield with your playstyle. while those on the frontlines may have been killed by what the data said, stealthy minjas like me dont go on the frontlines and hence we get killed alot less by an ar. i actually got killed by flaylocks than most weapons because when i tried to shank then from behind, they backpedal just out of convenience and one shot me with the flaylock |
Buster Friently
Rosen Association
1023
|
Posted - 2013.07.09 00:46:00 -
[180] - Quote
Sollemnis Aelinos wrote:actually the data is not accurate since it depends on how you approach the battlefield with your playstyle. while those on the frontlines may have been killed by what the data said, stealthy minjas like me dont go on the frontlines and hence we get killed alot less by an ar. i actually got killed by flaylocks than most weapons because when i tried to shank then from behind, they backpedal just out of convenience and one shot me with the flaylock What you describe is called an anecdote. That's why I recorded the killfeed, not my own personal performance.
The data is accurate. It may not be representative of the game as a whole, but it's accurate. |
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ZDub 303
TeamPlayers EoN.
705
|
Posted - 2013.07.09 03:26:00 -
[181] - Quote
Here you go Buster, I was able to get permission to post some metrics.
Total kills from 4 games (took me two hours to put this all together, I have 8 games total so I'll try to add more in a few days).
Heavy Machine Gun 175 Assault Rifle 157 Shotgun 98 Flaylock Pistol 98 Fused Locus Grenades 79 Tank Turrets/Installations 43 Core/M1 Locus 33 Remote Explosives 33 Precision Strike 33 Sniper Rifle 30 Mass Driver 18 Melee 17 Forge Gun 15 Submachine Gun 15 Scrambler Rifle 15 'Cavity' M2 Contact 14 Nova Knives 6 Dropship 5 LAV 2 AV Grenade 1 Flux Grenade 1
All you can glean from this is that PC is a completely different style of play, and balance changes need to be made with PC in mind as well.
Btw, these games were all before the triple SP week, FP numbers are up considerably since then with the influx of SP. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
191
|
Posted - 2013.07.09 03:34:00 -
[182] - Quote
I'm glad to see Gallente technology at the top of the list..... now if we could just create an effective AV weapon. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
62
|
Posted - 2013.07.09 03:58:00 -
[183] - Quote
ZDub 303 wrote:Here you go Buster, I was able to get permission to post some metrics.
Total kills from 4 games (took me two hours to put this all together, I have 8 games total so I'll try to add more in a few days).
Heavy Machine Gun 175 Assault Rifle 157 Shotgun 98 Flaylock Pistol 98 Fused Locus Grenades 79 Tank Turrets/Installations 43 Core/M1 Locus 33 Remote Explosives 33 Precision Strike 33 Sniper Rifle 30 Mass Driver 18 Melee 17 Forge Gun 15 Submachine Gun 15 Scrambler Rifle 15 'Cavity' M2 Contact 14 Nova Knives 6 Dropship 5 LAV 2 AV Grenade 1 Flux Grenade 1
All you can glean from this is that PC is a completely different style of play, and balance changes need to be made with PC in mind as well.
Btw, these games were all before the triple SP week, FP numbers are up considerably since then with the influx of SP.
Wow, the sheer difference is honestly incredible, it literally is a different world altogether. |
Delta 749
Kestrel Reconnaissance
896
|
Posted - 2013.07.09 04:00:00 -
[184] - Quote
ZDub 303 wrote:Here you go Buster, I was able to get permission to post some metrics.
Total kills from 4 games (took me two hours to put this all together, I have 8 games total so I'll try to add more in a few days).
Heavy Machine Gun 175 Assault Rifle 157 Shotgun 98 Flaylock Pistol 98 Fused Locus Grenades 79 Tank Turrets/Installations 43 Core/M1 Locus 33 Remote Explosives 33 Precision Strike 33 Sniper Rifle 30 Mass Driver 18 Melee 17 Forge Gun 15 Submachine Gun 15 Scrambler Rifle 15 'Cavity' M2 Contact 14 Nova Knives 6 Dropship 5 LAV 2 AV Grenade 1 Flux Grenade 1
All you can glean from this is that PC is a completely different style of play, and balance changes need to be made with PC in mind as well.
Btw, these games were all before the triple SP week, FP numbers are up considerably since then with the influx of SP.
................ Someone got killed by a flux grenade? |
ZDub 303
TeamPlayers EoN.
705
|
Posted - 2013.07.09 04:02:00 -
[185] - Quote
its all or nothing point defense in skirmish.
Its what happens when you get 32, skilled and coordinated players in the same match.
probably 90% of the battles happen within 30m of an objective, so it should come as no surprised that CQC effective weapons are most popular.
Sentinels are designed for point defense, may sound pointless in pubs but they are gods in PC (not saying OP, they do what they were designed for and do it well).
Fused Locus should come as no surprise, its P2W and people will do anything to take the win.
FP numbers are because FPs are godly in CQC near an objective, waaaaay too powerful in PC. |
ZDub 303
TeamPlayers EoN.
705
|
Posted - 2013.07.09 04:03:00 -
[186] - Quote
Delta 749 wrote:................ Someone got killed by a flux grenade?
Its a known bug, if you have 0 shields and you get hit by a flux it will 1 shot you. Should be fixed in 1.3 according to the devs. |
Meldreth Thornbrew
DUST University Ivy League
0
|
Posted - 2013.07.09 04:25:00 -
[187] - Quote
Did you account for the fact that ar, snipers, smg, lav impact are all default weapons while the flaylok isn't? Its no wonder these are high on the list. There are too many variables that make your small data collection meaningless. Examples are: life of character/player, game knowledge, character sp, minimal data collection, play style, flaylok is a tier 3 secondary., etc...
Like someone posted fairly early in the thread, just because they aren't the most popular doesn't mean they aren't overpowered/imbalanced. Other things can contribute to usage like I posted. |
Delta 749
Kestrel Reconnaissance
896
|
Posted - 2013.07.09 04:28:00 -
[188] - Quote
ZDub 303 wrote:Delta 749 wrote:................ Someone got killed by a flux grenade? Its a known bug, if you have 0 shields and you get hit by a flux it will 1 shot you. Should be fixed in 1.3 according to the devs.
Ah I see, I have never run into that |
Bones McGavins
TacoCat Industries
351
|
Posted - 2013.07.09 14:46:00 -
[189] - Quote
The issue with the SCR has less to do with numbers and more to do with the fact that it isnt hit scan, its projectile. It is a FAST projectile, but it is one none the less. It is much much much harder to hit folks who are straifing with the SCR because you cant just stick your aim on them and follow them, you have to predict. This also counters most FPS muscle memory for a twitch type gun like the SCR (uncharged).
I love my SCR, I really do, but its best used as a assault sniper rifle then an AR.
But back to the Flaylock. The whole conversation about numbers is silly. The AR is going to out kill the Flaylock because of range. The flaylock is effective over a more limited range. However in its range, its an auto-win button. On top of that, the SP investment to make the flaylock god-mode is high. I am sitting on over a 1mil SP from the 3x SP event, I could go ahead and get myself into core flaylock, but I am betting on a nerf and dont do PC right now so why spend it to dominate cheaply in pub matches? The splash radius of all 3 flaylocks needs to be normalized, same with MD (and id say nades too). Its one thing to make weapons a bit stronger at higher levels, its another to make them easier to use. All 3 flaylocks should be about the advanced level splash, maybe a bit lower. It would then be a niche weapon that takes skill and would be great to finish people off who ran/hid. |
Buster Friently
Rosen Association
1026
|
Posted - 2013.07.09 15:31:00 -
[190] - Quote
ZDub 303 wrote:Here you go Buster, I was able to get permission to post some metrics.
Total kills from 4 games (took me two hours to put this all together, I have 8 games total so I'll try to add more in a few days).
Heavy Machine Gun 175 Assault Rifle 157 Shotgun 98 Flaylock Pistol 98 Fused Locus Grenades 79 Tank Turrets/Installations 43 Core/M1 Locus 33 Remote Explosives 33 Precision Strike 33 Sniper Rifle 30 Mass Driver 18 Melee 17 Forge Gun 15 Submachine Gun 15 Scrambler Rifle 15 'Cavity' M2 Contact 14 Nova Knives 6 Dropship 5 LAV 2 AV Grenade 1 Flux Grenade 1
All you can glean from this is that PC is a completely different style of play, and balance changes need to be made with PC in mind as well.
Btw, these games were all before the triple SP week, FP numbers are up considerably since then with the influx of SP.
Thanks ZDub.
So, my interpretation. FP is the highest used sidearm by a fair margin, about 3 to 1, so this does indicate an issue IMHO. However, we still see AR as number 2, glad to see it isn't number 1. And we see, surprisingly, I might add that Shotguns are as useful as FP.
This to me says that the FP needs to have more fitting requirements. Even though it's a sidearm, maybe it needs to have fitting costs similar to a light weapon.
Scrambler rifle kills are still sad.
I'm glad to see HMG up there.
Anyway, thanks for the data ZDub. Frankly, in total, this looks more balanced than pub play though (at least prior to x3 SP) and aside from contact grenades, which are obviously used a lot more than in pubs. Honestly though, it does look more balanced than pubs. |
|
ZDub 303
TeamPlayers EoN.
718
|
Posted - 2013.07.09 15:47:00 -
[191] - Quote
Keep in mind though that a lot of people aren't using FPs in these games either. logis dont generally fit them(even there are only usually 1-2 per team) and heavies are blasting with their HMG most of the time.
The fact that FPs, Shotguns, and FLGs are so close is really sad imo.
Regardless, most people who participate in PC will say the flaylock is OP. I know you, and a lot of people, don't play PC, so just please take the word of people who do play in PC, and understand that its a big problem.
It doesn't need much of a change, and I don't care if its powerful, but its outperforming LWs in a lot of cases now... and thats sad.
FLGs are just as big of a problem in PC, but i'm pretty sure CCP is leaving FLGs as they are... they need the income from such pay to win items such as FLGs.
I agree on the ScR kills, it needs work for sure... AR is still far superior of a weapon. Thats because ScRs need a buff though, ARs don't need a nerf. |
loumanchew
Ametat Security Amarr Empire
91
|
Posted - 2013.07.09 15:49:00 -
[192] - Quote
I'm curious, why should everything be built around PC? So that it can serve the elitists better?
How many people are playing this game casually? How many play in ambush, oms, dom, squirmish the majority of the time? Where is the majority of customers that this game needs to stay alive?
My point is that if everything is balanced regarding the elitist endgame, you will never have the population pool that you need to make PC interesting in the first place because ppl will quit before reaching that stage. |
Buster Friently
Rosen Association
1026
|
Posted - 2013.07.09 15:52:00 -
[193] - Quote
loumanchew wrote:I'm curious, why should everything be built around PC? So that it can serve the elitists better?
How many people are playing this game casually? How many play in ambush, oms, dom, squirmish the majority of the time? Where is the majority of customers that this game needs to stay alive?
My point is that if everything is balanced regarding the elitist endgame, you will never have the population pool that you need to make PC interesting in the first place because ppl will quit before reaching that stage.
This is my argument against balancing solely based on PC - that this isn't the game most of us play, so you're essentially balancing a different game.
The counter argument is that PC is where the best players play (I'm not convinced of this as the entry requirements for PC are only that you're in a big enough corp, not that you're good). PC, still, is part of this game, and needs balance considerations too. Personally, I think it should be secondary to the game the vast majority plays though.
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ZDub 303
TeamPlayers EoN.
719
|
Posted - 2013.07.09 15:55:00 -
[194] - Quote
loumanchew wrote:I'm curious, why should everything be built around PC? So that it can serve the elitists better?
How many people are playing this game casually? How many play in ambush, oms, dom, squirmish the majority of the time? Where is the majority of customers that this game needs to stay alive?
My point is that if everything is balanced regarding the elitist endgame, you will never have the population pool that you need to make PC interesting in the first place because ppl will quit before reaching that stage.
I don't think you understand what i'm saying at all. Its not 'building the game around elitists'. But understand that PC is a major part of this game, despite the relatively low participation of players.
More importantly, its the fact that PC represents a battle where all players are coordinated and tactics are preplanned. This is actually competitive play, unlike most public matches. It is much better to balance weapons based off their usage in competitive play and not their usage in public matches which suffer from poor matchmaking among other things.
Changes need to be made with both game modes in mind. In PC you almost never see murder taxi'ing but that doesn't mean it doesn't need to be fixed.
In pubs you don't see the same FP/FLG problems as you do in PC, but it also needs to be fixed.
Nerfing murder taxis wont do anything to PC, but it will help pubs alot. Nerfing FLGs and FPs wont do a ton of impact to pubs, but will help PC matches a lot.
You see where i'm going here? |
Buster Friently
Rosen Association
1026
|
Posted - 2013.07.09 15:57:00 -
[195] - Quote
ZDub 303 wrote:loumanchew wrote:I'm curious, why should everything be built around PC? So that it can serve the elitists better?
How many people are playing this game casually? How many play in ambush, oms, dom, squirmish the majority of the time? Where is the majority of customers that this game needs to stay alive?
My point is that if everything is balanced regarding the elitist endgame, you will never have the population pool that you need to make PC interesting in the first place because ppl will quit before reaching that stage. I don't think you understand what i'm saying at all. Its not 'building the game around elitists'. But understand that PC is a major part of this game, despite the relatively low participation of players. More importantly, its the fact that PC represents a battle where all players are coordinated and tactics are preplanned. This is actually competitive play, unlike most public matches. It is much better to balance weapons based off their usage in competitive play and not their usage in public matches which suffer from poor matchmaking among other things. Changes need to be made with both game modes in mind. In PC you almost never see murder taxi'ing but that doesn't mean it doesn't need to be fixed. In pubs you don't see the same FP/FLG problems as you do in PC, but it also needs to be fixed. Nerfing murder taxis wont do anything to PC, but it will help pubs alot. Nerfing FLGs and FPs wont do a ton of impact to pubs, but will help PC matches a lot. You see where i'm going here?
I tried to add your point of view to mine in response to this question. Thanks for replying. For the record, I agree with this so long as considerations are made for both "games" and that the population in PC isn't too small to have meaningful numbers for balance purposes. I'm assuming that there are enough players, but I guess CCP should know.
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loumanchew
Ametat Security Amarr Empire
92
|
Posted - 2013.07.09 16:13:00 -
[196] - Quote
Yes and I agree with you. Taxis are cheap, and so are flaylocks I must admit even though I like the weapon. When I see ppl dual wielding and just spamming contact grenades with a squad in pub matches I am reminded why this game makes ppl leave so fast.
To be honest I have been using the lvl 3 flaylock and it isn't that easy to hit with it. When I use it I don't feel OP because It's rare that I can kill someone with it if they are moving and at full health. I use it I believe, the way it was intended too: when I run out of bullets on my main weapon, to finish up someone in CQC or for suppressive fire when I see my mates are in trouble. I think the lvl 3 should be the lvl 5 and the lvl 5 be the officer.
The other solution is leave it as is and make it impossible to use a sidearm in a light weapon slot and change the extra ammo on the assault suit to something else. I think the main problem with the flaylock is the abuse possible with the minmatar assault suit. Other than that I will take on a ''flaylocker'' any day with an AR. |
ZDub 303
TeamPlayers EoN.
719
|
Posted - 2013.07.09 16:16:00 -
[197] - Quote
Im pretty sure thats all anyone is asking. normalize the blast radius and maybe a touch less splash damage. |
Buster Friently
Rosen Association
1027
|
Posted - 2013.07.09 16:17:00 -
[198] - Quote
ZDub 303 wrote:Im pretty sure thats all anyone is asking. normalize the blast radius and maybe a touch less splash damage. Well, frankly, I'm pretty sure that isn't all that anyone is asking, but that is all that reasonable people are asking. |
loumanchew
Ametat Security Amarr Empire
92
|
Posted - 2013.07.09 16:37:00 -
[199] - Quote
Buster Friently wrote:ZDub 303 wrote:Im pretty sure thats all anyone is asking. normalize the blast radius and maybe a touch less splash damage. Well, frankly, I'm pretty sure that isn't all that anyone is asking, but that is all that reasonable people are asking.
Touch+Ź |
Eno Raef
KILL-EM-QUICK RISE of LEGION
17
|
Posted - 2013.07.09 16:55:00 -
[200] - Quote
You only played 4 matches. Log data from 30 if you want better representative results. Four matches are not representative of the entire Dust population. |
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Buster Friently
Rosen Association
1037
|
Posted - 2013.07.09 17:03:00 -
[201] - Quote
Eno Raef wrote:You only played 4 matches. Log data from 30 matches if you want better representative results. A sample size of four matches is not representative of all dust matches. Unfortunately, without a record of data the results can be easily manipulated in this case so it may be difficult to trust.
Please, actually make some attempt to at least finish reading the OP. After that, you might want to at least peruse the thread some before exposing your ignorance.
Regarding your edit. Agreed, there's not much I can do other than say that I didn't manipulate the data. If you look though, my results, regarding pub matches, are somewhat corroborated by Cruxio's data. |
Skipper Jones
ZionTCD
292
|
Posted - 2013.07.09 17:15:00 -
[202] - Quote
Bones McGavins wrote:The splash radius of all 3 flaylocks needs to be normalized, same with MD (and id say nades too). Its one thing to make weapons a bit stronger at higher levels
I only think that FP splash radius should be reduced. And ONLY the FP.
The FP is basically a miniature Mass Driver, and if the miniature version of something is just as effective as the regular version.....then there is a problem.
The FP fires mini rockets at a quick rate. Maybe CCP could lower the DMG but give it more rounds? Maybe also a little less range? Then It would turn out to have quick firing, mini rockets, 8 rounds in it but lower DMG and splash radius.
They way to solve the FLG is to get rid of contact grenades in general.
Contact grenades are the only pay to win item in the game... and you don't want the game to have a little P2W in it? Do you CCP? |
Eno Raef
KILL-EM-QUICK RISE of LEGION
17
|
Posted - 2013.07.09 17:19:00 -
[203] - Quote
Buster Friently wrote:Eno Raef wrote:You only played 4 matches. Log data from 30 matches if you want better representative results. A sample size of four matches is not representative of all dust matches. Unfortunately, without a record of data the results can be easily manipulated in this case so it may be difficult to trust. Please, actually make some attempt to at least finish reading the OP. After that, you might want to at least peruse the thread some before exposing your ignorance. Regarding your edit. Agreed, there's not much I can do other than say that I didn't manipulate the data. If you look though, my results, regarding pub matches, are somewhat corroborated by Cruxio's data.
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Superluminal Replicant
Planetary Response Organization
93
|
Posted - 2013.07.09 18:12:00 -
[204] - Quote
Totally agree with original poster, that the AR is indeed an incredibly overpowered weapon and the reason most players use it. it needs a seriously massive nerf to get these players to try some other weapon and make the game more fun. Every time I die in a pub match; which isn't much these days, but every time I do it's 99% likely to be from one of the overpowered Assault Rifles that everyone uses. I find it kind of sad really, I enjoy using my proto forge and proto flaylock heavy, I don't want to be some overpowered AR ***. |
ZDub 303
TeamPlayers EoN.
754
|
Posted - 2013.07.09 18:15:00 -
[205] - Quote
Superluminal Replicant wrote:Totally agree with original poster, that the AR is indeed an incredibly overpowered weapon and the reason most players use it. it needs a seriously massive nerf to get these players to try some other weapon and make the game more fun. Every time I die in a pub match; which isn't much these days, but every time I do it's 99% likely to be from one of the overpowered Assault Rifles that everyone uses. I find it kind of sad really, I enjoy using my proto forge and proto flaylock heavy, I don't want to be some overpowered AR ***.
What other gun?
Would you prefer we were all snipers instead?
Or should we all run around with dual flaylocks?
Come on... there isnt much variety of weaponry as it is.
The only alternative to assault rifles atm is scrambler rifles... which is just an assault rifle with overheat. |
Skipper Jones
ZionTCD
300
|
Posted - 2013.07.09 19:12:00 -
[206] - Quote
Superluminal Replicant wrote:Totally agree with original poster, that the AR is indeed an incredibly overpowered weapon and the reason most players use it. it needs a seriously massive nerf to get these players to try some other weapon and make the game more fun. Every time I die in a pub match; which isn't much these days, but every time I do it's 99% likely to be from one of the overpowered Assault Rifles that everyone uses. I find it kind of sad really, I enjoy using my proto forge and proto flaylock heavy, I don't want to be some overpowered AR ***.
Nooo. The reason everybody uses it is because of two reasons
1) THEY START THE GAME WITH IT. A new player that comes in the game will think "Here's an assault rifle. It's free" They give them free ARs, they get comfortable with it, and continue to use it. You people don't understand that.
2) It is a comfortable weapon. It doesn't require much skill to use it and it is in every other FPS. People feel comfortable with guns that they've played with before.
The AR is not OP.
And no, I don't use the AR, I use the AScR |
RINON114
B.S.A.A. General Tso's Alliance
269
|
Posted - 2013.07.11 06:20:00 -
[207] - Quote
Skipper Jones wrote:Superluminal Replicant wrote:Totally agree with original poster, that the AR is indeed an incredibly overpowered weapon and the reason most players use it. it needs a seriously massive nerf to get these players to try some other weapon and make the game more fun. Every time I die in a pub match; which isn't much these days, but every time I do it's 99% likely to be from one of the overpowered Assault Rifles that everyone uses. I find it kind of sad really, I enjoy using my proto forge and proto flaylock heavy, I don't want to be some overpowered AR ***. Nooo. The reason everybody uses it is because of two reasons 1) THEY START THE GAME WITH IT. A new player that comes in the game will think "Here's an assault rifle. It's free" They give them free ARs, they get comfortable with it, and continue to use it. You people don't understand that. 2) It is a comfortable weapon. It doesn't require much skill to use it and it is in every other FPS. People feel comfortable with guns that they've played with before. The AR is not OP. And no, I don't use the AR, I use the AScR I was just going to say exactly this. Just because the US army uses the M4 or M16, doesn't mean it's the best gun ever. It has positives and negatives that come with it. Compare it to a Kalshnikov of any variant. AK's use higher caliber rounds and inflict more terrible injuries (higher damage) where the M4 and M16 have more accuracy at longer ranges.
What this boils down to is that players will use something that is comfortable for them, and the AR does that. It has good damage, good range and a decent mag size, and great accuracy. The scrambler is better than an AR in all of these aspects except that it overheats. Why aren't players using it instead? Because it's a Kalashnikov and they grew up shooting their dad's M16.
Edit: I realise that a civilian can't get a military grade M16 in the US, but they can get close to it with any standard AR-15 model. |
Slen Kaleth
XCOM ENEMY UNKNOWN
5
|
Posted - 2013.07.11 14:50:00 -
[208] - Quote
Scheneighnay McBob wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread If they were so OP, they wouldn't be rare. In other words, if you think something is OP, put SP into it and see for yourself. Btw, how do you explain ARs getting so many more kills than scrambler rifles? I see SRs all the time, so a lot of people use them.
I think you forget that because you have to Spec into it is why it is not as common even if it is OP. This isn't CoD where you can pick up just about any weapon once you gain the right level. It takes time to Spec into the weapon you want and switching mid point feels like a waste of effort especially if you are also trying to Spec into Proto gear in other trees. That's my 2 cents on it and why I haven't spaced into FP yet. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
227
|
Posted - 2013.07.11 22:40:00 -
[209] - Quote
LOL if you think four anecdotal matches is representative of the hundreds of battles going on elsewhere.
Get back to me when you have REAL statistics, not just this bullshit. |
Himiko Kuronaga
SyNergy Gaming EoN.
817
|
Posted - 2013.07.11 23:04:00 -
[210] - Quote
In SF2 the majority of players don't use Akuma.
Akuma is still OP, and Akuma is still banned from tournaments.
Popularity does not dictate power. |
|
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
576
|
Posted - 2013.07.11 23:09:00 -
[211] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get.\ Edit to add in data that has been collected by others: More pub data, from domination from Cruxio/Oswald Rehnquist: https://forums.dust514.com/default.aspx?g=posts&m=1025782#post1025782PC data from ZDub: https://forums.dust514.com/default.aspx?g=posts&m=1032749#post1032749 no
when swarms were op in replication I refused to use them and same for op sagaris, re, viziam, creodon ar, tar , dropships when they were going 100 and 0, and now I refused to use flaylocks.
sample does not account for folks refusing to run op weapons i.e. logo lavs that I refused to run . |
Protected Void
STRONG-ARMED BANDITS
54
|
Posted - 2013.07.16 11:45:00 -
[212] - Quote
ZDub 303 wrote: In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over.
Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits.
Sorry, but that just isn't correct. Three good Flaylock hits are not automatically enough to drop all suits. A heavy with a few armor modules and a bit of shield will not die from three hits directly at his feet. I've tried this several times on heavies hacking objectives. I carefully aim precisely at his ankles, fire all three shots as fast as possible - he still has a bit of armor left. The same goes for a heavily shield-tanked Caldari logi. Three hits won't take out his shield.
ZDub 303 wrote:AR can't do that on a moving target at all.. period.
No, but neither can the Flaylock :p
In any case, ARs, SRs, SMGs etc. have one very big advantage compared to Flaylocks: Their bullets actually hit more or less where you point them. This is especially noticable when firing uphill. I guarantee you that in 1-on-1 situation between a Flaylock user and an AR etc. user, where the Flaylock user has to fire uphill and the AR user has to fire downhill, the AR user will win 98 out of 100 times. Reverse the roles (ie. AR firing uphill), and the Flaylock user will win a lot more, but not 99/100. The AR is still relatively easy to score hits with even if firing uphill, while the Flaylock is damn near impossible to score splash damage with. And direct hits from a Flaylock seem to register about one third of the time, at most. The rest of the time, the rocket just passes straight through the target. |
Arkena Wyrnspire
Turalyon Plus
2003
|
Posted - 2013.07.16 12:05:00 -
[213] - Quote
Your conclusion is flawed. Looking at usage alone does not show you that something is OP or UP or perfectly balanced. |
Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.07.17 19:24:00 -
[214] - Quote
I can see you compiled alot of data. good job, but i would like to know how many dropsuits were using AR compared to the other weapons. If there were 2 ARs for every sniper rifle, then yes you will see a significant difference(x2). Was this also used in your data? |
Buster Friently
Rosen Association
1177
|
Posted - 2013.07.17 19:26:00 -
[215] - Quote
Spectre-M wrote:I can see you compiled alot of data. good job, but i would like to know how many dropsuits were using AR compared to the other weapons. If there were 2 ARs for every sniper rifle, then yes you will see a significant difference(x2). Was this also used in your data?
The killfeed only shows kills. I too would like to know this data. Either way, the AR represents a lot of kills, and probably a lot of usage.
|
Nemo Bluntz
TeamPlayers EoN.
162
|
Posted - 2013.07.17 19:43:00 -
[216] - Quote
There's a pretty significant difference between something being over powered, and over used.
Most FPS players (myself included) go right for ARs because they're comfortable. It's the same reason that every other Street Fighter player goes right for Ryu and Ken. That doesn't mean they're over powered given how little of the time those characters are used to win tournaments (like the awful Yun epidemic of 2012.) |
Nemo Bluntz
TeamPlayers EoN.
162
|
Posted - 2013.07.17 20:03:00 -
[217] - Quote
The actual 'fix' would to have starter fits with different gun types so people can get a better feel for what they want to continue their spec with.
Right now it's what? Just AR and sniper? |
ZDub 303
TeamPlayers EoN.
983
|
Posted - 2013.07.17 20:05:00 -
[218] - Quote
the actual fix to assault rifles is to release all variants (officer included) of the ScR, RR, and CR and then do some internal balancing between them.
THATS the actual fix. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
104
|
Posted - 2013.07.17 20:15:00 -
[219] - Quote
This is kind of a cool study.
One of us should set up some video equipment and record the kill messages in the right upper screen during the game. After the game use it to make a tally. Include everyone's kills, including your own.
Do it for a week or two and see what shakes out.
Numbers are important and facts should be used to discuss nerfing and buffing.
Munch
P.S. On another note: I think it would be cool if CCP would display a "Weapon Ladder" that rated the weapons from most kills to least kills (with the relevant numbers). |
Cyrille Fodeux
DUST University Ivy League
32
|
Posted - 2013.07.18 21:49:00 -
[220] - Quote
I absolutely agree. I run a ADV HVY with a MH-82 and I often see myself killed by ARs in CQC. I don-Št know the exact numbers but I think the head shot multiplicator is too high. It should be about 1,1 for all weapons or maybe there could be own HP for the head. |
|
Dynnen Vvardenfell
187. League of Infamy
20
|
Posted - 2013.07.18 21:57:00 -
[221] - Quote
Personally I don't think you have enough data.
You need WHO was killing who in there as well. If a guy with 5 points into proficiency is in there hes going to be doing some insane damage, along with damage modifiers. Do they have good gun-game?
Also what TYPE of AR are they using? Proto? Advanced? Basic? Militia?
What are the lifetime SP of the players involved?
Also what maps were these on? Were they more open maps or did they have a city? Where did the fighting take place on the specific map?
I don't know if these questions have been asked, but they should if they haven't been. =D |
Skipper Jones
Molon Labe. League of Infamy
446
|
Posted - 2013.07.18 22:39:00 -
[222] - Quote
Dynnen Vvardenfell wrote:Personally I don't think you have enough data.
You need WHO was killing who in there as well. If a guy with 5 points into proficiency is in there hes going to be doing some insane damage, along with damage modifiers. Do they have good gun-game?
Also what TYPE of AR are they using? Proto? Advanced? Basic? Militia?
What are the lifetime SP of the players involved?
Also what maps were these on? Were they more open maps or did they have a city? Where did the fighting take place on the specific map?
I don't know if these questions have been asked, but they should if they haven't been. =D
This is true.
I've seen (personally as well) people get 20+, 30+, 40+ kills with the AR. Therefore you would see it on the kill feed more.
A person using a Duvolle, complex damage mods, and proficiency 5 is a killer (experience). Does it mean the gun is OP? That person put skills, isk, and time into making that weapon have a large damage output. The gun should be able to deliver.
There are so many variables that are flawed in this experiment. There is basically no way to "test" a gun's OPness.
It just is, or it isn't for other reasons than usage. |
Skipper Jones
Molon Labe. League of Infamy
446
|
Posted - 2013.07.18 22:43:00 -
[223] - Quote
RINON114 wrote: I was just going to say exactly this. Just because the US army uses the M4 or M16, doesn't mean it's the best gun ever. It has positives and negatives that come with it. Compare it to a Kalshnikov of any variant. AK's use higher caliber rounds and inflict more terrible injuries (higher damage) where the M4 and M16 have more accuracy at longer ranges.
What this boils down to is that players will use something that is comfortable for them, and the AR does that. It has good damage, good range and a decent mag size, and great accuracy. The scrambler is better than an AR in all of these aspects except that it overheats. Why aren't players using it instead? Because it's a Kalashnikov and they grew up shooting their dad's M16.
Edit: I realise that a civilian can't get a military grade M16 in the US, but they can get close to it with any standard AR-15 model.
I can relate. When I was a kid, my uncle and I would go out back and shoot his .22 rifle. I loved it. The first gun I ever fired.
Is the .22 Rifle the best civilian gun? No.
Will I continue to love and shoot it? Yes.
I grew up with the .22, I'm used to it. I like it. Therefore, I use it.
Makes sense |
Dynnen Vvardenfell
187. League of Infamy
20
|
Posted - 2013.07.18 22:47:00 -
[224] - Quote
Yea, the first thing you have to do is decide what weapon is going to have a specific role. Next you have to decide what type of advantage that gun is going to have in that role. The AR has always been a 'jack-of-all-trades' and is good in all areas...but not the best.
Also the only way to tell which weapon is OP is to compare damage from similar weapons, like AR and ASR. Check their DPS assuming rounds hit and then balance out the weapons from there along with their damage type (laser/hybrid). You have to balance this out on paper and not in game, its impossible to do this in game...just too many variables. |
Buster Friently
Rosen Association
1286
|
Posted - 2013.07.25 21:43:00 -
[225] - Quote
Hail AR 514, more samey than ever. |
ZDub 303
TeamPlayers EoN.
1259
|
Posted - 2013.07.25 21:55:00 -
[226] - Quote
You just haven't caught on to the next FOTM yet.
I'll give you a hint: Its a LW that shoots explosive projectiles |
Buster Friently
Rosen Association
1287
|
Posted - 2013.07.25 22:02:00 -
[227] - Quote
ZDub 303 wrote:You just haven't caught on to the next FOTM yet. I'll give you a hint: Its a LW that shoots explosive projectiles
Don't get me started. You mean that one that was already nerfed once even though it wasn't a problem in chromosome?
The one that is still up?
Oh I forgot though, it isn't an AR and must therefore be nerfed.
Lol, I hope you're kidding. |
Promethius Franklin
DUST University Ivy League
127
|
Posted - 2013.07.25 22:06:00 -
[228] - Quote
Buster Friently wrote:ZDub 303 wrote:You just haven't caught on to the next FOTM yet. I'll give you a hint: Its a LW that shoots explosive projectiles Don't get me started. You mean that one that was already nerfed once even though it wasn't a problem in chromosome? The one that is still up? Oh I forgot though, it isn't an AR and must therefore be nerfed. Lol, I hope you're kidding. Calling BS. Where was that further analysis requested of your numbers separating BPO's and militia rifles? You know, the kind of thing that separates item and starter kit generated noise from your stats? |
ZDub 303
TeamPlayers EoN.
1259
|
Posted - 2013.07.25 22:09:00 -
[229] - Quote
Buster Friently wrote:ZDub 303 wrote:You just haven't caught on to the next FOTM yet. I'll give you a hint: Its a LW that shoots explosive projectiles Don't get me started. You mean that one that was already nerfed once even though it wasn't a problem in chromosome? The one that is still up? Oh I forgot though, it isn't an AR and must therefore be nerfed. Lol, I hope you're kidding.
I'm not gonna comment on OP vs UP for the MD. I can just already see the beginnings of widespread adoption of it though. It's going to be used on the same level the FP was within a few weeks. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5482
|
Posted - 2013.07.25 22:10:00 -
[230] - Quote
Buster Friently wrote:Hail AR 514, more samey than ever. Why did you bump your thread with this useless drivel after it had been dead for 7 days?
At least put forth something useful if you're going to revive your own thread. |
|
GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.25 22:13:00 -
[231] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get.\ Edit to add in data that has been collected by others: More pub data, from domination from Cruxio/Oswald Rehnquist: https://forums.dust514.com/default.aspx?g=posts&m=1025782#post1025782PC data from ZDub: https://forums.dust514.com/default.aspx?g=posts&m=1032749#post1032749
Did you read the most recent dev post??? they seen the kills with it go crazy up. Don't just play skirmish also. |
Zsiga What
TeamPlayers EoN.
13
|
Posted - 2013.07.25 22:17:00 -
[232] - Quote
A better more effective statistic would be the amount of kills for each weapon type divided by the number of people who are carrying the weapon. This will better inform the OPness of the tool. Everyone carries grenades so comparing flalock kills to grenade kills is like comparing the number of murders in the US to the number of murders in Brazil. Your logic isn't logical. |
Rannici
Internal Error. Negative-Feedback
80
|
Posted - 2013.07.26 02:21:00 -
[233] - Quote
OP is an entire squad of dual flaylockers carrying nanohives.
OP is an understatement. the **** right now, is gamebreaking, and CCP has known it all along.
honestly, i'm starting to think it was a ploy to begin with. that is to say, make the flaylock ultra-powerful to start with, make everyone waste their sp into skilling into it, announce an incoming nerf to bring it in line with the 'core concept', and ignore everyone's requests for a respec.
this does two things. - keeps people playing to reinvest that sp that they shouldn't have put into flaylocks to begin with, elsewhere (assuming they don't quit.) - makes CCP look like they're actually doing something, and (laugh) listening to the community (still looking at you armor plates).
also, your statistics are worthless. flaylock is op. everyone knows it. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
406
|
Posted - 2013.07.26 02:32:00 -
[234] - Quote
Saying the AR is OP is so subjective though. Any weapon can be deemed OP. Especially when the user is very proficient in its use. Yes I do need to start carrying AV nades. At first I paid no attention to grenadier leveling. But now I see I made a huge mistake and I'm working on getting that up to par. |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:30:00 -
[235] - Quote
Buster Friently wrote:Severance Pay wrote:He just likes OPness. He has one in his mouth. Very mature. I've gone out of my way to be as unbiased and scientific as I can, and provide real, useful data, and this is the best you can comment with? Interesting.
its because he can't read, and has his boyfriend read the numbers aloud for him |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:33:00 -
[236] - Quote
Michael Arck wrote:Saying the AR is OP is so subjective though. Any weapon can be deemed OP. .
^^but when anyother weapon is deemd OP its instantaneously nerfed. Aka flaylocks. they came into the game prenerfed, and still got nerfed. ad now people want more nerfs.
he too a 4 game sample to see how many kills the AR registered. if it had be a week long game sampling, the AR would have been much higher than 22%. |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:37:00 -
[237] - Quote
Rannici wrote:OP is an entire squad of dual flaylockers carrying nanohives.
OP is an understatement. the **** right now, is gamebreaking, and CCP has known it all along.
honestly, i'm starting to think it was a ploy to begin with. that is to say, make the flaylock ultra-powerful to start with, make everyone waste their sp into skilling into it, announce an incoming nerf to bring it in line with the 'core concept', and ignore everyone's requests for a respec.
this does two things. - keeps people playing to reinvest that sp that they shouldn't have put into flaylocks to begin with, elsewhere (assuming they don't quit.) - makes CCP look like they're actually doing something, and (laugh) listening to the community (still looking at you armor plates).
also, your statistics are worthless. flaylock is op. everyone knows it.
oh really? so, a gun with no disadvantages, does more damage than tank turrets, and can infact blow up tanks is not OP. A milita AR fully specced can do 600+ damage per second.
flaylocks can't kill heavy in less than 1.5 seconds up to 50m range. flaylcocks can't kill a scout in .3 seconds up to 50m range. STFU |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
|
Posted - 2013.08.04 20:47:00 -
[238] - Quote
Greasepalms wrote:AR - 100 Scrambler Rifle - 13 Because they use the scrambler rifle than Finish hem off with a smg/flay lock :p |
Aria Gomes
DUST CORE DARKSTAR ARMY
1
|
Posted - 2013.08.04 20:59:00 -
[239] - Quote
Honestly I don't think any gun in the game is really OP. I think it depends on the player's skill.
My main gun is a GEK Assault Rifle. I'm comfortable with it and it just feels like a gun that if I was on the field IRL I'd wante to use it. Coupled with a SMG(forgot the name :p) and I'm in the zone.
Every game I play I don't get large kills. It depends if I'm in the zone or if I'm paying attention to my environment. When Ido neither of those things, then I'm ******.
No many times I get mass drived or flaylocked or grenaded. I gotta just deal with it because those players took the time to master those weapons just like I'm trying to master my weapon. I'm sure there are many of people pissed that they've been killed by an AR, ScR, HMG and etc but maybe they should woodshed(practice) more. The more you use your favorite weapon and know how to cover, dodge and weave then you'll be just fine.
But that's just my opinion on OP weapons. I can't even be mad at flaylocks or mass drivers anymore. Maybe I should've paid attention better. You can run in the game, run and stop complaining. |
bear90211
Nyain San Proficiency V.
38
|
Posted - 2013.11.01 21:09:00 -
[240] - Quote
ANOTHER revive, notice i revive larger threads :C |
|
Tek Hound
Death In Xcess Corporation
157
|
Posted - 2013.11.01 21:39:00 -
[241] - Quote
Waste of time calculations to prove an OP weapon is Op.If ccp them self said the AR was OP.The ar community will still say its not. |
deepfried salad gilliam
Sanguine Knights
250
|
Posted - 2013.12.08 21:33:00 -
[242] - Quote
I would be grateful if someone would do an updated list if possible write what the top 3 players each game used and their k/d
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
|
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
311
|
Posted - 2013.12.08 21:47:00 -
[243] - Quote
NECROPOSTING.
...and may the FORGE be with you.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
397
|
Posted - 2013.12.08 23:32:00 -
[244] - Quote
Jastad wrote:NECROPOSTING. It's not a necro if the topic is still relevant.
If you can read this, it means you are reading.
Unless you are skimming
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5947
|
Posted - 2013.12.08 23:38:00 -
[245] - Quote
Dovallis Martan JenusKoll wrote:Jastad wrote:NECROPOSTING. It's not a necro if the topic is still relevant.
It's not. It talks about flaylocks and whether or not they're OP, among other things. That's hardly relevant.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Buster Friently
Rosen Association
1746
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Posted - 2013.12.17 00:43:00 -
[246] - Quote
Arkena Wyrnspire wrote:Dovallis Martan JenusKoll wrote:Jastad wrote:NECROPOSTING. It's not a necro if the topic is still relevant. It's not. It talks about flaylocks and whether or not they're OP, among other things. That's hardly relevant. True. They weren't OP then, now they are dead. AR is probably more OP now than then though.
The data is, now, far too old to be relevant. |
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