Buster Friently wrote:I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 5 months since open beta began (3.65 mil SP from passive alone), and AR kills represent two thirds of all weapon kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP.
That's only part of the picture... we need to spec into SO much more than just weapons. What you're saying may be true in another year or so... but for now people are still working on their first suit, and their core skills, they can only spare the SP to spec deep into a single weapon for the time being.
I know thats how it is for me... I have 15 million SP.. im still not done with core skills or modules I want, i'm millions away from finishing equipment still, I haven't touched grenades yet at all. I have only one suit I can use, and that is the cal logi I chose... to get cal assault i have to spend another 2.5 million SP... thats 5 weeks boosted and 8-9 weeks unboosted.
So no.. this game is extremely punishing in its SP system... which is fine.. this is what we all signed up for.. but you can't say "waaaa theres no weapon diversity nerf the AR!" when if you had the choice of only a single weapon, which would you pick? the situationally useful one or one that does decent in most situations?
However.. you still can't take these metrics and say the FP is somehow underpowered cause its not seeing the same number of kills in a match as the AR. It takes time and sp to spec the 610k SP you need to get FP Op 5, and thats SP you have to take away from the core skill you were planning to get. Not a lot of people are willing to do that yet.. but that still doesnt mean the weapon is not too powerful.
In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over.
Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits.
AR can't do that on a moving target at all.. period.