Delenne Arran wrote:Interesting data, although I've got to side with those who disagree with Buster's definition of Overpowered, as a few important things are overlooked. A weapon that consistently out competes others IS overpowered, but there are other factors that need to be taken into account.
Take the Scrambler Rifle. At first glance, it appears to be hideously underpowered. As others have pointed out, however, it's ridiculously good at stripping shields, although not so much with armor. This means that while it scores few kills, many will use it to damage their target's shield, then finish them off with a high armor damage weapon, like the SMG. This inflates the SMG's numbers while dragging down the Scrambler's, although both are serving their purpose well.
In addition, since you're using number of kills as your metric, you need to take into account how well the individuals getting those kills are actually doing in the match. Often, there will only be one guy using a Flaylock, but he'll go 16/0 with it, while there may be 4 guys with Mass Drives in another match who only get 5 kills and 7 deaths each. Individual skill can make this unreliable, but it's still a factor that needs to be looked into.
There's also the amount of skill and specialization required to use a gun effectively. This, I think is why many call the Flaylock overpowered. It my experience, it's usually bunny-hopping scouts that use the Flaylock, often to the exclusion of any other weapons. This is definitely a highly specialized playstyle, but it's one that, on the surface, seems to require very little skill on the player's part *.Contrast the Assault Rifle which is simultaneously low-skill and general. Pretty much anyone can pop on an AR and get a couple of kills with it. This isn't a problem, as long other guns are more effective in their more specialized roles than an AR is. That is, if a skilled Mass Driver user can keep people off an objective or out of a hallway better than some chump who picked up an AR, things are working fine, even if the MD doesn't get many kills from other sources.
Finally, there's the "comfort" angle. As others have stated, individual preference plays a part, and can even cause something to appear overpowered when it's not. Originally, I was going to use Assault Rifles, but because there's no militia or Standard variant that didn't use ironsight aiming, I went with Scramblers instead. Anecdote=/=Data, but if for whatever reason, someone's more comfortable with one weapon, They'll use it, even if another is technically better.
In short, I agree to an extent with your definition of OP, but find it a bit too simplistic. That said, the amount of kills a weapon gets is the first thing we should be looking at when we call something OP, but not the only one.
*I'm sure someone who uses this playstyle can set me straight about how difficult it actually is.However, seeing a light suit kill two people in three shots before anyone can draw a bead on them makes it LOOK easier than it likely is.
EDIT: And this post came out as far more of a wall of text than I intended. Whoops.