Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a minority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that.