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Bones McGavins
TacoCat Industries
344
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Posted - 2013.07.08 00:13:00 -
[1] - Quote
OP fails to include the fact that Flaylock is only OP at proto. At advanced its ok and it is horrible at standard. This will skew your numbers a TON because how many folks are running around with proto weapons? Nobody wants to invest the SP into flaylocks to make them worth it because they know a nerf is coming.
However, I bet when it matters, in PC, youd see a ton more SP. A) The folks there have more SP and are likely to have the excess to spend on the FOTM. B) It matters more, so you are willing to buy into the fad now and ride it while you can.
Non PC folks are more willing to wait it out. But come on, its pretty obvious that its OP. The reason its not showing up in the kill feed much is because it requires proto to be OP. |
Bones McGavins
TacoCat Industries
344
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Posted - 2013.07.08 00:17:00 -
[2] - Quote
Quote:I'd also like to point out that we saw plenty of people jump into the TAR bandwagon rapidly, despite it being meta 4 or 5. Granted it was in the AR tree, and still is, but we've also had respecs since then too. So, people can move, but I agree it isn't entirely fluid.
It only took AR 4 to get the GLU. And in the process you get to skill up the most diverse skill tree in the game, ARs. Thats why you saw TARs dominate to the extent that they did.
Core Flaylock is way more OP than TAR was. |
Bones McGavins
TacoCat Industries
351
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Posted - 2013.07.09 14:46:00 -
[3] - Quote
The issue with the SCR has less to do with numbers and more to do with the fact that it isnt hit scan, its projectile. It is a FAST projectile, but it is one none the less. It is much much much harder to hit folks who are straifing with the SCR because you cant just stick your aim on them and follow them, you have to predict. This also counters most FPS muscle memory for a twitch type gun like the SCR (uncharged).
I love my SCR, I really do, but its best used as a assault sniper rifle then an AR.
But back to the Flaylock. The whole conversation about numbers is silly. The AR is going to out kill the Flaylock because of range. The flaylock is effective over a more limited range. However in its range, its an auto-win button. On top of that, the SP investment to make the flaylock god-mode is high. I am sitting on over a 1mil SP from the 3x SP event, I could go ahead and get myself into core flaylock, but I am betting on a nerf and dont do PC right now so why spend it to dominate cheaply in pub matches? The splash radius of all 3 flaylocks needs to be normalized, same with MD (and id say nades too). Its one thing to make weapons a bit stronger at higher levels, its another to make them easier to use. All 3 flaylocks should be about the advanced level splash, maybe a bit lower. It would then be a niche weapon that takes skill and would be great to finish people off who ran/hid. |
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