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1. Armor builds - in General Discussions [original thread]
The main problem with comparing shields vs armor regen is that each dropsuit has shielding. In my proto logi suit I have 5 armor rep from racial bonus, and another 6.9 from advanced reppers for a total of 11.9 a second. Now with my shields I have ...
- by Dynnen Vvardenfell - at 2013.07.31 02:33:00
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2. Armor builds - in General Discussions [original thread]
/shrug. It said 800. No idea as to why =P
- by Dynnen Vvardenfell - at 2013.07.26 02:24:00
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3. Armor builds - in General Discussions [original thread]
Well when necessary I can get 199 shields and 855 armor. I guess now I can finally fend off those pesky explosives! =P
- by Dynnen Vvardenfell - at 2013.07.26 02:14:00
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4. Armor builds - in General Discussions [original thread]
Smoky Fingers wrote: Dynnen Vvardenfell wrote: Lose shields and still have armor left after eatting a flux - OR - Take 800 damage from eatting a Core Locus Grenade as an armor tanker. CHOOSE WISELY! I'll have my shields eat some of th...
- by Dynnen Vvardenfell - at 2013.07.26 01:57:00
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5. I never knew this! - in General Discussions [original thread]
Beach your tank on the side of it and it reps it yea. On a side note I was going to like Cosgar's post but he didn't have any reference links like he usually does.
- by Dynnen Vvardenfell - at 2013.07.26 01:11:00
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6. Drop Ship Turrets - in Technical Support/Bugs [original thread]
On the Caldari Drop Ship specifically when looking forward and down at about a 45 degree angle causes the turret to reset to the forward position. Not sure about the other type.
- by Dynnen Vvardenfell - at 2013.07.26 00:40:00
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7. Armor builds - in General Discussions [original thread]
Lose shields and still have armor left after eatting a flux - OR - Take 800 damage from eatting a Core Locus Grenade as an armor tanker. CHOOSE WISELY!
- by Dynnen Vvardenfell - at 2013.07.26 00:23:00
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8. Shield or amor? - in General Discussions [original thread]
Amor obviously. Because Amor conquers all!
- by Dynnen Vvardenfell - at 2013.07.26 00:13:00
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9. Show of Hands Please! - in General Discussions [original thread]
Dust has done a lot of things right and a few things wrong. Some very general things they need to improve on are: Distance clipping Game Modes Interaction with Eve population Dropsuit and weapons balancing Figuring out what roles they want thei...
- by Dynnen Vvardenfell - at 2013.07.26 00:07:00
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10. Explosions and how they effect tactical combat - in Feedback/Requests [original thread]
Actually I think LOCUS grenades might do that already with the PBAoE. Sometimes Ill take 800 damage from a core locus if Im standing right on top of it and sometimes it hardly hurts my shields if I'm far away. It could also be that the grenade mis...
- by Dynnen Vvardenfell - at 2013.07.25 16:55:00
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11. Explosions and how they effect tactical combat - in Feedback/Requests [original thread]
Alright. Ill keep hunting for that post about direct/splash then. I would like to see it in blue writing somewhere =D Thanks for the feedback, hopefully I'll get to actually revive people that die to MD/FLP spam sometime in the near future.
- by Dynnen Vvardenfell - at 2013.07.25 16:52:00
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12. I'm about to make a few people happy - in General Discussions [original thread]
Zekain Kade wrote: That new map... those things are in the red line, which makes it uselesss. If they give us the same old maps with new sparkly things in the distance, and call it a "new map" when it clearly isn't, then I am going to be pisse...
- by Dynnen Vvardenfell - at 2013.07.25 16:49:00
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13. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
Django Quik wrote: J-Lewis wrote: And while they're at it: Shields: Add shield repair tool
Nerf unmodified shield recharge significantly to make it more reliant on modules and shield repair tools.
Make shield recharge refill shields at...
- by Dynnen Vvardenfell - at 2013.07.22 19:36:00
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14. Explosions and how they effect tactical combat - in Feedback/Requests [original thread]
bump =*(
- by Dynnen Vvardenfell - at 2013.07.22 19:32:00
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15. Cal logi nerf for dummies - in General Discussions [original thread]
Rofl, I miss my cardiac regulator. I had to drop it for a 2nd armor repper just so I can be a half of what you shield tankers are without anything added on =P
- by Dynnen Vvardenfell - at 2013.07.19 01:28:00
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16. FluxNade+ Mass Driver=GodMODE CCP MUST READ! - in Feedback/Requests [original thread]
Yea this seems fine. I'm ok with getting two shot a lot Ohh wait, Im Gallete armor logi and get 2-3 shot by every 'PC ready' weapon, lol
- by Dynnen Vvardenfell - at 2013.07.19 01:19:00
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17. Explosions and how they effect tactical combat - in Feedback/Requests [original thread]
Thanks man. I think these minor changes can not only make game-play more dynamic but answer the explosive spam problem, and the 'ZOMGTHISGAMELACKSGUNGAME' problem. Having the damage of explosives reduced either 80/90 to armor/shields or 90/100 wo...
- by Dynnen Vvardenfell - at 2013.07.19 01:15:00
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18. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Yea, the first thing you have to do is decide what weapon is going to have a specific role. Next you have to decide what type of advantage that gun is going to have in that role. The AR has always been a 'jack-of-all-trades' and is good in all are...
- by Dynnen Vvardenfell - at 2013.07.18 22:47:00
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19. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
This suggestion will not make sense initially, but let me explain. Change the damage modifiers from 120% to armor and 80% to shields to 110% to shields and 90% to armor. The reason being is how fragmentation weapons work. An anti-personnel explosi...
- by Dynnen Vvardenfell - at 2013.07.18 22:06:00
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20. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Personally I don't think you have enough data. You need WHO was killing who in there as well. If a guy with 5 points into proficiency is in there hes going to be doing some insane damage, along with damage modifiers. Do they have good gun-game? ...
- by Dynnen Vvardenfell - at 2013.07.18 21:57:00
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