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Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:49:00 -
[61] - Quote
First Prophet wrote:Unless you go and get an actually decent sample size, this data is completely useless.
Please feel free to provide better data. Until then, this is the best we have. |
Delta 749
Kestrel Reconnaissance
811
|
Posted - 2013.07.07 23:50:00 -
[62] - Quote
Over used =/= over powered Sorry you are not a winner, please try again |
Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:50:00 -
[63] - Quote
Bob Teller wrote:Wepons that are used more are not op,they are just used more...That is some twisted way to try to (prove) that the flaylock is not OP.This sure show how people get attached to their precious op guns and are willing to do anything to keep it as it is;)
Lol. Hard data Bub. |
Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:52:00 -
[64] - Quote
Delta 749 wrote:Over used =/= over powered Sorry you are not a winner, please try again
It does because to be OP, a weapon must hurt overall diversity. Like the AR. |
Jathniel
G I A N T EoN.
598
|
Posted - 2013.07.07 23:53:00 -
[65] - Quote
General purpose weapons will likely always have the most kills.
Balance is lacking when a weapon, ANY weapon, can't fulfill it's role (plasma cannon, laser rifle). OR, supplants the role of another weapon of a particular niche(Uprising 1.0 Tactical AR).
It's very delicate, guys. Don't hammer on the OP. His data may not be sound, but his point is still valid.
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Buster Friently
Rosen Association
916
|
Posted - 2013.07.07 23:55:00 -
[66] - Quote
Jathniel wrote:General purpose weapons will likely always have the most kills.
Balance is lacking when a weapon, ANY weapon, can't fulfill it's role (plasma cannon, laser rifle). OR, supplants the role of another weapon of a particular niche(Uprising 1.0 Tactical AR).
It's very delicate, guys. Don't hammer on the OP. His data may not be sound, but his point is still valid.
Thanks.
The data is sound, except it's light. I'd like more data myself, and anyone who wants to do the work earns my kudos. |
ZDub 303
TeamPlayers EoN.
625
|
Posted - 2013.07.07 23:55:00 -
[67] - Quote
Buster Friently wrote:I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 5 months since open beta began (3.65 mil SP from passive alone), and AR kills represent two thirds of all weapon kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP.
That's only part of the picture... we need to spec into SO much more than just weapons. What you're saying may be true in another year or so... but for now people are still working on their first suit, and their core skills, they can only spare the SP to spec deep into a single weapon for the time being.
I know thats how it is for me... I have 15 million SP.. im still not done with core skills or modules I want, i'm millions away from finishing equipment still, I haven't touched grenades yet at all. I have only one suit I can use, and that is the cal logi I chose... to get cal assault i have to spend another 2.5 million SP... thats 5 weeks boosted and 8-9 weeks unboosted.
So no.. this game is extremely punishing in its SP system... which is fine.. this is what we all signed up for.. but you can't say "waaaa theres no weapon diversity nerf the AR!" when if you had the choice of only a single weapon, which would you pick? the situationally useful one or one that does decent in most situations?
However.. you still can't take these metrics and say the FP is somehow underpowered cause its not seeing the same number of kills in a match as the AR. It takes time and sp to spec the 610k SP you need to get FP Op 5, and thats SP you have to take away from the core skill you were planning to get. Not a lot of people are willing to do that yet.. but that still doesnt mean the weapon is not too powerful.
In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over.
Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits.
AR can't do that on a moving target at all.. period. |
Delta 749
Kestrel Reconnaissance
811
|
Posted - 2013.07.07 23:56:00 -
[68] - Quote
Buster Friently wrote:Delta 749 wrote:Over used =/= over powered Sorry you are not a winner, please try again It does because to be OP, a weapon must hurt overall diversity. Like the AR.
The skill system is what hurts overall diversity, people have explained that and many other points that discredit your list but if you want to keep your head in the sand insisting its overpowered just because its the most common weapon be my guest |
Jeb Kermman
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.07.07 23:59:00 -
[69] - Quote
ZDub 303 wrote:Buster Friently wrote:I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 5 months since open beta began (3.65 mil SP from passive alone), and AR kills represent two thirds of all weapon kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP. That's only part of the picture... we need to spec into SO much more than just weapons. What you're saying may be true in another year or so... but for now people are still working on their first suit, and their core skills, they can only spare the SP to spec deep into a single weapon for the time being. I know thats how it is for me... I have 15 million SP.. im still not done with core skills or modules I want, i'm millions away from finishing equipment still, I haven't touched grenades yet at all. I have only one suit I can use, and that is the cal logi I chose... to get cal assault i have to spend another 2.5 million SP... thats 5 weeks boosted and 8-9 weeks unboosted. So no.. this game is extremely punishing in its SP system... which is fine.. this is what we all signed up for.. but you can't say "waaaa theres no weapon diversity nerf the AR!" when if you had the choice of only a single weapon, which would you pick? the situationally useful one or one that does decent in most situations? However.. you still can't take these metrics and say the FP is somehow underpowered cause its not seeing the same number of kills in a match as the AR. It takes time and sp to spec the 610k SP you need to get FP Op 5, and thats SP you have to take away from the core skill you were planning to get. Not a lot of people are willing to do that yet.. but that still doesnt mean the weapon is not too powerful. In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over. Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits. AR can't do that on a moving target at all.. period.
This is semi true. What you describe is a choice as well. For example, I have three weapons into proficiency, and most of my core skills. I don't have any proto suits though.
So people do spec differently as well.
I'd also like to point out that we saw plenty of people jump into the TAR bandwagon rapidly, despite it being meta 4 or 5. Granted it was in the AR tree, and still is, but we've also had respecs since then too. So, people can move, but I agree it isn't entirely fluid.
My point is that based on the data, now, the FP is not OP. If anything is, it's the AR. this is all subject to change as the game evolves though.
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Jeb Kermman
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.07.08 00:00:00 -
[70] - Quote
Delta 749 wrote:Buster Friently wrote:Delta 749 wrote:Over used =/= over powered Sorry you are not a winner, please try again It does because to be OP, a weapon must hurt overall diversity. Like the AR. The skill system is what hurts overall diversity, people have explained that and many other points that discredit your list but if you want to keep your head in the sand insisting its overpowered just because its the most common weapon be my guest
Well, it is. By definition. |
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Buster Friently
Rosen Association
917
|
Posted - 2013.07.08 00:03:00 -
[71] - Quote
Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. |
Maken Tosch
DUST University Ivy League
3078
|
Posted - 2013.07.08 00:04:00 -
[72] - Quote
I feel like doing a similar experiment now. |
Malkai Inos
Opus Arcana Covert Intervention
533
|
Posted - 2013.07.08 00:04:00 -
[73] - Quote
Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. What is your definition of op?
|
Maken Tosch
DUST University Ivy League
3078
|
Posted - 2013.07.08 00:05:00 -
[74] - Quote
Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion.
The character you log into in-game affects which character you log into in the forums. You can manually select your main before posting in the forums. |
Delta 749
Kestrel Reconnaissance
813
|
Posted - 2013.07.08 00:05:00 -
[75] - Quote
Jeb Kermman wrote:Delta 749 wrote:Buster Friently wrote:Delta 749 wrote:Over used =/= over powered Sorry you are not a winner, please try again It does because to be OP, a weapon must hurt overall diversity. Like the AR. The skill system is what hurts overall diversity, people have explained that and many other points that discredit your list but if you want to keep your head in the sand insisting its overpowered just because its the most common weapon be my guest Well, it is. By definition.
o-+ver-+pow-+er (vr-pour) tr.v. o-+ver-+pow-+ered, o-+ver-+pow-+er-+ing, o-+ver-+pow-+ers 1. To overcome or vanquish by superior force; subdue. 2. To affect so strongly as to make helpless or ineffective; overwhelm. 3. To supply with excessive mechanical power.
Inb4 "Herp derp definition 2" The reason you feel that way is because most people are smart enough to engage others outside of their niche For instance I dont try to fight at a range against a sniper and I dont get close to shotguns or HMGs, some weapons like scrambler rifles are a different issue though and not directly related to what weapon Im using but the fact that I hybrid tank so I dont fall over from a stiff breeze if my shields are gone |
Bones McGavins
TacoCat Industries
344
|
Posted - 2013.07.08 00:13:00 -
[76] - Quote
OP fails to include the fact that Flaylock is only OP at proto. At advanced its ok and it is horrible at standard. This will skew your numbers a TON because how many folks are running around with proto weapons? Nobody wants to invest the SP into flaylocks to make them worth it because they know a nerf is coming.
However, I bet when it matters, in PC, youd see a ton more SP. A) The folks there have more SP and are likely to have the excess to spend on the FOTM. B) It matters more, so you are willing to buy into the fad now and ride it while you can.
Non PC folks are more willing to wait it out. But come on, its pretty obvious that its OP. The reason its not showing up in the kill feed much is because it requires proto to be OP. |
Bones McGavins
TacoCat Industries
344
|
Posted - 2013.07.08 00:17:00 -
[77] - Quote
Quote:I'd also like to point out that we saw plenty of people jump into the TAR bandwagon rapidly, despite it being meta 4 or 5. Granted it was in the AR tree, and still is, but we've also had respecs since then too. So, people can move, but I agree it isn't entirely fluid.
It only took AR 4 to get the GLU. And in the process you get to skill up the most diverse skill tree in the game, ARs. Thats why you saw TARs dominate to the extent that they did.
Core Flaylock is way more OP than TAR was. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4522
|
Posted - 2013.07.08 00:17:00 -
[78] - Quote
Bob Teller wrote:Wepons that are used more are not op,they are just used more...That is some twisted way to try to (prove) that the flaylock is not OP.This sure show how people get attached to their precious op guns and are willing to do anything to keep it as it is;) The plot thickens |
Buster Friently
Rosen Association
961
|
Posted - 2013.07.08 00:29:00 -
[79] - Quote
Malkai Inos wrote:Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. What is your definition of op? Here you go : https://forums.dust514.com/default.aspx?g=posts&t=75585 |
Maken Tosch
DUST University Ivy League
3087
|
Posted - 2013.07.08 00:30:00 -
[80] - Quote
Malkai Inos wrote:Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. What is your definition of op?
Let me just butt in and say that OP is a subjective term. What may be considered OP to one person may be considered underpowered or balanced to another person. We have already seen examples of conflicting views on the logi suit. A few players actually believe that the logi is underpowered but the rest of the players see it as something worth speccing into. A lot of players see the nova knives as balanced (mostly) but just a couple of players actually thought it was overpowered or just not powerful enough. Then there is the whole murder taxi thing.
Since I run only nova knives, I can safely say without looking biased that flaylock pistols are not that powerful. I have danced against plenty of flaylock users and survived about 60% of them. It's really down to how the user handles it that makes it powerful.
Then there is the Murder Taxi. Only 10% of the murder taxis I encountered were the result of me not paying attention. The rest of the 90% could be avoided by simply looking both ways before crossing the street, listening for engine noises, and (my favorite pass time) sprinting into their turn radius since they can't turn that fast. Bull fighting with an LAV is much more fun than running away from it because you can frustrate the driver. LAVs are not that quiet either. You can hear them from quite a distance now.
Sniper shots are about 50-60% avoidable as long as you remember to never sprint in a straight line in open areas. The rest of the 50-40% are the result of players who are just that damn good with the weapon regardless of the zigzagging.
HMGs are a bit of a gamble depending on how close you are to the heavy when you encounter him. The close you are, the more likely a scout is able to dodge its shots. Not sure about the logis and assaults though.
Grenades... well... what can I say? Even without the contact grenades, there is no telling if players will just throw a cooked grenade or not. Hell, I just assume that every grenade I see is a cooked grenade.
I die every so often to forge gunners, but they are not that common. When I do die, it's because of a skilled marksman or because I was caught by surprise while hacking an objective.
Remote explosives? I only see them used often in objectives as traps. I rarely see anyone just through an explosive next to my feet to kill me.
Assault rifles? Hooo hoohoo. They are really common. Then again, they are a noob's starting weapon so I shouldn't really complain about them. To me they are not all powerful as I have bobbed and weaved through AR shots many times assuming the enemy was close enough when I encounter them around a corner.
SMGs rarely give me any problems. |
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Xender17
Intrepidus XI
219
|
Posted - 2013.07.08 00:31:00 -
[81] - Quote
Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced. |
ZDub 303
TeamPlayers EoN.
639
|
Posted - 2013.07.08 00:36:00 -
[82] - Quote
Xender17 wrote:Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced.
Dev blog? Source? |
Xender17
Intrepidus XI
221
|
Posted - 2013.07.08 00:42:00 -
[83] - Quote
ZDub 303 wrote:Xender17 wrote:Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced. Dev blog? Source? Somebody help me find the dev only topic that shows things that are reported. (flaylock, glitches, etc.) |
Buster Friently
Rosen Association
961
|
Posted - 2013.07.08 00:47:00 -
[84] - Quote
Xender17 wrote:ZDub 303 wrote:Xender17 wrote:Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced. Dev blog? Source? Somebody help me find the dev only topic that shows things that are reported. (flaylock, glitches, etc.)
I'd like to see this source as well. |
Arrach Sarkal
PIE Inc. Praetoria Imperialis Excubitoris
0
|
Posted - 2013.07.08 00:48:00 -
[85] - Quote
Buster Friently wrote:Actual Data for OP weapon use and OPness ... I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. Data is not the plural of anecdote. |
Malkai Inos
Opus Arcana Covert Intervention
538
|
Posted - 2013.07.08 00:51:00 -
[86] - Quote
Please excuse my insolence but i have to ask what part specifically constitues the the difinition of the term OP? You dance around quite a lot in this thread i have a hard time condensing the actual definition you propose out of it.
What are the specific qualities of an an item that is is OP? |
Buster Friently
Rosen Association
961
|
Posted - 2013.07.08 01:07:00 -
[87] - Quote
Malkai Inos wrote:Please excuse my insolence but i have to ask what part specifically constitues the the difinition of the term OP? You dance around quite a lot in this thread i have a hard time condensing the actual definition you propose out of it. What are the specific qualities of an an item that is is OP?
Well I do summarize it in the thread. here's the short description. OP = Overpowered, thus more desireable, thus more people use it, thus it hurts diversity. OP=hurts diversity by being too desirable.
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Buster Friently
Rosen Association
962
|
Posted - 2013.07.08 01:08:00 -
[88] - Quote
Arrach Sarkal wrote:Buster Friently wrote:Actual Data for OP weapon use and OPness ... I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. Data is not the plural of anecdote.
No ****. That's why you don't see me talking about how something feels, or if I think it's got the right range etc. Data are what I have provided, i.e. facts, i.e the killfeed, i.e measurements.
And just to be pedantic, Data, or rather an accurate Data set, is basically the sum total of all the anecdotes possible given a specific set of circumstances. |
Malkai Inos
Opus Arcana Covert Intervention
538
|
Posted - 2013.07.08 01:18:00 -
[89] - Quote
Buster Friently wrote:Malkai Inos wrote:Please excuse my insolence but i have to ask what part specifically constitues the the difinition of the term OP? You dance around quite a lot in this thread i have a hard time condensing the actual definition you propose out of it. What are the specific qualities of an an item that is is OP? Well I do summarize it in the thread. here's the short description. OP = Overpowered, thus more desireable, thus more people use it, thus it hurts diversity. OP=hurts diversity by being too desirable. Hold on. An overpowered item is overpowered? That's a tautology. OP is the term i'm looking for, it cannot be part of its own definition. |
Buster Friently
Rosen Association
962
|
Posted - 2013.07.08 01:20:00 -
[90] - Quote
Malkai Inos wrote:Buster Friently wrote:Malkai Inos wrote:Please excuse my insolence but i have to ask what part specifically constitues the the difinition of the term OP? You dance around quite a lot in this thread i have a hard time condensing the actual definition you propose out of it. What are the specific qualities of an an item that is is OP? Well I do summarize it in the thread. here's the short description. OP = Overpowered, thus more desireable, thus more people use it, thus it hurts diversity. OP=hurts diversity by being too desirable. Hold on. An overpowered item is overpowered? That's a tautology. OP is the term i'm looking for, it cannot be part of its own definition. lol.
Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? |
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