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calisk galern
BurgezzE.T.F
444
|
Posted - 2013.07.08 05:24:00 -
[151] - Quote
i'm curious does anyone actually think a larger pool of games would net results where the AR isn't still on top?
I do agree a larger pool should be used for a better analysis but I don't suspect the top 6 weapons to be much different.....except for turrets no idea how that got up on the list. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:24:00 -
[152] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son. Um...I counted 40+ corps in PC can you dispute that? Can you dispute that any of these corps have less than 16 players? Can you prove anything really with the small pool of unsound data you're using to draw conclusions? Care to answer my questions regarding your total wp's? Than it sounds like that's a wrap... That's not a usage profile. Also, Dust in general is running right now at something like 5 or 6k players concurrent at maximum. That's vastly more than 1k players total. That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range.
Well, actually yeah, it does. 5k concurrent is a lot more than 100 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point?
The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that.
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Buster Friently
Rosen Association
988
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Posted - 2013.07.08 05:25:00 -
[153] - Quote
calisk galern wrote:i'm curious does anyone actually think a larger pool of games would net results where the AR isn't still on top?
I do agree a larger pool should be used for a better analysis but I don't suspect the top 6 weapons to be much different.....except for turrets no idea how that got up on the list.
Turrets includes all installation and vehicle turrets.
I also agree that a larger data pool would be good. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:27:00 -
[154] - Quote
Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that.
Where are you getting 1000 players maximum? Data? Or are you just pulling that out of your ass based on my lowballed assertion? |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:27:00 -
[155] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that. Where are you getting 100 players maximum? Data? Or are you just pulling that out of your ass?
I missed a zero. My apologies, please see the corrected post.
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Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:30:00 -
[156] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that. Where are you getting 1000 players maximum? Data? Or are you just pulling that out of your ass based on my lowballed guestimation? WP's indicate time spent playing. I just wonder if you forum warrior more than playing...
I play everyday. I have been in the game since closed beta. I don't have 1mil WP. I have a job, things to do, other things to play. I have more than 250k though. Also, as I noted, the point was to get as random a sample as I could.
The point isn't "me", the point is what the killfeeds show.
Again, for the record, I'll take data over speculation anytime - even over my own speculation. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:34:00 -
[157] - Quote
Buster Friently wrote:Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that. Where are you getting 100 players maximum? Data? Or are you just pulling that out of your ass? I missed a zero. My apologies, please see the corrected post. Um, yeah, I'm comparing the number of known Dust players to your assertion of how many people play PC. It is well known that there are few players playing PC as compared to everything else, but I don't have any real numbers to back up the actual amount. Do you?
Welp I have just pictures or video from the matches I've played. I would guess just from the matches vs si and gac I've seen upwards of 100 different people playing. If you were to count just the number I've played with and against the number would be close to 500 different characters. This is playing about 30-40 different corps (some who don't even own PC districts like subdreddit/pro) I'm guessing closer to one 2 tenths of dust during US primetime are participating in pc matches, and that during the day you could still have about 300+ people participating daily.
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Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:36:00 -
[158] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft. Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. Well, actually yeah, it does. 5k concurrent is a lot more than 1000 players maximum. Really? You're confused by this. Also, I collected data from a pub match, while I played - of other people's numbers. WP have nothing to do with this, this is what most of the Dust players experience. What's your point? The only thing that could be wrong, is my interpretation of the data, so I'm not sure where you're going with the epeen thing, but good luck with that. Where are you getting 100 players maximum? Data? Or are you just pulling that out of your ass? I missed a zero. My apologies, please see the corrected post. Um, yeah, I'm comparing the number of known Dust players to your assertion of how many people play PC. It is well known that there are few players playing PC as compared to everything else, but I don't have any real numbers to back up the actual amount. Do you? Welp I have just pictures or video from the matches I've played. I would guess just from the matches vs si and gac I've seen upwards of 100 different people playing. If you were to count just the number I've played with and against the number would be close to 500 different characters. This is playing about 30-40 different corps (some who don't even own PC districts like subdreddit/pro) I'm guessing closer to one 2 tenths of dust during US primetime are participating in pc matches, and that during the day you could still have about 300+ people participating daily.
Well, that might be enough to balance around, but I don't really know. Only CCP really knows. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:36:00 -
[159] - Quote
Buster Friently wrote:
I play everyday. I have been in the game since closed beta. I don't have 1mil SP. I have a job, things to do, other things to play. I have more than 250k though. Also, as I noted, the point was to get as random a sample as I could.
The point isn't "me", the point is what the killfeeds show.
Again, for the record, I'll take data over speculation anytime - even over my own speculation.
1 mil sp? Wanna edit that? If you've been playing since closed bete then that char would have at least 5 mil sp if you never played it. I have alts with 5 mill that I began in april and only capped 3 times.
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Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:38:00 -
[160] - Quote
Zatara Rought wrote:Buster Friently wrote:
I play everyday. I have been in the game since closed beta. I don't have 1mil SP. I have a job, things to do, other things to play. I have more than 250k though. Also, as I noted, the point was to get as random a sample as I could.
The point isn't "me", the point is what the killfeeds show.
Again, for the record, I'll take data over speculation anytime - even over my own speculation.
1 mil sp? Wanna edit that? If you've been playing since closed bete then that char would have at least 5 mil sp if you never played it. I have alts with 5 mill that I began in april and only capped 3 times.
lol yeah. I think it was clear, to you at least, that I meant WP. Corrected.
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Zatara Rought
TeamPlayers EoN.
460
|
Posted - 2013.07.08 05:41:00 -
[161] - Quote
Buster Friently wrote:Zatara Rought wrote:
Welp I have just pictures or video from the matches I've played. I would guess just from the matches vs si and gac I've seen upwards of 100 different people playing. If you were to count just the number I've played with and against the number would be close to 500 different characters. This is playing about 30-40 different corps (some who don't even own PC districts like subdreddit/pro) I'm guessing closer to one 2 tenths of dust during US primetime are participating in pc matches, and that during the day you could still have about 300+ people participating daily.
Well, that might be enough to balance around, but I don't really know. Only CCP really knows.
I sure hope so dammit, PC should be a huge factor IMO in balancing. Honestly I think kill feeds are also only showing what landed the final blow, not what all went into the kill or what people were running. For example. When I played pc vs Outer Heaven recently, people would rush me with fused and core flaylock, unload everything, then bust out their ar and finish me off. Kill feed says Duvolle....but the story wasn't so simple. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
58
|
Posted - 2013.07.08 05:44:00 -
[162] - Quote
I don't see what is wrong talking about the data, which is a slight step better than our personal game play experiences, which is the norm for most other topics.
CCP has a larger database and they will always use that over anything we are going to produce, this thread will not move CCP at all. We have had long discussions over personal experiences, I don't see what is wrong with what has been gathered for a discussion, if anything I think it would be prevalent to the "new player experience" if that is all we can speculate about it.
I can do another count next weekend get +400, and add that to the list. We could also provide more insight to us of which CCP keeps to itself and even compare pubs before and after major changes.
The data is fine and is a work in progress if anything. The intensity in this discussion here is the fear of or current fear of losing ones playstyle, which I have never been in the to go weapons or builds. Again I believe the flaylock needs looking into on the basis of being on equal resuts as the mass driver, but ARs need some mechanic implemented which takes some player skill to use as to separate the joes from the pros besides skill points |
Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:44:00 -
[163] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:
Welp I have just pictures or video from the matches I've played. I would guess just from the matches vs si and gac I've seen upwards of 100 different people playing. If you were to count just the number I've played with and against the number would be close to 500 different characters. This is playing about 30-40 different corps (some who don't even own PC districts like subdreddit/pro) I'm guessing closer to one 2 tenths of dust during US primetime are participating in pc matches, and that during the day you could still have about 300+ people participating daily.
Well, that might be enough to balance around, but I don't really know. Only CCP really knows. I sure hope so dammit, PC should be a huge factor IMO in balancing. Honestly I think kill feeds are also only showing what landed the final blow, not what all went into the kill or what people were running. For example. When I played pc vs Outer Heaven recently, people would rush me with fused and core flaylock, unload everything, then bust out there ar and finish me off. Kill feed says Duvolle....but the story wasn't so simple.
Of course, this is true about the killfeed. Some significant things it doesn't tell us is how many weapons are being fielded, and, as some here have pointed out, are people using weapons to burn down shields, and then switching to something for the kill.
I never claimed that these data are perfect, merely that they are data. I'm so tired of hearing "wah, I was killed by x, it did 3000 points to me in one shot, nerf now" that you wouldn't believe.
If we could graduate here, on these forums, to where were talking about something quantifiable, I would consider this a major (but likely impossible) step forward. |
Marston VC
SVER True Blood Public Disorder.
453
|
Posted - 2013.07.08 05:49:00 -
[164] - Quote
Jeb Kermman wrote:ZDub 303 wrote:Buster Friently wrote:I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 5 months since open beta began (3.65 mil SP from passive alone), and AR kills represent two thirds of all weapon kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP. That's only part of the picture... we need to spec into SO much more than just weapons. What you're saying may be true in another year or so... but for now people are still working on their first suit, and their core skills, they can only spare the SP to spec deep into a single weapon for the time being. I know thats how it is for me... I have 15 million SP.. im still not done with core skills or modules I want, i'm millions away from finishing equipment still, I haven't touched grenades yet at all. I have only one suit I can use, and that is the cal logi I chose... to get cal assault i have to spend another 2.5 million SP... thats 5 weeks boosted and 8-9 weeks unboosted. So no.. this game is extremely punishing in its SP system... which is fine.. this is what we all signed up for.. but you can't say "waaaa theres no weapon diversity nerf the AR!" when if you had the choice of only a single weapon, which would you pick? the situationally useful one or one that does decent in most situations? However.. you still can't take these metrics and say the FP is somehow underpowered cause its not seeing the same number of kills in a match as the AR. It takes time and sp to spec the 610k SP you need to get FP Op 5, and thats SP you have to take away from the core skill you were planning to get. Not a lot of people are willing to do that yet.. but that still doesnt mean the weapon is not too powerful. In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over. Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits. AR can't do that on a moving target at all.. period. This is semi true. What you describe is a choice as well. For example, I have three weapons into proficiency, and most of my core skills. I don't have any proto suits though. So people do spec differently as well. I'd also like to point out that we saw plenty of people jump into the TAR bandwagon rapidly, despite it being meta 4 or 5. Granted it was in the AR tree, and still is, but we've also had respecs since then too. So, people can move, but I agree it isn't entirely fluid. My point is that based on the data, now, the FP is not OP. If anything is, it's the AR. this is all subject to change as the game evolves though.
Because of your argument im moved to jump back into the debate of this thread. I can back up your claim with a little history lesson in the chromosome build......
Back in chromosome, early on I was one of the few that used Laser rifles almost exclusively. Laser rifles became effective in almost every situation so long as it wasn't "close range" and my proto smg made up for that big time! This coupled with the fact that nothing else compete with laser rifles in what they did EXCEPT for laser rifles, made me a god in my niche. My average k/d last build at its height was 7.12 and was only getting better. (this build killed it, though its on the rise again with my new found "god" gun). However as the chromosome build got older, more and more people started using laser rifles. I started seeing prominent figures like "Mr. Zitro" abusing certain buildings on certain maps with the Laser Rifle, and towards the end of the build it was common to see the Laser rifle being used by at-least 5-6 people every match per match. It was like a laser party and everyone was using it because they finally finished what they wanted to spec into, and were tired of getting killed by the god gun LR. How do I know this?? Because a majority of the people in my corp did this!! All of them, specialized into what they were used to doing. AR's, HMG's, shotguns, but only two other people consistently used LR's. By the end of the build half my corp had specced into LR's at some level or another. I consistently ran with squads that had at-least four members using the LR.
And when I asked them why they finally came over to my side they said "because its OP, and im tired of being killed by it without being able to do anything back" that's all that needs to be said.....
The flaylock pistol is also getting closer to this stage, I have many friends with 13 + million SP and one by one there speccing into FLP's. When asked why they do it, they say "well its the only way to beat them" "beat who" I ask "the douche bags that use them!" "oh......" You see..... If I go up against a squad of guys all using FLP's what am I supposed to do that will stop them????? THREE ROUNDS FROM A CORE FL PISTOL WILL KILL ME IN A PROTO SUIT REGARDLESS OF WHOME EACH SHOT CAME FROM, so how do I counter that??? Do I stand my ground and get blasted??? do I toss a grenade and get blasted? do I just run away and waste my time running? Theres nothing I can do to counter it..... even if im in a squad the chances of beating an equally skilled squad with their side all using this weapon is minimal..... the AOE damage is just tooo much to compete with anything less then...... RE baiting, or Core locus grenade spamming. |
Marston VC
SVER True Blood Public Disorder.
453
|
Posted - 2013.07.08 05:54:00 -
[165] - Quote
In short, this pistol will become more popular as people get more SP to spend on it. Just because its more common for an AR to be in a match then other weapons does not mean its OP. And even then you have to take into consideration that there are Four variants of the AR, each of which behaves completely differently then another
And just to top all of this off...... four games worth of data is hardly enough to accurately judge a weapons level of preference in a game. Especially in a game as diverse as this. And to top it off the data isn't even specific. Theres no mention as to weather nor not someone was actually holding the gun, and the skills each of the people had specced into, or the average K/d Of each person who got a kill with specific guns. Theres just too little data to make one broad "AR's are OP because....." claim. God this argument is stupid. |
Buster Friently
Rosen Association
989
|
Posted - 2013.07.08 05:57:00 -
[166] - Quote
Marston VC wrote:In short, this pistol will become more popular as people get more SP to spend on it. Just because its more common for an AR to be in a match then other weapons does not mean its OP. And even then you have to take into consideration that there are Four variants of the AR, each of which behaves completely differently then another
And just to top all of this off...... four games worth of data is hardly enough to accurately judge a weapons level of preference in a game. Especially in a game as diverse as this. And to top it off the data isn't even specific. Theres no mention as to weather nor not someone was actually holding the gun, and the skills each of the people had specced into, or the average K/d Of each person who got a kill with specific guns. Theres just too little data to make one broad "AR's are OP because....." claim. God this argument is stupid.
Actually the point mainly, was that the data doesn't (at the time) support the argument that the FP is OP. The AR is clearly the standout weapon in the data set though, and based on the second set, we are talking about 850 kills. Not great, but still significant. Also, I have never claimed that the killfeed can show anything other than kills.
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Marston VC
SVER True Blood Public Disorder.
454
|
Posted - 2013.07.08 06:04:00 -
[167] - Quote
Lol! heres a thought! Put an AR user in a small box with a FL person and see who wins. Its like a lab study. Find someone with the standard FL nothing more specced into using the amar standard suit (cuz the shield/armor stats are even). Then find somebody else with the standard AR and the same suit. start the test at 5 meters and see who wins. Start the test at 10 and see who wins, start it at 15 and see who wins. I suspect that the AR wills start winning more often at the 15 meter mark, BUT that's only if its in the open without any cover. AND counting on the fact that neither of them have second weapons.
To fix this you could do the same tests in different scenarios (btw, the reason why FL's are such a big problem is because they dominate close quarters, and guess what!!! most the action in this game takes place close quarters.......) where theres cover and hills ect......
Then do a test with two people who both have AR's but only one has an FL fitted to them (simulating the underuse of a players sidearm in public matches) (many people don't use or simply don't fit sidearms onto their suits to decrease power consumption).
At the end of the day I have a feeling that the FLP users are going to have a much better chance of coming out on top compared to an AR user. And when you think about it statistically..... HOW IN THE HELL DOES THIS GUN HAVE BETTER STATS THEN OTHER, MUCH BIGGER, EXPLOSIVE WEAPONS?????? I could understand a cool pistol with a 16 round clip that shoots a little slower then the breach SMG. But a pistol that has three bullets, all which can be fired in less then 2 seconds, that all have more blast damage then a missile that's bigger then the gun....... isn't that wrong in principle??? Whats easier, buffing everything else to meet its standard? or nerfing this gun so that it actually makes sense? on a statistical level that is. |
Marston VC
SVER True Blood Public Disorder.
454
|
Posted - 2013.07.08 06:17:00 -
[168] - Quote
Buster Friently wrote:Marston VC wrote:In short, this pistol will become more popular as people get more SP to spend on it. Just because its more common for an AR to be in a match then other weapons does not mean its OP. And even then you have to take into consideration that there are Four variants of the AR, each of which behaves completely differently then another
And just to top all of this off...... four games worth of data is hardly enough to accurately judge a weapons level of preference in a game. Especially in a game as diverse as this. And to top it off the data isn't even specific. Theres no mention as to weather nor not someone was actually holding the gun, and the skills each of the people had specced into, or the average K/d Of each person who got a kill with specific guns. Theres just too little data to make one broad "AR's are OP because....." claim. God this argument is stupid. Actually the point mainly, was that the data doesn't (at the time) support the argument that the FP is OP. The AR is clearly the standout weapon in the data set though and in some cases it is used more than 10 times as often for kills as very similar weapons, and based on the second set, we are talking about 850 kills, Not great, but still significant. Also, I have never claimed that the killfeed can show anything other than kills. Maybe the FP will become more popular as time goes on. But it isn't now, not in pubs at least.
Your right when you say its not common, even ill admit this, but neither was my LR until later on...... Be honest, how many 1 v 1's do you win when your opponent has dual core flaylock pistols??? and im not talking 'oh I got the jump on him! im a beast for beating him!!' im talking, you turn a corner, theres a proto caldari/minmatar assault and he sees you too. If you say you win a majority of those fights im calling you out on BS. But I guess that's all I can do right?
Ill tell you right now that im not a bad player. My k/d is 5.85. last build it was above seven. Ive played this game for 12 months and ive done a lot of stuff in it. I rank top 300 in the worldwide leaderboards. And last time I checked I have well over 1 million WP and 14 million SP in this build. I know none of that proves im "good" but it shows that at the very least im experienced.
And with the experience ive accrued the last few weeks, its safe to say that FL spam is ridiculously OP from my perspective. Its not that im mad about dying from someobody more then twice..... no. I get mad when I die from the same FL using person 5 times in a row, in three different settings. The only time beating him in the wide open when he got too cocky and thought he could charge at me from 30 feet away (and even then I only barely lived.....). So I mean..... preaching that the AR is OP because its overused is just a foreign concept to me. 1.) I use the scrambler rifle and NOTHING else..... I mean, im a logi user so the SR is literally the only thing I can use (aside from grenades) to kill people. 2.) im used to dying from an AR, always have been, always will be.
Your theory would be correct if you said something like..... the only way this would be balanced is if theres an equal amount of people using an equal varients of guns in the same weapon class. IE: The SR is UP because it has 1/10 of the kills as an AR. But your saying one gun is OP compared to the others because it has more kills then many things that aren't even in the same class as it...... There will never be as many AV weapon kills as Assault weapon kills, nor will there ever be as many Sidearm kills as there are turret kills (tanks) but that's to be expected simply because that's what a sidearm is!
Each weapon has a role to fulfill, and unfortunately some guns were built to have a "jack of all trades" function keeping people from being "too" overwhelmed by the game. |
Delenne Arran
Ivory Hounds
31
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Posted - 2013.07.08 06:58:00 -
[169] - Quote
Interesting data, although I've got to side with those who disagree with Buster's definition of Overpowered, as a few important things are overlooked. A weapon that consistently out competes others IS overpowered, but there are other factors that need to be taken into account.
Take the Scrambler Rifle. At first glance, it appears to be hideously underpowered. As others have pointed out, however, it's ridiculously good at stripping shields, although not so much with armor. This means that while it scores few kills, many will use it to damage their target's shield, then finish them off with a high armor damage weapon, like the SMG. This inflates the SMG's numbers while dragging down the Scrambler's, although both are serving their purpose well.
In addition, since you're using number of kills as your metric, you need to take into account how well the individuals getting those kills are actually doing in the match. Often, there will only be one guy using a Flaylock, but he'll go 16/0 with it, while there may be 4 guys with Mass Drives in another match who only get 5 kills and 7 deaths each. Individual skill can make this unreliable, but it's still a factor that needs to be looked into.
There's also the amount of skill and specialization required to use a gun effectively. This, I think is why many call the Flaylock overpowered. It my experience, it's usually bunny-hopping scouts that use the Flaylock, often to the exclusion of any other weapons. This is definitely a highly specialized playstyle, but it's one that, on the surface, seems to require very little skill on the player's part *.Contrast the Assault Rifle which is simultaneously low-skill and general. Pretty much anyone can pop on an AR and get a couple of kills with it. This isn't a problem, as long other guns are more effective in their more specialized roles than an AR is. That is, if a skilled Mass Driver user can keep people off an objective or out of a hallway better than some chump who picked up an AR, things are working fine, even if the MD doesn't get many kills from other sources.
Finally, there's the "comfort" angle. As others have stated, individual preference plays a part, and can even cause something to appear overpowered when it's not. Originally, I was going to use Assault Rifles, but because there's no militia or Standard variant that didn't use ironsight aiming, I went with Scramblers instead. Anecdote=/=Data, but if for whatever reason, someone's more comfortable with one weapon, They'll use it, even if another is technically better.
In short, I agree to an extent with your definition of OP, but find it a bit too simplistic. That said, the amount of kills a weapon gets is the first thing we should be looking at when we call something OP, but not the only one.
*I'm sure someone who uses this playstyle can set me straight about how difficult it actually is.However, seeing a light suit kill two people in three shots before anyone can draw a bead on them makes it LOOK easier than it likely is.
EDIT: And this post came out as far more of a wall of text than I intended. Whoops. |
AnALogginS
S.e.V.e.N.
5
|
Posted - 2013.07.08 07:11:00 -
[170] - Quote
Personal scores are not a very good reflection of the games balance at all...And if anyone is trying to say flaylocks are not OP then your just one of the chumps that abuse the imbalances of the game |
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semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:13:00 -
[171] - Quote
Yes because the percentage of use is what determines whether a weapon is OP or not. My goodness its no wonder CCP has no idea how to balance weapons if they are taking advice from ppl like this. |
semperfi1999
Internal Error. League of Infamy
568
|
Posted - 2013.07.08 16:18:00 -
[172] - Quote
Delenne Arran wrote:Interesting data, although I've got to side with those who disagree with Buster's definition of Overpowered, as a few important things are overlooked. A weapon that consistently out competes others IS overpowered, but there are other factors that need to be taken into account.
Take the Scrambler Rifle. At first glance, it appears to be hideously underpowered. As others have pointed out, however, it's ridiculously good at stripping shields, although not so much with armor. This means that while it scores few kills, many will use it to damage their target's shield, then finish them off with a high armor damage weapon, like the SMG. This inflates the SMG's numbers while dragging down the Scrambler's, although both are serving their purpose well.
In addition, since you're using number of kills as your metric, you need to take into account how well the individuals getting those kills are actually doing in the match. Often, there will only be one guy using a Flaylock, but he'll go 16/0 with it, while there may be 4 guys with Mass Drives in another match who only get 5 kills and 7 deaths each. Individual skill can make this unreliable, but it's still a factor that needs to be looked into.
There's also the amount of skill and specialization required to use a gun effectively. This, I think is why many call the Flaylock overpowered. It my experience, it's usually bunny-hopping scouts that use the Flaylock, often to the exclusion of any other weapons. This is definitely a highly specialized playstyle, but it's one that, on the surface, seems to require very little skill on the player's part *.Contrast the Assault Rifle which is simultaneously low-skill and general. Pretty much anyone can pop on an AR and get a couple of kills with it. This isn't a problem, as long other guns are more effective in their more specialized roles than an AR is. That is, if a skilled Mass Driver user can keep people off an objective or out of a hallway better than some chump who picked up an AR, things are working fine, even if the MD doesn't get many kills from other sources.
Finally, there's the "comfort" angle. As others have stated, individual preference plays a part, and can even cause something to appear overpowered when it's not. Originally, I was going to use Assault Rifles, but because there's no militia or Standard variant that didn't use ironsight aiming, I went with Scramblers instead. Anecdote=/=Data, but if for whatever reason, someone's more comfortable with one weapon, They'll use it, even if another is technically better.
In short, I agree to an extent with your definition of OP, but find it a bit too simplistic. That said, the amount of kills a weapon gets is the first thing we should be looking at when we call something OP, but not the only one.
*I'm sure someone who uses this playstyle can set me straight about how difficult it actually is.However, seeing a light suit kill two people in three shots before anyone can draw a bead on them makes it LOOK easier than it likely is.
EDIT: And this post came out as far more of a wall of text than I intended. Whoops.
Actually your numbers are wrong. The difference in effectiveness to armor is 2 dmg per shot. That is the difference. Pretty sure that this is pretty small. remember the scramber gets armor to shield effectiveness of 80-120 while the gallente gets 90-110. The dmg per shot that the scrambler rifle does is significantly higher than the AR because it has a higher based dmg so it benefits more from its +20% and has less of an hit on its -20%. Believe I use the scrambler and I melt armor as fast as I did when I used the AR.
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Killar-12
Greatness Achieved Through Training EoN.
25
|
Posted - 2013.07.08 17:03:00 -
[173] - Quote
Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a minority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Agreed only about 3 in 23 people use CalLogis but the Cal Logi is pretty good. |
Skipper Jones
ZionTCD
271
|
Posted - 2013.07.08 17:20:00 -
[174] - Quote
Let me explain something to you. The majority of the people in this game uses the AR. Of course it will get the most kills. That Data doesn't show anything about something being OP, it just shows the frequency of use. If the majority of people in this game use the Scrambler Rifle, then it would obviously have the highest kills per game. Does that make the SR OP? NO!
You just told us what weapons are used the most in those battles you were in. Nothing about being OP.
I feel bad for your GF for having to sit there and right down all those stats. |
ZDub 303
TeamPlayers EoN.
693
|
Posted - 2013.07.08 17:27:00 -
[175] - Quote
All it really shows is that people prefer assault rifles to scrambler rifles and laser rifles... which we shouldn't be surprised consider ScRs and LRs are missing variants, have no officer variant, and are still suffering from a variaty of balance issues. |
Delenne Arran
Ivory Hounds
31
|
Posted - 2013.07.08 17:39:00 -
[176] - Quote
semperfi1999 wrote:
Actually your numbers are wrong. The difference in effectiveness to armor is 2 dmg per shot. That is the difference. Pretty sure that this is pretty small. remember the scramber gets armor to shield effectiveness of 80-120 while the gallente gets 90-110. The dmg per shot that the scrambler rifle does is significantly higher than the AR because it has a higher based dmg so it benefits more from its +20% and has less of an hit on its -20%. Believe I use the scrambler and I melt armor as fast as I did when I used the AR.
Had a post all filled with math until I realized that you must have been talking about the assault scrambler and not the regular one. The damage is closer if you compare a Carthum Assault Scrambler Rifle to a regular Duvolle, but if we're talking Imperial Scrambler to a TAC, the difference is about 8 points per shot, about as much as a complex damage mod adds to the base. In addition, because the Scrambler will overheat after a charged shot and ~5 quick ones or ~15 regular shots, you can't afford to miss nearly as much.
Also, I should note that when I said underpowered, I was referring to the way the OP was describing it, based on the number of kills, not how good the weapon is. On the whole, I'm happy with where the Scrambler is. I'd like it if its skill went into heat reduction or overheat cooldown length reduction instead of charge time, but that's just me getting greedy. |
semperfi1999
Internal Error. League of Infamy
571
|
Posted - 2013.07.08 18:03:00 -
[177] - Quote
Delenne Arran wrote:semperfi1999 wrote:
Actually your numbers are wrong. The difference in effectiveness to armor is 2 dmg per shot. That is the difference. Pretty sure that this is pretty small. remember the scramber gets armor to shield effectiveness of 80-120 while the gallente gets 90-110. The dmg per shot that the scrambler rifle does is significantly higher than the AR because it has a higher based dmg so it benefits more from its +20% and has less of an hit on its -20%. Believe I use the scrambler and I melt armor as fast as I did when I used the AR.
Had a post all filled with math until I realized that you must have been talking about the assault scrambler and not the regular one. The damage is closer if you compare a Carthum Assault Scrambler Rifle to a regular Duvolle, but if we're talking Imperial Scrambler to a TAC, the difference is about 8 points per shot, about as much as a complex damage mod adds to the base. In addition, because the Scrambler will overheat after a charged shot and ~5 quick ones or ~15 regular shots, you can't afford to miss nearly as much. Also, I should note that when I said underpowered, I was referring to the way the OP was describing it, based on the number of kills, not how good the weapon is. On the whole, I'm happy with where the Scrambler is. I'd like it if its skill went into heat reduction or overheat cooldown length reduction instead of charge time, but that's just me getting greedy.
I used the imp scrambler rifle...you have to remember it works differently....I can get 21 shots out of the imp rifle before overheating and that may not even be the fastest it can be fired. As you hold the button the shot charges so your 15 shots are doing alot more dmg than the 79.2 base dmg...its a small charged shot so it may be even doing dmg of over 100 per sho (not including any bonuses). The differences between the tact and the imp scrambler actually shows the imp rifle being better. tact has to reload after 18 shots.....imp scrambler can fire 21 times before overheating (so but still doesnt need to reload). The dmg of the tact is 72.9 i believe??? Dmg to shields are scrmb 109.30 and tact 92.21. Dmg to armor are tact 75.45 and scrmb 72.86. As you can see the scrmb benefits more from its bonuses and has less of a deficiency for its negative. It does 17 additional dmg to shields.....while only doing 3 dmg less to armor. (assuming my numbers were correct...I used 71.2 for the tact and 79.2 for the scrambler which i think is correct if my memory serves). |
Delenne Arran
Ivory Hounds
34
|
Posted - 2013.07.09 00:11:00 -
[178] - Quote
semperfi1999 wrote:
I used the imp scrambler rifle...you have to remember it works differently....I can get 21 shots out of the imp rifle before overheating and that may not even be the fastest it can be fired. As you hold the button the shot charges so your 15 shots are doing alot more dmg than the 79.2 base dmg...its a small charged shot so it may be even doing dmg of over 100 per sho (not including any bonuses). The differences between the tact and the imp scrambler actually shows the imp rifle being better. tact has to reload after 18 shots.....imp scrambler can fire 21 times before overheating (so but still doesnt need to reload). The dmg of the tact is 72.9 i believe??? Dmg to shields are scrmb 109.30 and tact 92.21. Dmg to armor are tact 75.45 and scrmb 72.86. As you can see the scrmb benefits more from its bonuses and has less of a deficiency for its negative. It does 17 additional dmg to shields.....while only doing 3 dmg less to armor. (assuming my numbers were correct...I used 71.2 for the tact and 79.2 for the scrambler which i think is correct if my memory serves).
That doesn't sound quite right. For starters, the Duvolle Tactical Assault Rifle (TAC)'s base damage is 78.5, not 71.2. The Imperial Scrambler Rifle (IMP)'s is 79.2. Now, here's where either you or I are calculating wrong. The IMP is a Laser weapon, so it's damage breakdown is 80% armor, 120% shields. 80% of 79.2 is 63.36 while 120% is 95.04. Meanwhile, the TAC is a Hybrid weapon, so its damage breakdown is 90% armor, 110% shield. 90% of 78.5 is 70.65, while 110% is 86.35. In short, their base damage is so close that the difference is about 10% in either direction.
As for the damage from the slight charge on any shot-- Assuming there a change in damage from such a small charge, it could bring the armor damage numbers closer and shield damage farther, but without knowing how charge damage is calculated, we can't know. In addition, 21 shots before overheating is being exceptionally generous (or "cheating" via macro.) In a thread about that very problem, most Scrambler users were only able to get between 11 and 15 shots. And, while the Duvolle will need to reload after 18 shots, the reload and overheat time are equal or nearly so. A good scrambler user can space his shots to avoid the overheat, but in doing so, he'll be firing less often. |
Sollemnis Aelinos
89th Infantry Division
69
|
Posted - 2013.07.09 00:17:00 -
[179] - Quote
actually the data is not accurate since it depends on how you approach the battlefield with your playstyle. while those on the frontlines may have been killed by what the data said, stealthy minjas like me dont go on the frontlines and hence we get killed alot less by an ar. i actually got killed by flaylocks than most weapons because when i tried to shank then from behind, they backpedal just out of convenience and one shot me with the flaylock |
Buster Friently
Rosen Association
1023
|
Posted - 2013.07.09 00:46:00 -
[180] - Quote
Sollemnis Aelinos wrote:actually the data is not accurate since it depends on how you approach the battlefield with your playstyle. while those on the frontlines may have been killed by what the data said, stealthy minjas like me dont go on the frontlines and hence we get killed alot less by an ar. i actually got killed by flaylocks than most weapons because when i tried to shank then from behind, they backpedal just out of convenience and one shot me with the flaylock What you describe is called an anecdote. That's why I recorded the killfeed, not my own personal performance.
The data is accurate. It may not be representative of the game as a whole, but it's accurate. |
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