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Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
576
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Posted - 2013.07.11 23:09:00 -
[211] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get.\ Edit to add in data that has been collected by others: More pub data, from domination from Cruxio/Oswald Rehnquist: https://forums.dust514.com/default.aspx?g=posts&m=1025782#post1025782PC data from ZDub: https://forums.dust514.com/default.aspx?g=posts&m=1032749#post1032749 no
when swarms were op in replication I refused to use them and same for op sagaris, re, viziam, creodon ar, tar , dropships when they were going 100 and 0, and now I refused to use flaylocks.
sample does not account for folks refusing to run op weapons i.e. logo lavs that I refused to run . |
Protected Void
STRONG-ARMED BANDITS
54
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Posted - 2013.07.16 11:45:00 -
[212] - Quote
ZDub 303 wrote: In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over.
Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits.
Sorry, but that just isn't correct. Three good Flaylock hits are not automatically enough to drop all suits. A heavy with a few armor modules and a bit of shield will not die from three hits directly at his feet. I've tried this several times on heavies hacking objectives. I carefully aim precisely at his ankles, fire all three shots as fast as possible - he still has a bit of armor left. The same goes for a heavily shield-tanked Caldari logi. Three hits won't take out his shield.
ZDub 303 wrote:AR can't do that on a moving target at all.. period.
No, but neither can the Flaylock :p
In any case, ARs, SRs, SMGs etc. have one very big advantage compared to Flaylocks: Their bullets actually hit more or less where you point them. This is especially noticable when firing uphill. I guarantee you that in 1-on-1 situation between a Flaylock user and an AR etc. user, where the Flaylock user has to fire uphill and the AR user has to fire downhill, the AR user will win 98 out of 100 times. Reverse the roles (ie. AR firing uphill), and the Flaylock user will win a lot more, but not 99/100. The AR is still relatively easy to score hits with even if firing uphill, while the Flaylock is damn near impossible to score splash damage with. And direct hits from a Flaylock seem to register about one third of the time, at most. The rest of the time, the rocket just passes straight through the target. |
Arkena Wyrnspire
Turalyon Plus
2003
|
Posted - 2013.07.16 12:05:00 -
[213] - Quote
Your conclusion is flawed. Looking at usage alone does not show you that something is OP or UP or perfectly balanced. |
Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.07.17 19:24:00 -
[214] - Quote
I can see you compiled alot of data. good job, but i would like to know how many dropsuits were using AR compared to the other weapons. If there were 2 ARs for every sniper rifle, then yes you will see a significant difference(x2). Was this also used in your data? |
Buster Friently
Rosen Association
1177
|
Posted - 2013.07.17 19:26:00 -
[215] - Quote
Spectre-M wrote:I can see you compiled alot of data. good job, but i would like to know how many dropsuits were using AR compared to the other weapons. If there were 2 ARs for every sniper rifle, then yes you will see a significant difference(x2). Was this also used in your data?
The killfeed only shows kills. I too would like to know this data. Either way, the AR represents a lot of kills, and probably a lot of usage.
|
Nemo Bluntz
TeamPlayers EoN.
162
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Posted - 2013.07.17 19:43:00 -
[216] - Quote
There's a pretty significant difference between something being over powered, and over used.
Most FPS players (myself included) go right for ARs because they're comfortable. It's the same reason that every other Street Fighter player goes right for Ryu and Ken. That doesn't mean they're over powered given how little of the time those characters are used to win tournaments (like the awful Yun epidemic of 2012.) |
Nemo Bluntz
TeamPlayers EoN.
162
|
Posted - 2013.07.17 20:03:00 -
[217] - Quote
The actual 'fix' would to have starter fits with different gun types so people can get a better feel for what they want to continue their spec with.
Right now it's what? Just AR and sniper? |
ZDub 303
TeamPlayers EoN.
983
|
Posted - 2013.07.17 20:05:00 -
[218] - Quote
the actual fix to assault rifles is to release all variants (officer included) of the ScR, RR, and CR and then do some internal balancing between them.
THATS the actual fix. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
104
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Posted - 2013.07.17 20:15:00 -
[219] - Quote
This is kind of a cool study.
One of us should set up some video equipment and record the kill messages in the right upper screen during the game. After the game use it to make a tally. Include everyone's kills, including your own.
Do it for a week or two and see what shakes out.
Numbers are important and facts should be used to discuss nerfing and buffing.
Munch
P.S. On another note: I think it would be cool if CCP would display a "Weapon Ladder" that rated the weapons from most kills to least kills (with the relevant numbers). |
Cyrille Fodeux
DUST University Ivy League
32
|
Posted - 2013.07.18 21:49:00 -
[220] - Quote
I absolutely agree. I run a ADV HVY with a MH-82 and I often see myself killed by ARs in CQC. I don-Št know the exact numbers but I think the head shot multiplicator is too high. It should be about 1,1 for all weapons or maybe there could be own HP for the head. |
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Dynnen Vvardenfell
187. League of Infamy
20
|
Posted - 2013.07.18 21:57:00 -
[221] - Quote
Personally I don't think you have enough data.
You need WHO was killing who in there as well. If a guy with 5 points into proficiency is in there hes going to be doing some insane damage, along with damage modifiers. Do they have good gun-game?
Also what TYPE of AR are they using? Proto? Advanced? Basic? Militia?
What are the lifetime SP of the players involved?
Also what maps were these on? Were they more open maps or did they have a city? Where did the fighting take place on the specific map?
I don't know if these questions have been asked, but they should if they haven't been. =D |
Skipper Jones
Molon Labe. League of Infamy
446
|
Posted - 2013.07.18 22:39:00 -
[222] - Quote
Dynnen Vvardenfell wrote:Personally I don't think you have enough data.
You need WHO was killing who in there as well. If a guy with 5 points into proficiency is in there hes going to be doing some insane damage, along with damage modifiers. Do they have good gun-game?
Also what TYPE of AR are they using? Proto? Advanced? Basic? Militia?
What are the lifetime SP of the players involved?
Also what maps were these on? Were they more open maps or did they have a city? Where did the fighting take place on the specific map?
I don't know if these questions have been asked, but they should if they haven't been. =D
This is true.
I've seen (personally as well) people get 20+, 30+, 40+ kills with the AR. Therefore you would see it on the kill feed more.
A person using a Duvolle, complex damage mods, and proficiency 5 is a killer (experience). Does it mean the gun is OP? That person put skills, isk, and time into making that weapon have a large damage output. The gun should be able to deliver.
There are so many variables that are flawed in this experiment. There is basically no way to "test" a gun's OPness.
It just is, or it isn't for other reasons than usage. |
Skipper Jones
Molon Labe. League of Infamy
446
|
Posted - 2013.07.18 22:43:00 -
[223] - Quote
RINON114 wrote: I was just going to say exactly this. Just because the US army uses the M4 or M16, doesn't mean it's the best gun ever. It has positives and negatives that come with it. Compare it to a Kalshnikov of any variant. AK's use higher caliber rounds and inflict more terrible injuries (higher damage) where the M4 and M16 have more accuracy at longer ranges.
What this boils down to is that players will use something that is comfortable for them, and the AR does that. It has good damage, good range and a decent mag size, and great accuracy. The scrambler is better than an AR in all of these aspects except that it overheats. Why aren't players using it instead? Because it's a Kalashnikov and they grew up shooting their dad's M16.
Edit: I realise that a civilian can't get a military grade M16 in the US, but they can get close to it with any standard AR-15 model.
I can relate. When I was a kid, my uncle and I would go out back and shoot his .22 rifle. I loved it. The first gun I ever fired.
Is the .22 Rifle the best civilian gun? No.
Will I continue to love and shoot it? Yes.
I grew up with the .22, I'm used to it. I like it. Therefore, I use it.
Makes sense |
Dynnen Vvardenfell
187. League of Infamy
20
|
Posted - 2013.07.18 22:47:00 -
[224] - Quote
Yea, the first thing you have to do is decide what weapon is going to have a specific role. Next you have to decide what type of advantage that gun is going to have in that role. The AR has always been a 'jack-of-all-trades' and is good in all areas...but not the best.
Also the only way to tell which weapon is OP is to compare damage from similar weapons, like AR and ASR. Check their DPS assuming rounds hit and then balance out the weapons from there along with their damage type (laser/hybrid). You have to balance this out on paper and not in game, its impossible to do this in game...just too many variables. |
Buster Friently
Rosen Association
1286
|
Posted - 2013.07.25 21:43:00 -
[225] - Quote
Hail AR 514, more samey than ever. |
ZDub 303
TeamPlayers EoN.
1259
|
Posted - 2013.07.25 21:55:00 -
[226] - Quote
You just haven't caught on to the next FOTM yet.
I'll give you a hint: Its a LW that shoots explosive projectiles |
Buster Friently
Rosen Association
1287
|
Posted - 2013.07.25 22:02:00 -
[227] - Quote
ZDub 303 wrote:You just haven't caught on to the next FOTM yet. I'll give you a hint: Its a LW that shoots explosive projectiles
Don't get me started. You mean that one that was already nerfed once even though it wasn't a problem in chromosome?
The one that is still up?
Oh I forgot though, it isn't an AR and must therefore be nerfed.
Lol, I hope you're kidding. |
Promethius Franklin
DUST University Ivy League
127
|
Posted - 2013.07.25 22:06:00 -
[228] - Quote
Buster Friently wrote:ZDub 303 wrote:You just haven't caught on to the next FOTM yet. I'll give you a hint: Its a LW that shoots explosive projectiles Don't get me started. You mean that one that was already nerfed once even though it wasn't a problem in chromosome? The one that is still up? Oh I forgot though, it isn't an AR and must therefore be nerfed. Lol, I hope you're kidding. Calling BS. Where was that further analysis requested of your numbers separating BPO's and militia rifles? You know, the kind of thing that separates item and starter kit generated noise from your stats? |
ZDub 303
TeamPlayers EoN.
1259
|
Posted - 2013.07.25 22:09:00 -
[229] - Quote
Buster Friently wrote:ZDub 303 wrote:You just haven't caught on to the next FOTM yet. I'll give you a hint: Its a LW that shoots explosive projectiles Don't get me started. You mean that one that was already nerfed once even though it wasn't a problem in chromosome? The one that is still up? Oh I forgot though, it isn't an AR and must therefore be nerfed. Lol, I hope you're kidding.
I'm not gonna comment on OP vs UP for the MD. I can just already see the beginnings of widespread adoption of it though. It's going to be used on the same level the FP was within a few weeks. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5482
|
Posted - 2013.07.25 22:10:00 -
[230] - Quote
Buster Friently wrote:Hail AR 514, more samey than ever. Why did you bump your thread with this useless drivel after it had been dead for 7 days?
At least put forth something useful if you're going to revive your own thread. |
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GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.25 22:13:00 -
[231] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get.\ Edit to add in data that has been collected by others: More pub data, from domination from Cruxio/Oswald Rehnquist: https://forums.dust514.com/default.aspx?g=posts&m=1025782#post1025782PC data from ZDub: https://forums.dust514.com/default.aspx?g=posts&m=1032749#post1032749
Did you read the most recent dev post??? they seen the kills with it go crazy up. Don't just play skirmish also. |
Zsiga What
TeamPlayers EoN.
13
|
Posted - 2013.07.25 22:17:00 -
[232] - Quote
A better more effective statistic would be the amount of kills for each weapon type divided by the number of people who are carrying the weapon. This will better inform the OPness of the tool. Everyone carries grenades so comparing flalock kills to grenade kills is like comparing the number of murders in the US to the number of murders in Brazil. Your logic isn't logical. |
Rannici
Internal Error. Negative-Feedback
80
|
Posted - 2013.07.26 02:21:00 -
[233] - Quote
OP is an entire squad of dual flaylockers carrying nanohives.
OP is an understatement. the **** right now, is gamebreaking, and CCP has known it all along.
honestly, i'm starting to think it was a ploy to begin with. that is to say, make the flaylock ultra-powerful to start with, make everyone waste their sp into skilling into it, announce an incoming nerf to bring it in line with the 'core concept', and ignore everyone's requests for a respec.
this does two things. - keeps people playing to reinvest that sp that they shouldn't have put into flaylocks to begin with, elsewhere (assuming they don't quit.) - makes CCP look like they're actually doing something, and (laugh) listening to the community (still looking at you armor plates).
also, your statistics are worthless. flaylock is op. everyone knows it. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
406
|
Posted - 2013.07.26 02:32:00 -
[234] - Quote
Saying the AR is OP is so subjective though. Any weapon can be deemed OP. Especially when the user is very proficient in its use. Yes I do need to start carrying AV nades. At first I paid no attention to grenadier leveling. But now I see I made a huge mistake and I'm working on getting that up to par. |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:30:00 -
[235] - Quote
Buster Friently wrote:Severance Pay wrote:He just likes OPness. He has one in his mouth. Very mature. I've gone out of my way to be as unbiased and scientific as I can, and provide real, useful data, and this is the best you can comment with? Interesting.
its because he can't read, and has his boyfriend read the numbers aloud for him |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:33:00 -
[236] - Quote
Michael Arck wrote:Saying the AR is OP is so subjective though. Any weapon can be deemed OP. .
^^but when anyother weapon is deemd OP its instantaneously nerfed. Aka flaylocks. they came into the game prenerfed, and still got nerfed. ad now people want more nerfs.
he too a 4 game sample to see how many kills the AR registered. if it had be a week long game sampling, the AR would have been much higher than 22%. |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:37:00 -
[237] - Quote
Rannici wrote:OP is an entire squad of dual flaylockers carrying nanohives.
OP is an understatement. the **** right now, is gamebreaking, and CCP has known it all along.
honestly, i'm starting to think it was a ploy to begin with. that is to say, make the flaylock ultra-powerful to start with, make everyone waste their sp into skilling into it, announce an incoming nerf to bring it in line with the 'core concept', and ignore everyone's requests for a respec.
this does two things. - keeps people playing to reinvest that sp that they shouldn't have put into flaylocks to begin with, elsewhere (assuming they don't quit.) - makes CCP look like they're actually doing something, and (laugh) listening to the community (still looking at you armor plates).
also, your statistics are worthless. flaylock is op. everyone knows it.
oh really? so, a gun with no disadvantages, does more damage than tank turrets, and can infact blow up tanks is not OP. A milita AR fully specced can do 600+ damage per second.
flaylocks can't kill heavy in less than 1.5 seconds up to 50m range. flaylcocks can't kill a scout in .3 seconds up to 50m range. STFU |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
|
Posted - 2013.08.04 20:47:00 -
[238] - Quote
Greasepalms wrote:AR - 100 Scrambler Rifle - 13 Because they use the scrambler rifle than Finish hem off with a smg/flay lock :p |
Aria Gomes
DUST CORE DARKSTAR ARMY
1
|
Posted - 2013.08.04 20:59:00 -
[239] - Quote
Honestly I don't think any gun in the game is really OP. I think it depends on the player's skill.
My main gun is a GEK Assault Rifle. I'm comfortable with it and it just feels like a gun that if I was on the field IRL I'd wante to use it. Coupled with a SMG(forgot the name :p) and I'm in the zone.
Every game I play I don't get large kills. It depends if I'm in the zone or if I'm paying attention to my environment. When Ido neither of those things, then I'm ******.
No many times I get mass drived or flaylocked or grenaded. I gotta just deal with it because those players took the time to master those weapons just like I'm trying to master my weapon. I'm sure there are many of people pissed that they've been killed by an AR, ScR, HMG and etc but maybe they should woodshed(practice) more. The more you use your favorite weapon and know how to cover, dodge and weave then you'll be just fine.
But that's just my opinion on OP weapons. I can't even be mad at flaylocks or mass drivers anymore. Maybe I should've paid attention better. You can run in the game, run and stop complaining. |
bear90211
Nyain San Proficiency V.
38
|
Posted - 2013.11.01 21:09:00 -
[240] - Quote
ANOTHER revive, notice i revive larger threads :C |
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