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ZDub 303
TeamPlayers EoN.
621
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Posted - 2013.07.07 21:51:00 -
[1] - Quote
Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. |
ZDub 303
TeamPlayers EoN.
622
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Posted - 2013.07.07 22:08:00 -
[2] - Quote
All i'm gonna say is... I hope CCP knows now not to balance weapons by their use in public matches, and instead by their use in organized corp matches (see planetary conquest).
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ZDub 303
TeamPlayers EoN.
622
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Posted - 2013.07.07 22:23:00 -
[3] - Quote
Buster Friently wrote:ZDub 303 wrote:All i'm gonna say is... I hope CCP knows now not to balance weapons by their use in public matches, and instead by their use in organized corp matches (see planetary conquest).
Planetary conquest represent a tiny minority of the Dust playerbase, and as such, is relatively insignificant when it comes to balancing concerns. At such time that more players are able to be involved with PC, then I agree wholeheartedly.
That's a really archaic way of balancing pvp games unfortunately.
CCP could learn a thing or two from Starcraft 2. That game is balanced entirely around professional play, which represents an extremely small count players (far less %-wise than dust and PC).
Weapons need to be balanced against how they are used by highly skilled players, then the effects can trickle down into the less skilled playerbase. Its the only way to truly balance weapons consistently against eachother.
Balancing by "number of kills per match" is completely pointless. Primarily due the complete lack of ability to respec. Given unlimited respecs, the numbers would probably change drastically. However... this game has extremely slow progression in unlocking new weaponry, which makes metrics like this extremely slow to come to light. the only reason everyone was using the tac back when it was OP was because it was already an AR.
It takes a full two weeks of unboosted SP to get Op 5 and prof. 1 in a weapon. People aren't going to make choices like that lightly.
The number one thing I hear right now from the more skilled players in EoN?
"The FP is ridiculously OP, however I really don't want to waste 600k SP in a gun that will clearly be recieving an astronomical nerf soon"
my close buddy spec'd into FP Op 5, just to test it out, since he's pretty much maxed in ARs and thats the only gun he cares to use. His thoughts on it?
"the flaylock is stupid OP, I can't wait for it to be nerfed into the ground so I don't have to use it anymore and I can go back to the SMG, which I prefer"
So no... You can continue your troll crusade Buster... most of us know you have no clue what you're talking about. Your FOTM OP weapon will be nerfed into the ground, no matter how hard you try to keep your crutch. |
ZDub 303
TeamPlayers EoN.
623
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Posted - 2013.07.07 22:36:00 -
[4] - Quote
Kane Fyea wrote:Sloth9230 wrote:ZDub 303 wrote:Your FOTM OP weapon will be nerfed into the ground Are you paying attention CCP? No one in your player base expects reasonable nerfs, you always nerf weapons into uselessness, that's just sad Well they do hit each OP weapon with thors mighty nerf hammer........
thors mighty nerf hammer... i got a good chuckle outta that. +1 to you. |
ZDub 303
TeamPlayers EoN.
624
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Posted - 2013.07.07 23:21:00 -
[5] - Quote
Buster Friently wrote:Actually, no, it doesn't undermine my claim.
An OP weapon damages diversity. The Flaylock isn't, the AR is.
No, if a weapon is effective for people that use it, that is an indication of viability, not OP. For viability to become OP, the weapon must be good outside of it's niche. The weapon must be good everywhere, like the AR, and unlike the Flaylock.
You can't make that statement in a game where there is no ability to respec.
Why does everyone pick ARs? Because its the only gun that works in most situations, and its the most familiar to people coming from other games.
This game is extremely punishing for not putting points into ARs... you need around 2 million SP into ARs before you can even consider yourself competitive... thats months and months of SP for some people.
You can't expect most people to do anything else... it does not mean the weapon is OP or that ARs are killing diversity, it means this overly punishing SP system is kill diversity.
None of these metrics mean anything in a system where you are not allowed to change what weapons you can use, and in any sort of competitive play, you need Proficiency 3 minimum before you are even relevant.
Now... enter into PC... where its much more competitive and people will use whatever OP FOTM they can if it means the win... You wanna know what that most common combination of weapons is in PC?
Flaylock pistols and fused locus grenades. Both of which are being used because they are overpowered.
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ZDub 303
TeamPlayers EoN.
624
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Posted - 2013.07.07 23:45:00 -
[6] - Quote
CharCharOdell wrote:When this game is balanced, every one of those will be the same number of kills.
No they definitely never will... and many weapons are niche weapons designed only for certain situations.
Once we have all 4 racial variants of ARs, and they are internally balanced between each other, they should represent the majority of the kills in a game, as they are the generalist weapons. |
ZDub 303
TeamPlayers EoN.
625
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Posted - 2013.07.07 23:55:00 -
[7] - Quote
Buster Friently wrote:I've heard this about PC. I've also stated that if someone actually put some numbers up, that I'd agree that the Flaylock is a problem for PC. I don't play PC. Most players don't.
People can respec, and have been given two so far. Also, with events like the 3x weekend we are currently having, people have the opportunity to get into other weapons. See, the thing is, they don't.
We are, what, 5 months since open beta began (3.65 mil SP from passive alone), and AR kills represent two thirds of all weapon kills from light and sidearm. That isn't preference, that a problem for diversity, that's OP.
That's only part of the picture... we need to spec into SO much more than just weapons. What you're saying may be true in another year or so... but for now people are still working on their first suit, and their core skills, they can only spare the SP to spec deep into a single weapon for the time being.
I know thats how it is for me... I have 15 million SP.. im still not done with core skills or modules I want, i'm millions away from finishing equipment still, I haven't touched grenades yet at all. I have only one suit I can use, and that is the cal logi I chose... to get cal assault i have to spend another 2.5 million SP... thats 5 weeks boosted and 8-9 weeks unboosted.
So no.. this game is extremely punishing in its SP system... which is fine.. this is what we all signed up for.. but you can't say "waaaa theres no weapon diversity nerf the AR!" when if you had the choice of only a single weapon, which would you pick? the situationally useful one or one that does decent in most situations?
However.. you still can't take these metrics and say the FP is somehow underpowered cause its not seeing the same number of kills in a match as the AR. It takes time and sp to spec the 610k SP you need to get FP Op 5, and thats SP you have to take away from the core skill you were planning to get. Not a lot of people are willing to do that yet.. but that still doesnt mean the weapon is not too powerful.
In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost impossible to dodge with 2.5m splash.. and even if you do.. a follow up fused locus and its over.
Nothing has that kind of consistent TTK on moving targets except for guns that 1 shot like Thales or FGs on direct hits.
AR can't do that on a moving target at all.. period. |
ZDub 303
TeamPlayers EoN.
639
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Posted - 2013.07.08 00:36:00 -
[8] - Quote
Xender17 wrote:Buster Friently wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. Why is that? You don't like what the actual data shows? You didn't add a timeline rate for the weapons. Flaylock has not existed as long the AR. Also CCP has their own data and posted in a devblog that they see the flaylock is imbalanced.
Dev blog? Source? |
ZDub 303
TeamPlayers EoN.
655
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Posted - 2013.07.08 02:32:00 -
[9] - Quote
So much bad logic, I really hope CCP doesn't listen to a word you're saying buster. No offense. |
ZDub 303
TeamPlayers EoN.
656
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Posted - 2013.07.08 03:26:00 -
[10] - Quote
okay... so just comparing anti infantry light weapons... (im omitting plasma cannon cause its unclear what the design intent of that weapon was)
We have
Assault Rifle Scrambler Rifle Laser Rifle Mass Driver Sniper Rifle Shotguns
Now... the mass driver is a niche weapon... its usage will vary a lot... you just can't compare it. Its a projectile weapon, and it doesn't suit the playstyle of most players. Weapon usage for this should have little to do with weapon balance.
Sniper rifles are niche weapons... in any sort of competitive setting you usually only see 1-2 snipers per team. The only time that numbers skews is when you take your numbers from skirmish, where redline sniping is very prevalent, given there is little incentive to win. (oh look how skewed your sniper rifle data is!)
Shotguns are suffering hit detection issues, but are still a CQC niche weapon. You can't expect to see a lot of usage of this, and that's okay. Some people will want to use this, but it probably wont fit the playstyle of many players, not enough to warrant skilling into it.
Now... we're left with Laser Rifles, Scrambler Rifles, and Assault Rifles.
First off, there is only one variant of the laser rifle, and its also a very niche weapon given its lowered CQC efficacy. So you can't expect to see equal usage of this weapon either. Its also suffering from its poorly placed iron sights when 1.0 dropped.
Okay so now we're down to two racial of variants of... you guessed it... assault rifles.
The only information you can truly get from this 'test' you are doing is that Assault Rifles are preferred to scrambler rifles. Is this because assault rifles are more powerful than scrambler rifles? It might, and an analysis and use of each weapon will tell you scramblers need a buff.
Also, assault rifles have four variants, while scramblers are unfinished, with only two variants. So it cannot come as that much of a surprise that ARs are preferred.
Finally.. you see how high sniper kills are? That's from redline sniping. Its a condition that arises from public matching, where the desire to win is less than the desire for a high kdr, Imbalanced public matchmaking results in one team being pushed completely to the redline by another team, a common issue in skirmish and dom.
So my final conclusion on your data? Public matches cannot be used to determine weapon balance due to a variety of factors, poor matchmaking, a wide variety of skill levels (both personal and in game via SP), and an overall lack of desire to win for many players, causes more impact on weapon usage than anything else.
You must look at matches where teams are in full communication, and squads are preformed and tactics planned based on weapon balance and the types of maps being played on. You're data is flawed, if anything take the data from OMS, where you aren't suffering from bias that is cause by the use of 'redline mechanics' and you have the highest percentage of skilled players, with high enough SP to have actually spec'd into more than one weapon. |
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ZDub 303
TeamPlayers EoN.
661
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Posted - 2013.07.08 03:29:00 -
[11] - Quote
Deluxe Edition wrote:You cannot balance weapons at the lowest denominator of players. doing so invites disaster such as the flaylock. Most PC corps have a policy against publicly posting our PC matches for 2 reasons: 1) the might give away team tactics, strategic placement of uplinks and positions. 2) We do not wish to cause harm to our opponents reputation.
Pretty much this... we can't post these results due to corp rules... but we know CCP should have access to this data. Which I hope to god they are using to balance from. |
ZDub 303
TeamPlayers EoN.
661
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Posted - 2013.07.08 03:32:00 -
[12] - Quote
Buster Friently wrote:There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
But if 10 times as many people are using the AR, and it gets 10x as many kills.. that makes it OP?
What if people just prefer the assault rifle?
Also... you are completely wrong... it has nothing to do with 'who experiences what'. Its the fact that you want to balance off competitive play, not the random derping of people in public matches. |
ZDub 303
TeamPlayers EoN.
666
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Posted - 2013.07.08 03:52:00 -
[13] - Quote
Yes the assault rifle is defo the best LW to use.. hands down. It will stay that way until the Scrambler Rifle, Combat Rifle, Rail Rifle, and Laser rifle are all balanced and have all of the variants (officer included) CCP intends to add.
ARs are preferred simply because they are the most complete (and well balanced) automatic firing weapon (most people's preferred playstyle).
Those 5 weapons, will, and should represent probably 70% of the kills in most matches when they are balanced. As they are the infantry vs infantry weapons you should expect to see in the battle field normally.
So yes... ARs are better than LRs and ScRs, I'll agree with that sentiment no problem. That's an issue with lack of weapon content more than anything.
However... it still doesn't address the fact that core flaylocks are too powerful. The metrics may not be showing it yet in pub matches, but thats due to the slow nature of the skill point system in this game. Regardless, they are far too powerful for what they do.. they completely invalidate both shotguns and mass drivers, and need to be changed.
And its always the same story... std flaylocks suck, adv flaylocks arent too shabby, and core flaylocks are lol. You've seen the posts, same as me. There is only one factor that really changes with those.. blast radius. Its need to be normalized, for the sake of balance. |
ZDub 303
TeamPlayers EoN.
678
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Posted - 2013.07.08 05:07:00 -
[14] - Quote
Starcraft 2 and LoL are probably the most balanced pvp games in the world, with most competitive scenes, and the most money at stake in tournaments.
I think CCP could learn a thing or two from them.. you know how they balance their game? Purely from tournament and professional play. Even though that represents the tiniest fraction of their player base. Seriously, the player base percentage they balance around is probably around 0.1% - 0.01%.
They are doing it the right, balance around competitive play, not derping in pub matches no matter how affected the pub matches are by it.. it then becomes the point of 'get gud son'.
However, you are right in some instances as well. if something is OP in pubs and not used at all in PC matches... it warrants observation as well.
case in point: LAVs.
Few people murder taxi in PC matches, but its rampant in pubs.. okay it probably needs to be tweaked a little.
I'm not screaming for FPs to get run into the ground, however their CQC efficacy is ridiculous at the moment. This isn't as noticeable in pubs because people don't play objectives in pubs like they do in PC. You need to see both sides of the equation in this instance.
FPs cannot be left in their current state, they are ruining PC. You may not seeing in pubs when 90% of people are either AFK or redline sniping, but it doesn't change the point.
PC may only be a small percentage of this game, but its equally, if not more, important than public matches. |
ZDub 303
TeamPlayers EoN.
679
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Posted - 2013.07.08 05:14:00 -
[15] - Quote
Buster Friently wrote:Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
As we've already said. Most of us can't or won't divulge that information. However CCP should have it all from their data mining, and they are the only ones that need to see it really. |
ZDub 303
TeamPlayers EoN.
679
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Posted - 2013.07.08 05:17:00 -
[16] - Quote
Buster Friently wrote:They have the advantage of a large player base to do this. I don't think Dust has this advantage, and won't if some balance isn't brought to pubs - before PC.
On that note then... ill say this.
A nerf to FPs will do very little to impact how pub matches occur, and will do little to change the balance of the game in that respect.
However, a nerf to FPs will drastically change PC matches (for the better).
There isn't much that can be done about the overuse of ARs until we have all variants of LRs, ScRs, CRs, and RRs including officer variants.
Proto vs. not proto in pubs is a matchmaking issue that nullarbor is working on, and has little to do with internal weapon balancing.
So.. in conclusion, A nerf to FPs is desperately needed... sooner rather than later. |
ZDub 303
TeamPlayers EoN.
693
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Posted - 2013.07.08 17:27:00 -
[17] - Quote
All it really shows is that people prefer assault rifles to scrambler rifles and laser rifles... which we shouldn't be surprised consider ScRs and LRs are missing variants, have no officer variant, and are still suffering from a variaty of balance issues. |
ZDub 303
TeamPlayers EoN.
705
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Posted - 2013.07.09 03:26:00 -
[18] - Quote
Here you go Buster, I was able to get permission to post some metrics.
Total kills from 4 games (took me two hours to put this all together, I have 8 games total so I'll try to add more in a few days).
Heavy Machine Gun 175 Assault Rifle 157 Shotgun 98 Flaylock Pistol 98 Fused Locus Grenades 79 Tank Turrets/Installations 43 Core/M1 Locus 33 Remote Explosives 33 Precision Strike 33 Sniper Rifle 30 Mass Driver 18 Melee 17 Forge Gun 15 Submachine Gun 15 Scrambler Rifle 15 'Cavity' M2 Contact 14 Nova Knives 6 Dropship 5 LAV 2 AV Grenade 1 Flux Grenade 1
All you can glean from this is that PC is a completely different style of play, and balance changes need to be made with PC in mind as well.
Btw, these games were all before the triple SP week, FP numbers are up considerably since then with the influx of SP. |
ZDub 303
TeamPlayers EoN.
705
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Posted - 2013.07.09 04:02:00 -
[19] - Quote
its all or nothing point defense in skirmish.
Its what happens when you get 32, skilled and coordinated players in the same match.
probably 90% of the battles happen within 30m of an objective, so it should come as no surprised that CQC effective weapons are most popular.
Sentinels are designed for point defense, may sound pointless in pubs but they are gods in PC (not saying OP, they do what they were designed for and do it well).
Fused Locus should come as no surprise, its P2W and people will do anything to take the win.
FP numbers are because FPs are godly in CQC near an objective, waaaaay too powerful in PC. |
ZDub 303
TeamPlayers EoN.
705
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Posted - 2013.07.09 04:03:00 -
[20] - Quote
Delta 749 wrote:................ Someone got killed by a flux grenade?
Its a known bug, if you have 0 shields and you get hit by a flux it will 1 shot you. Should be fixed in 1.3 according to the devs. |
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ZDub 303
TeamPlayers EoN.
718
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Posted - 2013.07.09 15:47:00 -
[21] - Quote
Keep in mind though that a lot of people aren't using FPs in these games either. logis dont generally fit them(even there are only usually 1-2 per team) and heavies are blasting with their HMG most of the time.
The fact that FPs, Shotguns, and FLGs are so close is really sad imo.
Regardless, most people who participate in PC will say the flaylock is OP. I know you, and a lot of people, don't play PC, so just please take the word of people who do play in PC, and understand that its a big problem.
It doesn't need much of a change, and I don't care if its powerful, but its outperforming LWs in a lot of cases now... and thats sad.
FLGs are just as big of a problem in PC, but i'm pretty sure CCP is leaving FLGs as they are... they need the income from such pay to win items such as FLGs.
I agree on the ScR kills, it needs work for sure... AR is still far superior of a weapon. Thats because ScRs need a buff though, ARs don't need a nerf. |
ZDub 303
TeamPlayers EoN.
719
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Posted - 2013.07.09 15:55:00 -
[22] - Quote
loumanchew wrote:I'm curious, why should everything be built around PC? So that it can serve the elitists better?
How many people are playing this game casually? How many play in ambush, oms, dom, squirmish the majority of the time? Where is the majority of customers that this game needs to stay alive?
My point is that if everything is balanced regarding the elitist endgame, you will never have the population pool that you need to make PC interesting in the first place because ppl will quit before reaching that stage.
I don't think you understand what i'm saying at all. Its not 'building the game around elitists'. But understand that PC is a major part of this game, despite the relatively low participation of players.
More importantly, its the fact that PC represents a battle where all players are coordinated and tactics are preplanned. This is actually competitive play, unlike most public matches. It is much better to balance weapons based off their usage in competitive play and not their usage in public matches which suffer from poor matchmaking among other things.
Changes need to be made with both game modes in mind. In PC you almost never see murder taxi'ing but that doesn't mean it doesn't need to be fixed.
In pubs you don't see the same FP/FLG problems as you do in PC, but it also needs to be fixed.
Nerfing murder taxis wont do anything to PC, but it will help pubs alot. Nerfing FLGs and FPs wont do a ton of impact to pubs, but will help PC matches a lot.
You see where i'm going here? |
ZDub 303
TeamPlayers EoN.
719
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Posted - 2013.07.09 16:16:00 -
[23] - Quote
Im pretty sure thats all anyone is asking. normalize the blast radius and maybe a touch less splash damage. |
ZDub 303
TeamPlayers EoN.
754
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Posted - 2013.07.09 18:15:00 -
[24] - Quote
Superluminal Replicant wrote:Totally agree with original poster, that the AR is indeed an incredibly overpowered weapon and the reason most players use it. it needs a seriously massive nerf to get these players to try some other weapon and make the game more fun. Every time I die in a pub match; which isn't much these days, but every time I do it's 99% likely to be from one of the overpowered Assault Rifles that everyone uses. I find it kind of sad really, I enjoy using my proto forge and proto flaylock heavy, I don't want to be some overpowered AR ***.
What other gun?
Would you prefer we were all snipers instead?
Or should we all run around with dual flaylocks?
Come on... there isnt much variety of weaponry as it is.
The only alternative to assault rifles atm is scrambler rifles... which is just an assault rifle with overheat. |
ZDub 303
TeamPlayers EoN.
983
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Posted - 2013.07.17 20:05:00 -
[25] - Quote
the actual fix to assault rifles is to release all variants (officer included) of the ScR, RR, and CR and then do some internal balancing between them.
THATS the actual fix. |
ZDub 303
TeamPlayers EoN.
1259
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Posted - 2013.07.25 21:55:00 -
[26] - Quote
You just haven't caught on to the next FOTM yet.
I'll give you a hint: Its a LW that shoots explosive projectiles |
ZDub 303
TeamPlayers EoN.
1259
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Posted - 2013.07.25 22:09:00 -
[27] - Quote
Buster Friently wrote:ZDub 303 wrote:You just haven't caught on to the next FOTM yet. I'll give you a hint: Its a LW that shoots explosive projectiles Don't get me started. You mean that one that was already nerfed once even though it wasn't a problem in chromosome? The one that is still up? Oh I forgot though, it isn't an AR and must therefore be nerfed. Lol, I hope you're kidding.
I'm not gonna comment on OP vs UP for the MD. I can just already see the beginnings of widespread adoption of it though. It's going to be used on the same level the FP was within a few weeks. |
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