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Cruxio
Zumari Force Projection Caldari State
9
|
Posted - 2013.07.08 01:45:00 -
[91] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP.
Totals for all four matches combined:
Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives
.
I just did something similar, but I didn't break it down exactly like you did. I did not record kills that I could not connect the weapon with, and I watched my sister play a forge gunner and she is one mean forge gun sniper. Watched her play 4 domination matches. I put turrets and ramming under vehicle, and explosion as grenades and remote. During the fist match I was positive that flaylocks were going to dominate as they did outgunned ARs after recording the first game but then the numbers changed fast for the other three matches.
AR--115 MD--24 Shotgun--1 HMG--14 Scram R--7 Scram P--3 Sniper--95 Swarm--5 Laser--1 PC -- 0 Subs--20 NK -- 0 Flaylock--20 Forge Gun--20 Vehicle--36 Instalations--19 Explosion--18 OB --17 Melee--2 |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 01:50:00 -
[92] - Quote
Cruxio wrote:Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP.
Totals for all four matches combined:
Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives
. I just did something similar, but I didn't break it down exactly like you did. I did not record kills that I could not connect the weapon with, and I watched my sister play a forge gunner and she is one mean forge gun sniper. Watched her play 4 domination matches. I put turrets and ramming under vehicle, and explosion as grenades and remote. During the fist match I was positive that flaylocks were going to dominate as they did outgunned ARs after recording the first game but then the numbers changed fast for the other three matches. AR--115 MD--24 Shotgun--1 HMG--14 Scram R--7 Scram P--3 Sniper--95 Swarm--5 Laser--1 PC -- 0 Subs--20 NK -- 0 Flaylock--20 Forge Gun--20 Vehicle--36 Instalations--19 Explosion--18 OB --17 Melee--2
Interesting. Rearranging your stats from most kills to least, I get:
AR----------------------115 Sniper-----------------95 Vehicle----------------36 MD 24 Subs-------------------20 Flaylock---------------20 Forge Gun 20 Instalations 19 Explosion-------------18 OB 17 HMG 14 Scram R--------------7 Swarm 5 Scram P 3 Melee-------------------2 Shotgun--------------1 Laser------------------1 PC 0 NK 0
Which isn't that far off from my numbers.
Thanks for adding actual data. |
Dr Allopathy
Raging Pack of Homos
3
|
Posted - 2013.07.08 01:55:00 -
[93] - Quote
There isn't enough data compiled here in order to generate statistics with relatively low error. |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 01:56:00 -
[94] - Quote
Dr Allopathy wrote:There isn't enough data compiled here in order to generate statistics with relatively low error.
True, as I've pointed out at the bottom of the OP, I'd like more data. This is starting from a point of facts though, rather than subjective emotional responses.
It's not enough data, but it's better than none.
Also, you'll see that Cruxuis' data is roughly inline with mine, so there's probably some relevance here.
|
Malkai Inos
Opus Arcana Covert Intervention
538
|
Posted - 2013.07.08 02:01:00 -
[95] - Quote
Buster Friently wrote:Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? I might have judged too quick there, mea culpa.
So i take it this is the proposed definition:
"More desireable, thus more people use it, thus it hurts diversity."
Let me know if this is incorrect while i think about it. |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 02:06:00 -
[96] - Quote
Malkai Inos wrote:Buster Friently wrote:Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? I might have judged too quick there, mea culpa. So i take it this is the proposed definition: "More desireable, thus more people use it, thus it hurts diversity." Let me know if this is incorrect while i think about it.
That's the basic idea yeah, that if something is desirable enough that it's squeezing out diversity, then it's OP. This, I take to be a non-subjective, i.e objective, measure of OP.
For the record, even though light and medium suits have a total of 12 weapon types available to them, the AR is responsible for 2/3 of all kills from that group of 12. (according to my collected data)
To me, that's a weapon being so desirable that it's squeezing out diversity. |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 02:20:00 -
[97] - Quote
Putting Cruxio's data together with mine, we have:
Assault Rifle215 Vehicle/Installations155 Sniper Rifle139 Submachinegun54 HMG51 Grenades/RE46 Mass Driver44 Flaylock Pistol36 Strike29 Forge Gun25 Scrambler Rifle20 Swarm Launcher13 Shotgun11 Laser Rifle6 Scrambler Pistol3 Melee3 Plasma Cannon0 Nova Knives0 |
Vin Vicious
Capital Acquisitions LLC
153
|
Posted - 2013.07.08 02:25:00 -
[98] - Quote
Jeb Kermman wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread Actually it does, please see this: https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP.
What does OP stand for? OverPowered
It does not mean OverUsed
please stop posting |
Buster Friently
Rosen Association
964
|
Posted - 2013.07.08 02:27:00 -
[99] - Quote
Vin Vicious wrote:Jeb Kermman wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread Actually it does, please see this: https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP. What does OP stand for? OverPowered It does not mean OverUsed please stop posting
Overpowered, means that it's a problem. See, every weapon is overpowered in it's niche, so the fact that someone kills you with it, or they do well with it, or even that you always die to it, doesn't make a weapon OP. What makes a weapon OP is that it's a problem, specifically a problem for diversity by encouraging people to use that weapon over other weapons because it's "EZ" mode. therefor, OP does mean overused - precisely. Overused relative to the other weapons.
|
ZDub 303
TeamPlayers EoN.
655
|
Posted - 2013.07.08 02:32:00 -
[100] - Quote
So much bad logic, I really hope CCP doesn't listen to a word you're saying buster. No offense. |
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Buster Friently
Rosen Association
973
|
Posted - 2013.07.08 02:35:00 -
[101] - Quote
ZDub 303 wrote:So much bad logic, I really hope CCP doesn't listen to a word you're saying buster. No offense.
Look, ZDub, you're entitled to your opinion like the rest of us. No offense taken.
Having said that, the logic is pretty sound. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
50
|
Posted - 2013.07.08 02:36:00 -
[102] - Quote
Buster Friently wrote:Vin Vicious wrote:Jeb Kermman wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread Actually it does, please see this: https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP. What does OP stand for? OverPowered It does not mean OverUsed please stop posting Overpowered, means that the weapon is a problem. See, every weapon is overpowered in it's niche, so the fact that someone kills you with it, or they do well with it, or even that you always die to it, doesn't make a weapon OP. What makes a weapon OP is that it's a problem, specifically a problem for diversity by encouraging people to use that weapon over other weapons because it's "EZ" mode. Therefore, OP does mean overused - precisely. Overused relative to the other weapons.
I agree with use correlating to its relative power compared to other weapons, hence why I collected the data, and saw yours and wanted to have them compred, for some reason I posted it under my alt instead of this one.
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
66
|
Posted - 2013.07.08 02:49:00 -
[103] - Quote
The assault rifle is over powered when they fight weapons that are out of there niche. |
Malkai Inos
Opus Arcana Covert Intervention
541
|
Posted - 2013.07.08 02:54:00 -
[104] - Quote
Buster Friently wrote:Malkai Inos wrote:Buster Friently wrote:Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? I might have judged too quick there, mea culpa. So i take it this is the proposed definition: "More desireable, thus more people use it, thus it hurts diversity." Let me know if this is incorrect while i think about it. That's the basic idea yeah, that if something is desirable enough that it's squeezing out diversity, then it's OP. This, I take to be a non-subjective, i.e objective, measure of OP. For the record, even though light and medium suits have a total of 12 weapon types available to them, the AR is responsible for 2/3 of all kills from that group of 12. (according to my collected data) To me, that's a weapon being so desirable that it's squeezing out diversity. So to put it in abstract terms: If X is beeing used more widely than others, that is always due to it beeing more desireable than others. Since something that is more desireable than others is OP, it follows that X is OP.
I can't seem to fit the "squeezing out diversity" part into this bit in a logically sound manner. Maybe you can help me with this.
Now, the underlined part is what i find interesting as, if i translated your definition so far correctly, one has to assume this to be true in order for your definition to be valid. Is that so?
I'll withhold further comments until we clarified this so i don't argue against a strawman.
|
Buster Friently
Rosen Association
973
|
Posted - 2013.07.08 03:05:00 -
[105] - Quote
Malkai Inos wrote:Buster Friently wrote:Malkai Inos wrote:Buster Friently wrote:Ok, read the rest of the sentence please. It's not a tautology, I was merely defining the acronym OP for clarity. Is that OK? I might have judged too quick there, mea culpa. So i take it this is the proposed definition: "More desireable, thus more people use it, thus it hurts diversity." Let me know if this is incorrect while i think about it. That's the basic idea yeah, that if something is desirable enough that it's squeezing out diversity, then it's OP. This, I take to be a non-subjective, i.e objective, measure of OP. For the record, even though light and medium suits have a total of 12 weapon types available to them, the AR is responsible for 2/3 of all kills from that group of 12. (according to my collected data) To me, that's a weapon being so desirable that it's squeezing out diversity. So to put it in abstract terms: If X is beeing used more widely than others, that is always due to it beeing more desireable than others. Since something that is more desireable than others is OP, it follows that X is OP. I can't seem to fit the "squeezing out diversity" part into this bit in a logically sound manner. Maybe you can help me with this. Now, the underlined part is what i find interesting as, if i translated your definition so far correctly, one has to assume this to be true in order for your definition to be valid. Is that so? I'll withhold further comments until we clarified this so i don't argue against a strawman.
I would say this.
There should be a certain balancing point that the Devs, or players are comfortable with. This may not be 1:1 for all weapons. As has been pointed out here many times, the AR is a comfort weapon, and a safe bet, so one would assume that it's usage numbers should be more than most other weapons. More yes, but not dramatically more.
This isn't a mathematical proof. It's logic, and game design.
So one has to consider outlying cases like this when one uses phrases like " always due to it beeing more desireable". I would say that there is always a case where this becomes true, but it might not be 1:1 in terms of weapon use vs weapons available, but yes, in general, if a weapon is overused, especially significantly, it is because it is more desirable.
To answer your question, there is always some point at which it is true that a weapon is being abused/overused because it is more desirable.
For instance, let's take the example of the AR. Unfortunately, we don't know it's usage rate from the killfeed. We only know the killrate. We know, though, that there are 12 weapons that are either light or sidearm. We also know the AR represents 66% of all kills from this same set of weapons. I take this to be clear evidence. If everything was 1:1, we would expect to see only about 8% of kills to be from the AR. Given that the AR is a comfort/safe weapon choice, I don't think 8% is a realistic number though. Given that the actual use of the AR is nearly 10 times what it would be given a 1:1 correlation to availability though, Id say, yes, the weapon is way overused, and a problem for diversity, and thus OP. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
50
|
Posted - 2013.07.08 03:07:00 -
[106] - Quote
DRDEEZENUTSZ TWOpointo wrote:The assault rifle is over powered when they fight weapons that are out of there niche.
I will concur with that but, then the next logical thing we have to look at is if the niches too small.
Currently Distance or redline sniping is able to adequately perform in their niche without too much interference, Vehicles are able to perform there niche with some interference from AV nates, and so can installations.
Meaning only the sniper rifle is the only traditional weapon that can even hold/maintain there niche role for real war points, other niche roles are vastly impotent. Also the forge gunning numbers I got was due to utilizing it as a sniper.
So this game breaks down into just a 5 play styles that can produce/generate stable SP
Assault Rifles Vehicle/installation usage (not dropships) Anti Vehicle (collection of AV, Forge, Swarm, since Vehicle kills gives you big points) Sniping Medic
Everything else is very hard to keep their niche without falling into the AR world. |
Deluxe Edition
TeamPlayers EoN.
459
|
Posted - 2013.07.08 03:17:00 -
[107] - Quote
lol at your data to prove OPness taken from random pub matches. How about taking data from competitive enviroments such as planetary conquest where most teams are running almost a full squad of Duel Wield Core Flaylock pistols every match which are able to 3 shot all infantry (even the dreaded caladari logi with it's 700 shields.).
The gun is a boob tube, the average player might struggle with the weapon because they aim for the chest or are unable to lead shots, however give the gun to an above average player and they will become godlike. |
Deluxe Edition
TeamPlayers EoN.
460
|
Posted - 2013.07.08 03:20:00 -
[108] - Quote
Oswald Rehnquist wrote:DRDEEZENUTSZ TWOpointo wrote:The assault rifle is over powered when they fight weapons that are out of there niche. I will concur with that but, then the next logical thing we have to look at is if the niches too small. Currently Distance or redline sniping is able to adequately perform in their niche without too much interference, Vehicles are able to perform there niche with some interference from AV nates, and so can installations. Meaning only the sniper rifle is the only traditional weapon that can even hold/maintain there niche role for real war points, other niche roles are vastly impotent. Also the forge gunning numbers I got was due to utilizing it as a sniper. So this game breaks down into just a 5 play styles that can produce/generate stable SP Assault Rifles Vehicle/installation usage (not dropships) Anti Vehicle (collection of AV, Forge, Swarm, since Vehicle kills gives you big points) Sniping Medic Everything else is very hard to keep their niche without falling into the AR world.
The other niche is the grenade launcher which was formerly filled by the mass driver, however the flaylock pistol is more accurate and does more damage while costing half the CPU and a grand total of 1-2 PG. The Flaylock pistol is completely superior to it's mass driver brother. I would also like to point out that the Flaylock Pistol currently dominates the AR until you hit the range where the flaylocks missle blows up in the air which is around 60m. |
Buster Friently
Rosen Association
973
|
Posted - 2013.07.08 03:21:00 -
[109] - Quote
Deluxe Edition wrote:lol at your data to prove OPness taken from random pub matches. How about taking data from competitive enviroments such as planetary conquest where most teams are running almost a full squad of Duel Wield Core Flaylock pistols every match which are able to 3 shot all infantry (even the dreaded caladari logi with it's 700 shields.).
The gun is a boob tube, the average player might struggle with the weapon because they aim for the chest or are unable to lead shots, however give the gun to an above average player and they will become godlike.
People keep saying this. I've posted consistently that as soon as someone posts data from PC, that shows this, I will concede that the FP is a problem for PC.
Having said that, the vast majority of players play in random pubs. This means that PC games aren't that important for overall balance, because most players don't experience this game mode.
I've said in many posts that the Flaylock has a high skill ceiling, which means precisely what you say here " however give the gun to an above average player and they will become godlike". Unlike the AR which is easymode right from the start.
I think you're going to bum Malkai Inos out if you post PC data before he does though |
ZDub 303
TeamPlayers EoN.
656
|
Posted - 2013.07.08 03:26:00 -
[110] - Quote
okay... so just comparing anti infantry light weapons... (im omitting plasma cannon cause its unclear what the design intent of that weapon was)
We have
Assault Rifle Scrambler Rifle Laser Rifle Mass Driver Sniper Rifle Shotguns
Now... the mass driver is a niche weapon... its usage will vary a lot... you just can't compare it. Its a projectile weapon, and it doesn't suit the playstyle of most players. Weapon usage for this should have little to do with weapon balance.
Sniper rifles are niche weapons... in any sort of competitive setting you usually only see 1-2 snipers per team. The only time that numbers skews is when you take your numbers from skirmish, where redline sniping is very prevalent, given there is little incentive to win. (oh look how skewed your sniper rifle data is!)
Shotguns are suffering hit detection issues, but are still a CQC niche weapon. You can't expect to see a lot of usage of this, and that's okay. Some people will want to use this, but it probably wont fit the playstyle of many players, not enough to warrant skilling into it.
Now... we're left with Laser Rifles, Scrambler Rifles, and Assault Rifles.
First off, there is only one variant of the laser rifle, and its also a very niche weapon given its lowered CQC efficacy. So you can't expect to see equal usage of this weapon either. Its also suffering from its poorly placed iron sights when 1.0 dropped.
Okay so now we're down to two racial of variants of... you guessed it... assault rifles.
The only information you can truly get from this 'test' you are doing is that Assault Rifles are preferred to scrambler rifles. Is this because assault rifles are more powerful than scrambler rifles? It might, and an analysis and use of each weapon will tell you scramblers need a buff.
Also, assault rifles have four variants, while scramblers are unfinished, with only two variants. So it cannot come as that much of a surprise that ARs are preferred.
Finally.. you see how high sniper kills are? That's from redline sniping. Its a condition that arises from public matching, where the desire to win is less than the desire for a high kdr, Imbalanced public matchmaking results in one team being pushed completely to the redline by another team, a common issue in skirmish and dom.
So my final conclusion on your data? Public matches cannot be used to determine weapon balance due to a variety of factors, poor matchmaking, a wide variety of skill levels (both personal and in game via SP), and an overall lack of desire to win for many players, causes more impact on weapon usage than anything else.
You must look at matches where teams are in full communication, and squads are preformed and tactics planned based on weapon balance and the types of maps being played on. You're data is flawed, if anything take the data from OMS, where you aren't suffering from bias that is cause by the use of 'redline mechanics' and you have the highest percentage of skilled players, with high enough SP to have actually spec'd into more than one weapon. |
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Deluxe Edition
TeamPlayers EoN.
460
|
Posted - 2013.07.08 03:28:00 -
[111] - Quote
Buster Friently wrote:Deluxe Edition wrote:lol at your data to prove OPness taken from random pub matches. How about taking data from competitive enviroments such as planetary conquest where most teams are running almost a full squad of Duel Wield Core Flaylock pistols every match which are able to 3 shot all infantry (even the dreaded caladari logi with it's 700 shields.).
The gun is a boob tube, the average player might struggle with the weapon because they aim for the chest or are unable to lead shots, however give the gun to an above average player and they will become godlike. People keep saying this. I've posted consistently that as soon as someone posts data from PC, that shows this, I will concede that the FP is a problem for PC. Having said that, the vast majority of players play in random pubs. This means that PC games aren't that important for overall balance, because most players don't experience this game mode. I've said in many posts that the Flaylock has a high skill ceiling, which means precisely what you say here " however give the gun to an above average player and they will become godlike". Unlike the AR which is easymode right from the start.
You cannot balance weapons at the lowest denominator of players. doing so invites disaster such as the flaylock. Most PC corps have a policy against publicly posting our PC matches for 2 reasons: 1) the might give away team tactics, strategic placement of uplinks and positions. 2) We do not wish to cause harm to our opponents reputation. |
ZDub 303
TeamPlayers EoN.
661
|
Posted - 2013.07.08 03:29:00 -
[112] - Quote
Deluxe Edition wrote:You cannot balance weapons at the lowest denominator of players. doing so invites disaster such as the flaylock. Most PC corps have a policy against publicly posting our PC matches for 2 reasons: 1) the might give away team tactics, strategic placement of uplinks and positions. 2) We do not wish to cause harm to our opponents reputation.
Pretty much this... we can't post these results due to corp rules... but we know CCP should have access to this data. Which I hope to god they are using to balance from. |
Buster Friently
Rosen Association
981
|
Posted - 2013.07.08 03:30:00 -
[113] - Quote
ZDub 303 wrote:okay... so just comparing anti infantry light weapons... (im omitting plasma cannon cause its unclear what the design intent of that weapon was)
We have
Assault Rifle Scrambler Rifle Laser Rifle Mass Driver Sniper Rifle Shotguns
Now... the mass driver is a niche weapon... its usage will vary a lot... you just can't compare it. Its a projectile weapon, and it doesn't suit the playstyle of most players. Weapon usage for this should have little to do with weapon balance.
Sniper rifles are niche weapons... in any sort of competitive setting you usually only see 1-2 snipers per team. The only time that numbers skews is when you take your numbers from skirmish, where redline sniping is very prevalent, given there is little incentive to win. (oh look how skewed your sniper rifle data is!)
Shotguns are suffering hit detection issues, but are still a CQC niche weapon. You can't expect to see a lot of usage of this, and that's okay. Some people will want to use this, but it probably wont fit the playstyle of many players, not enough to warrant skilling into it.
Now... we're left with Laser Rifles, Scrambler Rifles, and Assault Rifles.
First off, there is only one variant of the laser rifle, and its also a very niche weapon given its lowered CQC efficacy. So you can't expect to see equal usage of this weapon either. Its also suffering from its poorly placed iron sights when 1.0 dropped.
Okay so now we're down to two racial of variants of... you guessed it... assault rifles.
The only information you can truly get from this 'test' you are doing is that Assault Rifles are preferred to scrambler rifles. Is this because assault rifles are more powerful than scrambler rifles? It might, and an analysis and use of each weapon will tell you scramblers need a buff.
Also, assault rifles have four variants, while scramblers are unfinished, with only two variants. So it cannot come as that much of a surprise that ARs are preferred.
Finally.. you see how high sniper kills are? That's from redline sniping. Its a condition that arises from public matching, where the desire to win is less than the desire for a high kdr, Imbalanced public matchmaking results in one team being pushed completely to the redline by another team, and common issue in skirmish and dom.
So my final conclusion on your data? Public matches cannot be used to determine weapon balance due to a variety of factors, poor matchmaking, a wide variety of skill levels (both personal and in game via SP), and an overall lack of desire to win for many players, causes more impact on weapon usage than anything else.
You must look at matches where teams are in full communication, and squads are preformed and tactics planned based on weapon balance and the types of maps being played on. You're data is flawed, if anything take the data from OMS, where you aren't suffering from bias that is cause by the use of 'redline mechanics' and you have the highest percentage of skilled players, with high enough SP to have actually spec'd into more than one weapon.
There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
|
Buster Friently
Rosen Association
981
|
Posted - 2013.07.08 03:31:00 -
[114] - Quote
Deluxe Edition wrote:Buster Friently wrote:Deluxe Edition wrote:lol at your data to prove OPness taken from random pub matches. How about taking data from competitive enviroments such as planetary conquest where most teams are running almost a full squad of Duel Wield Core Flaylock pistols every match which are able to 3 shot all infantry (even the dreaded caladari logi with it's 700 shields.).
The gun is a boob tube, the average player might struggle with the weapon because they aim for the chest or are unable to lead shots, however give the gun to an above average player and they will become godlike. People keep saying this. I've posted consistently that as soon as someone posts data from PC, that shows this, I will concede that the FP is a problem for PC. Having said that, the vast majority of players play in random pubs. This means that PC games aren't that important for overall balance, because most players don't experience this game mode. I've said in many posts that the Flaylock has a high skill ceiling, which means precisely what you say here " however give the gun to an above average player and they will become godlike". Unlike the AR which is easymode right from the start. You cannot balance weapons at the lowest denominator of players. doing so invites disaster such as the flaylock. Most PC corps have a policy against publicly posting our PC matches for 2 reasons: 1) the might give away team tactics, strategic placement of uplinks and positions. 2) We do not wish to cause harm to our opponents reputation.
Just post the summary. Also, not my problem if you have a policy against posting numbers. CCP has the numbers, so we should just watch and see what they do I guess.
For the record, I don't want Flaylock 514, any more than AR 514. Unfortunately, what I play, and what the majority of the userbase plays, is AR 514. |
ZDub 303
TeamPlayers EoN.
661
|
Posted - 2013.07.08 03:32:00 -
[115] - Quote
Buster Friently wrote:There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
But if 10 times as many people are using the AR, and it gets 10x as many kills.. that makes it OP?
What if people just prefer the assault rifle?
Also... you are completely wrong... it has nothing to do with 'who experiences what'. Its the fact that you want to balance off competitive play, not the random derping of people in public matches. |
Buster Friently
Rosen Association
981
|
Posted - 2013.07.08 03:35:00 -
[116] - Quote
ZDub 303 wrote:Buster Friently wrote:There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
But if 10 times as many people are using the AR, and it gets 10x as many kills.. that makes it OP? What if people just prefer the assault rifle? Also... you are completely wrong... it has nothing to do with 'who experiences what'. Its the fact that you want to balance off competitive play, not the random derping of people in public matches.
It's still a problem for diversity if 10 times as many people prefer it. theres a reason they prefer it, and if it's that dramatic for a very similar weapon, that reason is most likely the effectiveness of the weapon.
you see, what people prefer, and what is OP are highly correlated. If it was just that most people know the AR, we would see movement out of the AR to other weapons (like is supposedly happening in PC), but in pub matches, we don't see this.
A game balanced to 1% of the playerbase, but unbalanced to the other 99% has a big problem. |
Deluxe Edition
TeamPlayers EoN.
464
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Posted - 2013.07.08 03:36:00 -
[117] - Quote
Buster Friently wrote:
There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
Assault rifles have been in the game since it's inception, and with the permenent nature of skill point allocation it's not suprising that the majority of beta vets chose to spec into the known entity. This means that the vast majority of scrambler rifle users are either newer player to the game, or alts with less SP the a vets main. Both would be accurates reasons for the SR recieving less kills than the AR. Furthermore AR also has 2 varients of Officer weapons, the Balac (Which is an absolute beast), and the Krins (Which is more accurate and has a larger clip than the duvolle). Loosing access to these weapons is another reason why top end players with a focus on end game content (planetary conquest) would opt to go with the AR over the SR, whereas the SR does not have any officer varients. |
Buster Friently
Rosen Association
983
|
Posted - 2013.07.08 03:39:00 -
[118] - Quote
Deluxe Edition wrote:Buster Friently wrote:
There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag.
Second, again, if a given weapon's "niche" is the entire game, then there's a problem and it's OP. The AR fits the bill perfectly here.
PC matches are equally not a good area to balance around because most players don't experience this.
Assault rifles have been in the game since it's inception, and with the permenent nature of skill point allocation it's not suprising that the majority of beta vets chose to spec into the known entity. This means that the vast majority of scrambler rifle users are either newer player to the game, or alts with less SP the a vets main. Both would be accurates reasons for the SR recieving less kills than the AR. Furthermore AR also has 2 varients of Officer weapons, the Balac (Which is an absolute beast), and the Krins (Which is more accurate and has a larger clip than the duvolle). Loosing access to these weapons is another reason why top end players with a focus on end game content (planetary conquest) would opt to go with the AR over the SR, whereas the SR does not have any officer varients.
Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
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Rusty Shallows
Black Jackals
128
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Posted - 2013.07.08 03:41:00 -
[119] - Quote
Severance Pay wrote:Buster Friently wrote:Sorry, somehow I started posting with an alt. Please be aware, that Jeb is me.
THEN WHO AM I?!?!?!!! I will Forge Gun all three of you, it is the only way to be sure.
It's too bad the kill feeds can't be collected by the data dumps. |
Deluxe Edition
TeamPlayers EoN.
465
|
Posted - 2013.07.08 03:45:00 -
[120] - Quote
Buster Friently wrote:
Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
Shotguns have a hit detection issue. Many direct shots often go unregistered with the gun, and for a shotgun it doesn't have a very large spread. This makes it an incredibly hard weapon to use in post 1.2 gameplay where strafe speeds make scouts look like a dragon ball Z episode and heavies look like an NFL wide receiver running suicides.
The mass driver came into uprising heavily nerfed, and has sense been buffed. It's use increased for a while until it was discovered that the Flaylock was a superior weapon with more than half of the CPU/PG cost.
The Flaylock is a better weapon at CQC than the shotgun currently, and as a grenade launcher style weapon it easily beats out the MD especially when being duel weilded. |
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