Pages: [1] 2 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buster Friently
Rosen Association
905
|
Posted - 2013.07.07 21:43:00 -
[1] - Quote
So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP.
I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game.
Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you.
I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are.
Here are the results:
Totals for all four matches combined:
Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives
Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm.
We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2.
Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills.
If anyone is interested in the raw data, it is here:
https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharing
|
ZDub 303
TeamPlayers EoN.
621
|
Posted - 2013.07.07 21:51:00 -
[2] - Quote
Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. |
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 21:52:00 -
[3] - Quote
ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die.
Why is that? You don't like what the actual data shows?
|
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 21:52:00 -
[4] - Quote
It's easier if you AFK |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 21:52:00 -
[5] - Quote
ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die.
|
calvin b
Molon Labe. League of Infamy
5
|
Posted - 2013.07.07 21:53:00 -
[6] - Quote
I like how the impacts are close to HMG I find this funny, not sure why but it is. |
Vin Vicious
Capital Acquisitions LLC
150
|
Posted - 2013.07.07 21:53:00 -
[7] - Quote
Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread |
Jeb Kermman
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.07.07 21:53:00 -
[8] - Quote
Sloth9230 wrote:It's easier if you AFK True, but I don't AFK.
Also, if anyone would like to present their own data, collected for Skirmish games or other types, I would be interested.
Most of you, who know my posting, know that I believe the hard data trumps all, especially subjective impressions of how something "feels".
|
Jeb Kermman
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.07.07 21:55:00 -
[9] - Quote
Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread
Actually it does, please see this:
https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224
Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP.
|
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 21:56:00 -
[10] - Quote
Sorry, somehow I started posting with an alt. Please be aware, that Jeb is me.
|
|
hooc order
Deep Space Republic Top Men.
463
|
Posted - 2013.07.07 21:57:00 -
[11] - Quote
ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die.
No.
I probably disagree with his analysis (didn't ever really read it)...but the numbers are interesting.
It would be cool to get a bigger sample...multiple games maybe. and broken down by game. |
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 21:58:00 -
[12] - Quote
hooc order wrote:ZDub 303 wrote:Please everyone...
Just ignore this guy.
Don't even bother posting in this thread, just let it die. No. I probably disagree with his analysis (didn't ever really read it)...but the numbers are interesting. It would be cool to get a bigger sample...multiple games maybe. and broken down by game.
I agree with the bigger sample.
Luckily, CCP, who controls nerfing, has the biggest and most accurate sample that there is.
|
Severance Pay
Krullefor Organization Minmatar Republic
554
|
Posted - 2013.07.07 21:59:00 -
[13] - Quote
He just likes OPness. He has one in his mouth. |
Greasepalms
Ahrendee Mercenaries Omega Commission
148
|
Posted - 2013.07.07 22:04:00 -
[14] - Quote
AR - 100 Scrambler Rifle - 13
|
Buster Friently
Rosen Association
908
|
Posted - 2013.07.07 22:04:00 -
[15] - Quote
Severance Pay wrote:He just likes OPness. He has one in his mouth.
Very mature.
I've gone out of my way to be as unbiased and scientific as I can, and provide real, useful data, and this is the best you can comment with?
Interesting. |
Severance Pay
Krullefor Organization Minmatar Republic
554
|
Posted - 2013.07.07 22:06:00 -
[16] - Quote
Buster Friently wrote:Sorry, somehow I started posting with an alt. Please be aware, that Jeb is me.
THEN WHO AM I?!?!?!!! |
Marston VC
SVER True Blood Public Disorder.
437
|
Posted - 2013.07.07 22:07:00 -
[17] - Quote
1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. |
Severance Pay
Krullefor Organization Minmatar Republic
554
|
Posted - 2013.07.07 22:08:00 -
[18] - Quote
Buster Friently wrote:Severance Pay wrote:He just likes OPness. He has one in his mouth. Very mature. I've gone out of my way to be as unbiased and scientific as I can, and provide real, useful data, and this is the best you can comment with? Interesting. No, no the best, but it is what I wanted to comment with. That is all that matters. |
hooc order
Deep Space Republic Top Men.
463
|
Posted - 2013.07.07 22:08:00 -
[19] - Quote
Severance Pay wrote:Buster Friently wrote:Sorry, somehow I started posting with an alt. Please be aware, that Jeb is me.
THEN WHO AM I?!?!?!!!
I don't know who is on third? |
ZDub 303
TeamPlayers EoN.
622
|
Posted - 2013.07.07 22:08:00 -
[20] - Quote
All i'm gonna say is... I hope CCP knows now not to balance weapons by their use in public matches, and instead by their use in organized corp matches (see planetary conquest).
|
|
Buster Friently
Rosen Association
909
|
Posted - 2013.07.07 22:11:00 -
[21] - Quote
Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that.
Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP.
The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills as the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence. |
BL4CKST4R
WarRavens League of Infamy
436
|
Posted - 2013.07.07 22:12:00 -
[22] - Quote
Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get.
This doesn't represent "OP ness" it represents weapon preference. |
Buster Friently
Rosen Association
909
|
Posted - 2013.07.07 22:12:00 -
[23] - Quote
ZDub 303 wrote:All i'm gonna say is... I hope CCP knows now not to balance weapons by their use in public matches, and instead by their use in organized corp matches (see planetary conquest).
Planetary conquest represent a tiny minority of the Dust playerbase, and as such, is relatively insignificant when it comes to balancing concerns. At such time that more players are able to be involved with PC, then I agree wholeheartedly.
|
Buster Friently
Rosen Association
909
|
Posted - 2013.07.07 22:13:00 -
[24] - Quote
BL4CKST4R wrote:Buster Friently wrote:So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. I've implored people to check out the killfeed so they can see, themselves, which weapons are dominating the game. Knowing that most players won't bother, but will continue to champion their own little cause, I've done it for you. I have compiled the killfeed from four skirmish games today in which I dropped alone. I removed my own kills from the tally. If you'd like, I can let you know what those are. Here are the results: Totals for all four matches combined: Assault Rifle 100 Turrets 65 Sniper Rifle 44 HMG 37 Impact 35 SMG 34 Grenades 27 Misc 26 Mass Driver 20 Flaylock 16 Scrambler Rifle 13 Strike 12 Shotgun 10 Swarm Launcher 8 Forge Gun 5 Laser Rifle 5 Melee 1 RE 1 Unknown 1 Scrambler Pistol Plasma Cannon Nova Knives Now, what can be learned from this. First off, it is clear that all the forum whining regarding Flaylock pistols is just that - whining. It is just number 10 on the killfeed, behind grenades, and significantly - far behind the SMG, another sidearm. We can also see that players should probably consider carrying more AV, considering impact kills are number 5, and turrets (comprising installations and all vehicle turrets together) are number 2. Most significantly, the most OP weapon on the battlefield, representing nearly 22% of all kills in Dust, is the AR. The next highest handheld weapon, the sniper rifle comes in at just 9% of overall kills. The much maligned Flaylock clocks in at less than 3.5% of all kills. If anyone is interested in the raw data per fight, it is here: https://docs.google.com/spreadsheet/ccc?key=0Avo42h0_YoMNdEtzNWk4UWRENTRnWVpkQjZJQXhJUGc&usp=sharingNow, before anyone jumps on and says why haven't I broken down this data into individual weapons, run more games, etc. I'm sorry. I'd like too, but I don't have video recording equipment, so I had my GF help by tallying all the kills in realtime, so sorry, this is as detailed as I can get. This doesn't represent "OP ness" it represents weapon preference.
No, not really, please see:
https://forums.dust514.com/default.aspx?g=posts&t=75585
|
Kane Fyea
DUST University Ivy League
594
|
Posted - 2013.07.07 22:15:00 -
[25] - Quote
Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a minority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Most of my kills are from an SMG even though I carry a SCR.... It's because I shred their shields then switch to my smg (Which has 120% efficiency against armor) to shred their armor. |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 22:15:00 -
[26] - Quote
Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a minority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Hey... shut up, I just started specing into SMGs |
Kane Fyea
DUST University Ivy League
594
|
Posted - 2013.07.07 22:16:00 -
[27] - Quote
Buster Friently wrote:Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP. The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence. No it's because the AR is the go to weapon in any shooter. |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 22:16:00 -
[28] - Quote
Buster Friently wrote: The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence.
Flame war in 1,2,3.... |
Buster Friently
Rosen Association
909
|
Posted - 2013.07.07 22:17:00 -
[29] - Quote
Kane Fyea wrote:Buster Friently wrote:Marston VC wrote:1.) SMG's in my opinion are overpowered (especially the proto version) HOWEVER this weapon has missed out on the nerf hammer because it's an under used weapon. It doesn't get reallllyyy good until you have the ishukone assault SMG with proficiency 4 or 5 so most people aren't willing to make that kind of investment. But that thing is literally the breach rifle on steroids. (in that it has the same range as the breach AR) but it shoots out FAR more bullets. Especially now with the range buffs to every gun. Seriously..... that thing is sooooo good and nobody besides me and some other vets have actually specced into them.
2.) The flaylock pistol IS OP, HOWEVER it is also a niche weapon. Some people don't like it because of a three round clip, others don't like it because it can do damage back, but nobody can deny that three of those rounds at your feet will kill you. I mean..... 200 splash damage??? really?? ffs man! It does better then actual missile launchers :/ and the real problem is with minmatar assaults running around with dual proto flaylocks! that coupled with the fact that weapon swap speed was increased makes it so that the flaylock pistol is practically a better version of the mass driver. Only it costs the same as a sidearm..... (isk/fitting wise).
3.) The fact that both of these weapons are above Scrambler rifles speak wonders. Sure! They have less kills in four matches then some of the more established and prominent guns in game, but at the end of the day that doesn't change them from being OP or Not OP. I mean..... the scrambler rifle is the answer to shield tanking, yet assault rifles are used more, and that's simply because its the most familiar weapon people see when coming into this game. Therefore people prefer them, therefore they are more common, therefore other weapons are less common, therefore people can get upset if they die from weapons there not used to dying from.
What would have been far more interesting is to post up the amount of instances each player in all four matches carried their specific weapons. There could have been 5 flaylock users in each match, but if only 1 or 2 of them got any kills that's all were seeing right now.
And even if it turns out there isn't that many users to specific guns, that too does not prove its balanced. Back in closed beta Tanks = god mode. CCP made them incredibly hard to kill so as to test out how people would react. They were the most overpowered thing this game has ever had. (imagine a tank that could tank 13 standard forge gun shots before its shields were gone). HOWEVER not everyone used them! In fact, its pretty easy to say only a majority of people specced into tanks at that time. I mean if there was 4 tanks per match that build, there was still 12 other people who didn't use them. The fact of the matter issssss
Preference > Weapon effectiveness
People will play more with what they enjoy rather then what is better at killing. This does not mean OP weapons like the Flaylock pistol don't exist, it just means that most people prefer not to use a gun as gimmicky as that. Having a niche, by definition, means the weapon is capable of killing in it's preferred role, but not outside of it. This is made plainly clear by the numbers. The Flaylock has a niche, but is not OP. The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence. No it's because the AR is the go to weapon in any shooter.
If the weapon was underpowered though, they would migrate out of it to something else. Clearly this isn't happening. Thus, people stay with it because it's very effective. Too effective. OP in fact.
|
Kane Fyea
DUST University Ivy League
594
|
Posted - 2013.07.07 22:18:00 -
[30] - Quote
Sloth9230 wrote:Buster Friently wrote: The SMG, is also, less OP than the generalist weapon of the AR even considering that the AR is a "comfort weapon" for most players. Having said that, the AR represents more than twice the number of kills ans the next highest light weapon. That, my friend, is the definition of OP. The fact that more people carry it is just more evidence.
Flame war in 1,2,3.... I'm writing my flame post right now . Don't touch my SMG or else my AV will be defenseless. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |