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Maken Tosch
DUST University Ivy League
3087
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Posted - 2013.07.08 00:30:00 -
[3] - Quote
Malkai Inos wrote:Buster Friently wrote:Sorry about the alt posting again. For the record, Jeb is me. I'm not sure why the setting keeps changing. Sorry for any confusion. What is your definition of op?
Let me just butt in and say that OP is a subjective term. What may be considered OP to one person may be considered underpowered or balanced to another person. We have already seen examples of conflicting views on the logi suit. A few players actually believe that the logi is underpowered but the rest of the players see it as something worth speccing into. A lot of players see the nova knives as balanced (mostly) but just a couple of players actually thought it was overpowered or just not powerful enough. Then there is the whole murder taxi thing.
Since I run only nova knives, I can safely say without looking biased that flaylock pistols are not that powerful. I have danced against plenty of flaylock users and survived about 60% of them. It's really down to how the user handles it that makes it powerful.
Then there is the Murder Taxi. Only 10% of the murder taxis I encountered were the result of me not paying attention. The rest of the 90% could be avoided by simply looking both ways before crossing the street, listening for engine noises, and (my favorite pass time) sprinting into their turn radius since they can't turn that fast. Bull fighting with an LAV is much more fun than running away from it because you can frustrate the driver. LAVs are not that quiet either. You can hear them from quite a distance now.
Sniper shots are about 50-60% avoidable as long as you remember to never sprint in a straight line in open areas. The rest of the 50-40% are the result of players who are just that damn good with the weapon regardless of the zigzagging.
HMGs are a bit of a gamble depending on how close you are to the heavy when you encounter him. The close you are, the more likely a scout is able to dodge its shots. Not sure about the logis and assaults though.
Grenades... well... what can I say? Even without the contact grenades, there is no telling if players will just throw a cooked grenade or not. Hell, I just assume that every grenade I see is a cooked grenade.
I die every so often to forge gunners, but they are not that common. When I do die, it's because of a skilled marksman or because I was caught by surprise while hacking an objective.
Remote explosives? I only see them used often in objectives as traps. I rarely see anyone just through an explosive next to my feet to kill me.
Assault rifles? Hooo hoohoo. They are really common. Then again, they are a noob's starting weapon so I shouldn't really complain about them. To me they are not all powerful as I have bobbed and weaved through AR shots many times assuming the enemy was close enough when I encounter them around a corner.
SMGs rarely give me any problems. |