Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buster Friently
Rosen Association
983
|
Posted - 2013.07.08 03:47:00 -
[121] - Quote
Deluxe Edition wrote:Buster Friently wrote:
Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
Shotguns have a hit detection issue. Many direct shots often go unregistered with the gun, and for a shotgun it doesn't have a very large spread. This makes it an incredibly hard weapon to use in post 1.2 gameplay where strafe speeds make scouts look like a dragon ball Z episode and heavies look like an NFL wide receiver running suicides. The mass driver came into uprising heavily nerfed, and has sense been buffed. It's use increased for a while until it was discovered that the Flaylock was a superior weapon with more than half of the CPU/PG cost. The Flaylock is a better weapon at CQC than the shotgun currently, and as a grenade launcher style weapon it easily beats out the MD especially when being duel weilded.
I agree with all of this. None of this makes the Flaylock OP. None of this takes away from the fact that we still have AR kills dominating in pub matches way beyond what one would consider balanced.
The funny thing is, half of you tell me that people are going Flaylock because it's OP, and the rest tell me that people can't leave AR because of SP issues.
lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
4615
|
Posted - 2013.07.08 03:50:00 -
[122] - Quote
Buster Friently wrote:Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
Most good players use Assault rifles, and thus put up much more impressive numbers with it. Shotguns are borked thanks to hit detection and scouts being in a crap spot. Also you can't expect a shotgun to get as many kills as an assault rifle because you have no projection with a shotgun. If you aren't moving, you aren't killing.
ARs have reach and can pick off those stragglers as they try to run away.
Your "data" avoids a dizzying number of factors in an attempt to legitimize your QQ as constructive feedback.
|
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
53
|
Posted - 2013.07.08 03:51:00 -
[123] - Quote
Deluxe Edition wrote:Oswald Rehnquist wrote:DRDEEZENUTSZ TWOpointo wrote:The assault rifle is over powered when they fight weapons that are out of there niche. I will concur with that but, then the next logical thing we have to look at is if the niches too small. Currently Distance or redline sniping is able to adequately perform in their niche without too much interference, Vehicles are able to perform there niche with some interference from AV nates, and so can installations. Meaning only the sniper rifle is the only traditional weapon that can even hold/maintain there niche role for real war points, other niche roles are vastly impotent. Also the forge gunning numbers I got was due to utilizing it as a sniper. So this game breaks down into just a 5 play styles that can produce/generate stable SP Assault Rifles Vehicle/installation usage (not dropships) Anti Vehicle (collection of AV, Forge, Swarm, since Vehicle kills gives you big points) Sniping Medic Everything else is very hard to keep their niche without falling into the AR world. The other niche is the grenade launcher which was formerly filled by the mass driver, however the flaylock pistol is more accurate and does more damage while costing half the CPU and a grand total of 1-2 PG. The Flaylock pistol is completely superior to it's mass driver brother. I would also like to point out that the Flaylock Pistol currently dominates the AR until you hit the range where the flaylocks missle blows up in the air which is around 60m.
I don't use ARs or Flaylocks so I have no qualms about these getting the hammer, I believe I actually talked about nerfing the flaylock myself with buster at one point, which made me interested in the numbers to see what I got. But the AR nepotism is also prevalent and a much older issue.
Differentiating the flaylock with the mass driver is not that hard to do considering we can play with direct damage, radius, and splash, but your right the MD does need to be superior for the cost difference since they do have similar outputs, couple with the fact that AR users can use them as well.
AR nepotism is old though and the main issue is that we need resources for other styles to either get out of the AR world and back into their niche zone when things do go bad, currently that is difficult and that is why the other weapons are ghost towns. |
ZDub 303
TeamPlayers EoN.
666
|
Posted - 2013.07.08 03:52:00 -
[124] - Quote
Yes the assault rifle is defo the best LW to use.. hands down. It will stay that way until the Scrambler Rifle, Combat Rifle, Rail Rifle, and Laser rifle are all balanced and have all of the variants (officer included) CCP intends to add.
ARs are preferred simply because they are the most complete (and well balanced) automatic firing weapon (most people's preferred playstyle).
Those 5 weapons, will, and should represent probably 70% of the kills in most matches when they are balanced. As they are the infantry vs infantry weapons you should expect to see in the battle field normally.
So yes... ARs are better than LRs and ScRs, I'll agree with that sentiment no problem. That's an issue with lack of weapon content more than anything.
However... it still doesn't address the fact that core flaylocks are too powerful. The metrics may not be showing it yet in pub matches, but thats due to the slow nature of the skill point system in this game. Regardless, they are far too powerful for what they do.. they completely invalidate both shotguns and mass drivers, and need to be changed.
And its always the same story... std flaylocks suck, adv flaylocks arent too shabby, and core flaylocks are lol. You've seen the posts, same as me. There is only one factor that really changes with those.. blast radius. Its need to be normalized, for the sake of balance. |
dday3six
Intrepidus XI
49
|
Posted - 2013.07.08 03:52:00 -
[125] - Quote
Buster Friently wrote:Vin Vicious wrote:Jeb Kermman wrote:Vin Vicious wrote:Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP
/thread Actually it does, please see this: https://forums.dust514.com/default.aspx?g=posts&m=995224#post995224Aside from that, it is still clear, by the numbers that the Flaylock, or MD, or whatever - non AR - is certainly not OP. What does OP stand for? OverPowered It does not mean OverUsed please stop posting Overpowered, means that the weapon is a problem. See, every weapon is overpowered in it's niche, so the fact that someone kills you with it, or they do well with it, or even that you always die to it, doesn't make a weapon OP. What makes a weapon OP is that it's a problem, specifically a problem for diversity by encouraging people to use that weapon over other weapons because it's "EZ" mode. Therefore, OP does mean overused - precisely. Overused relative to the other weapons.
OP, overpowered, broken, busted good, what have you. They all translate to the same thing. It's got nothing to do with being overused. The issue is what counters said weapon. If the only viable counter to a weapon is the weapon it's self, then chances are it's overpowered. Arguing for that to be called overused is nonsensical. Overused denotes an abundance of excessive use without reason. HTFU is overused. The Flaylock is overpowered. |
Buster Friently
Rosen Association
983
|
Posted - 2013.07.08 03:54:00 -
[126] - Quote
DUST Fiend wrote:Buster Friently wrote:Yes, these are all considerations. Which is why I don't claim that the AR is OP because of a small difference in kills. It's a huge difference in kills. Also, the shotgun, and MD have been in as long as I've been playing, yet their use is miniscule. yes, they are more of a niche weapon, as has been pointed out, but AR kills are literally 100 times more than shotgun kills in pub matches. That is not a balanced AR.
Most good players use Assault rifles, and thus put up much more impressive numbers with it. Shotguns are borked thanks to hit detection and scouts being in a crap spot. Also you can't expect a shotgun to get as many kills as an assault rifle because you have no projection with a shotgun. If you aren't moving, you aren't killing. ARs have reach and can pick off those stragglers as they try to run away. Your "data" avoids a dizzying number of factors in an attempt to legitimize your QQ as constructive feedback.
Interesting. Many people are telling me that the good players, presumably the PC players, are all going Flaylock.
Yet you say that most good players run ARs. Interesting indeed. So, should we assume then that if most good players in PC are going Flaylock, that's just because they're good, just like the pub players?
I'm sorry but no. Most of the AR players aren't the good players. Also, usage and kills are strongly associated with the ease of use of the weapons. AR players aren't posting 10 times the kills as scrambler rifles because they're better.
Yes, there are a lot of factors hidden in the data, but this is what we should be talking about when it comes to "is a weapon OP or not" not "wah, I was just owned by X"
Mission accomplished |
Buster Friently
Rosen Association
983
|
Posted - 2013.07.08 04:01:00 -
[127] - Quote
ZDub 303 wrote:Yes the assault rifle is defo the best LW to use.. hands down. It will stay that way until the Scrambler Rifle, Combat Rifle, Rail Rifle, and Laser rifle are all balanced and have all of the variants (officer included) CCP intends to add.
ARs are preferred simply because they are the most complete (and well balanced) automatic firing weapon (most people's preferred playstyle).
Those 5 weapons, will, and should represent probably 70% of the kills in most matches when they are balanced. As they are the infantry vs infantry weapons you should expect to see in the battle field normally.
So yes... ARs are better than LRs and ScRs, I'll agree with that sentiment no problem. That's an issue with lack of weapon content more than anything.
However... it still doesn't address the fact that core flaylocks are too powerful. The metrics may not be showing it yet in pub matches, but thats due to the slow nature of the skill point system in this game. Regardless, they are far too powerful for what they do.. they completely invalidate both shotguns and mass drivers, and need to be changed.
And its always the same story... std flaylocks suck, adv flaylocks arent too shabby, and core flaylocks are lol. You've seen the posts, same as me. There is only one factor that really changes with those.. blast radius. Its need to be normalized, for the sake of balance.
Maybe so. All I'm saying is that this is not borne out by evidence in pub matches, where nearly all players reside, yet.
Again, I don't want to play Flaylock 514 any more than AR 514, but right now, it's all AR all the time.
Imagine you are me for a second, and that CCP come to the forums and say "We have a super secret lab of monkeys that are trained to be perfect FPS users. They represent the very best in FPS ownage and only play for keeps. These monkeys have shown that weapon X is way too powerful (or not shown that weapon Y is way too powerful) So we're going to nerf/buff accordingly"
The forums would explode. Players would rightly point out that this lab filled with Master FPS players doesn't represent the "live" game, and that balancing should occur with regards to the "live" game.
That's basically my point regarding PC vs pubs. I can understand, and even empathize with you, if Flaylocks truly are such a problem there, but that isn't the game that the vast majority of players are actually playing - yet, and maybe never. |
Cosgar
ParagonX
2302
|
Posted - 2013.07.08 04:16:00 -
[128] - Quote
I die more to getting stuck on terrain, (the ground actually swallowed me once) people spamming contact grenades, and AI turrets that snipe me out of an LAV from C in the Ashland map. Just wanted to point that out. |
The Robot Devil
BetaMax. CRONOS.
517
|
Posted - 2013.07.08 04:18:00 -
[129] - Quote
Sloth9230 wrote:It's easier if you AFK
Is that what all those guys are doing up there? I thought they were just cowards, I didn't know they were collecting data for scientific research. Interesting. |
The Attorney General
ZionTCD
220
|
Posted - 2013.07.08 04:26:00 -
[130] - Quote
Balancing around pubs is what got us in this mess.
Buster may not like it, but balancing for skill is necessary.
Also, the data is laughable, and using that to draw conclusions is absurd.
What maps, time of day, server region, etc could all affect the data. Just as if you were facing full squads or a bunch of solo NPC corps.
Without more data, ANY conclusion you attempt to draw will likely be erroneous.
Your stibborn refusal to see this indicates your intent. |
|
Deluxe Edition
TeamPlayers EoN.
472
|
Posted - 2013.07.08 04:26:00 -
[131] - Quote
Buster Friently wrote:ZDub 303 wrote:Yes the assault rifle is defo the best LW to use.. hands down. It will stay that way until the Scrambler Rifle, Combat Rifle, Rail Rifle, and Laser rifle are all balanced and have all of the variants (officer included) CCP intends to add.
ARs are preferred simply because they are the most complete (and well balanced) automatic firing weapon (most people's preferred playstyle).
Those 5 weapons, will, and should represent probably 70% of the kills in most matches when they are balanced. As they are the infantry vs infantry weapons you should expect to see in the battle field normally.
So yes... ARs are better than LRs and ScRs, I'll agree with that sentiment no problem. That's an issue with lack of weapon content more than anything.
However... it still doesn't address the fact that core flaylocks are too powerful. The metrics may not be showing it yet in pub matches, but thats due to the slow nature of the skill point system in this game. Regardless, they are far too powerful for what they do.. they completely invalidate both shotguns and mass drivers, and need to be changed.
And its always the same story... std flaylocks suck, adv flaylocks arent too shabby, and core flaylocks are lol. You've seen the posts, same as me. There is only one factor that really changes with those.. blast radius. Its need to be normalized, for the sake of balance. Maybe so. All I'm saying is that this is not borne out by evidence in pub matches, where nearly all players reside, yet. Again, I don't want to play Flaylock 514 any more than AR 514, but right now, it's all AR all the time. Imagine you are me for a second, and that CCP come to the forums and say "We have a super secret lab of monkeys that are trained to be perfect FPS users. They represent the very best in FPS ownage and only play for keeps. These monkeys have shown that weapon X is way too powerful (or not shown that weapon Y is way too powerful) So we're going to nerf/buff accordingly" The forums would explode. Players would rightly point out that this lab filled with Master FPS players doesn't represent the "live" game, and that balancing should occur with regards to the "live" game. That's basically my point regarding PC vs pubs. I can understand, and even empathize with you, if Flaylocks truly are such a problem there, but that isn't the game that the vast majority of players are actually playing - yet, and maybe never.
The big issue is the SP cost of investing in a weapon that starts off extremely weak not because of huge damage differences but because of splash damage increase among weapons. At the level 1 flaylock the splash damage is 1.0m, and because of the skill bonus by the time you reash core flaylocks the weapon has a spash radius of 2.5m a highly noticeable difference. So basically at low level the weapon feels considerable weaker and harder to use compared to what it does at lvl 5.
That's a lot of SP to put into a weapon that start off feeling extremely hard to use. |
CuuCH Crusher
Commando Perkone Caldari State
81
|
Posted - 2013.07.08 04:34:00 -
[132] - Quote
It would be more interesting if you did this for 20 or so games and gave us an average of each weapons usage. I know it would be a lot of work, but it would prove your point better. |
Buster Friently
Rosen Association
987
|
Posted - 2013.07.08 04:50:00 -
[133] - Quote
CuuCH Crusher wrote:It would be more interesting if you did this for 20 or so games and gave us an average of each weapons usage. I know it would be a lot of work, but it would prove your point better.
Well, the combined data is for 850 kills total.
Yeah, that's still light, but it's still important.
And no, not any conclusion is erroneous. This is the best data we have to date. Anytime anyone wants to pony up some data instead of just talk, I'm all ears (or eyes as the case may be).
This includes PC.
I will still say though, while I understand where you guys are coming from with regard to balancing for skill, you must also balance the actual game, which, right now, isn't PC. As much as you guys think you're important, you don't represent anything other than a tiny portion of the playerbase, no matter how skilled you may be.
What most people are playing, and what most people will continue to be playing is the game for which I have provided some stats.
We sure can balance that other game as well, but it just isn't as important.
Just wait until we have PVE and 10 times as many people play that game |
hackerzilla
Defenders of the Helghast Dream
34
|
Posted - 2013.07.08 04:53:00 -
[134] - Quote
easily fakable |
Buster Friently
Rosen Association
987
|
Posted - 2013.07.08 04:54:00 -
[135] - Quote
hackerzilla wrote:easily fakable
Yeah, but I didn't.
Not much I can say other than that.
Please feel free to compile your own, unfaked set.
|
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:05:00 -
[136] - Quote
Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? |
ZDub 303
TeamPlayers EoN.
678
|
Posted - 2013.07.08 05:07:00 -
[137] - Quote
Starcraft 2 and LoL are probably the most balanced pvp games in the world, with most competitive scenes, and the most money at stake in tournaments.
I think CCP could learn a thing or two from them.. you know how they balance their game? Purely from tournament and professional play. Even though that represents the tiniest fraction of their player base. Seriously, the player base percentage they balance around is probably around 0.1% - 0.01%.
They are doing it the right, balance around competitive play, not derping in pub matches no matter how affected the pub matches are by it.. it then becomes the point of 'get gud son'.
However, you are right in some instances as well. if something is OP in pubs and not used at all in PC matches... it warrants observation as well.
case in point: LAVs.
Few people murder taxi in PC matches, but its rampant in pubs.. okay it probably needs to be tweaked a little.
I'm not screaming for FPs to get run into the ground, however their CQC efficacy is ridiculous at the moment. This isn't as noticeable in pubs because people don't play objectives in pubs like they do in PC. You need to see both sides of the equation in this instance.
FPs cannot be left in their current state, they are ruining PC. You may not seeing in pubs when 90% of people are either AFK or redline sniping, but it doesn't change the point.
PC may only be a small percentage of this game, but its equally, if not more, important than public matches. |
LT SHANKS
Amarr Templars Amarr Empire
91
|
Posted - 2013.07.08 05:08:00 -
[138] - Quote
More players need to skill into proto Scrambler Pistols for their godly headshot damage. I petition we make the scrambler Pistol the next "OP" sidearm. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:12:00 -
[139] - Quote
Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's?
Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
|
The Attorney General
ZionTCD
221
|
Posted - 2013.07.08 05:14:00 -
[140] - Quote
The best data you have is a very small sample size, incomplete, and then espoused as if it is the truth.
Your conclusions are based off of unsound data, and as such are easily dismissed.
Using bad data creates bad conclusions.
Saying that it is the best you have does not excuse sloppy research.
|
|
ZDub 303
TeamPlayers EoN.
679
|
Posted - 2013.07.08 05:14:00 -
[141] - Quote
Buster Friently wrote:Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
As we've already said. Most of us can't or won't divulge that information. However CCP should have it all from their data mining, and they are the only ones that need to see it really. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:14:00 -
[142] - Quote
ZDub 303 wrote:Starcraft 2 and LoL are probably the most balanced pvp games in the world, with most competitive scenes, and the most money at stake in tournaments.
I think CCP could learn a thing or two from them.. you know how they balance their game? Purely from tournament and professional play. Even though that represents the tiniest fraction of their player base. Seriously, the player base percentage they balance around is probably around 0.1% - 0.01%.
They are doing it the right way, balancing around competitive play, not around derping in pub matches no matter how affected the pub matches are by it.. it then becomes the point of 'get gud son'.
However, you are right in some instances. if something is OP in pubs and not used at all in PC matches... it warrants observation as well.
case in point: LAVs.
Few people murder taxi in PC matches, but its rampant in pubs.. okay it probably needs to be tweaked a little.
I'm not screaming for FPs to get run into the ground, however their CQC efficacy is ridiculous at the moment. This isn't as noticeable in pubs because people don't play objectives in pubs like they do in PC. You need to see both sides of the equation in this instance.
FPs cannot be left in their current state, they are ruining PC. You may not seeing this in pubs when 90% of people are either AFK or redline sniping, but it doesn't change the point.
PC may only be a small percentage of this game, but its equally, if not more, important than public matches.
They have the advantage of a large player base to do this. I don't think Dust has this advantage, and won't if some balance isn't brought to pubs - before PC.
|
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:14:00 -
[143] - Quote
ZDub 303 wrote:Buster Friently wrote:Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
As we've already said. Most of us can't or won't divulge that information. However CCP should have it all from their data mining, and they are the only ones that need to see it really.
True indeed. Still just talk though without any attempt at data to back it up.
I'm not saying you guys are wrong, I'm just saying that what I see is what I posted, and what I see is ARs not Flaylocks. Should that change, I'll be sure to point that out. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:17:00 -
[144] - Quote
Buster Friently wrote:Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son.
Um...I counted 40+ corps in PC can you dispute that? Can you dispute that any of these corps have less than 16 players? Can you prove anything really with the small pool of unsound data you're using to draw conclusions? Care to answer my questions regarding your total wp's? Than it sounds like that's a wrap... |
ZDub 303
TeamPlayers EoN.
679
|
Posted - 2013.07.08 05:17:00 -
[145] - Quote
Buster Friently wrote:They have the advantage of a large player base to do this. I don't think Dust has this advantage, and won't if some balance isn't brought to pubs - before PC.
On that note then... ill say this.
A nerf to FPs will do very little to impact how pub matches occur, and will do little to change the balance of the game in that respect.
However, a nerf to FPs will drastically change PC matches (for the better).
There isn't much that can be done about the overuse of ARs until we have all variants of LRs, ScRs, CRs, and RRs including officer variants.
Proto vs. not proto in pubs is a matchmaking issue that nullarbor is working on, and has little to do with internal weapon balancing.
So.. in conclusion, A nerf to FPs is desperately needed... sooner rather than later. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:18:00 -
[146] - Quote
Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son. Um...I counted 40+ corps in PC can you dispute that? Can you dispute that any of these corps have less than 16 players? Can you prove anything really with the small pool of unsound data you're using to draw conclusions? Care to answer my questions regarding your total wp's? Than it sounds like that's a wrap...
That's not a usage profile. Also, Dust in general is running right now at something like 5 or 6k players concurrent at maximum. That's vastly more than 1k players total.
Again, anytime anyone wants to actually bring some better data, bring it. Still just talk. |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:19:00 -
[147] - Quote
If the scrambler didn't have such dispersion at long ranges then I'd use it. But guess wut...it doesn't short n simple fact why I don't use the scrambler. Proly will in the future. It's a better CQC weapon overall vs the Duvolle. |
CuuCH Crusher
Commando Perkone Caldari State
81
|
Posted - 2013.07.08 05:20:00 -
[148] - Quote
Buster Friently wrote:CuuCH Crusher wrote:It would be more interesting if you did this for 20 or so games and gave us an average of each weapons usage. I know it would be a lot of work, but it would prove your point better. Well, the combined data is for 850 kills total. Yeah, that's still light, but it's still important. And no, not any conclusion is erroneous. This is the best data we have to date. Anytime anyone wants to pony up some data instead of just talk, I'm all ears (or eyes as the case may be). This includes PC. I will still say though, while I understand where you guys are coming from with regard to balancing for skill, you must also balance the actual game, which, right now, isn't PC. As much as you guys think you're important, you don't represent anything other than a tiny portion of the playerbase, no matter how skilled you may be. What most people are playing, and what most people will continue to be playing is the game for which I have provided some stats. We sure can balance that other game as well, but it just isn't as important. Just wait until we have PVE and 10 times as many people play that game
You misunderstand. I like what you are doing. I will probably post a list myself next weekend. Did you sit though a whole game just watching the kill feed, or is there a more efficient way of getting the numbers? |
Zatara Rought
TeamPlayers EoN.
458
|
Posted - 2013.07.08 05:21:00 -
[149] - Quote
Buster Friently wrote:Zatara Rought wrote:Buster Friently wrote:Zatara Rought wrote:Thank God zdub and deluxe came in here to talk some sense into this guy. Most likely it won't matter what you say to him though. Over 40+ corps participate in pc, assuming that each has a about 25 that participate (most have a wider pool but lets just round down) that's about a 1000+ people playing. There are many many people playing PC, and zbroadway's and other's posts concerning it's use in PC demonstrates that when competition rears it's head, the OP flaylock is a weapon of choice. Sadly sir, most of what you post, while time consuming to read, is worthless and unsound. I wish you well.
P.S. How many kills/warppoints do you have? Have you broken 1,000,000 wp's? Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son. Um...I counted 40+ corps in PC can you dispute that? Can you dispute that any of these corps have less than 16 players? Can you prove anything really with the small pool of unsound data you're using to draw conclusions? Care to answer my questions regarding your total wp's? Than it sounds like that's a wrap... That's not a usage profile. Also, Dust in general is running right now at something like 5 or 6k players concurrent at maximum. That's vastly more than 1k players total.
That doesn't disprove your assertion that a very small portion of them players play PC, and thus also dilutes any remaining efficacy vs zdubs post concerning starcraft.
Keep trying yo. I know you won't change, because being wrong is difficult and it's the internet. But just chill dude. Wp's? how many? I'm betting in the 250k range. |
Buster Friently
Rosen Association
988
|
Posted - 2013.07.08 05:22:00 -
[150] - Quote
CuuCH Crusher wrote:Buster Friently wrote:CuuCH Crusher wrote:It would be more interesting if you did this for 20 or so games and gave us an average of each weapons usage. I know it would be a lot of work, but it would prove your point better. Well, the combined data is for 850 kills total. Yeah, that's still light, but it's still important. And no, not any conclusion is erroneous. This is the best data we have to date. Anytime anyone wants to pony up some data instead of just talk, I'm all ears (or eyes as the case may be). This includes PC. I will still say though, while I understand where you guys are coming from with regard to balancing for skill, you must also balance the actual game, which, right now, isn't PC. As much as you guys think you're important, you don't represent anything other than a tiny portion of the playerbase, no matter how skilled you may be. What most people are playing, and what most people will continue to be playing is the game for which I have provided some stats. We sure can balance that other game as well, but it just isn't as important. Just wait until we have PVE and 10 times as many people play that game You misunderstand. I like what you are doing. I will probably post a list myself next weekend. Did you sit though a whole game just watching the kill feed, or is there a more efficient way of getting the numbers?
I had my GF collect the killfeed while I play because I refuse to AFK. The best way, available to us currently, would be to record the match, then collect the stats during playback. I don't have video equipment though.
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |