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Iron Wolf Saber
Den of Swords
4484
|
Posted - 2013.05.21 06:34:00 -
[1] - Quote
Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example: Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Barring that what other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys. |
Iron Wolf Saber
Den of Swords
4484
|
Posted - 2013.05.21 06:35:00 -
[2] - Quote
I also did suggest to as a current in game fix you can utilize until CCP addresses it is to use two corps to do your planetary conquest in.
The main corp which initiates the attacks and has only trusted players and the grunt corp which gets invited by squad leaders from the main corp. While this may sound cumbersome some of the best PC corps out there right now have been doing this as they 'EXPECTED' this to happen and this was the best way for them to figure out who is and isn't on their side.
From there refine your recruitment policies, actually sit down and interview the guy in question you be amazed on how many you can filter out just having a voice to voice chat with the player and start building up your corp's security policy and structure.
Don't use the same alliance but do use same chat channel.
Eve online does this plenty of times for various reasons other than preventing spies, there are corps for example that their sole function is to pay and maintain the alliance name. Only the most trusted of the CEOs of the alliance are allowed in it.
While cumbersome to some its actually makes quite a bit of sense. You don't need alts in the holding corp just trusted officers over there residing over the recruits. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1774
|
Posted - 2013.05.21 06:39:00 -
[3] - Quote
Don't think anyone needs to go off on a tangent, and create a wall o txt to solve the issue.
- Assign roles to members allowing them to take part in PC
- Maybe give Directors / CEO's the power to kick from game, or a vote to kick from game. The vote has to be initiated by these leaders.
Simple.
Also, if you haven't seen this yet:
CCP Praetorian wrote:Hey guys.
Cool thread, full of good ideas!
We agree that it would be better to be able to restrict access to PC battles, and are currently discussing how we would implement that.
What we are discussing is doing this in phases, i.e. start with giving CEO's and directors the ability to kick from matches, set roles on members that you want participating in PC matches, to forming up into larger teams prior to the PC match taking place. We will add this to the roadmap and share more details in few weeks time for feedback and discussion.
|
Naedeus
DUST University Ivy League
46
|
Posted - 2013.05.21 06:39:00 -
[4] - Quote
Well... my main question(s) is, would kicking a AWOXer/Spy/Saboteur remove them from the Planetary Conquest match all together? Or will it remove them from the team, placing them on a 'third' team to allow them to continue playing in the match?
I think if we answer those questions, we'll be able to solidify what we'd want to do about making AWOXing harder. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 06:41:00 -
[5] - Quote
CEO makes a merc a SL and only SL can join PC. SL should be a role of trust and only trusted, known mercs should be allowed to be designated SL. Anyone should be able to make a squad and pull in mercs to fill the squad but there should be a corporate role for SL. |
Iron Wolf Saber
Den of Swords
4485
|
Posted - 2013.05.21 06:42:00 -
[6] - Quote
I normally don't wall of text too much unless its a really touchy subject.
This is a very touchy subject. |
2100 Angels
The Southern Legion RISE of LEGION
119
|
Posted - 2013.05.21 06:43:00 -
[7] - Quote
One method that had occurred to me was the use of the role system (when fully implemented to dust) to give certain players the ability to take a squad into PC games. This way the corporation has some control to restrict who gets into the game, while at the same time doesn't eliminate the meta game entirely. Infiltrators would still be able to get into games provided they convince management that they are trustworthy in the battle, or prove themselves trustworthy enough to get rights to the role of PC squad leader (or something) |
Sloth9230
Reaper Galactic ROFL BROS
1441
|
Posted - 2013.05.21 06:45:00 -
[8] - Quote
Roles, and the ability to mark the traitor as an enemy cutting him off from the clone supply so he can't suicide over and over to his heart's content, oh, and shoot the bastard without losing WP for it.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1774
|
Posted - 2013.05.21 06:47:00 -
[9] - Quote
Iron Wolf Saber wrote:I normally don't wall of text too much unless its a really touchy subject.
This is a very touchy subject.
I wasn't implying your OP lol
I'm talking about people who'll come in here talking about EVE, and how great it is, and how DUST people should HTFU and QQ less, bla bla bla.
People should make their suggestions to the point. Have something more to add, then feel free, but add a TL;DR version below your suggestion...por favor.
|
Sloth9230
Reaper Galactic ROFL BROS
1441
|
Posted - 2013.05.21 06:49:00 -
[10] - Quote
Lance 2ballzStrong wrote:por favor.
I like to say it with a drunken french accent. |
|
Iron Wolf Saber
Den of Swords
4487
|
Posted - 2013.05.21 06:51:00 -
[11] - Quote
Lance 2ballzStrong wrote:
I wasn't implying your OP lol
I'm talking about people who'll come in here talking about EVE, and how great it is, and how DUST people should HTFU and QQ less, bla bla bla.
People should make their suggestions to the point. Have something more to add, then feel free, but add a TL;DR version below your suggestion...por favor.
I know its New Eden and all but right now you guys don't have to tools and the sorts to handle the entire thing easily before, during and after it happens.
Some tools to alleviate the issues to allow 'quick footed' players to minimize damage while 'wise and cautious' can avoid being victims entirely while 'fast and reckless' will continue to be plagued by it.
Right now it doesn't matter which of the three above you are, you can be a victim. |
Bendtner92
Imperfects Negative-Feedback
544
|
Posted - 2013.05.21 06:52:00 -
[12] - Quote
Ironwolf, both of your examples suck you know.
In example 1 it's sad for Timmy, but in that case he should find a better corp for him since that CEO (or director or whoever that kicked him) is just dumb. If a corp doesn't have a CEO and directors that can manage the kick function properly they don't deserve to be in charge of anything. I don't see how this is a problem.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
100
|
Posted - 2013.05.21 06:52:00 -
[13] - Quote
Reserved for a more intelligent reply when I've got half a moment longer than now |
GLiMPSE X
Gigolos of the Interwebz
23
|
Posted - 2013.05.21 06:54:00 -
[14] - Quote
Iron Wolf Saber wrote:Lance 2ballzStrong wrote:
I wasn't implying your OP lol
I'm talking about people who'll come in here talking about EVE, and how great it is, and how DUST people should HTFU and QQ less, bla bla bla.
People should make their suggestions to the point. Have something more to add, then feel free, but add a TL;DR version below your suggestion...por favor.
I know its New Eden and all but right now you guys don't have to tools and the sorts to handle the entire thing easily before, during and after it happens. Some tools to alleviate the issues to allow 'quick footed' players to minimize damage while 'wise and cautious' can avoid being victims entirely while 'fast and reckless' will continue to be plagued by it. Right now it doesn't matter which of the three above you are, you can be a victim.
That's not true. the wise and cautious can insulate themselves just as well as any role based solution can.
"Right now it doesn't matter which of the three above you are, you can be a victim."....stop being melodramatic
Keep that web of trust small and your potential for being exploited is significantly reduced. |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
338
|
Posted - 2013.05.21 06:55:00 -
[15] - Quote
Send the CEO a notification when one of his squad leaders picks up a member, allowing the CEO to confirm or deny the member entry into the battle? This way, there are checks and balances between spies and CEOs. A spy could get a bunch of convincing alts together and do his thing. Or, his plan could be foiled because CEO A realizes that he doesn't recognize three people getting invites. Similarly, if the CEO says "This player has the green light", then anything that happens to him is his fault
That's how I'd do it anyway |
Iron Wolf Saber
Den of Swords
4487
|
Posted - 2013.05.21 06:56:00 -
[16] - Quote
Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem.
How would the corp know? There is no logging and its the director's word against everyone else. |
Bendtner92
Imperfects Negative-Feedback
544
|
Posted - 2013.05.21 06:59:00 -
[17] - Quote
Iron Wolf Saber wrote:Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem. How would the corp know? There is no logging and its the director's word against everyone else. Then implement ways so you know who's the one doing the kicking.
Like a notification that says "You have been kicked from the match by Floyd". |
GLiMPSE X
Gigolos of the Interwebz
23
|
Posted - 2013.05.21 06:59:00 -
[18] - Quote
Piercing Serenity wrote:Send the CEO a notification when one of his squad leaders picks up a member, allowing the CEO to confirm or deny the member entry into the battle? This way, there are checks and balances between spies and CEOs. A spy could get a bunch of convincing alts together and do his thing. Or, his plan could be foiled because CEO A realizes that he doesn't recognize three people getting invites. Similarly, if the CEO says "This player has the green light", then anything that happens to him is his fault
That's how I'd do it anyway
Too much control -- if we looked at this in the RP light you could easily see a mercenary squad leader, bringing his band of mercenaries into battle. The commander of this mercenary army would have little say over these squad leaders choices in a team.
This enforces the idea of only allowing trusted members to lead squads.
Let's not take sand out of the sandbox.
I am a big proponent of awoxing, not because i'd invest the time to do it myself but because it adds depth to the game. |
hooc order
Deep Space Republic Gentlemen's Agreement
108
|
Posted - 2013.05.21 07:02:00 -
[19] - Quote
Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it.
No.
CRM is owned by a corp with a CEO Clones are owned by a corp with a CEO District that holds the Clones and CRM is owned by a corp with a CEO
If a CEO of a corp cant control what minds can or cannot enter his clones and CRMs in his district then the whole concept of owning a district is friggin idiotic.
If CCP wants infiltration into the game then they can damn well make game play out of...not some bullsh*t broken game mechanic that crap players like you can exploit.
Sorry Tin Pup no one in the community likes your version of "Meta". Either tell CCP what the community has told you over and over and over again or step down from the council.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1774
|
Posted - 2013.05.21 07:03:00 -
[20] - Quote
Iron Wolf Saber wrote:I know its New Eden and all but right now you guys don't have to tools and the sorts to handle the entire thing easily before, during and after it happens.
Some tools to alleviate the issues to allow 'quick footed' players to minimize damage while 'wise and cautious' can avoid being victims entirely while 'fast and reckless' will continue to be plagued by it.
Right now it doesn't matter which of the three above you are, you can be a victim.
fair enough. Fully agree that people with an open door policy will be at a higher risk, and that corp CEOs / directors are atm, in charge of who gets in the corp.
Corps looking to help the community are the ones most affected by this though. I won't get into this argument here, cuz that's a thread derailment waiting to happen.
+1 for the thread. |
|
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 07:03:00 -
[21] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:I normally don't wall of text too much unless its a really touchy subject.
This is a very touchy subject. I wasn't implying your OP lol I'm talking about people who'll come in here talking about EVE, and how great it is, and how DUST people should HTFU and QQ less, bla bla bla. People should make their suggestions to the point. Have something more to add, then feel free, but add a TL;DR version below your suggestion...por favor.
Again TL;DR, maybe that is the reason everyone is so mad about not having security in place. Try reading sometimes, it is amazing what you can learn if you spend more than one second skimming over text. Eve players are saying htfu because they have lived it, warned us about it and now they are laughing at all the crying threads because they knew it would happen just like the rest of us did.
The mechanic that needs to be added is responsibility for the failure of management to protect assets and control their members. So yes, htfu and put security first and crying second. That's how you solve this problem, not by adding more mechanics to complain about later. The first time the kick function is used to screw over a corp it will be OP and you'll be here crying how it is unfair, new players can't do it, vets are scrubs and how anyone who plays the game differently than you is bad. Just because you play the game one certain way doesn't mean we should.
TL;DR. Read more and bad things probably will not happen as often. READ MORE and TL;DR less.
|
GLiMPSE X
Gigolos of the Interwebz
23
|
Posted - 2013.05.21 07:05:00 -
[22] - Quote
hooc order wrote:Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it. No. CRM is owned by a corp with a CEO Clones are owned by a corp with a CEO District that holds the Clones and CRM is owned by a corp with a CEO If a CEO of a corp cant control what minds can or cannot enter his clones and CRMs in his district then the whole concept of owning a district is friggin idiotic. If CCP wants infiltration into the game then they can damn well make game play out of...not some bullsh*t broken game mechanic that crap players like you can exploit. Sorry Tin Pup no one in the community likes your version of "Meta". Either tell CCP what the community has told you over and over and over again or step down from the council.
Go back to cod? I hear there is very little depth in that game.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
27
|
Posted - 2013.05.21 07:05:00 -
[23] - Quote
What about locking PC Battles? Similar to the locking of squads. This way only invitd members can take part in the battle. Of course if a spy manages to get the role to lock a battle than you have a problem but honostly I think Awoxing itself is not the real problem the real problem is its far to easy and Directors or CEO can do nothing to prevent it... |
DJINN Marauder
Purgatorium of the Damned League of Infamy
654
|
Posted - 2013.05.21 07:06:00 -
[24] - Quote
You should only be allowed to kick players if the player doing the kicking is in the game....also if the spy reaches that status... Applaus to him.
That also solves problem 1 where the CEO kicks someone from outside game. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 07:07:00 -
[25] - Quote
Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 1 it's sad for Timmy, but in that case he should find a better corp for him since that CEO (or director or whoever that kicked him) is just dumb. If a corp doesn't have a CEO and directors that can manage the kick function properly they don't deserve to be in charge of anything. I don't see how this is a problem.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem.
Example one. If the CEO can't properly secure the corporation then you should find a better corp or a box of tissues.
Example two. See example one. |
xAckie
Ahrendee Mercenaries
148
|
Posted - 2013.05.21 07:08:00 -
[26] - Quote
Bendtner92 wrote:Iron Wolf Saber wrote:Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem. How would the corp know? There is no logging and its the director's word against everyone else. Then implement ways so you know who's the one doing the kicking. Like a notification that says "You have been kicked from the match by Floyd".
Yep, bad examples were bad.
On this issue, I still think you dont get it - like the others. Only when CCP admits the mechanics are broke does the tune change.
On the rest of stuff you do -keep up the good work |
Bendtner92
Imperfects Negative-Feedback
545
|
Posted - 2013.05.21 07:10:00 -
[27] - Quote
The Robot Devil wrote:Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 1 it's sad for Timmy, but in that case he should find a better corp for him since that CEO (or director or whoever that kicked him) is just dumb. If a corp doesn't have a CEO and directors that can manage the kick function properly they don't deserve to be in charge of anything. I don't see how this is a problem.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem. Example one. If the CEO can't properly secure the corporation then you should find a better corp or a box of tissues. Example two. See example one. Example zero: CCP is already planning fixes.
https://forums.dust514.com/default.aspx?g=posts&m=655927#post655927 https://forums.dust514.com/default.aspx?g=posts&m=833365#post833365 |
Khamelaya
The Southern Legion RISE of LEGION
10
|
Posted - 2013.05.21 07:11:00 -
[28] - Quote
1. Corp roles, only members of a specific rank can join a PC battle. A quick fix could be ability to password a battle.
2. More fine grained control of tactical resources in a match, such as intel, installations and deployables. I believe CCP stated in an interview that at some point uplinks and target information would only be available to members of your squad rather than the whole team. If this is implemented then kicking someone out of the squad would significantly hamper their ability to do harm.
For this to work though we would need better team structure to support multiple levels of command in a team. Tools to facilitate access (or denial) to communication and shared resources between squads.
3. Ability to cut off access to clones. Once that player is killed and unable to respawn, they should be able to request to join the opposing team. Basically the ability to defect. The opposing team could then choose to welcome the defector to champion their glorious cause or just ignore the disloyal scumbag.
The above would make it much harder for spies to infiltrate a match, but still make it rewarding if they are able to do so. |
Iron Wolf Saber
Den of Swords
4487
|
Posted - 2013.05.21 07:12:00 -
[29] - Quote
There are fixes but there are also discussion of those fixes. This is your guy's chance to try and change something. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1776
|
Posted - 2013.05.21 07:13:00 -
[30] - Quote
The Robot Devil wrote:Again TL;DR, maybe that is the reason everyone is so mad about not having security in place. Try reading sometimes, it is amazing what you can learn if you spend more than one second skimming over text. Eve players are saying htfu because they have lived it, warned us about it and now they are laughing at all the crying threads because they knew it would happen just like the rest of us did.
The mechanic that needs to be added is responsibility for the failure of management to protect assets and control their members. So yes, htfu and put security first and crying second. That's how you solve this problem, not by adding more mechanics to complain about later. The first time the kick function is used to screw over a corp it will be OP and you'll be here crying how it is unfair, new players can't do it, vets are scrubs and how anyone who plays the game differently than you is bad. Just because you play the game one certain way doesn't mean we should.
TL;DR. Read more and bad things probably will not happen as often. READ MORE and TL;DR less.
.
you made no effort to put feedback or suggestions in your post.
You said 'crying' x3, 'TL;DR X3', 'htfu' x2, and made 0 contribution. Well done.
i find it funny you mention security, when atm ceo's and directors have no tools in place to help.
I can see how a CEO in charge of of thousands of people, and can't choose who plays in PC as being ok right?
How about adding something constructive and not spam "HTFU" all over the forum like you've been doing. Kthxbai |
|
hooc order
Deep Space Republic Gentlemen's Agreement
108
|
Posted - 2013.05.21 07:13:00 -
[31] - Quote
GLiMPSE X wrote:hooc order wrote:Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it. No. CRM is owned by a corp with a CEO Clones are owned by a corp with a CEO District that holds the Clones and CRM is owned by a corp with a CEO If a CEO of a corp cant control what minds can or cannot enter his clones and CRMs in his district then the whole concept of owning a district is friggin idiotic. If CCP wants infiltration into the game then they can damn well make game play out of...not some bullsh*t broken game mechanic that crap players like you can exploit. Sorry Tin Pup no one in the community likes your version of "Meta". Either tell CCP what the community has told you over and over and over again or step down from the council. Go back to cod? I hear there is very little depth in that game.
Never played the game more then an hour or two at a friends house Try again.
Also you are bad at this game and you should feel bad and should quit playing it. |
hooc order
Deep Space Republic Gentlemen's Agreement
108
|
Posted - 2013.05.21 07:16:00 -
[32] - Quote
Iron Wolf Saber wrote:There are fixes but there are also discussion of those fixes. This is your guy's chance to try and change something.
Yes and the discussion has been to remove you from council along with Jenza and some other betamax idiot as well as closing the broken game mechanic that was meant to make it easy to squad up for Pub matches....all of this can be found in multiple threads.
This is not about what you want to discuss or want.
You can man up and do your job or better yet resign. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 07:17:00 -
[33] - Quote
Bendtner92 wrote:The Robot Devil wrote:Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 1 it's sad for Timmy, but in that case he should find a better corp for him since that CEO (or director or whoever that kicked him) is just dumb. If a corp doesn't have a CEO and directors that can manage the kick function properly they don't deserve to be in charge of anything. I don't see how this is a problem.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem. Example one. If the CEO can't properly secure the corporation then you should find a better corp or a box of tissues. Example two. See example one. Example zero: CCP is already planning fixes. https://forums.dust514.com/default.aspx?g=posts&m=655927#post655927https://forums.dust514.com/default.aspx?g=posts&m=833365#post833365
Only because of butthurt and nothing else. Corps got what they deserved by allowing anyone in, if you didn't know it would happen then you should have played more attention. It's bad management not broken mechanics.
|
Iron Wolf Saber
Den of Swords
4487
|
Posted - 2013.05.21 07:18:00 -
[34] - Quote
hooc order wrote:Iron Wolf Saber wrote:There are fixes but there are also discussion of those fixes. This is your guy's chance to try and change something. Yes and the discussion has been to remove you from council along with Jenza and some other betamax idiot as well as closing the broken game mechanic that was meant to make it easy to squad up for Pub matches....all of this can be found in multiple threads. This is not about what you want to discuss or want. You can man up and do your job or better yet resign.
Okay then you're fired.
/block |
Bendtner92
Imperfects Negative-Feedback
546
|
Posted - 2013.05.21 07:19:00 -
[35] - Quote
The Robot Devil wrote:Only because of butthurt and nothing else. Corps got what they deserved by allowing anyone in, if you didn't know it would happen then you should have played more attention. It's bad management not broken mechanics.
CCP seems to disagree. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 07:23:00 -
[36] - Quote
Lance 2ballzStrong wrote:The Robot Devil wrote:Again TL;DR, maybe that is the reason everyone is so mad about not having security in place. Try reading sometimes, it is amazing what you can learn if you spend more than one second skimming over text. Eve players are saying htfu because they have lived it, warned us about it and now they are laughing at all the crying threads because they knew it would happen just like the rest of us did.
The mechanic that needs to be added is responsibility for the failure of management to protect assets and control their members. So yes, htfu and put security first and crying second. That's how you solve this problem, not by adding more mechanics to complain about later. The first time the kick function is used to screw over a corp it will be OP and you'll be here crying how it is unfair, new players can't do it, vets are scrubs and how anyone who plays the game differently than you is bad. Just because you play the game one certain way doesn't mean we should.
TL;DR. Read more and bad things probably will not happen as often. READ MORE and TL;DR less.
. you made no effort to put feedback or suggestions in your post. You said 'crying' x3, 'TL;DR' x3, 'htfu' x2, and made 0 contribution. Well done. i find it funny you mention security, when atm ceo's and directors have no tools in place to help. I can see how a CEO in charge of of thousands of people, and can't choose who plays in PC as being ok right? How about adding something constructive and not spam "HTFU" all over the forum like you've been doing. Kthxbai
Holding corp like the rest of the responsible CEOs. Simple enough? Tools are there you failed to use the because of ignorance of the system or laziness. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 07:25:00 -
[37] - Quote
Bendtner92 wrote:The Robot Devil wrote:Only because of butthurt and nothing else. Corps got what they deserved by allowing anyone in, if you didn't know it would happen then you should have played more attention. It's bad management not broken mechanics.
CCP seems to disagree.
Because everyone is outraged not because it is a problem. It should almost be fixed by now if the CEO is worth their salt. |
GLiMPSE X
Gigolos of the Interwebz
24
|
Posted - 2013.05.21 07:26:00 -
[38] - Quote
hooc order wrote:GLiMPSE X wrote:hooc order wrote:Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it. No. CRM is owned by a corp with a CEO Clones are owned by a corp with a CEO District that holds the Clones and CRM is owned by a corp with a CEO If a CEO of a corp cant control what minds can or cannot enter his clones and CRMs in his district then the whole concept of owning a district is friggin idiotic. If CCP wants infiltration into the game then they can damn well make game play out of...not some bullsh*t broken game mechanic that crap players like you can exploit. Sorry Tin Pup no one in the community likes your version of "Meta". Either tell CCP what the community has told you over and over and over again or step down from the council. Go back to cod? I hear there is very little depth in that game. Never played the game more then an hour or two at a friends house Try again. Also you are bad at this game and you should feel bad and should quit playing it.
Lies and deceit in every word of your post. |
DJINN Marauder
Purgatorium of the Damned League of Infamy
654
|
Posted - 2013.05.21 07:27:00 -
[39] - Quote
DJINN Marauder wrote:You should only be allowed to kick players if the player doing the kicking is in the game....also if the spy reaches that status... Applaus to him.
That also solves problem 1 where the CEO kicks someone from outside game. Solution ^^
|
Khal V'Rani
Nephilim Initiative
93
|
Posted - 2013.05.21 07:27:00 -
[40] - Quote
If a spy/saboteur/whatever gets into a game and is found out, those in command should be able to kick them out. However, they should also be able to bring in a new trusted merc to take the place of the offender. Give it a timer for replacement merc deployment or something. While not perfect it still gives the corp command control, and still allows the metagame to be played. It just adds another level or two of planning and more potential security measures. Though short of accurate intel on potential recruits and time earned trust, the possibility of awoxing exists. Though I like the idea of two corps, one for command and one for the grunts. |
|
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 07:29:00 -
[41] - Quote
If they can join then what does kicking do? They can just rejoin as soon as they get out thus causing the one kicking the awoxers out to miss the battle. Mission accomplished.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1779
|
Posted - 2013.05.21 07:30:00 -
[42] - Quote
The Robot Devil wrote:Lance 2ballzStrong wrote:The Robot Devil wrote:Again TL;DR, maybe that is the reason everyone is so mad about not having security in place. Try reading sometimes, it is amazing what you can learn if you spend more than one second skimming over text. Eve players are saying htfu because they have lived it, warned us about it and now they are laughing at all the crying threads because they knew it would happen just like the rest of us did.
The mechanic that needs to be added is responsibility for the failure of management to protect assets and control their members. So yes, htfu and put security first and crying second. That's how you solve this problem, not by adding more mechanics to complain about later. The first time the kick function is used to screw over a corp it will be OP and you'll be here crying how it is unfair, new players can't do it, vets are scrubs and how anyone who plays the game differently than you is bad. Just because you play the game one certain way doesn't mean we should.
TL;DR. Read more and bad things probably will not happen as often. READ MORE and TL;DR less.
. you made no effort to put feedback or suggestions in your post. You said 'crying' x3, 'TL;DR' x3, 'htfu' x2, and made 0 contribution. Well done. i find it funny you mention security, when atm ceo's and directors have no tools in place to help. I can see how a CEO in charge of of thousands of people, and can't choose who plays in PC as being ok right? How about adding something constructive and not spam "HTFU" all over the forum like you've been doing. Kthxbai Holding corp like the rest of the responsible CEOs. Simple enough? Tools are there you failed to use the because of ignorance of the system or laziness.
Tools? Please tell me what tools CEO's have in place to select their squads? Making a secondary corp? lol... that's not "tools" if that's what you were coming with.
I'm still waiting for a contribution on your part. So far I know you're against the fix, but I still can't see a valid point being given...all I see from you is "HTFU" and "cry some more"... even when you don't use those words.
How about explaining your reason without coming across as an EVE Elitist arrogant ****...maybe?
|
hooc order
Deep Space Republic Gentlemen's Agreement
109
|
Posted - 2013.05.21 07:31:00 -
[43] - Quote
Quote:If you got a problem with that then I cannot help you at all.
Nor the uncounted multitudes that you ignore on this issue. Everyone (aside from betamax) wants the CEO to control what minds go into his/her clones.
Hell look at this very thread. The only people asking to keep the mechanic are Betamax. |
DJINN Marauder
Purgatorium of the Damned League of Infamy
655
|
Posted - 2013.05.21 07:34:00 -
[44] - Quote
The Robot Devil wrote:If they can join then what does kicking do? They can just rejoin as soon as they get out thus causing the one kicking the awoxers out to miss the battle. Mission accomplished.
Not really. Awoxers are taking the place of a premade squad that was suppose to be in the battle. But they can't get in cuz of the awoxers.
Director sees awoxers in the warbarge.... And tells the squad that didnt get in to join as soon as he kicks the awoxers out of battle.
Simple! |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
329
|
Posted - 2013.05.21 07:37:00 -
[45] - Quote
DJINN Marauder wrote:The Robot Devil wrote:If they can join then what does kicking do? They can just rejoin as soon as they get out thus causing the one kicking the awoxers out to miss the battle. Mission accomplished.
Not really. Awoxers are taking the place of a premade squad that was suppose to be in the battle. But they can't get in cuz of the awoxers. Director sees awoxers in the warbarge.... And tells the squad that didnt get in to join as soon as he kicks the awoxers out of battle. Simple!
Yes would be nice to kick them out of War Barrage before they could even effect the game. |
Bendtner92
Imperfects Negative-Feedback
546
|
Posted - 2013.05.21 07:38:00 -
[46] - Quote
DJINN Marauder wrote:The Robot Devil wrote:If they can join then what does kicking do? They can just rejoin as soon as they get out thus causing the one kicking the awoxers out to miss the battle. Mission accomplished.
Not really. Awoxers are taking the place of a premade squad that was suppose to be in the battle. But they can't get in cuz of the awoxers. Director sees awoxers in the warbarge.... And tells the squad that didnt get in to join as soon as he kicks the awoxers out of battle. Simple! Yeah, it's really that simple.
In fact, you could even kick him from the corp and then kick him from the match. That way he can't join back in even if he's fast. |
Sloth9230
Reaper Galactic ROFL BROS
1442
|
Posted - 2013.05.21 07:43:00 -
[47] - Quote
The Robot Devil wrote:
Only because of butthurt and nothing else. Corps got what they deserved by allowing anyone in, if you didn't know it would happen then you should have played more attention. It's bad management not broken mechanics.
lol "corp security"
You play a couple matches with a person and ask them some stuff, then you stick them in a feeder corp for 2 months and play more matches in the meantime.
Wow, that sure is some awesome security
But hey, at least it demonstrates patience on the spy's part
Feeder corps are the way of the future. Lets just ignore the fact that they''ll be completely useless if we ever get a role that determines PC eligibility. |
Rains Akkadian
BetaMax. CRONOS.
28
|
Posted - 2013.05.21 07:43:00 -
[48] - Quote
I would like to see a proper system where the CEO/Directors of a company can issue a contract of mercenary employment for the battle. This could be restricted to a list of people, a corporation, multiple corporations, an alliance or public.
Mercenaries can then apply for the contract showing their interest several minutes before the start of the match.
Finally the CEO/Director of the corporation who initiated the contract would be able review the applicants and accept or refuse each one individually. Maybe even accepting more than space allows to cater for the possibility of a mercenary no-show (or connection problems)
There is also potential here for a Squad Leader to apply for a contract on behalf of his entire squad. In this case the CEO/Director would be able to review and accept or refuse the entire squad as a unit.
I appreciate that this is thinking much bigger picture than solving the issue that resides right now. I also appreciate that if this system would pose problem if there were no CEO's/Director online to review/accept contract applications. |
Sloth9230
Reaper Galactic ROFL BROS
1442
|
Posted - 2013.05.21 07:45:00 -
[49] - Quote
Bendtner92 wrote:DJINN Marauder wrote:The Robot Devil wrote:If they can join then what does kicking do? They can just rejoin as soon as they get out thus causing the one kicking the awoxers out to miss the battle. Mission accomplished.
Not really. Awoxers are taking the place of a premade squad that was suppose to be in the battle. But they can't get in cuz of the awoxers. Director sees awoxers in the warbarge.... And tells the squad that didnt get in to join as soon as he kicks the awoxers out of battle. Simple! Yeah, it's really that simple. In fact, you could even kick him from the corp and then kick him from the match. That way he can't join back in even if he's fast. No, you let him stay in the corp silly At the very least, you should let him keep the SL role before you kick him |
Nova Knife
Seituoda Taskforce Command Caldari State
977
|
Posted - 2013.05.21 07:50:00 -
[50] - Quote
People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere. |
|
Sloth9230
Reaper Galactic ROFL BROS
1442
|
Posted - 2013.05.21 07:54:00 -
[51] - Quote
Nova Knife wrote:
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere.
Well, the temporary solution is obvious, move anyone you don't trust into a feeder corp.
Now if CCP could add the ability to terminate a corp, once it's no longer needed, instead of having all these useless alt-run 1-man corps, then that would be nice. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 07:55:00 -
[52] - Quote
What more do you need? Main corp with trusted mercs a squad leaders, the squad leaders fill their squad with they members the trust and want to be in the battle. The squad leaders join the battle. Where the is the problem? The problem is you or your ceo. Not the game mechanics. This awox problem is lame and preventable. My 10 year old daughter could prevent this just by reading. I forget you TL;DR everything so why am I so surprised by your replies and incorrect assumptions of what I am? This debated is a joke, the problem is lax recruitment and poor execution.
I have given ways to prevent or lessen the problem but you are too busy being a fps douche that has everything given to them rather than thinking about the future. I call them like I see them and you ain't no looker.
People are mad that they got screwed and I understand that but junk shouldn't be added to the game because of noobs mistakes from mercs who don't understand what they are getting into. Almost every corp has this problem but only a few are trying to get the game changed. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:00:00 -
[53] - Quote
Nova Knife wrote:People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere.
+1
Lance this is a good idea but you probably TL;DR so what is the point? Before I forget, stop QQing, htfu, this is New Eden, this is how EVE does it and we knew it was going to happen. |
GLiMPSE X
Gigolos of the Interwebz
26
|
Posted - 2013.05.21 08:02:00 -
[54] - Quote
Sloth9230 wrote:The Robot Devil wrote:
Only because of butthurt and nothing else. Corps got what they deserved by allowing anyone in, if you didn't know it would happen then you should have played more attention. It's bad management not broken mechanics.
lol "corp security" You play a couple matches with a person and ask them some stuff, then you stick them in a feeder corp for 2 months and play more matches in the meantime. Wow, that sure is some awesome security But hey, at least it demonstrates patience on the spy's part Feeder corps are the way of the future. Lets just ignore the fact that they''ll be completely useless if we ever get a role that determines PC eligibility.
Feeder corps will still have their place even if a role is created. It's a good practice. As are holding corps. |
Sloth9230
Reaper Galactic ROFL BROS
1442
|
Posted - 2013.05.21 08:03:00 -
[55] - Quote
The Robot Devil wrote:What more do you need? Main corp with trusted mercs a squad leaders, the squad leaders fill their squad with they members the trust and want to be in the battle. The squad leaders join the battle. Where the is the problem? The problem is you or your ceo. Not the game mechanics. This awox problem is lame and preventable. My 10 year old daughter could prevent this just by reading. I forget you TL;DR everything so why am I so surprised by your replies and incorrect assumptions of what I am? This debated is a joke, the problem is lax recruitment and poor execution.
I have given ways to prevent or lessen the problem but you are too busy being a fps douche that has everything given to them rather than thinking about the future. I call them like I see them and you ain't no looker.
People are mad that they got screwed and I understand that but junk shouldn't be added to the game because of noobs mistakes from mercs who don't understand what they are getting into. Almost every corp has this problem but only a few are trying to get the game changed. Well, for one, feeder corps are lame Two, they wouldn't be needed if CCP would just create role that grants access to PC instead of everyone being allowed in. Unless of course you only created a feeder corp to protect your KDR from noobs, like the imps.
|
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:03:00 -
[56] - Quote
Sloth9230 wrote:The Robot Devil wrote:
Only because of butthurt and nothing else. Corps got what they deserved by allowing anyone in, if you didn't know it would happen then you should have played more attention. It's bad management not broken mechanics.
lol "corp security" You play a couple matches with a person and ask them some stuff, then you stick them in a feeder corp for 2 months and play more matches in the meantime. Wow, that sure is some awesome security But hey, at least it demonstrates patience on the spy's part Feeder corps are the way of the future. Lets just ignore the fact that they''ll be completely useless if we ever get a role that determines PC eligibility.
Funny that they are still used in EVE. Make the squad leader role an assignable position that allows them to deploy in PC. Other than that roles will not change anything. |
Sloth9230
Reaper Galactic ROFL BROS
1442
|
Posted - 2013.05.21 08:05:00 -
[57] - Quote
GLiMPSE X wrote: Feeder corps will still have their place even if a role is created. It's a good practice. As are holding corps.
Care to explain? Not being sarcastic, I'm just that ignorant as to their utility. Like what are they used for in EVE and such? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1800
|
Posted - 2013.05.21 08:05:00 -
[58] - Quote
The Robot Devil wrote:Nova Knife wrote:People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere. +1 Lance this is a good idea but you probably TL;DR so what is the point? Before I forget, stop QQing, htfu, this is New Eden, this is how EVE does it and we knew it was going to happen.
lol taking 1 line out of a post and quoting it hahaha
good job. you still have nothing to add but the usual **** you keep spamming |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:05:00 -
[59] - Quote
Sloth9230 wrote:The Robot Devil wrote:What more do you need? Main corp with trusted mercs a squad leaders, the squad leaders fill their squad with they members the trust and want to be in the battle. The squad leaders join the battle. Where the is the problem? The problem is you or your ceo. Not the game mechanics. This awox problem is lame and preventable. My 10 year old daughter could prevent this just by reading. I forget you TL;DR everything so why am I so surprised by your replies and incorrect assumptions of what I am? This debated is a joke, the problem is lax recruitment and poor execution.
I have given ways to prevent or lessen the problem but you are too busy being a fps douche that has everything given to them rather than thinking about the future. I call them like I see them and you ain't no looker.
People are mad that they got screwed and I understand that but junk shouldn't be added to the game because of noobs mistakes from mercs who don't understand what they are getting into. Almost every corp has this problem but only a few are trying to get the game changed. Well, for one, feeder corps are lame Two, they wouldn't be needed if CCP would just create role that grants access to PC instead of everyone being allowed in. Unless of course you only created a feeder corp to protect your KDR from noobs, like the imps.
Agreed. A role that grants access to PC is the only fix that will work.
|
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:07:00 -
[60] - Quote
Lance 2ballzStrong wrote:The Robot Devil wrote:Nova Knife wrote:People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere. +1 Lance this is a good idea but you probably TL;DR so what is the point? Before I forget, stop QQing, htfu, this is New Eden, this is how EVE does it and we knew it was going to happen. lol taking 1 line out of a post and quoting it hahaha good job. you still have nothing to add but the usual **** you keep spamming
Then we are at least equal in that aspect.
|
|
trollsroyce
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.05.21 08:10:00 -
[61] - Quote
FIX1: planetary conquest corp roles.
FIX2: the 2 minute server pick time in barge should be in lockdown so that you cannot leave unseen after inviting the party crash.
AWOX is a legitimate, enriching mechanic and should be supported. The awoxer would be much more valuable as a spy in the long term, letting them go for one match is worth it for the victim.
These combined would weed out the bad in awox: people who join corp and awox the same day randomly (no effort), people who awox and run (too stealthy). |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:10:00 -
[62] - Quote
Sloth9230 wrote:GLiMPSE X wrote: Feeder corps will still have their place even if a role is created. It's a good practice. As are holding corps.
Care to explain? Not being sarcastic, I'm just that ignorant as to their utility. Like what are they used for in EVE and such?
They are used to protect assets and limit pilots from accessing certain corporate areas. There are probably lots more reasons that I don't know. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:11:00 -
[63] - Quote
trollsroyce wrote:FIX1: planetary conquest corp roles.
FIX2: the 2 minute server pick time in barge should be in lockdown so that you cannot leave unseen after inviting the party crash.
AWOX is a legitimate, enriching mechanic and should be supported. The awoxer would be much more valuable as a spy in the long term, letting them go for one match is worth it for the victim.
Nice post and the ideas are spot on. |
Imp Smash
On The Brink CRONOS.
99
|
Posted - 2013.05.21 08:13:00 -
[64] - Quote
I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. |
Gunner Nightingale
Internal Error. Negative-Feedback
565
|
Posted - 2013.05.21 08:13:00 -
[65] - Quote
Nova Knife wrote:People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere.
No kidding roles are needed nobody thinks they arent needed. We dont want anyone to have the kick option willy nilly that would allow for even more lazy griefing including the saboteurs themselves.
Point is option for kick from battle is something that can be limited to PC where it doesnt ruin anyones fun. If a squad leader uses it and abuses it then you go to your leaders.
If your leaders don't care perhaps its time to find a new corp. Really every other excuse is just a poor overreach of someone who doesn't like the idea of it being used to abuse players during match.
Guess what if the players arent wanted in battle they aren't going to be allowed in. If they are truly disliked they would be kicked anyway. So your abuse theory is limited to pub matches where yes its abused. But In PC there is no real abuse of it except by abusive people. If you like the corp but hate the directors defect and create a new and better corp, you know like we did. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:15:00 -
[66] - Quote
Imp Smash wrote:I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. +1 |
Lance 2ballzStrong
SyNergy Gaming EoN.
1800
|
Posted - 2013.05.21 08:20:00 -
[67] - Quote
The Robot Devil wrote:Agreed. A role that grants access to PC is the only fix that will work.
Page 1, 1st reply
Lance 2ballzStrong wrote:Don't think anyone needs to go off on a tangent, and create a wall o txt to solve the issue.
- Assign roles to members allowing them to take part in PC
so you agree with my opinion that Sloth shared, yet you say...
The Robot Devil wrote:Lance 2ballzStrong wrote:lol taking 1 line out of a post and quoting it hahaha good job. you still have nothing to add but the usual **** you keep spamming Then we are at least equal in that aspect.
we don't share a single aspect other than you agreeing with my point. I don't go around spamming EVE catch phrases cuz I'm too idiotic to say anything of value. I'm done here.
You agree with my post, although you were too busy trying to troll to notice. Good job at contributing btw
|
Ydubbs81 RND
Ahrendee Mercenaries
1297
|
Posted - 2013.05.21 08:20:00 -
[68] - Quote
Only allow corp members to play in a battle....don't allow people to be squadded in. There's your fix |
Gunner Nightingale
Internal Error. Negative-Feedback
566
|
Posted - 2013.05.21 08:22:00 -
[69] - Quote
Imp Smash wrote:I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway.
This is good system and should be considered the long term goal. Currently the oh **** button at least gives us a temporary relief to those corps that dont have EVE toons and other robust tools to help manage split organizations
|
GLiMPSE X
Gigolos of the Interwebz
27
|
Posted - 2013.05.21 08:23:00 -
[70] - Quote
Sloth9230 wrote:GLiMPSE X wrote: Feeder corps will still have their place even if a role is created. It's a good practice. As are holding corps.
Care to explain? Not being sarcastic, I'm just that ignorant as to their utility. Like what are they used for in EVE and such?
Used to create separation and isolation.
In EVE, the most apparent use that sticks in my mind, is keeping high/low sec assets out of the scope of alliance wardecs.
A lot of these mechanics don't have a parallel in Dust currently, doesn't mean they wont, but never can be too prepared ;-) |
|
GLiMPSE X
Gigolos of the Interwebz
27
|
Posted - 2013.05.21 08:26:00 -
[71] - Quote
Gunner Nightingale wrote:Imp Smash wrote:I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. This is good system and should be considered the long term goal. Currently the oh **** button at least gives us a temporary relief to those corps that dont have EVE toons and other robust tools to help manage split organizations
/signed |
Medic 1879
The Tritan Industries RISE of LEGION
369
|
Posted - 2013.05.21 08:42:00 -
[72] - Quote
Well a bit lore nerdy but here goes, In templar 1 when one of the dudes goes all crackers they simply say do not reanimate, So I think a platoon leader should be able to place a DNR order on players meaning if a sabotuer is spotted they have one life to do as much damage as possible and it stops them from just spawn suiciding which just seems bloody silly surely a corp should have a safeguard against that kind of thing. Plus it means spys will actually be rewarded for being stealth and trying to sabotage a match in creative ways without being detected rather than the current look at me I am a spy woot TK for life thing we have going on at the moment. The DNR could also be exploited by the PL but seing as that is easily spotted it would mean they would only do it in high priority situations or try and do it and get away with it by talking their way out of it.
Or when an attack is launched or a defensive battle organised the CEO makes up a passcode for entry into the battle that way they can control who enter the battle but only if they have good operational security which would also mean spys would have to be more than just pressing X really fast which is a good thing.
Bottom line spying is a very valid tactic but it shouldn't be so blooming easy it should be difficult but rewarding when pulled off right. |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
153
|
Posted - 2013.05.21 08:44:00 -
[73] - Quote
I'm completely against anykind of /kick implementation as a solution to this problem, since it only creates whole set of new problems to deal with.
Limiting the participation to only corporation members doesent solve the issue either, since multipple awoxer alts can just as easily do the same thing as one alt and his/her friends.
Long term solution as stated ITT is to have more refined roles for joining battles, but thats in some ways away. And there is a way to circumvent this by using holding corps.
I know that I haven't bring anything new to the table, but just want to voice my opinions of /kick |
Slightly-Mental
Kinsho Swords Caldari State
7
|
Posted - 2013.05.21 08:45:00 -
[74] - Quote
GLiMPSE X wrote:Gunner Nightingale wrote:[quote=Imp Smash]I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. This is good system and should be considered the long term goal. Currently the oh **** button at least gives us a temporary relief to those corps that dont have EVE toons and other robust tools to help manage split organizations
/signed
but i would like to add, granting a green light to another corp or player could be done soo easy if corp contacts are used. ie, +10 blue ppl and corps may join.
and to answer why alot of eve alliances have holds corps
main reason
also a few have holding corps for market tradeing
|
Sontie
Ill Omens EoN.
347
|
Posted - 2013.05.21 08:55:00 -
[75] - Quote
IWS, your reasoning is flawed.
/kick would be an option that only those IN match could do.
Unless your a director, you can't /kick
If a director wants you out of the match, that's their prerogative. Who gets to participate in PC and inter-corp relations IS metagame.
If a spai gets into the director position, and wrecks havok, that is beautiful metagame.
further, the /kick command at the level of director could be put to a vote.
I don't want to cripple awoxing with whatever solution is finally decided upon. But I don't want it to be to easy. Maybe /kick would cripple awoxing, and that is bad.
So directors should be able to grant permission to enter battles. If you make it onto the list, you won the metagame and can now completely throw the match.
Another idea, if you want to remove a clone merc from a battle, you have to remove his conscious profile from the clone bank. Have someone of director level or higher have to complete a rather lengthy hack on the CRU. Once complete, that director can then manipulate the consciousness bank for that battlefield, removing any number of clone soldiers from the resupply list.
|
GLiMPSE X
Gigolos of the Interwebz
28
|
Posted - 2013.05.21 08:58:00 -
[76] - Quote
Sontie wrote:IWS, your reasoning is flawed.
/kick would be an option that only those IN match could do.
Unless your a director, you can't /kick
If a director wants you out of the match, that's their prerogative. Who gets to participate in PC and inter-corp relations IS metagame.
If a spai gets into the director position, and wrecks havok, that is beautiful metagame.
further, the /kick command at the level of director could be put to a vote.
I don't want to cripple awoxing with whatever solution is finally decided upon. But I don't want it to be to easy. Maybe /kick would cripple awoxing, and that is bad.
So directors should be able to grant permission to enter battles. If you make it onto the list, you won the metagame and can now completely throw the match.
Another idea, if you want to remove a clone merc from a battle, you have to remove his conscious profile from the clone bank. Have someone of director level or higher have to complete a rather lengthy hack on the CRU. Once complete, that director can then manipulate the consciousness bank for that battlefield, removing any number of clone soldiers from the resupply list.
/Kick is a reactive solution to a problem that is only present in droves when poor planning is present.
I call this the 7 P's of Internet Gaming.
**** Poor Planning Produces **** Poor Performance |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 09:00:00 -
[77] - Quote
Lance 2ballzStrong wrote:The Robot Devil wrote:Agreed. A role that grants access to PC is the only fix that will work.
Page 1, 1st reply Lance 2ballzStrong wrote:Don't think anyone needs to go off on a tangent, and create a wall o txt to solve the issue.
- Assign roles to members allowing them to take part in PC
so you agree with my opinion that Sloth shared, yet you say... The Robot Devil wrote:Lance 2ballzStrong wrote:lol taking 1 line out of a post and quoting it hahaha good job. you still have nothing to add but the usual **** you keep spamming Then we are at least equal in that aspect. we don't share a single aspect other than you agreeing with my point. I don't go around spamming EVE catch phrases cuz I'm too idiotic to say anything of value. I'm done here. You agree with my post, although you were too busy trying to troll to notice. Good job at contributing btw
I do agree that assigning roles that allow for PC is a good thing but you will not eve consider the fact that most of this is preventable. You were the one who started calling names and trolling. I have agreed that a PC role is good and that kicking is bad but you still come back with "say something constructive" when all you have done is troll, tell me I am some type of evetard and then say that it is broken mechanic. I am not using anymore eve catch phrases than you are fps buzz words. My stance on the subject hasn't changed because the problem is corporate not the game. Kicking a merc from one match isn't a fix it is a junk mechanic put in place to fix a non issue. Don't let crap into your battles and you won't have a problem. Seem fairly simple to me. |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
153
|
Posted - 2013.05.21 09:07:00 -
[78] - Quote
Sontie wrote:IWS, your reasoning is flawed.
/kick would be an option that only those IN match could do.
Unless your a director, you can't /kick
If a director wants you out of the match, that's their prerogative. Who gets to participate in PC and inter-corp relations IS metagame.
If a spai gets into the director position, and wrecks havok, that is beautiful metagame.
further, the /kick command at the level of director could be put to a vote.
I don't want to cripple awoxing with whatever solution is finally decided upon. But I don't want it to be to easy. Maybe /kick would cripple awoxing, and that is bad.
So directors should be able to grant permission to enter battles. If you make it onto the list, you won the metagame and can now completely throw the match.
Another idea, if you want to remove a clone merc from a battle, you have to remove his conscious profile from the clone bank. Have someone of director level or higher have to complete a rather lengthy hack on the CRU. Once complete, that director can then manipulate the consciousness bank for that battlefield, removing any number of clone soldiers from the resupply list.
So, this would make it so that only directors that are IN match could /kick, none other.
I don't like that scenario either, because that places huge burden on directors so that they NEED to be present in all PC battles. And to combat that problem one could promote whole slew of new directors, but having plethora of directors is begging to be 'used' and disaster to hapen. |
Oxskull Duncarino
Shadow Company HQ
190
|
Posted - 2013.05.21 09:16:00 -
[79] - Quote
Medic 1879 wrote:Well a bit lore nerdy but here goes, In templar 1 when one of the dudes goes all crackers they simply say do not reanimate, So I think a platoon leader shouability to give roles is a must, and kicking from a game has to be one of those potential rokes able to place a DNR order on players meaning if a sabotuer is spotted they have one life to do as much damage as possible and it stops them from just spawn suiciding which just seems bloody silly surely a corp should have a safeguard against that kind of thing. Plus it means spys will actually be rewarded for being stealth and trying to sabotage a match in creative ways without being detected rather than the current look at me I am a spy woot TK for life thing we have going on at the moment. The DNR could also be exploited by the PL but seing as that is easily spotted it would mean they would only do it in high priority situations or try and do it and get away with it by talking their way out of it.
Or when an attack is launched or a defensive battle organised the CEO makes up a passcode for entry into the battle that way they can control who enter the battle but only if they have good operational security which would also mean spys would have to be more than just pressing X really fast which is a good thing.
Bottom line spying is a very valid tactic but it shouldn't be so blooming easy it should be difficult but rewarding when pulled off right. +1 Medic. The ability to kick can be a roll given to the battle commander, withh all kicks logged in the notifications tab that both CEOs and directors can see. Designated squad can be the only ones to draw squads in to PC. Now any spy worth their salt will slip around the battlefield destroying uplinks, nanohives, explosives, installations, etc. Even time some sneaky forgegun strikes against their own tank while an enemy tank engages and takes the kill, covering the spy's tracks. This has to all be done under the possibility of discovery and being shot on the spot while not being allowed to reclone.
Kicking a mechanic that is abused in so many other games, but Dust is not any other game. Spying andsabotage is just as integral to Dust as is the downfall of discovery. The abili |
Sontie
Ill Omens EoN.
347
|
Posted - 2013.05.21 09:17:00 -
[80] - Quote
sounds like metagame to me. |
|
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
164
|
Posted - 2013.05.21 09:42:00 -
[81] - Quote
Too bad there wasn't a time period where we could have tested this system and solved this problem, along with the other problems of PC battles in general... like capturing planets.... you know an actual test that didn't involve a completely untested system to work right straight out of the gate.....whereby players didn't waste 80million on a lag filled frame rate dropping waste of time..... you know a BETA.
Seriously, though the ideas here are not likely to get any thing but a cursory glance at and that is only by the forum mod team to make sure the flames don't get too outrageous.
So you have a corp with say 108 players, each one of them wants to play in a PC battle, divide that by 18 is 6 , that is 80 million times 6 is 480,000,000 million isk just to try to give everyone 1 game not to mention that if you win it will take another battle at least so say you win 1/2 that is another 240,000,000.
I keep seeing posts saying it is okay to use your allies for a battle, most of the ideas here say that to stop using them is the fix to this which is just silly to me, then why have allies.... oh yeah because there are only enough capture-able planets out there for maybe what 50 corps, and how many do we have available currently...which is odd that would not be in a sticky....still waiting for an official list of every in-play planet.
All this gets trumped by the simple fact that someone 'new' joined a battle that shouldn't be there, easy fix, kick them...ahem there is a reason why it is in a lot of other games. Pub anyone join instant or merc battles no, but PC heck yeah.
Simple solution, there needs to be an OIC in charge of the battle, they have control over the queue, who gets in etc. Now the tricky part as I found out tonight, I was playing with some allies, the horrible frame rate lag hit hard but there was no way for me to rejoin the battle and I had a modest amount of warpoints built up, so i was forced to spawn in and do what I could, which was die after throwing out nano-hives if the framerate let me.
So what happens if the OIC gets lagged or disconnected?
It is a very basic system that they threw at us and to be honest, why should I do their job.... it is not like they will just do whatever they can or want at any given time and only tell a select few.
We need a deep throat on the cpm someone like kissinger who blows the lid off water gate, not just uses the somewhat advantageous information for their own benefit. |
Quirky CatchPhrase
The Southern Legion RISE of LEGION
2
|
Posted - 2013.05.21 10:06:00 -
[82] - Quote
Sloth9230 wrote:Roles, and the ability to mark the traitor as an enemy cutting him off from the clone supply so he can't suicide over and over to his heart's content, oh, and shoot the bastard without losing WP for it.
this solution is elegant.
it covers clone count, and limits the saboteur to the clone they are in. It places the Saboteur with the reds, and presumably the reds still see him as red.
what isnt there is a fair method for marking a teammate as a red.
certainly it still allows people to awox, and continue to do so if they have good gun game.
havent read the thread: Per Match allocation of Battle Commander Role, UI for placing the role on a player linked into corporation battles screen so that it is clear who is leading each match and the role can be placed tidily well before hand.
In the event of a no show the commander role would need to be allocated again, or even have teh team go into the match with out a commander.
Commander role being the only person able to deem a teammate a red. Taking away the possibility of a (non-commander-role) spy in the match or outside the match from determining red status. |
Reiki Jubo
Amarr Templars Amarr Empire
124
|
Posted - 2013.05.21 10:21:00 -
[83] - Quote
Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 1 it's sad for Timmy, but in that case he should find a better corp for him since that CEO (or director or whoever that kicked him) is just dumb. If a corp doesn't have a CEO and directors that can manage the kick function properly they don't deserve to be in charge of anything. I don't see how this is a problem.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem.
I thought the same thing. Both of these are examples of acceptable sabotage. The corp made the wrong person a Director and now pays the consequences. |
Imp Smash
On The Brink CRONOS.
100
|
Posted - 2013.05.21 10:29:00 -
[84] - Quote
I'll tell ya why I don't like kicking in match and went to advocate screening tools.
--makes spying too easy to counter. The current setup has spying to easy to do. Don't need to swing the other way. It's like an over Nerf or an over buff on a weapon. --makes no sense from a lore or realism perspective. Once a spy gets where he is going a god like action of "you cease to exist suddenly" could be termed "Deus Ex machina" at best. This new Eden. Lets not water down that atmosphere. --it forces directors or CEOs to be present at every match. They can't assign roles this way. Takes the meaning out of it which dumbs down play. --it's an "oh **** - we messed up" instant save button --the current mechanic of joining in progress games could be easily abused making actual spy damage relatively minimal. And we need the current join anytime mechanic to combat disconnects and freezes.
I said in my above post what I consider advantages to screen over "oh **** instant save buttons."
Gunner NightinGale (negative feedback grr) makes a pretty good point. We need something in the interim. However I doubt it would take anymore work to throw in a kick feature than a screening feature. If it IS way harder than a kick feature then, as he said, we may need a limited kick feature. But I would say keep it limited to the war barge. Kicking in game really sits poorly with me.
Again - just my humble opinion. |
Nova Knife
Seituoda Taskforce Command Caldari State
983
|
Posted - 2013.05.21 10:46:00 -
[85] - Quote
Nova Knife wrote:People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere.
I don't always quote myself, but when I do, I feel sad that I need to reinforce a point that way.
|
Daedric Lothar
Onslaught Inc RISE of LEGION
410
|
Posted - 2013.05.21 11:32:00 -
[86] - Quote
Nova Knife wrote: 'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere.
This makes me sad.....
There is a perfectly legitimate method of preventing AWOX already implemented. Just because it wasn't originally described in the mechanics doesn't mean it isn't legit. The game is fine now. Its like Jetcan mining and suicide ganking. All that stuff wasn't originally thought of, but it happened and it works.
Look, right now if someone AWOXs and you lose a dristrict, so what? At most you lost 100M, big whoop, that takes very little time to make it back if you are serious about PC. In EVE you could have someone steal your Titan and that was a big deal, months of work for the entire corp down the drain.
Let everything keep playing out for about 6 months and see what solutions the public comes up with. I know this Awox situation will work itself out easily enough. What we should do is encourage more shady activity, because there isn't really a big incentive to AWOX, yea you can cost someone 100M, but you don't have any permanent gains. 100M and a district will become less and less of a worry as the game gets older. Right now because it is so new, everyone is flipping their lid.
TL;DR
Don't Make Knee Jerk Decisions, AWOXing/Jenzaing is not a big problem.
Here are some cool ideas
Idea Thread |
Jastad
Eliters
5
|
Posted - 2013.05.21 11:35:00 -
[87] - Quote
Sorry but i disagree with you.
The kick option must be in PCmatch, because if a CEO or a Director have the RIGHT to choose their player. And the " i hate my directors but i like my corp so i MUST stay and CCP must grant me this right " is right as "i want to win Tour de France but i'm not strong enough, let's go with doping" a spy on the opposite team should be an advantage, not a game breaking tattics.
|
EnglishSnake
Zumari Force Projection Caldari State
1094
|
Posted - 2013.05.21 11:42:00 -
[88] - Quote
CPM member thread and the 1st thing he says to solve the PC problem is just straight bad because it isnt thought out at all and plus would still allow him and his corp/alliance to AWOX |
Daedric Lothar
Onslaught Inc RISE of LEGION
410
|
Posted - 2013.05.21 11:47:00 -
[89] - Quote
Wakko03 wrote: So you have a corp with say 108 players, each one of them wants to play in a PC battle, divide that by 18 is 6 , that is 80 million times 6 is 480,000,000 million isk just to try to give everyone 1 game not to mention that if you win it will take another battle at least so say you win 1/2 that is another 240,000,000.
Stop being a carebear. If your people want to try PC, make them farm and pay for it. No one "Deserves" anything. If they want a shot at PC then make them feel like its worth fighting for. If 16 people farm and make 200k a match then thats 25 matchs for them to do it (Not including salvage sales when available) |
Kushmir Nadian
Valor Coalition RISE of LEGION
255
|
Posted - 2013.05.21 11:54:00 -
[90] - Quote
Ummmmm....I thought kicking was supported by the lore? I didnt read it but I was told malfunctioning clones got deactivated in the book Templar One.
Not sure there's much difference between malfunctioning and betraying. SEMANTICS, really. |
|
Natu Nobilis
BetaMax Beta CRONOS.
298
|
Posted - 2013.05.21 12:00:00 -
[91] - Quote
Before battle:
1 - If you-¦re in a player corporation, you answer to people with functions / roles.
2 - One of this functions/roles, should be the one of designating people to battle on the corporations behalf.
3 - Be it assigning a squad leader and letting him choose his team, or handpicking the entire team themselves.
4 - Any resposability of bad picking lies with the person responsible for the battle designations.
During battle:
1 - Implement a "Prevent spawn" similar to the flag already in place that is used when a team is out of clones to respawn.
2 - An active awoxer remains active until death.
3 - Awoxer cannot respawn at that battle, but still takes a slot, damaging the team.
This way you can awox, you can damage the team, and you have a PERSON that is responsible for anything that happens with the team.
If an awoxer got in, blame your HR responsible, fire him or have proper selection next time.
|
Arkena Wyrnspire
Turalyon Plus
356
|
Posted - 2013.05.21 12:00:00 -
[92] - Quote
I think that kicking would be a bad thing to implement. However, some controls on who's allowed in the match are definitely needed. If you can kick from matches, that completely neutralizes awoxing from the game. I'm sure some people would like this, but that's not what this game is about - it's meant to be something more than a simple lobby shooter (Whingers who believe that it is aside). If proper controls are in place, like specific roles for creating squads in PC matches, then someone able to convince someone with that role, or get that role themselves, should be able to go in and awox. With controls, there is a mechanic to protect against it, but without completely stopping awoxing entirely. It's like an overpowered weapon being nerfed completely to uselessness if there's a kick feature.
The other problem with kick features is that it promotes general faggotry among those with the role. You can tell someone to find a better corp, but what if it's one director that they don't get on with, and they're spacebros with everyone else?
Awoxing is a good thing for dust - it's exactly the kind of mechanic that this game should promote. Right now, though, it's like a tactical AR. It's far too effective, but care must be taken to ensure it's not broken completely when the nerfbat strikes. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
2
|
Posted - 2013.05.21 12:05:00 -
[93] - Quote
Nova Knife,
How about solving the problem before they enter the designated corp ? Kicking is too aggressive for me and that will lead (in the long run) to corp's asking for players with impeccable K/D ratio (that's my opinion so don't take this the wrong way)
Don't know if this already is implemented but since i don't have a PS3 in front of me i'll do it anyway. For everyone's approval.
New Search Function (under Player Contacts)
- Who has access to this search function:
People with Directors and Recruiters role
By using a skill Book. If CCP chooses they could create a new SP sink with this (under CORPORATION). Each level of the skill could for example open up a new sub section of information about the player in question. Having something like this is in essence a worthwhile long-term investment for any corporation who seeks to invest in FW+PC.
I'll be using the skill book reference throughout this text. You either hate it or love it. Either way it will start to make people think about coming up with alternatives. Moving along.....
- How does it work and how is it useful
Well quite simply (and if it's technically possible) the skill book gives access to information about a player by using there PSN_ID. Each level of the skill opens up more information which could be similar to what Eve players have atm with the API. You might say how is this information useful to me. Well if CCP could show every single character that PSN_ID is linked too, then how can't it be useful.
More reasons on why this is useful:
1. It opens up new avenues for background checking. Each level of information should have a direct correlation to the level of the skill book. Why you ask. Well put simply, it's a give and take situation. CCP offers the information freely but they want something in return aka Gaming Time. If the Director/Recruiter wants more information, well you get the general idea...
2. It makes spies actually put in alot of work to infiltrate a corp. Let's be real here, spies are the bread and butter of EVE and they should exist but what gratification is there when it's so easy to infiltrate a corp. Let them have fun in coming up with new ways to bypass an obstacle.
This is an example of course->>>>
Insert Player X PSN_ID***
Level 1 - Access to 1st Char SP + the usual info (PSN_ID + Game Name) Level 2 - Access to 1st Char SP + Skill Books Invested + the usual info (PSN_ID + Game Name) Level 3 - And so on and so on Level 4 - And so on and so on Level 5 - Access to all 3 Chars information (AUR, SP, Skill Books Invested, Most Weapon Used, K/D Ratio etc.. etc... )
Hope i didn't waste to much of your time reading through all of this. If i did, my humble apology. If i didn't hope you enjoyed it. Peace. |
Natu Nobilis
BetaMax Beta CRONOS.
298
|
Posted - 2013.05.21 12:12:00 -
[94] - Quote
Implement the damn MCC command role and the problem is solved.
Every battle have one person in charge, the person in charge is responsible for all the things that happen during battle, including team picking.
People should be responsible for their choices, specially the bad ones.
Kicking people during battle is avoiding this responsability.
If this becomes a game without consequences because of child whinners, the niche players will leave, and then the whinners will go to the new Battle Duty 15 and finally this game sinks.
As said earlier, one person responsible for the pickings per battle, during battle active clones remains active, and prevent respawn will be harmful enough, not too much, not too little, for both parties. |
BL4CKST4R
WarRavens
59
|
Posted - 2013.05.21 12:39:00 -
[95] - Quote
Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it.
Gallows.
|
Sylwester Dziewiecki
BetaMax. CRONOS.
78
|
Posted - 2013.05.21 12:41:00 -
[96] - Quote
Iron Wolf Saber wrote: TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it.
I'm not voting on option to kick someone from team while he is in battle - this is simple solution, and CCP usually don't use that kind of stuff, it's not in their stylle.
I have three ideas. First one is new role 'team commander', he will be able to stuff that squad commander can do today, but on team level. Second one that is connected with first one - new corporation role, that allow to join PC match. The third idea is to implement equipment for spies which will help them to interfere in course of the combat, but not in so massive manner.
1. Let's implement Team Commander role to corporation management system(TC will be temporary Battlefield Commander that that in future will sit in MCC and command). TC should be able to: Primary rolles - Create team from X amount of squads. - While joining any corporation battle his team will have priority over people that are currently in War Warge(so mercenaries that are waiting for battle will be automatically kick from it). Secondary rolles - Team that TC creat will be able to queue for public matches, or mercenaries matches at same term as squad today. - TC will be able to manage voice settings for team as whole, squad commanders, squad mates - save those settings or unload that as he wish.
That's it, I think it's pretty narrow thinks that TC could do at beginning in future this role could be transferred into Battlefield Commander with all fancy things.
2. Beside that I think that we need to have corporation roles that approve you to joining PC battles. Since today we have just two roles in corp(CEO and Director) I don't know if we can assign for a member more than just one roles to a member. Role 'PC Merc' will be required to join PC battle as a member, not as a squad commander. This role will not be required if you will be invited to team by Team Commander and then TC will join PC battle.
Roles hierarchy: CEO Director Team Commander PC merc member
3. Equipment idea for 'silent' sabotage - actually while writing this post I was thinking only about equipment module that works similarly to Codebreaker, but instead of speed up your own hacking, it's slow down you and your teammates hacking speed extremely or just a little ..and that parameter depend on how many traces spy left behind. It could be plug-in equipment that can be left on null-cannon terminal, and stay there to the end of match. It stay there even after the match so who ever win this match he could disassemble the terminal, send it to some EVE friend that have Hacking skill and could decrypt it. Depending on how strong the module is used, depends on how much data have been decrypt. It may be just 'time' when module was plug it to terminal if it was light penalty to hacking or it could be mercenary ID if he used very strong module.
And of course If some spy decide to use 'strong magic' to give his real friends victory he will risking much, so his real friends will try to do everything to prevent disclosure of they spy: by winning the match and taking in possession all terminals, with optional could be destroyed or send to EVE friend to 'clean them out'.
Let's don't forget about EVE pilots honesty - if someone will want to clean up or decrypt terminal he will have to firstly move it to station, and of course he could die trying to do so. Important terminal could switch the owner, and previous owners could hear some 'reason' ransom offer. We could also implement this part into the Dust, by forcing district owners to move goods between districts, today we have districts that have clone storage so why not have districts that have orbital-rockets that seen stuff to EVE players. In that case goods will have to be move to different part of plant and that could give someone time intercept it, maybe be 'ambush' match or be 'skirmish' on district with rocked. Terminals could be available at the end of match same as salvage pool. Players could start physically trading information that may be encrypted on terminals.
Beside "terminal idea" I have also thinking about Repair Tool that temporary reduce target resistance after it bening use on someone.
Actually this idea raises a whole bunch of other Spying-Modulus ideas. I bet that you also have similar ideas after reading my post. |
Iron Wolf Saber
Den of Swords
4490
|
Posted - 2013.05.21 12:44:00 -
[97] - Quote
Kushmir Nadian wrote:Ummmmm....I thought kicking was supported by the lore? I didnt read it but I was told malfunctioning clones got deactivated in the book Templar One.
Not sure there's much difference between malfunctioning and betraying. SEMANTICS, really.
When you had control of the only clones on the field you could have locked them out and kept the clone on stasis.
Right now you don't you cannot prevent a person from reactivating, that leads to a permanent death as the consciousness is lost. A clone must activate somewhere with that conscious abound. CRUs are on demand devices and as long as the implants are batched with the router its going to allow it to build a clone.
IMO a /blockclone command would be more ideal as it would force the hostile to use the enemy's clone supply instead. At least he'll be red and he will stop being able from using blue stuff. |
Kushmir Nadian
Valor Coalition RISE of LEGION
255
|
Posted - 2013.05.21 12:50:00 -
[98] - Quote
Iron Wolf Saber wrote:Kushmir Nadian wrote:Ummmmm....I thought kicking was supported by the lore? I didnt read it but I was told malfunctioning clones got deactivated in the book Templar One.
Not sure there's much difference between malfunctioning and betraying. SEMANTICS, really. When you had control of the only clones on the field you could have locked them out and kept the clone on stasis. Right now you don't you cannot prevent a person from reactivating, that leads to a permanent death as the consciousness is lost. A clone must activate somewhere with that conscious abound. CRUs are on demand devices and as long as the implants are batched with the router its going to allow it to build a clone. IMO a /blockclone command would be more ideal as it would force the hostile to use the enemy's clone supply instead. At least he'll be red and he will stop being able from using blue stuff.
NOT BAD. wouldnt have a problem with this. |
DeeJay One
BetaMax. CRONOS.
30
|
Posted - 2013.05.21 12:51:00 -
[99] - Quote
Natu Nobilis wrote: During battle:
1 - Implement a "Prevent spawn" similar to the flag already in place that is used when a team is out of clones to respawn.
2 - An active awoxer remains active until death.
3 - Awoxer cannot respawn at that battle, but still takes a slot, damaging the team.
So much this. As you have to bring clones before the match to the planet and each clone is tailored to the specific character leaving the spot taken by the player unavailable would be a good idea IMHO. Before people start crying that they need the spot - Hellstorm has shown that you can win even with AWOXers on your team.
Can't really decide if this is ok for an interim solution, but I'd like to have it that way, instead of just kicking people and bringing others in that spot.
As for the proper solution, corp roles/ranks with the above would be fine for me. |
Ydubbs81 RND
Ahrendee Mercenaries
1299
|
Posted - 2013.05.21 13:06:00 -
[100] - Quote
All of these tldr "fixes". Just only allow your corp members to join.
Allies can still be used for calling orbitals, sharing strategies, training, non-aggressive pacts between allies, declaring war with simultaneous attacks, etc. Alliances will still be useful....but only allowing corp members to join a match will make this PC thing better.
So, if someone wanted to spy or sabotage, they would really have to work for it to get more than one in a battle at the same time. Plus, more districts will be available for smaller corps since one corp may not be able to hold 20 districts by themselves. |
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The Robot Devil
BetaMax. CRONOS.
266
|
Posted - 2013.05.21 13:32:00 -
[101] - Quote
Natu Nobilis wrote:Before battle:
1 - If you-¦re in a player corporation, you answer to people with functions / roles.
2 - One of this functions/roles, should be the one of designating people to battle on the corporations behalf.
3 - Be it assigning a squad leader and letting him choose his team, or handpicking the entire team themselves.
4 - Any resposability of bad picking lies with the person responsible for the battle designations.
During battle:
1 - Implement a "Prevent spawn" similar to the flag already in place that is used when a team is out of clones to respawn.
2 - An active awoxer remains active until death.
3 - Awoxer cannot respawn at that battle, but still takes a slot, damaging the team.
This way you can awox, you can damage the team, and you have a PERSON that is responsible for anything that happens with the team.
If an awoxer got in, blame your HR responsible, fire him or have proper selection next time.
+1 |
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 13:34:00 -
[102] - Quote
The foundational issue for CEO's and Directors at the moment, is implementing security measures within their Corp. The solution should not be to create another Corp, and I think CCP understands this.
The solutions are found in management options and structure that puts power into the hands of the employer, without disenfranchising the employed.
-Promotion in the ranks - Making it impossible for players to lead a Corp squad into a PC game without being of sufficient rank. ie. CEO promotes "Insert Name" and that player can now lead a squad into PC. In this way, CEO's have some control over who enters PC as a squad leader. Of course once in the game, this requirement is dropped so other players can be promoted if need be.
-Command structure during battle - Communication that allows a designated officer in the Corp to give orders to all squads. If a spy is identified, the officer can communicate that to their squads, and contain them, even mark them as a traitor. (Could make for some fun >:D
- CEO's could be given a view of members in their corp, and a simple toggle that indicates "approved for PC". In this way, CEO's and/or directors can decide who in their corp is cleared for Planetary Conquest. This would create the same separation as a trainer corp, but within the same corp.
TL;DR: Provide Command structure, and CEO permissions to promote and assign roles, rather than punitive kicking. |
Surt gods end
Demon Ronin
119
|
Posted - 2013.05.21 13:43:00 -
[103] - Quote
All these "fixes" But very few are offer a compromise. Spies, or potential spies want an advantage. anti spies, want a quick fix.
Just bloody cut the clone support for the spy once they are found out. Making them in red. solves problem. spy can still play, but not cause more damage to blue's.
The real fairies here are those that want spies to be back bone of dust. like in eve, so that META becomes first, and actual battling takes a back seat. put the wolves in the cage, and let the bunnies rule. geez... Yup like RL. Politics everywhere, with the occasional fight.
You know what's also like RL? SOCOM RULES. *yeah bro!* One life games. you die, you spectate. lets do it. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
308
|
Posted - 2013.05.21 13:46:00 -
[104] - Quote
Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 1 it's sad for Timmy, but in that case he should find a better corp for him since that CEO (or director or whoever that kicked him) is just dumb. If a corp doesn't have a CEO and directors that can manage the kick function properly they don't deserve to be in charge of anything. I don't see how this is a problem.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem.
agreed in both scenarios all you QQers can feel free to use your 'HTFU' catch phrase. The tools are in place to remove the saboteur(s) from the match. The fact that Timmy and uncle Gus cant operate the 'kick' button properly isn't anyone fault except maybe Aunt Bunny |
Gunner Nightingale
Internal Error. Negative-Feedback
570
|
Posted - 2013.05.21 13:53:00 -
[105] - Quote
Nova Knife wrote:Nova Knife wrote:People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere. I don't always quote myself, but when I do, I feel sad that I need to reinforce a point that way. Seriously guys. I have seen like two alternate suggestions to kicking from a match. If you don't like the idea of kicking people... Start coming up with better ideas that are good for the short term that won't cause more problems in the long term than they solve
You know what Nova, im quite sick of your personal agendas who the hell elected you to make decisions on behalf of the COMMUNITY, oh wait NOONE. Here we go again with CPMs overreaching and abusing their power and position "CCP will add kicking over my QQ'ing corpse."
REALLY WHO THE EFF DO YOU THINK YOU ARE THAT YOUR OPINION IS THE VALID ARGUMENT AND THUS THE ONLY ONE THAT MATTERS.
IWS at least gave some hypotheticals, the first hypothetical really isn't a good example because frankly if the situation did occur you don't QQ you get even and lead a coup or insurrection(look at how players in PRO did it when they wanted to get away from CBJ or look at the foundation of the IMPS for that matter.
#2 was at least at least thought out more. Noone including us at NF want to stomp out AWOXXING; we love the idea but it has to be done properly and the fact still remains you have many robust tools EVEside that you simply don't have Dust side to limit awoxxing so in actuality you are comparing 2 entirely different methods of making this happen and why you need TEMPORARY measures in place.
Frankly i dont care if you have an opinion you are entitled to it,
YOU ARE NOT ENTITLED TO A PERSONEL AGENDA AND ADAMANTLY ARGUE UNDER A FALSE PREMISE; YOU HAVE NOT JUSTIFIED YOUR STANCE AGAINST KICK FEATURE(EVEN IN A TEMPORARY MEASURE) BUT CONTINUE TO PRESS A PERSONAL AGENDA BASED ON PERSONAL EXPERIENCE AND NOT COMMUNITY EXPERIENCE OR FEEDBACK.
CPM is not a Player elected body stop acting as if you represent our voice and start actually listening to this community or watch it revolt and tear it to the ground this is why we didn't want a CPM in the first place and certainly not a CCP appointed CPM. Now hurry the eff up and setup the voting process so we as a community can make determinations in who should or should not be in CPM as this was the main purpose of CPM0, if you continue to abuse your power and your ability to influence CCP through filtered access and biased viewpoints you will do more harm than any kick feature can.
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Rogatien Merc
Ill Omens EoN.
55
|
Posted - 2013.05.21 13:55:00 -
[106] - Quote
Allow anyone in corp to join battle. Allow anyone in corp to take a full squad of that corp into battle. Add a role that would allow people to join battle with a squad that included out-of-corp mercenaries. |
Cass Barr
Red Star. EoN.
26
|
Posted - 2013.05.21 14:00:00 -
[107] - Quote
Allow kicking in the form of denying the use of corporate clones to the saboteur. If the enemy team wants to give them access to their clones, that's their choice. Otherwise they are removed from the battle the next time they die. Commanders and higher rank can grant clone access to rogue third parties in the battles. There should be a 1 minute timer from the time an agent is removed from the team's clones that the opposing team can allow the agent access to theirs. During this timer the agent will not be removed from the battle, just prevented from respawning if killed. This is to prevent an agent from being kicked killed and booted in rapid succession. If kicking is allowed in the pre-battle MCC the enemy team needs the ability to grant clone access that early as well. There also needs to be a 1:30 spawn timer at the start of the match, for reasons I went into elsewhere.
Add the following roles under director: Commander, Squad Lead.
Commander, Directors, and CEOs have implicit permission to join PC battles. Squad leaders need explicit permission, but only to join PC battles in general (meaning they only need a checkbox somewhere to allow them to join all PC battles, do not require explicit permission for each individual battle). Grunts require nothing, just being in the squad of someone with PC permissions to get them in. Send after-action reports to the CEO stating who joined a battle when and with whom, to prevent abusing the mechanic allowing a rogue to pull in hostile squads without ever risking his identity.
Officers can only kick players of lower rank, and they must be present in the battle to do so. Squad leaders can only kick mercs in their squad. Once kicked the player is removed from the battle the next time they die if they haven't been granted access to the other team's clones within a minute of having been kicked.
I think this is a flexible system of controls that still allows for sabotage of varying degrees of severity, dependent on how much planning went into implementing it and how much time and effort went into the infiltration. |
Sylwester Dziewiecki
BetaMax. CRONOS.
78
|
Posted - 2013.05.21 14:08:00 -
[108] - Quote
In EVE when someone kick another guy from Fleet, or Corp there is log that show it to others that have rights to see it. If someone still something from your corp container, you can check log of that container, and you have all date - time, who, what. If someone promise you something in game on chat, you can go to logs and you have evidence that he promised you something 'on paper'. When you fart loudly on 255 fleet, there is at least 10 people that know exactly that you did it, because that annoying sound in background is something that they hear in past in much smaller group.
There is no such mechanics Dust
At the moment when CCP will give CEO and Directors game mechanic that allow to kick players from match 'you' as CEO of your corp will be permanently kicked from every single battle including all others directors and teammates.. till you cut everyone's roles in corp to minimum. It is not difficult to guess how it will end - many more broken hearts, and the stench of decaying tissues.. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
308
|
Posted - 2013.05.21 14:08:00 -
[109] - Quote
holy f@ck really? this is yet another example of inability of some people to understand the simple fact that console gamers are NOT PC GAMERS!
Us console players want to do just that... play. Not sit in the corner and play 'spin the bottle' with our e-friends cause we have no idea what day it is, much less if we need sunscreen to just walk upstairs out of the basement.
Sure spies can sabotage a match to an extent, but once discovered there should be no reason that player(s) be prevented from being removed from the match.
believe it or not.. we console gamers want to kill the opposition, work as a team to WIN. not CHEAT... which in its simplest form is all this bullsh1t is.
Nova, try acting like someone that is in a position that represents others... your thoughts mean NOTHING. YOUR job is to represent your constituents and provide a platform for US, the players of this game, to iron things out for YOU to then take to CCP and mesh out details.
a CPM member should have NO personal agenda, which you clearly do.
rough week for CPM lol... just lost faith in another one. |
Iron Wolf Saber
Den of Swords
4492
|
Posted - 2013.05.21 14:15:00 -
[110] - Quote
Sorry about the bad examples but here is where I see kick function being at
It will be the same as refunding isk a disgruntled director stole from the corp. |
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
308
|
Posted - 2013.05.21 14:21:00 -
[111] - Quote
Iron Wolf Saber wrote:Sorry about the bad examples but here is where I see kick function being at
It will be the same as refunding isk a disgruntled director stole from the corp.
honestly I don't see that. We've already seen corps being disbanded and wallets looted from spies or whatever u wanna call them getting a trusted position allowing them access. It has happened a few times already and you know what? there has never been a call for CCP for 'fix' a broken mechanic. As the result every time ultimately was bad judgement of the CEO to make so and so a director.
this action sabotages the corporation and sets them back... no one yells for the devs to give them a way to stop it, cause everything is already in place to prevent it, aside from the wildcard of people being human.
now you are messing with actual gameplay, and us real gamers don't like that being messed with other than devs working to improve mechanics, otherwise we just move on to the next shooter and so forth until we find one that feels good in the palms of our hands.
the kick function provides control to keep the whole sabotage role out of actual gameplay, which is how it should be |
Cass Barr
Red Star. EoN.
26
|
Posted - 2013.05.21 14:23:00 -
[112] - Quote
Iron Wolf Saber wrote:Sorry about the bad examples but here is where I see kick function being at
It will be the same as refunding isk a disgruntled director stole from the corp.
Oh please an ISK refund like that that is basically obviating the entire sabotage.
With a system like I outlined any smart saboteur can have a very large impact on a battle without it being so inane as sitting in the MCC eating grenades and lol'ing while no one can do anything about it. You really think those two are at all in any way equivalent? |
Iron Wolf Saber
Den of Swords
4492
|
Posted - 2013.05.21 14:30:00 -
[113] - Quote
Cass Barr wrote:Iron Wolf Saber wrote:Sorry about the bad examples but here is where I see kick function being at
It will be the same as refunding isk a disgruntled director stole from the corp. Oh please an ISK refund like that that is basically obviating the entire sabotage. With a system like I outlined any smart saboteur can have a very large impact on a battle without it being so inane as sitting in the MCC eating grenades and lol'ing while no one can do anything about it. You really think those two are at all in any way equivalent?
I was trying to equate the punishment of one corp's mistakes being easily going meh at it.
A mistake should have impact regardless, we make them all the time in the game they typically result in loss of a clone. When a corp makes them it should be hurtful to the point that you cannot just instantly *bloink* what mistake? |
EnglishSnake
Zumari Force Projection Caldari State
1095
|
Posted - 2013.05.21 14:31:00 -
[114] - Quote
Iron Wolf Saber wrote:Sorry about the bad examples but here is where I see kick function being at
It will be the same as refunding isk a disgruntled director stole from the corp.
For me this is why you shouldnt be on the CPM
You simply dont understand
The quicker CCP gets the voting problem done with the quicker we can vote in players who know they are talking about i hope |
Cass Barr
Red Star. EoN.
26
|
Posted - 2013.05.21 14:41:00 -
[115] - Quote
And losing a battle, likely at least 150, and potentially all the way up to 450 clones isn't having an impact? What the hell would you call that then? |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
237
|
Posted - 2013.05.21 14:41:00 -
[116] - Quote
Natu Nobilis wrote:Before battle:
1 - If you-¦re in a player corporation, you answer to people with functions / roles.
2 - One of this functions/roles, should be the one of designating people to battle on the corporations behalf.
3 - Be it assigning a squad leader and letting him choose his team, or handpicking the entire team themselves.
4 - Any resposability of bad picking lies with the person responsible for the battle designations.
During battle:
1 - Implement a "Prevent spawn" similar to the flag already in place that is used when a team is out of clones to respawn.
2 - An active awoxer remains active until death.
3 - Awoxer cannot respawn at that battle, but still takes a slot, damaging the team.
This way you can awox, you can damage the team, and you have a PERSON that is responsible for anything that happens with the team.
If an awoxer got in, blame your HR responsible, fire him or have proper selection next time.
Definitely this.
I am firmly against kicking AWOXers from the match altogether. What I am in favor of, however, is kicking them from the team.
So here are my 2 ISK on the issue.
Whenever you are TKed, you have the option to initiate the "Suspect" vote on the player that killed you. A small window appears on the top left corner of the screen of every team member except for the killer, prompting them to either "Approve" (arrow up) or "Deny" (arrow down). Once a set number of votes in favor has been casted (probably half of the team, since the TKer doesn't vote), the AWOXer now has a "Suspect" flag on him. What that means is that he will be marked yellow for the remainder of his team, allowing them to kill him without losing WP. He will be also restricted access to the team's clone vats, practically putting him into "hardcore" mode with one life. Upon death he, as it was suggested previously, will be able to ask the opposite team to accept him in, and a vote similar to "Suspect" would be performed to accept or reject his request.
In the case where the enemy team doesn't accept the betrayer, his clone would remain on the ground for an extended period of time. During this time, if the AWOXer has a buddy that didn't yet reveal himself or wasn't killed as a Suspect, the latter can revive the fallen AWOXer silently and let him continue on his rampage. Note that the location of the downed Suspect should be shown to every merc in the battle with a nanite injector as the yellow NI sign to indicate that this is not simply a team member calling for help.
Squad leaders should also have a "Suspect" option on their command wheel; this option would initiate the vote as well. This command would be useful when you see a person sabotaging your team but not by means of TKing anyone (for example, he still shoots his teammates, but only brings them to low health for the enemy to finish).
I definitely agree with the suggestions of the corp roles, but I believe that the method described above will help when there are no people with sufficient rights present at the time of battle. That would especially work out better for small corps where directors and CEOs are not always online and can't decide who will go into the battles.
|
Iron Wolf Saber
Den of Swords
4497
|
Posted - 2013.05.21 14:43:00 -
[117] - Quote
EnglishSnake wrote:Iron Wolf Saber wrote:Sorry about the bad examples but here is where I see kick function being at
It will be the same as refunding isk a disgruntled director stole from the corp. For me this is why you shouldnt be on the CPM You simply dont understand The quicker CCP gets the voting problem done with the quicker we can vote in players who know they are talking about i hope
Maybe you misunderstand Dust a bit.
The game is not designed to hold your hand every time you make a booboo. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
4
|
Posted - 2013.05.21 14:50:00 -
[118] - Quote
Iron Wolf Saber and Nova Knife.
Just focus on reviewing the ideas people are giving you for this thread. Trust me, it creates less stress and it's more productive. |
Iron Wolf Saber
Den of Swords
4499
|
Posted - 2013.05.21 14:52:00 -
[119] - Quote
Heidoukan wrote:Iron Wolf Saber and Nova Knife.
Just focus on reviewing the ideas people are giving you for this thread. Trust me, it creates less stress and it's more productive.
I am just throwing explosive sand into the mix seeing the cauldron boil over a bit, prodding if you will. |
Cass Barr
Red Star. EoN.
26
|
Posted - 2013.05.21 14:58:00 -
[120] - Quote
Or you could quit ignoring solutions that resolve both sides of the problem simply because it uses a mechanic you personally disagree with. Or maybe it's because you don't understand it that you ignore it. |
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EnglishSnake
Zumari Force Projection Caldari State
1095
|
Posted - 2013.05.21 14:59:00 -
[121] - Quote
Iron Wolf Saber wrote:EnglishSnake wrote:Iron Wolf Saber wrote:Sorry about the bad examples but here is where I see kick function being at
It will be the same as refunding isk a disgruntled director stole from the corp. For me this is why you shouldnt be on the CPM You simply dont understand The quicker CCP gets the voting problem done with the quicker we can vote in players who know they are talking about i hope Maybe you misunderstand Dust a bit. The game is not designed to hold your hand every time you make a booboo. I mean why in the hell do you lose your fittings when you die? If you throw kicking in its going to nullify any mistakes easily it would be like oh noes 6 strangers, /kick, invite regulars, almost no harm done. How about this for a compromise? To kick a guy from a battle you have to kick them from the corp in order to do so.
Only reason you dont really want it in is because it would stop all AWOXing by your corp/alliance because they would just get the boot and would have to be a proper spy instead
DUST doesnt have roles like EVE does, CEO should be able to decide who goes into the battle to begin with and even create other roles for members who can make squads for PC and remove ppl in the war room or even in game
Also your compromise wouldnt work, the SL is always from your corp its how they get in to start with, the problem would be that the other 5ppl he brings in are not from your corp and your PC battles is screwed once again
As it is now its killing off new players, they cannot join a corp who is doing or wanting to play PC, they are automatically a spy and its hurting the game yet you cant see that because all you are seeing is ISK in front of your eyes |
Django Quik
R.I.f.t Orion Empire
562
|
Posted - 2013.05.21 15:04:00 -
[122] - Quote
Simple - implement the roster system I suggested a month ago here |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 15:06:00 -
[123] - Quote
Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it. I think your examples are bad and that directors should have the ability to kick people from matches.
A spy at the director level is a good spy. A spy as an alt that ninja-pulls a squad into a game to team kill and can't be kicked out is a dumb game mechanic. A person who uses their main character (which is also the leader of an alliance) to get pulled into a game to team kill is a dumb person/bad leader.
|
Iron Wolf Saber
Den of Swords
4499
|
Posted - 2013.05.21 15:08:00 -
[124] - Quote
I know the roles system is still being worked on CCP but I fear that it may not be something you can hot fix in as its mostly new behavior and lots of work. CCP has expressed roles are the more permanent solution. However right now the idea of this thread is to possibly explore possible hot patch-able solutions. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
4
|
Posted - 2013.05.21 15:11:00 -
[125] - Quote
Iron Wolf Saber wrote:I know the roles system is still being worked on CCP but I fear that it may not be something you can hot fix in as its mostly new behavior and lots of work. CCP has expressed roles are the more permanent solution. However right now the idea of this thread is to possibly explore possible hot patch-able solutions.
Iron Wolf Saber - check my post in this thread about improving the search system. |
Nova Knife
Seituoda Taskforce Command Caldari State
993
|
Posted - 2013.05.21 15:15:00 -
[126] - Quote
Heidoukan wrote:Iron Wolf Saber and Nova Knife.
Just focus on reviewing the ideas people are giving you for this thread. Trust me, it creates less stress and it's more productive.
I'm open to ideas that don't revolve around players being able to kick players from matches. The idea of 'clone denial' is still a kick, just a delayed one.
Aside from that, there hasn't really been a single suggestion in the thread that isn't relating to kicking (Either supporting or against it)
While debating this elsewhere, I put forward the solution for the meantime that adds a layer of optional protection : Give corps a 'ringer' toggle. Note : This is something that hurts my personal playstyle and primary method of play. I am willing to give a couple months of my primary playstyle being disrupted to wait for a PROPER SOLUTION, and would much rather see that in place until proper roster management does come.
The toggle would essentially become a "Check this box if you want outside help but fully accept the risk of them screwing you over" Ringing would still be possible, but having a day old alt bring in a squad of dedicated outside griefers would be more difficult.
It's not ideal, but it's something they can implement in roughly the same short term as a kick option, and directly adresses the problem without really creating worse problems in the process.
|
RECON BY FIRE
Internal Error. Negative-Feedback
183
|
Posted - 2013.05.21 15:16:00 -
[127] - Quote
Dude, your concepts are garbage. Please do the job you were selected for, figure out a good way to vote for CPMs, and then gtfo. |
Nova Knife
Seituoda Taskforce Command Caldari State
993
|
Posted - 2013.05.21 15:26:00 -
[128] - Quote
RECON BY FIRE wrote:Dude, your concepts are garbage. Please do the job you were selected for, figure out a good way to vote for CPMs, and then gtfo.
Part of the job is calling CCP on their ****. Telling them not to implement a half-assed broken mechanic to 'fix' another half-assed broken mechanic is a natural step from this.
(If you think Player kicking will stop Awoxing, It won't. Players will just awox every match that doesn't have a director (or someone with the 'kick role' present.)
Kicking is not a solution. It is a problem. We need to let the kick idea die in a fire and come up with solutions that will actually address the problem. |
Cass Barr
Red Star. EoN.
26
|
Posted - 2013.05.21 15:32:00 -
[129] - Quote
For someone whose role is 50% listening, you suck at it. My 8 year old nephew listens better.
To flat out say you're ignoring any proposal that incorporates a mechanic you personally disagree with is anathema to your job. It's even dumber when there are proposals that utilize that mechanic while avoiding the issues you CLAIM to be concerned about. But no, let's have some dipshit suicide in the MCC all match, b/c that isn't completely and totally asinine.
Gonna have to agree with Recon here. Institute a system for voting, then kindly go back to being regular players. We'll probably all enjoy it more that way, yourselves included. |
Maken Tosch
DUST University Ivy League
2382
|
Posted - 2013.05.21 15:32:00 -
[130] - Quote
I agree that players need to harden up about it since we are in New Eden and it is a harsh place. But even Eve Online has mechanics in place to mitigate the possibility of a spy but still allow a spy to do damage just by simply building trust with the chain of command and exploiting that trust.
I support the idea of giving roles to squad leaders or restricting access to PC battles for starters. |
|
RECON BY FIRE
Internal Error. Negative-Feedback
183
|
Posted - 2013.05.21 15:35:00 -
[131] - Quote
Nova Knife wrote:RECON BY FIRE wrote:Dude, your concepts are garbage. Please do the job you were selected for, figure out a good way to vote for CPMs, and then gtfo. Part of the job is calling CCP on their ****. Telling them not to implement a half-assed broken mechanic to 'fix' another half-assed broken mechanic is a natural step from this. (If you think Player kicking will stop Awoxing, It won't. Players will just awox every match that doesn't have a director (or someone with the 'kick role' present.) Kicking is not a solution. It is a problem. We need to let the kick idea die in a fire and come up with solutions that will actually address the problem. Yay, Edits : Just because I don't agree with you, doesn't mean I'm not representing people who care about the issue. Look at this thread and Kain's. There's plenty of people opposed to the notion of players having the ability to kick other players under any circumstances. There's two sides (or more) to every coin. Yay, more edits : It's not like I represent the entire CPM"s view either. Just look at kain's thread. He obviously supports kicking. It's a hot issue, one both sides are very passionate about.
No, CMP 0s job is to figure out the voting system for the future CPMs. Nothing else. Yall are just continually avoiding that subject and instead giving your peanut gallery opinions on everything else so that yall can hold seat longer because a majority of yall know theres no chance in hell you would ever get legitimately elected. Yall need to do what you were appointed to do so we can vote in a CPM the playerbase actually wants. |
Nova Knife
Seituoda Taskforce Command Caldari State
994
|
Posted - 2013.05.21 15:37:00 -
[132] - Quote
Cass Barr wrote:For someone whose role is 50% listening, you suck at it. My 8 year old nephew listens better. To flat out say you're ignoring any proposal that incorporates a mechanic you personally disagree with is anathema to your job. It's even dumber when there are proposals that utilize that mechanic while avoiding the issues you CLAIM to be concerned about. But no, let's have some dipshit suicide in the MCC all match, b/c that isn't completely and totally asinine. Gonna have to agree with Recon here. Institute a system for voting, then kindly go back to being regular players. We'll probably all enjoy it more that way, yourselves included.
Maybe I chose my words poorly. I'm not going to edit the earlier post and recant, though. I am not going to ignore anyone.
But seriously : What benefit does kicking add, if it doesn't actually address the real issue at hand (Awoxing being too easy) since people will just not awox in matches and save all their 'griefing' for when they know they can't be kicked? It's still just as easy. It'll still be just as rampant.
For the 1 situation out of 10 where an awoxer will be kicked, the other 9 times the kick feature is used will be it being abused for other reasons (Mostly stemming from people with the 'kick role' being jerks)
You can hate me all you want for wanting a PROPER FIX to a problem rather than a halfassed, barely applicable band-aid being thrown out in a knee-jerk reaction. (That IMO will only serve to open more, much worse wounds in the long run)
|
Surt gods end
Demon Ronin
119
|
Posted - 2013.05.21 15:38:00 -
[133] - Quote
Nova Knife wrote:RECON BY FIRE wrote:Dude, your concepts are garbage. Please do the job you were selected for, figure out a good way to vote for CPMs, and then gtfo. Part of the job is calling CCP on their ****. Telling them not to implement a half-assed broken mechanic to 'fix' another half-assed broken mechanic is a natural step from this. (If you think Player kicking will stop Awoxing, It won't. Players will just awox every match that doesn't have a director (or someone with the 'kick role' present.) Kicking is not a solution. It is a problem. We need to let the kick idea die in a fire and come up with solutions that will actually address the problem. Yay, Edits : Just because I don't agree with you, doesn't mean I'm not representing people who care about the issue. Look at this thread and Kain's. There's plenty of people opposed to the notion of players having the ability to kick other players under any circumstances. There's two sides (or more) to every coin.
Did you bother reading Chicago's post? Step away from your own personal view for a sec, and can you see why a console or someone That's on the "military side" of this game are anti spy? Not saying to stop it completely but how is switch the spy to red, the same as kicking? the reds have numbers in favor now.
what it seems you want is a way to water down the strength of good FPS players. What can a player do if the other one is in mcc blowing himself up? So the weak sorry "smart" can win by caging the wolf? |
Surt gods end
Demon Ronin
119
|
Posted - 2013.05.21 15:42:00 -
[134] - Quote
I'll gladly take on 4 proto's at the same time (and if one is female flirt abit) then LOSE a match because a "spy" was blowing himself up in the MCC! |
Cass Barr
Red Star. EoN.
26
|
Posted - 2013.05.21 15:44:00 -
[135] - Quote
Cass Barr wrote:Allow kicking in the form of denying the use of corporate clones to the saboteur. If the enemy team wants to give them access to their clones, that's their choice. Otherwise they are removed from the battle the next time they die. Commanders and higher rank can grant clone access to rogue third parties in the battles. There should be a 1 minute timer from the time an agent is removed from the team's clones that the opposing team can allow the agent access to theirs. During this timer the agent will not be removed from the battle, just prevented from respawning if killed. This is to prevent an agent from being kicked killed and booted in rapid succession. If kicking is allowed in the pre-battle MCC the enemy team needs the ability to grant clone access that early as well. There also needs to be a 1:30 spawn timer at the start of the match, for reasons I went into elsewhere.
Add the following roles under director: Commander, Squad Lead.
Commander, Directors, and CEOs have implicit permission to join PC battles. Squad leaders need explicit permission, but only to join PC battles in general (meaning they only need a checkbox somewhere to allow them to join all PC battles, do not require explicit permission for each individual battle). Grunts require nothing, just being in the squad of someone with PC permissions to get them in. Send after-action reports to the CEO stating who joined a battle when and with whom, to prevent abusing the mechanic allowing a rogue to pull in hostile squads without ever risking his identity.
Officers can only kick players of lower rank, and they must be present in the battle to do so. Squad leaders can only kick mercs in their squad. Once kicked the player is removed from the battle the next time they die if they haven't been granted access to the other team's clones within a minute of having been kicked.
I think this is a flexible system of controls that still allows for sabotage of varying degrees of severity, dependent on how much planning went into implementing it and how much time and effort went into the infiltration.
Well, in this proposal there's always someone with the ability to kick. And why are you even talking about people being jerks with the kick button? If a Corporation is like that it will hemorrhage players and die, they'll be no one left but the idiots who supported doing that. Besides if a CEO wants his Corp to be run like a dumbass dictatorship that's his prerogative. Quit throwing red herrings into the argument please.
So what's the REAL problems with it, because I'm sure there are ways to suss them out. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
40
|
Posted - 2013.05.21 15:44:00 -
[136] - Quote
Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs. |
Nova Knife
Seituoda Taskforce Command Caldari State
994
|
Posted - 2013.05.21 15:46:00 -
[137] - Quote
Surt gods end wrote:
Did you bother reading Chicago's post? Step away from your own personal view for a sec, and can you see why a console or someone That's on the "military side" of this game are anti spy? Not saying to stop it completely but how is switch the spy to red, the same as kicking? the reds have numbers in favor now.
what it seems you want is a way to water down the strength of good FPS players. What can a player do if the other one is in mcc blowing himself up? So the weak sorry "smart" can win by caging the wolf?
"Turning people red" is an nice idea but not something they can do in the short term, which is why Ironwolf made this thread.
Role and roster management will/should sort itself out in the next expansion, but won't make it out anytime in the near future.
I read Chicago's post, but I am highly opposed to the notion that there is a difference between PC and Console gamer mentality due to platform. Due to game styles, possibly. But I think the idea that PC gamers have different mindsets to Console gamers is about as hollow an argument as either side going "Because XXX platform is full of 12 year olds"
This is not about my personal thoughts. If I was the only one who thought like this, I would quietly let it die and be bitter about it (Like when CCP added revives a year ago and I was the very minor vocal minority to get them removed)
This thread in addition to the one we're currently posting in has indicated that I'm not alone in this.
My only agenda is making sure CCP doesn't do something in a knee-jerk reaction that they will regret later. |
Nova Knife
Seituoda Taskforce Command Caldari State
994
|
Posted - 2013.05.21 15:47:00 -
[138] - Quote
NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
I really, really like this idea.
|
Maken Tosch
DUST University Ivy League
2382
|
Posted - 2013.05.21 15:48:00 -
[139] - Quote
Cass Barr wrote:For someone whose role is 50% listening, you suck at it. My 8 year old nephew listens better. To flat out say you're ignoring any proposal that incorporates a mechanic you personally disagree with is anathema to your job. It's even dumber when there are proposals that utilize that mechanic while avoiding the issues you CLAIM to be concerned about. But no, let's have some dipshit suicide in the MCC all match, b/c that isn't completely and totally asinine. Gonna have to agree with Recon here. Institute a system for voting, then kindly go back to being regular players. We'll probably all enjoy it more that way, yourselves included.
Voting to kick is a practical and easy solution for most games, but it does carry with it the inherent risk of griefing on the part of leadership. I have seen players in other games get kicked for reasons other than spying or awoxing. One reason was because the player was too good and the leader felt jealous. Other reason is because a close friend of a leader came in and decides to kick one of the players that is not a close friend regardless of how useful that player was to the team.
Again, vote to kick is ok, but there are huge risks that come with the package. |
The Robot Devil
BetaMax. CRONOS.
268
|
Posted - 2013.05.21 15:49:00 -
[140] - Quote
There is no need for it. The problem should fix itself in the next couple of days. If corps are not putting in safe guards now then there is no help for them and they deserve it. Research save a lot of tears. We have almost everything we need, a role that designates a squad leader as a person who can enter PC is probably the best fix. |
|
Cass Barr
Red Star. EoN.
28
|
Posted - 2013.05.21 15:49:00 -
[141] - Quote
In the short term password protection on a match by match basis is probably the best alternative. |
Nova Knife
Seituoda Taskforce Command Caldari State
997
|
Posted - 2013.05.21 15:51:00 -
[142] - Quote
Cass Barr wrote:In the short term password protection on a match by match basis is probably the best alternative.
Agreed, and it's probably something they could do in an equally brief set of devtime and have it to us very quickly without waiting for a major expanion.
NewoldMan can have all my likes. |
Iron Wolf Saber
Den of Swords
4500
|
Posted - 2013.05.21 15:52:00 -
[143] - Quote
NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
To make it even easier just have a corp wide password that you need to have. Only the CEO can set it (eve side included) then just pass it amongst your trusted members.
By far the best idea so far. |
Surt gods end
Demon Ronin
120
|
Posted - 2013.05.21 15:54:00 -
[144] - Quote
Where the HELL is BASS?! Whole thread talking about against or for VTK and he's not here? lol
Man for us mercs. And merc that get hired by other corps. though times are ahead.. Thinking about all the potential ISK I could lose cause of this whole "spy" crap... I need a hug. |
The Robot Devil
BetaMax. CRONOS.
268
|
Posted - 2013.05.21 15:58:00 -
[145] - Quote
Cass Barr wrote:In the short term password protection on a match by match basis is probably the best alternative.
"I'd buy that for a dollar." RoboCop TV guy http://youtube.com/#/watch?v=85cL1HisrNc&desktop_uri=%2Fwatch%3Fv%3D85cL1HisrNc |
Maken Tosch
DUST University Ivy League
2382
|
Posted - 2013.05.21 16:02:00 -
[146] - Quote
Password protection is an excellent idea. Seems like something CCP can implement as a temporary measure. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
494
|
Posted - 2013.05.21 16:09:00 -
[147] - Quote
I also like the password solution.
I think instead of per battle though it should be per district. Once you are given a district's password, you gain clearance to defend it (until the password is changed). That cuts down on needing to password each battle daily. It also allows you to split up who can fight where within the corp. If you don't care, you can give every district the same password.
Another (positive?) is that this would give real spies a huge incentive to play the long spy game in order to lock a corp out of their own district. |
Cass Barr
Red Star. EoN.
28
|
Posted - 2013.05.21 16:10:00 -
[148] - Quote
Just to be clear I was agreeing with NewOldMan, not trying to pass it off as my idea.
I was not thinking of short term fixes as the first posts in the thread made no mention of looking for them specifically. |
Iron Wolf Saber
Den of Swords
4500
|
Posted - 2013.05.21 16:11:00 -
[149] - Quote
Hell the password thing could be a permanent feature (in things beyond PC admittance) too if worked right. |
Caeli SineDeo
Imperfects Negative-Feedback
515
|
Posted - 2013.05.21 16:15:00 -
[150] - Quote
First of CCP needs to allow people to hold multiple rights on dust.
3 rights attributed to members of corps to fix AWOXING
1. Right to join PC battles. This is the lowest of the rights and this only allows you to join by yourself. You can not bring a squad in.
2. Right to bring a squad in. This means you can bring in anyone you want to a PC battle. This allows you to bring none members into PC and also allows you to bring people who do not have the right to join PC by themselves. This is a spot that requires more trust.
3. the kick function. This should not be linked to directors roll at all. This needs to be a separate role in itself. Now you can only kick in the war barge. This allows you to easily get ride of anyone who might have accidently got in there and also any evil squads that sneak in with someone. Once in the match and it has started you loose rights to this function. and ur stuck with who made it into battle with you.
This makes it possible to AWOX after you have gained trust and worked your way into alliance. But it makes it difficult. You need to work your way up to gain the most rights. It also lets corps have more control over who has what rights. |
|
Surt gods end
Demon Ronin
120
|
Posted - 2013.05.21 16:16:00 -
[151] - Quote
passwords..
*how come you didn't think of that?*
shut up. I like that idea. |
Iron Wolf Saber
Den of Swords
4500
|
Posted - 2013.05.21 16:17:00 -
[152] - Quote
Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea.
I know its simple stupid you'd think we (all) would have came up with it earlier. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
164
|
Posted - 2013.05.21 16:21:00 -
[153] - Quote
To paraphrase....
http://www.youtube.com/watch?v=hPGKOvFWzRk
You can call me a carebear all you want. I don't want CCP to hold my hand, but I don't want to lose out on playing with some people because there is no way to kick a griefer from the squad, and I am sorry but I don't have the time or patience to hire a private detective to do deep background on any new players; I'm here to play a game where I can get some friends together and have a good time in the game; not in the lobbies of games talking about nonsense.... oh man Bob got into Blob and 3 weeks from now when they are in PC it is going to be so epic when I team kill them (which is still a no-no under the tos for the psn/sen) does it make a difference- NOT even a little bit. And again 90% of this is about griefing, as I have yet to hear about the fact that Bob was a member of Zerg who is the team that is actually fighting Blob.... so if you just want to grief other people at least own up to it. Put aside this nonsense of saying it is lore related or part of the meta game.... all it says it that ccp didn't give us enough to do in game to keep us distracted long enough to fix this situation or at least delay the arrival of it for 6 months.
This is becoming similar to the discussions I am sure native american indians had about the white man appearing and taking the land.
All you who want spies have it to easy, there is a reason why the kick feature is in a lot of games for a lot of different reasons, TK by the color blind lav driver....right.... and we are only talking about PC battles here, everything else is up for grabs.
Does the lore say why there is horrible framerate lag?
Hi you own an interstellar corporation capable of clone mind transfer, when not travelilng across the vastness of space flying around in a space ship, you shoot giant guns and use vehicles.... but to kick a player from a match for being a dink is so far beyond the realm of what is right it should not even be discussed... sad and pathetic.
Not once did i hear about what happens after the spy has done their thing, only that they need to be able to do this thing, it is not like it would be hard for them to set up another character for the free to play game, like maybe a Pay game would have at least the chance to keep the griefer numbers down. But since you can change your name more easily than you can your playstyle there is nothing to do. |
Surt gods end
Demon Ronin
120
|
Posted - 2013.05.21 16:25:00 -
[154] - Quote
Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier.
wasn't at you wolf. have a dead pool kinda RP thing going here. Gotta stay in character.
*the girls love it*
That |
Cass Barr
Red Star. EoN.
28
|
Posted - 2013.05.21 16:25:00 -
[155] - Quote
Caeli SineDeo wrote:First of CCP needs to allow people to hold multiple rights on dust.
3 rights attributed to members of corps to fix AWOXING
1. Right to join PC battles. This is the lowest of the rights and this only allows you to join by yourself. You can not bring a squad in.
2. Right to bring a squad in. This means you can bring in anyone you want to a PC battle. This allows you to bring none members into PC and also allows you to bring people who do not have the right to join PC by themselves. This is a spot that requires more trust.
3. the kick function. This should not be linked to directors roll at all. This needs to be a separate role in itself. Now you can only kick in the war barge. This allows you to easily get ride of anyone who might have accidently got in there and also any evil squads that sneak in with someone. Once in the match and it has started you loose rights to this function. and ur stuck with who made it into battle with you.
This makes it possible to AWOX after you have gained trust and worked your way into alliance. But it makes it difficult. You need to work your way up to gain the most rights. It also lets corps have more control over who has what rights.
So if someone reveals themselves to be a traitor during the game they get to just eat grenades in the mcc all match? I think that's a poor mechanic since there're no way for the betrayed team to respond nor does it require any effort on the part of the other team to facilitate the betrayal and gain an advantage from it. It's just a lame suicide party. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
308
|
Posted - 2013.05.21 16:27:00 -
[156] - Quote
so explain how requiring a password would prevent TKers?
im done talking to stooped over here...
you wanna argue a 'kick' function causes other issues with someone's self esteem or all kinds of meta-game hoopla that only keyboard kowboys care about just gtfo.
seriously.. if you're a good spy and get promoted where u can do this, then it just takes your AWOXing to a whole new level, BUT at the end of it you only have yourself to blame....
so sad how some people try to overanalyze such an easily resolved scenario |
Caeli SineDeo
Imperfects Negative-Feedback
517
|
Posted - 2013.05.21 16:29:00 -
[157] - Quote
Cass Barr wrote:Caeli SineDeo wrote:First of CCP needs to allow people to hold multiple rights on dust.
3 rights attributed to members of corps to fix AWOXING
1. Right to join PC battles. This is the lowest of the rights and this only allows you to join by yourself. You can not bring a squad in.
2. Right to bring a squad in. This means you can bring in anyone you want to a PC battle. This allows you to bring none members into PC and also allows you to bring people who do not have the right to join PC by themselves. This is a spot that requires more trust.
3. the kick function. This should not be linked to directors roll at all. This needs to be a separate role in itself. Now you can only kick in the war barge. This allows you to easily get ride of anyone who might have accidently got in there and also any evil squads that sneak in with someone. Once in the match and it has started you loose rights to this function. and ur stuck with who made it into battle with you.
This makes it possible to AWOX after you have gained trust and worked your way into alliance. But it makes it difficult. You need to work your way up to gain the most rights. It also lets corps have more control over who has what rights. So if someone reveals themselves to be a traitor they get to just eat grenades in the mcc all match? I think that's a poor mechanic since there're no way for the betrayed team to respond nor does it require any effort on the part of the other team to facilitate the betrayal and gain an advantage from it. It's just a lame suicide party.
The thing is they only effect one match. They went through the efforts put the work in to become trusted enought to make it into the match. So to me I do not think this is bad they have earned there right to AWOX if they make it through the warbarge and also gained the trust to be part of PC. If you allow kicking in the match then the whole ability to AWOX is basically gone because you can be replaced instantly. That is why i think kicking only before the match in the warbarge should be allowed. |
Iron Wolf Saber
Den of Swords
4500
|
Posted - 2013.05.21 16:32:00 -
[158] - Quote
CHICAGOCUBS4EVER wrote:so explain how requiring a password would prevent TKers?
im done talking to stooped over here...
you wanna argue a 'kick' function causes other issues with someone's self esteem or all kinds of meta-game hoopla that only keyboard kowboys care about just gtfo.
seriously.. if you're a good spy and get promoted where u can do this, then it just takes your AWOXing to a whole new level, BUT at the end of it you only have yourself to blame....
so sad how some people try to overanalyze such an easily resolved scenario
Basically you setup a password and only share it with your trusted squad leads or fighters and they can get in, everyone else will be locked out unless you have a turn coat. But at least players have to earn the trust to earn that password.
Also if there is a password leak you have a better idea who. |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
237
|
Posted - 2013.05.21 16:32:00 -
[159] - Quote
The password is an excellent idea. But what are you going to do once the person got access to the password and got into the match? I'll post my opinion on that again, and I realize that it is a long-term solution, but lore-wise something like that has to be implemented, as I think.
Ner'Zul Nexhawk wrote:
I am firmly against kicking AWOXers from the match altogether. What I am in favor of, however, is kicking them from the team.
So here are my 2 ISK on the issue.
Whenever you are TKed, you have the option to initiate the "Suspect" vote on the player that killed you. A small window appears on the top left corner of the screen of every team member except for the killer, prompting them to either "Approve" (arrow up) or "Deny" (arrow down). Once a set number of votes in favor has been casted (probably half of the team, since the TKer doesn't vote), the AWOXer now has a "Suspect" flag on him. What that means is that he will be marked yellow for the remainder of his team, allowing them to kill him without losing WP. He will be also restricted access to the team's clone vats, practically putting him into "hardcore" mode with one life. Upon death he, as it was suggested previously, will be able to ask the opposite team to accept him in, and a vote similar to "Suspect" would be performed to accept or reject his request.
In the case where the enemy team doesn't accept the betrayer, his clone would remain on the ground for an extended period of time. During this time, if the AWOXer has a buddy that didn't yet reveal himself or wasn't killed as a Suspect, the latter can revive the fallen AWOXer silently and let him continue on his rampage. Note that the location of the downed Suspect should be shown to every merc in the battle with a nanite injector as the yellow NI sign to indicate that this is not simply a team member calling for help.
Squad leaders should also have a "Suspect" option on their command wheel; this option would initiate the vote as well. This command would be useful when you see a person sabotaging your team but not by means of TKing anyone (for example, he still shoots his teammates, but only brings them to low health for the enemy to finish).
I definitely agree with the suggestions of the corp roles, but I believe that the method described above will help when there are no people with sufficient rights present at the time of battle. That would especially work out better for small corps where directors and CEOs are not always online and can't decide who will go into the battles.
|
Nova Knife
Seituoda Taskforce Command Caldari State
997
|
Posted - 2013.05.21 16:39:00 -
[160] - Quote
CHICAGOCUBS4EVER wrote:so explain how requiring a password would prevent TKers?
It wouldn't. Nor should it.
What the password idea provides is some manner of roster limitation. Which is what -everyone- (or almost everyone, including the people both against and supporting kick) agree is the problem with awox in current form.
It's too easy to use a alt who just joined the corp 5 minutes ago to 'sabotage' a PC match. No one with any sort of logic thinks this is good thing.
Passwords provide corps with a method to 'control' who gets in to some degree, and good spies can stil take advantage of this. |
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
308
|
Posted - 2013.05.21 16:39:00 -
[161] - Quote
Iron Wolf Saber wrote:CHICAGOCUBS4EVER wrote:so explain how requiring a password would prevent TKers?
im done talking to stoopid over here...
you wanna argue a 'kick' function causes other issues with someone's self esteem or all kinds of meta-game hoopla that only keyboard kowboys care about just gtfo.
seriously.. if you're a good spy and get promoted where u can do this, then it just takes your AWOXing to a whole new level, BUT at the end of it you only have yourself to blame....
so sad how some people try to overanalyze such an easily resolved scenario Basically you setup a password and only share it with your trusted squad leads or fighters and they can get in, everyone else will be locked out unless you have a turn coat. But at least players have to earn the trust to earn that password.
ok after thinking about it I can see the argument, but still is just 1 more reason to sugar coat this...
this whole discussion is about impacting actual gameplay, not meta-game, not silly forum hijinx.. the match played on the battlefield.
There may be a place for this in EVE, but in a console shooter there simply isn't...
kick function solves all problems, and if someone in power is the spy, well there's the compromise for the 'welcome to new eden htfu' pansies out there |
RedRebelCork
Ahrendee Mercenaries
73
|
Posted - 2013.05.21 16:41:00 -
[162] - Quote
Iron Wolf Saber wrote:
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
It sounds to me like Floyd has played his cards right and is benefiting from worming his way into a position of trust. Also, why would there not be a notification of who has kicked a player (like most other AAA games)? The spy does his damage in a blatant way, burns his cover but potentially has a decisive effect on the corp battle.
How about this?
Battle Commander - Can kick anyone. Squad Leader - Can kick anyone in his squad.
If the Battle Commander is a spy, game over and rightly so. This person has played the metagame like wormtongue/littlefinger and is reaping the reward by throwing the match irrevocably. If the Squad Leader is a spy he can start kicking members of his squad or replacing them at a critical moment in the game. He will be removed by the Battle Commander but the damage he does has a good chance of losing the battle for his host corp.
|
Grezkev
The Red Guards EoN.
281
|
Posted - 2013.05.21 16:45:00 -
[163] - Quote
Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it.
Hypothetical situations in an argument are known as "counterfactuals" and are typically voided from discussion by a judge. Counterfactuals don't prove anything since they are not based in any actual fact, merely a system of "what ifs".
Once again I point out that there is little intelligence requirement to be a CPM. Apparently you don't need to know how government works (representation), nor do you need to understand dialectical arguments.
Who at CCP thought it'd be a good idea to hand over positions of power within a game like this to a bunch of people who most likely only have GEDs and live in their mom's basement, and if not that...at best have an Associates Degree from their local community college? Wasn't one of EVE's major representatives someone who died in a terrorist attack because he actually WAS an educated and sophisticated political mind?
I would expect that positions that require intelligence to run would also dictate intelligent representatives. Instead, CCP seemed to do what the Germans thought was fancy: Just elect whoever's popular among the community...no matter what their background.
The European Union is a more effective government than the CPM, and that says a lot...especially considering that the EU hasn't accomplished anything. |
Cass Barr
Red Star. EoN.
29
|
Posted - 2013.05.21 16:49:00 -
[164] - Quote
Caeli SineDeo wrote:Cass Barr wrote:Caeli SineDeo wrote:First of CCP needs to allow people to hold multiple rights on dust.
3 rights attributed to members of corps to fix AWOXING
1. Right to join PC battles. This is the lowest of the rights and this only allows you to join by yourself. You can not bring a squad in.
2. Right to bring a squad in. This means you can bring in anyone you want to a PC battle. This allows you to bring none members into PC and also allows you to bring people who do not have the right to join PC by themselves. This is a spot that requires more trust.
3. the kick function. This should not be linked to directors roll at all. This needs to be a separate role in itself. Now you can only kick in the war barge. This allows you to easily get ride of anyone who might have accidently got in there and also any evil squads that sneak in with someone. Once in the match and it has started you loose rights to this function. and ur stuck with who made it into battle with you.
This makes it possible to AWOX after you have gained trust and worked your way into alliance. But it makes it difficult. You need to work your way up to gain the most rights. It also lets corps have more control over who has what rights. So if someone reveals themselves to be a traitor they get to just eat grenades in the mcc all match? I think that's a poor mechanic since there're no way for the betrayed team to respond nor does it require any effort on the part of the other team to facilitate the betrayal and gain an advantage from it. It's just a lame suicide party. The thing is they only effect one match. They went through the efforts put the work in to become trusted enought to make it into the match. So to me I do not think this is bad they have earned there right to AWOX if they make it through the warbarge and also gained the trust to be part of PC. If you allow kicking in the match then the whole ability to AWOX is basically gone because you can be replaced instantly. That is why i think kicking only before the match in the warbarge should be allowed.
I'd prefer a system that required quick adaptation on the part of the betrayed team to mitigate casualties, as well as planning and coordination on the part of the opposing team (or a fluid recognition and response to an unplanned betrayal) to maximize the potential tactical advantage that awoxing provides. Awoxing by itself shouldn't guarantee a win. It should provide opportunities to both mitigate the damage, and maximize it. If it's properly supported by the opposing team it should provide a significant tactical advantage relative to the rank of the betraying player/s. If it's bungled by the opposing team, then the effects could be mitigated to some degree. (similar to Betamax and Hellstorm, but not exactly since the awoxers themselves screwed that up)
Basically a dynamic system with the potential to dramatically alter the flow of battle or fail miserably depending on planning and execution on one side versus quick reaction and adaptation on the other. How much more interesting and cooler would that be than a suicide fest? |
Iron Wolf Saber
Den of Swords
4501
|
Posted - 2013.05.21 16:51:00 -
[165] - Quote
Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. |
Grezkev
The Red Guards EoN.
282
|
Posted - 2013.05.21 16:53:00 -
[166] - Quote
Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration.
WHAT IF....
...you knew how to logically argue a point? It'd be crazy right??!? I might as well say rap3 doesn't guarantee a child or burden for the woman, so in the end it is ok.
ONCE AGAIN OUR CPM HAS SHOWN TO BE ABOUT AS INTELLIGENT AND SPECIAL AS A WET CARROT
I seriously wanna know how far you got in "Debate" 101 |
Cass Barr
Red Star. EoN.
29
|
Posted - 2013.05.21 16:55:00 -
[167] - Quote
Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. Probably because they're running around trying to TK instead of wasting clones as quickly as possible. Are they even in comms relaying enemy positions and movements to their teams?
Frankly if you awox in the current system and still lose it really is an epic fail. |
RedRebelCork
Ahrendee Mercenaries
73
|
Posted - 2013.05.21 16:59:00 -
[168] - Quote
Cass Barr wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. Probably because they're running around trying to TK instead of wasting clones as quickly as possible. Are they even in comms relaying enemy positions and movements to their teams? Frankly if you awox in the current system and still lose it really is an epic fail.
Absolutely.
If done right it should result in a game with:
10 vs 16 hostiles friendlies destroying your equipment and rapidly depleting your clone reserves all your movements and position being relayed in real time
How these guys make a mess of that is beyond me. |
Cass Barr
Red Star. EoN.
29
|
Posted - 2013.05.21 17:11:00 -
[169] - Quote
RedRebelCork wrote:Cass Barr wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. Probably because they're running around trying to TK instead of wasting clones as quickly as possible. Are they even in comms relaying enemy positions and movements to their teams? Frankly if you awox in the current system and still lose it really is an epic fail. Absolutely. If done right it should result in a game with: 10 vs 16 hostiles friendlies destroying your equipment and rapidly depleting your clone reserves all your movements and position being relayed in real time How these guys make a mess of that is beyond me.
I suppose that's what happens when you have people without a whiff of tactical sense and planning who think that the very act of betrayal should be sufficient to guarantee a win.
"hai gias I join ur Corp and lolcrash ur pc battle cuz it's super hard and harhar I win cuz metagaming"
I honestly think that's about the extent of the thought process for some of these people. |
Sylwester Dziewiecki
BetaMax. CRONOS.
78
|
Posted - 2013.05.21 17:18:00 -
[170] - Quote
NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
To make it even easier just have a corp wide password that you need to have. Only the CEO can set it (eve side included) then just pass it amongst your trusted members. I love this,=. CCP give this guy a cake. |
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Nova Knife
Seituoda Taskforce Command Caldari State
997
|
Posted - 2013.05.21 17:29:00 -
[171] - Quote
CHICAGOCUBS4EVER wrote:so explain how requiring a password would prevent TKers?
It wouldn't. Nor should it.
What the password idea provides is some manner of roster limitation. Which is what -everyone- (or almost everyone, including the people both against and supporting kick) agree is the problem with awox in current form.
It's too easy to use a alt who just joined the corp 5 minutes ago to 'sabotage' a PC match. No one with any sort of logic thinks this is good thing.
Passwords provide corps with a method to 'control' who gets in to some degree, and good spies can still take advantage of this.
PC launching without some method of roster control was a serious mistake. It's not the best solution overall but it's the best solution they can do -quickly- and will have meaningful uses even after proper roles are established. |
Gunner Nightingale
Internal Error. Negative-Feedback
577
|
Posted - 2013.05.21 18:24:00 -
[172] - Quote
Iron Wolf Saber wrote:NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
To make it even easier just have a corp wide password that you need to have. Only the CEO can set it (eve side included) then just pass it amongst your trusted members. By far the best idea so far.
Minor issue is the password protection on channels is broke again it seems. They had fixed it a while back but it seems to be popping up again
Basically if a Dust created channel is put under PW protection one could enter the name of the chat and reset the client and you would be in the channel. While this mechanic being suggested is different it something that could end up failing or be bypassed, IE try to enter battle and get PW screen, reset client and potentailly have access to the match(granted given the need for reset likely the team will have successfully filled in by the time you relog so perhaps its moot, just playing devil's advocate). |
DS 10
G I A N T EoN.
303
|
Posted - 2013.05.21 18:30:00 -
[173] - Quote
According to the people who watched my latest video about AWOXing not being as effective as other infiltration technique and assumed I was anti-meta, there doesn't need to be a change. It's great for the game.
Personally, I think it should require some actual effort to ruin a game. Right now, it's as simple as getting into the corp and waiting for the timer. There should be some sort of allotment selection for directors to assign slots to members. If they select an AWOXer, that's on them and the AWOXer did what he's supposed to do.
I don't think it needs to be FIXED, but there should be tweaks made to the PC battle roster. |
Natu Nobilis
BetaMax Beta CRONOS.
299
|
Posted - 2013.05.21 18:48:00 -
[174] - Quote
Password is an excellent idea.
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Iron Wolf Saber
Den of Swords
4503
|
Posted - 2013.05.21 18:51:00 -
[175] - Quote
DS 10 wrote:According to the people who watched my latest video about AWOXing not being as effective as other infiltration technique and assumed I was anti-meta, there doesn't need to be a change. It's great for the game.
Personally, I think it should require some actual effort to ruin a game. Right now, it's as simple as getting into the corp and waiting for the timer. There should be some sort of allotment selection for directors to assign slots to members. If they select an AWOXer, that's on them and the AWOXer did what he's supposed to do.
I don't think it needs to be FIXED, but there should be tweaks made to the PC battle roster.
Agreed it is far too easy to accomplish if a corp is open doored it may take a month to weed out all the weeds doing this and even then you may not have gotten the worst of the weeds out yet.
Unfortunately the final solutions (corp roles) are far from now and corps are going have to suffer in the short term. Right now is something being worked on that could possibly patched in easily and I was pushing for a version update for uprising but as for the logistics of it all it may or may not be possible and if it is possible there will have to be some time taken from another projects to make that one done and I really don't want to hurt the next expansion too much and make it more lackluster than Uprising was.
Its really not an easy time being a CPM right now. bleh. Apparently alliance leaders don't want to talk to any of us because 'we're not listening' which unfortunately how can I listen when not a single one of them as approached me about anything? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
48
|
Posted - 2013.05.21 18:53:00 -
[176] - Quote
DJINN Marauder wrote:DJINN Marauder wrote:You should only be allowed to kick players if the player doing the kicking is in the game....also if the spy reaches that status... Applaus to him.
That also solves problem 1 where the CEO kicks someone from outside game. Solution ^^
I agree Marauder and have voiced other ideas based on roles to kick, your refinement of my idea is a win win for everyone.
Role that allows kick. Kick cuts player off from clone reserves. Player is found out in war barge, player doesn't spawn, player fails at AWOX. Player is found out on the battlefield, player is cut off from the clone reserves and summarily is shot, player fails at AWOX. Player is found out in the battlefield, player is cut from clone reserves, player runs around cutting a swath of destruction with the one clone he has and TKS the remaining clones for a big win and successful AWOX. Player isn't found out and AWOXes his team, player wins, isk and flowers fall from the sky and blue team loses their district. |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 18:59:00 -
[177] - Quote
RedRebelCork wrote:Iron Wolf Saber wrote:
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
It sounds to me like Floyd has played his cards right and is benefiting from worming his way into a position of trust. Also, why would there not be a notification of who has kicked a player (like most other AAA games)? The spy does his damage in a blatant way, burns his cover but potentially has a decisive effect on the corp battle. How about this? Battle Commander - Can kick anyone. Squad Leader - Can kick anyone in his squad.If the Battle Commander is a spy, game over and rightly so. This person has played the metagame like wormtongue/littlefinger and is reaping the reward by throwing the match irrevocably. If the Squad Leader is a spy he can start kicking members of his squad or replacing them at a critical moment in the game. He will be removed by the Battle Commander but the damage he does has a good chance of losing the battle for his host corp. ^ This
absolutely great idea. If CCP can't implement the role of Battle Commander in a timely fashion, then just make it Directors can kick all until roles are fully implemented. |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 19:25:00 -
[178] - Quote
Gunner Nightingale wrote:Iron Wolf Saber wrote:NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
To make it even easier just have a corp wide password that you need to have. Only the CEO can set it (eve side included) then just pass it amongst your trusted members. By far the best idea so far. Minor issue is the password protection on channels is broke again it seems. They had fixed it a while back but it seems to be popping up again Basically if a Dust created channel is put under PW protection one could enter the name of the chat and reset the client and you would be in the channel. While this mechanic being suggested is different it something that could end up failing or be bypassed, IE try to enter battle and get PW screen, reset client and potentailly have access to the match(granted given the need for reset likely the team will have successfully filled in by the time you relog so perhaps its moot, just playing devil's advocate). Direct mail players involved in the battle, don't put password in chat channels. Problem solved.
(Though I agree with you point they need to fix password protected channels) |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 19:28:00 -
[179] - Quote
Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both
|
Iron Wolf Saber
Den of Swords
4506
|
Posted - 2013.05.21 19:29:00 -
[180] - Quote
Maximus Stryker wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both
or the guys you infiltrated into the battle where the bottom of the merc marketplace. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 19:35:00 -
[181] - Quote
Iron Wolf Saber wrote:Maximus Stryker wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both or the guys you infiltrated into the battle where the bottom of the merc marketplace. Why would you infiltrate a battle vs. a corp that was the bottom of the merc marketplace? Seems like a waste of time to infiltrate the worst merc corp in Dust...aim a little higher. |
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 19:37:00 -
[182] - Quote
Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier.
Maybe because this has been suggested months ago and multiple times in this thread.
You say, give us ideas to fix this problem! So we do, and you ignore them because they can't be hotfixed. Well you asked for Roles, Corp tools and Flagging, and said "outside of kicking". How are we to know what is hotfixable and what requires more? I can't give ideas on something you haven't even defined. No wonder some people are exasperated with the CPM. |
Iron Wolf Saber
Den of Swords
4506
|
Posted - 2013.05.21 19:37:00 -
[183] - Quote
Maximus Stryker wrote:Iron Wolf Saber wrote:Maximus Stryker wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both or the guys you infiltrated into the battle where the bottom of the merc marketplace. Why would you infiltrate a battle vs. a corp that was the bottom of the merc marketplace? Seems like a waste of time to infiltrate the worst merc corp in Dust...aim a little higher.
I dunno it be like hiring airsoft guys to go BANG really loud and shoot plastic BBs at a bunch of military security guys. |
Iron Wolf Saber
Den of Swords
4506
|
Posted - 2013.05.21 19:38:00 -
[184] - Quote
J Lav wrote:Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier. Maybe because this has been suggested months ago and multiple times in this thread. You say, give us ideas to fix this problem! So we do, and you ignore them because they can't be hotfixed. Well you asked for Roles, Corp tools and Flagging, and said "outside of kicking". How are we to know what is hotfixable and what requires more? I can't give ideas on something you haven't even defined. No wonder some people are exasperated with the CPM.
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 19:40:00 -
[185] - Quote
Iron Wolf Saber wrote:J Lav wrote:Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier. Maybe because this has been suggested months ago and multiple times in this thread. You say, give us ideas to fix this problem! So we do, and you ignore them because they can't be hotfixed. Well you asked for Roles, Corp tools and Flagging, and said "outside of kicking". How are we to know what is hotfixable and what requires more? I can't give ideas on something you haven't even defined. No wonder some people are exasperated with the CPM. I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now. Care to lay out "the options right now" |
Nova Knife
Seituoda Taskforce Command Caldari State
998
|
Posted - 2013.05.21 19:44:00 -
[186] - Quote
Maximus Stryker wrote: "Care to lay out "the options right now"
That was kind of the point of this thread.
To lay out options and then get CCP's input on what is possible to get out in a matter of days or weeks, without waiting months for an expansion.
Ironwolf is just not very good at creating threads like this yet :P
Edit: But to answer your question, the two potions that we know for sure (so far) can be done quickly are 1) kicking, and 2) Passwords
Stuff like roles, marking people red, clone denial, etc. All would take much longer. |
howard sanchez
Zumari Force Projection Caldari State
527
|
Posted - 2013.05.21 19:47:00 -
[187] - Quote
hooc order wrote:Iron Wolf Saber wrote:There are fixes but there are also discussion of those fixes. This is your guy's chance to try and change something. Yes and the discussion has been to remove you from council along with Jenza and some other betamax idiot as well as closing the broken game mechanic that was meant to make it easy to squad up for Pub matches....all of this can be found in multiple threads. This is not about what you want to discuss or want. You can man up and do your job or better yet resign. Iron Wolf,
I am not sure how well you tolerate idiots like this but, for your sake, I hope you do it well. Mean people suck. And adolescent, self-aggrandizing, overly entitled mean people suck even more.
Thanks for doing your level best, IWS, to help this community and game succeed.
And to the kid who calls himself hooc: GTFU (grow up kid...really) |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 19:48:00 -
[188] - Quote
Nova Knife wrote:Maximus Stryker wrote: "Care to lay out "the options right now"
That was kind of the point of this thread. To lay out options and then get CCP's input on what is possible to get out in a matter of days or weeks, without waiting months for an expansion. Ironwolf is just not very good at creating threads like this yet :P So what am I missing, is it fair to say:
Option 1 Passwords
Option 2 Directors can kick all, Squad leaders can kick only squad members
Option 3 Do nothing, Awoxing is a fair game tactic as is
I vote option 2 (obviously)
|
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 19:57:00 -
[189] - Quote
Iron Wolf Saber wrote:
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now.
Okay I understand then.
I'm not sure how long another solution is away, but I prefer the toggle idea that you can choose to allow only Corp members into PC battles, or open it. It seems simpler than the password to implement, and I don't feel the Corp communication tools are adequate to make the password idea work without a lot of frustration at the moment.
Probably the easiest to implement idea I had was to make a Market item that was a "PC pass", ensuring that players have enough SP to obtain it, as a barrier to newly created alts being spies. This makes spies have to work harder on the character in order to sabotage someone, and this would create a barrier to people being unattached to that character since they will have had to play it long enough to get there. I would bury it into the skill tree, behind a core skill, and make people aware of it.
ie. requiring engineering and others to be at skill 1 before it can be obtained. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 20:03:00 -
[190] - Quote
J Lav wrote:Iron Wolf Saber wrote:
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now.
Okay I understand then. I'm not sure how long another solution is away, but I prefer the toggle idea that you can choose to allow only Corp members into PC battles, or open it. It seems simpler than the password to implement, and I don't feel the Corp communication tools are adequate to make the password idea work without a lot of frustration at the moment. Probably the easiest to implement idea I had was to make a Market item that was a "PC pass", ensuring that players have enough SP to obtain it, as a barrier to newly created alts being spies. This makes spies have to work harder on the character in order to sabotage someone, and this would create a barrier to people being unattached to that character since they will have had to play it long enough to get there. I would bury it into the skill tree, behind a core skill, and make people aware of it. This is probably one of the more contentious ideas. ie. requiring engineering and others to be at skill 1 before it can be obtained. Interesting idea with the PC Pass
Just want to make sure you are aware, it is possible for a more experienced spy to bring in a squad of newly created alts and then leave the battle so no ones knows who brought in the Awoxers...thus why your idea and the password ideas make a certain bit of sense but they don't address the real problem.
|
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J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 20:12:00 -
[191] - Quote
Maximus Stryker wrote: Interesting idea with the PC Pass
Just want to make sure you are aware, it is possible for a more experienced spy to bring in a squad of newly created alts and then leave the battle so no ones knows who brought in the Awoxers...thus why your idea and the password ideas make a certain bit of sense but they don't address the real problem.
Passwords could be exploited to bring in a squad of alts yes, but a PC Pass would not. Every alt would need a PC Pass, not just squad leaders. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 20:21:00 -
[192] - Quote
J Lav wrote:Maximus Stryker wrote: Interesting idea with the PC Pass
Just want to make sure you are aware, it is possible for a more experienced spy to bring in a squad of newly created alts and then leave the battle so no ones knows who brought in the Awoxers...thus why your idea and the password ideas make a certain bit of sense but they don't address the real problem.
Passwords could be exploited to bring in a squad of alts yes, but a PC Pass would not. Every alt would need a PC Pass, not just squad leaders. agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
|
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
85
|
Posted - 2013.05.21 20:25:00 -
[193] - Quote
The wolves are offering anti awoxing insurance.
We will fight for you. In the event of a spy or a traitor we will murder them relentlessly. Focus on the business at hand and have the Wolves watch your back.
|
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 20:31:00 -
[194] - Quote
Maximus Stryker wrote: agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
I think we need to get through to a more permanent solution, so having an SP requirement would be simple to implement, and buy a couple of months while they get the roles sorted out. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 20:35:00 -
[195] - Quote
J Lav wrote:Maximus Stryker wrote: agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
I think we need to get through to a more permanent solution, so having an SP requirement would be simple to implement, and buy a couple of months while they get the roles sorted out. i can agree with that |
Rhorian Darkstar
Dark Force Katana General Tso's Alliance
33
|
Posted - 2013.05.21 20:50:00 -
[196] - Quote
why just leave as it is. like in eve? Corps should be responcible for there own security and background checks. |
Iron Wolf Saber
Den of Swords
4511
|
Posted - 2013.05.21 21:00:00 -
[197] - Quote
Nova is right on the point that I don't use the right bait at times for gathering information. I apologize.
There was also the option of the Corp Kick = Battle Kick, I noted there needed to be a disconnect timer to prevent squad dumping for a clean escape as a deal breaker.
I was hoping for a new possible solution that could be brought in very soon and so far things like /flag and roles would take longer than the window possible.
Bottom line doing nothing is not acceptable.Vigilant corps need more tools to counter awoxing.
|
NewOldMan
KILL-EM-QUICK RISE of LEGION
44
|
Posted - 2013.05.21 21:02:00 -
[198] - Quote
Glad to see everyone in support of passwords (more or less)
Also i would like to note that it was my intention for those who know the password, that if they were squad lead they could bring in a whole squad.
As having it that way would lessen the micromanaging on the corp leadership's side. (sending 16 people separate mails, and expecting them to read them?) |
Rhorian Darkstar
Dark Force Katana General Tso's Alliance
33
|
Posted - 2013.05.21 21:06:00 -
[199] - Quote
password is good, i like this idea. Corps should be more careful about recruiting. being proactive is the best defense. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
65
|
Posted - 2013.05.21 21:20:00 -
[200] - Quote
Corp Roles and passwords would be the easiest of solutions.
get the roles;
Can join PC battle Role for normal players, if they're allowed to join PC battles on there own (while not being in a squad). Can make PC Squad Role for directors or otherwise grantable role.
If a player wants to join a battle, he needs the Join PC battle Role or be invited to a PC squad by a Director or corp member with the Can Make PC squad Role.
This way you can have people who make Squads. Corp Members who can join Corp battles and squad up while waiting. And people who can only join PC battles when invited into a squad by a Director (newer members or out of corp mercs).
If a corp doesn't want to let mercs be able to join corp battles without Squad, don't grant the Can join PC Battle role.
I put this is for Corps incase they don't have 2 or 3 people online with the Can make PC squad role, so proven Mercs can make squads in the Battle prep room themselves after joining the room solo. |
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Iron Wolf Saber
Den of Swords
4512
|
Posted - 2013.05.21 21:22:00 -
[201] - Quote
J Lav wrote:Maximus Stryker wrote: agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
I think we need to get through to a more permanent solution, so having an SP requirement would be simple to implement, and buy a couple of months while they get the roles sorted out.
With the roles and Crest API you can set up rules like that for yourself. |
DJINN leukoplast
Hellstorm Inc League of Infamy
461
|
Posted - 2013.05.21 21:45:00 -
[202] - Quote
Iron Wolf Saber wrote:
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
If the CEO is doing things like that, then they deserve the loss. Now what might happen is that Timmy is absolutely terrible going 0-20 and not following orders, and the majority of the players (or somebody of great tactical importance that knows what he is doing) request that Timmy be kicked and replaced with the original fighter, Johnny. In which case it works out great.
Quote:Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
This would be a perfect example of legit meta-gaming. The CEO gave this player the power to kick, and if that player backstabs the corp and gets away with it, then more power to them. That is how meta-gaming is supposed to work.
|
Rhorian Darkstar
Dark Force Katana General Tso's Alliance
33
|
Posted - 2013.05.21 22:09:00 -
[203] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote:
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
If the CEO is doing things like that, then they deserve the loss. Now what might happen is that Timmy is absolutely terrible going 0-20 and not following orders, and the majority of the players (or somebody of great tactical importance that knows what he is doing) request that Timmy be kicked and replaced with the original fighter, Johnny. In which case it works out great. Quote:Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
This would be a perfect example of legit meta-gaming. The CEO gave this player the power to kick, and if that player backstabs the corp and gets away with it, then more power to them. That is how meta-gaming is supposed to work. I agree with this is how eve works. |
St Izm
RestlessSpirits
3
|
Posted - 2013.05.21 22:20:00 -
[204] - Quote
All of this just makes the CPM as corrupt as the U.S. government! I really hope the CPM is having fun swaying the game to thier favor!
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Kevall Longstride
DUST University Ivy League
227
|
Posted - 2013.05.21 23:29:00 -
[205] - Quote
Ok.
I'm not an expert on programming and I know that there certain aspects of the Eve client that make the Dev's at CCP regard it as Dave Bowman does HAL after he's got back on board the Discovery......
I understand that the kick idea is one that can be implemented fairly quickly but it seem's a little draconian and could be abused in the long term. As a very short term solution I'd support it.
But I was spit balling with Nova Knife and Cookie about the problem and I don't know it this will work but here goes.
This would involve the use of the Eve client. I know, many, many mercs don'y play Eve. But from personal experience, I'd say that either the directors or CEO of nearly all the major PC engaged corps will be using an Eve client for the heavy lifting of corp management.
For those that don't use the Eve client, you can assign any role to any merc in your corp. But Dust only recognises two of them, CEO and Director at this time.
If you could use the Eve client to assign an existing role that has no relevance at all to Dust, say as an example Hanger Manager, then the Dust Client could detect that as a 'Red Flag' and allow any merc with it access to the Corp matches, effectively giving us a pre-made roster system.
For those without access to an Eve client, the kick function could be added as a short term solution. |
Iron Wolf Saber
Den of Swords
4517
|
Posted - 2013.05.21 23:33:00 -
[206] - Quote
Kevall Longstride wrote:Ok.
I'm not an expert on programming and I know that there certain aspects of the Eve client that make the Dev's at CCP regard it as Dave Bowman does HAL after he's got back on board the Discovery......
I understand that the kick idea is one that can be implemented fairly quickly but it seem's a little draconian and could be abused in the long term. As a very short term solution I'd support it.
But I was spit balling with Nova Knife and Cookie about the problem and I don't know it this will work but here goes.
This would involve the use of the Eve client. I know, many, many mercs don'y play Eve. But from personal experience, I'd say that either the directors or CEO of nearly all the major PC engaged corps will be using an Eve client for the heavy lifting of corp management.
For those that don't use the Eve client, you can assign any role to any merc in your corp. But Dust only recognises two of them, CEO and Director at this time.
If you could use the Eve client to assign an existing role that has no relevance at all to Dust, say as an example Hanger Manager, then the Dust Client could detect that as a 'Red Flag' and allow any merc with it access to the Corp matches, effectively giving us a pre-made roster system.
For those without access to an Eve client, the kick function could be added as a short term solution.
^ More of these ideas. We'll definitely poke CCP Null on the feasibility of this one. |
Onesimus Tarsus
Planetary Response Organization
42
|
Posted - 2013.05.21 23:37:00 -
[207] - Quote
Remove persistent corporations. |
Doyle Reese
OSG Planetary Operations
42
|
Posted - 2013.05.21 23:37:00 -
[208] - Quote
Make all PC Battles Invite Only, that way if anything goes wrong, it will be your own fault |
Maximus Stryker
Villore Sec Ops Gallente Federation
474
|
Posted - 2013.05.22 02:18:00 -
[209] - Quote
Upon further reflection and consideration of the issues, I have come to the conclusion that easy team killing should not be a viable option in a competitive first person shooter. I understand this is New Eden and that sort of thing may be present in EVE Online, but EVE is not a FPS, it is not limited to the number of participants in battle (you can call for immediate back up to deal with team killers in EVE) and EVE is not billed as a competitive FPS game.
I support the meta-game in so far as spying and espionage, information stealing, learning enemy battle plans and all the wheeling and dealing behind the scenes. I don't believe easily sneaking in alts to team kill is a meta game tool that "contributes" to the sand box.
Now that you know my point of view, the best and possibly only way to prevent this is to enable squad leaders the function of kicking players from the match and allowing directors to kick anyone from the match. This will ensure that only high level (difficult) team killing sabotage as an option.
Being able to gain rank in a corp (has role, SP, password or any other idea you think up) and bring in a squad of enemies who cannot be countered (and the person who brought them in leaves before any can know who brought in the enemy) is a terrible game mechanic. The only counter to this is squad leader kick squads and directors kick all. If a director is the spy, at least he has the chance to be outed or another director can join match and kick the t ram killers. Again, I am ok with a high level spy because there are safeguards against it and it is hard/difficult and thus will be rarer, though consequently will come at a more critical time.
(Walks off to HTFU) |
Nova Knife
Seituoda Taskforce Command Caldari State
1011
|
Posted - 2013.05.22 06:41:00 -
[210] - Quote
Maximus Stryker wrote:Upon further reflection and consideration of the issues, I have come to the conclusion that easy team killing should not be a viable option in a competitive first person shooter. I understand this is New Eden and that sort of thing may be present in EVE Online, but EVE is not a FPS, it is not limited to the number of participants in battle (you can call for immediate back up to deal with team killers in EVE) and EVE is not billed as a competitive FPS game.
I know I'm snipping your quote, but I don't intend to take what you said out of context. (Even if this is slightly off-topic anyways)
I do not believe it is possible to have a well balanced, 'Competitive' game without complete friendly fire enabled. The chance for griefing is a necessary evil that comes from that. New Eden has nothing to do with that, IMO. This is not one of those cases where "Because eve does it this way" it is good. While I love the drama it creates and the ability for it to make wickied stories of ruin and sabotage... FF is absolutely necessary (and IMO should be enabled in EVERY game mode) for a good balance to be struck.
Blob tactics self police when there is a chance that strafing in a blob means kiling your buddies when they 'dance' in front of you. Splash damage weapons become as much of a risk as a boon, potentially. Reckless Driving & Roadkilling become a danger for both teams. "Competitive" and "Good" teams will work to overcome FF, and be generally more solid (Thus allowing them to be more competitive)
While I empathize with the viewpoint of "A couple morons should not be able to make my team lose" .... I think FF is only a small part of sabotage and 'awoxing' honestly only a fad right now. Sure, there's some people who will use it to great effect. But as time goes on, corporations will learn ways to prevent it (Most corps have set up holding corps and feeder corps already) As more and more 'spy alts' are discovered and kicked out the match after their deed is done, it will become less common practice.
The important thing is giving corps tools to control who takes part in their battles, and while it is obviously not fun for the victims, the fact that this happens is honestly awesome in the long run. It's just too easy right now. |
|
Blapathon Tanker
Grief University
26
|
Posted - 2013.05.22 07:39:00 -
[211] - Quote
hooc order wrote:
Sorry Tin Pup no one in the community likes your version of "Meta". Either tell CCP what the community has told you over and over and over again or step down from the council.
You are not the majority of the players of DUST 514. You are merely a loud minority. Too loud, in fact. Go back to your corner until you can quit being nasty to the other children.
My constructive solution which may have been already suggested is a squad leader role.
A person who is flagged for permission to assemble a squad for planetary conquest. it's possible that you might get an AWOXer. but this forces him to gain the trust of the corporation in order to be able to compromise the corp. It will disallow the current gold standard of having a single sleeper whom may or may not even be a relevant factor simply crash the party.
But it would leave the door open to torch a match IF you are willing to put in the effort. it will mean that the officers have control, and it will free directors from having to micromanage a roster that must be checked off of each name allowed in.
It will also keep me from being lazy with my resources. Ill have to be more creative to infiltrate your corporation to torch a district. I'll have to risk exposing my assets.
But when I inevitably do the hilarity of watching corps purge their officers will be hilarious. |
Ydubbs81 RND
Ahrendee Mercenaries
1299
|
Posted - 2013.05.22 09:48:00 -
[212] - Quote
Wow, these CPMs are wild....they are only going to "poke" CCP with ideas that they like, whether it is a representation of the majority of the community or not. |
Selinate deux
DUST University Ivy League
70
|
Posted - 2013.05.22 10:06:00 -
[213] - Quote
AWOXing itself shouldn't need fixing. CCP should make it such that its the corp's fault for allowing spies into their corp and trusting them in the first place. Since from what I've read, it seems like the only way that the people who are infiltrating these corps are recycling accounts to get in, it should be CCP's responsibility to take care of this by considering it an exploit. If you infiltrate a corp with one alt that you keep, fine. If you do it on the same PSN account, fine. If you start making new PSN accounts with the sole purpose of doing this, then you're crossing the exploit line. I'm not sure if they can differentiate this or not, but that's the route I would go. |
Jason Pearson
Seraphim Initiative. CRONOS.
1266
|
Posted - 2013.05.22 10:28:00 -
[214] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=80497&find=unread |
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CCP Eterne
C C P C C P Alliance
1690
|
Posted - 2013.05.22 10:59:00 -
[215] - Quote
Moving this thread from General Discussions to Feedback/Requests. |
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St Izm
RestlessSpirits
3
|
Posted - 2013.05.22 11:20:00 -
[216] - Quote
Ydubbs81 RND wrote:Wow, these CPMs are wild....they are only going to "poke" CCP with ideas that they like, whether it is a representation of the majority of the community or not. That's exactly what i'm saying! |
EnglishSnake
Zumari Force Projection Caldari State
1101
|
Posted - 2013.05.22 11:28:00 -
[217] - Quote
St Izm wrote:Ydubbs81 RND wrote:Wow, these CPMs are wild....they are only going to "poke" CCP with ideas that they like, whether it is a representation of the majority of the community or not. That's exactly what i'm saying!
Thats what alot have been saying
CPM only doing stuff which will benefit them, ther corps and alliance to gain the upperhand and to hold onto it for aslong as possible |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
329
|
Posted - 2013.05.22 12:05:00 -
[218] - Quote
I couldn't be arsed to read all 11 pages, so I may step on someone else's toes here, but this is my idea.
Make a "battlefield commander" role in corporations. Anyone with this role can assign squad leaders (possibly including themselves) to a corporate sponsored battle. When the battle is joined those squad leaders, along with anyone in their squads, enter the battle. |
Nova Knife
Seituoda Taskforce Command Caldari State
1017
|
Posted - 2013.05.22 21:06:00 -
[219] - Quote
Ydubbs81 RND wrote:Wow, these CPMs are wild....they are only going to "poke" CCP with ideas that they like, whether it is a representation of the majority of the community or not.
Just FYI, this isn't true.
We appropriately pimped the three (Well, two... one of them turned out not to be so easy) 'short term' options suggested by the community that they could've done to address the issue and had out within weeks instead of forcing people to wait months for the next expansion.
The options presented to CCP for the immediate future were as follows:
- Kick from match
- Password control over matches
- Using a placeholder role from Eve as a "Can join" or "Squad leader" role for PC (This turned out to be more difficult than one might think)
- Don't rush into making ugly fixes. Do nothing, and allow the current player 'solution' of holding corps to play out, even if it's messy as hell
Most of us didn't just comment on the issue we liked most, we discussed the benefits (and perceived concerns) of each option and left it in CCP's hands to do whatever they felt best.
That being said : @ Ydubbs
There's rarely a case when 'the majority' of the community wants anything. In this case, the majority of the community realizes that awoxing is too easy, but to say that the majority agreed on any short term solution is completely false. One can easily selectively read and say "But there is so many posts saying people want X" but the truth is that almost every suggestion in favor of something had an equal (or almost equal) amount of people saying "But X is bad". In the long term, most people can agree that giving corps proper management tools (Whatever those tools may be) is the optimal solution, and it is. This thread was not about the long term, though. It was about finding something CCP can do -now- (If anything needed to be done at all)
In cases like this, it really doesn't matter what option the CPM likes most. Our job isn't to pick what CCP does. It's to make sure they know the benefits and harm each option can cause and leave it to them to do whatever solution is 'right'. |
Ulysses Knapse
Bojo's School of the Trades
398
|
Posted - 2013.05.22 21:19:00 -
[220] - Quote
I wouldn't mind a /kick function, so long as it only took effect after the affected individual died (not before) AND it was only usable by the CEO and Platoon Commander (while in battle, whenever that comes out...) |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
474
|
Posted - 2013.05.22 22:08:00 -
[221] - Quote
Nova Knife wrote: There's rarely a case when 'the majority' of the community wants anything. In this case, the majority of the community realizes that awoxing is too easy, but to say that the majority agreed on any short term solution is completely false. One can easily selectively read and say "But there is so many posts saying people want X" but the truth is that almost every suggestion in favor of something had an equal (or almost equal) amount of people saying "But X is bad". In the long term, most people can agree that giving corps proper management tools (Whatever those tools may be) is the optimal solution, and it is. This thread was not about the long term, though. It was about finding something CCP can do -now- (If anything needed to be done at all)
In cases like this, it really doesn't matter what option the CPM likes most. Our job isn't to pick what CCP does. It's to make sure they know the benefits and harm each option can cause and leave it to them to do whatever solution is 'right'.
Still not sure how having a kick function in PC for CEO and Directors is bad. I am searching for the elaborate post where someone outlines why it is so bad but I can't find it (these forums are big).
If you have a link to that explanation, I would love to read it. |
Nova Knife
Seituoda Taskforce Command Caldari State
1018
|
Posted - 2013.05.22 22:53:00 -
[222] - Quote
@ Max:
The concern with kicks are mostly twofold:
1) That it doesn't actually address the issue at hand : It is too easy for people to get into a PC battle, no matter how long they have been with a corporation. There's no effort involved in the joining. Kicks are a reactionary measure, and require a CEO/Director to be in the battle. Some corps have enough (or active enough) directors to make this possible, but I do not think most do.
This means that even if CCP implements a kick, 'awoxing' will still be very much possible, just as easy, and not hindered in the slightest. People will just wait until the people with kick power are offline or not in the match. In this case, the issue itself still exists, and the ease of joining matches without effort remains. (Thus maintaining the recruitment bottleneck we're seeing now, because you still don't want 'untrusted' people have access to PC)
2) While someone would be able to kick an 'awoxer' out of a match, there is concern that kicks would be abused mostly for other situations instead, which are much less fun for the people being kicked. Such as : "Director wants their BFF in the match instead of X player." "Director gets accidentally teamkilled due to incompetence (on either part)" "Director simply doesn't like player X" This list does indeed go on, but the basic point is that kicks will be rarely ever used to combat 'awoxers' (And perhaps even benefit them)
People have argued this point with "If your leadership is bad, just leave", and that is a valid statement. However, in reality... While some people are not attached and would easily hop corps to find one with leaders who aren't jerks... There is a large number of people who will stay in a corp/clan/group/guild/whatever despite any abuse by someone in a leadership position, because they are loyal to their fellow members and enjoy playing with them. Many FPS clans that have and will migrate to dust have been together for years. While sometimes people mess around with power for 'lulz', most of these people will never leave their group no matter what their leader (or directors) do. Being kicked for awoxing is a legit thing, being kicked 'just because' is an incredibly unfun experience for everyone involved except the person who actually has the power to kick. (Especially if you get kicked after spending and losing a bunch of proto ****, and they just don't want to share loot with you) |
Iron Wolf Saber
Den of Swords
4557
|
Posted - 2013.05.22 23:11:00 -
[223] - Quote
Maximus Stryker wrote:
In cases like this, it really doesn't matter what option the CPM likes most. Our job isn't to pick what CCP does. It's to make sure they know the benefits and harm each option can cause and leave it to them to do whatever solution is 'right'.
Still not sure how having a kick function in PC for CEO and Directors is bad. I am searching for the elaborate post where someone outlines why it is so bad but I can't find it (these forums are big).
If you have a link to that explanation, I would love to read it.[/quote]
1. AWOXing is the weakest form of punishment that is well deserved in Dust 514/New Eden for recklessly inviting everyone and their sister into your corp. /kick or /votekick would eliminate the punishment entirely of poor recruiting practices and may raise expectations of being a reckless recruiter allowing anyone in. This can set a dangerous precedent in the future. AWOXing itself should serve as a warning shot to the Greater Damages that can be done by poor recruiting practices.
2. What makes /kick ineffective is squad dumping, a creative spy would invite the rouge in and make him squad leader, by the time anyone notices they have a squad full of outsiders. So a spy can still easily get away, cause inconvenience to the team and still may cost you in the end.
3. It can be Socially Destructive. /kick in the hands of the player has always been abused similar to the current Awoxing kicks from corps are. The "I don't trust you /kick from match" generally results in far more drama, complaints, and griefing and I really don't want to deal with the victims of kicks.
4. Lowering of non-buddy buddy player expectations. When abused this would make going into PC a horrible experience for anyone getting into it and then they kicked out for whatever reason. /kick feels far more punishing and starts creating a 'secret' boys club ideology of PC. Instead of being an invitational goal to accomplish. This is where role function is far more superior.
5. Can kill Ringer business as well /Kick a bunch of ringers that were supposed to be there in the first place would cause some messed up businesses deals/practices. I mean in the future what if you get a bunch of guys to pay collateral to join your PC match to help you out and you /kick them all forcing them to lose the contract?
6. Revolving Door symptom, Even if you kick the offending squad they could have been busy inviting more in and you could spend the entire match trying to get your squad in and since they're not your friends they have more people effectively downing the entire team by 7 members and costing a clone every time you kick a body out.
7. Lack of leadership, according to Soki my intel group I work with, most corps do NOT have the sufficient number of leadership positions to facilitate every battle or projected growth of their battles. This will ONLY get worse as timers get adjusted in the future to make not your best time optimal fights happen.
8. When faced with the superior fix of Corp Roles it would be better to have that instead. |
bT Broadway
Kameira Lodge Amarr Empire
6
|
Posted - 2013.05.23 00:46:00 -
[224] - Quote
I played the socom series for the ps2 and the ps3. I dont really know how easy it would be to implement something along these lines...but the way you could kick ppl in socom would work perfect here. During the battle, you should be able to go to the stats screen, highlight and press x on the name of the person you want to remove..the little menu will pop up and add a tab that says vote to remove. Once 60-70& of the people in the pc do the same thing to that/those individual(s) who isnt/arent supposed to be there..they will be ejected from the battle and will no longer be able to rejoin. This could be done in the war barge as well so those kinds of things could be taken care of prior to deployment |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 01:29:00 -
[225] - Quote
CHICAGOCUBS4EVER wrote:
. . Nova, try acting like someone that is in a position that represents others... your thoughts mean NOTHING. YOUR job is to represent your constituents and provide a platform for US, the players of this game, to iron things out for YOU to then take to CCP and mesh out details. . .
You are suggesting that CPM member should not think at all. And also you are suggesting that us, the community, are uniform in opinions and think the same. Because the latter is not true, a CPM member cannot be a text and thought relaying automaton. A CPM will think and he has to as well. Of course, most important is that he hears and considers all points of view.
The OP post is very very valuable in gathering information. Also, Nova Knife's point in thinking before possible making things worse is valid. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 01:31:00 -
[226] - Quote
Iron Wolf Saber wrote:Kushmir Nadian wrote:Ummmmm....I thought kicking was supported by the lore? I didnt read it but I was told malfunctioning clones got deactivated in the book Templar One.
Not sure there's much difference between malfunctioning and betraying. SEMANTICS, really. When you had control of the only clones on the field you could have locked them out and kept the clone on stasis. Right now you don't you cannot prevent a person from reactivating, that leads to a permanent death as the consciousness is lost. A clone must activate somewhere with that conscious abound. CRUs are on demand devices and as long as the implants are batched with the router its going to allow it to build a clone. IMO a /blockclone command would be more ideal as it would force the hostile to use the enemy's clone supply instead. At least he'll be red and he will stop being able from using blue stuff.
/blockclone would not work the way you suggested as that would mean smart team commanders would send their nasties ninjas over there on purpose. =P |
Jason Pearson
Seraphim Initiative. CRONOS.
1277
|
Posted - 2013.05.23 01:41:00 -
[227] - Quote
Seems nobody is interested in posting in my thread, might as well put it here too.
Creating a proper Saboteur Role within DUST.
As we know, AWOXing (The use of GÇ£spiesGÇ¥ within the enemy team to turn and use the friendly fire function to deplete clones and become a massive hindrance to the team) has become more and more noticed within Planetary Conquest. Some will claim that it has no place within DUST 514, some claim itGÇÖs exactly what we need.
What we can agree on, is this current way of becoming a GÇ£spyGÇ¥ is not a good feature, it requires little effort and there is no way to combat it (unless you just kill them repeatedly), but removing it completely means this shooter becomes a SCI FI version of every other shooter out there. Like it or not, we are in New Eden, and we should be embracing the idea where weGÇÖre not safe, we canGÇÖt control everything in a game and if someone wants to smash you, they will try it.
I firmly believe, any fix that CCP will implement like a white list or VTK/Kick Role is a bad idea and will not help develop the game any further than it being just a SCI FI shooter, now I do believe we need a plaster for the current issue, but if we did go down this route, we need to make sure it is a temporary fix, it cannot be treated as a permanent fix.
To fix this permanently, we need to embrace the role instead of casting it out. Yes we need a way to control it, and yes we need a way to kick players from the battle but it shouldnGÇÖt be instant, below IGÇÖll try and give the idea as to how to fix the problem. This idea is not an instant fix, and would require other things in operation, that will take time.
The Ground Commander The Ground Commander (AKA MCC Commander) is a role given out by the CEO, if there is a Ground Commander in the game, only he can use the MCC in PC. This serves as the ability to block spies from becoming the MCC Commander in the future but also allows them to do it if the team is not organised and the corp has dropped the ball.
Now, assuming the MCC Commander is present (Or the MCC commander is not a traitor) he should have the ability to strip friendlies of their roles. These players will appear Corpless and become Yellow (Neutral). It is possible a spy can create massive disruption should he become the MCC commander, but itGÇÖs all part of our lovely New Eden universe.
Team Yellow When stripped of your roles by the Commander, you become yellow, a neutral, everyone will see you as a yellow player. Any other players on the opposite or same team that is kicked will also become yellow. As a Yellow, you will have no clones as once you die, your consciousness will not be reactivated into a clone on the battlefield.
By doing this, we allow players to kick their traitors, but only if they can kill them. And should the commander role be fully integrated into the game where they can deny vehicles to players, the traitors will be at a severe disadvantage.
Except.. the traitors can still hack and cause mayhem, and should be rewarded as such.
Team Yellow Installations. CRUs A suggestion a while back, was about giving CRUs their own clone count, we could actually do this, but give them to Team Yellow. As stated above, when you are designated as a traitor, you lose your access to your teams clones, this makes it GÇ£HardcoreGÇ¥ mode so to speak, die, and youGÇÖre gone from the game, immediately kicked so that your place is free for other to join. Should you hack a CRU in as a yellow, it will show a counter.
This counter could be randomized between 1-10, every CRU that is yellow, you can use, providing its counter is not 0. Make sense? This allows Traitors to utilise the installations effectively, meaning you must control them, or destroy them if you donGÇÖt want to risk the use of traitors.
Supply Depots and Turrets These can be utilised Neutrals, Turrets are not automated but can be accessed.
Null Cannons. Neutrals effectively turn them off. Should you hack the Null Cannon, it ceases to fire until rehacked.
I believe that adding to the ability to turn traitor is something we should look at positively as itGÇÖs what sets aside from the cookie cutter FPS games, we need something different, something that makes our CEOs and Directors fearful when they log off for the night and makes them want to rush home tomorrow to check on their dear corporation.
As I said previously, the above suggestion is not a short term fix, CCP wonGÇÖt be able to implement this in a dayGÇÖs time, but it could be a viable solution. A short term fix would be allowing the CEO/Director to kick from the battle, as a TEMPORARY solution, this would mean youGÇÖd still need people in vital roles to actually remove traitors from the battle. If none are on? YouGÇÖre screwed.
So please, thoughts and feedback? Anything youGÇÖd add that would be viable or just tell me what you dislike about it.
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 02:36:00 -
[228] - Quote
EnglishSnake wrote:
As it is now its killing off new players, they cannot join a corp who is doing or wanting to play PC, they are automatically a spy and its hurting the game yet you cant see that because all you are seeing is ISK in front of your eyes
Wait, weren't people complaining about the big corps being OP and getting bigger and even bigger all the time, while dominating PC? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 03:44:00 -
[229] - Quote
J Lav wrote:Iron Wolf Saber wrote:
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now.
Okay I understand then. I'm not sure how long another solution is away, but I prefer the toggle idea that you can choose to allow only Corp members into PC battles, or open it. It seems simpler than the password to implement, and I don't feel the Corp communication tools are adequate to make the password idea work without a lot of frustration at the moment. Probably the easiest to implement idea I had was to make a Market item that was a "PC pass", ensuring that players have enough SP to obtain it, as a barrier to newly created alts being spies. This makes spies have to work harder on the character in order to sabotage someone, and this would create a barrier to people being unattached to that character since they will have had to play it long enough to get there. I would bury it into the skill tree, behind a core skill, and make people aware of it. This is probably one of the more contentious ideas. ie. requiring engineering and others to be at skill 1 before it can be obtained.
Won't work because free to play. Anyone can create any amount of slowly cooking AWOX alts, it only takes a bit more time. Isk is not an issue as the isk will flow in the future. Besides, price being early balancing factor in gameplay things is generally bad. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 03:49:00 -
[230] - Quote
Rhorian Darkstar wrote:why just leave as it is. like in eve? Corps should be responcible for there own security and background checks. I think 5 mil for pc is a bad idea and a way to screw over small corps like the 80 mil.
Because currently bringing in guys without getting caught (remember, you shut down after your AWOX squad begins loading and no one ever sees your name) is very bad.
As is unlimited spawing on uplinks, suicide clone usage, taking vehicle quota, taking a man away from fight with no way to regain it.
Bad, as is raw kicking.
Team Killing itself is actually the one okay thing in this. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 04:12:00 -
[231] - Quote
To summarize my opinion:
Uncontrollable AWOXing is bad. (unlimited joining, spy staying invisible, unlimited clone count sabotage, spawning on same links etc)
Raw kicking is bad. (Too much like pulling the plug, not addressing the unlimited joining issue, giving too fundamental control over other people and their client whether they play or not, taking away most of the TK element of metagame infiltration)
Password protection is not enough. (When there ARE still AWOXers, the gameplay experience is so crap because of abovementioned reasons - mostly because of things being unlimited)
As usual, the right balance is some where in between. The Clone Denial/Respawn Denial/Marking Neutral etc meaning AWOXer is alive and free as long as he stays alive.
is the good solution. When implementing, the following has to be addressed: - AWOXer must not be able to join back right away. Join control (roles/pws) - Upon death, AWOXer will be removed from match because otherwise he takes a player slot until the end. (this can be argued if it's a good thing after all) - Not everyone can mark for Respawn Denial.
I imagine a nice good traitor hunt would be awesome. And as they would have no respawns, the time and effect would be reasonably limited (unless AWOXers would take passive tactic of not doing much but taking up a slot for roster). Then again the keys are in the hands of traitor hunters how well they can manage the situation and go on their mission. |
The Robot Devil
BetaMax. CRONOS.
332
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Posted - 2013.05.31 09:01:00 -
[232] - Quote
The Robot Devil wrote:There is no need for it. The problem should fix itself in the next couple of days. If corps are not putting in safe guards now then there is no help for them and they deserve it. Research save a lot of tears. We have almost everything we need, a role that designates a squad leader as a person who can enter PC is probably the best fix.
Where is all the AWOXing that was killing this game? Oh yeah, I remember now, I said it would fix itself in a few days. Looks like I was spot on. Time, I would like to thank you for proving my point.
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astroghini
TRUE TEA BAGGERS EoN.
0
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Posted - 2013.07.07 11:52:00 -
[233] - Quote
There is a problem with teams choosing to split between both offensive and deffensive sides of the game. Then they sabotage the team that they play on. Destroying ships, using grenades, destroying anything they can to make it an unfair advantage for the other team... There should be a way to track how many friendly kills happen so that players can be kicked. Or keep corporations from being able to play on both sides. |
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