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trollsroyce
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.05.21 08:10:00 -
[61] - Quote
FIX1: planetary conquest corp roles.
FIX2: the 2 minute server pick time in barge should be in lockdown so that you cannot leave unseen after inviting the party crash.
AWOX is a legitimate, enriching mechanic and should be supported. The awoxer would be much more valuable as a spy in the long term, letting them go for one match is worth it for the victim.
These combined would weed out the bad in awox: people who join corp and awox the same day randomly (no effort), people who awox and run (too stealthy). |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:10:00 -
[62] - Quote
Sloth9230 wrote:GLiMPSE X wrote: Feeder corps will still have their place even if a role is created. It's a good practice. As are holding corps.
Care to explain? Not being sarcastic, I'm just that ignorant as to their utility. Like what are they used for in EVE and such?
They are used to protect assets and limit pilots from accessing certain corporate areas. There are probably lots more reasons that I don't know. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:11:00 -
[63] - Quote
trollsroyce wrote:FIX1: planetary conquest corp roles.
FIX2: the 2 minute server pick time in barge should be in lockdown so that you cannot leave unseen after inviting the party crash.
AWOX is a legitimate, enriching mechanic and should be supported. The awoxer would be much more valuable as a spy in the long term, letting them go for one match is worth it for the victim.
Nice post and the ideas are spot on. |
Imp Smash
On The Brink CRONOS.
99
|
Posted - 2013.05.21 08:13:00 -
[64] - Quote
I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. |
Gunner Nightingale
Internal Error. Negative-Feedback
565
|
Posted - 2013.05.21 08:13:00 -
[65] - Quote
Nova Knife wrote:People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere.
No kidding roles are needed nobody thinks they arent needed. We dont want anyone to have the kick option willy nilly that would allow for even more lazy griefing including the saboteurs themselves.
Point is option for kick from battle is something that can be limited to PC where it doesnt ruin anyones fun. If a squad leader uses it and abuses it then you go to your leaders.
If your leaders don't care perhaps its time to find a new corp. Really every other excuse is just a poor overreach of someone who doesn't like the idea of it being used to abuse players during match.
Guess what if the players arent wanted in battle they aren't going to be allowed in. If they are truly disliked they would be kicked anyway. So your abuse theory is limited to pub matches where yes its abused. But In PC there is no real abuse of it except by abusive people. If you like the corp but hate the directors defect and create a new and better corp, you know like we did. |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 08:15:00 -
[66] - Quote
Imp Smash wrote:I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. +1 |
Lance 2ballzStrong
SyNergy Gaming EoN.
1800
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Posted - 2013.05.21 08:20:00 -
[67] - Quote
The Robot Devil wrote:Agreed. A role that grants access to PC is the only fix that will work.
Page 1, 1st reply
Lance 2ballzStrong wrote:Don't think anyone needs to go off on a tangent, and create a wall o txt to solve the issue.
- Assign roles to members allowing them to take part in PC
so you agree with my opinion that Sloth shared, yet you say...
The Robot Devil wrote:Lance 2ballzStrong wrote:lol taking 1 line out of a post and quoting it hahaha good job. you still have nothing to add but the usual **** you keep spamming Then we are at least equal in that aspect.
we don't share a single aspect other than you agreeing with my point. I don't go around spamming EVE catch phrases cuz I'm too idiotic to say anything of value. I'm done here.
You agree with my post, although you were too busy trying to troll to notice. Good job at contributing btw
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Ydubbs81 RND
Ahrendee Mercenaries
1297
|
Posted - 2013.05.21 08:20:00 -
[68] - Quote
Only allow corp members to play in a battle....don't allow people to be squadded in. There's your fix |
Gunner Nightingale
Internal Error. Negative-Feedback
566
|
Posted - 2013.05.21 08:22:00 -
[69] - Quote
Imp Smash wrote:I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway.
This is good system and should be considered the long term goal. Currently the oh **** button at least gives us a temporary relief to those corps that dont have EVE toons and other robust tools to help manage split organizations
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GLiMPSE X
Gigolos of the Interwebz
27
|
Posted - 2013.05.21 08:23:00 -
[70] - Quote
Sloth9230 wrote:GLiMPSE X wrote: Feeder corps will still have their place even if a role is created. It's a good practice. As are holding corps.
Care to explain? Not being sarcastic, I'm just that ignorant as to their utility. Like what are they used for in EVE and such?
Used to create separation and isolation.
In EVE, the most apparent use that sticks in my mind, is keeping high/low sec assets out of the scope of alliance wardecs.
A lot of these mechanics don't have a parallel in Dust currently, doesn't mean they wont, but never can be too prepared ;-) |
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GLiMPSE X
Gigolos of the Interwebz
27
|
Posted - 2013.05.21 08:26:00 -
[71] - Quote
Gunner Nightingale wrote:Imp Smash wrote:I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. This is good system and should be considered the long term goal. Currently the oh **** button at least gives us a temporary relief to those corps that dont have EVE toons and other robust tools to help manage split organizations
/signed |
Medic 1879
The Tritan Industries RISE of LEGION
369
|
Posted - 2013.05.21 08:42:00 -
[72] - Quote
Well a bit lore nerdy but here goes, In templar 1 when one of the dudes goes all crackers they simply say do not reanimate, So I think a platoon leader should be able to place a DNR order on players meaning if a sabotuer is spotted they have one life to do as much damage as possible and it stops them from just spawn suiciding which just seems bloody silly surely a corp should have a safeguard against that kind of thing. Plus it means spys will actually be rewarded for being stealth and trying to sabotage a match in creative ways without being detected rather than the current look at me I am a spy woot TK for life thing we have going on at the moment. The DNR could also be exploited by the PL but seing as that is easily spotted it would mean they would only do it in high priority situations or try and do it and get away with it by talking their way out of it.
Or when an attack is launched or a defensive battle organised the CEO makes up a passcode for entry into the battle that way they can control who enter the battle but only if they have good operational security which would also mean spys would have to be more than just pressing X really fast which is a good thing.
Bottom line spying is a very valid tactic but it shouldn't be so blooming easy it should be difficult but rewarding when pulled off right. |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
153
|
Posted - 2013.05.21 08:44:00 -
[73] - Quote
I'm completely against anykind of /kick implementation as a solution to this problem, since it only creates whole set of new problems to deal with.
Limiting the participation to only corporation members doesent solve the issue either, since multipple awoxer alts can just as easily do the same thing as one alt and his/her friends.
Long term solution as stated ITT is to have more refined roles for joining battles, but thats in some ways away. And there is a way to circumvent this by using holding corps.
I know that I haven't bring anything new to the table, but just want to voice my opinions of /kick |
Slightly-Mental
Kinsho Swords Caldari State
7
|
Posted - 2013.05.21 08:45:00 -
[74] - Quote
GLiMPSE X wrote:Gunner Nightingale wrote:[quote=Imp Smash]I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. This is good system and should be considered the long term goal. Currently the oh **** button at least gives us a temporary relief to those corps that dont have EVE toons and other robust tools to help manage split organizations
/signed
but i would like to add, granting a green light to another corp or player could be done soo easy if corp contacts are used. ie, +10 blue ppl and corps may join.
and to answer why alot of eve alliances have holds corps
main reason
also a few have holding corps for market tradeing
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Sontie
Ill Omens EoN.
347
|
Posted - 2013.05.21 08:55:00 -
[75] - Quote
IWS, your reasoning is flawed.
/kick would be an option that only those IN match could do.
Unless your a director, you can't /kick
If a director wants you out of the match, that's their prerogative. Who gets to participate in PC and inter-corp relations IS metagame.
If a spai gets into the director position, and wrecks havok, that is beautiful metagame.
further, the /kick command at the level of director could be put to a vote.
I don't want to cripple awoxing with whatever solution is finally decided upon. But I don't want it to be to easy. Maybe /kick would cripple awoxing, and that is bad.
So directors should be able to grant permission to enter battles. If you make it onto the list, you won the metagame and can now completely throw the match.
Another idea, if you want to remove a clone merc from a battle, you have to remove his conscious profile from the clone bank. Have someone of director level or higher have to complete a rather lengthy hack on the CRU. Once complete, that director can then manipulate the consciousness bank for that battlefield, removing any number of clone soldiers from the resupply list.
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GLiMPSE X
Gigolos of the Interwebz
28
|
Posted - 2013.05.21 08:58:00 -
[76] - Quote
Sontie wrote:IWS, your reasoning is flawed.
/kick would be an option that only those IN match could do.
Unless your a director, you can't /kick
If a director wants you out of the match, that's their prerogative. Who gets to participate in PC and inter-corp relations IS metagame.
If a spai gets into the director position, and wrecks havok, that is beautiful metagame.
further, the /kick command at the level of director could be put to a vote.
I don't want to cripple awoxing with whatever solution is finally decided upon. But I don't want it to be to easy. Maybe /kick would cripple awoxing, and that is bad.
So directors should be able to grant permission to enter battles. If you make it onto the list, you won the metagame and can now completely throw the match.
Another idea, if you want to remove a clone merc from a battle, you have to remove his conscious profile from the clone bank. Have someone of director level or higher have to complete a rather lengthy hack on the CRU. Once complete, that director can then manipulate the consciousness bank for that battlefield, removing any number of clone soldiers from the resupply list.
/Kick is a reactive solution to a problem that is only present in droves when poor planning is present.
I call this the 7 P's of Internet Gaming.
**** Poor Planning Produces **** Poor Performance |
The Robot Devil
BetaMax. CRONOS.
263
|
Posted - 2013.05.21 09:00:00 -
[77] - Quote
Lance 2ballzStrong wrote:The Robot Devil wrote:Agreed. A role that grants access to PC is the only fix that will work.
Page 1, 1st reply Lance 2ballzStrong wrote:Don't think anyone needs to go off on a tangent, and create a wall o txt to solve the issue.
- Assign roles to members allowing them to take part in PC
so you agree with my opinion that Sloth shared, yet you say... The Robot Devil wrote:Lance 2ballzStrong wrote:lol taking 1 line out of a post and quoting it hahaha good job. you still have nothing to add but the usual **** you keep spamming Then we are at least equal in that aspect. we don't share a single aspect other than you agreeing with my point. I don't go around spamming EVE catch phrases cuz I'm too idiotic to say anything of value. I'm done here. You agree with my post, although you were too busy trying to troll to notice. Good job at contributing btw
I do agree that assigning roles that allow for PC is a good thing but you will not eve consider the fact that most of this is preventable. You were the one who started calling names and trolling. I have agreed that a PC role is good and that kicking is bad but you still come back with "say something constructive" when all you have done is troll, tell me I am some type of evetard and then say that it is broken mechanic. I am not using anymore eve catch phrases than you are fps buzz words. My stance on the subject hasn't changed because the problem is corporate not the game. Kicking a merc from one match isn't a fix it is a junk mechanic put in place to fix a non issue. Don't let crap into your battles and you won't have a problem. Seem fairly simple to me. |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
153
|
Posted - 2013.05.21 09:07:00 -
[78] - Quote
Sontie wrote:IWS, your reasoning is flawed.
/kick would be an option that only those IN match could do.
Unless your a director, you can't /kick
If a director wants you out of the match, that's their prerogative. Who gets to participate in PC and inter-corp relations IS metagame.
If a spai gets into the director position, and wrecks havok, that is beautiful metagame.
further, the /kick command at the level of director could be put to a vote.
I don't want to cripple awoxing with whatever solution is finally decided upon. But I don't want it to be to easy. Maybe /kick would cripple awoxing, and that is bad.
So directors should be able to grant permission to enter battles. If you make it onto the list, you won the metagame and can now completely throw the match.
Another idea, if you want to remove a clone merc from a battle, you have to remove his conscious profile from the clone bank. Have someone of director level or higher have to complete a rather lengthy hack on the CRU. Once complete, that director can then manipulate the consciousness bank for that battlefield, removing any number of clone soldiers from the resupply list.
So, this would make it so that only directors that are IN match could /kick, none other.
I don't like that scenario either, because that places huge burden on directors so that they NEED to be present in all PC battles. And to combat that problem one could promote whole slew of new directors, but having plethora of directors is begging to be 'used' and disaster to hapen. |
Oxskull Duncarino
Shadow Company HQ
190
|
Posted - 2013.05.21 09:16:00 -
[79] - Quote
Medic 1879 wrote:Well a bit lore nerdy but here goes, In templar 1 when one of the dudes goes all crackers they simply say do not reanimate, So I think a platoon leader shouability to give roles is a must, and kicking from a game has to be one of those potential rokes able to place a DNR order on players meaning if a sabotuer is spotted they have one life to do as much damage as possible and it stops them from just spawn suiciding which just seems bloody silly surely a corp should have a safeguard against that kind of thing. Plus it means spys will actually be rewarded for being stealth and trying to sabotage a match in creative ways without being detected rather than the current look at me I am a spy woot TK for life thing we have going on at the moment. The DNR could also be exploited by the PL but seing as that is easily spotted it would mean they would only do it in high priority situations or try and do it and get away with it by talking their way out of it.
Or when an attack is launched or a defensive battle organised the CEO makes up a passcode for entry into the battle that way they can control who enter the battle but only if they have good operational security which would also mean spys would have to be more than just pressing X really fast which is a good thing.
Bottom line spying is a very valid tactic but it shouldn't be so blooming easy it should be difficult but rewarding when pulled off right. +1 Medic. The ability to kick can be a roll given to the battle commander, withh all kicks logged in the notifications tab that both CEOs and directors can see. Designated squad can be the only ones to draw squads in to PC. Now any spy worth their salt will slip around the battlefield destroying uplinks, nanohives, explosives, installations, etc. Even time some sneaky forgegun strikes against their own tank while an enemy tank engages and takes the kill, covering the spy's tracks. This has to all be done under the possibility of discovery and being shot on the spot while not being allowed to reclone.
Kicking a mechanic that is abused in so many other games, but Dust is not any other game. Spying andsabotage is just as integral to Dust as is the downfall of discovery. The abili |
Sontie
Ill Omens EoN.
347
|
Posted - 2013.05.21 09:17:00 -
[80] - Quote
sounds like metagame to me. |
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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
164
|
Posted - 2013.05.21 09:42:00 -
[81] - Quote
Too bad there wasn't a time period where we could have tested this system and solved this problem, along with the other problems of PC battles in general... like capturing planets.... you know an actual test that didn't involve a completely untested system to work right straight out of the gate.....whereby players didn't waste 80million on a lag filled frame rate dropping waste of time..... you know a BETA.
Seriously, though the ideas here are not likely to get any thing but a cursory glance at and that is only by the forum mod team to make sure the flames don't get too outrageous.
So you have a corp with say 108 players, each one of them wants to play in a PC battle, divide that by 18 is 6 , that is 80 million times 6 is 480,000,000 million isk just to try to give everyone 1 game not to mention that if you win it will take another battle at least so say you win 1/2 that is another 240,000,000.
I keep seeing posts saying it is okay to use your allies for a battle, most of the ideas here say that to stop using them is the fix to this which is just silly to me, then why have allies.... oh yeah because there are only enough capture-able planets out there for maybe what 50 corps, and how many do we have available currently...which is odd that would not be in a sticky....still waiting for an official list of every in-play planet.
All this gets trumped by the simple fact that someone 'new' joined a battle that shouldn't be there, easy fix, kick them...ahem there is a reason why it is in a lot of other games. Pub anyone join instant or merc battles no, but PC heck yeah.
Simple solution, there needs to be an OIC in charge of the battle, they have control over the queue, who gets in etc. Now the tricky part as I found out tonight, I was playing with some allies, the horrible frame rate lag hit hard but there was no way for me to rejoin the battle and I had a modest amount of warpoints built up, so i was forced to spawn in and do what I could, which was die after throwing out nano-hives if the framerate let me.
So what happens if the OIC gets lagged or disconnected?
It is a very basic system that they threw at us and to be honest, why should I do their job.... it is not like they will just do whatever they can or want at any given time and only tell a select few.
We need a deep throat on the cpm someone like kissinger who blows the lid off water gate, not just uses the somewhat advantageous information for their own benefit. |
Quirky CatchPhrase
The Southern Legion RISE of LEGION
2
|
Posted - 2013.05.21 10:06:00 -
[82] - Quote
Sloth9230 wrote:Roles, and the ability to mark the traitor as an enemy cutting him off from the clone supply so he can't suicide over and over to his heart's content, oh, and shoot the bastard without losing WP for it.
this solution is elegant.
it covers clone count, and limits the saboteur to the clone they are in. It places the Saboteur with the reds, and presumably the reds still see him as red.
what isnt there is a fair method for marking a teammate as a red.
certainly it still allows people to awox, and continue to do so if they have good gun game.
havent read the thread: Per Match allocation of Battle Commander Role, UI for placing the role on a player linked into corporation battles screen so that it is clear who is leading each match and the role can be placed tidily well before hand.
In the event of a no show the commander role would need to be allocated again, or even have teh team go into the match with out a commander.
Commander role being the only person able to deem a teammate a red. Taking away the possibility of a (non-commander-role) spy in the match or outside the match from determining red status. |
Reiki Jubo
Amarr Templars Amarr Empire
124
|
Posted - 2013.05.21 10:21:00 -
[83] - Quote
Bendtner92 wrote:Ironwolf, both of your examples suck you know.
In example 1 it's sad for Timmy, but in that case he should find a better corp for him since that CEO (or director or whoever that kicked him) is just dumb. If a corp doesn't have a CEO and directors that can manage the kick function properly they don't deserve to be in charge of anything. I don't see how this is a problem.
In example 2 you argue that once a player have been giving the ability to kick people from the match it's a problem that he can actually make use of that to sabotage the match? Like really? The corp shouldn't have given him the ability then. I don't see how this is a problem.
I thought the same thing. Both of these are examples of acceptable sabotage. The corp made the wrong person a Director and now pays the consequences. |
Imp Smash
On The Brink CRONOS.
100
|
Posted - 2013.05.21 10:29:00 -
[84] - Quote
I'll tell ya why I don't like kicking in match and went to advocate screening tools.
--makes spying too easy to counter. The current setup has spying to easy to do. Don't need to swing the other way. It's like an over Nerf or an over buff on a weapon. --makes no sense from a lore or realism perspective. Once a spy gets where he is going a god like action of "you cease to exist suddenly" could be termed "Deus Ex machina" at best. This new Eden. Lets not water down that atmosphere. --it forces directors or CEOs to be present at every match. They can't assign roles this way. Takes the meaning out of it which dumbs down play. --it's an "oh **** - we messed up" instant save button --the current mechanic of joining in progress games could be easily abused making actual spy damage relatively minimal. And we need the current join anytime mechanic to combat disconnects and freezes.
I said in my above post what I consider advantages to screen over "oh **** instant save buttons."
Gunner NightinGale (negative feedback grr) makes a pretty good point. We need something in the interim. However I doubt it would take anymore work to throw in a kick feature than a screening feature. If it IS way harder than a kick feature then, as he said, we may need a limited kick feature. But I would say keep it limited to the war barge. Kicking in game really sits poorly with me.
Again - just my humble opinion. |
Nova Knife
Seituoda Taskforce Command Caldari State
983
|
Posted - 2013.05.21 10:46:00 -
[85] - Quote
Nova Knife wrote:People are getting too caught up on kicking as a 'solution'.
The Long term, 'Best' Fix is proper roles to manage who can join PC, and Toggles for if a corp wants to allow 'ringers' in their matches or not. (Ringing honestly needs it's own contract marketplace IMO, but that is another issue/feature for later)
The only reason CCP is discussing kicking is because it's something they can implement fairly quickly. I don't know about you guys, but I don't want ANOTHER half-assed, ill thought and disruptive mechanic put into the game to 'fix' a problem that only exists because of the same reason.
To put it simply; CCP will add kicking over my QQ'ing corpse. I will fight tooth and nail to prevent any player from ever having control of the ability to kick another from any match. Of course, CCP is under no obligation to listen to me, but that's my thoughts on it. Every lobby multiplayer game I have ever played that allowed kicking, it was abused. It was not fun for anyone but the person doing the kicking. I can promise you that if a player is ever able to kick another player from the match... It will be used for far worse things than someone wasting an alt to win a match for their friends.
Just because someone has director roles doesn't mean they aren't a jerk. You could argue "Oh, they should find a new corp if their directors suck" but what if they like their corpmates, and the director is so far up the CEO's ass that he will never be punished?
Instead of getting caught up on 'fixing' the real problem by creating a different (much worse) problem, what people should be doing in this thread is exploring other methods to stop effortless sabotage that CCP can implement in the short term, that won't cause a massive headache and ruin people's fun?
'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere.
I don't always quote myself, but when I do, I feel sad that I need to reinforce a point that way.
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Daedric Lothar
Onslaught Inc RISE of LEGION
410
|
Posted - 2013.05.21 11:32:00 -
[86] - Quote
Nova Knife wrote: 'Preventing' the awox is a far more important step than 'stopping' the awox IMO. Proper role management IS coming. That fix WILL happen, but not any time in the immediate future. They need to wait for a major expansion for that. Like I said above : right now what the community should focus on is something that will make things better in the meantime without making things worse elsewhere.
This makes me sad.....
There is a perfectly legitimate method of preventing AWOX already implemented. Just because it wasn't originally described in the mechanics doesn't mean it isn't legit. The game is fine now. Its like Jetcan mining and suicide ganking. All that stuff wasn't originally thought of, but it happened and it works.
Look, right now if someone AWOXs and you lose a dristrict, so what? At most you lost 100M, big whoop, that takes very little time to make it back if you are serious about PC. In EVE you could have someone steal your Titan and that was a big deal, months of work for the entire corp down the drain.
Let everything keep playing out for about 6 months and see what solutions the public comes up with. I know this Awox situation will work itself out easily enough. What we should do is encourage more shady activity, because there isn't really a big incentive to AWOX, yea you can cost someone 100M, but you don't have any permanent gains. 100M and a district will become less and less of a worry as the game gets older. Right now because it is so new, everyone is flipping their lid.
TL;DR
Don't Make Knee Jerk Decisions, AWOXing/Jenzaing is not a big problem.
Here are some cool ideas
Idea Thread |
Jastad
Eliters
5
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Posted - 2013.05.21 11:35:00 -
[87] - Quote
Sorry but i disagree with you.
The kick option must be in PCmatch, because if a CEO or a Director have the RIGHT to choose their player. And the " i hate my directors but i like my corp so i MUST stay and CCP must grant me this right " is right as "i want to win Tour de France but i'm not strong enough, let's go with doping" a spy on the opposite team should be an advantage, not a game breaking tattics.
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EnglishSnake
Zumari Force Projection Caldari State
1094
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Posted - 2013.05.21 11:42:00 -
[88] - Quote
CPM member thread and the 1st thing he says to solve the PC problem is just straight bad because it isnt thought out at all and plus would still allow him and his corp/alliance to AWOX |
Daedric Lothar
Onslaught Inc RISE of LEGION
410
|
Posted - 2013.05.21 11:47:00 -
[89] - Quote
Wakko03 wrote: So you have a corp with say 108 players, each one of them wants to play in a PC battle, divide that by 18 is 6 , that is 80 million times 6 is 480,000,000 million isk just to try to give everyone 1 game not to mention that if you win it will take another battle at least so say you win 1/2 that is another 240,000,000.
Stop being a carebear. If your people want to try PC, make them farm and pay for it. No one "Deserves" anything. If they want a shot at PC then make them feel like its worth fighting for. If 16 people farm and make 200k a match then thats 25 matchs for them to do it (Not including salvage sales when available) |
Kushmir Nadian
Valor Coalition RISE of LEGION
255
|
Posted - 2013.05.21 11:54:00 -
[90] - Quote
Ummmmm....I thought kicking was supported by the lore? I didnt read it but I was told malfunctioning clones got deactivated in the book Templar One.
Not sure there's much difference between malfunctioning and betraying. SEMANTICS, really. |
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