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Thread Statistics | Show CCP posts - 1 post(s) |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
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Posted - 2013.05.21 15:06:00 -
[1] - Quote
Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it. I think your examples are bad and that directors should have the ability to kick people from matches.
A spy at the director level is a good spy. A spy as an alt that ninja-pulls a squad into a game to team kill and can't be kicked out is a dumb game mechanic. A person who uses their main character (which is also the leader of an alliance) to get pulled into a game to team kill is a dumb person/bad leader.
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Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 18:59:00 -
[2] - Quote
RedRebelCork wrote:Iron Wolf Saber wrote:
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
It sounds to me like Floyd has played his cards right and is benefiting from worming his way into a position of trust. Also, why would there not be a notification of who has kicked a player (like most other AAA games)? The spy does his damage in a blatant way, burns his cover but potentially has a decisive effect on the corp battle. How about this? Battle Commander - Can kick anyone. Squad Leader - Can kick anyone in his squad.If the Battle Commander is a spy, game over and rightly so. This person has played the metagame like wormtongue/littlefinger and is reaping the reward by throwing the match irrevocably. If the Squad Leader is a spy he can start kicking members of his squad or replacing them at a critical moment in the game. He will be removed by the Battle Commander but the damage he does has a good chance of losing the battle for his host corp. ^ This
absolutely great idea. If CCP can't implement the role of Battle Commander in a timely fashion, then just make it Directors can kick all until roles are fully implemented. |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 19:25:00 -
[3] - Quote
Gunner Nightingale wrote:Iron Wolf Saber wrote:NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
To make it even easier just have a corp wide password that you need to have. Only the CEO can set it (eve side included) then just pass it amongst your trusted members. By far the best idea so far. Minor issue is the password protection on channels is broke again it seems. They had fixed it a while back but it seems to be popping up again Basically if a Dust created channel is put under PW protection one could enter the name of the chat and reset the client and you would be in the channel. While this mechanic being suggested is different it something that could end up failing or be bypassed, IE try to enter battle and get PW screen, reset client and potentailly have access to the match(granted given the need for reset likely the team will have successfully filled in by the time you relog so perhaps its moot, just playing devil's advocate). Direct mail players involved in the battle, don't put password in chat channels. Problem solved.
(Though I agree with you point they need to fix password protected channels) |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 19:28:00 -
[4] - Quote
Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both
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Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 19:35:00 -
[5] - Quote
Iron Wolf Saber wrote:Maximus Stryker wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both or the guys you infiltrated into the battle where the bottom of the merc marketplace. Why would you infiltrate a battle vs. a corp that was the bottom of the merc marketplace? Seems like a waste of time to infiltrate the worst merc corp in Dust...aim a little higher. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
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Posted - 2013.05.21 19:40:00 -
[6] - Quote
Iron Wolf Saber wrote:J Lav wrote:Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier. Maybe because this has been suggested months ago and multiple times in this thread. You say, give us ideas to fix this problem! So we do, and you ignore them because they can't be hotfixed. Well you asked for Roles, Corp tools and Flagging, and said "outside of kicking". How are we to know what is hotfixable and what requires more? I can't give ideas on something you haven't even defined. No wonder some people are exasperated with the CPM. I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now. Care to lay out "the options right now" |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
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Posted - 2013.05.21 19:48:00 -
[7] - Quote
Nova Knife wrote:Maximus Stryker wrote: "Care to lay out "the options right now"
That was kind of the point of this thread. To lay out options and then get CCP's input on what is possible to get out in a matter of days or weeks, without waiting months for an expansion. Ironwolf is just not very good at creating threads like this yet :P So what am I missing, is it fair to say:
Option 1 Passwords
Option 2 Directors can kick all, Squad leaders can kick only squad members
Option 3 Do nothing, Awoxing is a fair game tactic as is
I vote option 2 (obviously)
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Maximus Stryker
Villore Sec Ops Gallente Federation
469
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Posted - 2013.05.21 20:03:00 -
[8] - Quote
J Lav wrote:Iron Wolf Saber wrote:
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now.
Okay I understand then. I'm not sure how long another solution is away, but I prefer the toggle idea that you can choose to allow only Corp members into PC battles, or open it. It seems simpler than the password to implement, and I don't feel the Corp communication tools are adequate to make the password idea work without a lot of frustration at the moment. Probably the easiest to implement idea I had was to make a Market item that was a "PC pass", ensuring that players have enough SP to obtain it, as a barrier to newly created alts being spies. This makes spies have to work harder on the character in order to sabotage someone, and this would create a barrier to people being unattached to that character since they will have had to play it long enough to get there. I would bury it into the skill tree, behind a core skill, and make people aware of it. This is probably one of the more contentious ideas. ie. requiring engineering and others to be at skill 1 before it can be obtained. Interesting idea with the PC Pass
Just want to make sure you are aware, it is possible for a more experienced spy to bring in a squad of newly created alts and then leave the battle so no ones knows who brought in the Awoxers...thus why your idea and the password ideas make a certain bit of sense but they don't address the real problem.
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Maximus Stryker
Villore Sec Ops Gallente Federation
469
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Posted - 2013.05.21 20:21:00 -
[9] - Quote
J Lav wrote:Maximus Stryker wrote: Interesting idea with the PC Pass
Just want to make sure you are aware, it is possible for a more experienced spy to bring in a squad of newly created alts and then leave the battle so no ones knows who brought in the Awoxers...thus why your idea and the password ideas make a certain bit of sense but they don't address the real problem.
Passwords could be exploited to bring in a squad of alts yes, but a PC Pass would not. Every alt would need a PC Pass, not just squad leaders. agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
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Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 20:35:00 -
[10] - Quote
J Lav wrote:Maximus Stryker wrote: agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
I think we need to get through to a more permanent solution, so having an SP requirement would be simple to implement, and buy a couple of months while they get the roles sorted out. i can agree with that |
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Maximus Stryker
Villore Sec Ops Gallente Federation
474
|
Posted - 2013.05.22 02:18:00 -
[11] - Quote
Upon further reflection and consideration of the issues, I have come to the conclusion that easy team killing should not be a viable option in a competitive first person shooter. I understand this is New Eden and that sort of thing may be present in EVE Online, but EVE is not a FPS, it is not limited to the number of participants in battle (you can call for immediate back up to deal with team killers in EVE) and EVE is not billed as a competitive FPS game.
I support the meta-game in so far as spying and espionage, information stealing, learning enemy battle plans and all the wheeling and dealing behind the scenes. I don't believe easily sneaking in alts to team kill is a meta game tool that "contributes" to the sand box.
Now that you know my point of view, the best and possibly only way to prevent this is to enable squad leaders the function of kicking players from the match and allowing directors to kick anyone from the match. This will ensure that only high level (difficult) team killing sabotage as an option.
Being able to gain rank in a corp (has role, SP, password or any other idea you think up) and bring in a squad of enemies who cannot be countered (and the person who brought them in leaves before any can know who brought in the enemy) is a terrible game mechanic. The only counter to this is squad leader kick squads and directors kick all. If a director is the spy, at least he has the chance to be outed or another director can join match and kick the t ram killers. Again, I am ok with a high level spy because there are safeguards against it and it is hard/difficult and thus will be rarer, though consequently will come at a more critical time.
(Walks off to HTFU) |
Maximus Stryker
Villore Sec Ops Gallente Federation
474
|
Posted - 2013.05.22 22:08:00 -
[12] - Quote
Nova Knife wrote: There's rarely a case when 'the majority' of the community wants anything. In this case, the majority of the community realizes that awoxing is too easy, but to say that the majority agreed on any short term solution is completely false. One can easily selectively read and say "But there is so many posts saying people want X" but the truth is that almost every suggestion in favor of something had an equal (or almost equal) amount of people saying "But X is bad". In the long term, most people can agree that giving corps proper management tools (Whatever those tools may be) is the optimal solution, and it is. This thread was not about the long term, though. It was about finding something CCP can do -now- (If anything needed to be done at all)
In cases like this, it really doesn't matter what option the CPM likes most. Our job isn't to pick what CCP does. It's to make sure they know the benefits and harm each option can cause and leave it to them to do whatever solution is 'right'.
Still not sure how having a kick function in PC for CEO and Directors is bad. I am searching for the elaborate post where someone outlines why it is so bad but I can't find it (these forums are big).
If you have a link to that explanation, I would love to read it. |
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