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Thread Statistics | Show CCP posts - 1 post(s) |
GLiMPSE X
Gigolos of the Interwebz
23
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Posted - 2013.05.21 06:54:00 -
[1] - Quote
Iron Wolf Saber wrote:Lance 2ballzStrong wrote:
I wasn't implying your OP lol
I'm talking about people who'll come in here talking about EVE, and how great it is, and how DUST people should HTFU and QQ less, bla bla bla.
People should make their suggestions to the point. Have something more to add, then feel free, but add a TL;DR version below your suggestion...por favor.
I know its New Eden and all but right now you guys don't have to tools and the sorts to handle the entire thing easily before, during and after it happens. Some tools to alleviate the issues to allow 'quick footed' players to minimize damage while 'wise and cautious' can avoid being victims entirely while 'fast and reckless' will continue to be plagued by it. Right now it doesn't matter which of the three above you are, you can be a victim.
That's not true. the wise and cautious can insulate themselves just as well as any role based solution can.
"Right now it doesn't matter which of the three above you are, you can be a victim."....stop being melodramatic
Keep that web of trust small and your potential for being exploited is significantly reduced. |
GLiMPSE X
Gigolos of the Interwebz
23
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Posted - 2013.05.21 06:59:00 -
[2] - Quote
Piercing Serenity wrote:Send the CEO a notification when one of his squad leaders picks up a member, allowing the CEO to confirm or deny the member entry into the battle? This way, there are checks and balances between spies and CEOs. A spy could get a bunch of convincing alts together and do his thing. Or, his plan could be foiled because CEO A realizes that he doesn't recognize three people getting invites. Similarly, if the CEO says "This player has the green light", then anything that happens to him is his fault
That's how I'd do it anyway
Too much control -- if we looked at this in the RP light you could easily see a mercenary squad leader, bringing his band of mercenaries into battle. The commander of this mercenary army would have little say over these squad leaders choices in a team.
This enforces the idea of only allowing trusted members to lead squads.
Let's not take sand out of the sandbox.
I am a big proponent of awoxing, not because i'd invest the time to do it myself but because it adds depth to the game. |
GLiMPSE X
Gigolos of the Interwebz
23
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Posted - 2013.05.21 07:05:00 -
[3] - Quote
hooc order wrote:Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it. No. CRM is owned by a corp with a CEO Clones are owned by a corp with a CEO District that holds the Clones and CRM is owned by a corp with a CEO If a CEO of a corp cant control what minds can or cannot enter his clones and CRMs in his district then the whole concept of owning a district is friggin idiotic. If CCP wants infiltration into the game then they can damn well make game play out of...not some bullsh*t broken game mechanic that crap players like you can exploit. Sorry Tin Pup no one in the community likes your version of "Meta". Either tell CCP what the community has told you over and over and over again or step down from the council.
Go back to cod? I hear there is very little depth in that game.
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GLiMPSE X
Gigolos of the Interwebz
24
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Posted - 2013.05.21 07:26:00 -
[4] - Quote
hooc order wrote:GLiMPSE X wrote:hooc order wrote:Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it. No. CRM is owned by a corp with a CEO Clones are owned by a corp with a CEO District that holds the Clones and CRM is owned by a corp with a CEO If a CEO of a corp cant control what minds can or cannot enter his clones and CRMs in his district then the whole concept of owning a district is friggin idiotic. If CCP wants infiltration into the game then they can damn well make game play out of...not some bullsh*t broken game mechanic that crap players like you can exploit. Sorry Tin Pup no one in the community likes your version of "Meta". Either tell CCP what the community has told you over and over and over again or step down from the council. Go back to cod? I hear there is very little depth in that game. Never played the game more then an hour or two at a friends house Try again. Also you are bad at this game and you should feel bad and should quit playing it.
Lies and deceit in every word of your post. |
GLiMPSE X
Gigolos of the Interwebz
26
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Posted - 2013.05.21 08:02:00 -
[5] - Quote
Sloth9230 wrote:The Robot Devil wrote:
Only because of butthurt and nothing else. Corps got what they deserved by allowing anyone in, if you didn't know it would happen then you should have played more attention. It's bad management not broken mechanics.
lol "corp security" You play a couple matches with a person and ask them some stuff, then you stick them in a feeder corp for 2 months and play more matches in the meantime. Wow, that sure is some awesome security But hey, at least it demonstrates patience on the spy's part Feeder corps are the way of the future. Lets just ignore the fact that they''ll be completely useless if we ever get a role that determines PC eligibility.
Feeder corps will still have their place even if a role is created. It's a good practice. As are holding corps. |
GLiMPSE X
Gigolos of the Interwebz
27
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Posted - 2013.05.21 08:23:00 -
[6] - Quote
Sloth9230 wrote:GLiMPSE X wrote: Feeder corps will still have their place even if a role is created. It's a good practice. As are holding corps.
Care to explain? Not being sarcastic, I'm just that ignorant as to their utility. Like what are they used for in EVE and such?
Used to create separation and isolation.
In EVE, the most apparent use that sticks in my mind, is keeping high/low sec assets out of the scope of alliance wardecs.
A lot of these mechanics don't have a parallel in Dust currently, doesn't mean they wont, but never can be too prepared ;-) |
GLiMPSE X
Gigolos of the Interwebz
27
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Posted - 2013.05.21 08:26:00 -
[7] - Quote
Gunner Nightingale wrote:Imp Smash wrote:I am against kicking options. Too much of a hand holder. I advocate the green light system. Only people who have been "green lighted" by a director or CEO may join. Anyone in their squad is of course pulled in green light or no. As such spies have to work to earn that trust. Instead of giving corps an oh **** button, they get management and screening tools. However once someone is on the warbarge they are there in the battle coded to the crus and that's that. I also think it'll encourage corps to put more emphasis on squad leader training and improve overall teamwork/tactical play for all corps. Spying is still viable as in-game betrayal. That's my 2isk on balance anyway. This is good system and should be considered the long term goal. Currently the oh **** button at least gives us a temporary relief to those corps that dont have EVE toons and other robust tools to help manage split organizations
/signed |
GLiMPSE X
Gigolos of the Interwebz
28
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Posted - 2013.05.21 08:58:00 -
[8] - Quote
Sontie wrote:IWS, your reasoning is flawed.
/kick would be an option that only those IN match could do.
Unless your a director, you can't /kick
If a director wants you out of the match, that's their prerogative. Who gets to participate in PC and inter-corp relations IS metagame.
If a spai gets into the director position, and wrecks havok, that is beautiful metagame.
further, the /kick command at the level of director could be put to a vote.
I don't want to cripple awoxing with whatever solution is finally decided upon. But I don't want it to be to easy. Maybe /kick would cripple awoxing, and that is bad.
So directors should be able to grant permission to enter battles. If you make it onto the list, you won the metagame and can now completely throw the match.
Another idea, if you want to remove a clone merc from a battle, you have to remove his conscious profile from the clone bank. Have someone of director level or higher have to complete a rather lengthy hack on the CRU. Once complete, that director can then manipulate the consciousness bank for that battlefield, removing any number of clone soldiers from the resupply list.
/Kick is a reactive solution to a problem that is only present in droves when poor planning is present.
I call this the 7 P's of Internet Gaming.
**** Poor Planning Produces **** Poor Performance |
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