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Surt gods end
Demon Ronin
120
|
Posted - 2013.05.21 16:16:00 -
[151] - Quote
passwords..
*how come you didn't think of that?*
shut up. I like that idea. |
Iron Wolf Saber
Den of Swords
4500
|
Posted - 2013.05.21 16:17:00 -
[152] - Quote
Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea.
I know its simple stupid you'd think we (all) would have came up with it earlier. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
164
|
Posted - 2013.05.21 16:21:00 -
[153] - Quote
To paraphrase....
http://www.youtube.com/watch?v=hPGKOvFWzRk
You can call me a carebear all you want. I don't want CCP to hold my hand, but I don't want to lose out on playing with some people because there is no way to kick a griefer from the squad, and I am sorry but I don't have the time or patience to hire a private detective to do deep background on any new players; I'm here to play a game where I can get some friends together and have a good time in the game; not in the lobbies of games talking about nonsense.... oh man Bob got into Blob and 3 weeks from now when they are in PC it is going to be so epic when I team kill them (which is still a no-no under the tos for the psn/sen) does it make a difference- NOT even a little bit. And again 90% of this is about griefing, as I have yet to hear about the fact that Bob was a member of Zerg who is the team that is actually fighting Blob.... so if you just want to grief other people at least own up to it. Put aside this nonsense of saying it is lore related or part of the meta game.... all it says it that ccp didn't give us enough to do in game to keep us distracted long enough to fix this situation or at least delay the arrival of it for 6 months.
This is becoming similar to the discussions I am sure native american indians had about the white man appearing and taking the land.
All you who want spies have it to easy, there is a reason why the kick feature is in a lot of games for a lot of different reasons, TK by the color blind lav driver....right.... and we are only talking about PC battles here, everything else is up for grabs.
Does the lore say why there is horrible framerate lag?
Hi you own an interstellar corporation capable of clone mind transfer, when not travelilng across the vastness of space flying around in a space ship, you shoot giant guns and use vehicles.... but to kick a player from a match for being a dink is so far beyond the realm of what is right it should not even be discussed... sad and pathetic.
Not once did i hear about what happens after the spy has done their thing, only that they need to be able to do this thing, it is not like it would be hard for them to set up another character for the free to play game, like maybe a Pay game would have at least the chance to keep the griefer numbers down. But since you can change your name more easily than you can your playstyle there is nothing to do. |
Surt gods end
Demon Ronin
120
|
Posted - 2013.05.21 16:25:00 -
[154] - Quote
Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier.
wasn't at you wolf. have a dead pool kinda RP thing going here. Gotta stay in character.
*the girls love it*
That |
Cass Barr
Red Star. EoN.
28
|
Posted - 2013.05.21 16:25:00 -
[155] - Quote
Caeli SineDeo wrote:First of CCP needs to allow people to hold multiple rights on dust.
3 rights attributed to members of corps to fix AWOXING
1. Right to join PC battles. This is the lowest of the rights and this only allows you to join by yourself. You can not bring a squad in.
2. Right to bring a squad in. This means you can bring in anyone you want to a PC battle. This allows you to bring none members into PC and also allows you to bring people who do not have the right to join PC by themselves. This is a spot that requires more trust.
3. the kick function. This should not be linked to directors roll at all. This needs to be a separate role in itself. Now you can only kick in the war barge. This allows you to easily get ride of anyone who might have accidently got in there and also any evil squads that sneak in with someone. Once in the match and it has started you loose rights to this function. and ur stuck with who made it into battle with you.
This makes it possible to AWOX after you have gained trust and worked your way into alliance. But it makes it difficult. You need to work your way up to gain the most rights. It also lets corps have more control over who has what rights.
So if someone reveals themselves to be a traitor during the game they get to just eat grenades in the mcc all match? I think that's a poor mechanic since there're no way for the betrayed team to respond nor does it require any effort on the part of the other team to facilitate the betrayal and gain an advantage from it. It's just a lame suicide party. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
308
|
Posted - 2013.05.21 16:27:00 -
[156] - Quote
so explain how requiring a password would prevent TKers?
im done talking to stooped over here...
you wanna argue a 'kick' function causes other issues with someone's self esteem or all kinds of meta-game hoopla that only keyboard kowboys care about just gtfo.
seriously.. if you're a good spy and get promoted where u can do this, then it just takes your AWOXing to a whole new level, BUT at the end of it you only have yourself to blame....
so sad how some people try to overanalyze such an easily resolved scenario |
Caeli SineDeo
Imperfects Negative-Feedback
517
|
Posted - 2013.05.21 16:29:00 -
[157] - Quote
Cass Barr wrote:Caeli SineDeo wrote:First of CCP needs to allow people to hold multiple rights on dust.
3 rights attributed to members of corps to fix AWOXING
1. Right to join PC battles. This is the lowest of the rights and this only allows you to join by yourself. You can not bring a squad in.
2. Right to bring a squad in. This means you can bring in anyone you want to a PC battle. This allows you to bring none members into PC and also allows you to bring people who do not have the right to join PC by themselves. This is a spot that requires more trust.
3. the kick function. This should not be linked to directors roll at all. This needs to be a separate role in itself. Now you can only kick in the war barge. This allows you to easily get ride of anyone who might have accidently got in there and also any evil squads that sneak in with someone. Once in the match and it has started you loose rights to this function. and ur stuck with who made it into battle with you.
This makes it possible to AWOX after you have gained trust and worked your way into alliance. But it makes it difficult. You need to work your way up to gain the most rights. It also lets corps have more control over who has what rights. So if someone reveals themselves to be a traitor they get to just eat grenades in the mcc all match? I think that's a poor mechanic since there're no way for the betrayed team to respond nor does it require any effort on the part of the other team to facilitate the betrayal and gain an advantage from it. It's just a lame suicide party.
The thing is they only effect one match. They went through the efforts put the work in to become trusted enought to make it into the match. So to me I do not think this is bad they have earned there right to AWOX if they make it through the warbarge and also gained the trust to be part of PC. If you allow kicking in the match then the whole ability to AWOX is basically gone because you can be replaced instantly. That is why i think kicking only before the match in the warbarge should be allowed. |
Iron Wolf Saber
Den of Swords
4500
|
Posted - 2013.05.21 16:32:00 -
[158] - Quote
CHICAGOCUBS4EVER wrote:so explain how requiring a password would prevent TKers?
im done talking to stooped over here...
you wanna argue a 'kick' function causes other issues with someone's self esteem or all kinds of meta-game hoopla that only keyboard kowboys care about just gtfo.
seriously.. if you're a good spy and get promoted where u can do this, then it just takes your AWOXing to a whole new level, BUT at the end of it you only have yourself to blame....
so sad how some people try to overanalyze such an easily resolved scenario
Basically you setup a password and only share it with your trusted squad leads or fighters and they can get in, everyone else will be locked out unless you have a turn coat. But at least players have to earn the trust to earn that password.
Also if there is a password leak you have a better idea who. |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
237
|
Posted - 2013.05.21 16:32:00 -
[159] - Quote
The password is an excellent idea. But what are you going to do once the person got access to the password and got into the match? I'll post my opinion on that again, and I realize that it is a long-term solution, but lore-wise something like that has to be implemented, as I think.
Ner'Zul Nexhawk wrote:
I am firmly against kicking AWOXers from the match altogether. What I am in favor of, however, is kicking them from the team.
So here are my 2 ISK on the issue.
Whenever you are TKed, you have the option to initiate the "Suspect" vote on the player that killed you. A small window appears on the top left corner of the screen of every team member except for the killer, prompting them to either "Approve" (arrow up) or "Deny" (arrow down). Once a set number of votes in favor has been casted (probably half of the team, since the TKer doesn't vote), the AWOXer now has a "Suspect" flag on him. What that means is that he will be marked yellow for the remainder of his team, allowing them to kill him without losing WP. He will be also restricted access to the team's clone vats, practically putting him into "hardcore" mode with one life. Upon death he, as it was suggested previously, will be able to ask the opposite team to accept him in, and a vote similar to "Suspect" would be performed to accept or reject his request.
In the case where the enemy team doesn't accept the betrayer, his clone would remain on the ground for an extended period of time. During this time, if the AWOXer has a buddy that didn't yet reveal himself or wasn't killed as a Suspect, the latter can revive the fallen AWOXer silently and let him continue on his rampage. Note that the location of the downed Suspect should be shown to every merc in the battle with a nanite injector as the yellow NI sign to indicate that this is not simply a team member calling for help.
Squad leaders should also have a "Suspect" option on their command wheel; this option would initiate the vote as well. This command would be useful when you see a person sabotaging your team but not by means of TKing anyone (for example, he still shoots his teammates, but only brings them to low health for the enemy to finish).
I definitely agree with the suggestions of the corp roles, but I believe that the method described above will help when there are no people with sufficient rights present at the time of battle. That would especially work out better for small corps where directors and CEOs are not always online and can't decide who will go into the battles.
|
Nova Knife
Seituoda Taskforce Command Caldari State
997
|
Posted - 2013.05.21 16:39:00 -
[160] - Quote
CHICAGOCUBS4EVER wrote:so explain how requiring a password would prevent TKers?
It wouldn't. Nor should it.
What the password idea provides is some manner of roster limitation. Which is what -everyone- (or almost everyone, including the people both against and supporting kick) agree is the problem with awox in current form.
It's too easy to use a alt who just joined the corp 5 minutes ago to 'sabotage' a PC match. No one with any sort of logic thinks this is good thing.
Passwords provide corps with a method to 'control' who gets in to some degree, and good spies can stil take advantage of this. |
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
308
|
Posted - 2013.05.21 16:39:00 -
[161] - Quote
Iron Wolf Saber wrote:CHICAGOCUBS4EVER wrote:so explain how requiring a password would prevent TKers?
im done talking to stoopid over here...
you wanna argue a 'kick' function causes other issues with someone's self esteem or all kinds of meta-game hoopla that only keyboard kowboys care about just gtfo.
seriously.. if you're a good spy and get promoted where u can do this, then it just takes your AWOXing to a whole new level, BUT at the end of it you only have yourself to blame....
so sad how some people try to overanalyze such an easily resolved scenario Basically you setup a password and only share it with your trusted squad leads or fighters and they can get in, everyone else will be locked out unless you have a turn coat. But at least players have to earn the trust to earn that password.
ok after thinking about it I can see the argument, but still is just 1 more reason to sugar coat this...
this whole discussion is about impacting actual gameplay, not meta-game, not silly forum hijinx.. the match played on the battlefield.
There may be a place for this in EVE, but in a console shooter there simply isn't...
kick function solves all problems, and if someone in power is the spy, well there's the compromise for the 'welcome to new eden htfu' pansies out there |
RedRebelCork
Ahrendee Mercenaries
73
|
Posted - 2013.05.21 16:41:00 -
[162] - Quote
Iron Wolf Saber wrote:
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
It sounds to me like Floyd has played his cards right and is benefiting from worming his way into a position of trust. Also, why would there not be a notification of who has kicked a player (like most other AAA games)? The spy does his damage in a blatant way, burns his cover but potentially has a decisive effect on the corp battle.
How about this?
Battle Commander - Can kick anyone. Squad Leader - Can kick anyone in his squad.
If the Battle Commander is a spy, game over and rightly so. This person has played the metagame like wormtongue/littlefinger and is reaping the reward by throwing the match irrevocably. If the Squad Leader is a spy he can start kicking members of his squad or replacing them at a critical moment in the game. He will be removed by the Battle Commander but the damage he does has a good chance of losing the battle for his host corp.
|
Grezkev
The Red Guards EoN.
281
|
Posted - 2013.05.21 16:45:00 -
[163] - Quote
Iron Wolf Saber wrote:Short disclaimer before going off into the sunset on fixing the issue.
I'll admit it is far too easy and there needs to be some 'challenge' added for it to happen. Over time though corps will eventually burn all the alts out of the corp so this problem might die down or be reasonably managed within the coming weeks well before CCP pushes out a Sony patch to fix it.
/kick or /votekick option would result in well... lets say far more drama and actual 'real grief' than Awoxing itself.
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it.
Hypothetical situations in an argument are known as "counterfactuals" and are typically voided from discussion by a judge. Counterfactuals don't prove anything since they are not based in any actual fact, merely a system of "what ifs".
Once again I point out that there is little intelligence requirement to be a CPM. Apparently you don't need to know how government works (representation), nor do you need to understand dialectical arguments.
Who at CCP thought it'd be a good idea to hand over positions of power within a game like this to a bunch of people who most likely only have GEDs and live in their mom's basement, and if not that...at best have an Associates Degree from their local community college? Wasn't one of EVE's major representatives someone who died in a terrorist attack because he actually WAS an educated and sophisticated political mind?
I would expect that positions that require intelligence to run would also dictate intelligent representatives. Instead, CCP seemed to do what the Germans thought was fancy: Just elect whoever's popular among the community...no matter what their background.
The European Union is a more effective government than the CPM, and that says a lot...especially considering that the EU hasn't accomplished anything. |
Cass Barr
Red Star. EoN.
29
|
Posted - 2013.05.21 16:49:00 -
[164] - Quote
Caeli SineDeo wrote:Cass Barr wrote:Caeli SineDeo wrote:First of CCP needs to allow people to hold multiple rights on dust.
3 rights attributed to members of corps to fix AWOXING
1. Right to join PC battles. This is the lowest of the rights and this only allows you to join by yourself. You can not bring a squad in.
2. Right to bring a squad in. This means you can bring in anyone you want to a PC battle. This allows you to bring none members into PC and also allows you to bring people who do not have the right to join PC by themselves. This is a spot that requires more trust.
3. the kick function. This should not be linked to directors roll at all. This needs to be a separate role in itself. Now you can only kick in the war barge. This allows you to easily get ride of anyone who might have accidently got in there and also any evil squads that sneak in with someone. Once in the match and it has started you loose rights to this function. and ur stuck with who made it into battle with you.
This makes it possible to AWOX after you have gained trust and worked your way into alliance. But it makes it difficult. You need to work your way up to gain the most rights. It also lets corps have more control over who has what rights. So if someone reveals themselves to be a traitor they get to just eat grenades in the mcc all match? I think that's a poor mechanic since there're no way for the betrayed team to respond nor does it require any effort on the part of the other team to facilitate the betrayal and gain an advantage from it. It's just a lame suicide party. The thing is they only effect one match. They went through the efforts put the work in to become trusted enought to make it into the match. So to me I do not think this is bad they have earned there right to AWOX if they make it through the warbarge and also gained the trust to be part of PC. If you allow kicking in the match then the whole ability to AWOX is basically gone because you can be replaced instantly. That is why i think kicking only before the match in the warbarge should be allowed.
I'd prefer a system that required quick adaptation on the part of the betrayed team to mitigate casualties, as well as planning and coordination on the part of the opposing team (or a fluid recognition and response to an unplanned betrayal) to maximize the potential tactical advantage that awoxing provides. Awoxing by itself shouldn't guarantee a win. It should provide opportunities to both mitigate the damage, and maximize it. If it's properly supported by the opposing team it should provide a significant tactical advantage relative to the rank of the betraying player/s. If it's bungled by the opposing team, then the effects could be mitigated to some degree. (similar to Betamax and Hellstorm, but not exactly since the awoxers themselves screwed that up)
Basically a dynamic system with the potential to dramatically alter the flow of battle or fail miserably depending on planning and execution on one side versus quick reaction and adaptation on the other. How much more interesting and cooler would that be than a suicide fest? |
Iron Wolf Saber
Den of Swords
4501
|
Posted - 2013.05.21 16:51:00 -
[165] - Quote
Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. |
Grezkev
The Red Guards EoN.
282
|
Posted - 2013.05.21 16:53:00 -
[166] - Quote
Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration.
WHAT IF....
...you knew how to logically argue a point? It'd be crazy right??!? I might as well say rap3 doesn't guarantee a child or burden for the woman, so in the end it is ok.
ONCE AGAIN OUR CPM HAS SHOWN TO BE ABOUT AS INTELLIGENT AND SPECIAL AS A WET CARROT
I seriously wanna know how far you got in "Debate" 101 |
Cass Barr
Red Star. EoN.
29
|
Posted - 2013.05.21 16:55:00 -
[167] - Quote
Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. Probably because they're running around trying to TK instead of wasting clones as quickly as possible. Are they even in comms relaying enemy positions and movements to their teams?
Frankly if you awox in the current system and still lose it really is an epic fail. |
RedRebelCork
Ahrendee Mercenaries
73
|
Posted - 2013.05.21 16:59:00 -
[168] - Quote
Cass Barr wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. Probably because they're running around trying to TK instead of wasting clones as quickly as possible. Are they even in comms relaying enemy positions and movements to their teams? Frankly if you awox in the current system and still lose it really is an epic fail.
Absolutely.
If done right it should result in a game with:
10 vs 16 hostiles friendlies destroying your equipment and rapidly depleting your clone reserves all your movements and position being relayed in real time
How these guys make a mess of that is beyond me. |
Cass Barr
Red Star. EoN.
29
|
Posted - 2013.05.21 17:11:00 -
[169] - Quote
RedRebelCork wrote:Cass Barr wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. Probably because they're running around trying to TK instead of wasting clones as quickly as possible. Are they even in comms relaying enemy positions and movements to their teams? Frankly if you awox in the current system and still lose it really is an epic fail. Absolutely. If done right it should result in a game with: 10 vs 16 hostiles friendlies destroying your equipment and rapidly depleting your clone reserves all your movements and position being relayed in real time How these guys make a mess of that is beyond me.
I suppose that's what happens when you have people without a whiff of tactical sense and planning who think that the very act of betrayal should be sufficient to guarantee a win.
"hai gias I join ur Corp and lolcrash ur pc battle cuz it's super hard and harhar I win cuz metagaming"
I honestly think that's about the extent of the thought process for some of these people. |
Sylwester Dziewiecki
BetaMax. CRONOS.
78
|
Posted - 2013.05.21 17:18:00 -
[170] - Quote
NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
To make it even easier just have a corp wide password that you need to have. Only the CEO can set it (eve side included) then just pass it amongst your trusted members. I love this,=. CCP give this guy a cake. |
|
Nova Knife
Seituoda Taskforce Command Caldari State
997
|
Posted - 2013.05.21 17:29:00 -
[171] - Quote
CHICAGOCUBS4EVER wrote:so explain how requiring a password would prevent TKers?
It wouldn't. Nor should it.
What the password idea provides is some manner of roster limitation. Which is what -everyone- (or almost everyone, including the people both against and supporting kick) agree is the problem with awox in current form.
It's too easy to use a alt who just joined the corp 5 minutes ago to 'sabotage' a PC match. No one with any sort of logic thinks this is good thing.
Passwords provide corps with a method to 'control' who gets in to some degree, and good spies can still take advantage of this.
PC launching without some method of roster control was a serious mistake. It's not the best solution overall but it's the best solution they can do -quickly- and will have meaningful uses even after proper roles are established. |
Gunner Nightingale
Internal Error. Negative-Feedback
577
|
Posted - 2013.05.21 18:24:00 -
[172] - Quote
Iron Wolf Saber wrote:NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
To make it even easier just have a corp wide password that you need to have. Only the CEO can set it (eve side included) then just pass it amongst your trusted members. By far the best idea so far.
Minor issue is the password protection on channels is broke again it seems. They had fixed it a while back but it seems to be popping up again
Basically if a Dust created channel is put under PW protection one could enter the name of the chat and reset the client and you would be in the channel. While this mechanic being suggested is different it something that could end up failing or be bypassed, IE try to enter battle and get PW screen, reset client and potentailly have access to the match(granted given the need for reset likely the team will have successfully filled in by the time you relog so perhaps its moot, just playing devil's advocate). |
DS 10
G I A N T EoN.
303
|
Posted - 2013.05.21 18:30:00 -
[173] - Quote
According to the people who watched my latest video about AWOXing not being as effective as other infiltration technique and assumed I was anti-meta, there doesn't need to be a change. It's great for the game.
Personally, I think it should require some actual effort to ruin a game. Right now, it's as simple as getting into the corp and waiting for the timer. There should be some sort of allotment selection for directors to assign slots to members. If they select an AWOXer, that's on them and the AWOXer did what he's supposed to do.
I don't think it needs to be FIXED, but there should be tweaks made to the PC battle roster. |
Natu Nobilis
BetaMax Beta CRONOS.
299
|
Posted - 2013.05.21 18:48:00 -
[174] - Quote
Password is an excellent idea.
|
Iron Wolf Saber
Den of Swords
4503
|
Posted - 2013.05.21 18:51:00 -
[175] - Quote
DS 10 wrote:According to the people who watched my latest video about AWOXing not being as effective as other infiltration technique and assumed I was anti-meta, there doesn't need to be a change. It's great for the game.
Personally, I think it should require some actual effort to ruin a game. Right now, it's as simple as getting into the corp and waiting for the timer. There should be some sort of allotment selection for directors to assign slots to members. If they select an AWOXer, that's on them and the AWOXer did what he's supposed to do.
I don't think it needs to be FIXED, but there should be tweaks made to the PC battle roster.
Agreed it is far too easy to accomplish if a corp is open doored it may take a month to weed out all the weeds doing this and even then you may not have gotten the worst of the weeds out yet.
Unfortunately the final solutions (corp roles) are far from now and corps are going have to suffer in the short term. Right now is something being worked on that could possibly patched in easily and I was pushing for a version update for uprising but as for the logistics of it all it may or may not be possible and if it is possible there will have to be some time taken from another projects to make that one done and I really don't want to hurt the next expansion too much and make it more lackluster than Uprising was.
Its really not an easy time being a CPM right now. bleh. Apparently alliance leaders don't want to talk to any of us because 'we're not listening' which unfortunately how can I listen when not a single one of them as approached me about anything? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
48
|
Posted - 2013.05.21 18:53:00 -
[176] - Quote
DJINN Marauder wrote:DJINN Marauder wrote:You should only be allowed to kick players if the player doing the kicking is in the game....also if the spy reaches that status... Applaus to him.
That also solves problem 1 where the CEO kicks someone from outside game. Solution ^^
I agree Marauder and have voiced other ideas based on roles to kick, your refinement of my idea is a win win for everyone.
Role that allows kick. Kick cuts player off from clone reserves. Player is found out in war barge, player doesn't spawn, player fails at AWOX. Player is found out on the battlefield, player is cut off from the clone reserves and summarily is shot, player fails at AWOX. Player is found out in the battlefield, player is cut from clone reserves, player runs around cutting a swath of destruction with the one clone he has and TKS the remaining clones for a big win and successful AWOX. Player isn't found out and AWOXes his team, player wins, isk and flowers fall from the sky and blue team loses their district. |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 18:59:00 -
[177] - Quote
RedRebelCork wrote:Iron Wolf Saber wrote:
Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
It sounds to me like Floyd has played his cards right and is benefiting from worming his way into a position of trust. Also, why would there not be a notification of who has kicked a player (like most other AAA games)? The spy does his damage in a blatant way, burns his cover but potentially has a decisive effect on the corp battle. How about this? Battle Commander - Can kick anyone. Squad Leader - Can kick anyone in his squad.If the Battle Commander is a spy, game over and rightly so. This person has played the metagame like wormtongue/littlefinger and is reaping the reward by throwing the match irrevocably. If the Squad Leader is a spy he can start kicking members of his squad or replacing them at a critical moment in the game. He will be removed by the Battle Commander but the damage he does has a good chance of losing the battle for his host corp. ^ This
absolutely great idea. If CCP can't implement the role of Battle Commander in a timely fashion, then just make it Directors can kick all until roles are fully implemented. |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
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Posted - 2013.05.21 19:25:00 -
[178] - Quote
Gunner Nightingale wrote:Iron Wolf Saber wrote:NewOldMan wrote:Password protected planetary conquest matches.
When a director moves to attack a district or gets the notification for a defense of one. They are then given the option to set a password for the match.
This makes it to where the people able to hop in a match have to be trusted, or pay off someone who is trusted to get in the match.
Lore wise, there's a reason you have to hack CRUs.
To make it even easier just have a corp wide password that you need to have. Only the CEO can set it (eve side included) then just pass it amongst your trusted members. By far the best idea so far. Minor issue is the password protection on channels is broke again it seems. They had fixed it a while back but it seems to be popping up again Basically if a Dust created channel is put under PW protection one could enter the name of the chat and reset the client and you would be in the channel. While this mechanic being suggested is different it something that could end up failing or be bypassed, IE try to enter battle and get PW screen, reset client and potentailly have access to the match(granted given the need for reset likely the team will have successfully filled in by the time you relog so perhaps its moot, just playing devil's advocate). Direct mail players involved in the battle, don't put password in chat channels. Problem solved.
(Though I agree with you point they need to fix password protected channels) |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 19:28:00 -
[179] - Quote
Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both
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Iron Wolf Saber
Den of Swords
4506
|
Posted - 2013.05.21 19:29:00 -
[180] - Quote
Maximus Stryker wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both
or the guys you infiltrated into the battle where the bottom of the merc marketplace. |
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