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1. What will Snipers serve for in Nova? - in General Discussions [original thread]
With better hit detection and a fixed issue of terrain and models popping in and out, you will find, snippers will easy adapt to any map or weapon.
- by Slightly-Mental - at 2017.06.05 14:16:00
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2. Devs please read this. - in General Discussions [original thread]
16v16 quick play map, 32v32 campaign map I would also like to see a saboteur skill tree and dropsuit for those that like playing with remote explosives, proxy mines *infantry and AV that works. With the skill tree branching off opening up AV weap...
- by Slightly-Mental - at 2017.06.05 13:39:00
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3. Project Nova Alpha Test - in General Discussions [original thread]
add me too Eve, since 2004 Dust, since closed beta *before chromo
- by Slightly-Mental - at 2017.06.05 00:17:00
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4. Cant we try and fix Snipers? - in General Discussions [original thread]
*bump Hit detection fix Terrain and models popping in and out fix go go CCP
- by Slightly-Mental - at 2014.02.10 03:25:00
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5. Cant we try and fix Snipers? - in General Discussions [original thread]
Slightly-Mental wrote: Really when looking at it I believe snipers only need three things Hit detection fix Terrain and models popping in and out fix Innate variable scope CCP, let's start with these fixes and go from there. *refusing to...
- by Slightly-Mental - at 2014.02.01 01:53:00
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6. CCP please fix snipers - in Feedback/Requests [original thread]
CCP Please read link Please Fix Sniper Thread
- by Slightly-Mental - at 2014.01.27 05:46:00
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7. fix snipers - in Technical Support/Bugs [original thread]
sniper fix thread
- by Slightly-Mental - at 2014.01.27 05:38:00
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8. Cant we try and fix Snipers? - in General Discussions [original thread]
Really when looking at it I believe snipers only need three things Hit detection fix Terrain and models popping in and out fix Innate variable scope CCP, let's start with these fixes and go from there. *refusing to let this issue die
- by Slightly-Mental - at 2014.01.27 05:29:00
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9. A question for all. - in General Discussions [original thread]
there not op until you fit damage mods, but same can be said to AR's and combat
- by Slightly-Mental - at 2014.01.27 05:26:00
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10. Thales - in General Discussions [original thread]
its what a sniper rifle should be 4 x kaal + ishu 2 x charge
- by Slightly-Mental - at 2014.01.26 04:15:00
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11. Why Are We Still Here (Shout Out to Old Vets)/(1 Year of Dust) - in General Discussions [original thread]
here till i get the officer dropship back that ccp stole from me when they did a system wipe for a new build *note i am not a pilot but salvage is salvage
- by Slightly-Mental - at 2014.01.26 02:44:00
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12. An idea for removing the redline. - in General Discussions [original thread]
Jason Pearson wrote: There should be numerous counters to each playstile, there should be no redlines. A scout should be able to sneak up behind a sniper anywhere and knife him in the back, a Dropship should be able to hover over a tank and s...
- by Slightly-Mental - at 2014.01.21 10:21:00
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13. An idea for removing the redline. - in General Discussions [original thread]
Didn't word the oval suggestion and exploit right hence that's why i removed it. sry :) My post was aimed at everyone who crys "It SHOULD take a tank or at least heavy weapon to take out a tank" the issue of "Also balancing off of realism is we...
- by Slightly-Mental - at 2014.01.21 09:09:00
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14. An idea for removing the redline. - in General Discussions [original thread]
Jason Pearson wrote: Teilka Darkmist wrote: Jason Pearson wrote: As a guy in a tank all the time, the redline doesn't really bother me too much considering I can easily sit back here and gun people down, but the idea has been thrown abou...
- by Slightly-Mental - at 2014.01.21 08:40:00
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15. Why a low average TTK bad. - in General Discussions [original thread]
Fix the ishukone and kaalakiota sniper rifles, for whats its worth you may as well use ADV charge rifle is about right but as said above ishukone and kaalakiota are too under powered to it. *same to the state proto in loyalty store. tweek hit ...
- by Slightly-Mental - at 2014.01.20 03:51:00
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16. Cant we try and fix Snipers? - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: And still they ask for buffs... Nope we are asking for fixes . THEAMAZING POTHEAD wrote: And somebody said snipers are hard to use? Wtf bro do you even have hands? If you have hands then NO sniping in dus...
- by Slightly-Mental - at 2014.01.19 08:38:00
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17. Cant we try and fix Snipers? - in General Discussions [original thread]
Fix the ishukone and kaalakiota sniper rifles More tweeks to hit detection on sniper rifles. Fix to graphic glitches of the scope of sniper rifles that causes models to pop in and out of view This is what most real dedicated snipers are aski...
- by Slightly-Mental - at 2014.01.19 07:26:00
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18. Cant we try and fix Snipers? - in General Discussions [original thread]
So it's ok to fix rendering and buff tanks, that are able to redline, but not fix sniper's, yea that makes sense. I am for removing the redline. but then they will be a crap load of tears when spawn points are camped more than they are now. *ther...
- by Slightly-Mental - at 2014.01.19 05:06:00
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19. Cant we try and fix Snipers? - in General Discussions [original thread]
Fix hit detection on sniper rifles. Fix to graphic glitches that causes models to pop in and out of view I'd just be happy with that to start with. and as for "BUT the Sniper Rifle is good" .. bollocks, only the charge rifle is good at proto, t...
- by Slightly-Mental - at 2014.01.19 03:28:00
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20. CCP 1.9 needs to be RUSH game mode! - in General Discussions [original thread]
FW is fudged making public more popular... PVE would wreck public games at this present time, PVE would kill PVP CCP needs to so something, and something that effects EVE, EVE side. The demand from both side are getting too big to blindly ignore.
- by Slightly-Mental - at 2014.01.17 18:22:00
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