Pages: 1 2 3 4 5 6 [7] 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Maximus Stryker
Villore Sec Ops Gallente Federation
468
|
Posted - 2013.05.21 19:35:00 -
[181] - Quote
Iron Wolf Saber wrote:Maximus Stryker wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both or the guys you infiltrated into the battle where the bottom of the merc marketplace. Why would you infiltrate a battle vs. a corp that was the bottom of the merc marketplace? Seems like a waste of time to infiltrate the worst merc corp in Dust...aim a little higher. |
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 19:37:00 -
[182] - Quote
Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier.
Maybe because this has been suggested months ago and multiple times in this thread.
You say, give us ideas to fix this problem! So we do, and you ignore them because they can't be hotfixed. Well you asked for Roles, Corp tools and Flagging, and said "outside of kicking". How are we to know what is hotfixable and what requires more? I can't give ideas on something you haven't even defined. No wonder some people are exasperated with the CPM. |
Iron Wolf Saber
Den of Swords
4506
|
Posted - 2013.05.21 19:37:00 -
[183] - Quote
Maximus Stryker wrote:Iron Wolf Saber wrote:Maximus Stryker wrote:Iron Wolf Saber wrote:Currently Awoxing doesn't guarantee wins though there was a few corps yesterday bragging about foiling evil plans of betamax infiltration. It only doesn't guarantee a win if you are either A) CPM Jenza or B) Dumb and terrible at this game or C) Both or the guys you infiltrated into the battle where the bottom of the merc marketplace. Why would you infiltrate a battle vs. a corp that was the bottom of the merc marketplace? Seems like a waste of time to infiltrate the worst merc corp in Dust...aim a little higher.
I dunno it be like hiring airsoft guys to go BANG really loud and shoot plastic BBs at a bunch of military security guys. |
Iron Wolf Saber
Den of Swords
4506
|
Posted - 2013.05.21 19:38:00 -
[184] - Quote
J Lav wrote:Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier. Maybe because this has been suggested months ago and multiple times in this thread. You say, give us ideas to fix this problem! So we do, and you ignore them because they can't be hotfixed. Well you asked for Roles, Corp tools and Flagging, and said "outside of kicking". How are we to know what is hotfixable and what requires more? I can't give ideas on something you haven't even defined. No wonder some people are exasperated with the CPM.
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 19:40:00 -
[185] - Quote
Iron Wolf Saber wrote:J Lav wrote:Iron Wolf Saber wrote:Surt gods end wrote:passwords..
*how come you didn't think of that?*
shut up. I like that idea. I know its simple stupid you'd think we (all) would have came up with it earlier. Maybe because this has been suggested months ago and multiple times in this thread. You say, give us ideas to fix this problem! So we do, and you ignore them because they can't be hotfixed. Well you asked for Roles, Corp tools and Flagging, and said "outside of kicking". How are we to know what is hotfixable and what requires more? I can't give ideas on something you haven't even defined. No wonder some people are exasperated with the CPM. I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now. Care to lay out "the options right now" |
Nova Knife
Seituoda Taskforce Command Caldari State
998
|
Posted - 2013.05.21 19:44:00 -
[186] - Quote
Maximus Stryker wrote: "Care to lay out "the options right now"
That was kind of the point of this thread.
To lay out options and then get CCP's input on what is possible to get out in a matter of days or weeks, without waiting months for an expansion.
Ironwolf is just not very good at creating threads like this yet :P
Edit: But to answer your question, the two potions that we know for sure (so far) can be done quickly are 1) kicking, and 2) Passwords
Stuff like roles, marking people red, clone denial, etc. All would take much longer. |
howard sanchez
Zumari Force Projection Caldari State
527
|
Posted - 2013.05.21 19:47:00 -
[187] - Quote
hooc order wrote:Iron Wolf Saber wrote:There are fixes but there are also discussion of those fixes. This is your guy's chance to try and change something. Yes and the discussion has been to remove you from council along with Jenza and some other betamax idiot as well as closing the broken game mechanic that was meant to make it easy to squad up for Pub matches....all of this can be found in multiple threads. This is not about what you want to discuss or want. You can man up and do your job or better yet resign. Iron Wolf,
I am not sure how well you tolerate idiots like this but, for your sake, I hope you do it well. Mean people suck. And adolescent, self-aggrandizing, overly entitled mean people suck even more.
Thanks for doing your level best, IWS, to help this community and game succeed.
And to the kid who calls himself hooc: GTFU (grow up kid...really) |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 19:48:00 -
[188] - Quote
Nova Knife wrote:Maximus Stryker wrote: "Care to lay out "the options right now"
That was kind of the point of this thread. To lay out options and then get CCP's input on what is possible to get out in a matter of days or weeks, without waiting months for an expansion. Ironwolf is just not very good at creating threads like this yet :P So what am I missing, is it fair to say:
Option 1 Passwords
Option 2 Directors can kick all, Squad leaders can kick only squad members
Option 3 Do nothing, Awoxing is a fair game tactic as is
I vote option 2 (obviously)
|
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 19:57:00 -
[189] - Quote
Iron Wolf Saber wrote:
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now.
Okay I understand then.
I'm not sure how long another solution is away, but I prefer the toggle idea that you can choose to allow only Corp members into PC battles, or open it. It seems simpler than the password to implement, and I don't feel the Corp communication tools are adequate to make the password idea work without a lot of frustration at the moment.
Probably the easiest to implement idea I had was to make a Market item that was a "PC pass", ensuring that players have enough SP to obtain it, as a barrier to newly created alts being spies. This makes spies have to work harder on the character in order to sabotage someone, and this would create a barrier to people being unattached to that character since they will have had to play it long enough to get there. I would bury it into the skill tree, behind a core skill, and make people aware of it.
ie. requiring engineering and others to be at skill 1 before it can be obtained. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 20:03:00 -
[190] - Quote
J Lav wrote:Iron Wolf Saber wrote:
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now.
Okay I understand then. I'm not sure how long another solution is away, but I prefer the toggle idea that you can choose to allow only Corp members into PC battles, or open it. It seems simpler than the password to implement, and I don't feel the Corp communication tools are adequate to make the password idea work without a lot of frustration at the moment. Probably the easiest to implement idea I had was to make a Market item that was a "PC pass", ensuring that players have enough SP to obtain it, as a barrier to newly created alts being spies. This makes spies have to work harder on the character in order to sabotage someone, and this would create a barrier to people being unattached to that character since they will have had to play it long enough to get there. I would bury it into the skill tree, behind a core skill, and make people aware of it. This is probably one of the more contentious ideas. ie. requiring engineering and others to be at skill 1 before it can be obtained. Interesting idea with the PC Pass
Just want to make sure you are aware, it is possible for a more experienced spy to bring in a squad of newly created alts and then leave the battle so no ones knows who brought in the Awoxers...thus why your idea and the password ideas make a certain bit of sense but they don't address the real problem.
|
|
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 20:12:00 -
[191] - Quote
Maximus Stryker wrote: Interesting idea with the PC Pass
Just want to make sure you are aware, it is possible for a more experienced spy to bring in a squad of newly created alts and then leave the battle so no ones knows who brought in the Awoxers...thus why your idea and the password ideas make a certain bit of sense but they don't address the real problem.
Passwords could be exploited to bring in a squad of alts yes, but a PC Pass would not. Every alt would need a PC Pass, not just squad leaders. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 20:21:00 -
[192] - Quote
J Lav wrote:Maximus Stryker wrote: Interesting idea with the PC Pass
Just want to make sure you are aware, it is possible for a more experienced spy to bring in a squad of newly created alts and then leave the battle so no ones knows who brought in the Awoxers...thus why your idea and the password ideas make a certain bit of sense but they don't address the real problem.
Passwords could be exploited to bring in a squad of alts yes, but a PC Pass would not. Every alt would need a PC Pass, not just squad leaders. agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
|
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
85
|
Posted - 2013.05.21 20:25:00 -
[193] - Quote
The wolves are offering anti awoxing insurance.
We will fight for you. In the event of a spy or a traitor we will murder them relentlessly. Focus on the business at hand and have the Wolves watch your back.
|
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.21 20:31:00 -
[194] - Quote
Maximus Stryker wrote: agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
I think we need to get through to a more permanent solution, so having an SP requirement would be simple to implement, and buy a couple of months while they get the roles sorted out. |
Maximus Stryker
Villore Sec Ops Gallente Federation
469
|
Posted - 2013.05.21 20:35:00 -
[195] - Quote
J Lav wrote:Maximus Stryker wrote: agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
I think we need to get through to a more permanent solution, so having an SP requirement would be simple to implement, and buy a couple of months while they get the roles sorted out. i can agree with that |
Rhorian Darkstar
Dark Force Katana General Tso's Alliance
33
|
Posted - 2013.05.21 20:50:00 -
[196] - Quote
why just leave as it is. like in eve? Corps should be responcible for there own security and background checks. |
Iron Wolf Saber
Den of Swords
4511
|
Posted - 2013.05.21 21:00:00 -
[197] - Quote
Nova is right on the point that I don't use the right bait at times for gathering information. I apologize.
There was also the option of the Corp Kick = Battle Kick, I noted there needed to be a disconnect timer to prevent squad dumping for a clean escape as a deal breaker.
I was hoping for a new possible solution that could be brought in very soon and so far things like /flag and roles would take longer than the window possible.
Bottom line doing nothing is not acceptable.Vigilant corps need more tools to counter awoxing.
|
NewOldMan
KILL-EM-QUICK RISE of LEGION
44
|
Posted - 2013.05.21 21:02:00 -
[198] - Quote
Glad to see everyone in support of passwords (more or less)
Also i would like to note that it was my intention for those who know the password, that if they were squad lead they could bring in a whole squad.
As having it that way would lessen the micromanaging on the corp leadership's side. (sending 16 people separate mails, and expecting them to read them?) |
Rhorian Darkstar
Dark Force Katana General Tso's Alliance
33
|
Posted - 2013.05.21 21:06:00 -
[199] - Quote
password is good, i like this idea. Corps should be more careful about recruiting. being proactive is the best defense. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
65
|
Posted - 2013.05.21 21:20:00 -
[200] - Quote
Corp Roles and passwords would be the easiest of solutions.
get the roles;
Can join PC battle Role for normal players, if they're allowed to join PC battles on there own (while not being in a squad). Can make PC Squad Role for directors or otherwise grantable role.
If a player wants to join a battle, he needs the Join PC battle Role or be invited to a PC squad by a Director or corp member with the Can Make PC squad Role.
This way you can have people who make Squads. Corp Members who can join Corp battles and squad up while waiting. And people who can only join PC battles when invited into a squad by a Director (newer members or out of corp mercs).
If a corp doesn't want to let mercs be able to join corp battles without Squad, don't grant the Can join PC Battle role.
I put this is for Corps incase they don't have 2 or 3 people online with the Can make PC squad role, so proven Mercs can make squads in the Battle prep room themselves after joining the room solo. |
|
Iron Wolf Saber
Den of Swords
4512
|
Posted - 2013.05.21 21:22:00 -
[201] - Quote
J Lav wrote:Maximus Stryker wrote: agreed if the PC Pass was high enough in SP. As in in order to participate in PC a merc needs to have 5 million SP...
Though is a few months, all of the passive SP alts out there will have that much SP.
Thus, I still urge a Director kick all, squad leader kicks squad option.
I think we need to get through to a more permanent solution, so having an SP requirement would be simple to implement, and buy a couple of months while they get the roles sorted out.
With the roles and Crest API you can set up rules like that for yourself. |
DJINN leukoplast
Hellstorm Inc League of Infamy
461
|
Posted - 2013.05.21 21:45:00 -
[202] - Quote
Iron Wolf Saber wrote:
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
If the CEO is doing things like that, then they deserve the loss. Now what might happen is that Timmy is absolutely terrible going 0-20 and not following orders, and the majority of the players (or somebody of great tactical importance that knows what he is doing) request that Timmy be kicked and replaced with the original fighter, Johnny. In which case it works out great.
Quote:Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
This would be a perfect example of legit meta-gaming. The CEO gave this player the power to kick, and if that player backstabs the corp and gets away with it, then more power to them. That is how meta-gaming is supposed to work.
|
Rhorian Darkstar
Dark Force Katana General Tso's Alliance
33
|
Posted - 2013.05.21 22:09:00 -
[203] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote:
Example 1 of why kick is bad. Timmy wanted to enjoy PC for the first time, he is rather fresh and nobody else was available to help fight at the minute the battle started. Timmy we come to find out is far better than originally though far better than the guy he is filling in for. Johnny logs on a minute late to the fight and see that Timmy took his spot. Johnny /kicks Timmy right in the middle of a what would have been a game winning hack and costs the corporation the planet. Johnny would have got fired but he's the CEO and blames Timmy for the loss and kicks him from the corp for something not his fault.
If the CEO is doing things like that, then they deserve the loss. Now what might happen is that Timmy is absolutely terrible going 0-20 and not following orders, and the majority of the players (or somebody of great tactical importance that knows what he is doing) request that Timmy be kicked and replaced with the original fighter, Johnny. In which case it works out great. Quote:Example 2 of why kick is bad. Floyd is a spy, he got the role to kick people from a corp match. The corp all goes into a battle and Floyd being very sneaky invites his not so friendly friends and makes them squad leader, and then kicks everyone that isn't his friends out. End Result nobody suspects Floyd because Floyd isn't in the fight and there is not a single friendly on the field. The one sided match does into a grand Mario Kart Race.
This would be a perfect example of legit meta-gaming. The CEO gave this player the power to kick, and if that player backstabs the corp and gets away with it, then more power to them. That is how meta-gaming is supposed to work. I agree with this is how eve works. |
St Izm
RestlessSpirits
3
|
Posted - 2013.05.21 22:20:00 -
[204] - Quote
All of this just makes the CPM as corrupt as the U.S. government! I really hope the CPM is having fun swaying the game to thier favor!
|
Kevall Longstride
DUST University Ivy League
227
|
Posted - 2013.05.21 23:29:00 -
[205] - Quote
Ok.
I'm not an expert on programming and I know that there certain aspects of the Eve client that make the Dev's at CCP regard it as Dave Bowman does HAL after he's got back on board the Discovery......
I understand that the kick idea is one that can be implemented fairly quickly but it seem's a little draconian and could be abused in the long term. As a very short term solution I'd support it.
But I was spit balling with Nova Knife and Cookie about the problem and I don't know it this will work but here goes.
This would involve the use of the Eve client. I know, many, many mercs don'y play Eve. But from personal experience, I'd say that either the directors or CEO of nearly all the major PC engaged corps will be using an Eve client for the heavy lifting of corp management.
For those that don't use the Eve client, you can assign any role to any merc in your corp. But Dust only recognises two of them, CEO and Director at this time.
If you could use the Eve client to assign an existing role that has no relevance at all to Dust, say as an example Hanger Manager, then the Dust Client could detect that as a 'Red Flag' and allow any merc with it access to the Corp matches, effectively giving us a pre-made roster system.
For those without access to an Eve client, the kick function could be added as a short term solution. |
Iron Wolf Saber
Den of Swords
4517
|
Posted - 2013.05.21 23:33:00 -
[206] - Quote
Kevall Longstride wrote:Ok.
I'm not an expert on programming and I know that there certain aspects of the Eve client that make the Dev's at CCP regard it as Dave Bowman does HAL after he's got back on board the Discovery......
I understand that the kick idea is one that can be implemented fairly quickly but it seem's a little draconian and could be abused in the long term. As a very short term solution I'd support it.
But I was spit balling with Nova Knife and Cookie about the problem and I don't know it this will work but here goes.
This would involve the use of the Eve client. I know, many, many mercs don'y play Eve. But from personal experience, I'd say that either the directors or CEO of nearly all the major PC engaged corps will be using an Eve client for the heavy lifting of corp management.
For those that don't use the Eve client, you can assign any role to any merc in your corp. But Dust only recognises two of them, CEO and Director at this time.
If you could use the Eve client to assign an existing role that has no relevance at all to Dust, say as an example Hanger Manager, then the Dust Client could detect that as a 'Red Flag' and allow any merc with it access to the Corp matches, effectively giving us a pre-made roster system.
For those without access to an Eve client, the kick function could be added as a short term solution.
^ More of these ideas. We'll definitely poke CCP Null on the feasibility of this one. |
Onesimus Tarsus
Planetary Response Organization
42
|
Posted - 2013.05.21 23:37:00 -
[207] - Quote
Remove persistent corporations. |
Doyle Reese
OSG Planetary Operations
42
|
Posted - 2013.05.21 23:37:00 -
[208] - Quote
Make all PC Battles Invite Only, that way if anything goes wrong, it will be your own fault |
Maximus Stryker
Villore Sec Ops Gallente Federation
474
|
Posted - 2013.05.22 02:18:00 -
[209] - Quote
Upon further reflection and consideration of the issues, I have come to the conclusion that easy team killing should not be a viable option in a competitive first person shooter. I understand this is New Eden and that sort of thing may be present in EVE Online, but EVE is not a FPS, it is not limited to the number of participants in battle (you can call for immediate back up to deal with team killers in EVE) and EVE is not billed as a competitive FPS game.
I support the meta-game in so far as spying and espionage, information stealing, learning enemy battle plans and all the wheeling and dealing behind the scenes. I don't believe easily sneaking in alts to team kill is a meta game tool that "contributes" to the sand box.
Now that you know my point of view, the best and possibly only way to prevent this is to enable squad leaders the function of kicking players from the match and allowing directors to kick anyone from the match. This will ensure that only high level (difficult) team killing sabotage as an option.
Being able to gain rank in a corp (has role, SP, password or any other idea you think up) and bring in a squad of enemies who cannot be countered (and the person who brought them in leaves before any can know who brought in the enemy) is a terrible game mechanic. The only counter to this is squad leader kick squads and directors kick all. If a director is the spy, at least he has the chance to be outed or another director can join match and kick the t ram killers. Again, I am ok with a high level spy because there are safeguards against it and it is hard/difficult and thus will be rarer, though consequently will come at a more critical time.
(Walks off to HTFU) |
Nova Knife
Seituoda Taskforce Command Caldari State
1011
|
Posted - 2013.05.22 06:41:00 -
[210] - Quote
Maximus Stryker wrote:Upon further reflection and consideration of the issues, I have come to the conclusion that easy team killing should not be a viable option in a competitive first person shooter. I understand this is New Eden and that sort of thing may be present in EVE Online, but EVE is not a FPS, it is not limited to the number of participants in battle (you can call for immediate back up to deal with team killers in EVE) and EVE is not billed as a competitive FPS game.
I know I'm snipping your quote, but I don't intend to take what you said out of context. (Even if this is slightly off-topic anyways)
I do not believe it is possible to have a well balanced, 'Competitive' game without complete friendly fire enabled. The chance for griefing is a necessary evil that comes from that. New Eden has nothing to do with that, IMO. This is not one of those cases where "Because eve does it this way" it is good. While I love the drama it creates and the ability for it to make wickied stories of ruin and sabotage... FF is absolutely necessary (and IMO should be enabled in EVERY game mode) for a good balance to be struck.
Blob tactics self police when there is a chance that strafing in a blob means kiling your buddies when they 'dance' in front of you. Splash damage weapons become as much of a risk as a boon, potentially. Reckless Driving & Roadkilling become a danger for both teams. "Competitive" and "Good" teams will work to overcome FF, and be generally more solid (Thus allowing them to be more competitive)
While I empathize with the viewpoint of "A couple morons should not be able to make my team lose" .... I think FF is only a small part of sabotage and 'awoxing' honestly only a fad right now. Sure, there's some people who will use it to great effect. But as time goes on, corporations will learn ways to prevent it (Most corps have set up holding corps and feeder corps already) As more and more 'spy alts' are discovered and kicked out the match after their deed is done, it will become less common practice.
The important thing is giving corps tools to control who takes part in their battles, and while it is obviously not fun for the victims, the fact that this happens is honestly awesome in the long run. It's just too easy right now. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 :: one page |
First page | Previous page | Next page | Last page |