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Thread Statistics | Show CCP posts - 1 post(s) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
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Posted - 2013.05.23 01:29:00 -
[1] - Quote
CHICAGOCUBS4EVER wrote:
. . Nova, try acting like someone that is in a position that represents others... your thoughts mean NOTHING. YOUR job is to represent your constituents and provide a platform for US, the players of this game, to iron things out for YOU to then take to CCP and mesh out details. . .
You are suggesting that CPM member should not think at all. And also you are suggesting that us, the community, are uniform in opinions and think the same. Because the latter is not true, a CPM member cannot be a text and thought relaying automaton. A CPM will think and he has to as well. Of course, most important is that he hears and considers all points of view.
The OP post is very very valuable in gathering information. Also, Nova Knife's point in thinking before possible making things worse is valid. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 01:31:00 -
[2] - Quote
Iron Wolf Saber wrote:Kushmir Nadian wrote:Ummmmm....I thought kicking was supported by the lore? I didnt read it but I was told malfunctioning clones got deactivated in the book Templar One.
Not sure there's much difference between malfunctioning and betraying. SEMANTICS, really. When you had control of the only clones on the field you could have locked them out and kept the clone on stasis. Right now you don't you cannot prevent a person from reactivating, that leads to a permanent death as the consciousness is lost. A clone must activate somewhere with that conscious abound. CRUs are on demand devices and as long as the implants are batched with the router its going to allow it to build a clone. IMO a /blockclone command would be more ideal as it would force the hostile to use the enemy's clone supply instead. At least he'll be red and he will stop being able from using blue stuff.
/blockclone would not work the way you suggested as that would mean smart team commanders would send their nasties ninjas over there on purpose. =P |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 02:36:00 -
[3] - Quote
EnglishSnake wrote:
As it is now its killing off new players, they cannot join a corp who is doing or wanting to play PC, they are automatically a spy and its hurting the game yet you cant see that because all you are seeing is ISK in front of your eyes
Wait, weren't people complaining about the big corps being OP and getting bigger and even bigger all the time, while dominating PC? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 03:44:00 -
[4] - Quote
J Lav wrote:Iron Wolf Saber wrote:
I won't know until I ask either. Passwords are 'feasible' but the hardest of the options right now.
Okay I understand then. I'm not sure how long another solution is away, but I prefer the toggle idea that you can choose to allow only Corp members into PC battles, or open it. It seems simpler than the password to implement, and I don't feel the Corp communication tools are adequate to make the password idea work without a lot of frustration at the moment. Probably the easiest to implement idea I had was to make a Market item that was a "PC pass", ensuring that players have enough SP to obtain it, as a barrier to newly created alts being spies. This makes spies have to work harder on the character in order to sabotage someone, and this would create a barrier to people being unattached to that character since they will have had to play it long enough to get there. I would bury it into the skill tree, behind a core skill, and make people aware of it. This is probably one of the more contentious ideas. ie. requiring engineering and others to be at skill 1 before it can be obtained.
Won't work because free to play. Anyone can create any amount of slowly cooking AWOX alts, it only takes a bit more time. Isk is not an issue as the isk will flow in the future. Besides, price being early balancing factor in gameplay things is generally bad. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 03:49:00 -
[5] - Quote
Rhorian Darkstar wrote:why just leave as it is. like in eve? Corps should be responcible for there own security and background checks. I think 5 mil for pc is a bad idea and a way to screw over small corps like the 80 mil.
Because currently bringing in guys without getting caught (remember, you shut down after your AWOX squad begins loading and no one ever sees your name) is very bad.
As is unlimited spawing on uplinks, suicide clone usage, taking vehicle quota, taking a man away from fight with no way to regain it.
Bad, as is raw kicking.
Team Killing itself is actually the one okay thing in this. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
|
Posted - 2013.05.23 04:12:00 -
[6] - Quote
To summarize my opinion:
Uncontrollable AWOXing is bad. (unlimited joining, spy staying invisible, unlimited clone count sabotage, spawning on same links etc)
Raw kicking is bad. (Too much like pulling the plug, not addressing the unlimited joining issue, giving too fundamental control over other people and their client whether they play or not, taking away most of the TK element of metagame infiltration)
Password protection is not enough. (When there ARE still AWOXers, the gameplay experience is so crap because of abovementioned reasons - mostly because of things being unlimited)
As usual, the right balance is some where in between. The Clone Denial/Respawn Denial/Marking Neutral etc meaning AWOXer is alive and free as long as he stays alive.
is the good solution. When implementing, the following has to be addressed: - AWOXer must not be able to join back right away. Join control (roles/pws) - Upon death, AWOXer will be removed from match because otherwise he takes a player slot until the end. (this can be argued if it's a good thing after all) - Not everyone can mark for Respawn Denial.
I imagine a nice good traitor hunt would be awesome. And as they would have no respawns, the time and effect would be reasonably limited (unless AWOXers would take passive tactic of not doing much but taking up a slot for roster). Then again the keys are in the hands of traitor hunters how well they can manage the situation and go on their mission. |
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