Sylwester Dziewiecki
BetaMax. CRONOS.
78
|
Posted - 2013.05.21 12:41:00 -
[1] - Quote
Iron Wolf Saber wrote: TL:DR Barring the /kick option. What other 'out of the box' solutions would you have? Role? Other Mechanics? Corp Tools? Flagging?
Anyways the floor is yours guys and gals; have at it.
I'm not voting on option to kick someone from team while he is in battle - this is simple solution, and CCP usually don't use that kind of stuff, it's not in their stylle.
I have three ideas. First one is new role 'team commander', he will be able to stuff that squad commander can do today, but on team level. Second one that is connected with first one - new corporation role, that allow to join PC match. The third idea is to implement equipment for spies which will help them to interfere in course of the combat, but not in so massive manner.
1. Let's implement Team Commander role to corporation management system(TC will be temporary Battlefield Commander that that in future will sit in MCC and command). TC should be able to: Primary rolles - Create team from X amount of squads. - While joining any corporation battle his team will have priority over people that are currently in War Warge(so mercenaries that are waiting for battle will be automatically kick from it). Secondary rolles - Team that TC creat will be able to queue for public matches, or mercenaries matches at same term as squad today. - TC will be able to manage voice settings for team as whole, squad commanders, squad mates - save those settings or unload that as he wish.
That's it, I think it's pretty narrow thinks that TC could do at beginning in future this role could be transferred into Battlefield Commander with all fancy things.
2. Beside that I think that we need to have corporation roles that approve you to joining PC battles. Since today we have just two roles in corp(CEO and Director) I don't know if we can assign for a member more than just one roles to a member. Role 'PC Merc' will be required to join PC battle as a member, not as a squad commander. This role will not be required if you will be invited to team by Team Commander and then TC will join PC battle.
Roles hierarchy: CEO Director Team Commander PC merc member
3. Equipment idea for 'silent' sabotage - actually while writing this post I was thinking only about equipment module that works similarly to Codebreaker, but instead of speed up your own hacking, it's slow down you and your teammates hacking speed extremely or just a little ..and that parameter depend on how many traces spy left behind. It could be plug-in equipment that can be left on null-cannon terminal, and stay there to the end of match. It stay there even after the match so who ever win this match he could disassemble the terminal, send it to some EVE friend that have Hacking skill and could decrypt it. Depending on how strong the module is used, depends on how much data have been decrypt. It may be just 'time' when module was plug it to terminal if it was light penalty to hacking or it could be mercenary ID if he used very strong module.
And of course If some spy decide to use 'strong magic' to give his real friends victory he will risking much, so his real friends will try to do everything to prevent disclosure of they spy: by winning the match and taking in possession all terminals, with optional could be destroyed or send to EVE friend to 'clean them out'.
Let's don't forget about EVE pilots honesty - if someone will want to clean up or decrypt terminal he will have to firstly move it to station, and of course he could die trying to do so. Important terminal could switch the owner, and previous owners could hear some 'reason' ransom offer. We could also implement this part into the Dust, by forcing district owners to move goods between districts, today we have districts that have clone storage so why not have districts that have orbital-rockets that seen stuff to EVE players. In that case goods will have to be move to different part of plant and that could give someone time intercept it, maybe be 'ambush' match or be 'skirmish' on district with rocked. Terminals could be available at the end of match same as salvage pool. Players could start physically trading information that may be encrypted on terminals.
Beside "terminal idea" I have also thinking about Repair Tool that temporary reduce target resistance after it bening use on someone.
Actually this idea raises a whole bunch of other Spying-Modulus ideas. I bet that you also have similar ideas after reading my post. |
Sylwester Dziewiecki
BetaMax. CRONOS.
78
|
Posted - 2013.05.21 14:08:00 -
[2] - Quote
In EVE when someone kick another guy from Fleet, or Corp there is log that show it to others that have rights to see it. If someone still something from your corp container, you can check log of that container, and you have all date - time, who, what. If someone promise you something in game on chat, you can go to logs and you have evidence that he promised you something 'on paper'. When you fart loudly on 255 fleet, there is at least 10 people that know exactly that you did it, because that annoying sound in background is something that they hear in past in much smaller group.
There is no such mechanics Dust
At the moment when CCP will give CEO and Directors game mechanic that allow to kick players from match 'you' as CEO of your corp will be permanently kicked from every single battle including all others directors and teammates.. till you cut everyone's roles in corp to minimum. It is not difficult to guess how it will end - many more broken hearts, and the stench of decaying tissues.. |