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Dj grammer
Red Star. EoN.
172
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Posted - 2014.04.07 05:46:00 -
[1] - Quote
Soulskulptor wrote:So this might seem as a dumb question but, which would be better for a Minlogi at proto level? 2 Shield Extenders and 2 Light Weapon Damage Mods or 1 Extender, 2 damage mods, and a Shield Recharger?
I am a min logi proto myself. The great thing about us is that we can literally pick to shield tank, armor tank, or hybrid tank. The following is assuming all prototype level (dropsuit shield upgrade @ 5 and all the shielding components @ 5).. With 4 extenders you will get 403 @ a 8 second delay. With 3 extenders and a re-charger, you will get 330 @ 7.4 second depleted delay and a 30 hp/s re-charge on shields. 2 extenders leaves you with 258 shield and 1 leaves you with 185 shield.
It is really up to you to decide between damage or health. If I had to choose I would Like the first option you had. Personally I would do 2 extenders (complex), 1 re-charger (enhanced since I am only level 3 and FW is a joke), and 1 damage mod (complex).
Just remember to be a LogiBro before anything else and stick with your squad.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Dj grammer
Red Star. EoN.
172
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Posted - 2014.04.08 06:41:00 -
[2] - Quote
Soulskulptor wrote:Dj grammer wrote:Soulskulptor wrote:So this might seem as a dumb question but, which would be better for a Minlogi at proto level? 2 Shield Extenders and 2 Light Weapon Damage Mods or 1 Extender, 2 damage mods, and a Shield Recharger? I am a min logi proto myself. The great thing about us is that we can literally pick to shield tank, armor tank, or hybrid tank. The following is assuming all prototype level (dropsuit shield upgrade @ 5 and all the shielding components @ 5).. With 4 extenders you will get 403 @ a 8 second delay. With 3 extenders and a re-charger, you will get 330 @ 7.4 second depleted delay and a 30 hp/s re-charge on shields. 2 extenders leaves you with 258 shield and 1 leaves you with 185 shield. It is really up to you to decide between damage or health. If I had to choose I would Like the first option you had. Personally I would do 2 extenders (complex), 1 re-charger (enhanced since I am only level 3 and FW is a joke), and 1 damage mod (complex). Just remember to be a LogiBro before anything else and stick with your squad. Hybrid tank, you mean like High Slots: 1 Extender, 2 light damage mods, 1 Recharger with Low slots: 1 armor rep, 1 Armor plate, 1 cpu mod, and 1 shield regulator? Haven't noticed any issues with EQ cpu and pg.
Hybrid meaning heavy in both shields and armor. In most cases my suit when Hybrid tanking would have 3 complex shield extenders and 3 enhanced armor plates. Usually totaling around 330 shield and 550 armor. Sometimes I run 403 shield and about 450 armor
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Dj grammer
Red Star. EoN.
213
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Posted - 2014.04.24 07:36:00 -
[3] - Quote
Hey CCP could you sticky this?
Open Beta (03/26/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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Dj grammer
New Age Empire. General Tso's Alliance
291
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Posted - 2014.08.08 02:46:00 -
[4] - Quote
TEBOW BAGGINS wrote:about to skill into proto min logi, thanks for the thread/info.
enjoy the pure balance of a 4H 4L 4E layout. There are many things you can do with this suit. You can even speed tank this fit if you choose to but I would recommend Kinetic Catalyzers to be level 5.
Trust me I have been a Min Logi Since Uprising 1.0
Darkness is a Beginning, you see, not an end.
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Dj grammer
New Age Empire. General Tso's Alliance
292
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Posted - 2014.08.08 05:36:00 -
[5] - Quote
501st Headstrong wrote:Not definitive, but the new changes to Logis in Hotfix Charlie will require a rewrite of the thread. Especially the Amarr Logi part, where I believe they lost a sidearm They did but I think they had gained an additional low slot or two and another equipment slot.
TBQH (to be quite honest), that pissed me off and I'm not even an Amarr Logi. The sidearm made them unique from the other three. But thanks to people crying hard about how a logi should not have a sidearm, how similar it is to the assault variant, and it was better than the assault variant(I think people failed to do their homework on that one) ruined that. If anything this cause for the forbidden word(s) that CCP banished long ago (lol), this calls for a refund and just leave it at that. The would need to redo the text for the Amarr Logi as well since it loss the sidearm.
Caldari loses a low slot in exchange for another equipment slot. Now it is to where Gallente and Minmatar loss their unique aspect as the only two logistics suits to have four equipment slots. Keep in mind I am looking at slot layouts before applying the racial bonuses.
Just to summarize this, they standardized/tiercide the equipment and weapon slots for logis when in all reality it was not needed thanks to constant people crying on the thread (i.e. the suit that killed them over and over again is too powerful since they cannot kill them. Maybe it is because they fail to realize they may face someone who played this game for sometime now. Or people want to debuff the other suits but fail to realized they want this in order to keep their suit from being touched.).
Darkness is a Beginning, you see, not an end.
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Dj grammer
New Age Empire. General Tso's Alliance
292
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Posted - 2014.08.08 05:48:00 -
[6] - Quote
John Demonsbane wrote:Dj grammer wrote:501st Headstrong wrote:Not definitive, but the new changes to Logis in Hotfix Charlie will require a rewrite of the thread. Especially the Amarr Logi part, where I believe they lost a sidearm They did but I think they had gained an additional low slot or two and another equipment slot. TBQH (to be quite honest), that pissed me off and I'm not even an Amarr Logi. The sidearm made them unique from the other three. But thanks to people crying hard about how a logi should not have a sidearm, how similar it is to the assault variant, and it was better than the assault variant(I think people failed to do their homework on that one) ruined that. If anything this cause for the forbidden word(s) that CCP banished long ago (lol), this calls for a refund and just leave it at that. The would need to redo the text for the Amarr Logi as well since it loss the sidearm. Caldari loses a low slot in exchange for another equipment slot. Now it is to where Gallente and Minmatar loss their unique aspect as the only two logistics suits to have four equipment slots. Keep in mind I am looking at slot layouts before applying the racial bonuses. Just to summarize this, they standardized/tiercide the equipment and weapon slots for logis when in all reality it was not needed thanks to constant people crying on the thread (i.e. the suit that killed them over and over again is too powerful since they cannot kill them. Maybe it is because they fail to realize they may face someone who played this game for sometime now. Or people want to debuff the other suits but fail to realized they want this in order to keep their suit from being touched.). Where are you getting this? I don't see anywhere that they are taking the Amarr logi sidearm away. They are talking away the imperial commandos super awesome 3rd weapon slot away, but I'm pretty sure the Amarr logi is keeping the sidearm.
Why the **** did that particular commando had access to a sidearm slot?
Darkness is a Beginning, you see, not an end.
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Dj grammer
New Age Empire. General Tso's Alliance
292
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Posted - 2014.08.08 06:00:00 -
[7] - Quote
From a fellow logi user to new and incoming users:
Tips on the Nanite injector versus the Repair Tool in choices.
If you are following the guide it is recommended that you have both equipped but there are times when you fail to have the room for both of them to be at a certain level i.e. Standard, Advance, Prototype or when trying to choose one over the other. The Question and Answer of the day is this, "If I am stuck in that situation which one will benefit me in the long run"? (Not quoting anything so this particular sentence is fine for grammar ***** looking to give anyone a hard time.)
Well the answer depends on two things, one is the gamemode being played and two is you yourself as the user. Let us breakdown the answer.
1.) Gamemode based
- The game mode will help dictate your choice everytime. Playing ambush (regular or OMS) put a higher level nanite injector over the repair tool. That little injector saves clones and will help pull your team from behind or help keep the demanding lead over others. Playing Skirmish or Domination? Bring a higher level repair tool over the nanite injector. It will be 150 versus 150 and a couple of objectives with teams cloning out being about equal to or less than 43% of the time depending on the teams. But here the repair tools can help as well as gaining more war points going towards orbitals. Not only that but keeping your teammate(s) alive in a firefight with one lock on them can cause trouble for others. Now the next question is, "What about PC battles"? This brings me to the next point
2.) Personal Choice/preference
- PC battles and any other battle outside PC could come down to what you prefer. PC wise (despite it being Skirmish) it depends on what map is the battle taking place, how many clones are there ( your team versus the others), what type(s) of squads are on your team, and etc. But at the end day it comes down to what you think will help boost the team. If you think your team will benefit more off the repair tool then put a better version on and vise versa for the injector.
I will say that the answers given are opinion based but also based off noticing things throughout gameplay
Darkness is a Beginning, you see, not an end.
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Dj grammer
New Age Empire. General Tso's Alliance
329
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Posted - 2014.08.11 03:42:00 -
[8] - Quote
RedBleach LeSanglant wrote:I'm with you John: I'm somewhat confused by the most recent postings about removing the side arm from the Amarr. The last indepth discussion I had with Rattatti on the forums moved towards the tier equalization and 2 logis with sidearms AMR and CAL. But, as Arkena Wyrnspire said, wait and see.
@RKKR: Your idea about infinite equipment with cool down periods is unique to me, i've never heard it, and we should throw it out there during the delta patch discussions. I like the initial idea... I'll take some time and think on it, what problems do you see with it?
Equipment spam if the cooldown time is not sufficient enough.
Darkness is a Beginning, you see, not an end.
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Dj grammer
New Age Empire. General Tso's Alliance
339
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Posted - 2014.08.28 13:48:00 -
[9] - Quote
Kaze Eyrou wrote:Dj grammer wrote:RedBleach LeSanglant wrote:I'm with you John: I'm somewhat confused by the most recent postings about removing the side arm from the Amarr. The last indepth discussion I had with Rattatti on the forums moved towards the tier equalization and 2 logis with sidearms AMR and CAL. But, as Arkena Wyrnspire said, wait and see.
@RKKR: Your idea about infinite equipment with cool down periods is unique to me, i've never heard it, and we should throw it out there during the delta patch discussions. I like the initial idea... I'll take some time and think on it, what problems do you see with it? Equipment spam if the cooldown time is not sufficient enough. AND usher in a possible era of Slayer Logis 2.0. People will attempt to use them to kill people and when they need ammo, just lay down a compact nanohive, over and over and over again.... Or an Allotek.... Or a combo Ishukone with a Wyrkomi...... And compound it with uplinks? Equipment spam to the max. Uplink and hive spam would be at it's worst. More laggy matches with more frame dropping and rubberbanding. Just no.
Slayer Logis have been nerfed to the ground since I want to say between 1.6 and 1.8. You just do not see people running around slaying in logi suits ever since scouts and heavys received a boost and not too long ago all assaults received a boost. I find myself playing assault more than any other suit I own and I'm a Prototype Minmatar Logi with all my Equipment prototype level being a LogiBro.
Honestly assaults have a HP and Gun advantage over the Logis now when I think about it. An example would be comparing the pg/cpu between a prototype assault and logi suit from Minmatar assuming cores are maxed (which in my case they are).
assault: 515 CPU 85 PG Starting eHP 481. logistics: 512 CPU 102 PG Starting eHP 300. I would rather slay people in a suit that starts out with more eHP (but different factors play for me like speed) because you can fit less modules for health and turn them into other modules like damage modifiers, kin cats, card regs, and much more.
While being aware that this may bring them back in your case, I highly do not see that happening again especially with the equipment nerf along with racial bonuses preventing so (recall that Minmatar Logi had 5% bonus to hacking per level along with inane +1 armor repair rate per level. They have changed that in hopes of lowering the slayers in Logi fits count which in terms it did.).
Darkness is a Beginning, you see, not an end.
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Dj grammer
G0DS AM0NG MEN General Tso's Alliance
390
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Posted - 2015.02.09 03:22:00 -
[10] - Quote
Severe Bump
Logi mk.0, Assault mk.0, Soon to be Scout gk.0 or ck.0
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Dj grammer
G0DS AM0NG MEN New Eden's Heros
395
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Posted - 2015.05.13 14:59:00 -
[11] - Quote
Bump
Logi mk.0, Assault mk.0, Soon to be Scout gk.0 or ck.0
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Dj grammer
G0DS AM0NG MEN RUST415
399
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Posted - 2016.02.04 02:22:00 -
[12] - Quote
Red thanks for the logi code. Please document this somewhere for future use if we end up getting a DUST514 clone from CCP in the near future.
Logi mk.0, Assault mk.0, Soon to be Scout gk.0 or ck.0
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