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Skyhound Solbrave
Rough Riders..
43
|
Posted - 2013.05.12 18:03:00 -
[1] - Quote
This is the million ISK question that NOT A SINGLE Anti-logi supporter has been able to give a good answer to. The discussions always seem to go like this:
Anti-logi guy: Nerf the Logis! Me: Why do Logis need to be nerfed? Anti-logi guy: Because people are using the Caldari logi suit as an assault suit! Me: Then why don't they just nerf the Caldari Logi suit? Anti-logi guy: No, my problem isn't with the Caldari suit. The entire class has to be nerfed so they can only use sidearms. Me: Why does the entire class need to be nerfed? Anti-logi #2: NERF THE LOGIS!!! Anti-logi #1: EXACTLY! NERF THE LOGIS! Me: lolwut?
It is mind boggling how that one question is either completely ignored or shuts down all Anti-logi talk. I honestly don't even expect them to answer this thread, but I want CCP to realize that their "suggestions" should be ignored and they should find a more reasonable alternative.
Here are some alternatives:
Wait for the scrambler rifle to become the Cal Logis natural predator. Stacking penalties on dropsuit modules Switch the caldari Logis bonus with the assault/buff the Assaults in general Limit the Caldari logi and ONLY the Caldari Logi to a sidearm, their shields can take getting into smg range.
Logis are already a huge SP sink, it takes 2 mil to get the most basic of any race. The other racial suits can barely touch the assaults, even the Amarr that is supposed to be a Logi with some Assault qualities. Don't make three+ roles completely unplayable. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 18:06:00 -
[2] - Quote
Why are you trying to reason with QQers? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
157
|
Posted - 2013.05.12 18:08:00 -
[3] - Quote
Skyhound Solbrave wrote:This is the million ISK question that NOT A SINGLE Anti-logi supporter has been able to give a good answer to. The discussions always seem to go like this:
Anti-logi guy: Nerf the Logis! Me: Why do Logis need to be nerfed? Anti-logi guy: Because people are using the Caldari logi suit as an assault suit! Me: Then why don't they just nerf the Caldari Logi suit? Anti-logi guy: No, my problem isn't with the Caldari suit. The entire class has to be nerfed so they can only use sidearms. Me: Why does the entire class need to be nerfed? Anti-logi #2: NERF THE LOGIS!!! Anti-logi #1: EXACTLY! NERF THE LOGIS! Me: lolwut?
It is mind boggling how that one question is either completely ignored or shuts down all Anti-logi talk. I honestly don't even expect them to answer this thread, but I want CCP to realize that their "suggestions" should be ignored and they should find a more reasonable alternative.
Here are some alternatives:
Wait for the scrambler rifle to become the Cal Logis natural predator. Stacking penalties on dropsuit modules Switch the caldari Logis bonus with the assault/buff the Assaults in general Limit the Caldari logi and ONLY the Caldari Logi to a sidearm, their shields can take getting into smg range.
Logis are already a huge SP sink, it takes 2 mil to get the most basic of any race. The other racial suits can barely touch the assaults, even the Amarr that is supposed to be a Logi with some Assault qualities. Don't make three+ roles completely unplayable.
Perhaps all the other passives need to be looked at as far as being useful. Shield bonus for shield-tanker is useful anytime... that's sensible. The other weapon-feedback bonus or PG/CPU fitting bonuses are relatively less... useful and underwhelming imho. They could retool those passives AND change the Assault/Sentinel/Scout suits to differentiate them from basic to make the other specializations more appealing and different. |
Hana-Maru
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
85
|
Posted - 2013.05.12 18:16:00 -
[4] - Quote
Don't nerf logi. Logi is fine.
Buff assault! It's a boring, crappy suit. Give it something special to make it work specing into. |
Iron Wolf Saber
Den of Swords
4063
|
Posted - 2013.05.12 18:37:00 -
[5] - Quote
Because the caldari logistics is not the only problem, its all four of them being > assaults. |
Logi Bro
Greatness Achieved Through Training EoN.
1469
|
Posted - 2013.05.12 18:40:00 -
[6] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
I'd appreciate it if you looked at this thread |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 18:44:00 -
[7] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. Would you care to explain your logic?
How is the amarr Logi better than the Amarr Assault? It will always have less HP and be slower than the assault suit, that seems like a fair trade for the 2 equipment slots.
|
Jack McReady
DUST University Ivy League
175
|
Posted - 2013.05.12 18:57:00 -
[8] - Quote
the amarr logi actually has to be buffed. it is the only suit with less PG than its racial assault brother and it has low amount of slots because it pays TWO slots as tax for a sidearm at proto levels.
now the problem: the sidearm is not available until proto making the suit weaker and actually the sidearm is not worth that much when you can run with an AR that is superb at all ranges. |
Chunky Munkey
Amarr Templars Amarr Empire
440
|
Posted - 2013.05.12 19:10:00 -
[9] - Quote
Because they're better than assault suits are at their own job. That surely wasn't worth a million isk? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
|
Posted - 2013.05.12 19:15:00 -
[10] - Quote
Chunky Munkey wrote:Because they're better than assault suits are at their own job. That surely wasn't worth a million isk? And the assaults job is to be the first on the front-line, i.e. the higher speed and stamina. Now if you mean "killing", then you'd be wrong, every role is designed for killing, or did you think our light weapons were just decorations? |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
|
Posted - 2013.05.12 19:18:00 -
[11] - Quote
So Iron Wolf? We'd love to hear your logic before you pass that on to CCP. Y'know, since your a community representative and your supposed to pass on our general consensus(Which is that really only the Caldari suit needs to be looked at), not just your own opinion. |
Skyhound Solbrave
Rough Riders..
45
|
Posted - 2013.05.12 19:23:00 -
[12] - Quote
Chunky Munkey wrote:Because they're better than assault suits are at their own job. That surely wasn't worth a million isk?
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
Wow, and I honestly believed you would be good for the CPM. Can you explain how the minmatar or gallente suite are better assaults? The Minmatar is basically wet paper in front of anything and the gallente could at best be equipped with armor plates which would make them slow as all hell. The only one you could make a case for is the Amarr logi. However, the Amarr Logi was designed to be logistics with a side of assault. It still has less HP and pg than the Amarr assault. Not to mention they have one less equipment slot.
So please tell me who exactly is using the other three suits as assaults. Don't tell me you actually believe our only purpose as Logis are to be your butlers on the battlefield? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
323
|
Posted - 2013.05.12 19:33:00 -
[13] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check.
Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed.
Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it).
The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison..
|
Chunky Munkey
Amarr Templars Amarr Empire
440
|
Posted - 2013.05.12 19:42:00 -
[14] - Quote
Skyhound Solbrave wrote:Chunky Munkey wrote:Because they're better than assault suits are at their own job. That surely wasn't worth a million isk? Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. Wow, and I honestly believed you would be good for the CPM. Can you explain how the minmatar or gallente suite are better assaults? The Minmatar is basically wet paper in front of anything and the gallente could at best be equipped with armor plates which would make them slow as all hell. The only one you could make a case for is the Amarr logi. However, the Amarr Logi was designed to be logistics with a side of assault. It still has less HP and pg than the Amarr assault. Not to mention they have one less equipment slot. So please tell me who exactly is using the other three suits as assaults. Don't tell me you actually believe our only purpose as Logis are to be your butlers on the battlefield?
Are you complaining that people want a support class to be a support class? The bonuses offered by the logi suits must be looked at in the context of the assault bonuses. Ideally I'd like to see the assault specialisation buffed. A minor increase to reload speed, or reduction to fitting requirements is nothing when you instead have the option of , say, a couple of repair nanohives, a scanner to watch your flanks, or REs because they're awesome.
The only logi suit I want to see given a sidearm instead of an L slot is the Caldari. It seemed to me that the whole purpose of giving them buffed shields was for them to serve as field medics. |
Chinduko
KILL-EM-QUICK RISE of LEGION
47
|
Posted - 2013.05.12 19:49:00 -
[15] - Quote
The logi and assault both have the potential capability to have the same hp as the heavy. They are both awesome suits. These suits are either OP or the heavy is UP. The Logi can outperform the assault suit given players with equal skill. The normative expectation is that the assault suit should be better suited for combat but the logi shows to be superior, even if slightly. If CCP buffs the assault suit to be superior to the logi, combatively, the heavy suit would have to be buffed to compensate the assault's increased effectiveness.
CCP has really put itself in a unnecessary predicament. They should never have changed the suits from what we had in Chromosome. It does not make sense. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
|
Posted - 2013.05.12 19:53:00 -
[16] - Quote
Chunky Munkey wrote:
Are you complaining that people want a support class to be a support class? .
This is a common misconception.
In FF both Black mage and Red mage can learn some healing spells, are they the support characters in that game? No, that would be White Mage. Can they be used for support? Yes.
In Legend Of Dragoon, Lavits and Albert can use a move that increases the teams defense, andRose can learn a weak healing move. Are any of them support characters? No. Can they support the team? yes.
Having some properties of a support character does not make the character a support character. Logis are not a support role just because they can carry more equipment than assault players.
You want to see a support class? - Take the basic medium suits - keep all stats, that includes speed and HP - give it the slot layout of our current logi suits, that includes equipment - Take their light weapon away and leave them with just a side arm, Amarr gets two side arms.
Currently every suit in the game is designed with killing as their primary role, logis are far too versatile to be mere babysitters. |
Reiki Jubo
Amarr Templars Amarr Empire
110
|
Posted - 2013.05.12 19:57:00 -
[17] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it.
proto caldari logi should be 3/2 with 3 equip slots |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
349
|
Posted - 2013.05.12 20:00:00 -
[18] - Quote
Reiki Jubo wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it. proto caldari logi should be 3/2 with 3 equip slots A QQing assault user talking about bias? Explain why combat medics should ever have less health than an assault user when they're supposed to be right in the action along side you.
Please, don't talk about bias after what you guys did to the heavies. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
324
|
Posted - 2013.05.12 20:06:00 -
[19] - Quote
Reiki Jubo wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it. proto caldari logi should be 3/2 with 3 equip slots
Wrong again. Those slots make them versatile. Just because ppl stack them with dmg mods and tank isnt the issue its that the assualt suis cant outmove/outtank the assault that ppl go logi for the slayer role.
But those slots help creating many various sets. Combinations of regarchers, regulators, plates, SE help get a bit of tank while you throw in some hack mods or speed mods or other modules to create lots of diverse fits. Sorry being logi isnt about just being an equipment *****. Its about doing many different things.
http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2
/thread |
Iron Wolf Saber
Den of Swords
4065
|
Posted - 2013.05.12 20:08:00 -
[20] - Quote
NeoWraith Acedia wrote:Chunky Munkey wrote:
Are you complaining that people want a support class to be a support class? .
This is a common misconception. In FF both Black mage and Red mage can learn some healing spells, are they the support characters in that game? No, that would be White Mage. Can they be used for support? Yes. In Legend Of Dragoon, Lavits and Albert can use a move that increases the teams defense, and Rose can learn a weak healing move. Are any of them support characters? No. Can they support the team? Yes. Having some properties of a support character does not make the character a support character. Logis are not a support role just because they can carry more equipment than assault players. You want to see a support class? - Take the basic medium suits - keep all stats, that includes speed and HP - give it the slot layout of our current logi suits, that includes equipment - Take their light weapon away and leave them with just a side arm, Amarr gets two side arms. Currently every suit in the game is designed with killing as their primary role, logis are far too versatile to be mere babysitters.
Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
|
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Tolen Rosas
Kang Lo Directorate Gallente Federation
156
|
Posted - 2013.05.12 20:08:00 -
[21] - Quote
Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check. Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed. Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it). The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison..
starting to think u have a problem understanding basic concepts.
your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now.
hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments. |
Skyhound Solbrave
Rough Riders..
45
|
Posted - 2013.05.12 20:09:00 -
[22] - Quote
Reiki Jubo wrote: This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it.
proto caldari logi should be 3/2 with 3 equip slots
Are you blind or just too thick to realize what you, yourself are typing? Here, let me point it out for you:
Quote:proto caldari logi should be 3/2 with 3 equip slots
The caldari logi is the problem. Not the entire class. The Logis have always had more equip slots than the anyone but it was never a problem before. Again, just buff one of the assault suits with an equip slot, give them a damage boost, or just give the caldari logi a sidearm. No reason to carpet bomb the entire class. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
325
|
Posted - 2013.05.12 20:12:00 -
[23] - Quote
Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm.
Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it.
Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it. |
Lavirac JR
DUST University Ivy League
138
|
Posted - 2013.05.12 20:14:00 -
[24] - Quote
Tolen Rosas wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check. Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed. Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it). The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison.. starting to think u have a problem understanding basic concepts. your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now. hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments.
And crap design is not fixed with nerfs. Your lazy halfassed approach does not fix the issue, Assault suits were not designed properly and only one Logi Suit is over powered. You going to tell me weapon reload is some important impactful bonus? |
Prius Vecht
Red and Silver Hand Amarr Empire
91
|
Posted - 2013.05.12 20:15:00 -
[25] - Quote
Skyhound Solbrave wrote: The caldari logi is the problem. Not the entire class. The Logis have always had more equip slots than the anyone but it was never a problem before. Again, just buff one of the assault suits with an equip slot, give them a damage boost, or just give the caldari logi a sidearm. No reason to carpet bomb the entire class.
now. no. one. else. has. more. than. one. equip. slot. get. it. through. your. thick. skull.
give assault an equip slot? what part of only logis have extra equip slots dont you get? a damage boost? why? are they having a problem doing damage? oh I get it, anything to keep your slots.
pretty sure Tolen broke down why buff everything else makes no sense whatsoever. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
325
|
Posted - 2013.05.12 20:16:00 -
[26] - Quote
Tolen Rosas wrote:
starting to think u have a problem understanding basic concepts.
your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now.
hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments.
Ha said carebear who doesnt understand how to balance equipment in a real game setting. Keep using spreadsheets to tell me about EHP and DPS some more why don't you. When you cant see all the pieces and how they fit into balance and cant factor play speed, playstyles and all the non tangible elements of gameplay you can't discern from spreadsheets514 then you'll never be able to see the REAL issue. Feel free to address me or my posts when you buy yourself a clue. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
325
|
Posted - 2013.05.12 20:18:00 -
[27] - Quote
Lavirac JR wrote:Tolen Rosas wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check. Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed. Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it). The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison.. starting to think u have a problem understanding basic concepts. your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now. hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments. And crap design is not fixed with nerfs. Your lazy halfassed approach does not fix the issue, Assault suits were not designed properly and only one Logi Suit is over powered. You going to tell me weapon reload is some important impactful bonus?
Preach brother preach. I mean reload speed its so valuable a bonus thats why everyone maxxes out this skill immediately |
Nova Knife
Seituoda Taskforce Command Caldari State
889
|
Posted - 2013.05.12 20:18:00 -
[28] - Quote
The problem with the logistics class is all of them have bonuses to survivability, and assaults have bonuses to fitting.
That doesn't seem backwards to you?
Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
Caldari isn't the only logi that needs work.
If you switched the passive bonuses between assault and logistics (And tweaked assault pg/cpu because they kind of got shafting in uprising anyways) things would mostly work themselves out. But anyone who says the logistics class as a whole is 'fine' is deluded.
TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced.
Uprising raised the baseline for suit HP balance to an unreasonable degree, and weapons did not really change to match.
Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:19:00 -
[29] - Quote
Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
H'mm I could have sworn they did... but they do still learn other support spells, such as haste or temper. I think we can all agree that while he can support the team, the Balck Mage's role is usually not that of support role.
Logi's if anything are red mages, and they should not ever be made mere support characters. |
Chinduko
KILL-EM-QUICK RISE of LEGION
47
|
Posted - 2013.05.12 20:19:00 -
[30] - Quote
If CCP just lowers the max number of high and low slots of suits, that could settle this issue. 8 total slots on any suit is too many. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:22:00 -
[31] - Quote
Nova Knife wrote: Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
5 from bonus, +15 minus stacking penalty equals 30 +??? |
Noc Tempre
Imperfects Negative-Feedback
1514
|
Posted - 2013.05.12 20:26:00 -
[32] - Quote
Chinduko wrote:If CCP just lowers the max number of high and low slots of suits, that could settle this issue. 8 total slots on any suit is too many.
How about 12 including equipment, grenades, weapons, and high/low slots? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:26:00 -
[33] - Quote
Prius Vecht wrote:oh I get it, anything to keep your slots.
You want to take their slots? Fine, give them back their base stats. It's so easy to talk about slots while ignoring that all of their base stats are lower. they simply have more freedom in designing their role than an assault suit, it doesn't make them better. |
Cruxio
Zumari Force Projection Caldari State
3
|
Posted - 2013.05.12 20:29:00 -
[34] - Quote
Just take away the light weapon for the Caldari Logi, and I'd think Logis would be fixed on this alone. Logis need defense to walk out and waste time healing or reviving, the issue is the attack power. Also give assaults a bonus to damage either as a passive assault suit bonus or as a reduction to cpu/pg requirements or damage mods
Essentially I agree with you, I don't play assault or logi, so no QQ on my part. |
Reiki Jubo
Amarr Templars Amarr Empire
110
|
Posted - 2013.05.12 20:31:00 -
[35] - Quote
glad to see the ENTIRE CPM see the issue for what it is. some cant take off their yellow tinted visors. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:32:00 -
[36] - Quote
Nova Knife wrote: TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced. Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option.
Tell CCP to start from scratch, I'm sure it would be more balanced than this. |
Happy Violentime
OMFGZOMBIESRUN
55
|
Posted - 2013.05.12 20:32:00 -
[37] - Quote
Keyser Soze VerbalKint wrote:Preach brother preach. I mean reload speed its so valuable a bonus thats why everyone maxxes out this skill immediately
It would make sense on a logi with only 1 weapon slot...
|
Deluxe Edition
TeamPlayers EoN.
166
|
Posted - 2013.05.12 20:32:00 -
[38] - Quote
NeoWraith Acedia wrote:Prius Vecht wrote:oh I get it, anything to keep your slots.
You want to take their slots? Fine, give them back their base stats. It's so easy to talk about slots while ignoring that all of their base stats are lower. they simply have more freedom in designing their role than an assault suit, it doesn't make them better.
The caladari 750 total shields is OP sonsidering it allows them to stack 2 damage mods and still have more HP than my Galante Assault. |
Nova Knife
Seituoda Taskforce Command Caldari State
890
|
Posted - 2013.05.12 20:33:00 -
[39] - Quote
NeoWraith Acedia wrote:Nova Knife wrote: Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
5 from bonus, +15 minus stacking penalty equals 30 +???
5 hp from skill + two skills that provide 25% bonus each to armor repair modules (which do not have stacking penalties)
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:35:00 -
[40] - Quote
Deluxe Edition wrote:NeoWraith Acedia wrote:Prius Vecht wrote:oh I get it, anything to keep your slots.
You want to take their slots? Fine, give them back their base stats. It's so easy to talk about slots while ignoring that all of their base stats are lower. they simply have more freedom in designing their role than an assault suit, it doesn't make them better. The caladari 750 total shields is OP sonsidering it allows them to stack 2 damage mods and still have more HP than my Galante Assault. If they use those mods for shields... then were did they get the room for damage mods exactly? |
|
Nova Knife
Seituoda Taskforce Command Caldari State
890
|
Posted - 2013.05.12 20:35:00 -
[41] - Quote
NeoWraith Acedia wrote:Nova Knife wrote: TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced. Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option.
Tell CCP to start from scratch, I'm sure it would be more balanced than this.
I honestly agree. A new baseline needs to be established. We are beyond the time for slow and steady tweaks. When pretty much nothing in your game is in a good place and no clear baseline exists... Drastic, system-wise changes to establish a new baseline are necessary. |
Kushmir Nadian
Valor Coalition RISE of LEGION
215
|
Posted - 2013.05.12 20:37:00 -
[42] - Quote
No sane person is arguing Logis cant have high/low slots AND be the only equip as well.
These guys are trying to make a "go" but i'm pretty sure that ship has sailed.
The bigger issue to me is why they aren't the second-fastest class because as they lack protection and total HP.
There's also the issue that they have to basically go proto-assault before putting any SP into their class. The skill tree should branch into Assault or Logi at Dropsuit Command Level 2. |
Spycrab Potato
The Red Guards EoN.
29
|
Posted - 2013.05.12 20:39:00 -
[43] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. Would you care to explain your logic? How is the Amarr Logi better than the Amarr Assault? It will always have less HP and be slower than the assault suit, that seems like a fair trade for the 2 equipment slots. Edit: If I had too, I would remove 1 equipment slot from the Gallanete and Minmatar suits, and 1 low slot from the Caldari suit(along with changing it's bonus of course) Edit 2: And you guys and CCP should really check out Logi Bro's thread, it makes a lot more sense than some of our current bonuses. Why would you REMOVE equipment slots from a LOGI. That is our main thing, equipment. Without that extra slot, we are basically an assault. |
Chunky Munkey
Amarr Templars Amarr Empire
441
|
Posted - 2013.05.12 20:40:00 -
[44] - Quote
NeoWraith Acedia wrote:Chunky Munkey wrote:
Are you complaining that people want a support class to be a support class? .
This is a common misconception. In FF both Black mage and Red mage can learn some healing spells, are they the support characters in that game? No, that would be White Mage. Can they be used for support? Yes. In Legend Of Dragoon, Lavits and Albert can use a move that increases the teams defense, and Rose can learn a weak healing move. Are any of them support characters? No. Can they support the team? Yes. Having some properties of a support character does not make the character a support character. Logis are not a support role just because they can carry more equipment than assault players. You want to see a support class? - Take the basic medium suits - keep all stats, that includes speed and HP - give it the slot layout of our current logi suits, that includes equipment - Take their light weapon away and leave them with just a side arm, Amarr gets two side arms. Currently every suit in the game is designed with killing as their primary role, logis are far too versatile to be mere babysitters.
You're challenging a position I haven't expressed. And this game is not comparable to FF. At best we're all the mimic job.
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:41:00 -
[45] - Quote
Spycrab Potato wrote:[ Why would you REMOVE equipment slots from a LOGI. That is our main thing, equipment. Without that extra slot, we are basically an assault. Our main thing is versatility, not being pack mules for assaults. |
Logi Bro
Greatness Achieved Through Training EoN.
1479
|
Posted - 2013.05.12 20:41:00 -
[46] - Quote
Deluxe Edition wrote:NeoWraith Acedia wrote:Prius Vecht wrote:oh I get it, anything to keep your slots.
You want to take their slots? Fine, give them back their base stats. It's so easy to talk about slots while ignoring that all of their base stats are lower. they simply have more freedom in designing their role than an assault suit, it doesn't make them better. The caladari 750 total shields is OP sonsidering it allows them to stack 2 damage mods and still have more HP than my Galante Assault.
Whoa, whoa, 750? Let me math that out.
If you were speaking of logistics, let me start with that. Maxed skills gives boosts of +10% shield extenders, +25% shield extenders, and +25% base shields Base shields are 180, and high slots are 5.
So, 180*1.25+(5*66*1.25*1.1) 225+453=678 at best, and I doubt there are very many people that have EVERYTHING maxed.
If you meant Caldari assault, here's more math. Maxed skills gives +10% shield extenders, and +25% base shields. Base shields start at 210, high slots 5.
210*1.25+(5*66*1.1) 262+363=625 max shields.
And you definitely wouldn't have room for damage mods. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:42:00 -
[47] - Quote
Nova Knife wrote:NeoWraith Acedia wrote:Nova Knife wrote: TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced. Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option.
Tell CCP to start from scratch, I'm sure it would be more balanced than this. I honestly agree. A new baseline needs to be established. We are beyond the time for slow and steady tweaks. When pretty much nothing in your game is in a good place and no clear baseline exists... Drastic, system-wise changes to establish a new baseline are necessary. Thank you, tell them to give some love to scouts while they're at it. |
Spycrab Potato
The Red Guards EoN.
29
|
Posted - 2013.05.12 20:45:00 -
[48] - Quote
NeoWraith Acedia wrote:Spycrab Potato wrote:[ Why would you REMOVE equipment slots from a LOGI. That is our main thing, equipment. Without that extra slot, we are basically an assault. Our main thing is versatility, not being pack mules for assaults. Versatility is included in having equipment. If you want to get all holier-than-thou and stuck up on every other type. You aren't going to survive. Everyone needs everyone in Dust. If you can't handle that then please leave the Logi community, and don't get butter on the door. |
Logi Bro
Greatness Achieved Through Training EoN.
1479
|
Posted - 2013.05.12 20:46:00 -
[49] - Quote
Nova Knife wrote:NeoWraith Acedia wrote:Nova Knife wrote: Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
5 from bonus, +15 minus stacking penalty equals 30 +??? 5 hp from skill + two skills that provide 25% bonus each to armor repair modules (which do not have stacking penalties)
28 HP/S maximum.
Logi bonus +5, non affected by mod increasing skills, and two skills that each give +25% to repair mods, best mods +5, and three low slots
So, 5+(3*5*1.50)=27.5, not sure if they round up or down, so I say 28 maximum. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
289
|
Posted - 2013.05.12 20:49:00 -
[50] - Quote
This is just a idea but since Logi's have so many slots maybe lower their base extremely low? This would have them use their slots to still be able to help them survive. The logistics is supposed to be support because let's be real who tha hell else can do it? Assaults can't carry more than 1 equipment Scouts CPU is far too low Heavies don't even have Equipment who else does that leave? |
|
Toni Scott White
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.05.12 20:49:00 -
[51] - Quote
I am a Noob. What are Logis?
Dem yellow boys? |
Deluxe Edition
TeamPlayers EoN.
166
|
Posted - 2013.05.12 20:49:00 -
[52] - Quote
NeoWraith Acedia wrote:Deluxe Edition wrote:NeoWraith Acedia wrote:Prius Vecht wrote:oh I get it, anything to keep your slots.
You want to take their slots? Fine, give them back their base stats. It's so easy to talk about slots while ignoring that all of their base stats are lower. they simply have more freedom in designing their role than an assault suit, it doesn't make them better. The caladari 750 total shields is OP sonsidering it allows them to stack 2 damage mods and still have more HP than my Galante Assault. If they use those mods for shields... then where did they get the room for damage mods exactly? So 337.5 + 445.5 = 783 EHP, that's using all the slots for shields, where did they get room for damage mods again. 783(L) - 702.9(A) = 80.1 HP difference. The logi has 80 more HP that the assault suit... thanks to it's bonus. otherwise: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP Both using all their shields.
I'm saying if they run 3 complex shield extenders and 2 damage mods they still have more effective HP than armor charecters. (If they want to runn a decent repper. |
Reiki Jubo
Amarr Templars Amarr Empire
110
|
Posted - 2013.05.12 20:49:00 -
[53] - Quote
Spycrab Potato wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. Would you care to explain your logic? How is the Amarr Logi better than the Amarr Assault? It will always have less HP and be slower than the assault suit, that seems like a fair trade for the 2 equipment slots. Edit: If I had too, I would remove 1 equipment slot from the Gallanete and Minmatar suits, and 1 low slot from the Caldari suit(along with changing it's bonus of course) Edit 2: And you guys and CCP should really check out Logi Bro's thread, it makes a lot more sense than some of our current bonuses. Why would you REMOVE equipment slots from a LOGI. That is our main thing, equipment. Without that extra slot, we are basically an assault.
easy answer: because he doesnt need them. he plays the class as assault so equip slots make no difference. |
medomai grey
Fenrir's Wolves
0
|
Posted - 2013.05.12 20:50:00 -
[54] - Quote
Assault guys QQ'd the heavy class into extinction. Now they're targeting Logistics because they are the only class at the moment that can really put up a fight against them.
Assaults are meant to be offensive as they're passive skills imply. Something that people don't seem to notice?
Logistics are meant to tank a bit in order to be the last one standing in a small engagement so they can pick their team up when its safe. Taking away they're light-weapon slot would hinder this. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:51:00 -
[55] - Quote
Spycrab Potato wrote:NeoWraith Acedia wrote:Spycrab Potato wrote:[ Why would you REMOVE equipment slots from a LOGI. That is our main thing, equipment. Without that extra slot, we are basically an assault. Our main thing is versatility, not being pack mules for assaults. Versatility is included in having equipment. If you want to get all holier-than-thou and stuck up on every other type. You aren't going to survive. Everyone needs everyone in Dust. If you can't handle that then please leave the Logi community, and don't get butter on the door.
Scouts don't need logis at all Assaults don't need heavies either if they have an armor repper and a gauged nanohive Heavies... yeah, they need logis, but they're the only ones who really need us.
No one needs logis do to do well, will we do better if we all work together? Duh, this is a squad based game after all. You want to be a good "logi" by most of these guys standards? All you need is a needle and repair tool, so you can save their protosuits. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
326
|
Posted - 2013.05.12 20:51:00 -
[56] - Quote
Nova Knife wrote:The problem with the logistics class is all of them have bonuses to survivability, and assaults have bonuses to fitting.
That doesn't seem backwards to you?
Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
Caldari isn't the only logi that needs work.
If you switched the passive bonuses between assault and logistics (And tweaked assault pg/cpu because they kind of got shafting in uprising anyways) things would mostly work themselves out. But anyone who says the logistics class as a whole is 'fine' is deluded.
TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced.
Uprising raised the baseline for suit HP balance to an unreasonable degree, and weapons did not really change to match.
Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option.
How is GAllente logis racial bonus not a fitting bonus.
The amarr bonus is due to the fact you are getting redundant skills. You are getting +5hp/s base after you reach proto suits
The 30HP/s doesnt come in until you max armor reps as well
so now you have +25% and +25% on armor rep modules. But again
3 lows, 180base armor(+25% from skill=225) 68PG(increase from skills yes but even then)
45CPU/11PG on complex armor rep x3=135/33 cpu/pg use.
15+50%=22.5+5(27.5 max; lets add 2.5 assuming base is also added)=30hp/s in armor rep base. Big deal i can survive a single bullet a second rep. And at 225 max armor i leave myself highly vulnerable with such a low tank.
120(+25% from shield skils)=150+(198+10%[SE efficacy bonus])=367.8+225=592.8(max EHP)
54/11 x 3=162/33(3x SE on high)+(135/33)=297/66 on a suit at proto gives 66PG/390 CPU
Oh but what about skills that increase the CPU/PG. Well we can already see the major issue here is PG im already capped and i have yet to place a primary, a sidearm, a grenade and/or 3 pieces of equipment
So lets see
Dropsuit core upgrades(+5% PG/CPU at level 5) 66 x 1.05=69.3. The only other PG limiting skill is weapon fitting optimization which is a 25% reduction of PG on the weapon that is skilled. (know of many weapons that reduce to 3PG after that reduction) even if you do i think we can see the suit is taxed just from high/low slots alone. Even if the PG was the same level as the other suits at 78 it still would be struggling to fit in.
This is where the tradeoff is coming from. Lets not also forget that its the slowest of all the logi suits as well.
So can we agree that the Amarr logi suit really isnt a problem now that we've taken the time to actually work ALL the numbers and not just one isolated possibility of the suits end potential.
Like i said look at the WHOLE picture and don't be so myopic people. |
Charizard Zakalwe
Goonfeet
42
|
Posted - 2013.05.12 20:52:00 -
[57] - Quote
Your math is wrong. The extenders should benefit from the Shield Upgrades skill bonus. Atleast my own stats and maths reflect that. Logis aren't broken.
Other people suck at killing logis. While I'm not at the **** crazy level of proto suits and proto extenders and everything else, the advanced level stuff is formidable, provided you basically only ever fight one on one with someone in inferior gear or a fair amount less skill. Two or more people focus on me and I fold like a bad suit. It's astoundingly slow with virtually no stamina, so I need jeeps to go pretty much anywhere, and I'm limited to a singular rifle so after my GEK-38 runs out of bullets I'm bunny hopping and hoping someone else can kill them for me. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:53:00 -
[58] - Quote
Reiki Jubo wrote: easy answer: because he doesnt need them. he plays the class as assault so equip slots make no difference.
I run a needle and repair tool on my advanced amarr logi when in a squad.
I only ditch those in favor of nano-hives when I play by myself.
QQ more bro. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:59:00 -
[59] - Quote
Deluxe Edition wrote: I'm saying if they run 3 complex shield extenders and 2 damage mods they still have more effective HP than armor charecters. (If they want to runn a decent repper.
501 EHP(armor and shields), you honestly expect me to believe that the the Gallente assault suit with 412.5 base EHP and 3 high slots can't surpass that? They don't even need low slots for that. |
Chinduko
KILL-EM-QUICK RISE of LEGION
49
|
Posted - 2013.05.12 21:00:00 -
[60] - Quote
Noc Tempre wrote:Chinduko wrote:If CCP just lowers the max number of high and low slots of suits, that could settle this issue. 8 total slots on any suit is too many. How about 12 including equipment, grenades, weapons, and high/low slots?
It's a tough issue. I just don't know. I miss the old suits. They were much more balanced than we have now, even if they weren't perfect. |
|
Skihids
The Tritan Industries RISE of LEGION
1276
|
Posted - 2013.05.12 21:00:00 -
[61] - Quote
To paraphrase Iron Wolf, maybe the assault players should just learn to assault better. |
Iron Wolf Saber
Den of Swords
4067
|
Posted - 2013.05.12 21:00:00 -
[62] - Quote
Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm. Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it. Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it.
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 21:05:00 -
[63] - Quote
Iron Wolf Saber wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm. Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it. Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it. Most other games with classes never give their medics superior guns though. Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is. Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix.
And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon. |
Iron Wolf Saber
Den of Swords
4067
|
Posted - 2013.05.12 21:08:00 -
[64] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
H'mm I could have sworn they did... but they do still learn other support spells, such as haste or temper. I think we can all agree that while he can support the team, the Balck Mage's role is usually not that of support role. Logi's if anything are red mages, and they should not ever be made mere support characters.
Correct in a class restricted final fantasy game, usually the red mage, white mage, and black mage eats up all the other less common mage classes roles in terms of how they support, this changes from game to game haste and slow swap the most often while black mages usually retain the DoT spells while white mages retain the HoTs.
In equivalency terms however to dust
Red Mage = Logi Death Knight/Black Mage/Warrior = Assault Paladins = Heavies Thief = Scouts
If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. |
Iron Wolf Saber
Den of Swords
4067
|
Posted - 2013.05.12 21:09:00 -
[65] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is.
Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix. And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon.
I am just saying most other class shooter games gives their medics carbines, smgs, pistols, or needle guns/crossbows instead of rocket launchers, vulcan cannons, or assault rifles. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
351
|
Posted - 2013.05.12 21:14:00 -
[66] - Quote
Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec. |
Iron Wolf Saber
Den of Swords
4067
|
Posted - 2013.05.12 21:17:00 -
[67] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec.
No balance changes have been announced or asked for from CCP if you're wondering. However you should avoid going into classes just because they are currently 'overpowered' because of the impending nerfs. If you are a long time CCP player you should always expect the top dog in the game to get nerfed or outclassed by the previously worst option, it has always happened and will continue to happen. |
Sigberct Amni
Defensores Doctrina
52
|
Posted - 2013.05.12 21:23:00 -
[68] - Quote
Idk about you all but its nice seeing lots of random logis spreading logi love in pub matches. If we push for a nerf, ccp will shaft logi suits hard and that all goes away. Look at what happened to havs and heavies. I think ill be respeccing out of logi on the 14th-ábecause the writing is on the wall.
All this talk about slow ass logi suits leading charges and heroically destroying everything is pure shitthatneverhappened.txt. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
327
|
Posted - 2013.05.12 21:23:00 -
[69] - Quote
Iron Wolf Saber wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is.
Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix. And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon. I am just saying most other class shooter games gives their medics carbines, smgs, pistols, or needle guns/crossbows instead of rocket launchers, vulcan cannons, or assault rifles.
Killzone Field medic
SMG, LMG, Silenced Assault rifle
Pistol, Revolver and Machine pistol.
Okay okay you said most not all, but doesnt change that really CCP effed up the build and Logis and TACs are 2 things they got right, so of course it looks OP by comparison.
Moreover id like to know where Nova and You based your conclusions off of that Logis as a whole were in need of nerf(its one thing to say they are better and out of balance with the rest of the game, another to say that they are the source of the problem).
I mean i get numbers being thrown around and they arent even correct with regards to the Amarr logi suit. Moreover where did they come from and why werent they verified(if they were in the first place it wouldnt have been used). Next where is this conversation taking place and why isn't the community being involved with it. I dont remember discussing this with any of the CPM or DEVs.
Lastly why is CPM even telling us that suits are in need of balance or tweeking to begin with. Its one thing to facilitate conversations or moderate it or even express personal opinion. Its another to draw conclusions and state them on forums as if they are the correct conclusion and then another to use isolated series of numbers to support it, numbers which were off to begin with.
I appreciate CPM trying to help the community and have been good at getting CCPs attention on these issues, but it really needs to be careful that it isnt exceeding its capacity as facilitator of debate and conversation and representative/advocate of the community.
But on gameplay balance its far more important CCP get the ears of the Devs and ensure they get in direct contact with the forums to have the discussion directly. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
351
|
Posted - 2013.05.12 21:26:00 -
[70] - Quote
Iron Wolf Saber wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec. No balance changes have been announced or asked for from CCP if you're wondering. However you should avoid going into classes just because they are currently 'overpowered' because of the impending nerfs. If you are a long time CCP player you should always expect the top dog in the game to get nerfed or outclassed by the previously worst option, it has always happened and will continue to happen. If you're trying to get me to spec into scout suits then it ain't happening bro |
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Medic 1879
The Tritan Industries RISE of LEGION
289
|
Posted - 2013.05.12 21:29:00 -
[71] - Quote
I have seen lots of Cal logis are OP threads and they have the numbers to back it up but please someone tell me this, What makes the other 3 race logi's OP?
Funnily enough everytime I have asked this question one of the following happens 1. I get ignored and people say Cal logi = OP so nerf all logis. 2. People say logis are all OP and need to be able to only use sidearms without giving reasoning behind this. |
Sigberct Amni
Defensores Doctrina
52
|
Posted - 2013.05.12 21:29:00 -
[72] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec. No balance changes have been announced or asked for from CCP if you're wondering. However you should avoid going into classes just because they are currently 'overpowered' because of the impending nerfs. If you are a long time CCP player you should always expect the top dog in the game to get nerfed or outclassed by the previously worst option, it has always happened and will continue to happen. If you're trying to get me to spec into scout suits then it ain't happening bro Oddly enough, everyone bitches about assault/AR514 then start massive threads trying to place the game back in that box. So much facepalming.
I guess when logis are replaced with ammo and rep dispensing robots, then everyone will be happy. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
352
|
Posted - 2013.05.12 21:33:00 -
[73] - Quote
Medic 1879 wrote:I have seen lots of Cal logis are OP threads and they have the numbers to back it up but please someone tell me this, What makes the other 3 race logi's OP?
Funnily enough everytime I have asked this question one of the following happens 1. I get ignored and people say Cal logi = OP so nerf all logis. 2. People say logis are all OP and need to be able to only use sidearms without giving reasoning behind this.
https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1 My thread has 900+ views and less than 70 comments, it's like all the assault users are ignoring it for some reason I wonder if it's the numbers |
Medic 1879
The Tritan Industries RISE of LEGION
289
|
Posted - 2013.05.12 21:50:00 -
[74] - Quote
Oh look a call for numbers and the thread dies lol shocker. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
764
|
Posted - 2013.05.12 21:58:00 -
[75] - Quote
I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
497
|
Posted - 2013.05.12 22:04:00 -
[76] - Quote
Amarr logi at level 5 with 3 complex repair mods = 28.44 hp per second. That sounds impressive doesn't it? Then you realize that you only have 215 or so armor total, which means most prototype weapons kill you in one or two hits. That impressive armor repair rate suddenly isn't worth a hill of beans.
If someone is going to try and suggest that the amarr logi is good for fighting with, try and remember that it has around half of the hp of the other logis. Less, if you dare to use a damage mod instead of a shield extender. Slow, fragile and does **** for damage. So much better than an assault suit isn't it? |
Iron Wolf Saber
Den of Swords
4071
|
Posted - 2013.05.12 22:05:00 -
[77] - Quote
Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else.
I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
48
|
Posted - 2013.05.12 22:06:00 -
[78] - Quote
And I now know the feeling of being overpowered, as a Amarr this is the first and most likely the last time. :P |
Mithridates VI
IMPSwarm Negative-Feedback
1364
|
Posted - 2013.05.12 22:10:00 -
[79] - Quote
Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead.
The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
765
|
Posted - 2013.05.12 22:12:00 -
[80] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. You know, if they didn't nerf the HMG and make the other suits suck, we wouldn't be here. Before suggesting to punish an entire class to be nerfed, look at your own and ask yourself if those bonuses are worth keeping. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
|
Posted - 2013.05.12 22:13:00 -
[81] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because their HP doesn't recover as easily. The Gallentee suit does have a small advantage because of it's buitl in armor repper, but not enough to save them considering how small their shield buffer is, their speed is what makes or breaks those suits.
And yes, we know that one day there will be plates with no penalties. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
327
|
Posted - 2013.05.12 22:15:00 -
[82] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs.
And there is absolutely nothing wrong with the gallente logi. Even if you max its tank you will struggle to fit decent equipment. Especially given that most of the best hives and links have shifted to the prototype level. Im running proto weapon, proto shield extenders, basic nade, 3 pieces of proto equipment, 1 std proto equipment.
In exchange i have to run basic plates and basic armor reps alongside a CPU mod to make it all work so im giving up the full weight of my tanking ability to fit all that.
I have just over 600EHP which may sound like a lot but isn't all that great. Im still suffering in movement speed and i stick out like a sore thumb in my black n yellow.
The suit is well balanced but it isnt outputting DPS like a mad man. It certainly wouldnt hold up to a true slayer running dmg mods and if slayer suits were more mobile id get shredded trying to match them.
Uncharted 2 and 3 teaches us why the Fleet foot booster was the single most used booster in the game because the better you can move while aiming the more gunfights you would win. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
327
|
Posted - 2013.05.12 22:17:00 -
[83] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties.
The armor rep is uniform to all logis so i wouldnt have even offered that as a worthwhile difference.
Ill also bet that the armor plates without movement will be more in line with the HP bumps that shield extenders provide where the proto levels will likely give 60-70HP at best and the fitting costs will be higher for the variant across each of the 3 tiers. |
Patoman Radiant
ZionTCD Unclaimed.
101
|
Posted - 2013.05.12 22:18:00 -
[84] - Quote
I think either assaults should be given bonuses as good as caldari logasitic, or the caldari logasitic gets bonuses that are less usefull, much like other classes bonuses.
Also 9 slots at proto level. Considering Caldari logi is the bomb now, its not so much a issue of all logis, just that one in particular.
If the bonueses are all just as usefull, no complaint of OP exists, just a matter of choice. As it is a logis get better ones then most assults (even the mimmatar one of faster hacking speed has much more utility then higher mag capacity for SIDEARM) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
765
|
Posted - 2013.05.12 22:21:00 -
[85] - Quote
Here's a true sign that you're wrong this time IWS. I'm agreeing with Keyser. @.@
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
|
Posted - 2013.05.12 22:22:00 -
[86] - Quote
Cosgar wrote:Here's a true sign that you're wrong this time IWS. I'm agreeing with Keyser. @.@
You know, he actually does know what he's talking about when he isn't trolling are spreading Imp propaganda |
Skyhound Solbrave
Rough Riders..
50
|
Posted - 2013.05.12 22:25:00 -
[87] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs.
How? Armor plates are a lot different than shield enhancers. If the gallente logi were to load up with them, it would be as slow or slower than a heavy. The caldari logi is only popular because the shield enhancers have no downside. So assault players just take a small hit to their speed for awesome shields, there is no way they would just switch over to gallente.
Though of course just ignore the facts and ignore the numbers. That's what the CPM does right, represent the vocal minority? You invent these wonder Logis using minmatar suits to pubstomp proto assault players in your head to rationalize this witch hunt. The CPM does not represent the dust community at all, just their own views. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
328
|
Posted - 2013.05.12 22:25:00 -
[88] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. You know, if they didn't nerf the HMG and make the other suits suck, we wouldn't be here. Before suggesting to punish an entire class to be nerfed, look at your own and ask yourself if those bonuses are worth keeping.
^This. But everyone insists that its better to nerf this one thing and then what(rebuff all the suits together at once). ITs so myopic. The obvious answer is that CCP got Logis(with exception to Caldar logi RACIAL BONUS at most) right and they got TAC ARs right(with possible exception to added dmg bump and ROF).
If CCP used these two things as a base and balanced the other stuff around it you now have a standard to work around rather than tossing everything out the window. I mean its like we just blindly try things out and never stick with anything as a standard.
If we actually had a baseline to balance around we wouldnt have to continually nerf everything into nothingness.
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
328
|
Posted - 2013.05.12 22:27:00 -
[89] - Quote
NeoWraith Acedia wrote:Cosgar wrote:Here's a true sign that you're wrong this time IWS. I'm agreeing with Keyser. @.@
You know, he actually does know what he's talking about when he isn't trolling are spreading Imp propaganda
Lies, im just a puppet. The real Keyser is a troll and has no idea what he is talking about. I am a knuckle draggin FPS creton in a corp of fellow cretons. We have nothing positive to contribute to the community and it is heresy to suggest otherwise. |
Nova Knife
Seituoda Taskforce Command Caldari State
893
|
Posted - 2013.05.12 22:33:00 -
[90] - Quote
Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine" |
|
Jariel Manton
SVER True Blood Unclaimed.
213
|
Posted - 2013.05.12 22:37:00 -
[91] - Quote
I'm not going to lie i only read the OP so if this has been said i'm sorry. My solution to this problem would be to add a damage bonus OR a bonus to certain damage mods to the assault suit to ensure that the assault is BEST at being assault and the Logi is BEST at being logi.
Or even make damage mods really hard to put on a logi suit via an assault bonus that reduces fitting requirements for it or something. No one understands that its not about "nerfing" the logi. Its about making the logi really friggin good at being a logi and the assault really friggin good at laying down damage and being squishy.
Pretty solid logic eh? |
Iron Wolf Saber
Den of Swords
4073
|
Posted - 2013.05.12 22:39:00 -
[92] - Quote
Mithridates VI wrote:Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives.
hence why there was a call for carbines in the original idea that spawned all the accusations. It would be a side arm variant of current rifles similar fittings but lower rate of fire and magazine of the sorts. |
Iron Wolf Saber
Den of Swords
4073
|
Posted - 2013.05.12 22:41:00 -
[93] - Quote
Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
|
Posted - 2013.05.12 22:47:00 -
[94] - Quote
Iron Wolf Saber wrote:Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit. Okay, make one. It has to be Gallente BTW, that doesn't sound too hard right? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
356
|
Posted - 2013.05.12 22:52:00 -
[95] - Quote
As an example, this is Caldari Proto Logi I made up on the spot.
NeoWraith Acedia wrote:IgniteableAura wrote:I don't think the bonus is that op. besides, you can't even fit 5 CSE and have a decent fit. You gimp the rest of your suit load out just for straight hp stacking. That's 55 pg before you even put on a weapon, let alone armor plates.
Proto suits, with all level 5 skills should be a terror. You assume the best possible scenario.
I don't even run cal logi since I felt the bonus was wasted. You HAVE to fit a SE to even get the bonus.
I def think their slot layout is op. that could use a tweak, but their bonus is fine..
No suit needs an inherent dmg bonus. Rate of fire, cool down, reload etc are all going to give you more dps. But percent damage is a bad way to balance. Aka tac ar issues now. So I did more maths, and including the the passives that leads them to having 101.4 PG Minus 55 for the extenders and you have 46.4. That's more than enough to put some decent gear on there. The Balacs I believe is 13 PG? The most fitting expensive Nano-hive is 16 PG. With those two you have 17.4 PG left, that should fit you a complex kinetic module and a basic armor repair module or shield regulator. Or you can get a power grid upgrade so you can put some grenades and more equipment. Now, that isn't the most optimal fitting, but it certainly has a lot of possibilities.
5 Shield extenders = 55 PG Balacs = 13 PG Nanohive = 16 PG Complex Kinetic mod = 15 PG Basic Armor Repairer = 1 PG?
I'll get the CPU values in a little. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
48
|
Posted - 2013.05.12 22:53:00 -
[96] - Quote
Iron Wolf Saber wrote:Mithridates VI wrote:Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives. hence why there was a call for carbines in the original idea that spawned all the accusations. It would be a side arm variant of current rifles similar fittings but lower rate of fire and magazine of the sorts. I'm all in for the removal of my light weapon for this carbine.
Question to anyone with more knowledge than me, how is my Amarr Logisuit OP? I thought that it was a balanced suit, but turns out it was just me thinking that. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
268
|
Posted - 2013.05.12 22:56:00 -
[97] - Quote
only one that really seems to "need" a nerf is the caldari, but CCP won't do that, they're gonna take the nerfbat and bust some logi knees.
then again, I'm a scout. and planning on switching to a dampened assault(more health, comparable sig, better class bonus(minmatar to minmatar, trading knife damage for smg/flaylock clip sizes)) when the next respec hits. really hope they bring back assaults getting 2 equip slots at proto. |
Iron Wolf Saber
Den of Swords
4075
|
Posted - 2013.05.12 22:56:00 -
[98] - Quote
Nova Knife wrote:Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine"
Mindset is debatable, I come from a RTS modding background not RPGFPS one. I also been designing turned based games on paper for a while and playing them among friends.
FPS games are vastly different because changing a mechanic or simplest of numbers can screw everything way off from player experience because trying to balance for skill is nary impossible task of remaining fair. High skill weapons are typically frustrating as are high skill methods and tactics yet pro's whom pull them off can find it rewarding while noobs will throw the weapon or tactic down in frustration because they're incapable of being anywhere close to matching said performance. On the flipside making a weapon noob friendly can be abused by the 'semi-pros' gankers to pad their numbers while true pros would continue to resort to best skill output means.
Overall FPS games are much more difficult because it becomes a fight between numbers and feelings. So I have to resort to asking this pointed question:
"Why should the logistics class remain the superior slaying class?"
Simply buffing other classes is not going to cause people to move out of it to get the other 'buffed' suits.
Chomosome was honestly more balanced but in the long run, scouts, logis, and heavies where trivialized in existence, "why would you need anyone else when a squad of 4 assaults did everything?"
Why use Scout LAVs?
Why Specialize into Scout suits?
Why use Assaults?
Why use other weapons other than the TAR?
Why drive a HAV?
Why fly a DS?
When you start having bad answers for questions like these you start getting a very bad sense the game is misbalanced to some portion that they need attention.
I am no balance expert, but I know when one side of the sea saw is defiantly off and being not by the numbers person I typically suggest ideas that are typically non-traditional number altercations because of it. |
The dark cloud
Seraphim Initiative. CRONOS.
1405
|
Posted - 2013.05.12 22:58:00 -
[99] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties. Armor plates without penalty? In what world are you living? They give you more HP then shield extenders and still offer you other things in the high slot. You cant have mobility and craploads of HP on armor. Shields are designed to be quick but less HP then armor. You have to think about it that in 1vs1 encounters armor is a better advantage cause you can take more bullets at a time. On the other hand shields are popular due to their fast recharge time. Most experienced players would pick armor+damage mods over shield without damage mods. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
356
|
Posted - 2013.05.12 23:07:00 -
[100] - Quote
Their will be a n armor plate that gives less HP but no penalty. Most experienced players would pick armor+damage mods over shield without damage mods. |
|
Iron Wolf Saber
Den of Swords
4076
|
Posted - 2013.05.12 23:22:00 -
[101] - Quote
The dark cloud wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties. Armor plates without penalty? In what world are you living? They give you more HP then shield extenders and still offer you other things in the high slot. You cant have mobility and craploads of HP on armor. Shields are designed to be quick but less HP then armor. You have to think about it that in 1vs1 encounters armor is a better advantage cause you can take more bullets at a time. On the other hand shields are popular due to their fast recharge time. Most experienced players would pick armor+damage mods over shield without damage mods.
CCP announced Ferroscale Plate modules at Fan Fest that provide lesser HP with no penalty. I offered to name the skill Armor Waffling :P |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
331
|
Posted - 2013.05.12 23:26:00 -
[102] - Quote
Nova Knife wrote:Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine"
Disagree on the logi suits nerf. You have not made a compelling argument(noone has) on why any logi suit needs a nerf other than the Caldari logi(and even there it's just its racial bonus). There is no compelling reason why NOT to use the Logi suits in their current iteration as the baseline for how the other suits are balanced. Just because they stick out doesnt mean there is anything wrong with them.
Really tired of this strawman argument. Oh because so much of uprising is broken everything in uprising is broken. Sorry no they did get the logi suits right, they got TAC AR(most right, ROF/clip size are 2 areas worth looking at). They got SMGs right. They are on their way with HMG. Minmatar scout looks pretty good.
Fact is things are going to stick out when so much else of the build is wrong. But to say they arent good standards to work off of is just bad. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
331
|
Posted - 2013.05.12 23:33:00 -
[103] - Quote
Iron Wolf Saber wrote:Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit.
So what. Tweek the numbers so the assault suits do more slayer related things(dmg, movement speed, tank) then noone will care what you can stuff on a logi. If it cant move as fast or comparably as fast to the assualt suits they will continously get crushed in 1v1 situations from strafing. They will get crushed when moving in open territory because they wont be as nimple or quick as assualts.
If assaults have more tanking ability(personally i think the caldari SE bonus on the logi is better suited for the assualt suit) this whole debate becomes different.
Additionally the assualt suits could perhaps use more high/low slots not logis getting less.
The logi suit is meant to be a versatile suit.
http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2
I really hope this isnt what you are advising CCP btw. |
Sgt Kirk
SyNergy Gaming EoN.
588
|
Posted - 2013.05.12 23:35:00 -
[104] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. dude what the ever loving **** is your problem? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
331
|
Posted - 2013.05.12 23:38:00 -
[105] - Quote
Hecarim Van Hohen wrote:Iron Wolf Saber wrote:Mithridates VI wrote:Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives. hence why there was a call for carbines in the original idea that spawned all the accusations. It would be a side arm variant of current rifles similar fittings but lower rate of fire and magazine of the sorts. I'm all in for the removal of my light weapon for this carbine. Question to anyone with more knowledge than me, how is my Amarr Logisuit OP? I thought that it was a balanced suit, but turns out it was just me thinking that.
Now you aren't I provided numbers earlier to demonstrate it isnt why. Just more ppl using conjecture and theoretical fits without examining all the numbers involved to create that suit. Ppl see a large CPU/PG and assume oh i can fit so much with this. They forget how high the cost of these things can get in terms of cpu/pg
for the most part PG is going to be the limiting factor in this game and there are virtually no skills that reduce PG except for specific weapon optimization. Thats what keeps the suits in check. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.12 23:39:00 -
[106] - Quote
I know logi suits are supposed to be versatile. This is why I don't like the idea of nerfing their fittings at all when people came up with a suggestion.
I am somewhat hesitant to 'steal' bonuses away from the logi to the assault however the assault desperately needs that tanking skill. Making logis too squishy takes them away from the front lines where they are needed the most. The assualt and logi needs to similarly as crunchy.
I also strongly believe that unless the assault becomes extremely superior to combat to the logi, the current killer bees wont move out of the class if the assault was 'equally' made better unless a re-spec is offered/forced at the same time of the changes. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
82
|
Posted - 2013.05.12 23:39:00 -
[107] - Quote
IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.12 23:40:00 -
[108] - Quote
Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you?
I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
82
|
Posted - 2013.05.12 23:43:00 -
[109] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless.
You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game?
This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
774
|
Posted - 2013.05.12 23:49:00 -
[110] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties. If anything, the Gallente suits need a buff. Aren't they supposed to be low armor, but high regeneration. Their suits need a +2-3HP/s built into all their suits. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
362
|
Posted - 2013.05.12 23:53:00 -
[111] - Quote
H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG
Total = 270 CPU/ 55 PG
L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU
Total = 83 CPU / 19 CPU
LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG
Total: 138 or 142 CPU / 19 PG
E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank
Total: 59 CPU /11 PG
CPU Available: 507 / PG available: 101.4
Total CPU Used: 550 or 554 CPU / PG used: 104
But that doesn't fit right? Except 507 x 1.16 = 588.12
Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75
So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit?
|
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.12 23:54:00 -
[112] - Quote
Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading.
I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit.
Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
332
|
Posted - 2013.05.12 23:57:00 -
[113] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless.
Hardly, To say the caldari logi becomes useless if you take away/reduce its tanking bonus shows that ppl only see this suit as an offensive logi.
TBH it kinda is the offensive logi suit but it can do more if properly tuned for its needs. Logi need to be able to handle the fronlines agreed but giving them a bonus to their healing capabilities, or the effectiveness of their equipment or increasing the effect of rechargers(not regulators; bad idea) could be a way to keep them in check. They can attack the frontlines but they are more vulnerable to attack while in the open forcing them to rely on their rechargers for rapid shield regen.(admittedly needs more thought and work).
But to apply the issues of the Caldari logi blanketly to all logi suits is nonsense.
We can all agree its the ability to tank extremely high levels of shield on the logi is what makes it attractive because if you can survive a bit longer it makes it easier to rambo in the suit and just hold a position and return fire.
Another argument can be made to make the movement speed of the caldari logi equal to that of the amarr logi, that extra 2/10 movement would be just enough i think when compared to assault suits(especially if assault suits got an addtion 1-2/10 bump in movement speed).
Another is reduce the PG(not the CPU) to somewhere between the amarr logis and the rest of them. This would force using the low slots with PG mods(which will also take up CPU) to fit all the PG heavy needs of dmg mods and SE at the expense of shield regulators in those low slots(along with CPU upgrades since they are being used in the low slots to accomodate all this stuff).
Point is there are a lot of ways to balance the suit if we arent lazy about it and try to think a little bit outside the box. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
775
|
Posted - 2013.05.13 00:02:00 -
[114] - Quote
Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs:
TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
775
|
Posted - 2013.05.13 00:04:00 -
[115] - Quote
I hope we can stop these damn nerf wars soon. The meta game needs to actually be in the ****ing game at some point. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:04:00 -
[116] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit. Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet.
Just because something is popular doesnt make it the right choice. Its this kneejerk "nerf everything" reaction that has continually ****** this game. You're failure to see that should be enough to disqualify you from your previous CPM position.
I and others have provided plenty of solutions, not our fault you don't take the time to read them. Step down and hand the position over to someone who is ready. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
333
|
Posted - 2013.05.13 00:07:00 -
[117] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit. Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet.
Wow arrogant much?
Please o mighty wizard enlighten us on all the permutations you have run on fixing the logi suits that PROVE that there is any issue with them. Your first major fault is operating under the assumption there is anything wrong with the Logi suit and yet nothing wrong with assault suits that is "forcing" them to choose logi suits. (moreover you fail because you make it become about all the logi suits when its in fact the Caldari at best and we have pinpointed the issue).
Oh i know everyone will run to gallente logi because its basically the caldari logi but its low slot heavy and once ppl can use the lower plates that dont result in movement penalty then ppl are going to stack those on the low and tank SE or dmg mods in the 3 high and they will be OP. First off we dont know the fitting cost of these mods and second low slots are where we house or CPU/PG mods an item that is very often needed even on the logi suits to fit on a proto weapon if you are using proto mods. Moreover balancing over that hypothetical if thats what you were thinking is silly simply because CCP can tune the fitting costs that would hurt the logi suit. (oh but the assualt suits will also suffer, if they already have higher base HP however tanking the suits becomes less a priority opening up the suit to do other things.
This is how you balance gameplay you need to stop looking at things from just a one off perspective please and look at the dynamics that drive decisions on a whole. Facts are ppl choose the logi class as their slayer class because the slayer class has no real advantage. To say its because the logi is so advantageous is erroneous. |
total masshole
Seykal Expeditionary Group Minmatar Republic
7
|
Posted - 2013.05.13 00:08:00 -
[118] - Quote
nerf them all and let god sort em out
it's the only way to be sure and all that crap
and getting ppl nerfed is actually a form a PVP, you get me nerfed, i get you nerfed back so HTFU |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
776
|
Posted - 2013.05.13 00:09:00 -
[119] - Quote
Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit. Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet. Just because something is popular doesnt make it the right choice. Its this kneejerk "nerf everything" reaction that has continually ****** this game. You're failure to see that should be enough to disqualify you from your previous CPM position. I and others have provided plenty of solutions, not our fault you don't take the time to read them. Step down and hand the position over to someone who is ready. Oh lookie, I made it easy for you https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread FInally, people are making sense. Where was this 2 years ago. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:10:00 -
[120] - Quote
Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone.
Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place.
Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support.
Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles.
If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. |
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NewOldMan
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.05.13 00:10:00 -
[121] - Quote
As a logistics player for almost a year, the biggest thing that prevented this very same thing from happening was the fact that.
1. There were no basic frame suits, which meant that on your way to a specialized suit you didn't obtain a proto suit of whatever class you skilled into (medium=assault, light=scout, large=heavy) Which gives you NO REASON to get the same suit for 4, YES 4 MILLION SP.
2. The logi suits last build had lower speed and lower base health overall. Sure the minmitar proto had 4 high and 4 low slots, as well as 12 equipment. But it was slow and soft. Which to me was perfect.
3. The whole skill system to me is broken due to basic frames not being more, you know. Basic. It scams actual logibros out of SP and rewards assaults, scouts, and heavies. Because they get to spend SP in far more profitable areas.
This is about logis and the fact that they DO need tweeking, But in all honesty, do you see any other logiassault other than the caldari? Look really hard, see what weapons they have, look at total health. I know if I went full tank like most caldari logis then I wouldn't move due to my speed as a gallente. Also look at the skill tree and tell me if the racial bonus is worth the 4.3 million sp for a minor racial bonus.
The caldari racial bonus needs swapped for the assault (more passive healing and less full tank is better for a backline trooper) the speed of the suits needs dropped by .3 m/s. And the fact that the base health needs to go below 250 for any logi suits. Just move the hp from shield or armor depending on racial variant (amarr need not apply, since you don't give them their sidearm till proto)
One more thing, remove basic suits from the game. I don't see why CCP thought it was a grand idea to make it to where to get a proto suit before you can be a logibro, or the fact that it takes logibros an extra 1.8 million SP to get into a lvl 1 suit.
That is one month for a lvl 1 suit, really CCP? I mean really?
A lot of things are broken in this build, but we just need to band together and fix them one at a time. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
333
|
Posted - 2013.05.13 00:13:00 -
[122] - Quote
Cosgar wrote:
FInally, people are making sense. Where was this 2 years ago.
Buried in a mountain of BS threads so most of us decided to stop trying. Wouldnt count on this lasting much longer, especially if CCP ends up ignoring it or if the CPMs pushing what they are advocating is whats heard than i suspect most will just revert back to trolling incessantly. After all what would be the point if our feedback ultimately falls on deaf ears. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:13:00 -
[123] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function.
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:17:00 -
[124] - Quote
Phoenix Arakyd wrote:Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
365
|
Posted - 2013.05.13 00:17:00 -
[125] - Quote
Since it got ignored the first time...
NeoWraith Acedia wrote:H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG Total = 270 CPU/ 55 PG L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU Total = 83 CPU / 19 CPU LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG Total: 138 or 142 CPU / 19 PG E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank Total: 59 CPU /11 PG CPU Available: 507 / PG available: 101.4 Total CPU Used: 550 or 554 CPU / PG used: 104 But that doesn't fit right? Except 507 x 1.16 = 588.12 Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75 So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit? Edit: Without CL bonus: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP With CL Bonus: 337.5 + 445.5 = 783 EHP 783(L) - 702.9(A) = 80.1 HP difference. My god, this is game breaking Edit: Now if you used a complex CPU Upgrade, and replaced the Basic Armor repairer with a PG Upgrade, then you would be able to fill your other equipment slots, but I want all assault users to realize that this is far more expensive than your suit would ever get.
Get rid of even one low slot an now this fit can still be used as a pseudo assault suit, but it loses access two equipment slots. Change it's bonus and now it no longer has 80.1 more HP. H'mmm... I fell like someone suggested this https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
333
|
Posted - 2013.05.13 00:19:00 -
[126] - Quote
Phoenix Arakyd wrote:
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
TESTIFY!
Oh and the person suggesting dropping base EHP to <250, dafaq? No no and no. The only suit where tanking is an issue is the caldari logi and it ENTIRELY DUE TO ITS RACIAL BONUS!!!.
But please keep going on about how you are getting owned by Min, Amarr, and Gallente Logis with TAC ARs, oh wait. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.05.13 00:20:00 -
[127] - Quote
Iron Wolf Saber wrote: Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Thats what kept it balanced in chromosome, in my opinion. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:21:00 -
[128] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really. Wait wait back up a bit. People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Squishy logi was fine with me, infact, was never a problem with triage hives (but those have been removed )
Logis are aa upport role, they can still slay, but not as good as assault. They should be able to tank, but not good as assault. See, theres a pattern here. On the other hand, they should have bonuses to hacking (see Min suit for a balanced approach), remote armor rep bonus, nanite cluster level in hive bonus, etc. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
777
|
Posted - 2013.05.13 00:21:00 -
[129] - Quote
Iron Wolf Saber wrote:
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Let's spell it out again for you: The entire logistics class, except for the Caldari Logistics is fine. The problem is the Caldari suit doesn't have a support related bonus compared to the others. Even the Amarr, which is supposed to be a pseudo Assault/Logi does it right because the Amarr assult still has advantages over it. Stop generalizing an entire class off of one suit that's not like the others!
I'm vocal, and being black makes me a minority. Will you start listening to me? |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:22:00 -
[130] - Quote
NewOldMan wrote:Iron Wolf Saber wrote: Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Thats what kept it balanced in chromosome, in my opinion.
True, but it kept them from the front lines a bit too much they're like middle ground guys last go around and after talking with a few pros they all basically told me that logi's where absolutely useless as every proto assault had 2 equipment slots and a squad of 4 did everything it needed equipment wise. |
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
333
|
Posted - 2013.05.13 00:23:00 -
[131] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
Wait wait back up a bit. People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Not best syntax but its referring to the caldari suits ability to tank.
One thing to note in the video from Markof22. Anyone take note of his 600 shields but only 99 ARMOR. Hmm if there were only weapons that could quickly strip the shields off of enemies |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:24:00 -
[132] - Quote
Cosgar wrote:Iron Wolf Saber wrote:
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Let's spell it out again for you: The entire logistics class, except for the Caldari Logistics is fine. The problem is the Caldari suit doesn't have a support related bonus compared to the others. Even the Amarr, which is supposed to be a pseudo Assault/Logi does it right because the Amarr assult still has advantages over it. I'm vocal, and being black makes me a minority. Will you start listening to me?
and I keep saying the problem will become more apparent once the scrambler rifle makes it in.
As for the class being 'broken' its subjective, there are missing variables and more time is needed overall. It is not as clearly as broken as the HMGs being entirely useless before the adjustment ( can no longer bum rush a heavy now from max hmg range to 0 nor could I be bum rushed in the same manner.) |
NewOldMan
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.05.13 00:24:00 -
[133] - Quote
Who in all honesty complained about the logis being squishy?(in last build)
I don't remember all that many threads on it.... Why did CCP listen to them? |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:27:00 -
[134] - Quote
NewOldMan wrote:Who in all honesty complained about the logis being squishy?(in last build)
I don't remember all that many threads on it.... Why did CCP listen to them?
What wasn't complained about to be honest in the last build? At least everything last build was 'equally' whined about. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
777
|
Posted - 2013.05.13 00:36:00 -
[135] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Iron Wolf Saber wrote:
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Let's spell it out again for you: The entire logistics class, except for the Caldari Logistics is fine. The problem is the Caldari suit doesn't have a support related bonus compared to the others. Even the Amarr, which is supposed to be a pseudo Assault/Logi does it right because the Amarr assult still has advantages over it. I'm vocal, and being black makes me a minority. Will you start listening to me? and I keep saying the problem will become more apparent once the scrambler rifle makes it in. Then let the meta game run it's course. Absolutism based on your own personal magic crystal ball that sees into the future isn't helping your argument. You got several people siding with IMPS against you on this and now Nova Knife is backing us:
Nova Knife wrote: Don't worry.
It'll be a cold day in hell before I see the rest of the CPM pushing for balance specific balance changes beyond drawing attention to things that are obviously broken. This is not something we are suited for and in every situation it's better to point CCP to threads on the subjects than to simply say "Sup CCP, make this stat X cause we are CPM"
That's not what the CPM is there for, and it's not what we're going to do. Balance is best left to people who actually understand the concept of fair and objective use... Which is not the case for most of the CPM.
If a nerf comes it's because the community was spamming about it and that's all we had to link to CCP. Just sayin'
I respect you a lot as a CPM member and believe you're ideas on translating integral elements of EVE Online like EWAR, speed tanking, (Minmatar Scout with stacked catylizers) and tackling into Dust 514 are just as important as the feedback we all give. But the feedback we're all giving you is telling you that you're wrong this time. Save some dignity as a CPM member and help us find a better solution that doesn't play to goading on this nerf witch hunt. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
782
|
Posted - 2013.05.13 00:50:00 -
[136] - Quote
bump |
BL4CKST4R
WarRavens Orion Empire
47
|
Posted - 2013.05.13 00:59:00 -
[137] - Quote
I think all Suits should be given a job specific bonus, + Damage modifiers for Assault, + efficiency with equipment for logis, + defense for heavies <- heavies have a low amount of high and low power slots, + I have no clue for scouts. I feel that my suit choice should be aesthetic. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
36
|
Posted - 2013.05.13 01:04:00 -
[138] - Quote
I can agree with Saber about the fact that more time is needed to figure out how to do this one properly and what EXACTLY is the problem. We can offer all the data and stats we want to. But as an FPS, there are far more variables than just those stats.
Also the fact that it hasn't even been a week yet and CCP has already fixed the heavies, they just need more time. And this also isn't the best time to be rushing CCP with the launch of planetary conquest so soon.
After PC we can hope to get some response from the devs about how this is all gonna go down. With the promised transparency (I hope)
The last thing us logis need is a rush to a bad decision. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 01:31:00 -
[139] - Quote
If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR.
CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. |
fred orpaul
The Tritan Industries RISE of LEGION
271
|
Posted - 2013.05.13 01:39:00 -
[140] - Quote
AAAAAAHAHAHAHAHAHAHAHA so you are telling me that now that scouts and heavies have been nerfed to pointlessness that the only remaining suit that can stand up to an assault is being bitched about?? nnnnnnnnnnnnnnooooooooooooooooooooooooooooooo..... thats ridiculous, I mean assault players are the most fair and balanced people out there, they only want every suit to have its place on the battle field. You know all the non-assault suits belong in the dumpster in the cities of the the battle field and while we are at it lets put all the non AR weapons in there.
Don't worry with the HMG buff the heavy is back, and people will stop bitching about the logi for a little while. |
|
fred orpaul
The Tritan Industries RISE of LEGION
272
|
Posted - 2013.05.13 01:46:00 -
[141] - Quote
Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway.
no ccp doesnt even need to balance between FPS and EVE, FPSs have a long track record of varied and balanced weapons sets in fact prior to video games becoming popular enough for FPSs to sell out to casual gamers they were considered hard core and frankly rivaled RTS for counter play. CCP needs to look to quake and unreal, those games and many others understood good weapons ballance. |
BL4CKST4R
WarRavens Orion Empire
47
|
Posted - 2013.05.13 01:57:00 -
[142] - Quote
Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway.
The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 01:59:00 -
[143] - Quote
fred orpaul wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. no ccp doesnt even need to balance between FPS and EVE, FPSs have a long track record of varied and balanced weapons sets in fact prior to video games becoming popular enough for FPSs to sell out to casual gamers they were considered hard core and frankly rivaled RTS for counter play. CCP needs to look to quake and unreal, those games and many others understood good weapons ballance. That's my exact point. Chrome catered to the twitchers to the point that having LW SS proficiency, stacked damage mods and an AR was easy mode. It really felt like CoD with a spreed sheet, because stats didn't ****ing matter. I had 700HP on my suit back then and I didn't feel like it. Now in uprising, I have ~350HP and it feels like the stats matter more with 1/2 the HP than it did in chrome. It's gone towards a fair balance of twitch and strafe to the point that twitchers can still be effective if they fit themselves to gank and strafers can fit themselves to tank. I may not have the same reflexes I did in my younger years, but games like Quake and Unreal taught me how to keep a steady hand and lead my shots. But since the modern FPS market caters to who can lock on the fastest and pull the trigger, these younger players have been exposed for having a weak gun game. Dust intimidates them and they cry to the forums because the game raised the bar to a point that they have to learn to get better.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 02:03:00 -
[144] - Quote
BL4CKST4R wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. It's not made for one class it's made to counter shield tankers since they still have a slight advantage against armor. There are already plenty of EM weapons in the game that melt shields: Scrambler Pistol, Laser, Sniper Rifles, Forge Guns, and Flux grenades. The scrambler rifle is just going to even the playing field out more because there isn't a true mid range weapon to counter shields yet. It's all about rock, paper, scissors but with shields, EM, armor, Kinetics, and Hybrids.... you get the point I hope. |
BL4CKST4R
WarRavens Orion Empire
47
|
Posted - 2013.05.13 02:27:00 -
[145] - Quote
Cosgar wrote:BL4CKST4R wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. It's not made for one class it's made to counter shield tankers since they still have a slight advantage against armor. There are already plenty of EM weapons in the game that melt shields: Scrambler Pistol, Laser, Sniper Rifles, Forge Guns, and Flux grenades. The scrambler rifle is just going to even the playing field out more because there isn't a true mid range weapon to counter shields yet. It's all about rock, paper, scissors but with shields, EM, armor, Kinetics, and Hybrids.... you get the point I hope.
This makes sense I get it, I just wish it counted as a hybrid since using it as an assault wont get any bonuses. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
786
|
Posted - 2013.05.13 02:33:00 -
[146] - Quote
BL4CKST4R wrote:Cosgar wrote:BL4CKST4R wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. It's not made for one class it's made to counter shield tankers since they still have a slight advantage against armor. There are already plenty of EM weapons in the game that melt shields: Scrambler Pistol, Laser, Sniper Rifles, Forge Guns, and Flux grenades. The scrambler rifle is just going to even the playing field out more because there isn't a true mid range weapon to counter shields yet. It's all about rock, paper, scissors but with shields, EM, armor, Kinetics, and Hybrids.... you get the point I hope. This makes sense I get it, I just wish it counted as a hybrid since using it as an assault wont get any bonuses. You still have many choices for hybrid weapons: Shotgun, Sniper Rifles, and AR. Eventually, you'll get a Gauss Rifle, an assault rifle that fires rail charged projectiles. Think of the Tactical Assault rifle, but full auto or burst and a slightly longer range. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.05.13 02:55:00 -
[147] - Quote
mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS
IF !! all logis have to give something up this is how i would imagine it happening:
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. Then also nerf CPU and PG by like 10%-20% and make logis go 0.2-0.3 slower than they do right now. The CPU/PG nerf but equipment bonus is meant to even out the difference so that putting on equipment as logis are meat to have won't be the problem. But if the logi tries to go all out complex shield this will now take up a bigger percentage of the overall CPU/PG than it would before therefore restricting a logi to go fx 5 complex shields or complex plates (LOL to last ). Logis are meant to be more squishy than assaults that's why we have lower base EHP and are slower than assaults. Instead logis are forced to use a big deal of their slots to try and even this out. Or at least this is what i do !!! Assaults already have this this higher base EHP and speed so they can focus on stuff like putting damage mods or more stamina. Hopefully something like this will make logi fits get a bit more "squishy" but make them retain the ability to equip a lot of equipments and help their team. Just my idea IF !! IF logis need to get a nerf i'll rather have something liek this than having logi slot layout bumped to assault level
AMARR: 10% bonus to armor repair module and equipment effectiveness per level MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. <----( Caldari logis won't get a major EHP buff but will be able to attend downed players and get back into cover and heal up) GALLENTE: 1 HP/s passive armor repair. (galls pretty much stay as they are good now bonuswise )
ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level / or something better MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks / or something different
When assaults whine about the extra slots logis get this is where i'll point at the bonus to weapon damage. (everybody has said that assaults should get this and it is a very very good idea ) At level 3 assaults will run around with a extra high slot. In this high slot there has just already been put a enhanced damage for them. FREE OF CHARGE !! No CPU/PG used or anything now that. That's also why you loose your second equipment slot because if you had that you could step into the logis area. Logi Bro also got some fantastic ideas out so IF !! IF the logis need a nerf look into buffing assaults FIRST and then look at logis again. PS: heavies and scouts ??? did theey get thrown out or do they also have ****** bonuses ?? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
339
|
Posted - 2013.05.13 03:30:00 -
[148] - Quote
Den-tredje Baron wrote:mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS IF !! all logis have to give something up this is how i would imagine it happening: LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. Then also nerf CPU and PG by like 10%-20% and make logis go 0.2-0.3 slower than they do right now. The CPU/PG nerf but equipment bonus is meant to even out the difference so that putting on equipment as logis are meat to have won't be the problem. But if the logi tries to go all out complex shield this will now take up a bigger percentage of the overall CPU/PG than it would before therefore restricting a logi to go fx 5 complex shields or complex plates (LOL to last ). Logis are meant to be more squishy than assaults that's why we have lower base EHP and are slower than assaults. Instead logis are forced to use a big deal of their slots to try and even this out. Or at least this is what i do !!! Assaults already have this this higher base EHP and speed so they can focus on stuff like putting damage mods or more stamina. Hopefully something like this will make logi fits get a bit more "squishy" but make them retain the ability to equip a lot of equipments and help their team. Just my idea IF !! IF logis need to get a nerf i'll rather have something liek this than having logi slot layout bumped to assault level AMARR: 10% bonus to armor repair module and equipment effectiveness per level MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. <----( Caldari logis won't get a major EHP buff but will be able to attend downed players and get back into cover and heal up) GALLENTE: 1 HP/s passive armor repair. (galls pretty much stay as they are good now bonuswise ) ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level / or something better MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks / or something different When assaults whine about the extra slots logis get this is where i'll point at the bonus to weapon damage. (everybody has said that assaults should get this and it is a very very good idea ) At level 3 assaults will run around with a extra high slot. In this high slot there has just already been put a enhanced damage for them. FREE OF CHARGE !! No CPU/PG used or anything now that. That's also why you loose your second equipment slot because if you had that you could step into the logis area. Logi Bro also got some fantastic ideas out so IF !! IF the logis need a nerf look into buffing assaults FIRST and then look at logis again. PS: heavies and scouts ??? did theey get thrown out or do they also have ****** bonuses ??
No. Not to discount your idea but im tired of conceding the premise that all the Logi's need a nerf or rework. Its so utterly annoying that ppl come up with a bs premise and ppl tell them they are full of BS and then someone trying to appease the whole community comes in with a "compromise"
Well NO im just tired of it. This is an utter bs premise the entire logi class is not in need of nerf and we have given more than enough arguments for why that is. If the Devs want to come in here and discuss it further thats one thing. But there isnt one scraping bit of rationale, proof or data that suggests that the any of the Logis outside of the Caldari needs any work. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.05.13 03:38:00 -
[149] - Quote
Keyser Soze VerbalKint wrote:Den-tredje Baron wrote:mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS IF !! all logis have to give something up this is how i would imagine it happening: LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. Then also nerf CPU and PG by like 10%-20% and make logis go 0.2-0.3 slower than they do right now. The CPU/PG nerf but equipment bonus is meant to even out the difference so that putting on equipment as logis are meat to have won't be the problem. But if the logi tries to go all out complex shield this will now take up a bigger percentage of the overall CPU/PG than it would before therefore restricting a logi to go fx 5 complex shields or complex plates (LOL to last ). Logis are meant to be more squishy than assaults that's why we have lower base EHP and are slower than assaults. Instead logis are forced to use a big deal of their slots to try and even this out. Or at least this is what i do !!! Assaults already have this this higher base EHP and speed so they can focus on stuff like putting damage mods or more stamina. Hopefully something like this will make logi fits get a bit more "squishy" but make them retain the ability to equip a lot of equipments and help their team. Just my idea IF !! IF logis need to get a nerf i'll rather have something liek this than having logi slot layout bumped to assault level AMARR: 10% bonus to armor repair module and equipment effectiveness per level MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. <----( Caldari logis won't get a major EHP buff but will be able to attend downed players and get back into cover and heal up) GALLENTE: 1 HP/s passive armor repair. (galls pretty much stay as they are good now bonuswise ) ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level / or something better MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks / or something different When assaults whine about the extra slots logis get this is where i'll point at the bonus to weapon damage. (everybody has said that assaults should get this and it is a very very good idea ) At level 3 assaults will run around with a extra high slot. In this high slot there has just already been put a enhanced damage for them. FREE OF CHARGE !! No CPU/PG used or anything now that. That's also why you loose your second equipment slot because if you had that you could step into the logis area. Logi Bro also got some fantastic ideas out so IF !! IF the logis need a nerf look into buffing assaults FIRST and then look at logis again. PS: heavies and scouts ??? did theey get thrown out or do they also have ****** bonuses ?? No. Not to discount your idea but im tired of conceding the premise that all the Logi's need a nerf or rework. Its so utterly annoying that ppl come up with a bs premise and ppl tell them they are full of BS and then someone trying to appease the whole community comes in with a "compromise" Well NO im just tired of it. This is an utter bs premise the entire logi class is not in need of nerf and we have given more than enough arguments for why that is. If the Devs want to come in here and discuss it further thats one thing. But there isnt one scraping bit of rationale, proof or data that suggests that the any of the Logis outside of the Caldari needs any work.
I totally know what you mean that's also why i used the IF's all the time I also think the only suit being the rotten apple among the other fine fruits are the caldari logi. But it just sounds like the logi suits are gonna get wacked so hard in the head that we're gonna be send back to the stoneage with weapons having the same range as rocks can be thrown and tanks as big as well yeah "wet paper bags". Might as well say onga bonga already now. Above is just my try to give at least a much better way of dealing with it than wacking the entire class so hard. Logis already got quite a few problems. Nanite injector reviving 50% of the times. Wanting to quickly shift to an equipment ?? nope gotta hover over the little icon before you actually choose it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
|
Posted - 2013.05.13 03:41:00 -
[150] - Quote
Den-tredje Baron wrote:snip! No offense, but I'm siding with Keyser here. The entire logi class shouldn't have to give anything up just because of the CaLogi. Amarr logi is exactly where it should be without overpowering the Amarr assault, even in a hybrid assault role. Gallente could use a light buff in armor regen, and Minmatar are perfectly balanced in terms of speed and squishiness.
But I do like the hacking distance bonus idea though... |
|
Medic 1879
The Tritan Industries RISE of LEGION
292
|
Posted - 2013.05.13 07:49:00 -
[151] - Quote
I called for someone to tell me what is OP about the Gal, Min, and Amarr logi about 3 pages ago still waiting lol they just get glossed over.
However IWS complained about what a logi can fit if they dont bother with equipment the simple solution to this make a logi suit invalid fitting unless you fill all the equipment slots and also change the Cal logi bonus to something else seeing as everyone of these logi slayers I have seen have been Caldari. I use Gallente and play support yet I can still go positive but only if I have support as well. But the fact that a logi goes positive obviously means they need a nerf right? |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
49
|
Posted - 2013.05.13 10:55:00 -
[152] - Quote
BL4CKST4R wrote:Cosgar wrote:BL4CKST4R wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. It's not made for one class it's made to counter shield tankers since they still have a slight advantage against armor. There are already plenty of EM weapons in the game that melt shields: Scrambler Pistol, Laser, Sniper Rifles, Forge Guns, and Flux grenades. The scrambler rifle is just going to even the playing field out more because there isn't a true mid range weapon to counter shields yet. It's all about rock, paper, scissors but with shields, EM, armor, Kinetics, and Hybrids.... you get the point I hope. This makes sense I get it, I just wish it counted as a hybrid since using it as an assault wont get any bonuses.
Amarr Assault gets bonus to Laser weaponry cooldown
|
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
49
|
Posted - 2013.05.13 11:00:00 -
[153] - Quote
Medic 1879 wrote:I called for someone to tell me what is OP about the Gal, Min, and Amarr logi about 3 pages ago still waiting lol they just get glossed over.
However IWS complained about what a logi can fit if they dont bother with equipment the simple solution to this make a logi suit invalid fitting unless you fill all the equipment slots and also change the Cal logi bonus to something else seeing as everyone of these logi slayers I have seen have been Caldari. I use Gallente and play support yet I can still go positive but only if I have support as well. But the fact that a logi goes positive obviously means they need a nerf right?
Would make slayer logi unfeasible and switching CaLogis bonus to something else like +3% efficacy on equipment usage (more nanite clusters on hives, more hp when revived with a needle etc.)
(3% is just a number I hit on the keyboard, might as well be 2% for all I know) |
Terarrim
Valor Coalition RISE of LEGION
22
|
Posted - 2013.05.13 13:45:00 -
[154] - Quote
How dare anyone suggest that my Proto Amarr Logi Suit is better than anything if they havent played it. I am a support logi so far I have spent near 11 million sp and i am currently on a huge nerf compared to last build. I am slower I can only afford level 4 nanos due to pg and cant afford to get level 5 specs in engineering. I didn't have enough to skill up in my main weapon. I had to get the proto suit to even have enough points to get an advanced nano injector, proto repair tool and advanced nano hive. I have to give up allot of speed all my offence at the moment due to unable to afford more than exile and packed av gren when in the last build I used proto on every equipment slot avanced weapon and proto grens for further support to my team.
So here are my issues with me:
1. Proto suit has cost me offence and support through proto grens and bpo guns
2. Bright yellow on my suit has made me a target amounst my fellows
3. I am way slower since my suit is slow plus to take advantage of racial bonus I have to have armour to take advantage of repers.
4. I cant afford stamina buffs Sp wise for a long time as I still havent got core skills or maxed my support passives e.g. armor, enginegenering, support, armour reppers (self) or even any type of points in weaponry atm.
5. Even if I was level 5 in nano hives I cant afford to run proto nano injectors or proto nanohives due to having more slots than my assault but less base pg. This is to say nothing of being to use more than advanced weapons or grens.
For me as an Amarr Support logi this build has been a massive nerf I am equimpent slots down, and massive PG nerf means I cant support my team like I used to I have to make major sacrifices in offence, support or defence.
I don't know about caldari logi's but for me as a support logi as Amarr I have allready had a massive nerf in both pg and skill points I cannot do what I did in chromazone.
If assault players are using logi's to do assault by not specing in support and only using slots for pure offence why the hell would one nerf me who is struggling to be anywhere near as efficent on the battlefield as I was before. Before I was good at everything but master at none. Now I am poor at many things and good at one or two things.
My logi needs a buff in order to do what the discription says i.e. to be a support character who can dish out the damage. Because as of now I have the least PG, least equipment slots and cost a huge price in SP to make the proto suit work at minimal proto support levels.
In order to be a viable support class I had to talk to my clan leader and explain that I would have to be baby sat during engagments as by spending my points in proto logi and proto repair and advanced nanos has severly affected my ability to defend myself against advanced or proto gear players.
Nerfing the logi's are going to drive the support logi's out of the game. I want buffs to do my job properly not nerfs that are going to force me to run a severly gimped assault with tiny amount of support. |
Chankk Saotome
SyNergy Gaming EoN.
263
|
Posted - 2013.05.13 13:49:00 -
[155] - Quote
Because people are too simple minded to think like THIS |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1373
|
Posted - 2013.05.13 13:51:00 -
[156] - Quote
Terarrim wrote:How dare anyone suggest that my Proto Amarr Logi Suit is better than anything if they havent played it. I am a support logi so far I have spent near 11 million sp and i am currently on a huge nerf compared to last build. I am slower I can only afford level 4 nanos due to pg and cant afford to get level 5 specs in engineering. I didn't have enough to skill up in my main weapon. I had to get the proto suit to even have enough points to get an advanced nano injector, proto repair tool and advanced nano hive. I have to give up allot of speed all my offence at the moment due to unable to afford more than exile and packed av gren when in the last build I used proto on every equipment slot avanced weapon and proto grens for further support to my team.
So here are my issues with me:
1. Proto suit has cost me offence and support through proto grens and bpo guns
2. Bright yellow on my suit has made me a target amounst my fellows
3. I am way slower since my suit is slow plus to take advantage of racial bonus I have to have armour to take advantage of repers.
4. I cant afford stamina buffs Sp wise for a long time as I still havent got core skills or maxed my support passives e.g. armor, enginegenering, support, armour reppers (self) or even any type of points in weaponry atm.
5. Even if I was level 5 in nano hives I cant afford to run proto nano injectors or proto nanohives due to having more slots than my assault but less base pg. This is to say nothing of being to use more than advanced weapons or grens.
For me as an Amarr Support logi this build has been a massive nerf I am equimpent slots down, and massive PG nerf means I cant support my team like I used to I have to make major sacrifices in offence, support or defence.
I don't know about caldari logi's but for me as a support logi as Amarr I have allready had a massive nerf in both pg and skill points I cannot do what I did in chromazone.
If assault players are using logi's to do assault by not specing in support and only using slots for pure offence why the hell would one nerf me who is struggling to be anywhere near as efficent on the battlefield as I was before. Before I was good at everything but master at none. Now I am poor at many things and good at one or two things.
My logi needs a buff in order to do what the discription says i.e. to be a support character who can dish out the damage. Because as of now I have the least PG, least equipment slots and cost a huge price in SP to make the proto suit work at minimal proto support levels.
In order to be a viable support class I had to talk to my clan leader and explain that I would have to be baby sat during engagments as by spending my points in proto logi and proto repair and advanced nanos has severly affected my ability to defend myself against advanced or proto gear players.
Nerfing the logi's are going to drive the support logi's out of the game. I want buffs to do my job properly not nerfs that are going to force me to run a severly gimped assault with tiny amount of support.
Your problem is not tied to the fact that logi are unbalanced. But to the fact that logi demands a massive SP investment.
But i'll return your observation. How can you state things when you only tried Amarr Logi and not Amarr Assault ? And without full skills ?
I tried both logi and assaults with full SP at FF. and logi tends to outmatch Assault easily. Why do you think entire corps run logis for all of their assault players now ?
And asking for tweaks doesnt mean people want to see logis becoming useless..... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1373
|
Posted - 2013.05.13 13:54:00 -
[157] - Quote
Chankk Saotome wrote:Because people are too simple minded to think like THIS
This would help. BUt will make overall everyone have a lot more HP. THus creating further inbalance. I mean, what about scouts then ?
Why buff everything when you can just slightly debuff one thing ? Like takin off some mod-slots on logis and slightly buffing assault CPU\PG.
Heavies is another issue. We only have one variant of this frame. |
Chankk Saotome
SyNergy Gaming EoN.
263
|
Posted - 2013.05.13 13:59:00 -
[158] - Quote
Laurent Cazaderon wrote:Chankk Saotome wrote:Because people are too simple minded to think like THIS This would help. BUt will make overall everyone have a lot more HP. THus creating further inbalance. I mean, what about scouts then ? Why buff everything when you can just slightly debuff one thing ? Like takin off some mod-slots on logis and slightly buffing assault CPU\PG. Heavies is another issue. We only have one variant of this frame.
Not looking for big buffs. They're slight adjustments to a few skills and a complete revamp of the Caldari Logi skill set which is the real issue. But people don't think about that, they only think, "Oh, a LOGI is doing that... thus all logis are OP."
I was hoping for suggestions that could make my ideas better but my posts attempting to actually fix things are immediately buried under pages and pages of "NERF X! HERP DERP!".
Makes me a sad panda. |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
14
|
Posted - 2013.05.13 14:11:00 -
[159] - Quote
A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault |
Terarrim
Valor Coalition RISE of LEGION
22
|
Posted - 2013.05.13 14:11:00 -
[160] - Quote
Laurent Cazaderon wrote:Terarrim wrote:How dare anyone suggest that my Proto Amarr Logi Suit is better than anything if they havent played it. I am a support logi so far I have spent near 11 million sp and i am currently on a huge nerf compared to last build. I am slower I can only afford level 4 nanos due to pg and cant afford to get level 5 specs in engineering. I didn't have enough to skill up in my main weapon. I had to get the proto suit to even have enough points to get an advanced nano injector, proto repair tool and advanced nano hive. I have to give up allot of speed all my offence at the moment due to unable to afford more than exile and packed av gren when in the last build I used proto on every equipment slot avanced weapon and proto grens for further support to my team.
So here are my issues with me:
1. Proto suit has cost me offence and support through proto grens and bpo guns
2. Bright yellow on my suit has made me a target amounst my fellows
3. I am way slower since my suit is slow plus to take advantage of racial bonus I have to have armour to take advantage of repers.
4. I cant afford stamina buffs Sp wise for a long time as I still havent got core skills or maxed my support passives e.g. armor, enginegenering, support, armour reppers (self) or even any type of points in weaponry atm.
5. Even if I was level 5 in nano hives I cant afford to run proto nano injectors or proto nanohives due to having more slots than my assault but less base pg. This is to say nothing of being to use more than advanced weapons or grens.
For me as an Amarr Support logi this build has been a massive nerf I am equimpent slots down, and massive PG nerf means I cant support my team like I used to I have to make major sacrifices in offence, support or defence.
I don't know about caldari logi's but for me as a support logi as Amarr I have allready had a massive nerf in both pg and skill points I cannot do what I did in chromazone.
If assault players are using logi's to do assault by not specing in support and only using slots for pure offence why the hell would one nerf me who is struggling to be anywhere near as efficent on the battlefield as I was before. Before I was good at everything but master at none. Now I am poor at many things and good at one or two things.
My logi needs a buff in order to do what the discription says i.e. to be a support character who can dish out the damage. Because as of now I have the least PG, least equipment slots and cost a huge price in SP to make the proto suit work at minimal proto support levels.
In order to be a viable support class I had to talk to my clan leader and explain that I would have to be baby sat during engagments as by spending my points in proto logi and proto repair and advanced nanos has severly affected my ability to defend myself against advanced or proto gear players.
Nerfing the logi's are going to drive the support logi's out of the game. I want buffs to do my job properly not nerfs that are going to force me to run a severly gimped assault with tiny amount of support. Your problem is not tied to the fact that logi are unbalanced. But to the fact that logi demands a massive SP investment. But i'll return your observation. How can you state things when you only tried Amarr Logi and not Amarr Assault ? And without full skills ? I tried both logi and assaults with full SP at FF. and logi tends to outmatch Assault easily. Why do you think entire corps run logis for all of their assault players now ? And asking for tweaks doesnt mean people want to see logis becoming useless.....
But I am running the Amarr medium frame proto and advanced I find that I can run any of my proto equipment without any problems have any armour or shields I want (while running guns with bpo).
I find that my KDR is up and my war points are up and here is why:
1. Base hit points are higher
2. Speed is higher meaning i can get back in cover much quicker meaning I die allot less
3. I can easily fit one proto support tool due to extra pg
4. I don't draw attention to myself due to the fact I am using a repping tool, that I am bright yellow or the fact that I am standing over a corpse trying to stab someone for 5 seconds due to the bugged rez system.
So yeh my war points and kdr are better with my amarr medium frame having more survivabilty I can chose when and where to engage I am not in the thick of the action dying trying to support team mates with broken or barely funcitoning support tools (rezing and repping are much harder now in this build).
Posiibly if I get rid of my equimpent and build an assault logi I would be better due to change of play stile. However your saying nerf the logi based on assault play stile when I am not playing logi as an assault BUT A SUPPORT CHARACTER.
So I do now what Im talking about and can see the advatages that the assault class (without even specing into assault just using the medium frames) with having extra base PG and extra bass hitpoints to start. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
823
|
Posted - 2013.05.13 14:20:00 -
[161] - Quote
LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault How's the Amarr and Minmatar superior? |
William HBonney
Imperfects Negative-Feedback
342
|
Posted - 2013.05.13 14:26:00 -
[162] - Quote
LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users. |
Terarrim
Valor Coalition RISE of LEGION
22
|
Posted - 2013.05.13 14:31:00 -
[163] - Quote
William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users.
Apart from amarr who for some reason have worse pg than the assault. |
William HBonney
Imperfects Negative-Feedback
342
|
Posted - 2013.05.13 14:37:00 -
[164] - Quote
Yeah, but they can armor tank the hell out of the suit. Honestly most of the racial stuff is almost useless. I don't know who at ccp was running the numbers and thought...heavies need less feedback damage, or man, 25% to a repair module is awesome, even though it is only 1. If it wasn't so sad it may be funny. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
825
|
Posted - 2013.05.13 14:52:00 -
[165] - Quote
William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users. Logis need more survivability because they can't repair themselves. They need tank because they stand out as easy targets. Assaults don't need survivability, they need a buff in their primary role: slaying. As far as the sidearm bonus goes, the Minmatar rifle might be a SMG on steroids. It looks like CCP did a lot of groundwork for future additions with Uprising. |
Cross Atu
Conspiratus Immortalis League of Infamy
954
|
Posted - 2013.05.13 15:10:00 -
[166] - Quote
LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault
It's primarily the Caldari line that's facing a disparity and that's in the racial buffs, those aside here's the breakdown.
Caldari Assault More Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm
Logi More CPU/PG 1 More high and low
Amarr Assault More Shields More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision
Logi More CPU/PG
Minmatar Assault More Shields Armor Repair Rate (suit native buff, does not require mods) More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm 1 more High Power slot
Logi More CPU/PG More Armor More Shield Recharge 2 more Low Power slots
Gallente Assault More Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm
Logi More CPU/PG 1 More Low Power slot
Note: Since the concerns raised are about the Logi frame being more effective for an Assault build than the Assault frame I have omitted the Equip slots as none of the fits I'm aware of which push the Logi into a surpassing combat role include the ability to fit more than one Equip slot anyway.
So your conclusion is that an additional 1-2 slots and some more CPU/PG at the cost of base shields, base armor, shield recharge rate, base movement speed, base sprint speed, base sprint duration, stamina, stamina recovery, scan precision and a sidearm (Amarr aside, their internal race contrast is different) equates to a straight up better combat fit? Please break it down for me in detail how is this the case?
Also bear in mind that a Logi fit with all slots filled by the same mods as it's Assault counterpart will be a more expensive fit (due to fitting additional total mods) so even a theoretical Logi suit with the same stats as an equivalent Assault suit will cost more ISK to field (again disregarding any more than 1 Equp slot on the assumption that this Logi isn't being fit for support or engineering).
Cheers, Cross
EDIT:
Cosgar wrote:William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users. Logis need more survivability because they can't repair themselves. They need tank because they stand out as easy targets. Assaults don't need survivability, they need a buff in their primary role: slaying. As far as the sidearm bonus goes, the Minmatar rifle might be a SMG on steroids. It looks like CCP did a lot of groundwork for future additions with Uprising. ^This
Further the assumption that more buffer tank = More survivability is oversimplified. Ignoring the effects scanning, speed, regen, and outgoing dps having on survivability is short sighted. If total raw HP totals (including fits) actually equated to the best combat fit everyone who wanted to excel as a 'slayer' would be running Heavy and all the top spots on the kills board would be held by Heavies. Defense is not equal to offense Assaults are slayers, their role calls for them to excel at gank not tank (which to reiterate actually does increase their overall survivability). |
Terarrim
Valor Coalition RISE of LEGION
23
|
Posted - 2013.05.13 16:30:00 -
[167] - Quote
Cross Atu wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault It's primarily the Caldari line that's facing a disparity and that's in the racial buffs, those aside here's the breakdown. CaldariAssaultMore Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm LogiMore CPU/PG 1 More high and low AmarrAssaultMore Shields More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision MORE PG 70 as apposed to 67 LogiMore CPU MinmatarAssaultMore Shields Armor Repair Rate (suit native buff, does not require mods) More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm 1 more High Power slot LogiMore CPU/PG More Armor More Shield Recharge 2 more Low Power slots GallenteAssaultMore Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm LogiMore CPU/PG 1 More Low Power slot Note: Since the concerns raised are about the Logi frame being more effective for an Assault build than the Assault frame I have omitted the Equip slots as none of the fits I'm aware of which push the Logi into a surpassing combat role include the ability to fit more than one Equip slot anyway. So your conclusion is that an additional 1-2 slots and some more CPU/PG at the cost of base shields, base armor, shield recharge rate, base movement speed, base sprint speed, base sprint duration, stamina, stamina recovery, scan precision and a sidearm (Amarr aside, their internal race contrast is different) equates to a straight up better combat fit? Please break it down for me in detail how is this the case? Also bear in mind that a Logi fit with all slots filled by the same mods as it's Assault counterpart will be a more expensive fit (due to fitting additional total mods) so even a theoretical Logi suit with the same stats as an equivalent Assault suit will cost more ISK to field (again disregarding any more than 1 Equp slot on the assumption that this Logi isn't being fit for support or engineering). Cheers, Cross EDIT: Cosgar wrote:William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users. Logis need more survivability because they can't repair themselves. They need tank because they stand out as easy targets. Assaults don't need survivability, they need a buff in their primary role: slaying. As far as the sidearm bonus goes, the Minmatar rifle might be a SMG on steroids. It looks like CCP did a lot of groundwork for future additions with Uprising. ^This Further the assumption that more buffer tank = More survivability is oversimplified. Ignoring the effects scanning, speed, regen, and outgoing dps having on survivability is short sighted. If total raw HP totals (including fits) actually equated to the best combat fit everyone who wanted to excel as a 'slayer' would be running Heavy and all the top spots on the kills board would be held by Heavies. Defense is not equal to offense Assaults are slayers, their role calls for them to excel at gank not tank (which to reiterate actually does increase their overall survivability).
Fixed the above Amarr Logi's have less pg than the assault variant not more. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
197
|
Posted - 2013.05.13 17:15:00 -
[168] - Quote
Jack McReady wrote:the amarr logi actually has to be buffed. it is the only suit with less PG than its racial assault brother and it has low amount of slots because it pays TWO slots as tax for a sidearm at proto levels.
now the problem: the sidearm is not available until proto making the suit weaker and actually the sidearm is not worth that much when you can run with an AR that is superb at all ranges.
4 slots. 1 high/1low/2 equipment. = not right. Smoking the crazy when the final version was approved... had to be. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
197
|
Posted - 2013.05.13 17:41:00 -
[169] - Quote
Cosgar wrote: And yes, we know that one day there will be plates with no penalties. Armor plates without penalty? In what world are you living? They give you more HP then shield extenders and still offer you other things in the high slot. You cant have mobility and craploads of HP on armor. Shields are designed to be quick but less HP then armor. You have to think about it that in 1vs1 encounters armor is a better advantage cause you can take more bullets at a time. On the other hand shields are popular due to their fast recharge time. Most experienced players would pick armor+damage mods over shield without damage mods.
No, More armor makes you slower and easier to hit. So, you either kill your opponent in 1 clip or die because he can run a way, come back with full health in a few seconds, and beat you down before you can turn around. Movement speed is high on the list of how to survive combat. Armor is still... odd and with the hit detection sucking speed is your greatest ally. |
William HBonney
Imperfects Negative-Feedback
342
|
Posted - 2013.05.13 20:35:00 -
[170] - Quote
are we all forgetting that logis have a 5 armor rep built in? they don't need to rep themselves. I agree that logi need not be nerfed but assaults get their functionality back, currently logis are better at slaying. The whole build is a big cluster anyhow with precision scanning not doing a damn thing so scouts lose their edge....i dunno, it will all take some work...hopefully it can be fixed before soon tm
|
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
215
|
Posted - 2013.05.13 20:42:00 -
[171] - Quote
William HBonney wrote:are we all forgetting that logis have a 5 armor rep built in? they don't need to rep themselves. I agree that logi need not be nerfed but assaults get their functionality back, currently logis are better at slaying. The whole build is a big cluster anyhow with precision scanning not doing a damn thing so scouts lose their edge....i dunno, it will all take some work...hopefully it can be fixed before soon tm
LOL Fixed by who the same bumbling Devs that created this mess of a build in the first place. |
hooc order
Deep Space Republic Gentlemen's Agreement
60
|
Posted - 2013.05.13 20:46:00 -
[172] - Quote
Hana-Maru wrote:Don't nerf logi. Logi is fine.
Buff assault! It's a boring, crappy suit. Give it something special to make it work specing into.
It has two weapons and runs faster then a heavy and has more health then a scout. (more slots as well i think)
It already has something special.
Nothing is going to help the assault QQers....they simply suck at the game and are unable to internalize that. |
Cross Atu
Conspiratus Immortalis League of Infamy
964
|
Posted - 2013.05.13 20:48:00 -
[173] - Quote
Terarrim wrote:Fixed the above Amarr Logi's have less pg than the assault variant not more. You are correct!
Bad type-o is bad. Thanks for catching that I've edited my post to show the correct listing.
Cheers, Cross
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
164
|
Posted - 2013.05.13 20:52:00 -
[174] - Quote
BMSTUBBY wrote:William HBonney wrote:are we all forgetting that logis have a 5 armor rep built in? they don't need to rep themselves. I agree that logi need not be nerfed but assaults get their functionality back, currently logis are better at slaying. The whole build is a big cluster anyhow with precision scanning not doing a damn thing so scouts lose their edge....i dunno, it will all take some work...hopefully it can be fixed before soon tm
LOL Fixed by who the same bumbling Devs that created this mess of a build in the first place.
I find that all the assaults are already super-effective in dropping just about anything in a few seconds with a duvolle tactical AR.
Built-in armor rep is meant to replace a rep tool as well. A squad's one logi won't have someone using a rep-tool on them, so they get a free armor-repper at proto skill. The equivalent of one armor repper module isn't the same thing as even a standard rep-tool being used on you. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
204
|
Posted - 2013.05.14 05:01:00 -
[175] - Quote
True dat ^ again and again.
Please do not cry nerf before understanding the situation. A simple bonus to armor repping is nice, but no replacement. Unless every Low was filled with repair modules you would never get close to a repair tool, even the basic level, and that leaves all the other beneficial modules out of your grasp. That also means no armor mods, sprint mods, etc. Anyone with a low slot can achieve this same function. To give it to a logi is more of a token gesture than a grand skill. I like it, but it is still not that great. |
Chankk Saotome
SyNergy Gaming EoN.
275
|
Posted - 2013.05.14 09:33:00 -
[176] - Quote
Cross, brother man, you and Redbleach, I'm glad to see you joined this nonsensical debate recently but we're going to lose in the end it seems, even the CPM seems to be preaching against Logis as a whole entity if words from IWS are to be taken at face value... and by "at face value" I mean the guy actually promoting Logis be limited to a Sidearm only, and all kinds of other ridiculousness. And CCP chose to put this guy up as our voice.
Anyway...
Cross Atu wrote: A WHOLE LOT OF STUFF!!!
Spot on brother.
I like to math it out for people, but they seem afraid of numbers as hard data, that nice chart of which each suit excels at over it's competitor is simple and clear enough that even the shortest of the short-bus riding community can see there's no SUIT issue at all with anyone but the Cal. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
907
|
Posted - 2013.05.14 09:39:00 -
[177] - Quote
Chankk Saotome wrote:Cross, brother man, you and Redbleach, I'm glad to see you joined this nonsensical debate recently but we're going to lose in the end it seems, even the CPM seems to be preaching against Logis as a whole entity if words from IWS are to be taken at face value... and by "at face value" I mean the guy actually promoting Logis be limited to a Sidearm only, and all kinds of other ridiculousness. And CCP chose to put this guy up as our voice. Anyway... Cross Atu wrote: A WHOLE LOT OF STUFF!!! Spot on brother. I like to math it out for people, but they seem afraid of numbers as hard data, that nice chart of which each suit excels at over it's competitor is simple and clear enough that even the shortest of the short-bus riding community can see there's no SUIT issue at all with anyone except maybe the Cal. EDIT: It's not even the class bonuses either as you've both pointed out. It's the Racial bonus for the Caldari alone being so broken while assault bonuses are almost worthless across the board. I really hope that these are what are "nerfed" and by "nerfed" I mean re-worked on the Cal Logi and all the assaults to give them more incentive to get into the Class suit branches in the first place and make everyone happier in the long-run, CCP included. I just hope they hit us below the knee when the nerf bat comes down. I don't want to go down to chromosome heavy levels of novelty.
But if they take my hacking bonus, I'm going to knife somebody. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
207
|
Posted - 2013.05.15 00:01:00 -
[178] - Quote
F*ing knife. ^^^ (Venture Bro.s) |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
|
Posted - 2013.05.17 16:41:00 -
[179] - Quote
Not allowing this to die. There are fewer more relevant threads. |
Auztin Dorriety
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.05.17 17:10:00 -
[180] - Quote
Iron Wolf Saber wrote:facepalm. Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it. Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it. Do you see where you made a mistake? |
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Iron Wolf Saber
Den of Swords
4254
|
Posted - 2013.05.17 17:18:00 -
[181] - Quote
I will say the number of complaints over the logis have died down quite a bit and seeing more of the other classes now. Not sure if influx of new players and weapons is the cause.
Still it may be better to adjust the TAR instead see how it works from there. Maybe it is the weapon itself that is making them seemingly over powered. If done right it may still be the logi goto long range support weapon but assault minded players will likely stray from it
As for boxed roles the thing is about dust 514 none of the roles are boxed so to say, you cannot stop one class from doing another classes job entirely and there is nothing any one class in dust 514 can have exclusivtivly to itself in overall terms. Heavy is the closest thing with Heavy Weapon slot. However the heavy weapons have rivals in light weapon classes.
It is certainly not like many other class based shooters where one class can do something NOBODY else can most heavy machine gunners can't revive people. Most Snipers cannot repair tanks. Most medics are horrible at demolition and anti-tank roles.
Also for those who didn't read the idea I approached the suit restructring with re-designing the whole progression in mind. Design =/= Balance never has, never will. Just poor design will begat silly questions as to why certain things are just plain wrong such as why are flux grenades responsible for more kills than the sleek av grenade. In the case of why does the sleek AV grenade has so much fewer kills over a weapon that is accidentally via semi-rare bug killing people. |
Sigberct Amni
Defensores Doctrina
54
|
Posted - 2013.05.17 17:21:00 -
[182] - Quote
Please dont make logis into uprising launch status heavies, ccp. Its nice being taken seriously on the battlefield for once. |
Fox Gaden
DUST University Ivy League
322
|
Posted - 2013.05.17 17:27:00 -
[183] - Quote
Since I use the SMG as my primary weapon even when running an Assault suit I donGÇÖt think this debate will effect me. That being said, I donGÇÖt really get where the Anti-logi side is coming from. |
Iron Wolf Saber
Den of Swords
4254
|
Posted - 2013.05.17 17:29:00 -
[184] - Quote
Fox Gaden wrote:Since I use the SMG as my primary weapon even when running an Assault suit I donGÇÖt think this debate will effect me. That being said, I donGÇÖt really get where the Anti-logi side is coming from.
Its mostly assault suit players who feel they have simply no place on the battlefield (in comparison to everyone else).
This is however very unusual because typically in most shooters
Assault is the most primary, most common, and most basic class for everyone to be able to use. |
Sloth9230
Reaper Galactic ROFL BROS
1372
|
Posted - 2013.05.17 17:31:00 -
[185] - Quote
RedBleach LeSanglant wrote:Not allowing this to die. There are fewer more relevant threads. Let it die bro, the assaults will just move on to nerfing something else. |
Needless Sacermendor
Red Fox Brigade
259
|
Posted - 2013.05.17 17:53:00 -
[186] - Quote
I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council. |
Iron Wolf Saber
Den of Swords
4256
|
Posted - 2013.05.17 18:11:00 -
[187] - Quote
Needless Sacermendor wrote:I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council.
Who said your ideas are immune to being debated or criticized? If its on my desk ITS UP FOR DEBATE from not just me, but from EVERYONE.
What if I told you the idea presented that started this whole thing was not mine at all? I just voulentered to be the guy to be blamed for it by incorporating it into the collection of other people's ideas and putting a popular face on it?
I am not a Features and Ideas forum if that is what you are wondering. I am a bar-o-meter of sorts and if I can have a problem with EVERY idea then in a way I am doing my job because your idea may not vibe with everyone. There may be a flaw in it, it may disrupt other people's play styles, it could easily fail the 1, 2, 3 step process of good idea/bad idea New Eden edition. I will debate everything because I would like to see people think a bit outside and deeper than their first thoughts. Usually far better and more refined ideas are born this way.
As for the statement for what CCP does and doesn't do, CCP does has the full option to ignore everything I say including any and all concerns I gather and put into neat little packages for them on their desks. If CCP wants to listen that's their choice. I am not their boss, I cannot force them to listen to a whining wolf. |
J Falcs
Bojo's School of the Trades
38
|
Posted - 2013.05.17 18:13:00 -
[188] - Quote
Needless Sacermendor wrote:I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council.
Granted the first round of CPMs were appointed as opposed to elected, but I don't think the role of a CPM is to be a gaming equivalent court reporter.
I want CPMs to be challenged, I want CPMs to challenge, and if anything, this is only further proof that CPMs, when elected, should come from diversified backgrounds. Vote for diversified personalities, traits, roles, etc.
Anyways, on topic, I really wish that the logistics suits offered bonuses to equipment use. As it stands, of the 8 bonuses provided to all 4 racial suits (forget the fact that giving the same bonus to all 4 suits is groan worthy imo), only 1 suit has a bonus to equipment use: Gallente.
Although I am of the opinion that the all 8 bonuses should be equipment use bonuses, I am probably in the minority and can certainly understand that it is not even a good idea. But each suit should at least have one bonus to equipment use (with some having double bonus to equipment use). |
Needless Sacermendor
Red Fox Brigade
259
|
Posted - 2013.05.17 19:21:00 -
[189] - Quote
Iron Wolf Saber wrote:Needless Sacermendor wrote:I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council. Who said your ideas are immune to being debated or criticized? If its on my desk ITS UP FOR DEBATE from not just me, but from EVERYONE. What if I told you the idea presented that started this whole thing was not mine at all? I just voulentered to be the guy to be blamed for it by incorporating it into the collection of other people's ideas and putting a popular face on it? I am not a Features and Ideas forum if that is what you are wondering. I am a bar-o-meter of sorts and if I can have a problem with EVERY idea then in a way I am doing my job because your idea may not vibe with everyone. There may be a flaw in it, it may disrupt other people's play styles, it could easily fail the 1, 2, 3 step process of good idea/bad idea New Eden edition. I will debate everything because I would like to see people think a bit outside and deeper than their first thoughts. Usually far better and more refined ideas are born this way. As for the statement for what CCP does and doesn't do, CCP does has the full option to ignore everything I say including any and all concerns I gather and put into neat little packages for them on their desks. If CCP wants to listen that's their choice. I am not their boss, I cannot force them to listen to a whining wolf. What !? Who did say my ideas were immune to being debated or criticized ? ... I certainly didn't ... What I put in that email had already been debated on the forums, I was just adding my support for someone else's proposal into an email that at it's root was asking Sacermendor wrote:Are CCP aware that since splitting the vehicle and dropsuit versions of these skills, the vehicle ones have increased from 1x to 2x but the dropsuit version went from 1x to 5x !? to which I got no response ... not even a "I'll ask".
If you told me the idea wasn't yours ... I'd still question you (as a CPM representative) putting your "popular" face on it and presenting it like it was yours and that was what you were pushing under CCPs noses. You shouldn't be having or promoting these ideas, you should be presenting a balanced spread of ideas from the entire community for CCP to dissect and combine into a solution the entire community will be happy or at least content with.
I'm not saying you're not entitled to hold an opinion on things being debated by the community, but you'd be a corrupt representative if you allowed your own opinion to filter other peoples valid ideas from being presented to CCP. You've been plenty active in these Logistics threads making your opinion clear to everyone so I have no doubt what your "neat little packages" to CCP will and won't include from these community discussions ! |
Iron Wolf Saber
Den of Swords
4260
|
Posted - 2013.05.17 19:28:00 -
[190] - Quote
The whole tree thing has already been rolled down the hill there are hundreds of topics to chew though every week.
At the time I had no information. Since then I have learned things but for the time being I simply cannot share anything about the reworking of the tree yet. Other than wait a month for something from CCP. All concerns about the new tree such as the split, high multipliers lack of progress and the over grind feel to it have been already relayed about it. There is not much more the CPM can add until CCP has digested it a bit and give something back. |
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Needless Sacermendor
Red Fox Brigade
259
|
Posted - 2013.05.17 20:12:00 -
[191] - Quote
Thank you, that's about what I wanted to hear ... maybe the CPM tag on your avatar should come with a sig line saying something like " My opinions are just that, and will be balanced with yours for CCPs consideration" ... CPM members debating / arguing issues just looks like that is what you are promoting to CCP irrespective of the counter argument.
My point about the skills was a valid one ... I made a thread about it that didn't last, but it certainly seems like they goofed and applied the multipliers the wrong way round in that the vehicle skill is cheaper than the dropsuit skill, but their pre-req skills are the opposite way round ... https://forums.dust514.com/default.aspx?g=posts&m=776995#post776995 ... either way the skills are being reworked and are probably finalised now anyway, so if they did goof it and didn't see my thread or notice it, they'll still be 'a feature' when we get the new tree.
I understand you're all bound by an NDA, I wouldn't expect you to divulge any information about work in progress, I just wanted you to ask the question to a dev if those multiplier changes were intended or had been misplaced, so that they could pass it to the right team and they could think 'yeah that's right' or 'ohh we got that wrong, fix it with the tree adjustment' ... I didn''t want an answer, just a confirmation that a dev was aware as my thread wasn't QQing enough and was in the wrong section to attract troll bumps or active debate.
Too late now anyway, hopefully they were considered in the tree revamp. |
Iron Wolf Saber
Den of Swords
4263
|
Posted - 2013.05.17 20:22:00 -
[192] - Quote
Needless Sacermendor wrote:Thank you, that's about what I wanted to hear ... maybe the CPM tag on your avatar should come with a sig line saying something like " My opinions are just that, and will be balanced with yours for CCPs consideration" ... CPM members debating / arguing issues just looks like that is what you are promoting to CCP irrespective of the counter argument. My point about the skills was a valid one ... I made a thread about it that didn't last, but it certainly seems like they goofed and applied the multipliers the wrong way round in that the vehicle skill is cheaper than the dropsuit skill, but their pre-req skills are the opposite way round ... https://forums.dust514.com/default.aspx?g=posts&m=776995#post776995 ... either way the skills are being reworked and are probably finalised now anyway, so if they did goof it and didn't see my thread or notice it, they'll still be 'a feature' when we get the new tree. I understand you're all bound by an NDA, I wouldn't expect you to divulge any information about work in progress, I just wanted you to ask the question to a dev if those multiplier changes were intended or had been misplaced, so that they could pass it to the right team and they could think 'yeah that's right' or 'ohh we got that wrong, fix it with the tree adjustment' ... I didn''t want an answer, just a confirmation that a dev was aware as my thread wasn't QQing enough and was in the wrong section to attract troll bumps or active debate. Too late now anyway, hopefully they were considered in the tree revamp.
Correct soon as it gets done we can see what considerations they made or didn't make and we can re-complain then.
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Skihids
The Tritan Industries RISE of LEGION
1352
|
Posted - 2013.05.17 20:26:00 -
[193] - Quote
Iron Wolf Saber wrote:Nova Knife wrote:Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine" Mindset is debatable, I come from a RTS modding background not RPGFPS one. I also been designing turned based games on paper for a while and playing them among friends. FPS games are vastly different because changing a mechanic or simplest of numbers can screw everything way off from player experience because trying to balance for skill is nary impossible task of remaining fair. High skill weapons are typically frustrating as are high skill methods and tactics yet pro's whom pull them off can find it rewarding while noobs will throw the weapon or tactic down in frustration because they're incapable of being anywhere close to matching said performance. On the flipside making a weapon noob friendly can be abused by the 'semi-pros' gankers to pad their numbers while true pros would continue to resort to best skill output means. Overall FPS games are much more difficult because it becomes a fight between numbers and feelings. So I have to resort to asking this pointed question: "Why should the logistics class remain the superior slaying class?" Simply buffing other classes is not going to cause people to move out of it to get the other 'buffed' suits. Chomosome was honestly more balanced but in the long run, scouts, logis, and heavies where trivialized in existence, "why would you need anyone else when a squad of 4 assaults did everything?" Why use Scout LAVs? Why Specialize into Scout suits? Why use Assaults? Why use other weapons other than the TAR? Why drive a HAV? Why fly a DS? When you start having bad answers for questions like these you start getting a very bad sense the game is misbalanced to some portion that they need attention. I am no balance expert, but I know when one side of the sea saw is defiantly off and being not by the numbers person I typically suggest ideas that are typically non-traditional number altercations because of it.
This got buried and lost when it's really the most important point.
The game as it stands only needs one role, that of slayer. Yes, he needs a little support in the way of healing and ammo resupply, but between a squad of six slayers you can take care of that need quite handily. Why put all your support eggs in one Logi basket when you can spread them around?
Take six slayers and you get the greatest DPS possible, and DPS is the ONLY important ability in Ambush or the pseudo Ambush that we call Skimish. The way to win is to kill. There is no other tactic as effective in this simple flat game play.
That is why the Assault is king. You don't need anything else to dominate.
You don't need dedicated pilots when the DS isn't needed to win games. You don't need scouts when you don't need to know anything other than how to kill the guy right in front of you. You don't need any weapon other than the highest DPS one. You don't need strategy or tactics more complicated than "Shoot first with the highest DPS" to win.
The reason we can't balance classes is that only one is needed.
CCP must deepen game play and introduce complexity that requires multiple roles working together to win. Until that happens all the rest of this debate is moot.
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Iron Wolf Saber
Den of Swords
4263
|
Posted - 2013.05.17 20:33:00 -
[194] - Quote
^And this is why I wanted assaults to have no equipment slots earlier in the overall debate.
and to why the original idea that sparked all of this debate with my involvement started and came into existence. |
Skihids
The Tritan Industries RISE of LEGION
1352
|
Posted - 2013.05.17 21:44:00 -
[195] - Quote
Iron Wolf Saber wrote:^And this is why I wanted assaults to have no equipment slots earlier in the overall debate but I was somehow convinced otherwise based on access of gear and sp investments. Further compounding the above statement is to why the original idea that sparked most of this debate with my involvement came into existence. https://forums.dust514.com/default.aspx?g=posts&t=75214
You have the initial idea that everyone is missing, but you are going about the solution all wrong.
Don't try to balance things by removing elements. Don't reduce DUST, add to it!
We aren't even out of beta yet (yes, we are released, but it's still beta), and everyone is focused on [i]removing things and flattening gameplay even further[\i].
Yes, you can make the Assault player need the logi by removing his equipment slot. But that's a nerf and guaranteed to make the Assault player scream. It does nothing to make scouts viable. It doesn't make piloting viable.
The game needs RTS.
I was drawn to DUST based on the grand ideas of different units being coordinated to accomplish various objectives in order to win the battle.
The battle commander needs to make decisions about where to send his scouts, where and how much artillery he needs, how to obtain spotting information, how to use his air wing to remove a particular threat.
You can't succeed if you balance roles on ambush. We need challenges that require deeper tactics than "kill" if we are ever going to need more roles than slayer.
Everyone is focused on forcing roles based on equipment, but that is bassackwards. Roles must be defined by challenges to be overcome. Define and add those challenges and you won't have a problem as people would naturally fit their suits to the role. |
Skihids
The Tritan Industries RISE of LEGION
1352
|
Posted - 2013.05.17 21:59:00 -
[196] - Quote
Why are people turning "Logi Suits" into Slayers? Because that's the only role worth playing. That's the only challenge in the game.
Yes folks still run other roles, but that's not because of the game challenges, it's in spite of them. People can afford to play around with non-effective fittings because winning doesn't matter. Take a look at PC battles and you will find what does. Over time successful teams will show you what fittings and roles are needed to win, and it's going to be very narrow.. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
46
|
Posted - 2013.05.17 22:01:00 -
[197] - Quote
holy balls the QQ is strong in this one, this is the whiniest forum I've ever been on!
anyway don't nerf logi I can't wait to spec into it |
Iron Wolf Saber
Den of Swords
4278
|
Posted - 2013.05.17 23:23:00 -
[198] - Quote
Skihids wrote:Iron Wolf Saber wrote:^And this is why I wanted assaults to have no equipment slots earlier in the overall debate but I was somehow convinced otherwise based on access of gear and sp investments. Further compounding the above statement is to why the original idea that sparked most of this debate with my involvement came into existence. https://forums.dust514.com/default.aspx?g=posts&t=75214 You have the initial idea that everyone is missing, but you are going about the solution all wrong. Don't try to balance things by removing elements. Don't reduce DUST, add to it!We aren't even out of beta yet (yes, we are released, but it's still beta), and everyone is focused on removing things and flattening gameplay even further. Yes, you can make the Assault player need the logi by removing his equipment slot. But that's a nerf and guaranteed to make the Assault player scream. It does nothing to make scouts viable. It doesn't make piloting viable. The game needs RTS. I was drawn to DUST based on the grand ideas of different units being coordinated to accomplish various objectives in order to win the battle. The battle commander needs to make decisions about where to send his scouts, where and how much artillery he needs, how to obtain spotting information, how to use his air wing to remove a particular threat. You can't succeed if you balance roles on ambush. We need challenges that require deeper tactics than "kill" if we are ever going to need more roles than slayer. Everyone is focused on forcing roles based on equipment, but that is bassackwards. Roles must be defined by challenges to be overcome. Define and add those challenges and you won't have a problem as people would naturally fit their suits to the role.
True there was a guy near the last two pages that interated on it better and did the full tech 2 thing with two different logis, like one that was more about throwing deployables and being the front line guy with the light weapon still. The other logi more focused on fixing people and vehicles and was dual sidearms. |
Garrett Blacknova
Codex Troopers
3078
|
Posted - 2013.05.17 23:51:00 -
[199] - Quote
Light/Scout: Small, sneaky, fast, good at spotting other sneaky people. Heavy/Sentinel: Large, slow, powerful, good at controlling and securing a point, but vulnerable at range and against fast targets. Logi: Support role, limited weapons and direct combat capabilities, but with a variety of equipment to balance it out. Medium/Assault: Jack of all trades role, able to adapt to a variety of situations.
That sounds about right, doesn't it? That's what you'd logically expect if you want a balanced game. Unfortunately, only Scouts and Sentinels work as intended right now.
What should be happening is that Logis keep their equipment, get a buff to speed and base HP, but lose their slots. Medium Frame suits should all have basically the same baseline mobility and survivability for each race, but the Assault gets more adaptable fittings with a large slot complement, while the Logi is better at the support role by not being gimped on speed. You can keep up with most Assaults, or buff to catch up where needed, patch things up, provide ammo, whatever, then move on. Scouts will still outpace you, Assaults will usually out-gun and out-tank you, but you'll be able to hold your own while also making the suits around you better. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2013.05.17 23:58:00 -
[200] - Quote
Iron Wolf Saber wrote:I will say the number of complaints over the logis have died down quite a bit and seeing more of the other classes now. Not sure if influx of new players and weapons is the cause.
Still it may be better to adjust the TAR instead see how it works from there. Maybe it is the weapon itself that is making them seemingly over powered. If done right it may still be the logi goto long range support weapon but assault minded players will likely stray from it
As for boxed roles the thing is about dust 514 none of the roles are boxed so to say, you cannot stop one class from doing another classes job entirely and there is nothing any one class in dust 514 can have exclusivtivly to itself in overall terms. Heavy is the closest thing with Heavy Weapon slot. However the heavy weapons have rivals in light weapon classes.
It is certainly not like many other class based shooters where one class can do something NOBODY else can most heavy machine gunners can't revive people. Most Snipers cannot repair tanks. Most medics are horrible at demolition and anti-tank roles.
Also for those who didn't read the idea I approached the suit restructring with re-designing the whole progression in mind. Design =/= Balance never has, never will. Just poor design will begat silly questions as to why certain things are just plain wrong such as why are flux grenades responsible for more kills than the sleek av grenade. In the case of why does the sleek AV grenade has so much fewer kills over a weapon that is accidentally via semi-rare bug killing people.
Ypu are definitely right haven't seen a lot of complaints about logistics lately. I major overhaul on the tac AR would really make the logi statement almost dead. Only thing really needed to be looked at is the caldari logi bonus and DONE !! nothing more to do about the logis. WHAT NEEDS DOING !! is buffing the other classes bonuses to something useful. Gallente assault doesn't need a 10% recharge to shields per level and as far as i've heard the caldari assault isn't totally glad about the reload speed bonus it gets either. sooo 2% bonus to light weapon damage for assaults and 10% shield recharge to caldari assault maybe ?? The sentinels class bonus is a joke as it only actually matters if you use a gun that can overheatr. And we all know that if you are so low on health that you might die by overheating your gun well if you survive the overheat you acan't shoot fire a while so the enemy will most likely kill you. Soooo CCP 2% light weapon damage reduction maybe ?? (or maybe just 2% damage reduction in general as this would also include tank turret damage so heavies can actually do their intended anti tank role more efficiently ??. Has to be followed by a major redo of tanking capabilities of tank of course ) But other than that i now laugh when i meet a caldari assault and i'm with my lovely assault SCR |
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Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 00:14:00 -
[201] - Quote
OK, scouts are sneaky. But why choose stealth?
What mission in be game favors stealth over raw DPS?
Yes, being stealthy helps you slay, but it takes a lot more time and energy to set up your kills. A team of Assault Sayers will quickly out perform a team of Scout Slayers.
Yes you can cap undefended objectives, but anyone can walk up to an objective in instant battles and take it. Try that in PC nd you will find yourself dead at the hand of Assault Slayers who will stop your hack at their leisure.
Yes it's a fun play style favored by some and yes you can get away with it in instant battles because having fun trumps winning. But how many scouts do you find on winning teams in PC where each player must be maximally efficient?
There has to be some challenge introduced that actually favors stealth over brawn. Artillery spotter may be one, and stealing or breaking some bit of equipment might be another.
It's the game modes that drive the roles, not the other way around.
Change the Logi enough to make him a poor sayer and all you do is remove him from PC where slaying is paramount, unless that is you completely nerf the Assault's biliary to carry any equipment at all. |
Cross Atu
Conspiratus Immortalis League of Infamy
986
|
Posted - 2013.05.18 01:54:00 -
[202] - Quote
Garrett Blacknova wrote:Light/Scout: Small, sneaky, fast, good at spotting other sneaky people. Heavy/Sentinel: Large, slow, powerful, good at controlling and securing a point, but vulnerable at range and against fast targets. Logi: Support role, limited weapons and direct combat capabilities, but with a variety of equipment to balance it out. Medium/Assault: Jack of all trades role, able to adapt to a variety of situations.
That sounds about right, doesn't it? That's what you'd logically expect if you want a balanced game. Unfortunately, only Scouts and Sentinels work as intended right now.
What should be happening is that Logis keep their equipment, get a buff to speed and base HP, but lose their slots. Medium Frame suits should all have basically the same baseline mobility and survivability for each race, but the Assault gets more adaptable fittings with a large slot complement, while the Logi is better at the support role by not being gimped on speed. You can keep up with most Assaults, or buff to catch up where needed, patch things up, provide ammo, whatever, then move on. Scouts will still outpace you, Assaults will usually out-gun and out-tank you, but you'll be able to hold your own while also making the suits around you better.
I'd have to counterpoint this.
- Light/Scout: Small, sneaky, fast, good at spotting other sneaky people.
- Heavy/Sentinel: Large, slow, powerful, good at controlling and securing a point, but vulnerable at range and against fast targets.
- Logi: Support role, limited weapons and direct combat capabilities, but with a variety of equipment to balance it out.
- Medium/Assault: Jack of all trades role, able to adapt to a variety of situations.
Using the above in essence changes the game of "rock, scissors, paper" to "rock, paper, shotgun". What's the counter to the Heavy? Scout or Assault. What's the counter to the Scout? Heavy or Assault. What's the counter to the Logi? Heavy, Scout, or Assault. What's the counter to the Assault? ....?
In a game with changing contexts and many variables adaptability is almost always going to be the best choice. One on one a specialized role can eclipse that generalist but put 1 Heavy, 1 Scout, and 1 Logi against 3 Assaults (assuming equal player skill for all Mercs) and the Assaults win every time. They have the ability to chose different contexts for the fight which disadvantage 1 or more of the opposing group thus giving them an advantage.
Regarding the Logi I'm still unconvinced that the suits are a problem. Comparing the stats to the Assault a Logi can get roughly the same stats if they invest more SP/ISK to build the fit. Otherwise they're gaining more in a single area while falling short in the all the others. Racial skill buffs do need some work but that's not slots or suits. Also the TAR is currently broken. Even with the "new shiny" effect of the recent weapons release the TAR is still the most used weapon on the field in games I play (game times played for this assessment include, Ambush, OMS, Skirmish , Domination, FW, and PC). When a single anything is the most common that's often a good indicator that it's out preforming it's balanced state. When a single sub-type of a given thing is the most common that's clearly an issue. Beyond that Damage mods are a problem, their stacking penalty is either not working or not severe enough. Stack those on top of a TAR in a Cal Logi with it's current racial and yeah you get something that's out of line but making "use of equipment" equal to "literally cannot win a fight to save your life" is a poor balance choice indeed.
Remove the Logi's current ability to customize their suit for specialized roles and what's left, a pack mule? Leaving aside how many players would actually play that role for the long term, there's still the question of what value that brings to the field.
Ammo ~ Anyone can run a hive, and all ammo is refreshed upon death. Revives ~ Make not combat capable (specifically/especially regarding Tank) and the only reliable revives are when an area is fully secure. Aside from when your team is decimating the opposing force when does that really happen in any dust game mode? Spawns ~ First spawn with a militia scout using a militia uplink. In full squads this costs you ~6 clones to ear you ~60 spawns, gets there faster and is less likely to be seen. There are also CRUs and Objectives in most game modes. Scanning ~ Scouts are harder to see and faster to relocate. Assaults are faster to relocate and have better on board scanning for in between bursts/the directions not scanned. RE's ~ Any class with an Equp slot can use these and one which can defend itself is more valuable than one which has to hide during firefights (or even most fire fights). AV "mines ~ Same as RE's
continued with "repairs" in part two. |
Cross Atu
Conspiratus Immortalis League of Infamy
986
|
Posted - 2013.05.18 02:03:00 -
[203] - Quote
Part Two
Repairs ~ As established anyone can run a hive which means they can also run self repairs while still participating in the fire fight. Focused on the repair tool specifically, if you remove combat ability the repair tools outgoing reps have to counter the loss in outgoing dps. If this active tank doesn't at least equal the lost dps tank then it's a guaranteed net loss to the squad. Ignoring the limitations of it's use (such as range etc) the highest value repair tool provides 105 HP/s. The TAR outputs ~1032.9 dps without skills or damage mods included, and ignoring head shots. Rendering max active tank a Logi can provide to be ~1/10 of the incoming base dps of the current most commonly used weapon. Adding a Proto repair hive only gives another 40 HP/s. Meaning it would take just over 7 Logi running both proto repair tools and repair hives for one team mate to offset the dps of a single opposing TAR user. If that hostile has a single friend or is clever enough to A)throw a nade at the hives or B) kill one of the Logi, then the team is still running at a net loss.
Gimping the Logi into only being a "I run equipment" based class renders them into obsolescence unless you're also removing all equipment slots from other classes and suits (including earlier progression medium and light frames) and doing that would frankly be bad balance all the way around as it's much to ridged.
Anything that's advantage is "the most adaptable" shouldn't be the best in any area aside from adaptability. That goes for ARs and it goes for Assaults within the example provided.
A Logi suit right now may arguably be considered the most adaptable but is limited by having to specialize fits for a single benefit and/or (depending on build) having to pay more ISK/SP to do the same things as other non-Logi fits.
Context is important, Risk v Reward and that baseline awareness seems to be frequently lacking in these role assessments. If something costs more ISK, takes more SP and runs slightly better in one aspect then it's not broken. If something costs the same ISK, the same SP and runs noticeably better (such as the TAR currently) then it needs to be looked into.
~Cross |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 02:48:00 -
[204] - Quote
That's a wonderful detailed comparison of all the other classes compared to the Assault, and a very telling one.
The unstated assumption is that the comparison is made by each role's ability to kill. You are measuring each role by the yardstick designed for the Assault player.
The leaderboards and the end of match screen make the same assumption. KDR is king and KDR is the measure of the Assault role so that's what everyone is measured by.
Nowhere do you use a yardstick designed for any other character. Like "The Scout make a far better thief than the Assault". Why? Because there is no other measure needed in the game modes we have. There is no task for which stealth is a better answer than just walking in and shooting the other guy in the face.
As long as shooting the other guy in the face is the most important task in the game that is all you will get. Give people a great Logi capable suit and they will turn it into an Assault suit. Why? Because that is what you are incentivizing.
People will go to great lengths to turn any class or role into a Slayer class because that is the only thing that is needed. If you constrain a fitting enough that it can't be used to slay it will be abandoned in PC which is the only place where winning counts. |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 02:54:00 -
[205] - Quote
Each class needs a battlefield challenge.
The complaints about the Logi becoming the Assault players pack mule and a long term bore is very telling. Everyone needs a challenge to keep them engaged long term. Even if the Logi role pays out in WP, SP, and ISK it will eventually die if it isn't challenging enough to be satisfying. |
Iron Wolf Saber
Den of Swords
4290
|
Posted - 2013.05.18 02:55:00 -
[206] - Quote
Capture the flag? |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 03:49:00 -
[207] - Quote
Iron Wolf Saber wrote:Capture the flag?
I'm not sure if you are serious or trolling, but yes, Perhaps some form of that mechanism. Maybe capturing a com link and hacking it would give you great intel on the other side.
There are so many possibilities for non slaying challenges to contribute to winning a battle.
Even CoD had Sabotage (get the suitcase bomb to one of two objectives).
What sort of diversity would EVE have if the only challenge was PvP? No mining, no manufacturing, not even covert ops, no eWar, just straight up DPS?
Pretty dull huh? |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 04:19:00 -
[208] - Quote
What purpose does CCP envision for Scouts for example?
Why are they in the game? Just because CCP thought having it was cool, or did they have anything specific in mind? From where I sit the Scout class is a solution to a challenge that doesn't exist in DUST at the moment, just as the dropship is a really cool solution to a whole host of problems that don't exist.
Players fall in love with the possibilities, but run smack into the brick wall of reality when they realize the game doesn't need them. |
Cross Atu
Conspiratus Immortalis League of Infamy
986
|
Posted - 2013.05.18 04:22:00 -
[209] - Quote
Skihids wrote:That's a wonderful detailed comparison of all the other classes compared to the Assault, and a very telling one.
The unstated assumption is that the comparison is made by each role's ability to kill. You are measuring each role by the yardstick designed for the Assault player.
The leaderboards and the end of match screen make the same assumption. KDR is king and KDR is the measure of the Assault role so that's what everyone is measured by.
Nowhere do you use a yardstick designed for any other character. Like "The Scout make a far better thief than the Assault". Why? Because there is no other measure needed in the game modes we have.
Agreed, thus far within the scope of Dust there are no mechanics or assets which cannot be boiled down to/counter effectively by "more gank". As long as the baseline of the game remains 'the pointy end goes into the other man' then all roles must be fully combat capable.
Whether CCP wishes to divide/specialize within the game so that killing isn't the base value is up to them (for example mining is more or less the base value in EVE). Until/unless killing isn't the base value in D514 all classes will need to remain kill capable or they become essentially non-viable at least for higher level play. (Granulated WP awards could elevate this greatly but in part that is due to earning OBs which is once again a baseline derived from kills).
0.02 ISK Cross |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 04:34:00 -
[210] - Quote
Exactly.
CCP wants players to come up with creative ways of using the assets they give us to solve problems. That's the core value of New Eden, isn't' it?
Well DUST players are doing just that! The thing is the only "problem" we have is how to kill the other guy.
So we have people using LAV's to Murder Taxi and dropships belly flopping onto mercs because that is the most effective way to use that asset to solve the only problem in the game. Transport isn't a problem, you can walk anywhere. So what is the LAV really good for? Killing.
Then people get all bent out of shape and complain that this is a misuse of that particular asset. Well, it's the only thing that it's good for, so why not? |
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Sloth9230
Reaper Galactic ROFL BROS
1378
|
Posted - 2013.05.18 04:43:00 -
[211] - Quote
+5 for Skihids |
Iron Wolf Saber
Den of Swords
4291
|
Posted - 2013.05.18 05:38:00 -
[212] - Quote
I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online. |
Skihids
The Tritan Industries RISE of LEGION
1365
|
Posted - 2013.05.18 05:53:00 -
[213] - Quote
Iron Wolf Saber wrote:I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online.
That's what I'm talking about!
Things for the Logi to do other than schlep ammo around. It would be best if fixing things required actual player skill too. Don't make it automatic because that would be just as fun as an Assault player not having to aim. Make the role something a player could be proud of for doing well.
Flying a dropship requires actual player skill, and that is what keeps us flying even in the face of overwhelming adversity. it's the personal satisfaction of being really good at something. Give that to all the classes.
Challenge is what makes a game fun. Give it to everyone. |
Iron Wolf Saber
Den of Swords
4291
|
Posted - 2013.05.18 05:59:00 -
[214] - Quote
Skihids wrote:Iron Wolf Saber wrote:I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online. That's what I'm talking about! Things for the Logi to do other than schlep ammo around. It would be best if fixing things required actual player skill too. Don't make it automatic because that would be just as fun as an Assault player not having to aim. Make the role something a player could be proud of for doing well. Flying a dropship requires actual player skill, and that is what keeps us flying even in the face of overwhelming adversity. it's the personal satisfaction of being really good at something. Give that to all the classes. Challenge is what makes a game fun. Give it to everyone.
I think I'll challenge CCP Logic loop on some of these ideas, create a 'secondary objective' layer. Get the ball rolling on thinking about these.
I asked about things like destroy-able/hack-able doors and tank traps earlier but things like this further increases the layer more. |
Sloth9230
Reaper Galactic ROFL BROS
1378
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Posted - 2013.05.18 06:02:00 -
[215] - Quote
Oooh, mini games! :D |
Cross Atu
Conspiratus Immortalis League of Infamy
987
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Posted - 2013.05.18 06:20:00 -
[216] - Quote
Iron Wolf Saber wrote:Skihids wrote:Iron Wolf Saber wrote:I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online. That's what I'm talking about! Things for the Logi to do other than schlep ammo around. It would be best if fixing things required actual player skill too. Don't make it automatic because that would be just as fun as an Assault player not having to aim. Make the role something a player could be proud of for doing well. Flying a dropship requires actual player skill, and that is what keeps us flying even in the face of overwhelming adversity. it's the personal satisfaction of being really good at something. Give that to all the classes. Challenge is what makes a game fun. Give it to everyone. I think I'll challenge CCP Logic loop on some of these ideas, create a 'secondary objective' layer. Get the ball rolling on thinking about these. I asked about things like destroy-able/hack-able doors and tank traps earlier but things like this further increases the layer more. \o/ \o/
Most excellent.
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