LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault
It's primarily the
Caldari line that's facing a disparity and that's in the racial buffs, those aside here's the breakdown.
CaldariAssaultMore Shields
More Armor
More Shield Recharge
More Movement Speed
More Sprint Speed
Longer Sprint Duration
More Stamina
Higher Stamina Recovery Rate
Higher Scan Precision
Posses a Sidearm
LogiMore CPU/PG
1 More high and low
AmarrAssaultMore Shields
More Shield Recharge
More Movement Speed
More Sprint Speed
Longer Sprint Duration
More Stamina
Higher Stamina Recovery Rate
Higher Scan Precision
MORE PG 70 as apposed to 67
LogiMore CPU
MinmatarAssaultMore Shields
Armor Repair Rate (suit native buff, does not require mods)
More Movement Speed
More Sprint Speed
Longer Sprint Duration
More Stamina
Higher Stamina Recovery Rate
Higher Scan Precision
Posses a Sidearm
1 more High Power slot
LogiMore CPU/PG
More Armor
More Shield Recharge
2 more Low Power slots
GallenteAssaultMore Shields
More Armor
More Shield Recharge
More Movement Speed
More Sprint Speed
Longer Sprint Duration
More Stamina
Higher Stamina Recovery Rate
Higher Scan Precision
Posses a Sidearm
LogiMore CPU/PG
1 More Low Power slot
Note: Since the concerns raised are about the Logi frame being more effective for an Assault build than the Assault frame I have omitted the Equip slots as none of the fits I'm aware of which push the Logi into a surpassing combat role include the ability to fit more than one Equip slot anyway.
So your conclusion is that an additional 1-2 slots and some more CPU/PG at the cost of base shields, base armor, shield recharge rate, base movement speed, base sprint speed, base sprint duration, stamina, stamina recovery, scan precision and a sidearm (Amarr aside, their internal race contrast is different) equates to a straight up better combat fit?
Please break it down for me in detail how is this the case?
Also bear in mind that a Logi fit with all slots filled by the same mods as it's Assault counterpart will be a more expensive fit (due to fitting additional total mods) so even a theoretical Logi suit with the same stats as an equivalent Assault suit will cost more ISK to field (again disregarding any more than 1 Equp slot on the assumption that this Logi isn't being fit for support or engineering).
Cheers,
Cross
EDIT:
Cosgar wrote:William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault
This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users.
Logis need more survivability because they can't repair themselves. They need tank because they stand out as easy targets. Assaults don't need survivability, they need a buff in their primary role: slaying. As far as the sidearm bonus goes, the Minmatar rifle might be a SMG on steroids. It looks like CCP did a lot of groundwork for future additions with Uprising.
^This
Further the assumption that more buffer tank = More survivability is oversimplified. Ignoring the effects scanning, speed, regen, and outgoing dps having on survivability is short sighted. If total raw HP totals (including fits) actually equated to the best combat fit everyone who wanted to excel as a 'slayer' would be running Heavy and all the top spots on the
kills board would be held by Heavies. Defense is not equal to offense Assaults are slayers, their role calls for them to excel at gank not tank (which to reiterate actually
does increase their overall survivability).