mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS
IF !! all logis have to give something up this is how i would imagine it happening:
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level.
Then also nerf CPU and PG by like 10%-20% and make logis go 0.2-0.3 slower than they do right now. The CPU/PG nerf but equipment bonus is meant to even out the difference so that putting on equipment as logis are meat to have won't be the problem. But if the logi tries to go all out complex shield this will now take up a bigger percentage of the overall CPU/PG than it would before therefore restricting a logi to go fx 5 complex shields or complex plates (LOL to last
). Logis are meant to be more squishy than assaults that's why we have lower base EHP and are slower than assaults. Instead logis are forced to use a big deal of their slots to try and even this out. Or at least this is what i do !!!
Assaults already have this this higher base EHP and speed so they can focus on stuff like putting damage mods or more stamina.
Hopefully something like this will make logi fits get a bit more "squishy" but make them retain the ability to equip a lot of equipments and help their team. Just my idea IF !!
IF logis need to get a nerf i'll rather have something liek this than having logi slot layout bumped to assault level
AMARR: 10% bonus to armor repair module and equipment effectiveness per level
MINMATAR: 5% bonus to hacking speed and DISTANCE.
CALDARI: 10% bonus to shield regen per level. <----( Caldari logis won't get a major EHP buff but will be able to attend downed players and get back into cover and heal up)
GALLENTE: 1 HP/s passive armor repair. (galls pretty much stay as they are good now bonuswise )
ASSAULT: overall bonus 2% bonus to weapon damage.
AMARR: 10% bonus to weapon ammo capacity per level / or something better
MINMATAR: 5% bonus stamina regain and maximum amount.
CALDARI: 3% bonus to reload speed.
GALLENTE: 5% reduction to armor plate drawbacks / or something different
When assaults whine about the extra slots logis get this is where i'll point at the bonus to weapon damage. (everybody has said that assaults should get this and it is a very very good idea
)
At level 3 assaults will run around with a extra high slot. In this high slot there has just already been put a enhanced damage for them. FREE OF CHARGE !! No CPU/PG used or anything now that. That's also why you loose your second equipment slot because if you had that you could step into the logis area.
Logi Bro also got some fantastic ideas out so IF !! IF the logis need a nerf look into buffing assaults
FIRST and then look at logis again.
PS: heavies and scouts ??? did theey get thrown out or do they also have ****** bonuses
??