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Sloth9230
Reaper Galactic ROFL BROS
1378
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Posted - 2013.05.18 04:43:00 -
[211] - Quote
+5 for Skihids |
Iron Wolf Saber
Den of Swords
4291
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Posted - 2013.05.18 05:38:00 -
[212] - Quote
I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online. |
Skihids
The Tritan Industries RISE of LEGION
1365
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Posted - 2013.05.18 05:53:00 -
[213] - Quote
Iron Wolf Saber wrote:I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online.
That's what I'm talking about!
Things for the Logi to do other than schlep ammo around. It would be best if fixing things required actual player skill too. Don't make it automatic because that would be just as fun as an Assault player not having to aim. Make the role something a player could be proud of for doing well.
Flying a dropship requires actual player skill, and that is what keeps us flying even in the face of overwhelming adversity. it's the personal satisfaction of being really good at something. Give that to all the classes.
Challenge is what makes a game fun. Give it to everyone. |
Iron Wolf Saber
Den of Swords
4291
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Posted - 2013.05.18 05:59:00 -
[214] - Quote
Skihids wrote:Iron Wolf Saber wrote:I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online. That's what I'm talking about! Things for the Logi to do other than schlep ammo around. It would be best if fixing things required actual player skill too. Don't make it automatic because that would be just as fun as an Assault player not having to aim. Make the role something a player could be proud of for doing well. Flying a dropship requires actual player skill, and that is what keeps us flying even in the face of overwhelming adversity. it's the personal satisfaction of being really good at something. Give that to all the classes. Challenge is what makes a game fun. Give it to everyone.
I think I'll challenge CCP Logic loop on some of these ideas, create a 'secondary objective' layer. Get the ball rolling on thinking about these.
I asked about things like destroy-able/hack-able doors and tank traps earlier but things like this further increases the layer more. |
Sloth9230
Reaper Galactic ROFL BROS
1378
|
Posted - 2013.05.18 06:02:00 -
[215] - Quote
Oooh, mini games! :D |
Cross Atu
Conspiratus Immortalis League of Infamy
987
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Posted - 2013.05.18 06:20:00 -
[216] - Quote
Iron Wolf Saber wrote:Skihids wrote:Iron Wolf Saber wrote:I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online. That's what I'm talking about! Things for the Logi to do other than schlep ammo around. It would be best if fixing things required actual player skill too. Don't make it automatic because that would be just as fun as an Assault player not having to aim. Make the role something a player could be proud of for doing well. Flying a dropship requires actual player skill, and that is what keeps us flying even in the face of overwhelming adversity. it's the personal satisfaction of being really good at something. Give that to all the classes. Challenge is what makes a game fun. Give it to everyone. I think I'll challenge CCP Logic loop on some of these ideas, create a 'secondary objective' layer. Get the ball rolling on thinking about these. I asked about things like destroy-able/hack-able doors and tank traps earlier but things like this further increases the layer more. \o/ \o/
Most excellent.
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