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NewOldMan
KILL-EM-QUICK RISE of LEGION
33
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Posted - 2013.05.13 00:10:00 -
[121] - Quote
As a logistics player for almost a year, the biggest thing that prevented this very same thing from happening was the fact that.
1. There were no basic frame suits, which meant that on your way to a specialized suit you didn't obtain a proto suit of whatever class you skilled into (medium=assault, light=scout, large=heavy) Which gives you NO REASON to get the same suit for 4, YES 4 MILLION SP.
2. The logi suits last build had lower speed and lower base health overall. Sure the minmitar proto had 4 high and 4 low slots, as well as 12 equipment. But it was slow and soft. Which to me was perfect.
3. The whole skill system to me is broken due to basic frames not being more, you know. Basic. It scams actual logibros out of SP and rewards assaults, scouts, and heavies. Because they get to spend SP in far more profitable areas.
This is about logis and the fact that they DO need tweeking, But in all honesty, do you see any other logiassault other than the caldari? Look really hard, see what weapons they have, look at total health. I know if I went full tank like most caldari logis then I wouldn't move due to my speed as a gallente. Also look at the skill tree and tell me if the racial bonus is worth the 4.3 million sp for a minor racial bonus.
The caldari racial bonus needs swapped for the assault (more passive healing and less full tank is better for a backline trooper) the speed of the suits needs dropped by .3 m/s. And the fact that the base health needs to go below 250 for any logi suits. Just move the hp from shield or armor depending on racial variant (amarr need not apply, since you don't give them their sidearm till proto)
One more thing, remove basic suits from the game. I don't see why CCP thought it was a grand idea to make it to where to get a proto suit before you can be a logibro, or the fact that it takes logibros an extra 1.8 million SP to get into a lvl 1 suit.
That is one month for a lvl 1 suit, really CCP? I mean really?
A lot of things are broken in this build, but we just need to band together and fix them one at a time. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
333
|
Posted - 2013.05.13 00:13:00 -
[122] - Quote
Cosgar wrote:
FInally, people are making sense. Where was this 2 years ago.
Buried in a mountain of BS threads so most of us decided to stop trying. Wouldnt count on this lasting much longer, especially if CCP ends up ignoring it or if the CPMs pushing what they are advocating is whats heard than i suspect most will just revert back to trolling incessantly. After all what would be the point if our feedback ultimately falls on deaf ears. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:13:00 -
[123] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function.
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:17:00 -
[124] - Quote
Phoenix Arakyd wrote:Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
365
|
Posted - 2013.05.13 00:17:00 -
[125] - Quote
Since it got ignored the first time...
NeoWraith Acedia wrote:H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG Total = 270 CPU/ 55 PG L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU Total = 83 CPU / 19 CPU LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG Total: 138 or 142 CPU / 19 PG E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank Total: 59 CPU /11 PG CPU Available: 507 / PG available: 101.4 Total CPU Used: 550 or 554 CPU / PG used: 104 But that doesn't fit right? Except 507 x 1.16 = 588.12 Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75 So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit? Edit: Without CL bonus: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP With CL Bonus: 337.5 + 445.5 = 783 EHP 783(L) - 702.9(A) = 80.1 HP difference. My god, this is game breaking Edit: Now if you used a complex CPU Upgrade, and replaced the Basic Armor repairer with a PG Upgrade, then you would be able to fill your other equipment slots, but I want all assault users to realize that this is far more expensive than your suit would ever get.
Get rid of even one low slot an now this fit can still be used as a pseudo assault suit, but it loses access two equipment slots. Change it's bonus and now it no longer has 80.1 more HP. H'mmm... I fell like someone suggested this https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
333
|
Posted - 2013.05.13 00:19:00 -
[126] - Quote
Phoenix Arakyd wrote:
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
TESTIFY!
Oh and the person suggesting dropping base EHP to <250, dafaq? No no and no. The only suit where tanking is an issue is the caldari logi and it ENTIRELY DUE TO ITS RACIAL BONUS!!!.
But please keep going on about how you are getting owned by Min, Amarr, and Gallente Logis with TAC ARs, oh wait. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.05.13 00:20:00 -
[127] - Quote
Iron Wolf Saber wrote: Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Thats what kept it balanced in chromosome, in my opinion. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:21:00 -
[128] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really. Wait wait back up a bit. People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Squishy logi was fine with me, infact, was never a problem with triage hives (but those have been removed )
Logis are aa upport role, they can still slay, but not as good as assault. They should be able to tank, but not good as assault. See, theres a pattern here. On the other hand, they should have bonuses to hacking (see Min suit for a balanced approach), remote armor rep bonus, nanite cluster level in hive bonus, etc. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
777
|
Posted - 2013.05.13 00:21:00 -
[129] - Quote
Iron Wolf Saber wrote:
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Let's spell it out again for you: The entire logistics class, except for the Caldari Logistics is fine. The problem is the Caldari suit doesn't have a support related bonus compared to the others. Even the Amarr, which is supposed to be a pseudo Assault/Logi does it right because the Amarr assult still has advantages over it. Stop generalizing an entire class off of one suit that's not like the others!
I'm vocal, and being black makes me a minority. Will you start listening to me? |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:22:00 -
[130] - Quote
NewOldMan wrote:Iron Wolf Saber wrote: Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Thats what kept it balanced in chromosome, in my opinion.
True, but it kept them from the front lines a bit too much they're like middle ground guys last go around and after talking with a few pros they all basically told me that logi's where absolutely useless as every proto assault had 2 equipment slots and a squad of 4 did everything it needed equipment wise. |
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
333
|
Posted - 2013.05.13 00:23:00 -
[131] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
Wait wait back up a bit. People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Not best syntax but its referring to the caldari suits ability to tank.
One thing to note in the video from Markof22. Anyone take note of his 600 shields but only 99 ARMOR. Hmm if there were only weapons that could quickly strip the shields off of enemies |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:24:00 -
[132] - Quote
Cosgar wrote:Iron Wolf Saber wrote:
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Let's spell it out again for you: The entire logistics class, except for the Caldari Logistics is fine. The problem is the Caldari suit doesn't have a support related bonus compared to the others. Even the Amarr, which is supposed to be a pseudo Assault/Logi does it right because the Amarr assult still has advantages over it. I'm vocal, and being black makes me a minority. Will you start listening to me?
and I keep saying the problem will become more apparent once the scrambler rifle makes it in.
As for the class being 'broken' its subjective, there are missing variables and more time is needed overall. It is not as clearly as broken as the HMGs being entirely useless before the adjustment ( can no longer bum rush a heavy now from max hmg range to 0 nor could I be bum rushed in the same manner.) |
NewOldMan
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.05.13 00:24:00 -
[133] - Quote
Who in all honesty complained about the logis being squishy?(in last build)
I don't remember all that many threads on it.... Why did CCP listen to them? |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:27:00 -
[134] - Quote
NewOldMan wrote:Who in all honesty complained about the logis being squishy?(in last build)
I don't remember all that many threads on it.... Why did CCP listen to them?
What wasn't complained about to be honest in the last build? At least everything last build was 'equally' whined about. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
777
|
Posted - 2013.05.13 00:36:00 -
[135] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Iron Wolf Saber wrote:
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Let's spell it out again for you: The entire logistics class, except for the Caldari Logistics is fine. The problem is the Caldari suit doesn't have a support related bonus compared to the others. Even the Amarr, which is supposed to be a pseudo Assault/Logi does it right because the Amarr assult still has advantages over it. I'm vocal, and being black makes me a minority. Will you start listening to me? and I keep saying the problem will become more apparent once the scrambler rifle makes it in. Then let the meta game run it's course. Absolutism based on your own personal magic crystal ball that sees into the future isn't helping your argument. You got several people siding with IMPS against you on this and now Nova Knife is backing us:
Nova Knife wrote: Don't worry.
It'll be a cold day in hell before I see the rest of the CPM pushing for balance specific balance changes beyond drawing attention to things that are obviously broken. This is not something we are suited for and in every situation it's better to point CCP to threads on the subjects than to simply say "Sup CCP, make this stat X cause we are CPM"
That's not what the CPM is there for, and it's not what we're going to do. Balance is best left to people who actually understand the concept of fair and objective use... Which is not the case for most of the CPM.
If a nerf comes it's because the community was spamming about it and that's all we had to link to CCP. Just sayin'
I respect you a lot as a CPM member and believe you're ideas on translating integral elements of EVE Online like EWAR, speed tanking, (Minmatar Scout with stacked catylizers) and tackling into Dust 514 are just as important as the feedback we all give. But the feedback we're all giving you is telling you that you're wrong this time. Save some dignity as a CPM member and help us find a better solution that doesn't play to goading on this nerf witch hunt. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
782
|
Posted - 2013.05.13 00:50:00 -
[136] - Quote
bump |
BL4CKST4R
WarRavens Orion Empire
47
|
Posted - 2013.05.13 00:59:00 -
[137] - Quote
I think all Suits should be given a job specific bonus, + Damage modifiers for Assault, + efficiency with equipment for logis, + defense for heavies <- heavies have a low amount of high and low power slots, + I have no clue for scouts. I feel that my suit choice should be aesthetic. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
36
|
Posted - 2013.05.13 01:04:00 -
[138] - Quote
I can agree with Saber about the fact that more time is needed to figure out how to do this one properly and what EXACTLY is the problem. We can offer all the data and stats we want to. But as an FPS, there are far more variables than just those stats.
Also the fact that it hasn't even been a week yet and CCP has already fixed the heavies, they just need more time. And this also isn't the best time to be rushing CCP with the launch of planetary conquest so soon.
After PC we can hope to get some response from the devs about how this is all gonna go down. With the promised transparency (I hope)
The last thing us logis need is a rush to a bad decision. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 01:31:00 -
[139] - Quote
If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR.
CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. |
fred orpaul
The Tritan Industries RISE of LEGION
271
|
Posted - 2013.05.13 01:39:00 -
[140] - Quote
AAAAAAHAHAHAHAHAHAHAHA so you are telling me that now that scouts and heavies have been nerfed to pointlessness that the only remaining suit that can stand up to an assault is being bitched about?? nnnnnnnnnnnnnnooooooooooooooooooooooooooooooo..... thats ridiculous, I mean assault players are the most fair and balanced people out there, they only want every suit to have its place on the battle field. You know all the non-assault suits belong in the dumpster in the cities of the the battle field and while we are at it lets put all the non AR weapons in there.
Don't worry with the HMG buff the heavy is back, and people will stop bitching about the logi for a little while. |
|
fred orpaul
The Tritan Industries RISE of LEGION
272
|
Posted - 2013.05.13 01:46:00 -
[141] - Quote
Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway.
no ccp doesnt even need to balance between FPS and EVE, FPSs have a long track record of varied and balanced weapons sets in fact prior to video games becoming popular enough for FPSs to sell out to casual gamers they were considered hard core and frankly rivaled RTS for counter play. CCP needs to look to quake and unreal, those games and many others understood good weapons ballance. |
BL4CKST4R
WarRavens Orion Empire
47
|
Posted - 2013.05.13 01:57:00 -
[142] - Quote
Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway.
The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 01:59:00 -
[143] - Quote
fred orpaul wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. no ccp doesnt even need to balance between FPS and EVE, FPSs have a long track record of varied and balanced weapons sets in fact prior to video games becoming popular enough for FPSs to sell out to casual gamers they were considered hard core and frankly rivaled RTS for counter play. CCP needs to look to quake and unreal, those games and many others understood good weapons ballance. That's my exact point. Chrome catered to the twitchers to the point that having LW SS proficiency, stacked damage mods and an AR was easy mode. It really felt like CoD with a spreed sheet, because stats didn't ****ing matter. I had 700HP on my suit back then and I didn't feel like it. Now in uprising, I have ~350HP and it feels like the stats matter more with 1/2 the HP than it did in chrome. It's gone towards a fair balance of twitch and strafe to the point that twitchers can still be effective if they fit themselves to gank and strafers can fit themselves to tank. I may not have the same reflexes I did in my younger years, but games like Quake and Unreal taught me how to keep a steady hand and lead my shots. But since the modern FPS market caters to who can lock on the fastest and pull the trigger, these younger players have been exposed for having a weak gun game. Dust intimidates them and they cry to the forums because the game raised the bar to a point that they have to learn to get better.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 02:03:00 -
[144] - Quote
BL4CKST4R wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. It's not made for one class it's made to counter shield tankers since they still have a slight advantage against armor. There are already plenty of EM weapons in the game that melt shields: Scrambler Pistol, Laser, Sniper Rifles, Forge Guns, and Flux grenades. The scrambler rifle is just going to even the playing field out more because there isn't a true mid range weapon to counter shields yet. It's all about rock, paper, scissors but with shields, EM, armor, Kinetics, and Hybrids.... you get the point I hope. |
BL4CKST4R
WarRavens Orion Empire
47
|
Posted - 2013.05.13 02:27:00 -
[145] - Quote
Cosgar wrote:BL4CKST4R wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. It's not made for one class it's made to counter shield tankers since they still have a slight advantage against armor. There are already plenty of EM weapons in the game that melt shields: Scrambler Pistol, Laser, Sniper Rifles, Forge Guns, and Flux grenades. The scrambler rifle is just going to even the playing field out more because there isn't a true mid range weapon to counter shields yet. It's all about rock, paper, scissors but with shields, EM, armor, Kinetics, and Hybrids.... you get the point I hope.
This makes sense I get it, I just wish it counted as a hybrid since using it as an assault wont get any bonuses. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
786
|
Posted - 2013.05.13 02:33:00 -
[146] - Quote
BL4CKST4R wrote:Cosgar wrote:BL4CKST4R wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. It's not made for one class it's made to counter shield tankers since they still have a slight advantage against armor. There are already plenty of EM weapons in the game that melt shields: Scrambler Pistol, Laser, Sniper Rifles, Forge Guns, and Flux grenades. The scrambler rifle is just going to even the playing field out more because there isn't a true mid range weapon to counter shields yet. It's all about rock, paper, scissors but with shields, EM, armor, Kinetics, and Hybrids.... you get the point I hope. This makes sense I get it, I just wish it counted as a hybrid since using it as an assault wont get any bonuses. You still have many choices for hybrid weapons: Shotgun, Sniper Rifles, and AR. Eventually, you'll get a Gauss Rifle, an assault rifle that fires rail charged projectiles. Think of the Tactical Assault rifle, but full auto or burst and a slightly longer range. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.05.13 02:55:00 -
[147] - Quote
mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS
IF !! all logis have to give something up this is how i would imagine it happening:
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. Then also nerf CPU and PG by like 10%-20% and make logis go 0.2-0.3 slower than they do right now. The CPU/PG nerf but equipment bonus is meant to even out the difference so that putting on equipment as logis are meat to have won't be the problem. But if the logi tries to go all out complex shield this will now take up a bigger percentage of the overall CPU/PG than it would before therefore restricting a logi to go fx 5 complex shields or complex plates (LOL to last ). Logis are meant to be more squishy than assaults that's why we have lower base EHP and are slower than assaults. Instead logis are forced to use a big deal of their slots to try and even this out. Or at least this is what i do !!! Assaults already have this this higher base EHP and speed so they can focus on stuff like putting damage mods or more stamina. Hopefully something like this will make logi fits get a bit more "squishy" but make them retain the ability to equip a lot of equipments and help their team. Just my idea IF !! IF logis need to get a nerf i'll rather have something liek this than having logi slot layout bumped to assault level
AMARR: 10% bonus to armor repair module and equipment effectiveness per level MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. <----( Caldari logis won't get a major EHP buff but will be able to attend downed players and get back into cover and heal up) GALLENTE: 1 HP/s passive armor repair. (galls pretty much stay as they are good now bonuswise )
ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level / or something better MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks / or something different
When assaults whine about the extra slots logis get this is where i'll point at the bonus to weapon damage. (everybody has said that assaults should get this and it is a very very good idea ) At level 3 assaults will run around with a extra high slot. In this high slot there has just already been put a enhanced damage for them. FREE OF CHARGE !! No CPU/PG used or anything now that. That's also why you loose your second equipment slot because if you had that you could step into the logis area. Logi Bro also got some fantastic ideas out so IF !! IF the logis need a nerf look into buffing assaults FIRST and then look at logis again. PS: heavies and scouts ??? did theey get thrown out or do they also have ****** bonuses ?? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
339
|
Posted - 2013.05.13 03:30:00 -
[148] - Quote
Den-tredje Baron wrote:mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS IF !! all logis have to give something up this is how i would imagine it happening: LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. Then also nerf CPU and PG by like 10%-20% and make logis go 0.2-0.3 slower than they do right now. The CPU/PG nerf but equipment bonus is meant to even out the difference so that putting on equipment as logis are meat to have won't be the problem. But if the logi tries to go all out complex shield this will now take up a bigger percentage of the overall CPU/PG than it would before therefore restricting a logi to go fx 5 complex shields or complex plates (LOL to last ). Logis are meant to be more squishy than assaults that's why we have lower base EHP and are slower than assaults. Instead logis are forced to use a big deal of their slots to try and even this out. Or at least this is what i do !!! Assaults already have this this higher base EHP and speed so they can focus on stuff like putting damage mods or more stamina. Hopefully something like this will make logi fits get a bit more "squishy" but make them retain the ability to equip a lot of equipments and help their team. Just my idea IF !! IF logis need to get a nerf i'll rather have something liek this than having logi slot layout bumped to assault level AMARR: 10% bonus to armor repair module and equipment effectiveness per level MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. <----( Caldari logis won't get a major EHP buff but will be able to attend downed players and get back into cover and heal up) GALLENTE: 1 HP/s passive armor repair. (galls pretty much stay as they are good now bonuswise ) ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level / or something better MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks / or something different When assaults whine about the extra slots logis get this is where i'll point at the bonus to weapon damage. (everybody has said that assaults should get this and it is a very very good idea ) At level 3 assaults will run around with a extra high slot. In this high slot there has just already been put a enhanced damage for them. FREE OF CHARGE !! No CPU/PG used or anything now that. That's also why you loose your second equipment slot because if you had that you could step into the logis area. Logi Bro also got some fantastic ideas out so IF !! IF the logis need a nerf look into buffing assaults FIRST and then look at logis again. PS: heavies and scouts ??? did theey get thrown out or do they also have ****** bonuses ??
No. Not to discount your idea but im tired of conceding the premise that all the Logi's need a nerf or rework. Its so utterly annoying that ppl come up with a bs premise and ppl tell them they are full of BS and then someone trying to appease the whole community comes in with a "compromise"
Well NO im just tired of it. This is an utter bs premise the entire logi class is not in need of nerf and we have given more than enough arguments for why that is. If the Devs want to come in here and discuss it further thats one thing. But there isnt one scraping bit of rationale, proof or data that suggests that the any of the Logis outside of the Caldari needs any work. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.05.13 03:38:00 -
[149] - Quote
Keyser Soze VerbalKint wrote:Den-tredje Baron wrote:mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS IF !! all logis have to give something up this is how i would imagine it happening: LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. Then also nerf CPU and PG by like 10%-20% and make logis go 0.2-0.3 slower than they do right now. The CPU/PG nerf but equipment bonus is meant to even out the difference so that putting on equipment as logis are meat to have won't be the problem. But if the logi tries to go all out complex shield this will now take up a bigger percentage of the overall CPU/PG than it would before therefore restricting a logi to go fx 5 complex shields or complex plates (LOL to last ). Logis are meant to be more squishy than assaults that's why we have lower base EHP and are slower than assaults. Instead logis are forced to use a big deal of their slots to try and even this out. Or at least this is what i do !!! Assaults already have this this higher base EHP and speed so they can focus on stuff like putting damage mods or more stamina. Hopefully something like this will make logi fits get a bit more "squishy" but make them retain the ability to equip a lot of equipments and help their team. Just my idea IF !! IF logis need to get a nerf i'll rather have something liek this than having logi slot layout bumped to assault level AMARR: 10% bonus to armor repair module and equipment effectiveness per level MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. <----( Caldari logis won't get a major EHP buff but will be able to attend downed players and get back into cover and heal up) GALLENTE: 1 HP/s passive armor repair. (galls pretty much stay as they are good now bonuswise ) ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level / or something better MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks / or something different When assaults whine about the extra slots logis get this is where i'll point at the bonus to weapon damage. (everybody has said that assaults should get this and it is a very very good idea ) At level 3 assaults will run around with a extra high slot. In this high slot there has just already been put a enhanced damage for them. FREE OF CHARGE !! No CPU/PG used or anything now that. That's also why you loose your second equipment slot because if you had that you could step into the logis area. Logi Bro also got some fantastic ideas out so IF !! IF the logis need a nerf look into buffing assaults FIRST and then look at logis again. PS: heavies and scouts ??? did theey get thrown out or do they also have ****** bonuses ?? No. Not to discount your idea but im tired of conceding the premise that all the Logi's need a nerf or rework. Its so utterly annoying that ppl come up with a bs premise and ppl tell them they are full of BS and then someone trying to appease the whole community comes in with a "compromise" Well NO im just tired of it. This is an utter bs premise the entire logi class is not in need of nerf and we have given more than enough arguments for why that is. If the Devs want to come in here and discuss it further thats one thing. But there isnt one scraping bit of rationale, proof or data that suggests that the any of the Logis outside of the Caldari needs any work.
I totally know what you mean that's also why i used the IF's all the time I also think the only suit being the rotten apple among the other fine fruits are the caldari logi. But it just sounds like the logi suits are gonna get wacked so hard in the head that we're gonna be send back to the stoneage with weapons having the same range as rocks can be thrown and tanks as big as well yeah "wet paper bags". Might as well say onga bonga already now. Above is just my try to give at least a much better way of dealing with it than wacking the entire class so hard. Logis already got quite a few problems. Nanite injector reviving 50% of the times. Wanting to quickly shift to an equipment ?? nope gotta hover over the little icon before you actually choose it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
|
Posted - 2013.05.13 03:41:00 -
[150] - Quote
Den-tredje Baron wrote:snip! No offense, but I'm siding with Keyser here. The entire logi class shouldn't have to give anything up just because of the CaLogi. Amarr logi is exactly where it should be without overpowering the Amarr assault, even in a hybrid assault role. Gallente could use a light buff in armor regen, and Minmatar are perfectly balanced in terms of speed and squishiness.
But I do like the hacking distance bonus idea though... |
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