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Iron Wolf Saber
Den of Swords
4254
|
Posted - 2013.05.17 17:18:00 -
[181] - Quote
I will say the number of complaints over the logis have died down quite a bit and seeing more of the other classes now. Not sure if influx of new players and weapons is the cause.
Still it may be better to adjust the TAR instead see how it works from there. Maybe it is the weapon itself that is making them seemingly over powered. If done right it may still be the logi goto long range support weapon but assault minded players will likely stray from it
As for boxed roles the thing is about dust 514 none of the roles are boxed so to say, you cannot stop one class from doing another classes job entirely and there is nothing any one class in dust 514 can have exclusivtivly to itself in overall terms. Heavy is the closest thing with Heavy Weapon slot. However the heavy weapons have rivals in light weapon classes.
It is certainly not like many other class based shooters where one class can do something NOBODY else can most heavy machine gunners can't revive people. Most Snipers cannot repair tanks. Most medics are horrible at demolition and anti-tank roles.
Also for those who didn't read the idea I approached the suit restructring with re-designing the whole progression in mind. Design =/= Balance never has, never will. Just poor design will begat silly questions as to why certain things are just plain wrong such as why are flux grenades responsible for more kills than the sleek av grenade. In the case of why does the sleek AV grenade has so much fewer kills over a weapon that is accidentally via semi-rare bug killing people. |
Sigberct Amni
Defensores Doctrina
54
|
Posted - 2013.05.17 17:21:00 -
[182] - Quote
Please dont make logis into uprising launch status heavies, ccp. Its nice being taken seriously on the battlefield for once. |
Fox Gaden
DUST University Ivy League
322
|
Posted - 2013.05.17 17:27:00 -
[183] - Quote
Since I use the SMG as my primary weapon even when running an Assault suit I donGÇÖt think this debate will effect me. That being said, I donGÇÖt really get where the Anti-logi side is coming from. |
Iron Wolf Saber
Den of Swords
4254
|
Posted - 2013.05.17 17:29:00 -
[184] - Quote
Fox Gaden wrote:Since I use the SMG as my primary weapon even when running an Assault suit I donGÇÖt think this debate will effect me. That being said, I donGÇÖt really get where the Anti-logi side is coming from.
Its mostly assault suit players who feel they have simply no place on the battlefield (in comparison to everyone else).
This is however very unusual because typically in most shooters
Assault is the most primary, most common, and most basic class for everyone to be able to use. |
Sloth9230
Reaper Galactic ROFL BROS
1372
|
Posted - 2013.05.17 17:31:00 -
[185] - Quote
RedBleach LeSanglant wrote:Not allowing this to die. There are fewer more relevant threads. Let it die bro, the assaults will just move on to nerfing something else. |
Needless Sacermendor
Red Fox Brigade
259
|
Posted - 2013.05.17 17:53:00 -
[186] - Quote
I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council. |
Iron Wolf Saber
Den of Swords
4256
|
Posted - 2013.05.17 18:11:00 -
[187] - Quote
Needless Sacermendor wrote:I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council.
Who said your ideas are immune to being debated or criticized? If its on my desk ITS UP FOR DEBATE from not just me, but from EVERYONE.
What if I told you the idea presented that started this whole thing was not mine at all? I just voulentered to be the guy to be blamed for it by incorporating it into the collection of other people's ideas and putting a popular face on it?
I am not a Features and Ideas forum if that is what you are wondering. I am a bar-o-meter of sorts and if I can have a problem with EVERY idea then in a way I am doing my job because your idea may not vibe with everyone. There may be a flaw in it, it may disrupt other people's play styles, it could easily fail the 1, 2, 3 step process of good idea/bad idea New Eden edition. I will debate everything because I would like to see people think a bit outside and deeper than their first thoughts. Usually far better and more refined ideas are born this way.
As for the statement for what CCP does and doesn't do, CCP does has the full option to ignore everything I say including any and all concerns I gather and put into neat little packages for them on their desks. If CCP wants to listen that's their choice. I am not their boss, I cannot force them to listen to a whining wolf. |
J Falcs
Bojo's School of the Trades
38
|
Posted - 2013.05.17 18:13:00 -
[188] - Quote
Needless Sacermendor wrote:I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council.
Granted the first round of CPMs were appointed as opposed to elected, but I don't think the role of a CPM is to be a gaming equivalent court reporter.
I want CPMs to be challenged, I want CPMs to challenge, and if anything, this is only further proof that CPMs, when elected, should come from diversified backgrounds. Vote for diversified personalities, traits, roles, etc.
Anyways, on topic, I really wish that the logistics suits offered bonuses to equipment use. As it stands, of the 8 bonuses provided to all 4 racial suits (forget the fact that giving the same bonus to all 4 suits is groan worthy imo), only 1 suit has a bonus to equipment use: Gallente.
Although I am of the opinion that the all 8 bonuses should be equipment use bonuses, I am probably in the minority and can certainly understand that it is not even a good idea. But each suit should at least have one bonus to equipment use (with some having double bonus to equipment use). |
Needless Sacermendor
Red Fox Brigade
259
|
Posted - 2013.05.17 19:21:00 -
[189] - Quote
Iron Wolf Saber wrote:Needless Sacermendor wrote:I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council. Who said your ideas are immune to being debated or criticized? If its on my desk ITS UP FOR DEBATE from not just me, but from EVERYONE. What if I told you the idea presented that started this whole thing was not mine at all? I just voulentered to be the guy to be blamed for it by incorporating it into the collection of other people's ideas and putting a popular face on it? I am not a Features and Ideas forum if that is what you are wondering. I am a bar-o-meter of sorts and if I can have a problem with EVERY idea then in a way I am doing my job because your idea may not vibe with everyone. There may be a flaw in it, it may disrupt other people's play styles, it could easily fail the 1, 2, 3 step process of good idea/bad idea New Eden edition. I will debate everything because I would like to see people think a bit outside and deeper than their first thoughts. Usually far better and more refined ideas are born this way. As for the statement for what CCP does and doesn't do, CCP does has the full option to ignore everything I say including any and all concerns I gather and put into neat little packages for them on their desks. If CCP wants to listen that's their choice. I am not their boss, I cannot force them to listen to a whining wolf. What !? Who did say my ideas were immune to being debated or criticized ? ... I certainly didn't ... What I put in that email had already been debated on the forums, I was just adding my support for someone else's proposal into an email that at it's root was asking Sacermendor wrote:Are CCP aware that since splitting the vehicle and dropsuit versions of these skills, the vehicle ones have increased from 1x to 2x but the dropsuit version went from 1x to 5x !? to which I got no response ... not even a "I'll ask".
If you told me the idea wasn't yours ... I'd still question you (as a CPM representative) putting your "popular" face on it and presenting it like it was yours and that was what you were pushing under CCPs noses. You shouldn't be having or promoting these ideas, you should be presenting a balanced spread of ideas from the entire community for CCP to dissect and combine into a solution the entire community will be happy or at least content with.
I'm not saying you're not entitled to hold an opinion on things being debated by the community, but you'd be a corrupt representative if you allowed your own opinion to filter other peoples valid ideas from being presented to CCP. You've been plenty active in these Logistics threads making your opinion clear to everyone so I have no doubt what your "neat little packages" to CCP will and won't include from these community discussions ! |
Iron Wolf Saber
Den of Swords
4260
|
Posted - 2013.05.17 19:28:00 -
[190] - Quote
The whole tree thing has already been rolled down the hill there are hundreds of topics to chew though every week.
At the time I had no information. Since then I have learned things but for the time being I simply cannot share anything about the reworking of the tree yet. Other than wait a month for something from CCP. All concerns about the new tree such as the split, high multipliers lack of progress and the over grind feel to it have been already relayed about it. There is not much more the CPM can add until CCP has digested it a bit and give something back. |
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Needless Sacermendor
Red Fox Brigade
259
|
Posted - 2013.05.17 20:12:00 -
[191] - Quote
Thank you, that's about what I wanted to hear ... maybe the CPM tag on your avatar should come with a sig line saying something like " My opinions are just that, and will be balanced with yours for CCPs consideration" ... CPM members debating / arguing issues just looks like that is what you are promoting to CCP irrespective of the counter argument.
My point about the skills was a valid one ... I made a thread about it that didn't last, but it certainly seems like they goofed and applied the multipliers the wrong way round in that the vehicle skill is cheaper than the dropsuit skill, but their pre-req skills are the opposite way round ... https://forums.dust514.com/default.aspx?g=posts&m=776995#post776995 ... either way the skills are being reworked and are probably finalised now anyway, so if they did goof it and didn't see my thread or notice it, they'll still be 'a feature' when we get the new tree.
I understand you're all bound by an NDA, I wouldn't expect you to divulge any information about work in progress, I just wanted you to ask the question to a dev if those multiplier changes were intended or had been misplaced, so that they could pass it to the right team and they could think 'yeah that's right' or 'ohh we got that wrong, fix it with the tree adjustment' ... I didn''t want an answer, just a confirmation that a dev was aware as my thread wasn't QQing enough and was in the wrong section to attract troll bumps or active debate.
Too late now anyway, hopefully they were considered in the tree revamp. |
Iron Wolf Saber
Den of Swords
4263
|
Posted - 2013.05.17 20:22:00 -
[192] - Quote
Needless Sacermendor wrote:Thank you, that's about what I wanted to hear ... maybe the CPM tag on your avatar should come with a sig line saying something like " My opinions are just that, and will be balanced with yours for CCPs consideration" ... CPM members debating / arguing issues just looks like that is what you are promoting to CCP irrespective of the counter argument. My point about the skills was a valid one ... I made a thread about it that didn't last, but it certainly seems like they goofed and applied the multipliers the wrong way round in that the vehicle skill is cheaper than the dropsuit skill, but their pre-req skills are the opposite way round ... https://forums.dust514.com/default.aspx?g=posts&m=776995#post776995 ... either way the skills are being reworked and are probably finalised now anyway, so if they did goof it and didn't see my thread or notice it, they'll still be 'a feature' when we get the new tree. I understand you're all bound by an NDA, I wouldn't expect you to divulge any information about work in progress, I just wanted you to ask the question to a dev if those multiplier changes were intended or had been misplaced, so that they could pass it to the right team and they could think 'yeah that's right' or 'ohh we got that wrong, fix it with the tree adjustment' ... I didn''t want an answer, just a confirmation that a dev was aware as my thread wasn't QQing enough and was in the wrong section to attract troll bumps or active debate. Too late now anyway, hopefully they were considered in the tree revamp.
Correct soon as it gets done we can see what considerations they made or didn't make and we can re-complain then.
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Skihids
The Tritan Industries RISE of LEGION
1352
|
Posted - 2013.05.17 20:26:00 -
[193] - Quote
Iron Wolf Saber wrote:Nova Knife wrote:Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine" Mindset is debatable, I come from a RTS modding background not RPGFPS one. I also been designing turned based games on paper for a while and playing them among friends. FPS games are vastly different because changing a mechanic or simplest of numbers can screw everything way off from player experience because trying to balance for skill is nary impossible task of remaining fair. High skill weapons are typically frustrating as are high skill methods and tactics yet pro's whom pull them off can find it rewarding while noobs will throw the weapon or tactic down in frustration because they're incapable of being anywhere close to matching said performance. On the flipside making a weapon noob friendly can be abused by the 'semi-pros' gankers to pad their numbers while true pros would continue to resort to best skill output means. Overall FPS games are much more difficult because it becomes a fight between numbers and feelings. So I have to resort to asking this pointed question: "Why should the logistics class remain the superior slaying class?" Simply buffing other classes is not going to cause people to move out of it to get the other 'buffed' suits. Chomosome was honestly more balanced but in the long run, scouts, logis, and heavies where trivialized in existence, "why would you need anyone else when a squad of 4 assaults did everything?" Why use Scout LAVs? Why Specialize into Scout suits? Why use Assaults? Why use other weapons other than the TAR? Why drive a HAV? Why fly a DS? When you start having bad answers for questions like these you start getting a very bad sense the game is misbalanced to some portion that they need attention. I am no balance expert, but I know when one side of the sea saw is defiantly off and being not by the numbers person I typically suggest ideas that are typically non-traditional number altercations because of it.
This got buried and lost when it's really the most important point.
The game as it stands only needs one role, that of slayer. Yes, he needs a little support in the way of healing and ammo resupply, but between a squad of six slayers you can take care of that need quite handily. Why put all your support eggs in one Logi basket when you can spread them around?
Take six slayers and you get the greatest DPS possible, and DPS is the ONLY important ability in Ambush or the pseudo Ambush that we call Skimish. The way to win is to kill. There is no other tactic as effective in this simple flat game play.
That is why the Assault is king. You don't need anything else to dominate.
You don't need dedicated pilots when the DS isn't needed to win games. You don't need scouts when you don't need to know anything other than how to kill the guy right in front of you. You don't need any weapon other than the highest DPS one. You don't need strategy or tactics more complicated than "Shoot first with the highest DPS" to win.
The reason we can't balance classes is that only one is needed.
CCP must deepen game play and introduce complexity that requires multiple roles working together to win. Until that happens all the rest of this debate is moot.
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Iron Wolf Saber
Den of Swords
4263
|
Posted - 2013.05.17 20:33:00 -
[194] - Quote
^And this is why I wanted assaults to have no equipment slots earlier in the overall debate.
and to why the original idea that sparked all of this debate with my involvement started and came into existence. |
Skihids
The Tritan Industries RISE of LEGION
1352
|
Posted - 2013.05.17 21:44:00 -
[195] - Quote
Iron Wolf Saber wrote:^And this is why I wanted assaults to have no equipment slots earlier in the overall debate but I was somehow convinced otherwise based on access of gear and sp investments. Further compounding the above statement is to why the original idea that sparked most of this debate with my involvement came into existence. https://forums.dust514.com/default.aspx?g=posts&t=75214
You have the initial idea that everyone is missing, but you are going about the solution all wrong.
Don't try to balance things by removing elements. Don't reduce DUST, add to it!
We aren't even out of beta yet (yes, we are released, but it's still beta), and everyone is focused on [i]removing things and flattening gameplay even further[\i].
Yes, you can make the Assault player need the logi by removing his equipment slot. But that's a nerf and guaranteed to make the Assault player scream. It does nothing to make scouts viable. It doesn't make piloting viable.
The game needs RTS.
I was drawn to DUST based on the grand ideas of different units being coordinated to accomplish various objectives in order to win the battle.
The battle commander needs to make decisions about where to send his scouts, where and how much artillery he needs, how to obtain spotting information, how to use his air wing to remove a particular threat.
You can't succeed if you balance roles on ambush. We need challenges that require deeper tactics than "kill" if we are ever going to need more roles than slayer.
Everyone is focused on forcing roles based on equipment, but that is bassackwards. Roles must be defined by challenges to be overcome. Define and add those challenges and you won't have a problem as people would naturally fit their suits to the role. |
Skihids
The Tritan Industries RISE of LEGION
1352
|
Posted - 2013.05.17 21:59:00 -
[196] - Quote
Why are people turning "Logi Suits" into Slayers? Because that's the only role worth playing. That's the only challenge in the game.
Yes folks still run other roles, but that's not because of the game challenges, it's in spite of them. People can afford to play around with non-effective fittings because winning doesn't matter. Take a look at PC battles and you will find what does. Over time successful teams will show you what fittings and roles are needed to win, and it's going to be very narrow.. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
46
|
Posted - 2013.05.17 22:01:00 -
[197] - Quote
holy balls the QQ is strong in this one, this is the whiniest forum I've ever been on!
anyway don't nerf logi I can't wait to spec into it |
Iron Wolf Saber
Den of Swords
4278
|
Posted - 2013.05.17 23:23:00 -
[198] - Quote
Skihids wrote:Iron Wolf Saber wrote:^And this is why I wanted assaults to have no equipment slots earlier in the overall debate but I was somehow convinced otherwise based on access of gear and sp investments. Further compounding the above statement is to why the original idea that sparked most of this debate with my involvement came into existence. https://forums.dust514.com/default.aspx?g=posts&t=75214 You have the initial idea that everyone is missing, but you are going about the solution all wrong. Don't try to balance things by removing elements. Don't reduce DUST, add to it!We aren't even out of beta yet (yes, we are released, but it's still beta), and everyone is focused on removing things and flattening gameplay even further. Yes, you can make the Assault player need the logi by removing his equipment slot. But that's a nerf and guaranteed to make the Assault player scream. It does nothing to make scouts viable. It doesn't make piloting viable. The game needs RTS. I was drawn to DUST based on the grand ideas of different units being coordinated to accomplish various objectives in order to win the battle. The battle commander needs to make decisions about where to send his scouts, where and how much artillery he needs, how to obtain spotting information, how to use his air wing to remove a particular threat. You can't succeed if you balance roles on ambush. We need challenges that require deeper tactics than "kill" if we are ever going to need more roles than slayer. Everyone is focused on forcing roles based on equipment, but that is bassackwards. Roles must be defined by challenges to be overcome. Define and add those challenges and you won't have a problem as people would naturally fit their suits to the role.
True there was a guy near the last two pages that interated on it better and did the full tech 2 thing with two different logis, like one that was more about throwing deployables and being the front line guy with the light weapon still. The other logi more focused on fixing people and vehicles and was dual sidearms. |
Garrett Blacknova
Codex Troopers
3078
|
Posted - 2013.05.17 23:51:00 -
[199] - Quote
Light/Scout: Small, sneaky, fast, good at spotting other sneaky people. Heavy/Sentinel: Large, slow, powerful, good at controlling and securing a point, but vulnerable at range and against fast targets. Logi: Support role, limited weapons and direct combat capabilities, but with a variety of equipment to balance it out. Medium/Assault: Jack of all trades role, able to adapt to a variety of situations.
That sounds about right, doesn't it? That's what you'd logically expect if you want a balanced game. Unfortunately, only Scouts and Sentinels work as intended right now.
What should be happening is that Logis keep their equipment, get a buff to speed and base HP, but lose their slots. Medium Frame suits should all have basically the same baseline mobility and survivability for each race, but the Assault gets more adaptable fittings with a large slot complement, while the Logi is better at the support role by not being gimped on speed. You can keep up with most Assaults, or buff to catch up where needed, patch things up, provide ammo, whatever, then move on. Scouts will still outpace you, Assaults will usually out-gun and out-tank you, but you'll be able to hold your own while also making the suits around you better. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2013.05.17 23:58:00 -
[200] - Quote
Iron Wolf Saber wrote:I will say the number of complaints over the logis have died down quite a bit and seeing more of the other classes now. Not sure if influx of new players and weapons is the cause.
Still it may be better to adjust the TAR instead see how it works from there. Maybe it is the weapon itself that is making them seemingly over powered. If done right it may still be the logi goto long range support weapon but assault minded players will likely stray from it
As for boxed roles the thing is about dust 514 none of the roles are boxed so to say, you cannot stop one class from doing another classes job entirely and there is nothing any one class in dust 514 can have exclusivtivly to itself in overall terms. Heavy is the closest thing with Heavy Weapon slot. However the heavy weapons have rivals in light weapon classes.
It is certainly not like many other class based shooters where one class can do something NOBODY else can most heavy machine gunners can't revive people. Most Snipers cannot repair tanks. Most medics are horrible at demolition and anti-tank roles.
Also for those who didn't read the idea I approached the suit restructring with re-designing the whole progression in mind. Design =/= Balance never has, never will. Just poor design will begat silly questions as to why certain things are just plain wrong such as why are flux grenades responsible for more kills than the sleek av grenade. In the case of why does the sleek AV grenade has so much fewer kills over a weapon that is accidentally via semi-rare bug killing people.
Ypu are definitely right haven't seen a lot of complaints about logistics lately. I major overhaul on the tac AR would really make the logi statement almost dead. Only thing really needed to be looked at is the caldari logi bonus and DONE !! nothing more to do about the logis. WHAT NEEDS DOING !! is buffing the other classes bonuses to something useful. Gallente assault doesn't need a 10% recharge to shields per level and as far as i've heard the caldari assault isn't totally glad about the reload speed bonus it gets either. sooo 2% bonus to light weapon damage for assaults and 10% shield recharge to caldari assault maybe ?? The sentinels class bonus is a joke as it only actually matters if you use a gun that can overheatr. And we all know that if you are so low on health that you might die by overheating your gun well if you survive the overheat you acan't shoot fire a while so the enemy will most likely kill you. Soooo CCP 2% light weapon damage reduction maybe ?? (or maybe just 2% damage reduction in general as this would also include tank turret damage so heavies can actually do their intended anti tank role more efficiently ??. Has to be followed by a major redo of tanking capabilities of tank of course ) But other than that i now laugh when i meet a caldari assault and i'm with my lovely assault SCR |
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Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 00:14:00 -
[201] - Quote
OK, scouts are sneaky. But why choose stealth?
What mission in be game favors stealth over raw DPS?
Yes, being stealthy helps you slay, but it takes a lot more time and energy to set up your kills. A team of Assault Sayers will quickly out perform a team of Scout Slayers.
Yes you can cap undefended objectives, but anyone can walk up to an objective in instant battles and take it. Try that in PC nd you will find yourself dead at the hand of Assault Slayers who will stop your hack at their leisure.
Yes it's a fun play style favored by some and yes you can get away with it in instant battles because having fun trumps winning. But how many scouts do you find on winning teams in PC where each player must be maximally efficient?
There has to be some challenge introduced that actually favors stealth over brawn. Artillery spotter may be one, and stealing or breaking some bit of equipment might be another.
It's the game modes that drive the roles, not the other way around.
Change the Logi enough to make him a poor sayer and all you do is remove him from PC where slaying is paramount, unless that is you completely nerf the Assault's biliary to carry any equipment at all. |
Cross Atu
Conspiratus Immortalis League of Infamy
986
|
Posted - 2013.05.18 01:54:00 -
[202] - Quote
Garrett Blacknova wrote:Light/Scout: Small, sneaky, fast, good at spotting other sneaky people. Heavy/Sentinel: Large, slow, powerful, good at controlling and securing a point, but vulnerable at range and against fast targets. Logi: Support role, limited weapons and direct combat capabilities, but with a variety of equipment to balance it out. Medium/Assault: Jack of all trades role, able to adapt to a variety of situations.
That sounds about right, doesn't it? That's what you'd logically expect if you want a balanced game. Unfortunately, only Scouts and Sentinels work as intended right now.
What should be happening is that Logis keep their equipment, get a buff to speed and base HP, but lose their slots. Medium Frame suits should all have basically the same baseline mobility and survivability for each race, but the Assault gets more adaptable fittings with a large slot complement, while the Logi is better at the support role by not being gimped on speed. You can keep up with most Assaults, or buff to catch up where needed, patch things up, provide ammo, whatever, then move on. Scouts will still outpace you, Assaults will usually out-gun and out-tank you, but you'll be able to hold your own while also making the suits around you better.
I'd have to counterpoint this.
- Light/Scout: Small, sneaky, fast, good at spotting other sneaky people.
- Heavy/Sentinel: Large, slow, powerful, good at controlling and securing a point, but vulnerable at range and against fast targets.
- Logi: Support role, limited weapons and direct combat capabilities, but with a variety of equipment to balance it out.
- Medium/Assault: Jack of all trades role, able to adapt to a variety of situations.
Using the above in essence changes the game of "rock, scissors, paper" to "rock, paper, shotgun". What's the counter to the Heavy? Scout or Assault. What's the counter to the Scout? Heavy or Assault. What's the counter to the Logi? Heavy, Scout, or Assault. What's the counter to the Assault? ....?
In a game with changing contexts and many variables adaptability is almost always going to be the best choice. One on one a specialized role can eclipse that generalist but put 1 Heavy, 1 Scout, and 1 Logi against 3 Assaults (assuming equal player skill for all Mercs) and the Assaults win every time. They have the ability to chose different contexts for the fight which disadvantage 1 or more of the opposing group thus giving them an advantage.
Regarding the Logi I'm still unconvinced that the suits are a problem. Comparing the stats to the Assault a Logi can get roughly the same stats if they invest more SP/ISK to build the fit. Otherwise they're gaining more in a single area while falling short in the all the others. Racial skill buffs do need some work but that's not slots or suits. Also the TAR is currently broken. Even with the "new shiny" effect of the recent weapons release the TAR is still the most used weapon on the field in games I play (game times played for this assessment include, Ambush, OMS, Skirmish , Domination, FW, and PC). When a single anything is the most common that's often a good indicator that it's out preforming it's balanced state. When a single sub-type of a given thing is the most common that's clearly an issue. Beyond that Damage mods are a problem, their stacking penalty is either not working or not severe enough. Stack those on top of a TAR in a Cal Logi with it's current racial and yeah you get something that's out of line but making "use of equipment" equal to "literally cannot win a fight to save your life" is a poor balance choice indeed.
Remove the Logi's current ability to customize their suit for specialized roles and what's left, a pack mule? Leaving aside how many players would actually play that role for the long term, there's still the question of what value that brings to the field.
Ammo ~ Anyone can run a hive, and all ammo is refreshed upon death. Revives ~ Make not combat capable (specifically/especially regarding Tank) and the only reliable revives are when an area is fully secure. Aside from when your team is decimating the opposing force when does that really happen in any dust game mode? Spawns ~ First spawn with a militia scout using a militia uplink. In full squads this costs you ~6 clones to ear you ~60 spawns, gets there faster and is less likely to be seen. There are also CRUs and Objectives in most game modes. Scanning ~ Scouts are harder to see and faster to relocate. Assaults are faster to relocate and have better on board scanning for in between bursts/the directions not scanned. RE's ~ Any class with an Equp slot can use these and one which can defend itself is more valuable than one which has to hide during firefights (or even most fire fights). AV "mines ~ Same as RE's
continued with "repairs" in part two. |
Cross Atu
Conspiratus Immortalis League of Infamy
986
|
Posted - 2013.05.18 02:03:00 -
[203] - Quote
Part Two
Repairs ~ As established anyone can run a hive which means they can also run self repairs while still participating in the fire fight. Focused on the repair tool specifically, if you remove combat ability the repair tools outgoing reps have to counter the loss in outgoing dps. If this active tank doesn't at least equal the lost dps tank then it's a guaranteed net loss to the squad. Ignoring the limitations of it's use (such as range etc) the highest value repair tool provides 105 HP/s. The TAR outputs ~1032.9 dps without skills or damage mods included, and ignoring head shots. Rendering max active tank a Logi can provide to be ~1/10 of the incoming base dps of the current most commonly used weapon. Adding a Proto repair hive only gives another 40 HP/s. Meaning it would take just over 7 Logi running both proto repair tools and repair hives for one team mate to offset the dps of a single opposing TAR user. If that hostile has a single friend or is clever enough to A)throw a nade at the hives or B) kill one of the Logi, then the team is still running at a net loss.
Gimping the Logi into only being a "I run equipment" based class renders them into obsolescence unless you're also removing all equipment slots from other classes and suits (including earlier progression medium and light frames) and doing that would frankly be bad balance all the way around as it's much to ridged.
Anything that's advantage is "the most adaptable" shouldn't be the best in any area aside from adaptability. That goes for ARs and it goes for Assaults within the example provided.
A Logi suit right now may arguably be considered the most adaptable but is limited by having to specialize fits for a single benefit and/or (depending on build) having to pay more ISK/SP to do the same things as other non-Logi fits.
Context is important, Risk v Reward and that baseline awareness seems to be frequently lacking in these role assessments. If something costs more ISK, takes more SP and runs slightly better in one aspect then it's not broken. If something costs the same ISK, the same SP and runs noticeably better (such as the TAR currently) then it needs to be looked into.
~Cross |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 02:48:00 -
[204] - Quote
That's a wonderful detailed comparison of all the other classes compared to the Assault, and a very telling one.
The unstated assumption is that the comparison is made by each role's ability to kill. You are measuring each role by the yardstick designed for the Assault player.
The leaderboards and the end of match screen make the same assumption. KDR is king and KDR is the measure of the Assault role so that's what everyone is measured by.
Nowhere do you use a yardstick designed for any other character. Like "The Scout make a far better thief than the Assault". Why? Because there is no other measure needed in the game modes we have. There is no task for which stealth is a better answer than just walking in and shooting the other guy in the face.
As long as shooting the other guy in the face is the most important task in the game that is all you will get. Give people a great Logi capable suit and they will turn it into an Assault suit. Why? Because that is what you are incentivizing.
People will go to great lengths to turn any class or role into a Slayer class because that is the only thing that is needed. If you constrain a fitting enough that it can't be used to slay it will be abandoned in PC which is the only place where winning counts. |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 02:54:00 -
[205] - Quote
Each class needs a battlefield challenge.
The complaints about the Logi becoming the Assault players pack mule and a long term bore is very telling. Everyone needs a challenge to keep them engaged long term. Even if the Logi role pays out in WP, SP, and ISK it will eventually die if it isn't challenging enough to be satisfying. |
Iron Wolf Saber
Den of Swords
4290
|
Posted - 2013.05.18 02:55:00 -
[206] - Quote
Capture the flag? |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 03:49:00 -
[207] - Quote
Iron Wolf Saber wrote:Capture the flag?
I'm not sure if you are serious or trolling, but yes, Perhaps some form of that mechanism. Maybe capturing a com link and hacking it would give you great intel on the other side.
There are so many possibilities for non slaying challenges to contribute to winning a battle.
Even CoD had Sabotage (get the suitcase bomb to one of two objectives).
What sort of diversity would EVE have if the only challenge was PvP? No mining, no manufacturing, not even covert ops, no eWar, just straight up DPS?
Pretty dull huh? |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 04:19:00 -
[208] - Quote
What purpose does CCP envision for Scouts for example?
Why are they in the game? Just because CCP thought having it was cool, or did they have anything specific in mind? From where I sit the Scout class is a solution to a challenge that doesn't exist in DUST at the moment, just as the dropship is a really cool solution to a whole host of problems that don't exist.
Players fall in love with the possibilities, but run smack into the brick wall of reality when they realize the game doesn't need them. |
Cross Atu
Conspiratus Immortalis League of Infamy
986
|
Posted - 2013.05.18 04:22:00 -
[209] - Quote
Skihids wrote:That's a wonderful detailed comparison of all the other classes compared to the Assault, and a very telling one.
The unstated assumption is that the comparison is made by each role's ability to kill. You are measuring each role by the yardstick designed for the Assault player.
The leaderboards and the end of match screen make the same assumption. KDR is king and KDR is the measure of the Assault role so that's what everyone is measured by.
Nowhere do you use a yardstick designed for any other character. Like "The Scout make a far better thief than the Assault". Why? Because there is no other measure needed in the game modes we have.
Agreed, thus far within the scope of Dust there are no mechanics or assets which cannot be boiled down to/counter effectively by "more gank". As long as the baseline of the game remains 'the pointy end goes into the other man' then all roles must be fully combat capable.
Whether CCP wishes to divide/specialize within the game so that killing isn't the base value is up to them (for example mining is more or less the base value in EVE). Until/unless killing isn't the base value in D514 all classes will need to remain kill capable or they become essentially non-viable at least for higher level play. (Granulated WP awards could elevate this greatly but in part that is due to earning OBs which is once again a baseline derived from kills).
0.02 ISK Cross |
Skihids
The Tritan Industries RISE of LEGION
1357
|
Posted - 2013.05.18 04:34:00 -
[210] - Quote
Exactly.
CCP wants players to come up with creative ways of using the assets they give us to solve problems. That's the core value of New Eden, isn't' it?
Well DUST players are doing just that! The thing is the only "problem" we have is how to kill the other guy.
So we have people using LAV's to Murder Taxi and dropships belly flopping onto mercs because that is the most effective way to use that asset to solve the only problem in the game. Transport isn't a problem, you can walk anywhere. So what is the LAV really good for? Killing.
Then people get all bent out of shape and complain that this is a misuse of that particular asset. Well, it's the only thing that it's good for, so why not? |
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