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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
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Posted - 2013.05.12 18:06:00 -
[1] - Quote
Why are you trying to reason with QQers? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
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Posted - 2013.05.12 18:44:00 -
[2] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. Would you care to explain your logic?
How is the amarr Logi better than the Amarr Assault? It will always have less HP and be slower than the assault suit, that seems like a fair trade for the 2 equipment slots.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
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Posted - 2013.05.12 19:15:00 -
[3] - Quote
Chunky Munkey wrote:Because they're better than assault suits are at their own job. That surely wasn't worth a million isk? And the assaults job is to be the first on the front-line, i.e. the higher speed and stamina. Now if you mean "killing", then you'd be wrong, every role is designed for killing, or did you think our light weapons were just decorations? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
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Posted - 2013.05.12 19:18:00 -
[4] - Quote
So Iron Wolf? We'd love to hear your logic before you pass that on to CCP. Y'know, since your a community representative and your supposed to pass on our general consensus(Which is that really only the Caldari suit needs to be looked at), not just your own opinion. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
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Posted - 2013.05.12 19:53:00 -
[5] - Quote
Chunky Munkey wrote:
Are you complaining that people want a support class to be a support class? .
This is a common misconception.
In FF both Black mage and Red mage can learn some healing spells, are they the support characters in that game? No, that would be White Mage. Can they be used for support? Yes.
In Legend Of Dragoon, Lavits and Albert can use a move that increases the teams defense, andRose can learn a weak healing move. Are any of them support characters? No. Can they support the team? yes.
Having some properties of a support character does not make the character a support character. Logis are not a support role just because they can carry more equipment than assault players.
You want to see a support class? - Take the basic medium suits - keep all stats, that includes speed and HP - give it the slot layout of our current logi suits, that includes equipment - Take their light weapon away and leave them with just a side arm, Amarr gets two side arms.
Currently every suit in the game is designed with killing as their primary role, logis are far too versatile to be mere babysitters. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
349
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Posted - 2013.05.12 20:00:00 -
[6] - Quote
Reiki Jubo wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it. proto caldari logi should be 3/2 with 3 equip slots A QQing assault user talking about bias? Explain why combat medics should ever have less health than an assault user when they're supposed to be right in the action along side you.
Please, don't talk about bias after what you guys did to the heavies. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:19:00 -
[7] - Quote
Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
H'mm I could have sworn they did... but they do still learn other support spells, such as haste or temper. I think we can all agree that while he can support the team, the Balck Mage's role is usually not that of support role.
Logi's if anything are red mages, and they should not ever be made mere support characters. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:22:00 -
[8] - Quote
Nova Knife wrote: Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
5 from bonus, +15 minus stacking penalty equals 30 +??? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:26:00 -
[9] - Quote
Prius Vecht wrote:oh I get it, anything to keep your slots.
You want to take their slots? Fine, give them back their base stats. It's so easy to talk about slots while ignoring that all of their base stats are lower. they simply have more freedom in designing their role than an assault suit, it doesn't make them better. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:32:00 -
[10] - Quote
Nova Knife wrote: TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced. Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option.
Tell CCP to start from scratch, I'm sure it would be more balanced than this. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:35:00 -
[11] - Quote
Deluxe Edition wrote:NeoWraith Acedia wrote:Prius Vecht wrote:oh I get it, anything to keep your slots.
You want to take their slots? Fine, give them back their base stats. It's so easy to talk about slots while ignoring that all of their base stats are lower. they simply have more freedom in designing their role than an assault suit, it doesn't make them better. The caladari 750 total shields is OP sonsidering it allows them to stack 2 damage mods and still have more HP than my Galante Assault. If they use those mods for shields... then were did they get the room for damage mods exactly? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:41:00 -
[12] - Quote
Spycrab Potato wrote:[ Why would you REMOVE equipment slots from a LOGI. That is our main thing, equipment. Without that extra slot, we are basically an assault. Our main thing is versatility, not being pack mules for assaults. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:42:00 -
[13] - Quote
Nova Knife wrote:NeoWraith Acedia wrote:Nova Knife wrote: TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced. Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option.
Tell CCP to start from scratch, I'm sure it would be more balanced than this. I honestly agree. A new baseline needs to be established. We are beyond the time for slow and steady tweaks. When pretty much nothing in your game is in a good place and no clear baseline exists... Drastic, system-wise changes to establish a new baseline are necessary. Thank you, tell them to give some love to scouts while they're at it. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:51:00 -
[14] - Quote
Spycrab Potato wrote:NeoWraith Acedia wrote:Spycrab Potato wrote:[ Why would you REMOVE equipment slots from a LOGI. That is our main thing, equipment. Without that extra slot, we are basically an assault. Our main thing is versatility, not being pack mules for assaults. Versatility is included in having equipment. If you want to get all holier-than-thou and stuck up on every other type. You aren't going to survive. Everyone needs everyone in Dust. If you can't handle that then please leave the Logi community, and don't get butter on the door.
Scouts don't need logis at all Assaults don't need heavies either if they have an armor repper and a gauged nanohive Heavies... yeah, they need logis, but they're the only ones who really need us.
No one needs logis do to do well, will we do better if we all work together? Duh, this is a squad based game after all. You want to be a good "logi" by most of these guys standards? All you need is a needle and repair tool, so you can save their protosuits. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:53:00 -
[15] - Quote
Reiki Jubo wrote: easy answer: because he doesnt need them. he plays the class as assault so equip slots make no difference.
I run a needle and repair tool on my advanced amarr logi when in a squad.
I only ditch those in favor of nano-hives when I play by myself.
QQ more bro. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 20:59:00 -
[16] - Quote
Deluxe Edition wrote: I'm saying if they run 3 complex shield extenders and 2 damage mods they still have more effective HP than armor charecters. (If they want to runn a decent repper.
501 EHP(armor and shields), you honestly expect me to believe that the the Gallente assault suit with 412.5 base EHP and 3 high slots can't surpass that? They don't even need low slots for that. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 21:05:00 -
[17] - Quote
Iron Wolf Saber wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm. Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it. Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it. Most other games with classes never give their medics superior guns though. Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is. Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix.
And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
351
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Posted - 2013.05.12 21:14:00 -
[18] - Quote
Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
351
|
Posted - 2013.05.12 21:26:00 -
[19] - Quote
Iron Wolf Saber wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec. No balance changes have been announced or asked for from CCP if you're wondering. However you should avoid going into classes just because they are currently 'overpowered' because of the impending nerfs. If you are a long time CCP player you should always expect the top dog in the game to get nerfed or outclassed by the previously worst option, it has always happened and will continue to happen. If you're trying to get me to spec into scout suits then it ain't happening bro |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
352
|
Posted - 2013.05.12 21:33:00 -
[20] - Quote
Medic 1879 wrote:I have seen lots of Cal logis are OP threads and they have the numbers to back it up but please someone tell me this, What makes the other 3 race logi's OP?
Funnily enough everytime I have asked this question one of the following happens 1. I get ignored and people say Cal logi = OP so nerf all logis. 2. People say logis are all OP and need to be able to only use sidearms without giving reasoning behind this.
https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1 My thread has 900+ views and less than 70 comments, it's like all the assault users are ignoring it for some reason I wonder if it's the numbers |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
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Posted - 2013.05.12 22:13:00 -
[21] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because their HP doesn't recover as easily. The Gallentee suit does have a small advantage because of it's buitl in armor repper, but not enough to save them considering how small their shield buffer is, their speed is what makes or breaks those suits.
And yes, we know that one day there will be plates with no penalties. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
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Posted - 2013.05.12 22:22:00 -
[22] - Quote
Cosgar wrote:Here's a true sign that you're wrong this time IWS. I'm agreeing with Keyser. @.@
You know, he actually does know what he's talking about when he isn't trolling are spreading Imp propaganda |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
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Posted - 2013.05.12 22:47:00 -
[23] - Quote
Iron Wolf Saber wrote:Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit. Okay, make one. It has to be Gallente BTW, that doesn't sound too hard right? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
356
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Posted - 2013.05.12 22:52:00 -
[24] - Quote
As an example, this is Caldari Proto Logi I made up on the spot.
NeoWraith Acedia wrote:IgniteableAura wrote:I don't think the bonus is that op. besides, you can't even fit 5 CSE and have a decent fit. You gimp the rest of your suit load out just for straight hp stacking. That's 55 pg before you even put on a weapon, let alone armor plates.
Proto suits, with all level 5 skills should be a terror. You assume the best possible scenario.
I don't even run cal logi since I felt the bonus was wasted. You HAVE to fit a SE to even get the bonus.
I def think their slot layout is op. that could use a tweak, but their bonus is fine..
No suit needs an inherent dmg bonus. Rate of fire, cool down, reload etc are all going to give you more dps. But percent damage is a bad way to balance. Aka tac ar issues now. So I did more maths, and including the the passives that leads them to having 101.4 PG Minus 55 for the extenders and you have 46.4. That's more than enough to put some decent gear on there. The Balacs I believe is 13 PG? The most fitting expensive Nano-hive is 16 PG. With those two you have 17.4 PG left, that should fit you a complex kinetic module and a basic armor repair module or shield regulator. Or you can get a power grid upgrade so you can put some grenades and more equipment. Now, that isn't the most optimal fitting, but it certainly has a lot of possibilities.
5 Shield extenders = 55 PG Balacs = 13 PG Nanohive = 16 PG Complex Kinetic mod = 15 PG Basic Armor Repairer = 1 PG?
I'll get the CPU values in a little. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
356
|
Posted - 2013.05.12 23:07:00 -
[25] - Quote
Their will be a n armor plate that gives less HP but no penalty. Most experienced players would pick armor+damage mods over shield without damage mods. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
362
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Posted - 2013.05.12 23:53:00 -
[26] - Quote
H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG
Total = 270 CPU/ 55 PG
L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU
Total = 83 CPU / 19 CPU
LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG
Total: 138 or 142 CPU / 19 PG
E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank
Total: 59 CPU /11 PG
CPU Available: 507 / PG available: 101.4
Total CPU Used: 550 or 554 CPU / PG used: 104
But that doesn't fit right? Except 507 x 1.16 = 588.12
Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75
So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit?
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
365
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Posted - 2013.05.13 00:17:00 -
[27] - Quote
Since it got ignored the first time...
NeoWraith Acedia wrote:H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG Total = 270 CPU/ 55 PG L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU Total = 83 CPU / 19 CPU LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG Total: 138 or 142 CPU / 19 PG E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank Total: 59 CPU /11 PG CPU Available: 507 / PG available: 101.4 Total CPU Used: 550 or 554 CPU / PG used: 104 But that doesn't fit right? Except 507 x 1.16 = 588.12 Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75 So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit? Edit: Without CL bonus: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP With CL Bonus: 337.5 + 445.5 = 783 EHP 783(L) - 702.9(A) = 80.1 HP difference. My god, this is game breaking Edit: Now if you used a complex CPU Upgrade, and replaced the Basic Armor repairer with a PG Upgrade, then you would be able to fill your other equipment slots, but I want all assault users to realize that this is far more expensive than your suit would ever get.
Get rid of even one low slot an now this fit can still be used as a pseudo assault suit, but it loses access two equipment slots. Change it's bonus and now it no longer has 80.1 more HP. H'mmm... I fell like someone suggested this https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread |
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