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Nova Knife
Seituoda Taskforce Command Caldari State
889
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Posted - 2013.05.12 20:18:00 -
[1] - Quote
The problem with the logistics class is all of them have bonuses to survivability, and assaults have bonuses to fitting.
That doesn't seem backwards to you?
Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
Caldari isn't the only logi that needs work.
If you switched the passive bonuses between assault and logistics (And tweaked assault pg/cpu because they kind of got shafting in uprising anyways) things would mostly work themselves out. But anyone who says the logistics class as a whole is 'fine' is deluded.
TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced.
Uprising raised the baseline for suit HP balance to an unreasonable degree, and weapons did not really change to match.
Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option. |
Nova Knife
Seituoda Taskforce Command Caldari State
890
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Posted - 2013.05.12 20:33:00 -
[2] - Quote
NeoWraith Acedia wrote:Nova Knife wrote: Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
5 from bonus, +15 minus stacking penalty equals 30 +???
5 hp from skill + two skills that provide 25% bonus each to armor repair modules (which do not have stacking penalties)
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Nova Knife
Seituoda Taskforce Command Caldari State
890
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Posted - 2013.05.12 20:35:00 -
[3] - Quote
NeoWraith Acedia wrote:Nova Knife wrote: TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced. Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option.
Tell CCP to start from scratch, I'm sure it would be more balanced than this.
I honestly agree. A new baseline needs to be established. We are beyond the time for slow and steady tweaks. When pretty much nothing in your game is in a good place and no clear baseline exists... Drastic, system-wise changes to establish a new baseline are necessary. |
Nova Knife
Seituoda Taskforce Command Caldari State
893
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Posted - 2013.05.12 22:33:00 -
[4] - Quote
Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine" |
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