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Medic 1879
The Tritan Industries RISE of LEGION
292
|
Posted - 2013.05.13 07:49:00 -
[151] - Quote
I called for someone to tell me what is OP about the Gal, Min, and Amarr logi about 3 pages ago still waiting lol they just get glossed over.
However IWS complained about what a logi can fit if they dont bother with equipment the simple solution to this make a logi suit invalid fitting unless you fill all the equipment slots and also change the Cal logi bonus to something else seeing as everyone of these logi slayers I have seen have been Caldari. I use Gallente and play support yet I can still go positive but only if I have support as well. But the fact that a logi goes positive obviously means they need a nerf right? |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
49
|
Posted - 2013.05.13 10:55:00 -
[152] - Quote
BL4CKST4R wrote:Cosgar wrote:BL4CKST4R wrote:Cosgar wrote:If the Scrambler Rifle vs CaLogi war begins next week and the rifle doesn't wind up getting nerfed, Dust 514 will finally be in good shape. Right now all we have are a bunch of QQing tryhards used to being dominant in AAA FPS that don't understand things like effective counters, meta gaming and counter play. Instead they want what their using to be the best in the game and everything else around it to be nerfed to novelty. This is the absolute reason why Dust 514 has been screwed up for the past 2 years. Those are the people who are never happy and no matter how much you cater to them, they never will be happy. CCP needs to focus on building a middleground between an FPS and EVE, which for the exception of chrome, they've done excellently and may finally have that balance in uprising once weapons get teaked to compete with the AR. CCP, stop catering to the "hardcore" FPSers. They're all going to leave when the next CoD comes out anyway. The fact that a gun has to be made specifically to kill 1 class is ridiculous, I also highly doubt that they are making it for the purpose of killing Caldari logistics. There is nothing wrong with the Logistics, or the Assault suits, the only problem is the Caldari Logistics and their racial bonus. A quick fix without nerfing their bonus is to remove or lower the movement penalty from armor plates. It's not made for one class it's made to counter shield tankers since they still have a slight advantage against armor. There are already plenty of EM weapons in the game that melt shields: Scrambler Pistol, Laser, Sniper Rifles, Forge Guns, and Flux grenades. The scrambler rifle is just going to even the playing field out more because there isn't a true mid range weapon to counter shields yet. It's all about rock, paper, scissors but with shields, EM, armor, Kinetics, and Hybrids.... you get the point I hope. This makes sense I get it, I just wish it counted as a hybrid since using it as an assault wont get any bonuses.
Amarr Assault gets bonus to Laser weaponry cooldown
|
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
49
|
Posted - 2013.05.13 11:00:00 -
[153] - Quote
Medic 1879 wrote:I called for someone to tell me what is OP about the Gal, Min, and Amarr logi about 3 pages ago still waiting lol they just get glossed over.
However IWS complained about what a logi can fit if they dont bother with equipment the simple solution to this make a logi suit invalid fitting unless you fill all the equipment slots and also change the Cal logi bonus to something else seeing as everyone of these logi slayers I have seen have been Caldari. I use Gallente and play support yet I can still go positive but only if I have support as well. But the fact that a logi goes positive obviously means they need a nerf right?
Would make slayer logi unfeasible and switching CaLogis bonus to something else like +3% efficacy on equipment usage (more nanite clusters on hives, more hp when revived with a needle etc.)
(3% is just a number I hit on the keyboard, might as well be 2% for all I know) |
Terarrim
Valor Coalition RISE of LEGION
22
|
Posted - 2013.05.13 13:45:00 -
[154] - Quote
How dare anyone suggest that my Proto Amarr Logi Suit is better than anything if they havent played it. I am a support logi so far I have spent near 11 million sp and i am currently on a huge nerf compared to last build. I am slower I can only afford level 4 nanos due to pg and cant afford to get level 5 specs in engineering. I didn't have enough to skill up in my main weapon. I had to get the proto suit to even have enough points to get an advanced nano injector, proto repair tool and advanced nano hive. I have to give up allot of speed all my offence at the moment due to unable to afford more than exile and packed av gren when in the last build I used proto on every equipment slot avanced weapon and proto grens for further support to my team.
So here are my issues with me:
1. Proto suit has cost me offence and support through proto grens and bpo guns
2. Bright yellow on my suit has made me a target amounst my fellows
3. I am way slower since my suit is slow plus to take advantage of racial bonus I have to have armour to take advantage of repers.
4. I cant afford stamina buffs Sp wise for a long time as I still havent got core skills or maxed my support passives e.g. armor, enginegenering, support, armour reppers (self) or even any type of points in weaponry atm.
5. Even if I was level 5 in nano hives I cant afford to run proto nano injectors or proto nanohives due to having more slots than my assault but less base pg. This is to say nothing of being to use more than advanced weapons or grens.
For me as an Amarr Support logi this build has been a massive nerf I am equimpent slots down, and massive PG nerf means I cant support my team like I used to I have to make major sacrifices in offence, support or defence.
I don't know about caldari logi's but for me as a support logi as Amarr I have allready had a massive nerf in both pg and skill points I cannot do what I did in chromazone.
If assault players are using logi's to do assault by not specing in support and only using slots for pure offence why the hell would one nerf me who is struggling to be anywhere near as efficent on the battlefield as I was before. Before I was good at everything but master at none. Now I am poor at many things and good at one or two things.
My logi needs a buff in order to do what the discription says i.e. to be a support character who can dish out the damage. Because as of now I have the least PG, least equipment slots and cost a huge price in SP to make the proto suit work at minimal proto support levels.
In order to be a viable support class I had to talk to my clan leader and explain that I would have to be baby sat during engagments as by spending my points in proto logi and proto repair and advanced nanos has severly affected my ability to defend myself against advanced or proto gear players.
Nerfing the logi's are going to drive the support logi's out of the game. I want buffs to do my job properly not nerfs that are going to force me to run a severly gimped assault with tiny amount of support. |
Chankk Saotome
SyNergy Gaming EoN.
263
|
Posted - 2013.05.13 13:49:00 -
[155] - Quote
Because people are too simple minded to think like THIS |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1373
|
Posted - 2013.05.13 13:51:00 -
[156] - Quote
Terarrim wrote:How dare anyone suggest that my Proto Amarr Logi Suit is better than anything if they havent played it. I am a support logi so far I have spent near 11 million sp and i am currently on a huge nerf compared to last build. I am slower I can only afford level 4 nanos due to pg and cant afford to get level 5 specs in engineering. I didn't have enough to skill up in my main weapon. I had to get the proto suit to even have enough points to get an advanced nano injector, proto repair tool and advanced nano hive. I have to give up allot of speed all my offence at the moment due to unable to afford more than exile and packed av gren when in the last build I used proto on every equipment slot avanced weapon and proto grens for further support to my team.
So here are my issues with me:
1. Proto suit has cost me offence and support through proto grens and bpo guns
2. Bright yellow on my suit has made me a target amounst my fellows
3. I am way slower since my suit is slow plus to take advantage of racial bonus I have to have armour to take advantage of repers.
4. I cant afford stamina buffs Sp wise for a long time as I still havent got core skills or maxed my support passives e.g. armor, enginegenering, support, armour reppers (self) or even any type of points in weaponry atm.
5. Even if I was level 5 in nano hives I cant afford to run proto nano injectors or proto nanohives due to having more slots than my assault but less base pg. This is to say nothing of being to use more than advanced weapons or grens.
For me as an Amarr Support logi this build has been a massive nerf I am equimpent slots down, and massive PG nerf means I cant support my team like I used to I have to make major sacrifices in offence, support or defence.
I don't know about caldari logi's but for me as a support logi as Amarr I have allready had a massive nerf in both pg and skill points I cannot do what I did in chromazone.
If assault players are using logi's to do assault by not specing in support and only using slots for pure offence why the hell would one nerf me who is struggling to be anywhere near as efficent on the battlefield as I was before. Before I was good at everything but master at none. Now I am poor at many things and good at one or two things.
My logi needs a buff in order to do what the discription says i.e. to be a support character who can dish out the damage. Because as of now I have the least PG, least equipment slots and cost a huge price in SP to make the proto suit work at minimal proto support levels.
In order to be a viable support class I had to talk to my clan leader and explain that I would have to be baby sat during engagments as by spending my points in proto logi and proto repair and advanced nanos has severly affected my ability to defend myself against advanced or proto gear players.
Nerfing the logi's are going to drive the support logi's out of the game. I want buffs to do my job properly not nerfs that are going to force me to run a severly gimped assault with tiny amount of support.
Your problem is not tied to the fact that logi are unbalanced. But to the fact that logi demands a massive SP investment.
But i'll return your observation. How can you state things when you only tried Amarr Logi and not Amarr Assault ? And without full skills ?
I tried both logi and assaults with full SP at FF. and logi tends to outmatch Assault easily. Why do you think entire corps run logis for all of their assault players now ?
And asking for tweaks doesnt mean people want to see logis becoming useless..... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1373
|
Posted - 2013.05.13 13:54:00 -
[157] - Quote
Chankk Saotome wrote:Because people are too simple minded to think like THIS
This would help. BUt will make overall everyone have a lot more HP. THus creating further inbalance. I mean, what about scouts then ?
Why buff everything when you can just slightly debuff one thing ? Like takin off some mod-slots on logis and slightly buffing assault CPU\PG.
Heavies is another issue. We only have one variant of this frame. |
Chankk Saotome
SyNergy Gaming EoN.
263
|
Posted - 2013.05.13 13:59:00 -
[158] - Quote
Laurent Cazaderon wrote:Chankk Saotome wrote:Because people are too simple minded to think like THIS This would help. BUt will make overall everyone have a lot more HP. THus creating further inbalance. I mean, what about scouts then ? Why buff everything when you can just slightly debuff one thing ? Like takin off some mod-slots on logis and slightly buffing assault CPU\PG. Heavies is another issue. We only have one variant of this frame.
Not looking for big buffs. They're slight adjustments to a few skills and a complete revamp of the Caldari Logi skill set which is the real issue. But people don't think about that, they only think, "Oh, a LOGI is doing that... thus all logis are OP."
I was hoping for suggestions that could make my ideas better but my posts attempting to actually fix things are immediately buried under pages and pages of "NERF X! HERP DERP!".
Makes me a sad panda. |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
14
|
Posted - 2013.05.13 14:11:00 -
[159] - Quote
A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault |
Terarrim
Valor Coalition RISE of LEGION
22
|
Posted - 2013.05.13 14:11:00 -
[160] - Quote
Laurent Cazaderon wrote:Terarrim wrote:How dare anyone suggest that my Proto Amarr Logi Suit is better than anything if they havent played it. I am a support logi so far I have spent near 11 million sp and i am currently on a huge nerf compared to last build. I am slower I can only afford level 4 nanos due to pg and cant afford to get level 5 specs in engineering. I didn't have enough to skill up in my main weapon. I had to get the proto suit to even have enough points to get an advanced nano injector, proto repair tool and advanced nano hive. I have to give up allot of speed all my offence at the moment due to unable to afford more than exile and packed av gren when in the last build I used proto on every equipment slot avanced weapon and proto grens for further support to my team.
So here are my issues with me:
1. Proto suit has cost me offence and support through proto grens and bpo guns
2. Bright yellow on my suit has made me a target amounst my fellows
3. I am way slower since my suit is slow plus to take advantage of racial bonus I have to have armour to take advantage of repers.
4. I cant afford stamina buffs Sp wise for a long time as I still havent got core skills or maxed my support passives e.g. armor, enginegenering, support, armour reppers (self) or even any type of points in weaponry atm.
5. Even if I was level 5 in nano hives I cant afford to run proto nano injectors or proto nanohives due to having more slots than my assault but less base pg. This is to say nothing of being to use more than advanced weapons or grens.
For me as an Amarr Support logi this build has been a massive nerf I am equimpent slots down, and massive PG nerf means I cant support my team like I used to I have to make major sacrifices in offence, support or defence.
I don't know about caldari logi's but for me as a support logi as Amarr I have allready had a massive nerf in both pg and skill points I cannot do what I did in chromazone.
If assault players are using logi's to do assault by not specing in support and only using slots for pure offence why the hell would one nerf me who is struggling to be anywhere near as efficent on the battlefield as I was before. Before I was good at everything but master at none. Now I am poor at many things and good at one or two things.
My logi needs a buff in order to do what the discription says i.e. to be a support character who can dish out the damage. Because as of now I have the least PG, least equipment slots and cost a huge price in SP to make the proto suit work at minimal proto support levels.
In order to be a viable support class I had to talk to my clan leader and explain that I would have to be baby sat during engagments as by spending my points in proto logi and proto repair and advanced nanos has severly affected my ability to defend myself against advanced or proto gear players.
Nerfing the logi's are going to drive the support logi's out of the game. I want buffs to do my job properly not nerfs that are going to force me to run a severly gimped assault with tiny amount of support. Your problem is not tied to the fact that logi are unbalanced. But to the fact that logi demands a massive SP investment. But i'll return your observation. How can you state things when you only tried Amarr Logi and not Amarr Assault ? And without full skills ? I tried both logi and assaults with full SP at FF. and logi tends to outmatch Assault easily. Why do you think entire corps run logis for all of their assault players now ? And asking for tweaks doesnt mean people want to see logis becoming useless.....
But I am running the Amarr medium frame proto and advanced I find that I can run any of my proto equipment without any problems have any armour or shields I want (while running guns with bpo).
I find that my KDR is up and my war points are up and here is why:
1. Base hit points are higher
2. Speed is higher meaning i can get back in cover much quicker meaning I die allot less
3. I can easily fit one proto support tool due to extra pg
4. I don't draw attention to myself due to the fact I am using a repping tool, that I am bright yellow or the fact that I am standing over a corpse trying to stab someone for 5 seconds due to the bugged rez system.
So yeh my war points and kdr are better with my amarr medium frame having more survivabilty I can chose when and where to engage I am not in the thick of the action dying trying to support team mates with broken or barely funcitoning support tools (rezing and repping are much harder now in this build).
Posiibly if I get rid of my equimpent and build an assault logi I would be better due to change of play stile. However your saying nerf the logi based on assault play stile when I am not playing logi as an assault BUT A SUPPORT CHARACTER.
So I do now what Im talking about and can see the advatages that the assault class (without even specing into assault just using the medium frames) with having extra base PG and extra bass hitpoints to start. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
823
|
Posted - 2013.05.13 14:20:00 -
[161] - Quote
LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault How's the Amarr and Minmatar superior? |
William HBonney
Imperfects Negative-Feedback
342
|
Posted - 2013.05.13 14:26:00 -
[162] - Quote
LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users. |
Terarrim
Valor Coalition RISE of LEGION
22
|
Posted - 2013.05.13 14:31:00 -
[163] - Quote
William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users.
Apart from amarr who for some reason have worse pg than the assault. |
William HBonney
Imperfects Negative-Feedback
342
|
Posted - 2013.05.13 14:37:00 -
[164] - Quote
Yeah, but they can armor tank the hell out of the suit. Honestly most of the racial stuff is almost useless. I don't know who at ccp was running the numbers and thought...heavies need less feedback damage, or man, 25% to a repair module is awesome, even though it is only 1. If it wasn't so sad it may be funny. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
825
|
Posted - 2013.05.13 14:52:00 -
[165] - Quote
William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users. Logis need more survivability because they can't repair themselves. They need tank because they stand out as easy targets. Assaults don't need survivability, they need a buff in their primary role: slaying. As far as the sidearm bonus goes, the Minmatar rifle might be a SMG on steroids. It looks like CCP did a lot of groundwork for future additions with Uprising. |
Cross Atu
Conspiratus Immortalis League of Infamy
954
|
Posted - 2013.05.13 15:10:00 -
[166] - Quote
LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault
It's primarily the Caldari line that's facing a disparity and that's in the racial buffs, those aside here's the breakdown.
Caldari Assault More Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm
Logi More CPU/PG 1 More high and low
Amarr Assault More Shields More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision
Logi More CPU/PG
Minmatar Assault More Shields Armor Repair Rate (suit native buff, does not require mods) More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm 1 more High Power slot
Logi More CPU/PG More Armor More Shield Recharge 2 more Low Power slots
Gallente Assault More Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm
Logi More CPU/PG 1 More Low Power slot
Note: Since the concerns raised are about the Logi frame being more effective for an Assault build than the Assault frame I have omitted the Equip slots as none of the fits I'm aware of which push the Logi into a surpassing combat role include the ability to fit more than one Equip slot anyway.
So your conclusion is that an additional 1-2 slots and some more CPU/PG at the cost of base shields, base armor, shield recharge rate, base movement speed, base sprint speed, base sprint duration, stamina, stamina recovery, scan precision and a sidearm (Amarr aside, their internal race contrast is different) equates to a straight up better combat fit? Please break it down for me in detail how is this the case?
Also bear in mind that a Logi fit with all slots filled by the same mods as it's Assault counterpart will be a more expensive fit (due to fitting additional total mods) so even a theoretical Logi suit with the same stats as an equivalent Assault suit will cost more ISK to field (again disregarding any more than 1 Equp slot on the assumption that this Logi isn't being fit for support or engineering).
Cheers, Cross
EDIT:
Cosgar wrote:William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users. Logis need more survivability because they can't repair themselves. They need tank because they stand out as easy targets. Assaults don't need survivability, they need a buff in their primary role: slaying. As far as the sidearm bonus goes, the Minmatar rifle might be a SMG on steroids. It looks like CCP did a lot of groundwork for future additions with Uprising. ^This
Further the assumption that more buffer tank = More survivability is oversimplified. Ignoring the effects scanning, speed, regen, and outgoing dps having on survivability is short sighted. If total raw HP totals (including fits) actually equated to the best combat fit everyone who wanted to excel as a 'slayer' would be running Heavy and all the top spots on the kills board would be held by Heavies. Defense is not equal to offense Assaults are slayers, their role calls for them to excel at gank not tank (which to reiterate actually does increase their overall survivability). |
Terarrim
Valor Coalition RISE of LEGION
23
|
Posted - 2013.05.13 16:30:00 -
[167] - Quote
Cross Atu wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault It's primarily the Caldari line that's facing a disparity and that's in the racial buffs, those aside here's the breakdown. CaldariAssaultMore Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm LogiMore CPU/PG 1 More high and low AmarrAssaultMore Shields More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision MORE PG 70 as apposed to 67 LogiMore CPU MinmatarAssaultMore Shields Armor Repair Rate (suit native buff, does not require mods) More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm 1 more High Power slot LogiMore CPU/PG More Armor More Shield Recharge 2 more Low Power slots GallenteAssaultMore Shields More Armor More Shield Recharge More Movement Speed More Sprint Speed Longer Sprint Duration More Stamina Higher Stamina Recovery Rate Higher Scan Precision Posses a Sidearm LogiMore CPU/PG 1 More Low Power slot Note: Since the concerns raised are about the Logi frame being more effective for an Assault build than the Assault frame I have omitted the Equip slots as none of the fits I'm aware of which push the Logi into a surpassing combat role include the ability to fit more than one Equip slot anyway. So your conclusion is that an additional 1-2 slots and some more CPU/PG at the cost of base shields, base armor, shield recharge rate, base movement speed, base sprint speed, base sprint duration, stamina, stamina recovery, scan precision and a sidearm (Amarr aside, their internal race contrast is different) equates to a straight up better combat fit? Please break it down for me in detail how is this the case? Also bear in mind that a Logi fit with all slots filled by the same mods as it's Assault counterpart will be a more expensive fit (due to fitting additional total mods) so even a theoretical Logi suit with the same stats as an equivalent Assault suit will cost more ISK to field (again disregarding any more than 1 Equp slot on the assumption that this Logi isn't being fit for support or engineering). Cheers, Cross EDIT: Cosgar wrote:William HBonney wrote:LittleCuteBunny wrote:A support class should provide support fire and aid players in the battlefield? maybe?
Each logistics suit is superior to its counter part in assault This is why assault suits need a buff...we don't need to nerf logistics, changing the racial bonuses to something less ******** would be nice. Logistics suits have better cpu /pg and more slots with better armor Rep and sheild regan and less delay....how is it that the assault suit has less survivability? Sidearms don't mean jack in the current blob warfare. Sidearms are only needed for av users. Logis need more survivability because they can't repair themselves. They need tank because they stand out as easy targets. Assaults don't need survivability, they need a buff in their primary role: slaying. As far as the sidearm bonus goes, the Minmatar rifle might be a SMG on steroids. It looks like CCP did a lot of groundwork for future additions with Uprising. ^This Further the assumption that more buffer tank = More survivability is oversimplified. Ignoring the effects scanning, speed, regen, and outgoing dps having on survivability is short sighted. If total raw HP totals (including fits) actually equated to the best combat fit everyone who wanted to excel as a 'slayer' would be running Heavy and all the top spots on the kills board would be held by Heavies. Defense is not equal to offense Assaults are slayers, their role calls for them to excel at gank not tank (which to reiterate actually does increase their overall survivability).
Fixed the above Amarr Logi's have less pg than the assault variant not more. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
197
|
Posted - 2013.05.13 17:15:00 -
[168] - Quote
Jack McReady wrote:the amarr logi actually has to be buffed. it is the only suit with less PG than its racial assault brother and it has low amount of slots because it pays TWO slots as tax for a sidearm at proto levels.
now the problem: the sidearm is not available until proto making the suit weaker and actually the sidearm is not worth that much when you can run with an AR that is superb at all ranges.
4 slots. 1 high/1low/2 equipment. = not right. Smoking the crazy when the final version was approved... had to be. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
197
|
Posted - 2013.05.13 17:41:00 -
[169] - Quote
Cosgar wrote: And yes, we know that one day there will be plates with no penalties. Armor plates without penalty? In what world are you living? They give you more HP then shield extenders and still offer you other things in the high slot. You cant have mobility and craploads of HP on armor. Shields are designed to be quick but less HP then armor. You have to think about it that in 1vs1 encounters armor is a better advantage cause you can take more bullets at a time. On the other hand shields are popular due to their fast recharge time. Most experienced players would pick armor+damage mods over shield without damage mods.
No, More armor makes you slower and easier to hit. So, you either kill your opponent in 1 clip or die because he can run a way, come back with full health in a few seconds, and beat you down before you can turn around. Movement speed is high on the list of how to survive combat. Armor is still... odd and with the hit detection sucking speed is your greatest ally. |
William HBonney
Imperfects Negative-Feedback
342
|
Posted - 2013.05.13 20:35:00 -
[170] - Quote
are we all forgetting that logis have a 5 armor rep built in? they don't need to rep themselves. I agree that logi need not be nerfed but assaults get their functionality back, currently logis are better at slaying. The whole build is a big cluster anyhow with precision scanning not doing a damn thing so scouts lose their edge....i dunno, it will all take some work...hopefully it can be fixed before soon tm
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
215
|
Posted - 2013.05.13 20:42:00 -
[171] - Quote
William HBonney wrote:are we all forgetting that logis have a 5 armor rep built in? they don't need to rep themselves. I agree that logi need not be nerfed but assaults get their functionality back, currently logis are better at slaying. The whole build is a big cluster anyhow with precision scanning not doing a damn thing so scouts lose their edge....i dunno, it will all take some work...hopefully it can be fixed before soon tm
LOL Fixed by who the same bumbling Devs that created this mess of a build in the first place. |
hooc order
Deep Space Republic Gentlemen's Agreement
60
|
Posted - 2013.05.13 20:46:00 -
[172] - Quote
Hana-Maru wrote:Don't nerf logi. Logi is fine.
Buff assault! It's a boring, crappy suit. Give it something special to make it work specing into.
It has two weapons and runs faster then a heavy and has more health then a scout. (more slots as well i think)
It already has something special.
Nothing is going to help the assault QQers....they simply suck at the game and are unable to internalize that. |
Cross Atu
Conspiratus Immortalis League of Infamy
964
|
Posted - 2013.05.13 20:48:00 -
[173] - Quote
Terarrim wrote:Fixed the above Amarr Logi's have less pg than the assault variant not more. You are correct!
Bad type-o is bad. Thanks for catching that I've edited my post to show the correct listing.
Cheers, Cross
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
164
|
Posted - 2013.05.13 20:52:00 -
[174] - Quote
BMSTUBBY wrote:William HBonney wrote:are we all forgetting that logis have a 5 armor rep built in? they don't need to rep themselves. I agree that logi need not be nerfed but assaults get their functionality back, currently logis are better at slaying. The whole build is a big cluster anyhow with precision scanning not doing a damn thing so scouts lose their edge....i dunno, it will all take some work...hopefully it can be fixed before soon tm
LOL Fixed by who the same bumbling Devs that created this mess of a build in the first place.
I find that all the assaults are already super-effective in dropping just about anything in a few seconds with a duvolle tactical AR.
Built-in armor rep is meant to replace a rep tool as well. A squad's one logi won't have someone using a rep-tool on them, so they get a free armor-repper at proto skill. The equivalent of one armor repper module isn't the same thing as even a standard rep-tool being used on you. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
204
|
Posted - 2013.05.14 05:01:00 -
[175] - Quote
True dat ^ again and again.
Please do not cry nerf before understanding the situation. A simple bonus to armor repping is nice, but no replacement. Unless every Low was filled with repair modules you would never get close to a repair tool, even the basic level, and that leaves all the other beneficial modules out of your grasp. That also means no armor mods, sprint mods, etc. Anyone with a low slot can achieve this same function. To give it to a logi is more of a token gesture than a grand skill. I like it, but it is still not that great. |
Chankk Saotome
SyNergy Gaming EoN.
275
|
Posted - 2013.05.14 09:33:00 -
[176] - Quote
Cross, brother man, you and Redbleach, I'm glad to see you joined this nonsensical debate recently but we're going to lose in the end it seems, even the CPM seems to be preaching against Logis as a whole entity if words from IWS are to be taken at face value... and by "at face value" I mean the guy actually promoting Logis be limited to a Sidearm only, and all kinds of other ridiculousness. And CCP chose to put this guy up as our voice.
Anyway...
Cross Atu wrote: A WHOLE LOT OF STUFF!!!
Spot on brother.
I like to math it out for people, but they seem afraid of numbers as hard data, that nice chart of which each suit excels at over it's competitor is simple and clear enough that even the shortest of the short-bus riding community can see there's no SUIT issue at all with anyone but the Cal. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
907
|
Posted - 2013.05.14 09:39:00 -
[177] - Quote
Chankk Saotome wrote:Cross, brother man, you and Redbleach, I'm glad to see you joined this nonsensical debate recently but we're going to lose in the end it seems, even the CPM seems to be preaching against Logis as a whole entity if words from IWS are to be taken at face value... and by "at face value" I mean the guy actually promoting Logis be limited to a Sidearm only, and all kinds of other ridiculousness. And CCP chose to put this guy up as our voice. Anyway... Cross Atu wrote: A WHOLE LOT OF STUFF!!! Spot on brother. I like to math it out for people, but they seem afraid of numbers as hard data, that nice chart of which each suit excels at over it's competitor is simple and clear enough that even the shortest of the short-bus riding community can see there's no SUIT issue at all with anyone except maybe the Cal. EDIT: It's not even the class bonuses either as you've both pointed out. It's the Racial bonus for the Caldari alone being so broken while assault bonuses are almost worthless across the board. I really hope that these are what are "nerfed" and by "nerfed" I mean re-worked on the Cal Logi and all the assaults to give them more incentive to get into the Class suit branches in the first place and make everyone happier in the long-run, CCP included. I just hope they hit us below the knee when the nerf bat comes down. I don't want to go down to chromosome heavy levels of novelty.
But if they take my hacking bonus, I'm going to knife somebody. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
207
|
Posted - 2013.05.15 00:01:00 -
[178] - Quote
F*ing knife. ^^^ (Venture Bro.s) |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
|
Posted - 2013.05.17 16:41:00 -
[179] - Quote
Not allowing this to die. There are fewer more relevant threads. |
Auztin Dorriety
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.05.17 17:10:00 -
[180] - Quote
Iron Wolf Saber wrote:facepalm. Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it. Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it. Do you see where you made a mistake? |
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