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Keyser Soze VerbalKint
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Posted - 2013.05.12 19:33:00 -
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Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check.
Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed.
Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it).
The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison..
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Keyser Soze VerbalKint
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Posted - 2013.05.12 20:06:00 -
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Reiki Jubo wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it. proto caldari logi should be 3/2 with 3 equip slots
Wrong again. Those slots make them versatile. Just because ppl stack them with dmg mods and tank isnt the issue its that the assualt suis cant outmove/outtank the assault that ppl go logi for the slayer role.
But those slots help creating many various sets. Combinations of regarchers, regulators, plates, SE help get a bit of tank while you throw in some hack mods or speed mods or other modules to create lots of diverse fits. Sorry being logi isnt about just being an equipment *****. Its about doing many different things.
http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2
/thread |
Keyser Soze VerbalKint
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Posted - 2013.05.12 20:12:00 -
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Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm.
Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it.
Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it. |
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Posted - 2013.05.12 20:16:00 -
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Tolen Rosas wrote:
starting to think u have a problem understanding basic concepts.
your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now.
hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments.
Ha said carebear who doesnt understand how to balance equipment in a real game setting. Keep using spreadsheets to tell me about EHP and DPS some more why don't you. When you cant see all the pieces and how they fit into balance and cant factor play speed, playstyles and all the non tangible elements of gameplay you can't discern from spreadsheets514 then you'll never be able to see the REAL issue. Feel free to address me or my posts when you buy yourself a clue. |
Keyser Soze VerbalKint
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Posted - 2013.05.12 20:18:00 -
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Lavirac JR wrote:Tolen Rosas wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check. Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed. Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it). The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison.. starting to think u have a problem understanding basic concepts. your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now. hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments. And crap design is not fixed with nerfs. Your lazy halfassed approach does not fix the issue, Assault suits were not designed properly and only one Logi Suit is over powered. You going to tell me weapon reload is some important impactful bonus?
Preach brother preach. I mean reload speed its so valuable a bonus thats why everyone maxxes out this skill immediately |
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Posted - 2013.05.12 20:51:00 -
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Nova Knife wrote:The problem with the logistics class is all of them have bonuses to survivability, and assaults have bonuses to fitting.
That doesn't seem backwards to you?
Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
Caldari isn't the only logi that needs work.
If you switched the passive bonuses between assault and logistics (And tweaked assault pg/cpu because they kind of got shafting in uprising anyways) things would mostly work themselves out. But anyone who says the logistics class as a whole is 'fine' is deluded.
TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced.
Uprising raised the baseline for suit HP balance to an unreasonable degree, and weapons did not really change to match.
Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option.
How is GAllente logis racial bonus not a fitting bonus.
The amarr bonus is due to the fact you are getting redundant skills. You are getting +5hp/s base after you reach proto suits
The 30HP/s doesnt come in until you max armor reps as well
so now you have +25% and +25% on armor rep modules. But again
3 lows, 180base armor(+25% from skill=225) 68PG(increase from skills yes but even then)
45CPU/11PG on complex armor rep x3=135/33 cpu/pg use.
15+50%=22.5+5(27.5 max; lets add 2.5 assuming base is also added)=30hp/s in armor rep base. Big deal i can survive a single bullet a second rep. And at 225 max armor i leave myself highly vulnerable with such a low tank.
120(+25% from shield skils)=150+(198+10%[SE efficacy bonus])=367.8+225=592.8(max EHP)
54/11 x 3=162/33(3x SE on high)+(135/33)=297/66 on a suit at proto gives 66PG/390 CPU
Oh but what about skills that increase the CPU/PG. Well we can already see the major issue here is PG im already capped and i have yet to place a primary, a sidearm, a grenade and/or 3 pieces of equipment
So lets see
Dropsuit core upgrades(+5% PG/CPU at level 5) 66 x 1.05=69.3. The only other PG limiting skill is weapon fitting optimization which is a 25% reduction of PG on the weapon that is skilled. (know of many weapons that reduce to 3PG after that reduction) even if you do i think we can see the suit is taxed just from high/low slots alone. Even if the PG was the same level as the other suits at 78 it still would be struggling to fit in.
This is where the tradeoff is coming from. Lets not also forget that its the slowest of all the logi suits as well.
So can we agree that the Amarr logi suit really isnt a problem now that we've taken the time to actually work ALL the numbers and not just one isolated possibility of the suits end potential.
Like i said look at the WHOLE picture and don't be so myopic people. |
Keyser Soze VerbalKint
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Posted - 2013.05.12 21:23:00 -
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Iron Wolf Saber wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is.
Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix. And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon. I am just saying most other class shooter games gives their medics carbines, smgs, pistols, or needle guns/crossbows instead of rocket launchers, vulcan cannons, or assault rifles.
Killzone Field medic
SMG, LMG, Silenced Assault rifle
Pistol, Revolver and Machine pistol.
Okay okay you said most not all, but doesnt change that really CCP effed up the build and Logis and TACs are 2 things they got right, so of course it looks OP by comparison.
Moreover id like to know where Nova and You based your conclusions off of that Logis as a whole were in need of nerf(its one thing to say they are better and out of balance with the rest of the game, another to say that they are the source of the problem).
I mean i get numbers being thrown around and they arent even correct with regards to the Amarr logi suit. Moreover where did they come from and why werent they verified(if they were in the first place it wouldnt have been used). Next where is this conversation taking place and why isn't the community being involved with it. I dont remember discussing this with any of the CPM or DEVs.
Lastly why is CPM even telling us that suits are in need of balance or tweeking to begin with. Its one thing to facilitate conversations or moderate it or even express personal opinion. Its another to draw conclusions and state them on forums as if they are the correct conclusion and then another to use isolated series of numbers to support it, numbers which were off to begin with.
I appreciate CPM trying to help the community and have been good at getting CCPs attention on these issues, but it really needs to be careful that it isnt exceeding its capacity as facilitator of debate and conversation and representative/advocate of the community.
But on gameplay balance its far more important CCP get the ears of the Devs and ensure they get in direct contact with the forums to have the discussion directly. |
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Posted - 2013.05.12 22:15:00 -
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Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs.
And there is absolutely nothing wrong with the gallente logi. Even if you max its tank you will struggle to fit decent equipment. Especially given that most of the best hives and links have shifted to the prototype level. Im running proto weapon, proto shield extenders, basic nade, 3 pieces of proto equipment, 1 std proto equipment.
In exchange i have to run basic plates and basic armor reps alongside a CPU mod to make it all work so im giving up the full weight of my tanking ability to fit all that.
I have just over 600EHP which may sound like a lot but isn't all that great. Im still suffering in movement speed and i stick out like a sore thumb in my black n yellow.
The suit is well balanced but it isnt outputting DPS like a mad man. It certainly wouldnt hold up to a true slayer running dmg mods and if slayer suits were more mobile id get shredded trying to match them.
Uncharted 2 and 3 teaches us why the Fleet foot booster was the single most used booster in the game because the better you can move while aiming the more gunfights you would win. |
Keyser Soze VerbalKint
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Posted - 2013.05.12 22:17:00 -
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NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties.
The armor rep is uniform to all logis so i wouldnt have even offered that as a worthwhile difference.
Ill also bet that the armor plates without movement will be more in line with the HP bumps that shield extenders provide where the proto levels will likely give 60-70HP at best and the fitting costs will be higher for the variant across each of the 3 tiers. |
Keyser Soze VerbalKint
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Posted - 2013.05.12 22:25:00 -
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Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. You know, if they didn't nerf the HMG and make the other suits suck, we wouldn't be here. Before suggesting to punish an entire class to be nerfed, look at your own and ask yourself if those bonuses are worth keeping.
^This. But everyone insists that its better to nerf this one thing and then what(rebuff all the suits together at once). ITs so myopic. The obvious answer is that CCP got Logis(with exception to Caldar logi RACIAL BONUS at most) right and they got TAC ARs right(with possible exception to added dmg bump and ROF).
If CCP used these two things as a base and balanced the other stuff around it you now have a standard to work around rather than tossing everything out the window. I mean its like we just blindly try things out and never stick with anything as a standard.
If we actually had a baseline to balance around we wouldnt have to continually nerf everything into nothingness.
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Keyser Soze VerbalKint
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Posted - 2013.05.12 22:27:00 -
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NeoWraith Acedia wrote:Cosgar wrote:Here's a true sign that you're wrong this time IWS. I'm agreeing with Keyser. @.@
You know, he actually does know what he's talking about when he isn't trolling are spreading Imp propaganda
Lies, im just a puppet. The real Keyser is a troll and has no idea what he is talking about. I am a knuckle draggin FPS creton in a corp of fellow cretons. We have nothing positive to contribute to the community and it is heresy to suggest otherwise. |
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Posted - 2013.05.12 23:26:00 -
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Nova Knife wrote:Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine"
Disagree on the logi suits nerf. You have not made a compelling argument(noone has) on why any logi suit needs a nerf other than the Caldari logi(and even there it's just its racial bonus). There is no compelling reason why NOT to use the Logi suits in their current iteration as the baseline for how the other suits are balanced. Just because they stick out doesnt mean there is anything wrong with them.
Really tired of this strawman argument. Oh because so much of uprising is broken everything in uprising is broken. Sorry no they did get the logi suits right, they got TAC AR(most right, ROF/clip size are 2 areas worth looking at). They got SMGs right. They are on their way with HMG. Minmatar scout looks pretty good.
Fact is things are going to stick out when so much else of the build is wrong. But to say they arent good standards to work off of is just bad. |
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Posted - 2013.05.12 23:33:00 -
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Iron Wolf Saber wrote:Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit.
So what. Tweek the numbers so the assault suits do more slayer related things(dmg, movement speed, tank) then noone will care what you can stuff on a logi. If it cant move as fast or comparably as fast to the assualt suits they will continously get crushed in 1v1 situations from strafing. They will get crushed when moving in open territory because they wont be as nimple or quick as assualts.
If assaults have more tanking ability(personally i think the caldari SE bonus on the logi is better suited for the assualt suit) this whole debate becomes different.
Additionally the assualt suits could perhaps use more high/low slots not logis getting less.
The logi suit is meant to be a versatile suit.
http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2
I really hope this isnt what you are advising CCP btw. |
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Posted - 2013.05.12 23:38:00 -
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Hecarim Van Hohen wrote:Iron Wolf Saber wrote:Mithridates VI wrote:Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives. hence why there was a call for carbines in the original idea that spawned all the accusations. It would be a side arm variant of current rifles similar fittings but lower rate of fire and magazine of the sorts. I'm all in for the removal of my light weapon for this carbine. Question to anyone with more knowledge than me, how is my Amarr Logisuit OP? I thought that it was a balanced suit, but turns out it was just me thinking that.
Now you aren't I provided numbers earlier to demonstrate it isnt why. Just more ppl using conjecture and theoretical fits without examining all the numbers involved to create that suit. Ppl see a large CPU/PG and assume oh i can fit so much with this. They forget how high the cost of these things can get in terms of cpu/pg
for the most part PG is going to be the limiting factor in this game and there are virtually no skills that reduce PG except for specific weapon optimization. Thats what keeps the suits in check. |
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Posted - 2013.05.12 23:57:00 -
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Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless.
Hardly, To say the caldari logi becomes useless if you take away/reduce its tanking bonus shows that ppl only see this suit as an offensive logi.
TBH it kinda is the offensive logi suit but it can do more if properly tuned for its needs. Logi need to be able to handle the fronlines agreed but giving them a bonus to their healing capabilities, or the effectiveness of their equipment or increasing the effect of rechargers(not regulators; bad idea) could be a way to keep them in check. They can attack the frontlines but they are more vulnerable to attack while in the open forcing them to rely on their rechargers for rapid shield regen.(admittedly needs more thought and work).
But to apply the issues of the Caldari logi blanketly to all logi suits is nonsense.
We can all agree its the ability to tank extremely high levels of shield on the logi is what makes it attractive because if you can survive a bit longer it makes it easier to rambo in the suit and just hold a position and return fire.
Another argument can be made to make the movement speed of the caldari logi equal to that of the amarr logi, that extra 2/10 movement would be just enough i think when compared to assault suits(especially if assault suits got an addtion 1-2/10 bump in movement speed).
Another is reduce the PG(not the CPU) to somewhere between the amarr logis and the rest of them. This would force using the low slots with PG mods(which will also take up CPU) to fit all the PG heavy needs of dmg mods and SE at the expense of shield regulators in those low slots(along with CPU upgrades since they are being used in the low slots to accomodate all this stuff).
Point is there are a lot of ways to balance the suit if we arent lazy about it and try to think a little bit outside the box. |
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Posted - 2013.05.13 00:07:00 -
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Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit. Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet.
Wow arrogant much?
Please o mighty wizard enlighten us on all the permutations you have run on fixing the logi suits that PROVE that there is any issue with them. Your first major fault is operating under the assumption there is anything wrong with the Logi suit and yet nothing wrong with assault suits that is "forcing" them to choose logi suits. (moreover you fail because you make it become about all the logi suits when its in fact the Caldari at best and we have pinpointed the issue).
Oh i know everyone will run to gallente logi because its basically the caldari logi but its low slot heavy and once ppl can use the lower plates that dont result in movement penalty then ppl are going to stack those on the low and tank SE or dmg mods in the 3 high and they will be OP. First off we dont know the fitting cost of these mods and second low slots are where we house or CPU/PG mods an item that is very often needed even on the logi suits to fit on a proto weapon if you are using proto mods. Moreover balancing over that hypothetical if thats what you were thinking is silly simply because CCP can tune the fitting costs that would hurt the logi suit. (oh but the assualt suits will also suffer, if they already have higher base HP however tanking the suits becomes less a priority opening up the suit to do other things.
This is how you balance gameplay you need to stop looking at things from just a one off perspective please and look at the dynamics that drive decisions on a whole. Facts are ppl choose the logi class as their slayer class because the slayer class has no real advantage. To say its because the logi is so advantageous is erroneous. |
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Posted - 2013.05.13 00:13:00 -
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Cosgar wrote:
FInally, people are making sense. Where was this 2 years ago.
Buried in a mountain of BS threads so most of us decided to stop trying. Wouldnt count on this lasting much longer, especially if CCP ends up ignoring it or if the CPMs pushing what they are advocating is whats heard than i suspect most will just revert back to trolling incessantly. After all what would be the point if our feedback ultimately falls on deaf ears. |
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Posted - 2013.05.13 00:19:00 -
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Phoenix Arakyd wrote:
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
TESTIFY!
Oh and the person suggesting dropping base EHP to <250, dafaq? No no and no. The only suit where tanking is an issue is the caldari logi and it ENTIRELY DUE TO ITS RACIAL BONUS!!!.
But please keep going on about how you are getting owned by Min, Amarr, and Gallente Logis with TAC ARs, oh wait. |
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Posted - 2013.05.13 00:23:00 -
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Iron Wolf Saber wrote:Phoenix Arakyd wrote:
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
Wait wait back up a bit. People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Not best syntax but its referring to the caldari suits ability to tank.
One thing to note in the video from Markof22. Anyone take note of his 600 shields but only 99 ARMOR. Hmm if there were only weapons that could quickly strip the shields off of enemies |
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Posted - 2013.05.13 03:30:00 -
[20] - Quote
Den-tredje Baron wrote:mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS IF !! all logis have to give something up this is how i would imagine it happening: LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. Then also nerf CPU and PG by like 10%-20% and make logis go 0.2-0.3 slower than they do right now. The CPU/PG nerf but equipment bonus is meant to even out the difference so that putting on equipment as logis are meat to have won't be the problem. But if the logi tries to go all out complex shield this will now take up a bigger percentage of the overall CPU/PG than it would before therefore restricting a logi to go fx 5 complex shields or complex plates (LOL to last ). Logis are meant to be more squishy than assaults that's why we have lower base EHP and are slower than assaults. Instead logis are forced to use a big deal of their slots to try and even this out. Or at least this is what i do !!! Assaults already have this this higher base EHP and speed so they can focus on stuff like putting damage mods or more stamina. Hopefully something like this will make logi fits get a bit more "squishy" but make them retain the ability to equip a lot of equipments and help their team. Just my idea IF !! IF logis need to get a nerf i'll rather have something liek this than having logi slot layout bumped to assault level AMARR: 10% bonus to armor repair module and equipment effectiveness per level MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. <----( Caldari logis won't get a major EHP buff but will be able to attend downed players and get back into cover and heal up) GALLENTE: 1 HP/s passive armor repair. (galls pretty much stay as they are good now bonuswise ) ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level / or something better MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks / or something different When assaults whine about the extra slots logis get this is where i'll point at the bonus to weapon damage. (everybody has said that assaults should get this and it is a very very good idea ) At level 3 assaults will run around with a extra high slot. In this high slot there has just already been put a enhanced damage for them. FREE OF CHARGE !! No CPU/PG used or anything now that. That's also why you loose your second equipment slot because if you had that you could step into the logis area. Logi Bro also got some fantastic ideas out so IF !! IF the logis need a nerf look into buffing assaults FIRST and then look at logis again. PS: heavies and scouts ??? did theey get thrown out or do they also have ****** bonuses ??
No. Not to discount your idea but im tired of conceding the premise that all the Logi's need a nerf or rework. Its so utterly annoying that ppl come up with a bs premise and ppl tell them they are full of BS and then someone trying to appease the whole community comes in with a "compromise"
Well NO im just tired of it. This is an utter bs premise the entire logi class is not in need of nerf and we have given more than enough arguments for why that is. If the Devs want to come in here and discuss it further thats one thing. But there isnt one scraping bit of rationale, proof or data that suggests that the any of the Logis outside of the Caldari needs any work. |
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