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Skihids
The Tritan Industries RISE of LEGION
1276
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Posted - 2013.05.12 21:00:00 -
[61] - Quote
To paraphrase Iron Wolf, maybe the assault players should just learn to assault better. |
Iron Wolf Saber
Den of Swords
4067
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Posted - 2013.05.12 21:00:00 -
[62] - Quote
Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm. Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it. Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it.
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
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Posted - 2013.05.12 21:05:00 -
[63] - Quote
Iron Wolf Saber wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm. Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it. Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it. Most other games with classes never give their medics superior guns though. Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is. Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix.
And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon. |
Iron Wolf Saber
Den of Swords
4067
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Posted - 2013.05.12 21:08:00 -
[64] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
H'mm I could have sworn they did... but they do still learn other support spells, such as haste or temper. I think we can all agree that while he can support the team, the Balck Mage's role is usually not that of support role. Logi's if anything are red mages, and they should not ever be made mere support characters.
Correct in a class restricted final fantasy game, usually the red mage, white mage, and black mage eats up all the other less common mage classes roles in terms of how they support, this changes from game to game haste and slow swap the most often while black mages usually retain the DoT spells while white mages retain the HoTs.
In equivalency terms however to dust
Red Mage = Logi Death Knight/Black Mage/Warrior = Assault Paladins = Heavies Thief = Scouts
If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. |
Iron Wolf Saber
Den of Swords
4067
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Posted - 2013.05.12 21:09:00 -
[65] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is.
Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix. And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon.
I am just saying most other class shooter games gives their medics carbines, smgs, pistols, or needle guns/crossbows instead of rocket launchers, vulcan cannons, or assault rifles. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
351
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Posted - 2013.05.12 21:14:00 -
[66] - Quote
Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec. |
Iron Wolf Saber
Den of Swords
4067
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Posted - 2013.05.12 21:17:00 -
[67] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec.
No balance changes have been announced or asked for from CCP if you're wondering. However you should avoid going into classes just because they are currently 'overpowered' because of the impending nerfs. If you are a long time CCP player you should always expect the top dog in the game to get nerfed or outclassed by the previously worst option, it has always happened and will continue to happen. |
Sigberct Amni
Defensores Doctrina
52
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Posted - 2013.05.12 21:23:00 -
[68] - Quote
Idk about you all but its nice seeing lots of random logis spreading logi love in pub matches. If we push for a nerf, ccp will shaft logi suits hard and that all goes away. Look at what happened to havs and heavies. I think ill be respeccing out of logi on the 14th-ábecause the writing is on the wall.
All this talk about slow ass logi suits leading charges and heroically destroying everything is pure shitthatneverhappened.txt. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
327
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Posted - 2013.05.12 21:23:00 -
[69] - Quote
Iron Wolf Saber wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is.
Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix. And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon. I am just saying most other class shooter games gives their medics carbines, smgs, pistols, or needle guns/crossbows instead of rocket launchers, vulcan cannons, or assault rifles.
Killzone Field medic
SMG, LMG, Silenced Assault rifle
Pistol, Revolver and Machine pistol.
Okay okay you said most not all, but doesnt change that really CCP effed up the build and Logis and TACs are 2 things they got right, so of course it looks OP by comparison.
Moreover id like to know where Nova and You based your conclusions off of that Logis as a whole were in need of nerf(its one thing to say they are better and out of balance with the rest of the game, another to say that they are the source of the problem).
I mean i get numbers being thrown around and they arent even correct with regards to the Amarr logi suit. Moreover where did they come from and why werent they verified(if they were in the first place it wouldnt have been used). Next where is this conversation taking place and why isn't the community being involved with it. I dont remember discussing this with any of the CPM or DEVs.
Lastly why is CPM even telling us that suits are in need of balance or tweeking to begin with. Its one thing to facilitate conversations or moderate it or even express personal opinion. Its another to draw conclusions and state them on forums as if they are the correct conclusion and then another to use isolated series of numbers to support it, numbers which were off to begin with.
I appreciate CPM trying to help the community and have been good at getting CCPs attention on these issues, but it really needs to be careful that it isnt exceeding its capacity as facilitator of debate and conversation and representative/advocate of the community.
But on gameplay balance its far more important CCP get the ears of the Devs and ensure they get in direct contact with the forums to have the discussion directly. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
351
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Posted - 2013.05.12 21:26:00 -
[70] - Quote
Iron Wolf Saber wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec. No balance changes have been announced or asked for from CCP if you're wondering. However you should avoid going into classes just because they are currently 'overpowered' because of the impending nerfs. If you are a long time CCP player you should always expect the top dog in the game to get nerfed or outclassed by the previously worst option, it has always happened and will continue to happen. If you're trying to get me to spec into scout suits then it ain't happening bro |
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Medic 1879
The Tritan Industries RISE of LEGION
289
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Posted - 2013.05.12 21:29:00 -
[71] - Quote
I have seen lots of Cal logis are OP threads and they have the numbers to back it up but please someone tell me this, What makes the other 3 race logi's OP?
Funnily enough everytime I have asked this question one of the following happens 1. I get ignored and people say Cal logi = OP so nerf all logis. 2. People say logis are all OP and need to be able to only use sidearms without giving reasoning behind this. |
Sigberct Amni
Defensores Doctrina
52
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Posted - 2013.05.12 21:29:00 -
[72] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec. No balance changes have been announced or asked for from CCP if you're wondering. However you should avoid going into classes just because they are currently 'overpowered' because of the impending nerfs. If you are a long time CCP player you should always expect the top dog in the game to get nerfed or outclassed by the previously worst option, it has always happened and will continue to happen. If you're trying to get me to spec into scout suits then it ain't happening bro Oddly enough, everyone bitches about assault/AR514 then start massive threads trying to place the game back in that box. So much facepalming.
I guess when logis are replaced with ammo and rep dispensing robots, then everyone will be happy. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
352
|
Posted - 2013.05.12 21:33:00 -
[73] - Quote
Medic 1879 wrote:I have seen lots of Cal logis are OP threads and they have the numbers to back it up but please someone tell me this, What makes the other 3 race logi's OP?
Funnily enough everytime I have asked this question one of the following happens 1. I get ignored and people say Cal logi = OP so nerf all logis. 2. People say logis are all OP and need to be able to only use sidearms without giving reasoning behind this.
https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1 My thread has 900+ views and less than 70 comments, it's like all the assault users are ignoring it for some reason I wonder if it's the numbers |
Medic 1879
The Tritan Industries RISE of LEGION
289
|
Posted - 2013.05.12 21:50:00 -
[74] - Quote
Oh look a call for numbers and the thread dies lol shocker. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
764
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Posted - 2013.05.12 21:58:00 -
[75] - Quote
I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
497
|
Posted - 2013.05.12 22:04:00 -
[76] - Quote
Amarr logi at level 5 with 3 complex repair mods = 28.44 hp per second. That sounds impressive doesn't it? Then you realize that you only have 215 or so armor total, which means most prototype weapons kill you in one or two hits. That impressive armor repair rate suddenly isn't worth a hill of beans.
If someone is going to try and suggest that the amarr logi is good for fighting with, try and remember that it has around half of the hp of the other logis. Less, if you dare to use a damage mod instead of a shield extender. Slow, fragile and does **** for damage. So much better than an assault suit isn't it? |
Iron Wolf Saber
Den of Swords
4071
|
Posted - 2013.05.12 22:05:00 -
[77] - Quote
Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else.
I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
48
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Posted - 2013.05.12 22:06:00 -
[78] - Quote
And I now know the feeling of being overpowered, as a Amarr this is the first and most likely the last time. :P |
Mithridates VI
IMPSwarm Negative-Feedback
1364
|
Posted - 2013.05.12 22:10:00 -
[79] - Quote
Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead.
The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
765
|
Posted - 2013.05.12 22:12:00 -
[80] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. You know, if they didn't nerf the HMG and make the other suits suck, we wouldn't be here. Before suggesting to punish an entire class to be nerfed, look at your own and ask yourself if those bonuses are worth keeping. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
|
Posted - 2013.05.12 22:13:00 -
[81] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because their HP doesn't recover as easily. The Gallentee suit does have a small advantage because of it's buitl in armor repper, but not enough to save them considering how small their shield buffer is, their speed is what makes or breaks those suits.
And yes, we know that one day there will be plates with no penalties. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
327
|
Posted - 2013.05.12 22:15:00 -
[82] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs.
And there is absolutely nothing wrong with the gallente logi. Even if you max its tank you will struggle to fit decent equipment. Especially given that most of the best hives and links have shifted to the prototype level. Im running proto weapon, proto shield extenders, basic nade, 3 pieces of proto equipment, 1 std proto equipment.
In exchange i have to run basic plates and basic armor reps alongside a CPU mod to make it all work so im giving up the full weight of my tanking ability to fit all that.
I have just over 600EHP which may sound like a lot but isn't all that great. Im still suffering in movement speed and i stick out like a sore thumb in my black n yellow.
The suit is well balanced but it isnt outputting DPS like a mad man. It certainly wouldnt hold up to a true slayer running dmg mods and if slayer suits were more mobile id get shredded trying to match them.
Uncharted 2 and 3 teaches us why the Fleet foot booster was the single most used booster in the game because the better you can move while aiming the more gunfights you would win. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
327
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Posted - 2013.05.12 22:17:00 -
[83] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties.
The armor rep is uniform to all logis so i wouldnt have even offered that as a worthwhile difference.
Ill also bet that the armor plates without movement will be more in line with the HP bumps that shield extenders provide where the proto levels will likely give 60-70HP at best and the fitting costs will be higher for the variant across each of the 3 tiers. |
Patoman Radiant
ZionTCD Unclaimed.
101
|
Posted - 2013.05.12 22:18:00 -
[84] - Quote
I think either assaults should be given bonuses as good as caldari logasitic, or the caldari logasitic gets bonuses that are less usefull, much like other classes bonuses.
Also 9 slots at proto level. Considering Caldari logi is the bomb now, its not so much a issue of all logis, just that one in particular.
If the bonueses are all just as usefull, no complaint of OP exists, just a matter of choice. As it is a logis get better ones then most assults (even the mimmatar one of faster hacking speed has much more utility then higher mag capacity for SIDEARM) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
765
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Posted - 2013.05.12 22:21:00 -
[85] - Quote
Here's a true sign that you're wrong this time IWS. I'm agreeing with Keyser. @.@
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
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Posted - 2013.05.12 22:22:00 -
[86] - Quote
Cosgar wrote:Here's a true sign that you're wrong this time IWS. I'm agreeing with Keyser. @.@
You know, he actually does know what he's talking about when he isn't trolling are spreading Imp propaganda |
Skyhound Solbrave
Rough Riders..
50
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Posted - 2013.05.12 22:25:00 -
[87] - Quote
Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs.
How? Armor plates are a lot different than shield enhancers. If the gallente logi were to load up with them, it would be as slow or slower than a heavy. The caldari logi is only popular because the shield enhancers have no downside. So assault players just take a small hit to their speed for awesome shields, there is no way they would just switch over to gallente.
Though of course just ignore the facts and ignore the numbers. That's what the CPM does right, represent the vocal minority? You invent these wonder Logis using minmatar suits to pubstomp proto assault players in your head to rationalize this witch hunt. The CPM does not represent the dust community at all, just their own views. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
328
|
Posted - 2013.05.12 22:25:00 -
[88] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. You know, if they didn't nerf the HMG and make the other suits suck, we wouldn't be here. Before suggesting to punish an entire class to be nerfed, look at your own and ask yourself if those bonuses are worth keeping.
^This. But everyone insists that its better to nerf this one thing and then what(rebuff all the suits together at once). ITs so myopic. The obvious answer is that CCP got Logis(with exception to Caldar logi RACIAL BONUS at most) right and they got TAC ARs right(with possible exception to added dmg bump and ROF).
If CCP used these two things as a base and balanced the other stuff around it you now have a standard to work around rather than tossing everything out the window. I mean its like we just blindly try things out and never stick with anything as a standard.
If we actually had a baseline to balance around we wouldnt have to continually nerf everything into nothingness.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
328
|
Posted - 2013.05.12 22:27:00 -
[89] - Quote
NeoWraith Acedia wrote:Cosgar wrote:Here's a true sign that you're wrong this time IWS. I'm agreeing with Keyser. @.@
You know, he actually does know what he's talking about when he isn't trolling are spreading Imp propaganda
Lies, im just a puppet. The real Keyser is a troll and has no idea what he is talking about. I am a knuckle draggin FPS creton in a corp of fellow cretons. We have nothing positive to contribute to the community and it is heresy to suggest otherwise. |
Nova Knife
Seituoda Taskforce Command Caldari State
893
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Posted - 2013.05.12 22:33:00 -
[90] - Quote
Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine" |
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