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Skyhound Solbrave
Rough Riders..
43
|
Posted - 2013.05.12 18:03:00 -
[1] - Quote
This is the million ISK question that NOT A SINGLE Anti-logi supporter has been able to give a good answer to. The discussions always seem to go like this:
Anti-logi guy: Nerf the Logis! Me: Why do Logis need to be nerfed? Anti-logi guy: Because people are using the Caldari logi suit as an assault suit! Me: Then why don't they just nerf the Caldari Logi suit? Anti-logi guy: No, my problem isn't with the Caldari suit. The entire class has to be nerfed so they can only use sidearms. Me: Why does the entire class need to be nerfed? Anti-logi #2: NERF THE LOGIS!!! Anti-logi #1: EXACTLY! NERF THE LOGIS! Me: lolwut?
It is mind boggling how that one question is either completely ignored or shuts down all Anti-logi talk. I honestly don't even expect them to answer this thread, but I want CCP to realize that their "suggestions" should be ignored and they should find a more reasonable alternative.
Here are some alternatives:
Wait for the scrambler rifle to become the Cal Logis natural predator. Stacking penalties on dropsuit modules Switch the caldari Logis bonus with the assault/buff the Assaults in general Limit the Caldari logi and ONLY the Caldari Logi to a sidearm, their shields can take getting into smg range.
Logis are already a huge SP sink, it takes 2 mil to get the most basic of any race. The other racial suits can barely touch the assaults, even the Amarr that is supposed to be a Logi with some Assault qualities. Don't make three+ roles completely unplayable. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 18:06:00 -
[2] - Quote
Why are you trying to reason with QQers? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
157
|
Posted - 2013.05.12 18:08:00 -
[3] - Quote
Skyhound Solbrave wrote:This is the million ISK question that NOT A SINGLE Anti-logi supporter has been able to give a good answer to. The discussions always seem to go like this:
Anti-logi guy: Nerf the Logis! Me: Why do Logis need to be nerfed? Anti-logi guy: Because people are using the Caldari logi suit as an assault suit! Me: Then why don't they just nerf the Caldari Logi suit? Anti-logi guy: No, my problem isn't with the Caldari suit. The entire class has to be nerfed so they can only use sidearms. Me: Why does the entire class need to be nerfed? Anti-logi #2: NERF THE LOGIS!!! Anti-logi #1: EXACTLY! NERF THE LOGIS! Me: lolwut?
It is mind boggling how that one question is either completely ignored or shuts down all Anti-logi talk. I honestly don't even expect them to answer this thread, but I want CCP to realize that their "suggestions" should be ignored and they should find a more reasonable alternative.
Here are some alternatives:
Wait for the scrambler rifle to become the Cal Logis natural predator. Stacking penalties on dropsuit modules Switch the caldari Logis bonus with the assault/buff the Assaults in general Limit the Caldari logi and ONLY the Caldari Logi to a sidearm, their shields can take getting into smg range.
Logis are already a huge SP sink, it takes 2 mil to get the most basic of any race. The other racial suits can barely touch the assaults, even the Amarr that is supposed to be a Logi with some Assault qualities. Don't make three+ roles completely unplayable.
Perhaps all the other passives need to be looked at as far as being useful. Shield bonus for shield-tanker is useful anytime... that's sensible. The other weapon-feedback bonus or PG/CPU fitting bonuses are relatively less... useful and underwhelming imho. They could retool those passives AND change the Assault/Sentinel/Scout suits to differentiate them from basic to make the other specializations more appealing and different. |
Hana-Maru
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
85
|
Posted - 2013.05.12 18:16:00 -
[4] - Quote
Don't nerf logi. Logi is fine.
Buff assault! It's a boring, crappy suit. Give it something special to make it work specing into. |
Iron Wolf Saber
Den of Swords
4063
|
Posted - 2013.05.12 18:37:00 -
[5] - Quote
Because the caldari logistics is not the only problem, its all four of them being > assaults. |
Logi Bro
Greatness Achieved Through Training EoN.
1469
|
Posted - 2013.05.12 18:40:00 -
[6] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
I'd appreciate it if you looked at this thread |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 18:44:00 -
[7] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. Would you care to explain your logic?
How is the amarr Logi better than the Amarr Assault? It will always have less HP and be slower than the assault suit, that seems like a fair trade for the 2 equipment slots.
|
Jack McReady
DUST University Ivy League
175
|
Posted - 2013.05.12 18:57:00 -
[8] - Quote
the amarr logi actually has to be buffed. it is the only suit with less PG than its racial assault brother and it has low amount of slots because it pays TWO slots as tax for a sidearm at proto levels.
now the problem: the sidearm is not available until proto making the suit weaker and actually the sidearm is not worth that much when you can run with an AR that is superb at all ranges. |
Chunky Munkey
Amarr Templars Amarr Empire
440
|
Posted - 2013.05.12 19:10:00 -
[9] - Quote
Because they're better than assault suits are at their own job. That surely wasn't worth a million isk? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
|
Posted - 2013.05.12 19:15:00 -
[10] - Quote
Chunky Munkey wrote:Because they're better than assault suits are at their own job. That surely wasn't worth a million isk? And the assaults job is to be the first on the front-line, i.e. the higher speed and stamina. Now if you mean "killing", then you'd be wrong, every role is designed for killing, or did you think our light weapons were just decorations? |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
|
Posted - 2013.05.12 19:18:00 -
[11] - Quote
So Iron Wolf? We'd love to hear your logic before you pass that on to CCP. Y'know, since your a community representative and your supposed to pass on our general consensus(Which is that really only the Caldari suit needs to be looked at), not just your own opinion. |
Skyhound Solbrave
Rough Riders..
45
|
Posted - 2013.05.12 19:23:00 -
[12] - Quote
Chunky Munkey wrote:Because they're better than assault suits are at their own job. That surely wasn't worth a million isk?
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
Wow, and I honestly believed you would be good for the CPM. Can you explain how the minmatar or gallente suite are better assaults? The Minmatar is basically wet paper in front of anything and the gallente could at best be equipped with armor plates which would make them slow as all hell. The only one you could make a case for is the Amarr logi. However, the Amarr Logi was designed to be logistics with a side of assault. It still has less HP and pg than the Amarr assault. Not to mention they have one less equipment slot.
So please tell me who exactly is using the other three suits as assaults. Don't tell me you actually believe our only purpose as Logis are to be your butlers on the battlefield? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
323
|
Posted - 2013.05.12 19:33:00 -
[13] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check.
Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed.
Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it).
The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison..
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Chunky Munkey
Amarr Templars Amarr Empire
440
|
Posted - 2013.05.12 19:42:00 -
[14] - Quote
Skyhound Solbrave wrote:Chunky Munkey wrote:Because they're better than assault suits are at their own job. That surely wasn't worth a million isk? Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. Wow, and I honestly believed you would be good for the CPM. Can you explain how the minmatar or gallente suite are better assaults? The Minmatar is basically wet paper in front of anything and the gallente could at best be equipped with armor plates which would make them slow as all hell. The only one you could make a case for is the Amarr logi. However, the Amarr Logi was designed to be logistics with a side of assault. It still has less HP and pg than the Amarr assault. Not to mention they have one less equipment slot. So please tell me who exactly is using the other three suits as assaults. Don't tell me you actually believe our only purpose as Logis are to be your butlers on the battlefield?
Are you complaining that people want a support class to be a support class? The bonuses offered by the logi suits must be looked at in the context of the assault bonuses. Ideally I'd like to see the assault specialisation buffed. A minor increase to reload speed, or reduction to fitting requirements is nothing when you instead have the option of , say, a couple of repair nanohives, a scanner to watch your flanks, or REs because they're awesome.
The only logi suit I want to see given a sidearm instead of an L slot is the Caldari. It seemed to me that the whole purpose of giving them buffed shields was for them to serve as field medics. |
Chinduko
KILL-EM-QUICK RISE of LEGION
47
|
Posted - 2013.05.12 19:49:00 -
[15] - Quote
The logi and assault both have the potential capability to have the same hp as the heavy. They are both awesome suits. These suits are either OP or the heavy is UP. The Logi can outperform the assault suit given players with equal skill. The normative expectation is that the assault suit should be better suited for combat but the logi shows to be superior, even if slightly. If CCP buffs the assault suit to be superior to the logi, combatively, the heavy suit would have to be buffed to compensate the assault's increased effectiveness.
CCP has really put itself in a unnecessary predicament. They should never have changed the suits from what we had in Chromosome. It does not make sense. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
348
|
Posted - 2013.05.12 19:53:00 -
[16] - Quote
Chunky Munkey wrote:
Are you complaining that people want a support class to be a support class? .
This is a common misconception.
In FF both Black mage and Red mage can learn some healing spells, are they the support characters in that game? No, that would be White Mage. Can they be used for support? Yes.
In Legend Of Dragoon, Lavits and Albert can use a move that increases the teams defense, andRose can learn a weak healing move. Are any of them support characters? No. Can they support the team? yes.
Having some properties of a support character does not make the character a support character. Logis are not a support role just because they can carry more equipment than assault players.
You want to see a support class? - Take the basic medium suits - keep all stats, that includes speed and HP - give it the slot layout of our current logi suits, that includes equipment - Take their light weapon away and leave them with just a side arm, Amarr gets two side arms.
Currently every suit in the game is designed with killing as their primary role, logis are far too versatile to be mere babysitters. |
Reiki Jubo
Amarr Templars Amarr Empire
110
|
Posted - 2013.05.12 19:57:00 -
[17] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults.
This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it.
proto caldari logi should be 3/2 with 3 equip slots |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
349
|
Posted - 2013.05.12 20:00:00 -
[18] - Quote
Reiki Jubo wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it. proto caldari logi should be 3/2 with 3 equip slots A QQing assault user talking about bias? Explain why combat medics should ever have less health than an assault user when they're supposed to be right in the action along side you.
Please, don't talk about bias after what you guys did to the heavies. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
324
|
Posted - 2013.05.12 20:06:00 -
[19] - Quote
Reiki Jubo wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it. proto caldari logi should be 3/2 with 3 equip slots
Wrong again. Those slots make them versatile. Just because ppl stack them with dmg mods and tank isnt the issue its that the assualt suis cant outmove/outtank the assault that ppl go logi for the slayer role.
But those slots help creating many various sets. Combinations of regarchers, regulators, plates, SE help get a bit of tank while you throw in some hack mods or speed mods or other modules to create lots of diverse fits. Sorry being logi isnt about just being an equipment *****. Its about doing many different things.
http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2
/thread |
Iron Wolf Saber
Den of Swords
4065
|
Posted - 2013.05.12 20:08:00 -
[20] - Quote
NeoWraith Acedia wrote:Chunky Munkey wrote:
Are you complaining that people want a support class to be a support class? .
This is a common misconception. In FF both Black mage and Red mage can learn some healing spells, are they the support characters in that game? No, that would be White Mage. Can they be used for support? Yes. In Legend Of Dragoon, Lavits and Albert can use a move that increases the teams defense, and Rose can learn a weak healing move. Are any of them support characters? No. Can they support the team? Yes. Having some properties of a support character does not make the character a support character. Logis are not a support role just because they can carry more equipment than assault players. You want to see a support class? - Take the basic medium suits - keep all stats, that includes speed and HP - give it the slot layout of our current logi suits, that includes equipment - Take their light weapon away and leave them with just a side arm, Amarr gets two side arms. Currently every suit in the game is designed with killing as their primary role, logis are far too versatile to be mere babysitters.
Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
156
|
Posted - 2013.05.12 20:08:00 -
[21] - Quote
Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check. Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed. Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it). The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison..
starting to think u have a problem understanding basic concepts.
your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now.
hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments. |
Skyhound Solbrave
Rough Riders..
45
|
Posted - 2013.05.12 20:09:00 -
[22] - Quote
Reiki Jubo wrote: This. ur bias is showing when you make this argument. u also lose credibility. logis now have their specialty as no other class gets more than 1 equip slot. there's no reason to go assault when logis will have more slots and equip than you. logis need less high and low than assaults of the same class. now those of you who want to stack damage & shield mods and use it like an uber assault wont like this but no reasonable person would argue it.
proto caldari logi should be 3/2 with 3 equip slots
Are you blind or just too thick to realize what you, yourself are typing? Here, let me point it out for you:
Quote:proto caldari logi should be 3/2 with 3 equip slots
The caldari logi is the problem. Not the entire class. The Logis have always had more equip slots than the anyone but it was never a problem before. Again, just buff one of the assault suits with an equip slot, give them a damage boost, or just give the caldari logi a sidearm. No reason to carpet bomb the entire class. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
325
|
Posted - 2013.05.12 20:12:00 -
[23] - Quote
Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm.
Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it.
Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it. |
Lavirac JR
DUST University Ivy League
138
|
Posted - 2013.05.12 20:14:00 -
[24] - Quote
Tolen Rosas wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check. Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed. Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it). The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison.. starting to think u have a problem understanding basic concepts. your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now. hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments.
And crap design is not fixed with nerfs. Your lazy halfassed approach does not fix the issue, Assault suits were not designed properly and only one Logi Suit is over powered. You going to tell me weapon reload is some important impactful bonus? |
Prius Vecht
Red and Silver Hand Amarr Empire
91
|
Posted - 2013.05.12 20:15:00 -
[25] - Quote
Skyhound Solbrave wrote: The caldari logi is the problem. Not the entire class. The Logis have always had more equip slots than the anyone but it was never a problem before. Again, just buff one of the assault suits with an equip slot, give them a damage boost, or just give the caldari logi a sidearm. No reason to carpet bomb the entire class.
now. no. one. else. has. more. than. one. equip. slot. get. it. through. your. thick. skull.
give assault an equip slot? what part of only logis have extra equip slots dont you get? a damage boost? why? are they having a problem doing damage? oh I get it, anything to keep your slots.
pretty sure Tolen broke down why buff everything else makes no sense whatsoever. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
325
|
Posted - 2013.05.12 20:16:00 -
[26] - Quote
Tolen Rosas wrote:
starting to think u have a problem understanding basic concepts.
your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now.
hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments.
Ha said carebear who doesnt understand how to balance equipment in a real game setting. Keep using spreadsheets to tell me about EHP and DPS some more why don't you. When you cant see all the pieces and how they fit into balance and cant factor play speed, playstyles and all the non tangible elements of gameplay you can't discern from spreadsheets514 then you'll never be able to see the REAL issue. Feel free to address me or my posts when you buy yourself a clue. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
325
|
Posted - 2013.05.12 20:18:00 -
[27] - Quote
Lavirac JR wrote:Tolen Rosas wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. That speaks to the weakness of the assault not the strength of the Logis. The logis work exactly as they should, they are versatile and doing many functions. It excels as a slayer because there isnt a better rock in place to keep the scissor in check. Better movement, better racial bonus for assault(dmg and/or tanking bonuses) and a reduction/change of the caldari logi suit bonus is all thats really needed. Fact is there simply isnt a stark enough difference between logi and assualt suits to deter logi suits as the primary suit. But to blankly say that the Logi suits across the board are the problem without looking at the whole balance of suits is as myopic as saying the TAC AR is OP in the current weapon balance(without considering the other weapons and their relation to it). The assault suits need more mobility and better base heath(or reduction in caldari logi bonus) to make them a better slayer suit by comparison.. starting to think u have a problem understanding basic concepts. your buff everything else argument fails hard. any programmer with half a brain knows you tweak as little as possible not only to save time but to not create issues elsewhere. caldari assault is fine, slayers arent having problems killing people. why exchange problems and create one there instead of solving them? this is a good protocol even if you arent a dev with a release 48 hours from now. hold on are u really arguing that the tac ar is ok in its current form? never mind. wont debate with u second longer. u lack the brainpower to form basic arguments. And crap design is not fixed with nerfs. Your lazy halfassed approach does not fix the issue, Assault suits were not designed properly and only one Logi Suit is over powered. You going to tell me weapon reload is some important impactful bonus?
Preach brother preach. I mean reload speed its so valuable a bonus thats why everyone maxxes out this skill immediately |
Nova Knife
Seituoda Taskforce Command Caldari State
889
|
Posted - 2013.05.12 20:18:00 -
[28] - Quote
The problem with the logistics class is all of them have bonuses to survivability, and assaults have bonuses to fitting.
That doesn't seem backwards to you?
Coupled with the fact that the amarr logi can hit something like 115 amor hp/s when being hit by a repair tool, and like 30-40/s without one?
Caldari isn't the only logi that needs work.
If you switched the passive bonuses between assault and logistics (And tweaked assault pg/cpu because they kind of got shafting in uprising anyways) things would mostly work themselves out. But anyone who says the logistics class as a whole is 'fine' is deluded.
TBH... None of the suits in uprising are 'Fine'. Just because everything is broken, doesn't mean they're balanced.
Uprising raised the baseline for suit HP balance to an unreasonable degree, and weapons did not really change to match.
Rather than buff every weapon, nerfing and tweaking the suits back down to the original baseline is the better option. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
350
|
Posted - 2013.05.12 20:19:00 -
[29] - Quote
Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
H'mm I could have sworn they did... but they do still learn other support spells, such as haste or temper. I think we can all agree that while he can support the team, the Balck Mage's role is usually not that of support role.
Logi's if anything are red mages, and they should not ever be made mere support characters. |
Chinduko
KILL-EM-QUICK RISE of LEGION
47
|
Posted - 2013.05.12 20:19:00 -
[30] - Quote
If CCP just lowers the max number of high and low slots of suits, that could settle this issue. 8 total slots on any suit is too many. |
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