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Jariel Manton
SVER True Blood Unclaimed.
213
|
Posted - 2013.05.12 22:37:00 -
[91] - Quote
I'm not going to lie i only read the OP so if this has been said i'm sorry. My solution to this problem would be to add a damage bonus OR a bonus to certain damage mods to the assault suit to ensure that the assault is BEST at being assault and the Logi is BEST at being logi.
Or even make damage mods really hard to put on a logi suit via an assault bonus that reduces fitting requirements for it or something. No one understands that its not about "nerfing" the logi. Its about making the logi really friggin good at being a logi and the assault really friggin good at laying down damage and being squishy.
Pretty solid logic eh? |
Iron Wolf Saber
Den of Swords
4073
|
Posted - 2013.05.12 22:39:00 -
[92] - Quote
Mithridates VI wrote:Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives.
hence why there was a call for carbines in the original idea that spawned all the accusations. It would be a side arm variant of current rifles similar fittings but lower rate of fire and magazine of the sorts. |
Iron Wolf Saber
Den of Swords
4073
|
Posted - 2013.05.12 22:41:00 -
[93] - Quote
Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
354
|
Posted - 2013.05.12 22:47:00 -
[94] - Quote
Iron Wolf Saber wrote:Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit. Okay, make one. It has to be Gallente BTW, that doesn't sound too hard right? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
356
|
Posted - 2013.05.12 22:52:00 -
[95] - Quote
As an example, this is Caldari Proto Logi I made up on the spot.
NeoWraith Acedia wrote:IgniteableAura wrote:I don't think the bonus is that op. besides, you can't even fit 5 CSE and have a decent fit. You gimp the rest of your suit load out just for straight hp stacking. That's 55 pg before you even put on a weapon, let alone armor plates.
Proto suits, with all level 5 skills should be a terror. You assume the best possible scenario.
I don't even run cal logi since I felt the bonus was wasted. You HAVE to fit a SE to even get the bonus.
I def think their slot layout is op. that could use a tweak, but their bonus is fine..
No suit needs an inherent dmg bonus. Rate of fire, cool down, reload etc are all going to give you more dps. But percent damage is a bad way to balance. Aka tac ar issues now. So I did more maths, and including the the passives that leads them to having 101.4 PG Minus 55 for the extenders and you have 46.4. That's more than enough to put some decent gear on there. The Balacs I believe is 13 PG? The most fitting expensive Nano-hive is 16 PG. With those two you have 17.4 PG left, that should fit you a complex kinetic module and a basic armor repair module or shield regulator. Or you can get a power grid upgrade so you can put some grenades and more equipment. Now, that isn't the most optimal fitting, but it certainly has a lot of possibilities.
5 Shield extenders = 55 PG Balacs = 13 PG Nanohive = 16 PG Complex Kinetic mod = 15 PG Basic Armor Repairer = 1 PG?
I'll get the CPU values in a little. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
48
|
Posted - 2013.05.12 22:53:00 -
[96] - Quote
Iron Wolf Saber wrote:Mithridates VI wrote:Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives. hence why there was a call for carbines in the original idea that spawned all the accusations. It would be a side arm variant of current rifles similar fittings but lower rate of fire and magazine of the sorts. I'm all in for the removal of my light weapon for this carbine.
Question to anyone with more knowledge than me, how is my Amarr Logisuit OP? I thought that it was a balanced suit, but turns out it was just me thinking that. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
268
|
Posted - 2013.05.12 22:56:00 -
[97] - Quote
only one that really seems to "need" a nerf is the caldari, but CCP won't do that, they're gonna take the nerfbat and bust some logi knees.
then again, I'm a scout. and planning on switching to a dampened assault(more health, comparable sig, better class bonus(minmatar to minmatar, trading knife damage for smg/flaylock clip sizes)) when the next respec hits. really hope they bring back assaults getting 2 equip slots at proto. |
Iron Wolf Saber
Den of Swords
4075
|
Posted - 2013.05.12 22:56:00 -
[98] - Quote
Nova Knife wrote:Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine"
Mindset is debatable, I come from a RTS modding background not RPGFPS one. I also been designing turned based games on paper for a while and playing them among friends.
FPS games are vastly different because changing a mechanic or simplest of numbers can screw everything way off from player experience because trying to balance for skill is nary impossible task of remaining fair. High skill weapons are typically frustrating as are high skill methods and tactics yet pro's whom pull them off can find it rewarding while noobs will throw the weapon or tactic down in frustration because they're incapable of being anywhere close to matching said performance. On the flipside making a weapon noob friendly can be abused by the 'semi-pros' gankers to pad their numbers while true pros would continue to resort to best skill output means.
Overall FPS games are much more difficult because it becomes a fight between numbers and feelings. So I have to resort to asking this pointed question:
"Why should the logistics class remain the superior slaying class?"
Simply buffing other classes is not going to cause people to move out of it to get the other 'buffed' suits.
Chomosome was honestly more balanced but in the long run, scouts, logis, and heavies where trivialized in existence, "why would you need anyone else when a squad of 4 assaults did everything?"
Why use Scout LAVs?
Why Specialize into Scout suits?
Why use Assaults?
Why use other weapons other than the TAR?
Why drive a HAV?
Why fly a DS?
When you start having bad answers for questions like these you start getting a very bad sense the game is misbalanced to some portion that they need attention.
I am no balance expert, but I know when one side of the sea saw is defiantly off and being not by the numbers person I typically suggest ideas that are typically non-traditional number altercations because of it. |
The dark cloud
Seraphim Initiative. CRONOS.
1405
|
Posted - 2013.05.12 22:58:00 -
[99] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties. Armor plates without penalty? In what world are you living? They give you more HP then shield extenders and still offer you other things in the high slot. You cant have mobility and craploads of HP on armor. Shields are designed to be quick but less HP then armor. You have to think about it that in 1vs1 encounters armor is a better advantage cause you can take more bullets at a time. On the other hand shields are popular due to their fast recharge time. Most experienced players would pick armor+damage mods over shield without damage mods. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
356
|
Posted - 2013.05.12 23:07:00 -
[100] - Quote
Their will be a n armor plate that gives less HP but no penalty. Most experienced players would pick armor+damage mods over shield without damage mods. |
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Iron Wolf Saber
Den of Swords
4076
|
Posted - 2013.05.12 23:22:00 -
[101] - Quote
The dark cloud wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties. Armor plates without penalty? In what world are you living? They give you more HP then shield extenders and still offer you other things in the high slot. You cant have mobility and craploads of HP on armor. Shields are designed to be quick but less HP then armor. You have to think about it that in 1vs1 encounters armor is a better advantage cause you can take more bullets at a time. On the other hand shields are popular due to their fast recharge time. Most experienced players would pick armor+damage mods over shield without damage mods.
CCP announced Ferroscale Plate modules at Fan Fest that provide lesser HP with no penalty. I offered to name the skill Armor Waffling :P |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
331
|
Posted - 2013.05.12 23:26:00 -
[102] - Quote
Nova Knife wrote:Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine"
Disagree on the logi suits nerf. You have not made a compelling argument(noone has) on why any logi suit needs a nerf other than the Caldari logi(and even there it's just its racial bonus). There is no compelling reason why NOT to use the Logi suits in their current iteration as the baseline for how the other suits are balanced. Just because they stick out doesnt mean there is anything wrong with them.
Really tired of this strawman argument. Oh because so much of uprising is broken everything in uprising is broken. Sorry no they did get the logi suits right, they got TAC AR(most right, ROF/clip size are 2 areas worth looking at). They got SMGs right. They are on their way with HMG. Minmatar scout looks pretty good.
Fact is things are going to stick out when so much else of the build is wrong. But to say they arent good standards to work off of is just bad. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
331
|
Posted - 2013.05.12 23:33:00 -
[103] - Quote
Iron Wolf Saber wrote:Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit.
So what. Tweek the numbers so the assault suits do more slayer related things(dmg, movement speed, tank) then noone will care what you can stuff on a logi. If it cant move as fast or comparably as fast to the assualt suits they will continously get crushed in 1v1 situations from strafing. They will get crushed when moving in open territory because they wont be as nimple or quick as assualts.
If assaults have more tanking ability(personally i think the caldari SE bonus on the logi is better suited for the assualt suit) this whole debate becomes different.
Additionally the assualt suits could perhaps use more high/low slots not logis getting less.
The logi suit is meant to be a versatile suit.
http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2
I really hope this isnt what you are advising CCP btw. |
Sgt Kirk
SyNergy Gaming EoN.
588
|
Posted - 2013.05.12 23:35:00 -
[104] - Quote
Iron Wolf Saber wrote:Because the caldari logistics is not the only problem, its all four of them being > assaults. dude what the ever loving **** is your problem? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
331
|
Posted - 2013.05.12 23:38:00 -
[105] - Quote
Hecarim Van Hohen wrote:Iron Wolf Saber wrote:Mithridates VI wrote:Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives. hence why there was a call for carbines in the original idea that spawned all the accusations. It would be a side arm variant of current rifles similar fittings but lower rate of fire and magazine of the sorts. I'm all in for the removal of my light weapon for this carbine. Question to anyone with more knowledge than me, how is my Amarr Logisuit OP? I thought that it was a balanced suit, but turns out it was just me thinking that.
Now you aren't I provided numbers earlier to demonstrate it isnt why. Just more ppl using conjecture and theoretical fits without examining all the numbers involved to create that suit. Ppl see a large CPU/PG and assume oh i can fit so much with this. They forget how high the cost of these things can get in terms of cpu/pg
for the most part PG is going to be the limiting factor in this game and there are virtually no skills that reduce PG except for specific weapon optimization. Thats what keeps the suits in check. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.12 23:39:00 -
[106] - Quote
I know logi suits are supposed to be versatile. This is why I don't like the idea of nerfing their fittings at all when people came up with a suggestion.
I am somewhat hesitant to 'steal' bonuses away from the logi to the assault however the assault desperately needs that tanking skill. Making logis too squishy takes them away from the front lines where they are needed the most. The assualt and logi needs to similarly as crunchy.
I also strongly believe that unless the assault becomes extremely superior to combat to the logi, the current killer bees wont move out of the class if the assault was 'equally' made better unless a re-spec is offered/forced at the same time of the changes. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
82
|
Posted - 2013.05.12 23:39:00 -
[107] - Quote
IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.12 23:40:00 -
[108] - Quote
Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you?
I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
82
|
Posted - 2013.05.12 23:43:00 -
[109] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless.
You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game?
This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
774
|
Posted - 2013.05.12 23:49:00 -
[110] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties. If anything, the Gallente suits need a buff. Aren't they supposed to be low armor, but high regeneration. Their suits need a +2-3HP/s built into all their suits. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
362
|
Posted - 2013.05.12 23:53:00 -
[111] - Quote
H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG
Total = 270 CPU/ 55 PG
L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU
Total = 83 CPU / 19 CPU
LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG
Total: 138 or 142 CPU / 19 PG
E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank
Total: 59 CPU /11 PG
CPU Available: 507 / PG available: 101.4
Total CPU Used: 550 or 554 CPU / PG used: 104
But that doesn't fit right? Except 507 x 1.16 = 588.12
Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75
So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit?
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Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.12 23:54:00 -
[112] - Quote
Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading.
I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit.
Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
332
|
Posted - 2013.05.12 23:57:00 -
[113] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless.
Hardly, To say the caldari logi becomes useless if you take away/reduce its tanking bonus shows that ppl only see this suit as an offensive logi.
TBH it kinda is the offensive logi suit but it can do more if properly tuned for its needs. Logi need to be able to handle the fronlines agreed but giving them a bonus to their healing capabilities, or the effectiveness of their equipment or increasing the effect of rechargers(not regulators; bad idea) could be a way to keep them in check. They can attack the frontlines but they are more vulnerable to attack while in the open forcing them to rely on their rechargers for rapid shield regen.(admittedly needs more thought and work).
But to apply the issues of the Caldari logi blanketly to all logi suits is nonsense.
We can all agree its the ability to tank extremely high levels of shield on the logi is what makes it attractive because if you can survive a bit longer it makes it easier to rambo in the suit and just hold a position and return fire.
Another argument can be made to make the movement speed of the caldari logi equal to that of the amarr logi, that extra 2/10 movement would be just enough i think when compared to assault suits(especially if assault suits got an addtion 1-2/10 bump in movement speed).
Another is reduce the PG(not the CPU) to somewhere between the amarr logis and the rest of them. This would force using the low slots with PG mods(which will also take up CPU) to fit all the PG heavy needs of dmg mods and SE at the expense of shield regulators in those low slots(along with CPU upgrades since they are being used in the low slots to accomodate all this stuff).
Point is there are a lot of ways to balance the suit if we arent lazy about it and try to think a little bit outside the box. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
775
|
Posted - 2013.05.13 00:02:00 -
[114] - Quote
Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs:
TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
775
|
Posted - 2013.05.13 00:04:00 -
[115] - Quote
I hope we can stop these damn nerf wars soon. The meta game needs to actually be in the ****ing game at some point. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:04:00 -
[116] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit. Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet.
Just because something is popular doesnt make it the right choice. Its this kneejerk "nerf everything" reaction that has continually ****** this game. You're failure to see that should be enough to disqualify you from your previous CPM position.
I and others have provided plenty of solutions, not our fault you don't take the time to read them. Step down and hand the position over to someone who is ready. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
333
|
Posted - 2013.05.13 00:07:00 -
[117] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit. Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet.
Wow arrogant much?
Please o mighty wizard enlighten us on all the permutations you have run on fixing the logi suits that PROVE that there is any issue with them. Your first major fault is operating under the assumption there is anything wrong with the Logi suit and yet nothing wrong with assault suits that is "forcing" them to choose logi suits. (moreover you fail because you make it become about all the logi suits when its in fact the Caldari at best and we have pinpointed the issue).
Oh i know everyone will run to gallente logi because its basically the caldari logi but its low slot heavy and once ppl can use the lower plates that dont result in movement penalty then ppl are going to stack those on the low and tank SE or dmg mods in the 3 high and they will be OP. First off we dont know the fitting cost of these mods and second low slots are where we house or CPU/PG mods an item that is very often needed even on the logi suits to fit on a proto weapon if you are using proto mods. Moreover balancing over that hypothetical if thats what you were thinking is silly simply because CCP can tune the fitting costs that would hurt the logi suit. (oh but the assualt suits will also suffer, if they already have higher base HP however tanking the suits becomes less a priority opening up the suit to do other things.
This is how you balance gameplay you need to stop looking at things from just a one off perspective please and look at the dynamics that drive decisions on a whole. Facts are ppl choose the logi class as their slayer class because the slayer class has no real advantage. To say its because the logi is so advantageous is erroneous. |
total masshole
Seykal Expeditionary Group Minmatar Republic
7
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Posted - 2013.05.13 00:08:00 -
[118] - Quote
nerf them all and let god sort em out
it's the only way to be sure and all that crap
and getting ppl nerfed is actually a form a PVP, you get me nerfed, i get you nerfed back so HTFU |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
776
|
Posted - 2013.05.13 00:09:00 -
[119] - Quote
Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit. Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet. Just because something is popular doesnt make it the right choice. Its this kneejerk "nerf everything" reaction that has continually ****** this game. You're failure to see that should be enough to disqualify you from your previous CPM position. I and others have provided plenty of solutions, not our fault you don't take the time to read them. Step down and hand the position over to someone who is ready. Oh lookie, I made it easy for you https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread FInally, people are making sense. Where was this 2 years ago. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:10:00 -
[120] - Quote
Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone.
Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place.
Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support.
Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles.
If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. |
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