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Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
82
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Posted - 2013.05.12 23:39:00 -
[1] - Quote
IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
82
|
Posted - 2013.05.12 23:43:00 -
[2] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless.
You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game?
This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:04:00 -
[3] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading. I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit. Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet.
Just because something is popular doesnt make it the right choice. Its this kneejerk "nerf everything" reaction that has continually ****** this game. You're failure to see that should be enough to disqualify you from your previous CPM position.
I and others have provided plenty of solutions, not our fault you don't take the time to read them. Step down and hand the position over to someone who is ready. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:13:00 -
[4] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function.
Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.05.13 00:21:00 -
[5] - Quote
Iron Wolf Saber wrote:Phoenix Arakyd wrote:Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really. Wait wait back up a bit. People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Squishy logi was fine with me, infact, was never a problem with triage hives (but those have been removed )
Logis are aa upport role, they can still slay, but not as good as assault. They should be able to tank, but not good as assault. See, theres a pattern here. On the other hand, they should have bonuses to hacking (see Min suit for a balanced approach), remote armor rep bonus, nanite cluster level in hive bonus, etc. |
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