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Iron Wolf Saber
Den of Swords
4063
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Posted - 2013.05.12 18:37:00 -
[1] - Quote
Because the caldari logistics is not the only problem, its all four of them being > assaults. |
Iron Wolf Saber
Den of Swords
4065
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Posted - 2013.05.12 20:08:00 -
[2] - Quote
NeoWraith Acedia wrote:Chunky Munkey wrote:
Are you complaining that people want a support class to be a support class? .
This is a common misconception. In FF both Black mage and Red mage can learn some healing spells, are they the support characters in that game? No, that would be White Mage. Can they be used for support? Yes. In Legend Of Dragoon, Lavits and Albert can use a move that increases the teams defense, and Rose can learn a weak healing move. Are any of them support characters? No. Can they support the team? Yes. Having some properties of a support character does not make the character a support character. Logis are not a support role just because they can carry more equipment than assault players. You want to see a support class? - Take the basic medium suits - keep all stats, that includes speed and HP - give it the slot layout of our current logi suits, that includes equipment - Take their light weapon away and leave them with just a side arm, Amarr gets two side arms. Currently every suit in the game is designed with killing as their primary role, logis are far too versatile to be mere babysitters.
Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
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Iron Wolf Saber
Den of Swords
4067
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Posted - 2013.05.12 21:00:00 -
[3] - Quote
Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
facepalm. Really are we trying to put the suits into boxed in roles. While we are at it why not weapon restrictions. After all i hear heavies should only carry heavy weapons. Perhaps we should also prevent logis from using any dmg mods since they shouldnt be trying to kill at all. OH oh i know lets also make it so scouts can only use snipers and assaults can only use rifles and pistols while we are at it. Thats how killzone, battlefield, socom, rainbox 6 and every other squad/class based shooter does it.
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is. |
Iron Wolf Saber
Den of Swords
4067
|
Posted - 2013.05.12 21:08:00 -
[4] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote: Black Mages in final fantasy traditionally never learned 'healing' spells unless you consider Drain Drainra Drainga a heal spell but drain doesnt really spread the gained hp elsewhere. Red mages (Red Velvet is a combination of vanillia and chocolate) are white and black mixed. So its natural they learn some heal spells from on of thier parents.
H'mm I could have sworn they did... but they do still learn other support spells, such as haste or temper. I think we can all agree that while he can support the team, the Balck Mage's role is usually not that of support role. Logi's if anything are red mages, and they should not ever be made mere support characters.
Correct in a class restricted final fantasy game, usually the red mage, white mage, and black mage eats up all the other less common mage classes roles in terms of how they support, this changes from game to game haste and slow swap the most often while black mages usually retain the DoT spells while white mages retain the HoTs.
In equivalency terms however to dust
Red Mage = Logi Death Knight/Black Mage/Warrior = Assault Paladins = Heavies Thief = Scouts
If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. |
Iron Wolf Saber
Den of Swords
4067
|
Posted - 2013.05.12 21:09:00 -
[5] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote:
Most other games with classes never give their medics superior guns though.
Maybe the whole class is wrong, because every other class is wrong and Logi is the only right class there is.
Superior guns, where? You mean our damage mods? The same ones with stacking penalties? Nothing a 2% damage bonus per level for assault suits wouldn't fix. And false, Shana and Meru (the medics) have the single highest damage potential in The Legend of Dragoon.
I am just saying most other class shooter games gives their medics carbines, smgs, pistols, or needle guns/crossbows instead of rocket launchers, vulcan cannons, or assault rifles. |
Iron Wolf Saber
Den of Swords
4067
|
Posted - 2013.05.12 21:17:00 -
[6] - Quote
NeoWraith Acedia wrote:Iron Wolf Saber wrote: replacing their broadswords with fencing swords ... If that's code for "sidearms" then tell me now so I can just be a Proto Amarr Basic next respec.
No balance changes have been announced or asked for from CCP if you're wondering. However you should avoid going into classes just because they are currently 'overpowered' because of the impending nerfs. If you are a long time CCP player you should always expect the top dog in the game to get nerfed or outclassed by the previously worst option, it has always happened and will continue to happen. |
Iron Wolf Saber
Den of Swords
4071
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Posted - 2013.05.12 22:05:00 -
[7] - Quote
Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else.
I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. |
Iron Wolf Saber
Den of Swords
4073
|
Posted - 2013.05.12 22:39:00 -
[8] - Quote
Mithridates VI wrote:Iron Wolf Saber wrote:If you ever played a mmo FF with red mages you'll get why they're closest thing to logis, their flexibility is indisputable and that is where I am strongly so disagreement in a nerf alternative that lowers their fittings vs replacing their broadswords with fencing swords instead. The issue is that in translating this to DUST, with our limited selection of sidearms, what you end up proposing is replacing their broadswords with butter knives.
hence why there was a call for carbines in the original idea that spawned all the accusations. It would be a side arm variant of current rifles similar fittings but lower rate of fire and magazine of the sorts. |
Iron Wolf Saber
Den of Swords
4073
|
Posted - 2013.05.12 22:41:00 -
[9] - Quote
Some of you are also forgetting how much more powerful of a fit is possible once you start leaving equipment slots empty slayer fits only need 1-2 equipment used.
Doing so allows you to upgrade some other modules in this swiss army knife fit. |
Iron Wolf Saber
Den of Swords
4075
|
Posted - 2013.05.12 22:56:00 -
[10] - Quote
Nova Knife wrote:Honestly, IWS needs to never pipe up on matters of balance, he doesn't have the right mindset for it :P
The logistics suits ARE a problem. They are not the -only- problem though.
But so is everything else. All of the suits have been disrupted heavily by uprising, and there is no longer any reasonable baseline between them.
Nerfing logi suits is necessary, but it's not the end-all of making things balanced. Every suit and weapon in the game needs tweaking (some severe, others minor) to restore the baseline of balance. That said, making everything equal is not balance... it is boring. Individual flair is important, so long as a proper level of power is maintained throughout the list. Power requires drawbacks, and drawbacks require advantages. This simple dynamic does not really exist in an acceptable way for most things in the game right now, and nothing really relates nicely with each other. To repeat my gimmick phrase : There is no baseline for balance right now.
The baseline is bad, and there is not a single item (or group thereof) where you can simply say "nerf this and everything will be fine"
Mindset is debatable, I come from a RTS modding background not RPGFPS one. I also been designing turned based games on paper for a while and playing them among friends.
FPS games are vastly different because changing a mechanic or simplest of numbers can screw everything way off from player experience because trying to balance for skill is nary impossible task of remaining fair. High skill weapons are typically frustrating as are high skill methods and tactics yet pro's whom pull them off can find it rewarding while noobs will throw the weapon or tactic down in frustration because they're incapable of being anywhere close to matching said performance. On the flipside making a weapon noob friendly can be abused by the 'semi-pros' gankers to pad their numbers while true pros would continue to resort to best skill output means.
Overall FPS games are much more difficult because it becomes a fight between numbers and feelings. So I have to resort to asking this pointed question:
"Why should the logistics class remain the superior slaying class?"
Simply buffing other classes is not going to cause people to move out of it to get the other 'buffed' suits.
Chomosome was honestly more balanced but in the long run, scouts, logis, and heavies where trivialized in existence, "why would you need anyone else when a squad of 4 assaults did everything?"
Why use Scout LAVs?
Why Specialize into Scout suits?
Why use Assaults?
Why use other weapons other than the TAR?
Why drive a HAV?
Why fly a DS?
When you start having bad answers for questions like these you start getting a very bad sense the game is misbalanced to some portion that they need attention.
I am no balance expert, but I know when one side of the sea saw is defiantly off and being not by the numbers person I typically suggest ideas that are typically non-traditional number altercations because of it. |
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Iron Wolf Saber
Den of Swords
4076
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Posted - 2013.05.12 23:22:00 -
[11] - Quote
The dark cloud wrote:NeoWraith Acedia wrote:Iron Wolf Saber wrote:Cosgar wrote:I use the Minmatar logi and the bottom line is if they nerf the entire logistics class just because the Caldari (which the scrambler rifle was designed for) doesn't have a sustainable effective counter yet and the assault bonuses pale in comparison, I quit. Nerfing an entire class before an actual meta game can take place and adjusting the other suits is a sign of laziness as a developer and my time and money would be better spent somewhere else. I am just saying once the scrambler rifle forces the caldari logi to fall out of favor most people will be swapping to the gallente logistics to meet thier needs. The Gallenet Logi can either stack armor plates which would make it slower, or kinetic mods, which would make it faster but more fragile than it's Assault counterpart. It's not comparable to the difference between the Cladari suits because most of their HP doesn't recover as easily. The Gallente suit does have a small advantage because of it's built-in armor repper, but not enough to save them considering how small their shield buffer is anyway, their speed is what makes or breaks those suits. And yes, we know that one day there will be plates with no penalties. Armor plates without penalty? In what world are you living? They give you more HP then shield extenders and still offer you other things in the high slot. You cant have mobility and craploads of HP on armor. Shields are designed to be quick but less HP then armor. You have to think about it that in 1vs1 encounters armor is a better advantage cause you can take more bullets at a time. On the other hand shields are popular due to their fast recharge time. Most experienced players would pick armor+damage mods over shield without damage mods.
CCP announced Ferroscale Plate modules at Fan Fest that provide lesser HP with no penalty. I offered to name the skill Armor Waffling :P |
Iron Wolf Saber
Den of Swords
4077
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Posted - 2013.05.12 23:39:00 -
[12] - Quote
I know logi suits are supposed to be versatile. This is why I don't like the idea of nerfing their fittings at all when people came up with a suggestion.
I am somewhat hesitant to 'steal' bonuses away from the logi to the assault however the assault desperately needs that tanking skill. Making logis too squishy takes them away from the front lines where they are needed the most. The assualt and logi needs to similarly as crunchy.
I also strongly believe that unless the assault becomes extremely superior to combat to the logi, the current killer bees wont move out of the class if the assault was 'equally' made better unless a re-spec is offered/forced at the same time of the changes. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.12 23:40:00 -
[13] - Quote
Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you?
I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.12 23:54:00 -
[14] - Quote
Phoenix Arakyd wrote:Iron Wolf Saber wrote:Phoenix Arakyd wrote:IWS shows how much of a unready scrub he is by displaying his ignorance. Just another butthurt player who wants an entire class nerfed because one suit is broken.
Never considered just tweaking the bonuses per level did you? I did, people would have gotten far more angrier (from the already currently angry) a 10x skill is even more useless. You mean, cause it would no longer be OP (ie fixed). Theres no need to remove our light weapons. Just give logis support bonuses, and give assaults tank bonuses (2% per level instead of 5%). Its like CCP doesnt play their own game. Do you play this game? This is why this CPM is full of fail, 90% cheerleading, 9% BS, 1% leading.
I am sorry but the voices crying over the current specialization skills being too high are much louder than those crying for a nerf on the suit.
Still I would like to hear a real expert tell us all how to balance the logi, I haven't seen one good suggestion yet. |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:10:00 -
[15] - Quote
Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone.
Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place.
Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support.
Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles.
If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. |
Iron Wolf Saber
Den of Swords
4077
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Posted - 2013.05.13 00:17:00 -
[16] - Quote
Phoenix Arakyd wrote:Iron Wolf Saber wrote:Cosgar wrote:Stop trying to push the sidearm restriction issue IWS. TheMark0f22, the person who made the video that's got all of us talking in the first place has already said he can do the same thing with SMGs: TheMark0f22/PDIGGY22 wrote:won't matter they could have the same exact suit with a side arm slot, i'lln++ just spec smgs then, same results. Burning all the logis at the stake won't help and nerfing the CaLogi isn't going to help in the big picture of things. All the other suits need their racial bonuses adjusted so they can be attractive compared to the logi. Logistics finally got to a good place compared to chrome and nerfing them again will be counterproductive to the lifespan of this game. Buff the other suits, (and the HMG) wait for the scrambler rifle shows up, and leave logis alone. Well I am quite sure if people didn't play rumor mill the issue would have never been pushed around for me in the first place. Also I am not the only guy that suggested side arms only, I was the only guy that suggested 2x sidearms however with carbine support. Unfortunately with only 2 bonuses one of which is locked in from tech 1 skills, the tech 2 skills are the only real place to be screwing around and tbh most of them are very needed (gal's fitting bonus) or just don't help out and are too restrictive (minnie's hacking bonus) to a play style instead of allowing for a wide variety of play-styles. If going back to the original idea that spawned this whole mess you would see that the idea calls for 4 bonuses, 2 bonuses to be shared across the entire size of the frame (by race) while 2 more for the tech 2 that would assist in its function. Tell me again how goign to sidearms only fixes the caldari logis SUPER TANK? (heres a hint, it doenst). That logi is OP due ot tanking ability, not its ability to carry a light weapon. Cause > Cure. Its not that hard. Really.
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ? |
Iron Wolf Saber
Den of Swords
4077
|
Posted - 2013.05.13 00:22:00 -
[17] - Quote
NewOldMan wrote:Iron Wolf Saber wrote: Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Thats what kept it balanced in chromosome, in my opinion.
True, but it kept them from the front lines a bit too much they're like middle ground guys last go around and after talking with a few pros they all basically told me that logi's where absolutely useless as every proto assault had 2 equipment slots and a squad of 4 did everything it needed equipment wise. |
Iron Wolf Saber
Den of Swords
4077
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Posted - 2013.05.13 00:24:00 -
[18] - Quote
Cosgar wrote:Iron Wolf Saber wrote:
Wait wait back up a bit.
People complained on how squishy logis where in chomosome, and now that its fixed in uprising you possibly want to nerf it (back) ?
Let's spell it out again for you: The entire logistics class, except for the Caldari Logistics is fine. The problem is the Caldari suit doesn't have a support related bonus compared to the others. Even the Amarr, which is supposed to be a pseudo Assault/Logi does it right because the Amarr assult still has advantages over it. I'm vocal, and being black makes me a minority. Will you start listening to me?
and I keep saying the problem will become more apparent once the scrambler rifle makes it in.
As for the class being 'broken' its subjective, there are missing variables and more time is needed overall. It is not as clearly as broken as the HMGs being entirely useless before the adjustment ( can no longer bum rush a heavy now from max hmg range to 0 nor could I be bum rushed in the same manner.) |
Iron Wolf Saber
Den of Swords
4077
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Posted - 2013.05.13 00:27:00 -
[19] - Quote
NewOldMan wrote:Who in all honesty complained about the logis being squishy?(in last build)
I don't remember all that many threads on it.... Why did CCP listen to them?
What wasn't complained about to be honest in the last build? At least everything last build was 'equally' whined about. |
Iron Wolf Saber
Den of Swords
4254
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Posted - 2013.05.17 17:18:00 -
[20] - Quote
I will say the number of complaints over the logis have died down quite a bit and seeing more of the other classes now. Not sure if influx of new players and weapons is the cause.
Still it may be better to adjust the TAR instead see how it works from there. Maybe it is the weapon itself that is making them seemingly over powered. If done right it may still be the logi goto long range support weapon but assault minded players will likely stray from it
As for boxed roles the thing is about dust 514 none of the roles are boxed so to say, you cannot stop one class from doing another classes job entirely and there is nothing any one class in dust 514 can have exclusivtivly to itself in overall terms. Heavy is the closest thing with Heavy Weapon slot. However the heavy weapons have rivals in light weapon classes.
It is certainly not like many other class based shooters where one class can do something NOBODY else can most heavy machine gunners can't revive people. Most Snipers cannot repair tanks. Most medics are horrible at demolition and anti-tank roles.
Also for those who didn't read the idea I approached the suit restructring with re-designing the whole progression in mind. Design =/= Balance never has, never will. Just poor design will begat silly questions as to why certain things are just plain wrong such as why are flux grenades responsible for more kills than the sleek av grenade. In the case of why does the sleek AV grenade has so much fewer kills over a weapon that is accidentally via semi-rare bug killing people. |
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Iron Wolf Saber
Den of Swords
4254
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Posted - 2013.05.17 17:29:00 -
[21] - Quote
Fox Gaden wrote:Since I use the SMG as my primary weapon even when running an Assault suit I donGÇÖt think this debate will effect me. That being said, I donGÇÖt really get where the Anti-logi side is coming from.
Its mostly assault suit players who feel they have simply no place on the battlefield (in comparison to everyone else).
This is however very unusual because typically in most shooters
Assault is the most primary, most common, and most basic class for everyone to be able to use. |
Iron Wolf Saber
Den of Swords
4256
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Posted - 2013.05.17 18:11:00 -
[22] - Quote
Needless Sacermendor wrote:I'm growing tired of this debate ... CCP will do what they will do.
All I'll say is this ... Iron Wolf, you are supposed to be a representative of the community ... that means you have no opinions or ideas ... you collate the communities opinions and ideas and relay them to CCP.
STOP DEBATING AND START WORKING FOR THE COMMUNITY.
You did the same in reply to the evemail I sent you, debated my ideas and opinions rather than adding them to a list for submission to devs.
I'm losing faith in your position on the council.
Who said your ideas are immune to being debated or criticized? If its on my desk ITS UP FOR DEBATE from not just me, but from EVERYONE.
What if I told you the idea presented that started this whole thing was not mine at all? I just voulentered to be the guy to be blamed for it by incorporating it into the collection of other people's ideas and putting a popular face on it?
I am not a Features and Ideas forum if that is what you are wondering. I am a bar-o-meter of sorts and if I can have a problem with EVERY idea then in a way I am doing my job because your idea may not vibe with everyone. There may be a flaw in it, it may disrupt other people's play styles, it could easily fail the 1, 2, 3 step process of good idea/bad idea New Eden edition. I will debate everything because I would like to see people think a bit outside and deeper than their first thoughts. Usually far better and more refined ideas are born this way.
As for the statement for what CCP does and doesn't do, CCP does has the full option to ignore everything I say including any and all concerns I gather and put into neat little packages for them on their desks. If CCP wants to listen that's their choice. I am not their boss, I cannot force them to listen to a whining wolf. |
Iron Wolf Saber
Den of Swords
4260
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Posted - 2013.05.17 19:28:00 -
[23] - Quote
The whole tree thing has already been rolled down the hill there are hundreds of topics to chew though every week.
At the time I had no information. Since then I have learned things but for the time being I simply cannot share anything about the reworking of the tree yet. Other than wait a month for something from CCP. All concerns about the new tree such as the split, high multipliers lack of progress and the over grind feel to it have been already relayed about it. There is not much more the CPM can add until CCP has digested it a bit and give something back. |
Iron Wolf Saber
Den of Swords
4263
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Posted - 2013.05.17 20:22:00 -
[24] - Quote
Needless Sacermendor wrote:Thank you, that's about what I wanted to hear ... maybe the CPM tag on your avatar should come with a sig line saying something like " My opinions are just that, and will be balanced with yours for CCPs consideration" ... CPM members debating / arguing issues just looks like that is what you are promoting to CCP irrespective of the counter argument. My point about the skills was a valid one ... I made a thread about it that didn't last, but it certainly seems like they goofed and applied the multipliers the wrong way round in that the vehicle skill is cheaper than the dropsuit skill, but their pre-req skills are the opposite way round ... https://forums.dust514.com/default.aspx?g=posts&m=776995#post776995 ... either way the skills are being reworked and are probably finalised now anyway, so if they did goof it and didn't see my thread or notice it, they'll still be 'a feature' when we get the new tree. I understand you're all bound by an NDA, I wouldn't expect you to divulge any information about work in progress, I just wanted you to ask the question to a dev if those multiplier changes were intended or had been misplaced, so that they could pass it to the right team and they could think 'yeah that's right' or 'ohh we got that wrong, fix it with the tree adjustment' ... I didn''t want an answer, just a confirmation that a dev was aware as my thread wasn't QQing enough and was in the wrong section to attract troll bumps or active debate. Too late now anyway, hopefully they were considered in the tree revamp.
Correct soon as it gets done we can see what considerations they made or didn't make and we can re-complain then.
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Iron Wolf Saber
Den of Swords
4263
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Posted - 2013.05.17 20:33:00 -
[25] - Quote
^And this is why I wanted assaults to have no equipment slots earlier in the overall debate.
and to why the original idea that sparked all of this debate with my involvement started and came into existence. |
Iron Wolf Saber
Den of Swords
4278
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Posted - 2013.05.17 23:23:00 -
[26] - Quote
Skihids wrote:Iron Wolf Saber wrote:^And this is why I wanted assaults to have no equipment slots earlier in the overall debate but I was somehow convinced otherwise based on access of gear and sp investments. Further compounding the above statement is to why the original idea that sparked most of this debate with my involvement came into existence. https://forums.dust514.com/default.aspx?g=posts&t=75214 You have the initial idea that everyone is missing, but you are going about the solution all wrong. Don't try to balance things by removing elements. Don't reduce DUST, add to it!We aren't even out of beta yet (yes, we are released, but it's still beta), and everyone is focused on removing things and flattening gameplay even further. Yes, you can make the Assault player need the logi by removing his equipment slot. But that's a nerf and guaranteed to make the Assault player scream. It does nothing to make scouts viable. It doesn't make piloting viable. The game needs RTS. I was drawn to DUST based on the grand ideas of different units being coordinated to accomplish various objectives in order to win the battle. The battle commander needs to make decisions about where to send his scouts, where and how much artillery he needs, how to obtain spotting information, how to use his air wing to remove a particular threat. You can't succeed if you balance roles on ambush. We need challenges that require deeper tactics than "kill" if we are ever going to need more roles than slayer. Everyone is focused on forcing roles based on equipment, but that is bassackwards. Roles must be defined by challenges to be overcome. Define and add those challenges and you won't have a problem as people would naturally fit their suits to the role.
True there was a guy near the last two pages that interated on it better and did the full tech 2 thing with two different logis, like one that was more about throwing deployables and being the front line guy with the light weapon still. The other logi more focused on fixing people and vehicles and was dual sidearms. |
Iron Wolf Saber
Den of Swords
4290
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Posted - 2013.05.18 02:55:00 -
[27] - Quote
Capture the flag? |
Iron Wolf Saber
Den of Swords
4291
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Posted - 2013.05.18 05:38:00 -
[28] - Quote
I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online. |
Iron Wolf Saber
Den of Swords
4291
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Posted - 2013.05.18 05:59:00 -
[29] - Quote
Skihids wrote:Iron Wolf Saber wrote:I think we need more orbital drop structures outside of supply and attack. Maybe 'radar' towers that sweep the area. Or Gate controls or something that makes it easier to flank and disadvantage the enemy forces. Maybe a reactor control, bring down containment and make an area entirely no man's land forcing opponents to go elsewhere. maybe send a logi or heavy in to undo that damage.
Repair doors. fix broken oms, bring down towers or bring them online. That's what I'm talking about! Things for the Logi to do other than schlep ammo around. It would be best if fixing things required actual player skill too. Don't make it automatic because that would be just as fun as an Assault player not having to aim. Make the role something a player could be proud of for doing well. Flying a dropship requires actual player skill, and that is what keeps us flying even in the face of overwhelming adversity. it's the personal satisfaction of being really good at something. Give that to all the classes. Challenge is what makes a game fun. Give it to everyone.
I think I'll challenge CCP Logic loop on some of these ideas, create a 'secondary objective' layer. Get the ball rolling on thinking about these.
I asked about things like destroy-able/hack-able doors and tank traps earlier but things like this further increases the layer more. |
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