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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.15 22:14:00 -
[1] - Quote
http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.01.15 22:21:00 -
[2] - Quote
Is killing a sniper fun? |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.15 22:23:00 -
[3] - Quote
Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun?
Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly? |
3nder Wigg1n
Keepers of the Sacred Cloth
27
|
Posted - 2013.01.15 22:44:00 -
[4] - Quote
I'm glad you are all enjoying the services we snipers are providing for you. It's a dirty job really, but someone's gotta do it. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.15 22:47:00 -
[5] - Quote
3nder Wigg1n wrote:I'm glad you are all enjoying the services we snipers are providing for you. It's a dirty job really, but someone's gotta do it. By services you mean bloating your KDR by sitting all day behind a rock and getting free kills? |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.15 22:48:00 -
[6] - Quote
It is fun when you sneak up behind them and kill them.
I have not done it myself, but it seems fun to the other sniper who counter snipes him. Buddy of mine has gotten a kill at over 700m before. Funny thing is some snipers think you can't kill that far. I know they are wrong. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.01.15 22:57:00 -
[7] - Quote
ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun? Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly? Now you're being a drama queen. If a team is able to put five snipers in five different locations each watching over eachother, and not miraculously get killed in CQC, then that team is GOOD! I think you're just cranky because you died from a sniper, you can't snipe, so you got counter-counter sniped, and when you tried to sneak up on one you were ignorant enough to other snipers.
Snipers snipe from a long distance away, that's how it works. You just want the damn nerf hammer.
I walk behind enemy snipers all the time and get away with it. You're just pushing theoretical scenarios that happen so little in order to create a seemingly unbalance of snipers.
Even your little video is in support of me. Snipers add a new force on the field, something players must be aware of and adapt their strategies accordingly. Snipers open up limitless tactical opportunities that players can engage in. Just turned your video against you. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.15 23:12:00 -
[8] - Quote
No, but it's fun to fire back with railgun installations. Ask gem cutter about that one. |
achiever
Osmon Surveillance Caldari State
25
|
Posted - 2013.01.16 01:17:00 -
[9] - Quote
omg i see post about this all the time its simpel counter snipe and if you cant do that get a lav and drive too somewhere near them get out and kill them these are thing you can do.
now here it come what about the redline sinpers well there the ez ones too kill becuse they never move they think there safe so if you can see it there little head sticking out and you shoot them and you see it hit but no dmg move too your right or left and keep moveing and shooting at them you will hit them or make them move then you get your kill shot
p.s
here a hint try taping you sprint when running in the open changing your speed makes you harder too hit |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.16 01:26:00 -
[10] - Quote
Actually sprinting does not make you harder to hit unless you are changing from sprinting to walking to sprinting in an unpredictable patern. The best way to be hard to hit is zig zag, go forward then backwards, swithch between running and walking. Basically do not set a Patern that is easy to set sights where you will be. |
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R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 01:27:00 -
[11] - Quote
Funny thing about snipers (this is coming from someone who primarily plays a logi), If they're stationary (which most snipers are) or kinda stay in the same area (which most snipers do) they will only have lines of sight to certain areas.
Solution: Learn the maps, learn the sight lines, avoid the snipers line of sight. Always works for me. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
199
|
Posted - 2013.01.16 03:35:00 -
[12] - Quote
I think it is fun to have the snipers in the game. I like how I'll actually get pinned down by a sniper and I have to figure out a way to get outta there without being killed. Thats fun, to me at least. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2013.01.16 03:55:00 -
[13] - Quote
sway for snipers needs to act like resistances in eve, where you can get it up to 99.999 reduction but you will never get it to one hundred, this would bring snipers down from the hills, reducing the frustration of them. There should be moduals to reduce sway as well. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2013.01.16 04:27:00 -
[14] - Quote
Snipers currently can't reach a kilometer I think I maxed it at around 900 meters a few builds ago and at that distance if he gets you while your running and jumping around, especially if its a double tap, he deserves it. |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
|
Posted - 2013.01.16 05:04:00 -
[15] - Quote
One of my main jobs in previous builds was to sneak up behind the Snipers and maul them to death with my AR (meele ftw) I still love to do that because they are so focused in shooting that there's no need to waste bullets on them (unless he/she already spotted you or if you're dealing with a Sniper with a Logi or Heavy Dropsuits, yes they exist) also I have experience with snipers against my Laser Rifle, of course they will always win in range but Sniperbro... dude, if you're in the optimal range of my LR run from me, don't stand right were you are shooting at me because you're not going to win... YES, there are Snipers like that and I just teach them the lesson "Dude, go to high ground and kill me, don't you CQC (unless he/she has a pistol or SMG) or try quickscope me with your rifle because you're gonna fail" I'm affraid we're going to see a lot of Snipers like that in the Open Beta...
R ainbow wrote: Solution: Learn the maps, learn the sight lines, avoid the snipers line of sight. Always works for me.
This a thousand times... even more at the line of sight, if you're out in the open without a hill, a rock or something to cover and a Sniper is shooting at you... then you just deserve to die. |
hershman001
Creepers Corp. Creepers Alliance
25
|
Posted - 2013.01.16 05:22:00 -
[16] - Quote
scrubs |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.16 06:41:00 -
[17] - Quote
R ainbow wrote:Funny thing about snipers (this is coming from someone who primarily plays a logi), If they're stationary (which most snipers are) or kinda stay in the same area (which most snipers do) they will only have lines of sight to certain areas.
Solution: Learn the maps, learn the sight lines, avoid the snipers line of sight. Always works for me.
I completely believe you when you say you don't play a sniper. Sniper vantage points on most maps allow you to see huge areas at a time. When a sniper is able to shoot anything in a given third of the map, and can shoot the rest of the map if he repositions himself by walking a few metres, what exactly is the sight line you're avoiding? You could hide behind a box all game, but that only protects you from one side, and is probably not very fun.
The bottom line is that sniping is incredibly powerful, incredibly easy to do, places snipers in very little risk if they have a brain, and there is, realistically, nothing you can do as an infantry person other than ensuring you remain constantly in motion. Sniping is not fun to deal with as an infantry guy, as as the video points out, it adds nothing to the game other than causing you to randomly take damage or die with no recourse.
Bojo The Mighty wrote:Is killing a sniper fun?
Not really. You just walk up to them and shoot them and they die without a fight. Maybe they spam grenades before you drop them, but they're dead. It isn't a challenge to kill them and is only satisfying because snipers are annoying. Much of the time snipers are so far away from you, and in difficult terrain, and safely protected by their own team, that killing the sniper in a method other than through sniping them yourself is unrealistic.
Enkidu Camuel wrote:This a thousand times... even more at the line of sight, if you're out in the open without a hill, a rock or something to cover and a Sniper is shooting at you... then you just deserve to die.
90% of the maps are open terrain. If you want to attack an objective, you need to cross open terrain. Using your logic, only the people hiding in the MCC are the ones who don't "deserve" to die to snipers. Boy, that surely sounds like a fun game to me, the one where you never move out of cover so that you don't get sniped. |
lowratehitman
Subdreddit Test Alliance Please Ignore
285
|
Posted - 2013.01.16 06:49:00 -
[18] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun?
that was a good video, thanks for sharing.
|
ZardOz Owls
Planetary Response Organisation Test Friends Please Ignore
2
|
Posted - 2013.01.16 07:23:00 -
[19] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun?
When you are in my scope, my pants bulge by many pixels. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
136
|
Posted - 2013.01.16 07:29:00 -
[20] - Quote
No scope? |
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trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.16 10:17:00 -
[21] - Quote
Field control sniping is a mini game in a fight. You assign people to act as a general detriment to other team. It's ultimately balanced as the other team can either try to topple field control or just stick to control points and stay in cover not to die to reinforcements. The second solution just does not happen in public games; I've won multiple games to reinf in a losing MCC battle.
Just like page sniping is a mini game to forums |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.16 11:46:00 -
[22] - Quote
Best sniper counter. ME
Speed mods, remote mines |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.16 11:49:00 -
[23] - Quote
Fivetimes Infinity wrote:R ainbow wrote:Funny thing about snipers (this is coming from someone who primarily plays a logi), If they're stationary (which most snipers are) or kinda stay in the same area (which most snipers do) they will only have lines of sight to certain areas.
Solution: Learn the maps, learn the sight lines, avoid the snipers line of sight. Always works for me. I completely believe you when you say you don't play a sniper. Sniper vantage points on most maps allow you to see huge areas at a time. When a sniper is able to shoot anything in a given third of the map, and can shoot the rest of the map if he repositions himself by walking a few metres, what exactly is the sight line you're avoiding? You could hide behind a box all game, but that only protects you from one side, and is probably not very fun. The bottom line is that sniping is incredibly powerful, incredibly easy to do, places snipers in very little risk if they have a brain, and there is, realistically, nothing you can do as an infantry person other than ensuring you remain constantly in motion. Sniping is not fun to deal with as an infantry guy, as as the video points out, it adds nothing to the game other than causing you to randomly take damage or die with no recourse. Bojo The Mighty wrote:Is killing a sniper fun? Not really. You just walk up to them and shoot them and they die without a fight. Maybe they spam grenades before you drop them, but they're dead. It isn't a challenge to kill them and is only satisfying because snipers are annoying. Much of the time snipers are so far away from you, and in difficult terrain, and safely protected by their own team, that killing the sniper in a method other than through sniping them yourself is unrealistic. Enkidu Camuel wrote:This a thousand times... even more at the line of sight, if you're out in the open without a hill, a rock or something to cover and a Sniper is shooting at you... then you just deserve to die. 90% of the maps are open terrain. If you want to attack an objective, you need to cross open terrain. Using your logic, only the people hiding in the MCC are the ones who don't "deserve" to die to snipers. Boy, that surely sounds like a fun game to me, the one where you never move out of cover so that you don't get sniped.
So there is this thing called an LAV. Also dropships and tanks. Another issue is hlaf of the map pool is down. There are many maps with large indoor areas. But don't forget snipers will always be good in the right hands. A good sniper is a good sniper. Sorry they always land a shot. Now the game shifts to tactics. Deploy heavy snipers as counter snipers. Bring in dropships, or lav rush to thier location. Have someone sneak up on him he's in his scope. How to people deal with snipers in real life? Sometimes they find the sniper and send rockets at the building to kill him. Have you tried using the forge gun as a weapon to kill snipers? You have no idea the joy you are missing out on. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.16 11:56:00 -
[24] - Quote
Bojo The Mighty wrote:Is killing a sniper fun? It is when your active and go 25/3 And the other team just bows in respect. A fun fit is nanite injector, with remote mines on a tech 2. Speed mods and damage mods. Tactical sniper. So you can fire faster. Have a sniper of each type ready for deployment.
Anyways you hack points using your speed, snipe people as they come in to rehack the point. :P Remote mines let you leave a point protected while moving somewhere else. Stay on the move and always move with your squad. Don't stay off in the moutians. When one of your team mates is sniped, revive them. either counter snipe if he doesn't see you, or use your speed to run behind him and remote mine under him.
Or spot him and have a teammate kill him with a laser. With skills the laser will reach 90m Just wait until people have more skill points haha. If you are down by the hack points with a sniper, you are making any near by crossing a death zone. This can not be done by staying safe up in the hills. A good counter to good snipers is mass drivers and lasers.
You need to create as many shots as possible. Use team work to make that happen. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.16 12:43:00 -
[25] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun?
Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much.
Snipers just don't make the game fun for anyone but themselves.
You're running along, all alone, and then suddenly you're dead. Great.
It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper). |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.16 13:12:00 -
[26] - Quote
This guy acting like snipers are immortals and can't be killed. He obviously sucks at counter sniping. |
Shaszbot
Angels of Anarchy AL3XAND3R.
16
|
Posted - 2013.01.16 13:53:00 -
[27] - Quote
Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper).
Good argument.
Just about every gun type is trying to kill you, and trying to make it fun for themselves. You could be running along and a forge gun gets you, a grenade gets you, a laser gets you, an HMG mows you down... none of those things tend to be fun for the victim.
Your solution? Stop being the victim.
|
Myles Aarne
Amarrican Ground Forces I Whip My Slaves Back and Forth
22
|
Posted - 2013.01.16 14:28:00 -
[28] - Quote
SILENTSAM 69 wrote:It is fun when you sneak up behind them and kill them.
I have not done it myself, but it seems fun to the other sniper who counter snipes him. Buddy of mine has gotten a kill at over 700m before. Funny thing is some snipers think you can't kill that far. I know they are wrong.
^ This! (And yes, I often die to the same!)
|
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.16 15:04:00 -
[29] - Quote
Stop the whining.
People say they take away from the game. No. They don't. They're a part of the battle and have weaknesses as well. They can have many uses and should be respected by any tactician or strategist. I'm not the best sniper, by far, but I've seen guys better than me go running at the sight of assassins in the distance. Not just that but they're weak AF. If you can get close enough, you rip em apart OR make them run with their tail between their legs (If you take note of their constant sniping positions, you'll have a better chance of assassinating them). >_>. It's like saying Assault is OP because they're in your face and can kill you and can take objectives. Snipers have to get away from the front line (Which comes with short comings, e.g. not being able to counter-hack) and face counter-snipers all of the time just to complete whatever objective they have in mind.
If you don't like em, kill em.
If you find it hard to kill em, do better.
If you can't do better, you deserve it.
|
MD 87
Algintal Core Gallente Federation
21
|
Posted - 2013.01.16 15:37:00 -
[30] - Quote
Players should be forced of their own redline, after a certain amount of time.
Sniping from for within the safety of the redline, revokes the mancard of said sniper. Just saying... |
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trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.16 18:46:00 -
[31] - Quote
MD 87 wrote:Players should be forced of their own redline, after a certain amount of time.
Sniping from for within the safety of the redline, revokes the mancard of said sniper. Just saying... it took me this long to realize what redline meant. Thought it was nato jargon |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 20:20:00 -
[32] - Quote
Bojo The Mighty wrote:ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun? Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly? Now you're being a drama queen. If a team is able to put five snipers in five different locations each watching over eachother, and not miraculously get killed in CQC, then that team is GOOD! I think you're just cranky because you died from a sniper, you can't snipe, so you got counter-counter sniped, and when you tried to sneak up on one you were ignorant enough to other snipers. Snipers snipe from a long distance away, that's how it works. You just want the damn nerf hammer. I walk behind enemy snipers all the time and get away with it. You're just pushing theoretical scenarios that happen so little in order to create a seemingly unbalance of snipers. Even your little video is in support of me. Snipers add a new force on the field, something players must be aware of and adapt their strategies accordingly. Snipers open up limitless tactical opportunities that players can engage in. Just turned your video against you. Actually, they have all been hiding in the same spot, where they have perfect view of the map but not even snipers can get them. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 20:29:00 -
[33] - Quote
Shaszbot wrote:Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper). Good argument. Just about every gun type is trying to kill you, and trying to make it fun for themselves. You could be running along and a forge gun gets you, a grenade gets you, a laser gets you, an HMG mows you down... none of those things tend to be fun for the victim. Your solution? Stop being the victim. Actually it is fun, because I learn from my mistake and move on. Each and every weapon has its own niche, and I can avoid getting killed by it by doing things like sticking to my range or making use of my speed. If I die, then I made a mistake and the enemy got the better of me. But snipers? They can dictate their range forever and are practicly invisible. So I can't actually do anything against them, even snipers can't do much since only a pixel sized area is visible of them, and as soon as they take even the slightest amount of damage they take cover. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.01.16 20:38:00 -
[34] - Quote
ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun? Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly? Now you're being a drama queen. If a team is able to put five snipers in five different locations each watching over eachother, and not miraculously get killed in CQC, then that team is GOOD! I think you're just cranky because you died from a sniper, you can't snipe, so you got counter-counter sniped, and when you tried to sneak up on one you were ignorant enough to other snipers. Snipers snipe from a long distance away, that's how it works. You just want the damn nerf hammer. I walk behind enemy snipers all the time and get away with it. You're just pushing theoretical scenarios that happen so little in order to create a seemingly unbalance of snipers. Even your little video is in support of me. Snipers add a new force on the field, something players must be aware of and adapt their strategies accordingly. Snipers open up limitless tactical opportunities that players can engage in. Just turned your video against you. Actually, they have all been hiding in the same spot, where they have perfect view of the map but not even snipers can get them. What map. I've CQC snipers in their own nests on every single map as long as it wasn't in the redzone. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.16 21:07:00 -
[35] - Quote
crazy space 2100046106 wrote:So there is this thing called an LAV. Also dropships and tanks. Another issue is hlaf of the map pool is down. There are many maps with large indoor areas. But don't forget snipers will always be good in the right hands. A good sniper is a good sniper. Sorry they always land a shot. Now the game shifts to tactics. Deploy heavy snipers as counter snipers. Bring in dropships, or lav rush to thier location. Have someone sneak up on him he's in his scope. How to people deal with snipers in real life? Sometimes they find the sniper and send rockets at the building to kill him. Have you tried using the forge gun as a weapon to kill snipers? You have no idea the joy you are missing out on.
I always laugh when people suggest using vehicles to counter snipers as if that means there isn't a problem. Sniper rifle costs 5k ISK or something minor like that. You can go out in a militia suit and a 5k rifle and two-shot most people from across the map. The "solution" isn't to bring in a vehicle worth tens of thousands of ISK and charge them down, as if killing them once will solve the problem. The solution is to make sniper rifles have power in-line with their cost, and in-line with their difficulty of use.
And I spent the past two builds as a sniper. I had a KDR of around 14 and thousands of kills across both builds. I know what works on snipers and what doesn't. I'm not missing out on anything. Bar none the only reliable way to deal with snipers is to counter-snipe them. And even though I've tried to stick to non-sniper weapons this build exclusively, sometimes I find myself having to resort to overpowered sniping to deal with overpowered snipers. Not very fun. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 21:59:00 -
[36] - Quote
Fivetimes Infinity wrote:crazy space 2100046106 wrote:So there is this thing called an LAV. Also dropships and tanks. Another issue is hlaf of the map pool is down. There are many maps with large indoor areas. But don't forget snipers will always be good in the right hands. A good sniper is a good sniper. Sorry they always land a shot. Now the game shifts to tactics. Deploy heavy snipers as counter snipers. Bring in dropships, or lav rush to thier location. Have someone sneak up on him he's in his scope. How to people deal with snipers in real life? Sometimes they find the sniper and send rockets at the building to kill him. Have you tried using the forge gun as a weapon to kill snipers? You have no idea the joy you are missing out on. I always laugh when people suggest using vehicles to counter snipers as if that means there isn't a problem. Sniper rifle costs 5k ISK or something minor like that. You can go out in a militia suit and a 5k rifle and two-shot most people from across the map. The "solution" isn't to bring in a vehicle worth tens of thousands of ISK and charge them down, as if killing them once will solve the problem. The solution is to make sniper rifles have power in-line with their cost, and in-line with their difficulty of use. And I spent the past two builds as a sniper. I had a KDR of around 14 and thousands of kills across both builds. I know what works on snipers and what doesn't. I'm not missing out on anything. Bar none the only reliable way to deal with snipers is to counter-snipe them. And even though I've tried to stick to non-sniper weapons this build exclusively, sometimes I find myself having to resort to overpowered sniping to deal with overpowered snipers. Not very fun. Yup Not to mention you can probably bring an officer outfit for 20 matches and not lose it because nobody can hit you, and even if he does you just take cover behind your cliff and then come back out. And we all have seen how powerful these things can get. |
Nomed Deeps
The Exemplars
91
|
Posted - 2013.01.16 22:08:00 -
[37] - Quote
If there is a nest of annoying snipers, a precision strike works. And it doesn't matter how fast they can run although most likely they are still scoped when it rains. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 22:22:00 -
[38] - Quote
Nomed Deeps wrote:If there is a nest of annoying snipers, a precision strike works. And it doesn't matter how fast they can run although most likely they are still scoped when it rains. And you probably wasted a very important asset that can be a turning point of the match for DELAYING the snipers (they do respawn and go back you know). |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.16 22:35:00 -
[39] - Quote
Fivetimes Infinity wrote:crazy space 2100046106 wrote:So there is this thing called an LAV. Also dropships and tanks. Another issue is hlaf of the map pool is down. There are many maps with large indoor areas. But don't forget snipers will always be good in the right hands. A good sniper is a good sniper. Sorry they always land a shot. Now the game shifts to tactics. Deploy heavy snipers as counter snipers. Bring in dropships, or lav rush to thier location. Have someone sneak up on him he's in his scope. How to people deal with snipers in real life? Sometimes they find the sniper and send rockets at the building to kill him. Have you tried using the forge gun as a weapon to kill snipers? You have no idea the joy you are missing out on. I always laugh when people suggest using vehicles to counter snipers as if that means there isn't a problem. Sniper rifle costs 5k ISK or something minor like that. You can go out in a militia suit and a 5k rifle and two-shot most people from across the map. The "solution" isn't to bring in a vehicle worth tens of thousands of ISK and charge them down, as if killing them once will solve the problem. The solution is to make sniper rifles have power in-line with their cost, and in-line with their difficulty of use. And I spent the past two builds as a sniper. I had a KDR of around 14 and thousands of kills across both builds. I know what works on snipers and what doesn't. I'm not missing out on anything. Bar none the only reliable way to deal with snipers is to counter-snipe them. And even though I've tried to stick to non-sniper weapons this build exclusively, sometimes I find myself having to resort to overpowered sniping to deal with overpowered snipers. Not very fun. Ok well when I run you over in my dropship you can keep pretends It's not a viable counter |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.16 23:37:00 -
[40] - Quote
good vid
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.16 23:58:00 -
[41] - Quote
crazy space 2100046106 wrote:Ok well when I run you over in my dropship you can keep pretends It's not a viable counter
I have never been killed by a dropship crashing into me as a sniper. Seems like an awfully expensive way to buy yourself 2 minutes without one sniper killing your guys. If you are serious about countering snipers, as I said, the only reliable method is through sniping yourself. As an added pro tip, if you use a sniper rifle and move about the battlefield as a regular infantry guy might, rather than staying way in the back or flanks like most snipers do, you can often catch enemy snipers unawares, as they won't realize the guy running around down there isn't a harmless AR-packing grunt, but in fact an enemy sniper.
Note that this is a bit dicey a tactic as you're obviously vulnerable to enemy infantry whilst doing it, but if you can do it properly you can get several kills on enemy snipers without being a tool and crashing a 50k ISK vehicle into them. |
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
|
Posted - 2013.01.17 01:03:00 -
[42] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun?
Yes |
Slightly-Mental
Chemically Inconvenienced Ishukone Drug and Research Utilization Group
4
|
Posted - 2013.01.17 02:24:00 -
[43] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun?
yes
Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper).
you know .. that is one of the roles of a sniper .. to distract and to waste your time. The more time you waste hunting them down, or hiding for cover the longer the snipper's team has to fulfill their objective.
And for the aspect of "It's just the simple fact that they don't make the game more fun" snipping my not be fun for you, but for others it is.. iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it.
|
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.17 02:26:00 -
[44] - Quote
Fivetimes Infinity wrote:crazy space 2100046106 wrote:Ok well when I run you over in my dropship you can keep pretends It's not a viable counter I have never been killed by a dropship crashing into me as a sniper. Seems like an awfully expensive way to buy yourself 2 minutes without one sniper killing your guys. If you are serious about countering snipers, as I said, the only reliable method is through sniping yourself. As an added pro tip, if you use a sniper rifle and move about the battlefield as a regular infantry guy might, rather than staying way in the back or flanks like most snipers do, you can often catch enemy snipers unawares, as they won't realize the guy running around down there isn't a harmless AR-packing grunt, but in fact an enemy sniper. Note that this is a bit dicey a tactic as you're obviously vulnerable to enemy infantry whilst doing it, but if you can do it properly you can get several kills on enemy snipers without being a tool and crashing a 50k ISK vehicle into them. Why would my dropship die while squishing you? |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 05:59:00 -
[45] - Quote
Slightly-Mental wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? yes Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper). you know .. that is one of the roles of a sniper .. to distract and to waste your time. The more time you waste hunting them down, or hiding for cover the longer the snipper's team has to fulfill their objective. And for the aspect of "It's just the simple fact that they don't make the game more fun" snipping my not be fun for you, but for others it is.. iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it. That video just showed WHY having something fun only for one side is dumb. Heck, they even touched on sniping specificly. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.17 07:03:00 -
[46] - Quote
Slightly-Mental wrote: iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it.
You should take your own advice.
crazy space 2100046106 wrote:Why would my dropship die while squishing you?
Allies shooting you down, you hitting the not-level terrain I'd always be sniping around in the first place, and the odds that you're bad at flying due to the fact that you are generally bad at games, which I am basing on the fact that you think flying a dropship around trying to crush snipers is the best way to deal with them. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.17 07:37:00 -
[47] - Quote
I'm not a sniper, but my girlfriend is.
Bad snipers = easy targets. Good snipers = valuable targets.
And if a team's snipers are destroying your team, then they're doing their jobs, and your team isn't countering them effectively. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.01.17 09:25:00 -
[48] - Quote
Garrett Blacknova wrote:I'm not a sniper, but my girlfriend is.
Bad snipers = easy targets. Good snipers = valuable targets.
And if a team's snipers are destroying your team, then they're doing their jobs, and your team isn't countering them effectively.
Hehehe. I've only recently started noticing rising trend on the snipers. Maybe it's because new players think they'll be safe racking their k/d up or something else, I don't know. But yeah, good snipers ARE annoying as hell, but hey that's what they are for. Bad / new snipers are easy to catch and hunt and it's very satisfactory to stand behind some sniper for awhile and then drop him. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.17 10:39:00 -
[49] - Quote
Slightly-Mental wrote:
you know .. that is one of the roles of a sniper .. to distract and to waste your time. The more time you waste hunting them down, or hiding for cover the longer the snipper's team has to fulfill their objective.
And for the aspect of "It's just the simple fact that they don't make the game more fun" snipping my not be fun for you, but for others it is.. iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it.
Lol, you're "sorry", as though my feelings will be hurt by the great wisdom you've imparted to me. I have a thicker skin than that, and I'm not really worried by someone who is clearly wrong trying to correct me. Leave your self righteous "sick of complaining" at the door. If there's a problem, I'm free to express my complaint just as much as you're free to use your uninformed and unenlightened opinion to try and rebuke my arguments.
As for the substance of your reply, I said in my original post that sniping is fun for snipers and no-one else. I did not say it's no fun for me (when I'm a sniper), nor did I say it's fun for no-one. Nor am I saying that there isn't the odd exception who loves being sniped and dying without warning. Whether or not it's fun for me is irrelevant. Whether it's fun for the sniper is not the whole story. The video explains the point quite well.
So, I'm sorry to say, but the game doesn't revolve around you, Slightly-Mental, or what you deem is "fun", and I'll express my opinion when I feel like it, and if you don't like that some people disagree with you, suck it up. |
Slightly-Mental
Chemically Inconvenienced Ishukone Drug and Research Utilization Group
4
|
Posted - 2013.01.17 11:25:00 -
[50] - Quote
it wasnt fully directed at you just sick of the whining, i dont like driving tanks but iam not whining about them running me over
differant ppl have differant play styles and the way the whining is atm *not just snippers but on all aspects were going to be running around with bubble guns
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Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.17 12:43:00 -
[51] - Quote
Slightly-Mental wrote:it wasnt fully directed at you just sick of the whining, i dont like driving tanks but iam not whining about them running me over
differant ppl have differant play styles and the way the whining is atm *not just snippers but on all aspects were going to be running around with bubble guns
For what it's worth, I don't think grenades or tanks are annoying like snipers are. The only other thing in this game that really annoys me is respawning into an enemy or group of enemies, where you're dead before you can move, or surrounded by a bunch of them (a problem on ambush maps, not so much on skirmish). |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 13:46:00 -
[52] - Quote
Realistically, the best solution I've heard to this is nerfing the rewards for actions initiated behind the redline.
This would encourage snipers to hang out where you can get at them.
Of course, it would also require that people have a really good idea of where their team's redline (vs. the hard redline) is. Once the maps start changing more, this could be really hard to know.
However, for the most part, I have to agree with the people telling the OP to HTFU. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.17 14:52:00 -
[53] - Quote
Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.17 15:23:00 -
[54] - Quote
KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem
I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO.
Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well.
This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.17 15:31:00 -
[55] - Quote
trollsroyce wrote:KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO. Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well. This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest.
I would like this suggestion is snipers were OHK. Period. Forget headshots etc. If snipers were OHK I wouldnt mind anything thrown at me. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 16:09:00 -
[56] - Quote
trollsroyce wrote:KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO. Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well. This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest. Non of the counter strike maps (The original ones, not the community made ones) give snipers a range where only they can see the enemy, so it balanced out. You had a very powerful weapon, but miss a shot and an assault rifle will gun you down. So comparing it to CS is dumb, and I'm saying it as a past CS player. |
Deveshi
WarRavens
144
|
Posted - 2013.01.17 16:15:00 -
[57] - Quote
Boo hoo hoo. Mommy, I got shot whilst playing an FPS. Thats not fair!
Are you sure you're playing the right genre? |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.17 16:41:00 -
[58] - Quote
I think sniping is about Love.
http://www.gametrailers.com/videos/pdvavp/star-wars--knights-of-the-old-republic-hk-47-definition-of-love |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.17 17:30:00 -
[59] - Quote
ArMaGeDoN The Cat wrote:trollsroyce wrote:KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO. Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well. This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest. Non of the counter strike maps (The original ones, not the community made ones) give snipers a range where only they can see the enemy, so it balanced out. You had a very powerful weapon, but miss a shot and an assault rifle will gun you down. So comparing it to CS is dumb, and I'm saying it as a past CS player. Comparison of the mechanic with cs shows that it works brilliantly for mid ranges and close. Battlefield mechanic sucks more the closer you get.
Comparison with q1tf shows the mechanic allows for balanced and beautiful field control games. Battlefield mechanic renders snipers nigh useless in high level.
Your point is one sided but accurate in its own right; I should have written more coherently. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.17 18:32:00 -
[60] - Quote
KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem
Sniping isn't even close to where it needs to be. Adding bullet travel time is a good idea, but that may not enough.
Vaerana Myshtana wrote:Realistically, the best solution I've heard to this is nerfing the rewards for actions initiated behind the redline.
This wouldn't solve anything. If the enemy is behind the redline or 1 cm away from the red line, how much more likely are you to be able to kill them? Moving snipers onto the actual battlefield and off the mountains way off to the side or behind the lines can be done, as the other guy said, through making sniping take skill, and making long shots harder than close shots.
Garrett Blacknova wrote:And if a team's snipers are destroying your team, then they're doing their jobs, and your team isn't countering them effectively.
The game should not ever revolve around snipers. The fact that the "job" of a sniper can ever be to cause the amount of damage they can is evidence of the fact that they're not in-line with other methods of playing. The fact that I, as a sniper, can kill 4 or 5 people as they move from one objective to another and necessarily cross open ground to get there is absurd.
trollsroyce wrote:Planetside 2 sniping is very situational and mostly meaningless as well.
Planetside 2 is exactly where Dust needs to be, and the fact that most snipers can't accept that only illuminates the kind of sense of entitlement sniper players currently have. Sniping is by far the safest, most powerful, least demanding way to play this game. Its power is unmatched, the ease of use for sniper rifles is unmatched, and the ISK/SP required to be dominant is minimal. Even a militia sniper rifle with militia everything else will allow a totally new player to two-shot people from across the map. Any sniper who knows what they're doing can shut down entire avenues of approach, all on their own, with nothing the enemy can realistically hope to do aside from something suicidal which may buy them a minute of reprieve at best. That is unacceptable. Dust will never gain the kind of traction it needs to so long as ****** methods of play like spamming grenades or being a sniper remain as imbalanced as they are. |
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Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 18:49:00 -
[61] - Quote
I'm going to take this chunks because there are too many quotes:
Fivetimes Infinity wrote:Vaerana Myshtana wrote:Realistically, the best solution I've heard to this is nerfing the rewards for actions initiated behind the redline. This wouldn't solve anything. If the enemy is behind the redline or 1 cm away from the red line, how much more likely are you to be able to kill them? Moving snipers onto the actual battlefield and off the mountains way off to the side or behind the lines can be done, as the other guy said, through making sniping take skill, and making long shots harder than close shots.
I have never had trouble countersniping anyone who was not behind the redline. Even there I can usually do so effectively, although I was better before the reset- I'm still training my skills back up.
Behind the redline, though, they are sometimes so far away that it is nigh impossible to find them. Bring them into the main battlefield and chances are that someone on your team will look at them, even inadvertently, and blow their cover. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 18:51:00 -
[62] - Quote
Fivetimes Infinity wrote:Garrett Blacknova wrote:And if a team's snipers are destroying your team, then they're doing their jobs, and your team isn't countering them effectively. The game should not ever revolve around snipers. The fact that the "job" of a sniper can ever be to cause the amount of damage they can is evidence of the fact that they're not in-line with other methods of playing. The fact that I, as a sniper, can kill 4 or 5 people as they move from one objective to another and necessarily cross open ground to get there is absurd.
You write as if this game should revolve around Assaults with ARs running straight up to people and gunning away. Maybe that's not what you mean, but that's how this comes across.
Snipers ARE supposed to be able to kill 4 or 5 people running through the open when their teamwork sucks. Someone on that team should be countersniping. Someone should be communicating (I just got nailed by a sniper on my left as I headed towards Objective A from B.).
Snipers are only wildly effective in the absence of intelligence. I can tell, very quickly, whether I'm sniping a smart team or a dumb one based on my KD ratio for the match. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 18:52:00 -
[63] - Quote
Fivetimes Infinity wrote:trollsroyce wrote:Planetside 2 sniping is very situational and mostly meaningless as well. Planetside 2 is exactly where Dust needs to be, and the fact that most snipers can't accept that only illuminates the kind of sense of entitlement sniper players currently have. Sniping is by far the safest, most powerful, least demanding way to play this game. Its power is unmatched, the ease of use for sniper rifles is unmatched, and the ISK/SP required to be dominant is minimal. Even a militia sniper rifle with militia everything else will allow a totally new player to two-shot people from across the map. Any sniper who knows what they're doing can shut down entire avenues of approach, all on their own, with nothing the enemy can realistically hope to do aside from something suicidal which may buy them a minute of reprieve at best. That is unacceptable. Dust will never gain the kind of traction it needs to so long as ****** methods of play like spamming grenades or being a sniper remain as imbalanced as they are.
Grenade spamming? Again with the "running up to things with an AR" issue. Sure, I do it too, but I at least know I'm being dumb when I do.
Grenade spamming is not a bug, it is exactly what should happen to players who want to run straight up while blazing away. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 18:57:00 -
[64] - Quote
Deveshi wrote:Boo hoo hoo. Mommy, I got shot whilst playing an FPS. Thats not fair!
Are you sure you're playing the right genre?
I think bullets/nades/etc. are OP!
I demand a hotfix! |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.17 19:11:00 -
[65] - Quote
Vaerana Myshtana wrote:I have never had trouble countersniping anyone who was not behind the redline. Even there I can usually do so effectively, although I was better before the reset- I'm still training my skills back up.
Behind the redline, though, they are sometimes so far away that it is nigh impossible to find them. Bring them into the main battlefield and chances are that someone on your team will look at them, even inadvertently, and blow their cover.
The issue isn't wirth counter-sniping. People don't like the redline snipers when they themselves aren't snipers. Currently, sniping is the only realistic counter to most snipers.
Vaerana Myshtana wrote:You write as if this game should revolve around Assaults with ARs running straight up to people and gunning away. Maybe that's not what you mean, but that's how this comes across.
It should revolve around the people who are actually on the ground, in the middle of the fight, engaging people and themselves being engaged. Infantry of any weapon type or dropsuit type, vehicles, and so on. Snipers are not active participants in the game. They are alone, not interacting with anyone in a meaningful way, and are only apparent to themselves via counter-sniping, and to the people whom they shoot and injure/kill at random periods. As the OP's video points out, they aren't creating any fun gameplay themselves.
Quote:Snipers ARE supposed to be able to kill 4 or 5 people running through the open when their teamwork sucks.
Someone on that team should be countersniping. Someone should be communicating (I just got nailed by a sniper on my left as I headed towards Objective A from B.).
They aren't "supposed" to do anything. All they should be doing is what makes gameplay fun. Four people in a squad hitting an objective, getting killed in seconds by one person when they person gets a bit lucky and doesn't miss any shots, with no way to defend themselves against that person, is not fun gameplay.
I assume all you do is snipe considering your defence of snipers in total disregard of logic, so unless you are terrible and one of those snipers who crouches atop hills all day, you should know that "someone should be counter-sniping" is a meaningless statement. There could be 10 people on the enemy team counter-sniping for that one squad advancing, but some sniper vantage points are totally safe from enemy snipers unless those snipers are in specific areas, relatively far afield. It is a simple and effective practice, as a sniper, to advance to a point where you are essentially flanking enemies, with some kind of terrain protrusion or structure protecting you from anyone who isn't directly in front of you. In those case, you can easily cover objectives, you can kill any enemy sniper who moves into your line of fire, and you are going to go the entire game without getting shot at, let alone counter-sniped.
Vaerana Myshtana wrote:Grenade spamming? Again with the "running up to things with an AR" issue. Sure, I do it too, but I at least know I'm being dumb when I do.
Grenade spamming is not a bug, it is exactly what should happen to players who want to run straight up while blazing away.
Grenade spamming is bad gameplay that rewards people disproportionate to their input. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 19:20:00 -
[66] - Quote
Vaerana Myshtana wrote:Deveshi wrote:Boo hoo hoo. Mommy, I got shot whilst playing an FPS. Thats not fair!
Are you sure you're playing the right genre? I think bullets/nades/etc. are OP! I demand a hotfix! Funny, I'm fine being killed by any other weapon. Heck I called for the nerf of my own weapon - the AR. The way you describe my way of thinking is complete BS. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 19:23:00 -
[67] - Quote
Fivetimes Infinity wrote:Vaerana Myshtana wrote:You write as if this game should revolve around Assaults with ARs running straight up to people and gunning away. Maybe that's not what you mean, but that's how this comes across. It should revolve around the people who are actually on the ground, in the middle of the fight, engaging people and themselves being engaged. Infantry of any weapon type or dropsuit type, vehicles, and so on. Snipers are not active participants in the game. They are alone, not interacting with anyone in a meaningful way, and are only apparent to themselves via counter-sniping, and to the people whom they shoot and injure/kill at random periods. As the OP's video points out, they aren't creating any fun gameplay themselves.
So that would be a yes, you think the game revolves around Assaults. Okay.
Fivetimes Infinity wrote:Quote:Snipers ARE supposed to be able to kill 4 or 5 people running through the open when their teamwork sucks.
Someone on that team should be countersniping. Someone should be communicating (I just got nailed by a sniper on my left as I headed towards Objective A from B.). They aren't "supposed" to do anything. All they should be doing is what makes gameplay fun. Four people in a squad hitting an objective, getting killed in seconds by one person when they person gets a bit lucky and doesn't miss any shots, with no way to defend themselves against that person, is not fun gameplay. I assume all you do is snipe considering your defence of snipers in total disregard of logic, so you should know that "someone should be counter-sniping" is a meaningless statement. There could be 10 people on the enemy team counter-sniping for that one squad advancing, but some sniper vantage points are totally safe from enemy snipers unless those snipers are in specific areas, relatively far afield.
Um... I'm not here to make your gameplay "fun". I'm playing to challenge your ability and have you challenge mine. By that, I'm talking not just about run-and-gun, but tactics, teamwork, stealth, all of the above and more.
No, actually I spend about two-thirds of my time running logistics, scout, and swarm.
I have been popped in the head while charging objectives more times than I can count.
The difference here is that I don't QQ about it- I suit up as a sniper and take them out. If I can't find them and take them out, it's either because they're good (even then I usually get them after a few mistakes) or because they are playing the redline for all it's worth. I have yet to encounter a totally safe sniper vantage point that is not behind the redline.
Are there battles I snipe a lot in? Sure, but I'm more interested in winning battles than popping heads. I usually snipe when it looks like my team's got things covered (or are totally blowing it and I can't fix it). As a result, I'm about as likely to be throwing drop uplinks so my teammates can advance out of sight of enemy snipers as I am to be staring down a scope. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.17 19:41:00 -
[68] - Quote
Vaerana Myshtana wrote:So that would be a yes, you think the game revolves around Assaults. Okay.
It revolves around heavies with HMGs, scouts with shotguns, tank drivers, dropship drivers, assaults with swarm launchers, and everyone else who, in order to kill someone, needs to put themselves in harms way to do so. All of the people, including "assaults", are united by the commonality of risk versus reward. To get kills, they need to run the gauntlet of enemy infantry, enemy vehicles, and of course, snipers. And the ISK they put into their fitting pays off in more kills, but of course, an expensive fit means more lost when you die.
Snipers, conversely, do not endanger themselves to anything like the same extent. The only real risk is enemy snipers, and if you know where to place yourself, that risk becomes minimal. Similarly, you can kill most people in two hits using militia gear. Your ability to kill does not depend on a serious ISK investment. Even a starter fit is very powerful.
The amount you need to invest as a sniper, in terms of risk, in terms of ISK, in terms of player skill, is not proportional to the pay-off you get in terms of kills inflicted and overall damage done to the enemy team.
Quote:Um... I'm not here to make your gameplay "fun". I'm playing to challenge your ability and have you challenge mine. By that, I'm talking not just about run-and-gun, but tactics, teamwork, stealth, all of the above and more.
Snipers do not challenge anyone's ability. There's a tiny bit of subtlety to counter-sniping, but mostly it's whack-a-mole on your PS3.
Quote:No, actually I spend about two-thirds of my time running logistics, scout, and swarm.
Then I forgive you for not understanding the nuances of sniper gameplay and how counter-sniping isn't just a thing that cancels out snipers magically once you have someone doing it on the field.
Quote:The difference here is that I don't QQ about it- I suit up as a sniper and take them out.
Yes, you're amazing, we're all in awe. This doesn't change the fact that sniping is poorly done and needs revision. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.17 19:43:00 -
[69] - Quote
The bowl open maps that look down on the gameplay means that snipers in this game have no specialist role. They do not help push an opposition to take a certain route or hold down certain sectors of the game. They end of shooting anywhere and everywhere, and the best role people can say of them is: counter-sniping. Wow. It should be about funnelling/ or suppressing the opposition.
This is down to the map design.
I have come across a number of good snipers in the game, and I am not against this class - it just seems to me they haven't been implemented very well. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.17 23:26:00 -
[70] - Quote
Vaerana Myshtana wrote: The difference here is that I don't QQ about it- I suit up as a sniper and take them out. If I can't find them and take them out, it's either because they're good (even then I usually get them after a few mistakes) or because they are playing the redline for all it's worth. I have yet to encounter a totally safe sniper vantage point that is not behind the redline.
This just isn't the point. It doesn't matter if you can get them. It doesn't matter if they are or are not OP. The point is that snipers are no fun in the game for anyone but themselves. I don't mind dying in an assault fight, or against most any other weapon, even grenade or tank (at least, current tanks - tanks a couple of builds back or whenever were just plain annoying). It's all part of the battle, and I can learn the weaknesses of the role I'm playing and try to maximise my chances of surviving by playing smart.
But snipers can't be spotted with any kind of ease. You're running along, and then you're dead. Sometimes you have to cross that open space.
Maybe you'll notice the direction the damage came from. So what can you do if you want to stop it? You *have* to suit up as a sniper and shut them down for a minute, or *have* to run up behind them and kill them - take precious minutes out of your game fighting for objectives, to get a minute of reprieve. They're just plain annoying, and not fun. After an assault rifle fight you might think, "yeah, he outplayed me". After a sniper rifle death you'll never think that. You'll just think, "Hey, I was alive, and now I'm dead. Yay!"
Where's the fun? Oh right. For the sniper. |
|
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2013.01.18 01:27:00 -
[71] - Quote
achiever wrote:omg i see post about this all the time its simpel counter snipe and if you cant do that get a lav and drive too somewhere near them get out and kill them these are thing you can do.
Yeap. People don't get it, but if a sniper has to worry about a counter sniper, he/she takes their target off of you and onto the constantly bunny hopping pixel across the map.
Snipe vs snipe takes forever sometimes.
Also (and I'm going to hate myself for saying this) if you're running AWAY from a sniper, it's easier to shoot you then if you're running towards him/her. And jumping makes it easier for us. |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2013.01.18 01:31:00 -
[72] - Quote
Winsaucerer wrote:Vaerana Myshtana wrote: The difference here is that I don't QQ about it- I suit up as a sniper and take them out. If I can't find them and take them out, it's either because they're good (even then I usually get them after a few mistakes) or because they are playing the redline for all it's worth. I have yet to encounter a totally safe sniper vantage point that is not behind the redline.
This just isn't the point. It doesn't matter if you can get them. It doesn't matter if they are or are not OP. The point is that snipers are no fun in the game for anyone but themselves. I don't mind dying in an assault fight, or against most any other weapon, even grenade or tank (at least, current tanks - tanks a couple of builds back or whenever were just plain annoying). It's all part of the battle, and I can learn the weaknesses of the role I'm playing and try to maximise my chances of surviving by playing smart. But snipers can't be spotted with any kind of ease. You're running along, and then you're dead. Sometimes you have to cross that open space. Maybe you'll notice the direction the damage came from. So what can you do if you want to stop it? You *have* to suit up as a sniper and shut them down for a minute, or *have* to run up behind them and kill them - take precious minutes out of your game fighting for objectives, to get a minute of reprieve. They're just plain annoying, and not fun. After an assault rifle fight you might think, "yeah, he outplayed me". After a sniper rifle death you'll never think that. You'll just think, "Hey, I was alive, and now I'm dead. Yay!" Where's the fun? Oh right. For the sniper.
Same can be said about an assault going up against a heavy, a merc against a lav impact, an assault squad vs a tank squad. All you have to do is scope a cliff and it will point out the sniper.
If anyone has played World Of Tanks, the same 'issues' are said about artillery there too. However, the more you play the more you will understand that avoiding snipers isn't that hard. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.18 01:57:00 -
[73] - Quote
Winsaucerer wrote:This just isn't the point. It doesn't matter if you can get them. It doesn't matter if they are or are not OP. The point is that snipers are no fun in the game for anyone but themselves. I don't mind dying in an assault fight, or against most any other weapon, even grenade or tank (at least, current tanks - tanks a couple of builds back or whenever were just plain annoying).
Okay, so you like the close combat gun game and snipers annoy you. Fair enough.
I disagree.
I'm in Dust for a larger, complicated, full battlefield game. That includes snipers as part of the mix.
I personally find getting nuked by HAVs and Precision Strikes annoying, but I can acknowledge that they are part of the game and take my lumps and move on.
I don't go posting about how Precision Strikes are overpowered and how only unskilled players use them. I'm not posting threads asking CCP to nerf HAVs because I can't kill them with an AR. After all, why should someone have to clone up in an AV fitting that takes away from their ability to engage in a run-and-gun squad fight?
I enjoy complex, multifaceted games that require me to constantly change what I'm doing. I like Dust pretty much the way it is. I plan to keep playing it unless they try to make it too much like most other FPS games.
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 02:56:00 -
[74] - Quote
Christ0pher Blair wrote:[quote=Winsaucerer]If anyone has played World Of Tanks, the same 'issues' are said about artillery there too. However, the more you play the more you will understand that avoiding snipers isn't that hard.
Not the same whatsoever. SPGs in WoT shoot very slowly and rely on allies to spot targets for them. As an SPG, you have the potential for only a handful of shots on most maps, and you will not detect any of those enemies you're shooting yourself. SPGs rely on teamwork between the SPG and allied tanks, even if the teamwork is incidental a lot of the time. Furthermore, SPG rounds have travel time. While hitting stationary tanks isn't typically so hard, hitting mobile tanks requires you to anticipate the shot travel time, the target's speed, and move your reticule accordingly. As your reticule blooms enormously everytime your tank moves, this demands of SPG players a certain ability to anticipate the movement of enemy tanks.
In short, SPGs in WoT have significant demands upon the SPG player, compared to snipers in Dust. They also require teamwork, whereas snipers do not. SPGs also cannot hit large portions of many maps due to terrain features, which allows tanks in that came to avoid artillery fire fairly easily in a lot of cases. In Dust, you are almost never safe from sniper fire. Snipers can see huge swathes of the map at a time, and the only cover you have is the little bits of clutter here and there. But as you have no idea where enemy snipers could be -- on your flanks or at the enemy spawn area -- you have no way of knowing if hiding on this side of the building has made you safe or not.
Overall your analogy is terrible. WoT SPGs are a valuable addition to that game. They help prevent excessive camping behind cover, they are glass cannons which have a whole other little side-game of counter-arty shooting to do, the offer light tanks and fast mediums a highly valuable target to attempt to take out and thereby severely weaken the enemy team, and so on. They are dynamic and interesting.
Conversely, Dust snipers are boring bullshit that just randomly drops your health or kills you as you're going about your business, regardless of where you are, regardless of any precautions you may take or that your team may take. The only person they make any fun for are the snipers themselves, and as a rather seasoned sniper, I can assure you that playing the game as a non-sniper is more fun, even if you won't go 20/0 game after game and get to pretend like you're good. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 03:03:00 -
[75] - Quote
Vaerana Myshtana wrote:I enjoy complex, multifaceted games that require me to constantly change what I'm doing. I like Dust pretty much the way it is. I plan to keep playing it unless they try to make it too much like most other FPS games.
What a bunch of overblown garbage. Do you have any idea how inflated you sound? You're sitting in a corner of the map somewhere, putting a dot over someone 400 or 500 m away, and clicking a button. Complex and multifaceted my ass. The only consideration you have to make is that you're not exposed to the counter-sniper fire. That's it. Put dot over target, press button, win game. No compensating for bullet drop or travel time. No serious risk from enemy infantry or vehicles. No scope sway that you need to account for. And basically unlimited ammo thanks to nano hives. What more could a decidedly simplistic FPS player ask for in their simplistic, uni-faceted gameplay. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.18 03:11:00 -
[76] - Quote
It's like you're not even reading what I say.
Vaerana Myshtana wrote: I'm in Dust for a larger, complicated, full battlefield game. That includes snipers as part of the mix.
I'm in it for larger, complicated, full battlefield games too - so we share a common agreement! But that may or may not include snipers, depending on whether or not they add to the overall game experience level of fun. Currently, they do not.
Quote:I don't go posting about how Precision Strikes are overpowered and how only unskilled players use them. I'm not posting threads asking CCP to nerf HAVs because I can't kill them with an AR. After all, why should someone have to clone up in an AV fitting that takes away from their ability to engage in a run-and-gun squad fight?
None of these complaints remotely match anything I've been saying - maybe you are confusing me with other posters. Show me where I claimed sniping is op, or that only unskilled players use them, or asked for sniping to be nerfed, or claimed I can't kill snipers. I don't think snipers are OP, I don't think only unskilled players use them, I don't think they need to be nerfed, I don't think I can't kill them. It comes down to one, simple point: they are not fun for anyone but snipers (With the rare masochist exception). They're like mosquitoes or flies...you can deal with them, sure, but they make your experience worse.
Quote:I enjoy complex, multifaceted games that require me to constantly change what I'm doing.
I like this, too! The video discusses this very concept quite well. Snipers, in their current form, don't fit the mould properly. |
HappyKitty BunnyPony
Certificate of Participation
7
|
Posted - 2013.01.18 04:47:00 -
[77] - Quote
Being that I've been playing a big fat Heavy lately, I'm a popular sniper target. That having been said, I don't really die to snipers that often, not because of my legendary tactical awareness but because I run in terror to cover any chance I get. I find snipers annoying, and I consider many snipers parasites that do nothing but pad their kills at the expense of their team, but I don't curse their existence.
I primarily play Skirmish, and the main issue I have with snipers is that I want to play the game as I believe it is intended -- capture and hold the objectives -- and I think snipers often distort that purpose. Snipers can play a legitimate role in Skirmish by defending/denying objectives, spotting enemies and relaying them to their team, etc., and that's all good and well. But a lot of snipers are clearly just looking for kills, and don't really care what the point of the game is, as evidenced by snipers that let their teams lose because they can't be bothered to leave their cozy camping spots.
It's not that snipers are unbeatable -- it's that stopping what you're doing to avoid or attempt to kill snipers has nothing to do with the point of Skirmish, in my opinion. It's kind of like someone bringing a baseball bat into a football game and randomly hitting people with it -- the issue isn't whether it's effective, the issue is that it has nothing to do with the game, and it reduces the fun of trying to play the game when someone else is playing another game in the middle of your game. (And yes, I know that reducing enemy clone counts and generally disrupting their ability to capture and hold objectives does contribute to your team winning -- let's just not pretend that most snipers are doing it because of their brilliant strategic planning).
I agree with the point of the video -- as it is, being killed by a sniper feels random, and it doesn't make the game more fun, unless you're the sniper. But my main issue is simply that their presence too often makes the game about avoiding sniper fire or killing the snipers, which isn't a very interesting game to me. Obviously it's a matter of what you consider fun. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.18 06:06:00 -
[78] - Quote
The role of a sniper first is info for squad, second keeping squad mates alive, third watching objectives, and finally getting your kills. A good sniper works for the team not for the k/d. If you understand the maps well enough and have good teamwork no single sniper can cause you too much trouble and if they do it is worth the ob. |
Terra Thesis
Defiant Kelkoons
19
|
Posted - 2013.01.18 06:29:00 -
[79] - Quote
sniping isn't unbalanced at all. the problem is that everything about sniping is terrifically boring. being a sniper is boring. and yes, there are plenty of good counters to snipers, but they are all boring too. the reason is that snipers by our nature have almost no interaction with our victims. we don't want a fun and complex interactive fight with maneuvering and grenades and cover and flanking. we just want to sneak around unnoticed until we find someone we can make die unexpectedly.
pretty much every other engagement i can think of between two players involves a lot of interesting tactics and counters and counters to counters. if i'm plastered by a tank it just makes me excited to pull out my AV kit.
if i'm killed by a sniper i basically have three options:
1) accept that i will occasionally die to snipers and just run around like i have to pee while trying to have fun with the rest of my game
2) stop playing the actual fun part of the game where i get to interact with, you know, my team and the other team, go run into the empty hills, and play "whack a sniper" in the back country, alternating between shooting nerds in the back and cleaning up all the random uplinks / nanohives like i am some sort of space camp counsellor
3) just throw my hands up, pull out my sniper rifle and start counter sniping. and that's how you end up with half the players on both teams reduced to playing a point-and-click version of where's waldo.
so yes, sniping is very balanced. it's just a silly, boring, outdated mechanic. OHK, stunlock stealthers, and all those oldschool gank playstyles are disappearing. dust is just a little behind the times.
EDIT: I will give credit to the guy who had the idea to run w/ a sniper rifle with your regular squad, as a crypto counter sniper. i will have to give that a try. i am happy to have any excuse to not have to go hiking into the hills. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 07:50:00 -
[80] - Quote
Terra Thesis wrote:sniping isn't unbalanced at all
Yeah, it is, as a matter of fact. You can do it for basically any sniper, but my KDR when I was a sniper primarily was somewhere between 13 and 14. My KDR as an infantry guy using assault rifles and stuff is between 3 and 4. I very rarely died as a sniper, and made a ton of money because I'd get at least 10 kills a game. On a sheer basis of power vs. difficulty/cost, sniping is unambiguously imbalanced, and you can see that for basically every sniper in the game, as I mentioned. Going 10/0, 20/0, isn't uncommon or exceptional for snipers. Meanwhile, doing that as an infantry guy absolutely would be exceptional.
Sniper rifles are very clearly in need of revision. That said, I also agree that the game would be just fine if they were removed entirely. Crappy gameplay mechanics that don't really add anything ought not to be in in the first place.
jeremiah j wrote:The role of a sniper first is info for squad, second keeping squad mates alive, third watching objectives, and finally getting your kills. A good sniper works for the team not for the k/d. If you understand the maps well enough and have good teamwork no single sniper can cause you too much trouble and if they do it is worth the ob.
When you put your reticule over a target you make it show up for your allies. There's your squad info. Killing the target keeps your allies alive, defends objectives that enemy might otherwise have taken, and gets you a kill. Seriously though, do you just kind of sit there and talk to people as a sniper primarily? Maybe I'm just weird, but I always tended to consider shooting people with a sniper rifle to be the role of a sniper. |
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.18 12:25:00 -
[81] - Quote
CCP should take notes from BF3. Most of the snipers - including the starting ones were medium range weapons. You had to stay close to the battlefield to get kills, and stick to the squad. They also focused snipers on recon, giving a bunch of tools for that. Even the ones that are made for long range take good amounts of skill due to the fact that there was bullet drop and travel time. (A lot of it) Snipers had less drop and travel time than normal weapons, keeping their edge, but it was more noticeable thanks to the range. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.18 14:10:00 -
[82] - Quote
I understand that there are plenty of people who dislike long-range snipers and feel that they distract from their enjoyment of the game.
I still disagree and am just as unlikely to change my viewpoint as you are.
I suspect that CCP agrees that snipers, annoying as they are, are part of the game.
Take a look at EVE- "Disco Domis" and other "suicide ganking" techniques annoy the HOLY SNOT out of a lot of players. It is not unheard of for miners in high-security space to lose ships worth several hundred million ISK to a ship that cost less than a single hundred million. Until recently, it was even possible for the suicide ganker to get most of their loss reimbursed by insurance.
CCP's sole concession, after YEARS of QQ, was to stop giving insurance reimbursements.
I have already said that I agree that snipers should feel pressure to move out of their team redzone and onto the battlefield proper. I referenced someone else's suggestion to reduce rewards as a possible technique. I'm perfectly happy to consider other options that force snipers into the main play area.
I am not in support of any other nerfs to snipers. They are as much a part of the game as every other part of the game. Just as those darned Disco Domis are a part of EVE. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 16:05:00 -
[83] - Quote
Vaerana Myshtana wrote:I still disagree and am just as unlikely to change my viewpoint as you are.
When you come forward with an argument based on something other than your own personal proclivities as someone who plays a sniper and is keenly focused on his own interests, then I might find myself persuaded. I am not impermeable to reason, it's just that so far you have failed to utilize any reasoning in your argument.
Quote:Take a look at EVE- "Disco Domis" and other "suicide ganking" techniques annoy the HOLY SNOT out of a lot of players.
Crashing bugs probably annoyed the "holy snot" out of people, too. Should crashing bugs be reintroduced? How about the invalid fitting bug? I found that annoying.
Annoying is not a word people should use to describe things in this game. "Fun" or "cool" or "exciting" should be the words of the day. Just because EVE has/had a lot of terrible features and made a lot of mistakes along the way, doesn't mean Dust should do the same. How about we agree that this winds up CCP's first game where it's fun and enjoyable for everyone on day 1? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 16:15:00 -
[84] - Quote
ArMaGeDoN The Cat wrote:CCP should take notes from BF3.
There are all sorts of games CCP should be taking their sniper ideas from. Right now they've taken it from any generic FPS game from 10+ years ago, when weapons that used hitscan bullets were common and most of the controls were keyboard-only. The sniper rifles are like something designed for Rise of the Triad, or Duke Nukem 3D. Overly simplistic hitscan guns made for machines where calculating actual bullets flying through the air, hitting the enemy sprites, is too much to ask.
Planetside 1 is what I believe CCP should go for, specifically, though. Sniping in Planetside 1 was perfect. You'd get kills at it, but it wasn't easy. You could stay at long range, but the longer you were away the harder it was to get kills. See, the sniper rifle in that game, called a bolt driver, features bullet travel time, as well as a reticule that bloomed every time you adjusted your aim. Not everytime you moved, but simply looking around made your shots inaccurate, and it took several seconds for the bloom to settle and the shot to become accurate.
As a result, shooting people in that game as a sniper required anticipating their movement, to put the reticule in the right spot and have them run to it, as well as the travel time of the bullet you fired. What's more, no hits were one-shot-kills on infantry. And the gun was a single shot thing that required a reload every time. Sniping therefore became a support weapon that'd help suppress/soften up enemy infantry, rather than a gun that people could use to wipe out the enemy team from across the map.
That's much more along the lines of how sniping should be in Dust. Require skill, provide far fewer kills than it does currently, and be more about suppression and supporting your infantry than about annihilating entire groups of enemies without breaking a sweat.
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Arc Brimstone
Stella Pulvis
4
|
Posted - 2013.01.18 17:37:00 -
[85] - Quote
Fivetimes Infinity wrote:[quote=ArMaGeDoN The Cat]As a result, shooting people in that game as a sniper required anticipating their movement, to put the reticule in the right spot and have them run to it, as well as the travel time of the bullet you fired. What's more, no hits were one-shot-kills on infantry. And the gun was a single shot thing that required a reload every time. Sniping therefore became a support weapon that'd help suppress/soften up enemy infantry, rather than a gun that people could use to wipe out the enemy team from across the map.
That's much more along the lines of how sniping should be in Dust. Require skill, provide far fewer kills than it does currently, and be more about suppression and supporting your infantry than about annihilating entire groups of enemies without breaking a sweat.
I do not agree with this at all. By nature a sniper rifle should be a one hit one kill weapon. They are high powered rifles, that their only purpose is to kill someone from a great distance. I always had a problem with games where the sniper rifles weren't on hit one kill. If I shoot you in the leg with a 50 caliber sniper rifle, how long do you think it'd take you to bleed out? Not very long truthfully.
But onto the major topic of this thread. In my opinion snipers aren't over powered in Dust. Maybe they are over used, but not over powered. A good team will be able to counter a team with a lot of snipers easily, and snipers tend to switch to something else if they start dying a lot. Snipers are also highly useful to a properly communicating team, as they generally have good vantage points to provide intel from across the map to the rest of their team, as well as apply pressure to a group of enemies that are capturing or defending a point. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 19:41:00 -
[86] - Quote
Arc Brimstone wrote:I do not agree with this at all. By nature a sniper rifle should be a one hit one kill weapon. They are high powered rifles, that their only purpose is to kill someone from a great distance. I always had a problem with games where the sniper rifles weren't on hit one kill. If I shoot you in the leg with a 50 caliber sniper rifle, how long do you think it'd take you to bleed out? Not very long truthfully.
There is no "should be". It's a game. The only "should be" is that it should be fun. Being one-hit-killed from 500 m wouldn't be fun. I know, because a couple builds ago it was easy to do just that as a sniper against most non-heavies with simple body shots. That is not good gameplay, and any attempt at realistic justification you may try is totally irrelevant. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.18 21:20:00 -
[87] - Quote
Fivetimes Infinity wrote:There is no "should be". It's a game. The only "should be" is that it should be fun. Being one-hit-killed from 500 m wouldn't be fun. I know, because a couple builds ago it was easy to do just that as a sniper against most non-heavies with simple body shots. That is not good gameplay, and any attempt at realistic justification you may try is totally irrelevant.
You continue to argue as if your definition of "fun", is, well... definitive.
We've established that we are looking for different things in the game. Clearly, here are other people who disagree with you.
It's time to let this thread die. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.18 22:54:00 -
[88] - Quote
Let us now examine the rhetoric in your posts:
Vaerana Myshtana wrote: I still disagree and am just as unlikely to change my viewpoint as you are.
I suspect that CCP agrees that snipers, annoying as they are, are part of the game.
This is nothing but pure rhetoric. It's saying, "we disagree, but the rules are my way, so let's just be quiet because my opinion is the currently prevailing state of affairs". This does not add anything to the argument, since it is implied if not outright stated that some of us desire the prevailing state of affairs to change. Your statement can mean nothing else but rhetoric designed to finish the discussion so that nothing does change. This is confirmed by a later post of yours:
Vaerana Myshtana wrote: We've established that we are looking for different things in the game. Clearly, here are other people who disagree with you.
It's time to let this thread die.
But no, it's not just the case that "other people disagree with" us. There are others here who have posted agreement as well. Our (or my) argument is that snipers in their current form, all other things being equal, reduce the level of fun. Arguments on the contrary side include things like, "I have fun being a sniper", or "It's more realistic to have snipers", or "I think it adds more dimensions". The first two are sucky arguments, and the latter would be a good one if it were correct or if there weren't better ways to add more dimensions that are less annoying. I'm sure snipers can be done better in a way that adds more dimensions but doesn't make the game annoying for most other players.
Vaerana Myshtana wrote: Take a look at EVE- "Disco Domis" and other "suicide ganking" techniques annoy the HOLY SNOT out of a lot of players. It is not unheard of for miners in high-security space to lose ships worth several hundred million ISK to a ship that cost less than a single hundred million. Until recently, it was even possible for the suicide ganker to get most of their loss reimbursed by insurance.
CCP's sole concession, after YEARS of QQ, was to stop giving insurance reimbursements.
What a terrible example. Snipers are present in virtually every battle you play in dust, sometimes multiple snipers on each side. As for disco domis, I've seen maybe one in all my years playing EVE. The level of prevailence, the general irritation it causes the overall eve population, is miniscule. Disco domis are reserved for a particular subset of eve players, and of that subset only a small subset are affected. Are you suggesting that we somehow work to ensure that snipers fit a similar pattern? That they're in very few games, and of those games they're in that they affect only a small subset of the players in that game? If not, what good is your example?
And, as I'm sure you know, you can let this thread die by simply ceasing to reply. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.19 07:58:00 -
[89] - Quote
Vaerana Myshtana wrote:You continue to argue as if your definition of "fun", is, well... definitive.
You probably mean to use the word "subjective", not "definitive". If it were a definitive definition, you wouldn't be suggesting I'm wrong.
But the issue of whether sniping should be a playstyle catered to is aside from my main point. As I've said, I'm okay with snipers when they're done properly. Planetside 1, even Planetside 2, both had good snipers. Bullet drop, bullet travel time, scope sway -- getting a lot of kills as a sniper takes skill in Planetside 2. There's a balance to it. In Dust, none of that. Sniping takes virtually no skill, no ISK, and you can go 10 or 20/0 without any real effort. That's the real problem with sniping that I have. Not that it exists, that its power is not relative to its demands on the player.
Although, if there were a way to make Dust sniping a valuable addition to the game, like SPGs in World of Tanks are, that'd be interesting, too. Currently, sniping is in simply because people expect sniper rifles and CCP is indulging our expectations. But this is the most primitive and brainless for of sniper rifle I've seen in a long time. I think CCP can do better than this. The real issue should be how to make sniping a fun and interesting part of this, a modern FPS experience, rather than an anachronistic piece of genericism pulled out from the ancient history of FPS gaming, back when everything was hit scan and bunny hopping was considered good gameplay. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.19 13:34:00 -
[90] - Quote
Fivetimes Infinity wrote:Vaerana Myshtana wrote:You continue to argue as if your definition of "fun", is, well... definitive. You probably mean to use the word "subjective", not "definitive". If it were a definitive definition, you wouldn't be suggesting I'm wrong.
I think he said it right the first time. He thinks you think your definition is definitive, and that you're wrong to think that it is. |
|
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.19 16:10:00 -
[91] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
off topic: hey! it my job to give out the extra credits videos damnit!
on topic: as some one who plays jake of all trades master of none i dont see any problems with snipers i would go so far to say that your counter snipeing skills need some work (as well mine as well but that for a another thread) watch some of sacriel42 videos to learn how to snipe and counter snipe |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.19 19:14:00 -
[92] - Quote
Enkidu Camuel wrote:One of my main jobs in previous builds was to sneak up behind the Snipers and maul them to death with my AR (meele ftw) I still love to do that because they are so focused in shooting that there's no need to waste bullets on them (unless he/she already spotted you or if you're dealing with a Sniper with a Logi or Heavy Dropsuits, yes they exist) also I have experience with snipers against my Laser Rifle, of course they will always win in range but Sniperbro... dude, if you're in the optimal range of my LR run from me, don't stand right were you are shooting at me because you're not going to win... YES, there are Snipers like that and I just teach them the lesson "Dude, go to high ground and kill me, don't you CQC (unless he/she has a pistol or SMG) or try quickscope me with your rifle because you're gonna fail" I'm affraid we're going to see a lot of Snipers like that in the Open Beta... R ainbow wrote: Solution: Learn the maps, learn the sight lines, avoid the snipers line of sight. Always works for me.
This a thousand times... even more at the line of sight, if you're out in the open without a hill, a rock or something to cover and a Sniper is shooting at you... then you just deserve to die.
you should have seen the last guy who thought I was gonna fail with the quick scope he suffered a painful death now granted I don't always get that quickscope kill but i love it when I do and I normally don't die but I'm smart enough to move if I need to after killing 1 or 2 snipers who tried to kill me and I try to keep a eye out for other trying to sneak up on me so if I suspect your coming I call a lav and either wait for you or move to new location either works for me
OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2013.01.19 19:46:00 -
[93] - Quote
Sniping is about patience and spacial awareness. remember to look around at other points for counter snipers. move to different position if you start to get counter fire. reload after ever kill. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.19 22:14:00 -
[94] - Quote
Tailss Prower wrote:OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different
I sniped all through Precursor and for about a week during Codex. In Precursor I had a couple thousand kills and 10.something KDR, and in Codex I had a few hundred kills and 13.89 KDR. You can try and act like KDR means nothing, but snipers are about the only role in the game where KDR is a useful metric for determining skill. So don't try and act as if you have some kind of authority on sniping unique to yourself.
That said, you are getting free kills for no effort.
Playing as a solo sniper versus playing as solo infantry now, I spend more on my equipment as infantry, I get fewer kills, and while I'll get more WP because I'll revive/hack as I go along, I do so while having a much greater challenge in front of me. Snipers shooting me, enemy infantry of all types, LAVs trying to run me over, turrets shooting me, grenade spam every game... it's pretty undeniable that infantry is a lot more difficult and has less of a pay-off.
Why should one of the safest roles in the game also be the most powerful, while requiring the least SP and being as hard as putting a dot on a target and pulling a trigger a couple times? |
3nder Wigg1n
Keepers of the Sacred Cloth
27
|
Posted - 2013.01.19 22:35:00 -
[95] - Quote
For me, sniping is the way I can be the most successful, and economical soldier possible, while at the same time helping my team as much as I can. The way I see it, my role is to deplete the enemy's clone supply, and cover whatever objectives I can. Plus I keep enemy snipers off my team by being constantly aware of common sniping spots.
If you're being sniped a lot, it is entirely your own fault. The majority of the kills I get are from enemy players making mistakes. The good players are the ones I almost never see, because they know the sightlines, and they never stay still. And don't think you're safe because your in an lav or dropship, I've sniped people out of both |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.19 22:39:00 -
[96] - Quote
Nobody is arguing sniping isn't useful. I despair at seeing a half-dozen snipers crowding the red zone of my team during a match, but it's mainly because snipers don't take points and don't revive/repair/etc team mates, rather than the fact that sniping is not useful. And I guess because, despite sniping being very powerful and easy to do, a decent number of people are pretty inept at sniping and therefore get only a few kills while contributing nothing else to the team -- and those people are not useful.
If you're being sniped it's because you're playing the game like a normal person. There is nothing you can do to avoid snipers as a whole. A single, individual sniper you can maybe avoid by placing a building between you and him, but snipers have such long range, Dust maps are so open, and there are such good vantage points to shoot from, that the majority of the map is dangerous to traverse as an infantry guy of a mind to avoid snipers. About the only way you can really avoid snipers is by hiding in the MCC all game, or something to that effect. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.20 00:31:00 -
[97] - Quote
Fivetimes Infinity wrote:Tailss Prower wrote:OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different I sniped all through Precursor and for about a week during Codex. In Precursor I had a couple thousand kills and 10.something KDR, and in Codex I had a few hundred kills and 13.89 KDR. You can try and act like KDR means nothing, but snipers are about the only role in the game where KDR is a useful metric for determining skill. So don't try and act as if you have some kind of authority on sniping unique to yourself. That said, you are getting free kills for no effort. Playing as a solo sniper versus playing as solo infantry now, I spend more on my equipment as infantry, I get fewer kills, and while I'll get more WP because I'll revive/hack as I go along, I do so while having a much greater challenge in front of me. Snipers shooting me, enemy infantry of all types, LAVs trying to run me over, turrets shooting me, grenade spam every game... it's pretty undeniable that infantry is a lot more difficult and has less of a pay-off. Why should one of the safest roles in the game also be the most powerful, while requiring the least SP and being as hard as putting a dot on a target and pulling a trigger a couple times? and it would seem you don't grasp you can kill me 100 times in a skirmish and I'm still gonna laugh as I don't care if you had a 100.0 kdr I snipe for the sport of sniping meaning I ain't sniping because I think it is hard I'm sniping because I find it fun so where ever your logic on what I said came from you can keep it to yourself |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.20 01:03:00 -
[98] - Quote
Fivetimes Infinity wrote:Tailss Prower wrote:OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different I sniped all through Precursor and for about a week during Codex. In Precursor I had a couple thousand kills and 10.something KDR, and in Codex I had a few hundred kills and 13.89 KDR. You can try and act like KDR means nothing, but snipers are about the only role in the game where KDR is a useful metric for determining skill. So don't try and act as if you have some kind of authority on sniping unique to yourself. That said, you are getting free kills for no effort. Playing as a solo sniper versus playing as solo infantry now, I spend more on my equipment as infantry, I get fewer kills, and while I'll get more WP because I'll revive/hack as I go along, I do so while having a much greater challenge in front of me. Snipers shooting me, enemy infantry of all types, LAVs trying to run me over, turrets shooting me, grenade spam every game... it's pretty undeniable that infantry is a lot more difficult and has less of a pay-off. Why should one of the safest roles in the game also be the most powerful, while requiring the least SP and being as hard as putting a dot on a target and pulling a trigger a couple times? KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per match. In a previous build I knew a sniper who had a KDR over 50, well over 1000 kills, and made 8-900 meter kills on plenty of occasions. I'm not saying he was a bad sniper at all but in many instances he would camp the same spot of the map for 3-10 kills per match. KDR is only useful to measure the progression of yourself, but in the long run it's too easy to get a high KDR while being useless for it to be a used to compare one player to another. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.20 04:04:00 -
[99] - Quote
Sleepy Zan wrote:KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per match. In a previous build I knew a sniper who had a KDR over 50, well over 1000 kills, and made 8-900 meter kills on plenty of occasions. I'm not saying he was a bad sniper at all but in many instances he would camp the same spot of the map for 3-10 kills per match. KDR is only useful to measure the progression of yourself, but in the long run it's too easy to get a high KDR while being useless for it to be a used to compare one player to another.
KDR isn't perfect but it's fairly good. The only real issue is that a supremely cautious sniper who only gets a couple kills a game and yet hardly ever dies might be indistinguishable from a more bold and talented sniper, who gets 20 kills a game but also between 1 and 2 deaths.
In either case I didn't mention it to compare ***** sizes. I don't care about what anyone's sniper stats are, because it's a hitscan gun which kills in ~2 hits from across the map. Excelling at uncomplicated tasks is generally not something noteworthy. Although I have no idea who you might be referring to with a KDR of 50. I didn't start paying attention to KDR until Precursor, when I set out to demonstrate how broken sniping is, and I didn't see anyone with a legitimate KDR that high. I guess he stopped playing sniper sometime during the summer.
My only point is that nobody here is in any great position of authority over the others. There have been a few fools attempting to patronize the rest of us, telling us we need to play sniper sometime to learn how to counter them, or acting as if sniping is some truly complicated endeavour and that we just don't understand it. It's total rubbish. Sniping is a braindead activity, and I have enough experience as a sniper to say that with a certainty. The people acting as if it's such a deep role and we just don't understand it are either fooling themselves or attempting to fool us.
Tailss Prower wrote:and it would seem you don't grasp you can kill me 100 times in a skirmish and I'm still gonna laugh as I don't care if you had a 100.0 kdr I snipe for the sport of sniping meaning I ain't sniping because I think it is hard I'm sniping because I find it fun so where ever your logic on what I said came from you can keep it to yourself
Whatever the reason you snipe for, you're not any better at it than I am, and you aren't in a position to tell why this is thus, and what the reason for this thusness is, in regard to sniping. |
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
|
Posted - 2013.01.20 04:33:00 -
[100] - Quote
All this crying makes me want to grab my rifle, light a smoke, and shoot at ants. Snipers are annoying. So are heavies, so are lasers, so are melee strikes. There are tactics and situations where each has their place. |
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Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.20 05:15:00 -
[101] - Quote
3nder Wigg1n wrote:For me, sniping is the way I can be the most successful, and economical soldier possible, while at the same time helping my team as much as I can. The way I see it, my role is to deplete the enemy's clone supply, and cover whatever objectives I can. Plus I keep enemy snipers off my team by being constantly aware of common sniping spots. If you're being sniped a lot, it is entirely your own fault. The majority of the kills I get are from enemy players making mistakes. The good players are the ones I almost never see, because they know the sightlines, and they never stay still. And don't think you're safe because your in an lav or dropship, I've sniped people out of both
And you're pretty darn good at it.
I know I've played the duck and aim game with you before. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.20 06:03:00 -
[102] - Quote
Fivetimes Infinity wrote:jeremiah j wrote:The role of a sniper first is info for squad, second keeping squad mates alive, third watching objectives, and finally getting your kills. A good sniper works for the team not for the k/d. If you understand the maps well enough and have good teamwork no single sniper can cause you too much trouble and if they do it is worth the ob. When you put your reticule over a target you make it show up for your allies. There's your squad info. Killing the target keeps your allies alive, defends objectives that enemy might otherwise have taken, and gets you a kill. Seriously though, do you just kind of sit there and talk to people as a sniper primarily? Maybe I'm just weird, but I always tended to consider shooting people with a sniper rifle to be the role of a sniper.
You can not always kill everyone in an enemy squad so letting them know something is on its way is squad info. You definitely can not kill a tank or lav so again info. Killing your target does keep your squad mates alive and get you a kill but more often than not when your squad mates are in danger and you as a sniper are able to help them there will be multiple targets and the best choice is to give damage to multiple targets so your squad can finish them instead of focusing on a smaller number and getting the kills yourself. shooting people is the role of every class, except maybe logi or dropship but even they can get kills, the role of a sniper is info, as they normally have a much better view of the battle. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.20 06:11:00 -
[103] - Quote
Fivetimes Infinity wrote:Arc Brimstone wrote:I do not agree with this at all. By nature a sniper rifle should be a one hit one kill weapon. They are high powered rifles, that their only purpose is to kill someone from a great distance. I always had a problem with games where the sniper rifles weren't on hit one kill. If I shoot you in the leg with a 50 caliber sniper rifle, how long do you think it'd take you to bleed out? Not very long truthfully. There is no "should be". It's a game. The only "should be" is that it should be fun. Being one-hit-killed from 500 m wouldn't be fun. I know, because a couple builds ago it was easy to do just that as a sniper against most non-heavies with simple body shots. That is not good gameplay, and any attempt at realistic justification you may try is totally irrelevant.
All games bassed on human or human like beings set in worlds ment to mimic reality should be related to reality even if not completely. We have no other reference point other than reality. So realistic justification is relevant, otherwise we could argue that assault rifles should do damage like grenades with explosions with every bullet and the explosions be made of rainbows. I would think that's fun, so should that be implemented because we do not care about reality only fun? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.20 06:24:00 -
[104] - Quote
Jeremiah ambromot wrote:I would think that's fun, so should that be implemented because we do not care about reality only fun?
If you were making the game, sure, why not? It's not like there aren't all sorts of games that throw reality out the window for the sake of fun. Look at the Saints Row games. Silly, silly games, lot of fun. Beating cops to death with giant purple dildos? Don't mind if I do. Realism is merely a tool to use in the pursuit of an enjoyable game experience. CCP has so far made EVE internally consistent to an extent, which is about as realistic as super-advanced sci-fi stuff gets, so that's approximately what we ought to expect from Dust.
The point is that it's all just made-up crap. Sniper rifles, right now, are brainless instruments that take no skill to use and are a boring, excessively powerful part of the game. That's not interesting. If in the process of making sniper rifles fun and balanced CCP elects to rewrite the rifle's description so as to make it more internally consistent, then so be it. But for them to be constrained, gameplay-wise, by what one of their writers put into a text box regarding the made-up functionality of the weapon is absurd. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.20 09:06:00 -
[105] - Quote
Fivetimes Infinity wrote:Sleepy Zan wrote:KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per match. In a previous build I knew a sniper who had a KDR over 50, well over 1000 kills, and made 8-900 meter kills on plenty of occasions. I'm not saying he was a bad sniper at all but in many instances he would camp the same spot of the map for 3-10 kills per match. KDR is only useful to measure the progression of yourself, but in the long run it's too easy to get a high KDR while being useless for it to be a used to compare one player to another. In either case I didn't mention it to compare ***** sizes. And hear I am thinking that comparing a sniper's skill and **** size was the same thing. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.20 12:15:00 -
[106] - Quote
Fivetimes Infinity wrote:Sleepy Zan wrote:KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per match. In a previous build I knew a sniper who had a KDR over 50, well over 1000 kills, and made 8-900 meter kills on plenty of occasions. I'm not saying he was a bad sniper at all but in many instances he would camp the same spot of the map for 3-10 kills per match. KDR is only useful to measure the progression of yourself, but in the long run it's too easy to get a high KDR while being useless for it to be a used to compare one player to another. KDR isn't perfect but it's fairly good. The only real issue is that a supremely cautious sniper who only gets a couple kills a game and yet hardly ever dies might be indistinguishable from a more bold and talented sniper, who gets 20 kills a game but also between 1 and 2 deaths. In either case I didn't mention it to compare ***** sizes. I don't care about what anyone's sniper stats are, because it's a hitscan gun which kills in ~2 hits from across the map. Excelling at uncomplicated tasks is generally not something noteworthy. Although I have no idea who you might be referring to with a KDR of 50. I didn't start paying attention to KDR until Precursor, when I set out to demonstrate how broken sniping is, and I didn't see anyone with a legitimate KDR that high. I guess he stopped playing sniper sometime during the summer. My only point is that nobody here is in any great position of authority over the others. There have been a few fools attempting to patronize the rest of us, telling us we need to play sniper sometime to learn how to counter them, or acting as if sniping is some truly complicated endeavour and that we just don't understand it. It's total rubbish. Sniping is a braindead activity, and I have enough experience as a sniper to say that with a certainty. The people acting as if it's such a deep role and we just don't understand it are either fooling themselves or attempting to fool us. Tailss Prower wrote:and it would seem you don't grasp you can kill me 100 times in a skirmish and I'm still gonna laugh as I don't care if you had a 100.0 kdr I snipe for the sport of sniping meaning I ain't sniping because I think it is hard I'm sniping because I find it fun so where ever your logic on what I said came from you can keep it to yourself Whatever the reason you snipe for, you're not any better at it than I am, and you aren't in a position to tell why this is thus, and what the reason for this thusness is, in regard to sniping. since when did I say anything about being better than you I pointed out that some snipers can't aim and as far as I can tell I didn't point fingers at anyone nor did I say I was better but hell if you want to live in this delusion and argue with me I will be more than happy to argue with you all day |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.20 13:34:00 -
[107] - Quote
just playing devils advocate here but... If your solution to snipers is "snipe them back" or "counter-snipe them" then doesn't that just prove that snipers ARE op in the same way people claiming you could counter tanks by calling in tanks of your own proved tanks were op a couple builds ago?
nothing can legitimately be it's own counter, as that really just reinforces it's own dominance.
That being said, as i'm remembering it, sniper rifles never SCALED well. so once we start building our suits out of the basic tier, they may not be so big of an issue. You could say that's a problem right there, too much of the sniper rifles power is "front-loaded" but that's another discussion. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.20 14:04:00 -
[108] - Quote
Fivetimes Infinity wrote:Tailss Prower wrote:OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different I sniped all through Precursor and for about a week during Codex. In Precursor I had a couple thousand kills and 10.something KDR, and in Codex I had a few hundred kills and 13.89 KDR. You can try and act like KDR means nothing, but snipers are about the only role in the game where KDR is a useful metric for determining skill. So don't try and act as if you have some kind of authority on sniping unique to yourself. That said, you are getting free kills for no effort. Playing as a solo sniper versus playing as solo infantry now, I spend more on my equipment as infantry, I get fewer kills, and while I'll get more WP because I'll revive/hack as I go along, I do so while having a much greater challenge in front of me. Snipers shooting me, enemy infantry of all types, LAVs trying to run me over, turrets shooting me, grenade spam every game... it's pretty undeniable that infantry is a lot more difficult and has less of a pay-off. Why should one of the safest roles in the game also be the most powerful, while requiring the least SP and being as hard as putting a dot on a target and pulling a trigger a couple times? Simply because a sniper is not contributing to the objectives game in any other way than killing enemies to deter them from playing efficiently. If the main purpose of a sniper is to kill, therifle has to be damn overpowered at it. Otherwise any other role would be more important for the team.
I only consider my games contributive when I pop more than 30 enemies in a public game while also killing off tactically important hostiles. If the rifle can't steadily pull that off, then I should be playing heavy assault. In most maps I end up going with ar, since sniper spots cannot control enough of the field.
As far as kdr goes, a sniper with under 20 kills was most likely dragged by the team as dead weight. Still he might have a good kdr. Kills per minute, or WP per minute would be the best metric of a snipers contribution to a match. |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
|
Posted - 2013.01.20 14:14:00 -
[109] - Quote
People have to keep in mind with all these ballistic revisions that:
THIS IS A SCI-FI FPS
Sci-fi spits in the face of realism. Sniper rifles in the future can fire from miles away, assault rifles fire massive rounds that would in real life knock the person holding the gun flying but thanks to research in the sci-fi universe of EVE has just about the same recoil as real life assault rifles.
Our weapons are meant to overpowered to negate the protection of our drop suits which are also ridiculously tough.
If anything I think our weapons sound and feel like pea shooters instead of freaking arm cannons! |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.20 20:06:00 -
[110] - Quote
trollsroyce wrote:Simply because a sniper is not contributing to the objectives game in any other way than killing enemies to deter them from playing efficiently. If the main purpose of a sniper is to kill, therifle has to be damn overpowered at it. Otherwise any other role would be more important for the team.
The purpose of snipers right now is kills, because unless you're Sleepy Zan, you're half a km away from the fighting most of the time and your team can't expect you to do anything but snipe. I'm not saying that's how it should be, I'm saying that's how it is. I've described how I think it should be already, but to reiterate, I want sniper rifles to have bullet drop, bullet travel time, and scope sway. These things, to an appropriate degree, will make sniping at extreme ranges much harder, while not really affecting closer range sniping. This will encourage snipers to move in, off the mountains, and become more involved in the actual game.
They could still sit on the hills sniping, but because they're totally safe from anything but other snipers, their power would be understandably reduced as a result of the sway/bullet speed affecting their ability to hit distant, moving targets.
Buzzwords wrote:just playing devils advocate here but... If your solution to snipers is "snipe them back" or "counter-snipe them" then doesn't that just prove that snipers ARE op in the same way people claiming you could counter tanks by calling in tanks of your own proved tanks were op a couple builds ago?
That's a pretty good point as well, and I agree in principle.
Tailss Prower wrote:since when did I say anything about being better than you I pointed out that some snipers can't aim and as far as I can tell I didn't point fingers at anyone nor did I say I was better but hell if you want to live in this delusion and argue with me I will be more than happy to argue with you all day
Again, this isn't about anyone being better than anyone else, it's about nobody here presuming to instruct anyone else on how to play a sniper, because regardless of what your opinion on this is, there are competent snipers who share your opinion. |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.20 20:08:00 -
[111] - Quote
Sebastian Seraphim wrote:People have to keep in mind with all these ballistic revisions that:
THIS IS A SCI-FI FPS
Sci-fi spits in the face of realism. Sniper rifles in the future can fire from miles away, assault rifles fire massive rounds that would in real life knock the person holding the gun flying but thanks to research in the sci-fi universe of EVE has just about the same recoil as real life assault rifles.
Our weapons are meant to overpowered to negate the protection of our drop suits which are also ridiculously tough.
If anything I think our weapons sound and feel like pea shooters instead of freaking arm cannons!
Everyone is aware this is a sci-fi FPS game, but thanks for the pro tip. Notice that last part there? Game. Sniper rifles in the future do whatever the game designers want them to do in order to make the game as good as it can be. There is no correct answer on the basis of it being a sci-fi FPS title. What matters is what's right from a gameplay perspective. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2013.01.20 20:54:00 -
[112] - Quote
Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks? |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.20 21:02:00 -
[113] - Quote
ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun? Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly?
If there are 5 Snipers on the hill, then there are less 5 players attempting to control points on the field, and you will win anyway. If it is ambush, then it really doesn't matter. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.21 08:56:00 -
[114] - Quote
Ludvig Enraga wrote:Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks?
I'm not going to stop talking about sniper rifles until CCP decides to fix them. It's painfully obvious that they need to be totally reworked. I'm reminded of it every time I play Planetside 2, and use a sniper rifle that is actually designed to demand skill out of its user.
Mars El'Theran wrote:If there are 5 Snipers on the hill, then there are less 5 players attempting to control points on the field, and you will win anyway. If it is ambush, then it really doesn't matter.
Most games there are ~5 snipers on both teams. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.22 17:30:00 -
[115] - Quote
Here is what usualy happens: A sniper starts killing everybody, so a friendly sniper comes to counter snipe. Then the other team brings another one, so our team brings another one. By the end of the match only 2 players from each team are actually on the field. And its not as rare as you think, 1/3 matches it happens to me. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.22 18:20:00 -
[116] - Quote
Time spent in game plus a sniper = SP rewards = fun. |
Myhandis Adolphin
A Squad of Efficient Mercenaries
0
|
Posted - 2013.01.30 06:29:00 -
[117] - Quote
Fixing the sniper problem 101:
Join a corp, and a good one. The kind that communicates with each other. If you have good communication, the snipers become obsolete. They can be easily avoided, targeted, or flanked. This method applies to EVERY team based FPS I have ever played(and even some MMORPGs). I can only assume that the anti-sniper guys here play with a lot of randoms.
Granted, I've only played Dust for a few hours (and I've seen sniper trios in the mountains during a 5 point objective game, so I get it), but that doesn't change the point I'm making. Snipers have been and always will be a part of the battlefield. They were never MEANT to be on the front lines or anywhere near it. They are meant to sit back, look around and say "Hey, there's one. I don't have a shot though" or "Hey, there's one. Standby. OK, go."
The ONLY thing I can agree with you guys on is that there needs to me projectile travel time. No round should travel at the speed of light and do damage like that. Round drop would require the game to be overhauled for a simple reason (setting aide the ballistics point I've seen here already); we are on a planet with significantly less gravity. You can jump almost ten feet into the air and come down and barely flinch. So unlee we start firing anvils at each other, round drop isn't even an option. Weapon sway is fine because it's there and there is a way to stop it. It sways while standing (as it should) and stays put while you're kneeling (as it should). I could only imagine the complaints if you could go prone in this game.
I do think there should be things ADDED to the sniper tree. For instance, a scout feature. Not just a dropsuit that kinda ghosts you, but a way to point out enemies temporarily by marking them with a laser or beacon or something. That way, even if the player doesn't have a way to audibly communicate with his squad/team/corp, (s)he becomes a more viable asset to the team. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.30 06:51:00 -
[118] - Quote
Fivetimes Infinity wrote:Ludvig Enraga wrote:Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks? I'm not going to stop talking about sniper rifles until CCP decides to fix them. It's painfully obvious that they need to be totally reworked. I'm reminded of it every time I play Planetside 2, and use a sniper rifle that is actually designed to demand skill out of its user. Mars El'Theran wrote:If there are 5 Snipers on the hill, then there are less 5 players attempting to control points on the field, and you will win anyway. If it is ambush, then it really doesn't matter. Most games there are ~5 snipers on both teams.
I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play? Snipers are not OP. Snipers are extremely weak in any form of cqc and increasingly vulnerable at a medium range. That's the way it should be. At long range, snipers are at their strongest. At the risk of pointing out the obvious; the further away a sniper gets from the target, the smaller the target gets. This makes it very easy to avoid being sniped (especially if you know you're being targetted) by moving in an erratic and unpredictable manner, and increasingly difficult to hit a target. Have you ever tried sniping a target with an unpredictable movement pattern? It takes luck or a lot of skill to do consistently; a hell of a lot more than pointing and shooting with an AR. If you're standing still, you have nothing to complain about. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.30 07:38:00 -
[119] - Quote
2100 Angels wrote:Fivetimes Infinity wrote:Ludvig Enraga wrote:Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks? I'm not going to stop talking about sniper rifles until CCP decides to fix them. It's painfully obvious that they need to be totally reworked. I'm reminded of it every time I play Planetside 2, and use a sniper rifle that is actually designed to demand skill out of its user. Mars El'Theran wrote:If there are 5 Snipers on the hill, then there are less 5 players attempting to control points on the field, and you will win anyway. If it is ambush, then it really doesn't matter. Most games there are ~5 snipers on both teams. I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play? Snipers are not OP. Snipers are extremely weak in any form of cqc and increasingly vulnerable at a medium range. That's the way it should be. At long range, snipers are at their strongest. At the risk of pointing out the obvious; the further away a sniper gets from the target, the smaller the target gets. This makes it very easy to avoid being sniped (especially if you know you're being targetted) by moving in an erratic and unpredictable manner, and increasingly difficult to hit a target. Have you ever tried sniping a target with an unpredictable movement pattern? It takes luck or a lot of skill to do consistently; a hell of a lot more than pointing and shooting with an AR. If you're standing still, you have nothing to complain about. You'd be surprised at how well you can develop mind reading abilities after sniping for a long period of time. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2013.01.30 08:33:00 -
[120] - Quote
This is more about peoples play styles and less about whether or not snipers deserve a roll in dust. None of the ceos in any of the organizations that matter here in dust are going to ban snipers from their ranks, and it's already been nerfed, so I know neither I nor my comrades are going to go away. Squad leaders and field marshals are supportive of snipers and the force multiplier they bring to the battle, so we shall continue to squeeze our triggers over you wails of bhurt.
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birdog's duster
Nevec Task Force Orbis Imperialis
13
|
Posted - 2013.01.30 08:48:00 -
[121] - Quote
I think all these threads crying about other classes proves one thing.
The game.is balanced, every class is hated in equal measure,.it.has to be pretty balanced for that to happen. |
Warchild Draconis
Kinsho Swords Caldari State
1
|
Posted - 2013.01.30 09:06:00 -
[122] - Quote
Is this in ambush or something? Ive never seen an objective without plenty of cover. If my team has 4 snipers its pretty much guaranteed were gonna get steamrolled, unless the other team is crippled too. Team death match is just a bunch of random crap with no strategy, snipers will always do well when only K/D matters.
Im learning the game and trying to get used to a mouse again. I die alot, but rarely to snipers. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2013.01.30 09:17:00 -
[123] - Quote
Warchild Draconis wrote: Is this in ambush or something? Ive never seen an objective without plenty of cover. If my team has 4 snipers its pretty much guaranteed were gonna get steamrolled, unless the other team is crippled too. Team death match is just a bunch of random crap with no strategy, snipers will always do well when only K/D matters.
Im learning the game and trying to get used to a mouse again. I die alot, but rarely to snipers.
Iono, I lead a squad of snipers and we pubstomp pubbies in pubs. This is in skirmish, I don't play much ambush. |
Frontline Medic
Sinq Laison Gendarmes Gallente Federation
4
|
Posted - 2013.01.30 09:29:00 -
[124] - Quote
If you get tagged by the same sniper from the same spot more then once,your doing it wrong. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 10:54:00 -
[125] - Quote
2100 Angels wrote:I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play?
Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" first!
My comments are not based on me frequently dying to snipers. I don't often die to snipers. I get wounded by snipers fairly often, but not killed. My opinion on snipers is, instead, based on my extensive experience as a sniper. I know how powerful, how little skill is required, and how safe being a sniper is. These factors don't add up. There's supposed to be a certain arithmetic to this stuff. A gun as powerful and easy to use as sniping should have some serious negatives. It doesn't. That's a problem.
But thanks for the amazing insight and brilliant tips on how to play this game, anyway. I'm sure all the people who've never played a video game before in their lives found your pro tips very educational. |
rpastry
Carbon 7
28
|
Posted - 2013.01.30 13:49:00 -
[126] - Quote
buy a tank, then snipers cant hurt you, but you can hurt them. you also get a better KDR than any sniper. i dunno about it being safer though. ;p |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 13:55:00 -
[127] - Quote
You can get pretty similar KDR to tank users as a sniper, except you can run a militia sniper setup for free, while tanks cost at least 100k at their crappiest. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.30 14:26:00 -
[128] - Quote
Fivetimes Infinity wrote:You can get pretty similar KDR to tank users as a sniper, except you can run a militia sniper setup for free, while tanks cost at least 100k at their crappiest.
Only if you're good and the other team isn't. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.01.30 14:30:00 -
[129] - Quote
Take a Drop ship up there and murder them with close range blaster fire!!
Watch as they try looking for cover and finding they left it all behind lolololol |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.30 14:32:00 -
[130] - Quote
Fivetimes Infinity wrote:
Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" first!
My comments are not based on me frequently dying to snipers. I don't often die to snipers. I get wounded by snipers fairly often, but not killed. My opinion on snipers is, instead, based on my extensive experience as a sniper. I know how powerful, how little skill is required, and how safe being a sniper is. These factors don't add up. There's supposed to be a certain arithmetic to this stuff. A gun as powerful and easy to use as sniping should have some serious negatives. It doesn't. That's a problem.
But thanks for the amazing insight and brilliant tips on how to play this game, anyway. I'm sure all the people who've never played a video game before in their lives found your pro tips very educational.
So basically your argument is "omg snipers are taking away my precious shieldz plz nerf"? I don't understand. what's the problem? If you're not getting killed, how does that make sniping easy mode? I think its been covered quite elaborately in this thread that the value of a sniper doesn't come from their KDR, but communication and ability to deny an area to the enemy. Now i'm not 100% sure about this, but if you were hiding in the hills hundreds of meters away, crouching or lying down with a sniper rifle, wouldn't you expect to be reasonably "safe"? you're not visible and you're detached from the battle. of course you would. No serious negatives? is that a joke? I don't know if you've noticed but have you tried using a sniper rifle at close/short-medium range? probability of a kill plummets while the probability of being killed sky rockets. qualifies as a "serious negative" to me. There are also visual cues giving away position, coupled with the fact that theres only 1 or 2 maps in which sniping can be done effectively without concern for other classes. I have spent a lot of time as a sniper, and a lot of time hunting snipers. *obviously* the threat of a sniper is determined by the skill of the person using it; Its a game mechanic easily adjusted for and I know I never worry about noobs wielding it.
But otherwise, cheers for the condescending and brattish response to my otherwise reasonable reply! |
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Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.30 14:44:00 -
[131] - Quote
Fivetimes Infinity wrote:2100 Angels wrote:I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play? Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" first! My comments are not based on me frequently dying to snipers. I don't often die to snipers. I get wounded by snipers fairly often, but not killed. My opinion on snipers is, instead, based on my extensive experience as a sniper. I know how powerful, how little skill is required, and how safe being a sniper is. These factors don't add up. There's supposed to be a certain arithmetic to this stuff. A gun as powerful and easy to use as sniping should have some serious negatives. It doesn't. That's a problem. But thanks for the amazing insight and brilliant tips on how to play this game, anyway. I'm sure all the people who've never played a video game before in their lives found your pro tips very educational.
Imo. The main weakness of a sniper is that they all need distance for long-term survival. With distance comes getting away from the frontline or a major objective as these areas are prone to flash assaults. Since the sniper is so far away all they can do is snipe, feed intel, and wait out a battle. If the battle really gets thick and the objective is about to be taken or the enemy team is pushing your team back with aggressive force, the sniper has low capabilities as they can't directly get into the frontline and help push the enemy back or help retake an objective.
E.G.
You're a sniper a good few ways out, watching an objective that is occupied by three mercs. A flash assault happens and the mercs are getting tore apart. All you can do is snipe, and not even fast enough to take down this flash assault. You can't pinpoint their uplink, if they're using one, and you have a hard time taking down the two enemy mercs hacking the objective. You take most, if not all, of them out after they're done hacking, only because they've ignored you or were ignorant of your position from the get go. Now that you've fired several shots back to back from the same area THEY KNOW WHERE YOU ARE. You high tail it out of there. If you don't you die because of being overran by the mercs.
Now let's go back to the moment you hacked the objective. Say you were able to take those two hacking the objective out quickly. The others would realize there was someone shooting, if they're competent at all, and track you down which leads to the ending scenario with the choice of you running or staying. While that happens more enemy mercs come in. And if they don't they still have made a breakthrough for an outstanding battle to which the enemy has a slight advantage because YOU'RE NOT THERE ANYMORE.
:3 Btw the caps aren't me being angry >:3. It's just serious bizz that I felt needed those caps.
|
raineater
The Southern Legion
1
|
Posted - 2013.01.30 16:12:00 -
[132] - Quote
i am a sniper in all my shooting games mainly i never hang in one spot i never care about my k/d i work for the team mainly if its close combat snipering to long distance snipering i cap more flags as sniper than most of my machine gun pals in my games
the main role of snipers is scouting cover fire holding defense positions this is a team based game you need people who can take a step back and do those roles for you directing where you need to be to win the rounds and take planets for your corps any sniper that stays in one spot is a dead sniper in my books you always get found
and in my eye any one that complains about there k/d is not playing for team only for them self good team work gives you great results in long run
yes snipers may need work but the game is not even close to being ready finish
and yes the is ambush where your kills count but 99.9% those style matches are close quarters where 90% the snipers you complaining about are easy targets |
David Septimus
Commando Perkone Caldari State
23
|
Posted - 2013.01.30 18:24:00 -
[133] - Quote
My ten cents, as someone who spends ~60% of his time as a sniper: The class needs major adjustments.
1. Being a sniper is far too cost effective. In my opinion, the weapon equips for a sniper should be reasonably OP (one shot, one kill) and the drawback to such power should be high cost and high skill (both in the form of SP and as a mechanic). Currently, this is not how the sniper class is set up. It's reasonably powered, low skill-cost, and, as several posters have mentioned, readily available at a deep discount (relative to comprable assault builds). 2. Sniping mechanics require no skills: The crosshairs don't move; the rounds travel at the speed of light; when I snipe across the map during a dust storm, the bullet travels in a perfectly straight line. It's like being in command of a mobile railgun installation. If anything about the sniper class needs to be fixed, it's these issues. 3. The ability to camp under/near an allied MCC with impunity is, frankly, comical. Depending on the layout of the objectives, I can quite literally plop down a nanohive and snipe with unlimited ammunition and zero threat of being killed by either other snipers or someone patient enough to trek out there with an AR. This is the very definition of "broken." 4. There is no counter to snipers other than other snipers on open terrain. Although lots of people like to argue the finer points of this, the heart of the matter is that you are completely exposed when moving from point A to B. There should be an option to carry smoke grenades. In the absence of this fundamental counter-sniper tactic, maps are amateur hour shooting galleries. I don't mind going 29/0 picking off every hotshot who thinks he can just waltz across an open range like nothing's going to happen, but the nakedness inherent of the situation is laughable. I'm a bit surprised that, with all the debate over strategy, no one's asking for smokescreens?
Does the class have legitimate uses? Absolutely. It's a tactical role that's meant to influence momentum during matches either by calling out enemy locations, sniping objectives, picking off exposed players, or some combination of the three. However, the overall execution of this role in-game is significantly lacking. It needs to be a serious class that requires risk and skill, like all of the other classes. Right now, it has neither. |
Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.30 20:07:00 -
[134] - Quote
really. a thread about sniper rifles being OP? you're probably high |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.30 20:33:00 -
[135] - Quote
2100 Angels wrote:Fivetimes Infinity wrote:
Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" first!
My comments are not based on me frequently dying to snipers. I don't often die to snipers. I get wounded by snipers fairly often, but not killed. My opinion on snipers is, instead, based on my extensive experience as a sniper. I know how powerful, how little skill is required, and how safe being a sniper is. These factors don't add up. There's supposed to be a certain arithmetic to this stuff. A gun as powerful and easy to use as sniping should have some serious negatives. It doesn't. That's a problem.
But thanks for the amazing insight and brilliant tips on how to play this game, anyway. I'm sure all the people who've never played a video game before in their lives found your pro tips very educational.
So basically your argument is "omg snipers are taking away my precious shieldz plz nerf"? I don't understand. Lol my god you ignorant *******
2100 Angels wrote:what's the problem? If you're not getting killed, how does that make sniping easy mode? I think its been covered quite elaborately in this thread that the value of a sniper doesn't come from their KDR, but communication and ability to deny an area to the enemy. Now i'm not 100% sure about this, but if you were hiding in the hills hundreds of meters away, crouching or lying down with a sniper rifle, wouldn't you expect to be reasonably "safe"? you're not visible and you're detached from the battle. of course you would. No serious negatives? is that a joke? I don't know if you've noticed but have you tried using a sniper rifle at close/short-medium range? probability of a kill plummets while the probability of being killed sky rockets. qualifies as a "serious negative" to me. There are also visual cues giving away position, coupled with the fact that theres only 1 or 2 maps in which sniping can be done effectively without concern for other classes. I have spent a lot of time as a sniper, and a lot of time hunting snipers. *obviously* the threat of a sniper is determined by the skill of the person using it; Its a game mechanic easily adjusted for and I know I never worry about noobs wielding it.
But otherwise, cheers for the condescending and brattish response to my otherwise reasonable reply! You are having trouble comprehending what he is saying so I'll try to give it a go. As you said sniping from the hill top is reasonably "safe". The problem is there are no drawbacks to that safety you point and click just as you would at any range to the same effectiveness. There is no skill or risk involved what so ever to this method and I agree with him that it does not add up. Why should it be possible to avoid the risk other ground troops experience for less isk and without any downside. Are you beginning to understand.
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.30 20:42:00 -
[136] - Quote
Felix Lekhner2 wrote:really. a thread about sniper rifles being OP? you're probably high I doubt most people think snipers need a nerf, they just need to be "fixed"
Give us ballistics CCP, you said you would |
Alistair McFlair
Seraphim Initiative. CRONOS.
3
|
Posted - 2013.01.30 20:52:00 -
[137] - Quote
birdog's duster wrote:I think all these threads crying about other classes proves one thing.
The game.is balanced, every class is hated in equal measure,.it.has to be pretty balanced for that to happen.
Amen to that. Give it a month or two, people gear up and the whining will prolly go down. |
IRuby Heart
DIOS EX.
330
|
Posted - 2013.01.30 20:55:00 -
[138] - Quote
Pretty sure this is a troll thread, no way someone out there TRULY thinks snipers are Overpowered..... Right?? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 00:05:00 -
[139] - Quote
Roy Ventus wrote:Imo. The main weakness of a sniper is that they all need distance for long-term survival. With distance comes getting away from the frontline or a major objective as these areas are prone to flash assaults. Since the sniper is so far away all they can do is snipe, feed intel, and wait out a battle. If the battle really gets thick and the objective is about to be taken or the enemy team is pushing your team back with aggressive force, the sniper has low capabilities as they can't directly get into the frontline and help push the enemy back or help retake an objective.
This really isn't true at all. You can be a frontline sniper pretty successfully. I've done it a few times, I know that Sleepy Zan guy used to run around with a sniper rifle and a hit detection suit. The weakness of sniping is that at very close ranges, or if they're the primary target at medium ranges, yeah, they'll be in trouble. But if you hang back a bit from your allies, you can do just fine sniping from the front. In particular, it's easy enough to snipe at that range that you don't even need to crouch to shoot, as the sway will be so little from skills/range that you'll be able to accurately kill people from AR ranges.
The reason you don't see this often is because there is no reason for most snipers to ever do it. Why run around and get in closer when you have a hitscan weapon with a base range of 500 m? In more sensible games, where sniping involves skill and requires correcting for sway/bullet drop/bullet travel time, sniping closer-in is encouraged, as it's easier to get kills from there. But in Dust, you can get kills just fine sitting at the back of the map. There's not much difference between winning and losing, so the vast majority of snipers clearly can't be bothered to endanger themselves for the sake of capping points, even if they'd still be potent at such closer ranges.
2100 Angels wrote:I don't understand. what's the problem? If you're not getting killed, how does that make sniping easy mode?
Sniping is "easy mode" because it's very easy to snipe. Happy to help. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.31 00:34:00 -
[140] - Quote
Sleepy Zan wrote:You are having trouble comprehending what he is saying so I'll try to give it a go. As you said sniping from the hill top is reasonably "safe". The problem is there are no drawbacks to that safety you point and click just as you would at any range to the same effectiveness. There is no skill or risk involved what so ever to this method and I agree with him that it does not add up. Why should it be possible to avoid the risk other ground troops experience for less isk and without any downside. Are you beginning to understand.
Oh dear. I understood what he was saying you arrogant ****. MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy movements or generally providing specific area denial. This is a drawback of the class as it does not engage in combat the same way an assault or heavy class does (generally to push, capture or defend points by nature), and is very open to be used counter-productively. There is always some form of risk to a sniper, regardless of how relatively "safe" it is. If other snipers aren't hunting for you, then either you're not doing a very good job or they aren't. Maybe there should be another counter class, I personally don't see a problem with a class being its own counter but maybe that's just me.
Fivetimes Infinity wrote:Sniping is "easy mode" because it's very easy to snipe. Happy to help.
yet apparently it's not so easy that you get killed frequently........ I could say that because I've had 36/2 games with an AR that it's easy and there's very minimal risk. see how ridiculous that sounds?
Also I'm not sure why you seem to think that a sniper should be forced to operate at short range.. that is not the role of a sniper and imo is a broken mechanic of other fps games. Why have a sniper class if you're forced to use it like any other. |
|
Alejandro Pereira
Universal Allies Inc.
12
|
Posted - 2013.01.31 01:03:00 -
[141] - Quote
Sniping is the art of creative Darwinism in action.
The following message is brought to you by John Patick Lowrie (voice actor of the TF2 Sniper)
Quote: GÇ£I've learned nothing about friendship this week. In fact, my so called friend, "The Heavy" keeps taking all the medkits. He's not even that injured and I'm right there, ignited in flames, about to become a freaking cooked steak! If anyone should be sent to the moon, it would be him. I must leave now, there's a Blue Scout in the target range just waiting for one of my bullets to hit his skull.GÇ¥
~TF2 Sniper
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 01:08:00 -
[142] - Quote
2100 Angels wrote:Sleepy Zan wrote:You are having trouble comprehending what he is saying so I'll try to give it a go. As you said sniping from the hill top is reasonably "safe". The problem is there are no drawbacks to that safety you point and click just as you would at any range to the same effectiveness. There is no skill or risk involved what so ever to this method and I agree with him that it does not add up. Why should it be possible to avoid the risk other ground troops experience for less isk and without any downside. Are you beginning to understand. Oh dear. I understood what he was saying you arrogant ****. MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy movements or generally providing specific area denial. This is a drawback of the class as it does not engage in combat the same way an assault or heavy class does (generally to push, capture or defend points by nature), and is very open to be used counter-productively. There is always some form of risk to a sniper, regardless of how relatively "safe" it is. If other snipers aren't hunting for you, then either you're not doing a very good job or they aren't. Maybe there should be another counter class, I personally don't see a problem with a class being its own counter but maybe that's just me. Clearly still don't understand
It has nothing to do with being useful to your team and whether or not you are can't be viewed as a drawback to sniping since many people don't care.
Lets try again, Sniping is too easy, in order to fix that there needs to be added difficulty the more you exploit your range advantage. Yes being counter sniped is the only risk and probably will always be the only risk other than some vehicles, but it's easily avoidable and easy enough to get just as many if not more kills as any other form of infantry for less risk.
Added difficulty is required, example: Ballistics added and the return of sway between shots. That would be a good fix. I hope you understand the point now, if not nothing more I can do about you. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.31 01:49:00 -
[143] - Quote
Sleepy Zan wrote:Clearly still don't understandIt has nothing to do with being useful to your team and whether or not you are can't be viewed as a drawback to sniping since many people don't care.
Ohhhh right. you're concerned about the KDR and not team mechanics! gotcha! people don't care? I hear all the time about how people have deadweight snipers not doing **** for the team, not helping with objectives. If not used correctly, a sniper is relatively useless. Of course that's relevant and is a good balancing mechanic. This is a team based game where corporations fight each other and are coordinated about it. It's not like hordes of snipers run amok crushing everything in their scopes in pub matches either.
Sleepy Zan wrote:Lets try again, Sniping is too easy, in order to fix that there needs to be added difficulty the more you exploit your range advantage. Yes being counter sniped is the only risk and probably will always be the only risk other than some vehicles, but it's easily avoidable and easy enough to get just as many if not more kills as any other form of infantry for less risk.
Added difficulty is required, example: Ballistics added and the return of sway between shots. That would be a good fix. I hope you understand the point now, if not nothing more I can do about you.
I understand perfectly what you're saying. I just disagree. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 01:58:00 -
[144] - Quote
2100 Angels wrote:Sleepy Zan wrote:Clearly still don't understandIt has nothing to do with being useful to your team and whether or not you are can't be viewed as a drawback to sniping since many people don't care. Ohhhh right. you're concerned about the KDR and not team mechanics! gotcha! people don't care? I hear all the time about how people have deadweight snipers not doing **** for the team, not helping with objectives. If not used correctly, a sniper is relatively useless. Of course that's relevant and is a good balancing mechanic. This is a team based game where corporations fight each other and are coordinated about it. It's not like hordes of snipers run amok crushing everything in their scopes in pub matches either. *snipped personal attack* - CCP Eterne
I meant it's the snipers that don't care, they have an easy way to get kills for very few deaths so why should they care about the rest of the team?
2100 Angels wrote:Sleepy Zan wrote:Lets try again, Sniping is too easy, in order to fix that there needs to be added difficulty the more you exploit your range advantage. Yes being counter sniped is the only risk and probably will always be the only risk other than some vehicles, but it's easily avoidable and easy enough to get just as many if not more kills as any other form of infantry for less risk.
Added difficulty is required, example: Ballistics added and the return of sway between shots. That would be a good fix. I hope you understand the point now, if not nothing more I can do about you. I understand perfectly what you're saying. I just disagree. Why do you disagree? |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.31 02:03:00 -
[145] - Quote
Alejandro Pereira wrote:Sniping is the art of creative Darwinism in action.
http://www.youtube.com/user/sacriel42 |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.31 02:20:00 -
[146] - Quote
Sleepy Zan wrote:Now your just acting idiotic, I meant it's the snipers that don't care, they have an easy way to get kills for very few deaths so why should they care about the rest of the team?
*snipped personal attacks and inappropriate language* - CCP Eterne
if the snipers don't care, and are just going for kdr, who gives a ****? let them go for their life. They will likely not receive any team support making them easier to kill and not make any meaningful contribution to the outcome of the game. I've generally found its not an issue as adapting my playing style so as not to get killed is not hard.
Sleepy Zan wrote:Why do you disagree?
I think that if you're playing against a decent team the class isn't as overpowered as you seem to imply. Of course snipers are going to get ridiculous amounts of kills and no deaths if playing a bunch of blueberries, but the same could be said for any class if played well. A sniper is not that hard to counter if you're any good. I'm sure you've had experience hunting snipers and ending kill streaks. "easy" is relative. I've had some matches where I've found it incredibly easy, and others where it's increasingly difficult to find any momentum. |
GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.01.31 06:19:00 -
[147] - Quote
2100 Angels wrote:
What are you, fuckin 12? abuse any opinion not your own? grow up mate. if the snipers don't care, and are just going for kdr, who gives a ****? let them go for their life. They will likely not receive any team support making them easier to kill and not make any meaningful contribution to the outcome of the game. I've generally found its not an issue as adapting my playing style so as not to get killed is not hard.
I care about useless snipers on my team. Not so much on the enemy team, although the people I am playing against might complain about their own useless friends.
There is nothing worse than running high up on the scoreboard in a game in which your own behind is served to you on a crusted plate, only to look at the map on your respawn and see a thinly spread line of blue dots up in the hills. Well, maybe a squad who are MCC camping.
People can complain about my allegedly OP heavy suit, but at least I am playing for the team. Hell, if I could get just one of those useless rifle toting fairies to come down and play as a logi, they would get lots more WP, and we would probably win many more pub matches.
I can't wait for someone to come up with an equation for how much lower your chances of winning a pub match are based on how many snipers are on your team.
At least BF3 gave "snipers" a bunch of worthwhile tools so that if the long distance lasses could provide some basic measure of team support.
As it stands right now, a sniper is a wasted team slot, occupied by a special player who has tired of dying so much and has resorted to complete cowardice to protect him.
People need to realize they are immortal clone soldiers in this game and to fight like it. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 07:16:00 -
[148] - Quote
2100 Angels wrote:MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy movements or generally providing specific area denial.
This is flat-out wrong, and I have trouble accepting that you seriously think a sniper who gets 20 or 30 kills in a game isn't contributing. Obviously it's not good to have too many snipers, but a couple good snipers currently can decimate an enemy team. Those kills they're getting aren't coming from nowhere. Snipers kill enemy snipers, which helps infantry keep plugging away. Snipers kill that guy who was sneaking up on you and would have otherwise shot you in the back and killed you. Snipers turn that 2v1 into a 1v1 for you. The idea that killing enemies isn't contributing is a fantasy. The only people whose deaths basically don't matter might be someone defending an objective that your team isn't attacking. But as pretty much nobody does that, I'd say upwards of 90% of all kills snipers get will help to thin out the group you'll be attacking, attacked by, or kill the snipers who'd otherwise be doing the same to your own team.
So yes, sniping strictly for kills can be useful if you're able to get enough of them. That said, even if it weren't, it wouldn't change the fact that sniping is too easy/safe for how it is powerful, which is the crux of the issue.
Quote:yet apparently it's not so easy that you get killed frequently........
I don't die often to anything, and have a KDR as an assault/AR guy of ~4.5, but that doesn't mean that the game is perfect.
Quote:Also I'm not sure why you seem to think that a sniper should be forced to operate at short range.. that is not the role of a sniper and imo is a broken mechanic of other fps games. Why have a sniper class if you're forced to use it like any other.
They should be a part of the actual game was my point. I didn't say short range, that I recall, I said the game mechanics should discourage extremely long-range sniping by making it harder to get shots. Snipers should be rewarded for moving in closer to the fight (not CLOSE to the fight, just closer). Their additional risk should have a pay-off of more kills. Right now, there is essentially no reason for snipers to be anywhere other than as far from the fight as possible, provided they're still within range. That is not good. That doesn't make things fun for anyone.
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Monkxx
Ikomari-Onu Enforcement Caldari State
19
|
Posted - 2013.01.31 08:53:00 -
[149] - Quote
IMO, solution is simple.
Take away from NewBerries Assault - Sniper [STARTER KIT] and put Assault - Logistics [STARTER KIT] at sniper's place. |
Don Von Hulio
UnReaL.
90
|
Posted - 2013.01.31 09:37:00 -
[150] - Quote
Sniping is relatively easy when hit detection decides to work. Took me a bit to not lead my targets like i had to in BF3. Now i just guess where an enemy will be an place the dot there and time it. Trying to follow an enemy is too hard because they jitter back an forth too much.
The Telemetry(?) of other players at longer ranges seems to get wonky sometimes, even up close when im assaulting. Could also be another reason why hit detection can be off as well, without much particle effects present its hard to tell if its frame rate issue or you/enemy is just teleporting. |
|
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CCP Eterne
C C P C C P Alliance
758
|
Posted - 2013.01.31 10:20:00 -
[151] - Quote
I have cleaned some personal attacks and inappropriate language from this thread. Mostly the thread has been relatively civil and I would like to see it remain so. |
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 10:25:00 -
[152] - Quote
First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be any noticeable travel time or ballistic drop.
Second... I hate using the sniper rifle, it's not really my play style, but in New Eden there's a saying... "Adapt or die". In my last match I got pinned down by sniper fire. After dying for my third time, I spawned at another location in militia sniper. I proceeded to counter snipe the crap out of the guy(s) that had me pinned earlier. I'm sure 7 of my 10 kills that match were due to me counter sniping. I actually found it a relaxing battle finessing the dot over the tiny group of pixels that made up the heads of the snipers before pulling the trigger. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.31 10:35:00 -
[153] - Quote
Monkxx wrote:IMO, solution is simple.
Take away from NewBerries Assault - Sniper [STARTER KIT] and put Assault - Logistics [STARTER KIT] at sniper's place. And the difference between Assault - Logistics [STARTER FIT] and Assault - Triage [STARTER FIT] would be...? (also, it's "FIT" not "KIT")
Also, no. That's almost as bad an idea as removing the AV Starter Fit. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2013.01.31 10:56:00 -
[154] - Quote
I've never played with Zan, but I've been against him enough times to say that he's one of the most notable snipers in the game. Trust me, I keep track of these things and he's on the short list of consistently notable opponents. The irony in this is that he's never complained once about the prospect of snipers getting nerfed. |
Monkxx
Ikomari-Onu Enforcement Caldari State
19
|
Posted - 2013.01.31 10:59:00 -
[155] - Quote
Garrett Blacknova wrote:Monkxx wrote:IMO, solution is simple.
Take away from NewBerries Assault - Sniper [STARTER KIT] and put Assault - Logistics [STARTER KIT] at sniper's place. And the difference between Assault - Logistics [STARTER FIT] and Assault - Triage [STARTER FIT] would be...? (also, it's "FIT" not "KIT") Also, no. That's almost as bad an idea as removing the AV Starter Fit.
Triage can't repair Armor.
Assault - Anti Vehicle [STARTER FIT] is depatable but I don't see a reason why Snipers should be allowed for free.
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Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.31 13:18:00 -
[156] - Quote
Shijima Kuraimaru wrote:First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be any noticeable travel time or ballistic drop.
Yeah, I did out the math in another thread: https://forums.dust514.com/default.aspx?g=posts&m=506214#post506214
The bullet drop at maximum range was around a quarter of a meter at 1km. Given that I can sometimes hit enemy snipers behind cover at extreme range by aiming just above their heads, there may actually be bullet drop.
I keep seeing people say that it's a hitscan weapon, but I'm not sure if there is an official source for that. Realistically, the numbers do come out suggesting that a very, VERY fast projectile would feel that way even if there is travel time. I mean, the travel time at 1km is somewhere between 1 and 2 tenths of a second.
Heck, I have to lead moving targets just because it takes me longer than that to hit the button.
I would very much love to hear from the devs about the mechanics involved in their implementation. That might clear up some confusion for all us. |
Ziatan Yuri
Ohr Ein Sof
5
|
Posted - 2013.01.31 13:32:00 -
[157] - Quote
1. Sniping is not easy 2. Usually you get killed by them because you are standing still 3. If the sniper stays in the same spot another sniper is sure to notice and take them out
I have never had an issue being a sniper or killing snipers as one. Also I don't run sniper all the time and still don't have an issue. |
birdog's duster
Nevec Task Force Orbis Imperialis
13
|
Posted - 2013.01.31 13:38:00 -
[158] - Quote
Vaerana Myshtana wrote:Shijima Kuraimaru wrote:First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be any noticeable travel time or ballistic drop. Yeah, I did out the math in another thread: https://forums.dust514.com/default.aspx?g=posts&m=506214#post506214The bullet drop at maximum range was around a quarter of a meter at 1km. Given that I can sometimes hit enemy snipers behind cover at extreme range by aiming just above their heads, there may actually be bullet drop. I keep seeing people say that it's a hitscan weapon, but I'm not sure if there is an official source for that. Realistically, the numbers do come out suggesting that a very, VERY fast projectile would feel that way even if there is travel time. I mean, the travel time at 1km is somewhere between 1 and 2 tenths of a second. Heck, I have to lead moving targets just because it takes me longer than that to hit the button. I would very much love to hear from the devs about the mechanics involved in their implementation. That might clear up some confusion for all us. I have noticed this as well, 4 missed shots which should be bang on the button, aim slightly up KILL +50.
Also have noticed that when being counter sniped with my head up many shots seem to splash right in front of me on the rocks, I always put it down to bad aim before but you could be on to something. |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.01.31 13:54:00 -
[159] - Quote
I think the problem would be alleviated if sniper rifles were focused on specific aspects of sniping, and had variants (racial ideally) that cater to these roles.
DISCLAIMER: I haven't checked out sniper rifles since the latest patch.
Sniper as a support class, is meant for three overarching roles: Assassinating priority threats, such as:
- Heavies. - Exposed LAV and DS gunners. - That tanker busy calling in his HAV. Softening targets, this might be:
- Weakening targets to improve ally survivability. - Finishing off damaged or inherently weak targets. Harassing targets, including:
- Keeping targets behind cover. - Distracting vehicles and heavies.
What we have right now is a sniper rifle that does a bit of each, but doesn't excel at any one aspect. This is a rifle that promotes lone wolfing. It is a rifle that does not belong in DUST's team work oriented nature.
I posted this in another thread, but I'll just quote it in the hope of getting a bit more exposure:
J-Lewis wrote: Examples:
Amarr
Scrambler GÇô Harassment: - Shortest effective range. - Highest proportional optimal range. - Fastest bullet travel time. - No drop. - Shots lose damage beyond optimal range and dissipate entirely at effective range. - Excellent Shield damage, medium Armour damage. - Lowest recoil. - Lowest damage. - Fastest rate of fire.
An Amarrian scrambler sniper rifle would fit very well when it comes to harassing enemies into cover. A combination of extreme projectile speed, low recoil, and the ability to put many shots down range in short time - despite low damage and reach - would enable the user to fill much the same role as the Laser Rifle at sniper ranges but without the same level of sustained fire or crowd control.
Minmatar Artillery GÇô Anti Materiel: - Medium effective range. - Shortest proportional optimal range. - Slowest bullet travel time. - Extreme drop beyond optimal range, bullet falls straight down at effective range. - Damage does not decrease at any range. - Excellent Armour damage, medium Shield damage. - Highest recoil. - Highest damage. - Lowest rate of fire.
A Minmatar artillery sniper rifle would be unmatched at the GÇ£one shot one killGÇ¥ mantra, but sacrifices almost everything else to do so. The extremely low rate of fire means that priority targets are preferred (indeed, users would need to endure slow reloads between shots); the high recoil makes even the models with 2 shots unwieldy; the extreme bullet drop requires significant skill to use on moving targets; finally the mediocre range requires the user to get somewhat close to the target. The upshot is that these rifles can even pose a threat to lightly armoured vehicles.
Caldari/Gallente Railgun GÇô Target softening.- Farthest effective range. - Medium proportional optimal range. - Medium bullet travel time. - Medium drop beyond optimal range. - Damage decreases beyond optimal range but never hits 0. - Medium Shield and Armour damage. - Medium recoil. - Medium damage. - Medium rate of fire.
Both the Caldari and Gallente employ Railgun technology with regards to sniper rifles. Both racial variants focus on softening targets but are generally flexible. The Caldari version trades some rate of fire and damage in exchange for range and faster projectiles with less drop; making it more suited to finish off wounded or weak targets. The Gallente version leans the other way: sacrificing range and projectile speed for increased damage and rate of fire with increased drop; for applying initial hits on general infantry, or additional support against hardened targets. I did not attribute any concrete values to any of the rifles because they're arbitrary. The most important facet is that one rifle achieves a specific role better than another. For example: - Minmatar snipers are the go-to choice for assassination. - Caldari snipers are great at counter sniping. - Gallente snipers are kings of softening. - Amarr snipers are best for target harassment.
And while we don't have any racial variants at the moment, at least the Caldari sniper rifle could be tweaked to serve one of these roles for the time being. |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.01.31 15:15:00 -
[160] - Quote
Monkxx wrote:IMO, solution is simple.
Take away from NewBerries Assault - Sniper [STARTER KIT] and put Assault - Logistics [STARTER KIT] at sniper's place.
Honestly, I wish all the starter fits would go away after a certain level of skill points. Full time DS pilot, it gets annoying that I can be in the air for 3 minutes and suddenly there are swarms coming at me from 4 different directions. Why? Because they are free and everyone has them. No skills required.
I think the [Starter Kit]s should be just that. Something to get started and find your niche. After that, they need not stick around. |
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.31 15:34:00 -
[161] - Quote
Shijima Kuraimaru wrote:First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be any noticeable travel time or ballistic drop.
It's fluff description. If CCP were so inclined they could either rewrite the fiction for sniper rifles, or they could simply add in something that's the equivalent of ballistics, albeit designed to be more congruent with the rifle description. Also, it's 2500m/sec not 8000. The bottom line, though, is that the design of the rifle being constrained by the flavour text some CCP writer-type-person crafted for this particular gun is pretty ludicrous.
Quote:Second... I hate using the sniper rifle, it's not really my play style, but in New Eden there's a saying... "Adapt or die".
"Adapt or die" does not mean that CCP has no imperative to fix things that are clearly not designed well. It shouldn't be used as a smoke screen and excuse for apathy. There is a problem with sniping. I'm advocating changes to that end. Sayings from EVE don't factor into it.
Vaerana Myshtana wrote:I keep seeing people say that it's a hitscan weapon, but I'm not sure if there is an official source for that. Realistically, the numbers do come out suggesting that a very, VERY fast projectile would feel that way even if there is travel time. I mean, the travel time at 1km is somewhere between 1 and 2 tenths of a second.
Heck, I have to lead moving targets just because it takes me longer than that to hit the button.
I would very much love to hear from the devs about the mechanics involved in their implementation. That might clear up some confusion for all us.
There really isn't any confusion. Go find a turret at your max range (you'll know it's max range because the dot will have just turned red when the target is within range) and pull the trigger. You'll instantly do damage.
But anyway, as I said to the other guy, the fluff is just fluff. Sniper rifles with ballistic considerations have worked very well in other FPS games with very wide, open areas to them. Planetside 1, Planetside 2, both games benefit from such an implementation of sniping. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.01.31 16:38:00 -
[162] - Quote
2100 Angels wrote:Sleepy Zan wrote:Now your just acting idiotic, I meant it's the snipers that don't care, they have an easy way to get kills for very few deaths so why should they care about the rest of the team? *snipped personal attacks and inappropriate language* - CCP Eterne if the snipers don't care, and are just going for kdr, who gives a ****? let them go for their life. They will likely not receive any team support making them easier to kill and not make any meaningful contribution to the outcome of the game. I've generally found its not an issue as adapting my playing style so as not to get killed is not hard. You must not have gone up against any experienced snipers, and I give a **** because it effects overall gameplay and I give **** how this game turns out.
2100 Angels wrote:Sleepy Zan wrote:Why do you disagree? I think that if you're playing against a decent team the class isn't as overpowered as you seem to imply. Of course snipers are going to get ridiculous amounts of kills and no deaths if playing a bunch of blueberries, but the same could be said for any class if played well. A sniper is not that hard to counter if you're any good. I'm sure you've had experience hunting snipers and ending kill streaks. "easy" is relative. I've had some matches where I've found it incredibly easy, and others where it's increasingly difficult to find any momentum. I never claimed it was OP this is more about the faults in sniping and helping to prevent things such as redline camping. Adding things like bullet drop and travel time creates more difficulty the more you exploit your advantages that previously had no downside. It helps change the tactics of some snipers or makes long range kills more rewarding it depends on their choices. Have you ever sniped or are you making these points from the self centered point of view of one class? |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 21:56:00 -
[163] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be any noticeable travel time or ballistic drop. It's fluff description. If CCP were so inclined they could either rewrite the fiction for sniper rifles, or they could simply add in something that's the equivalent of ballistics, albeit designed to be more congruent with the rifle description. Also, it's 2500m/sec not 8000. The bottom line, though, is that the design of the rifle being constrained by the flavour text some CCP writer-type-person crafted for this particular gun is pretty ludicrous. Quote:Second... I hate using the sniper rifle, it's not really my play style, but in New Eden there's a saying... "Adapt or die". "Adapt or die" does not mean that CCP has no imperative to fix things that are clearly not designed well. It shouldn't be used as a smoke screen and excuse for apathy. There is a problem with sniping. I'm advocating changes to that end. Sayings from EVE don't factor into it. Vaerana Myshtana wrote:I keep seeing people say that it's a hitscan weapon, but I'm not sure if there is an official source for that. Realistically, the numbers do come out suggesting that a very, VERY fast projectile would feel that way even if there is travel time. I mean, the travel time at 1km is somewhere between 1 and 2 tenths of a second.
Heck, I have to lead moving targets just because it takes me longer than that to hit the button.
I would very much love to hear from the devs about the mechanics involved in their implementation. That might clear up some confusion for all us. There really isn't any confusion. Go find a turret at your max range (you'll know it's max range because the dot will have just turned red when the target is within range) and pull the trigger. You'll instantly do damage. But anyway, as I said to the other guy, the fluff is just fluff. Sniper rifles with ballistic considerations have worked very well in other FPS games with very wide, open areas to them. Planetside 1, Planetside 2, both games benefit from such an implementation of sniping.
@ 5X Inf: Ok. So they changed the text... Or did they? I don't know, I haven't looked, but that's still 1.7 miles per second and, at the ranges we get to use them, there still won't be much, if any, noticeable ballistic shift in travel time or flechette drop. Regardless, the numbers they give in descriptions should be the numbers you work with if you're going to apply physics arguments to the sniper rifle. Otherwise you might as well say that the muzzle velocities listed for RL ammo is just fluff too. Another thing to consider if you want to apply physics arguments, Flechettes have a flatter more stable flight trajectory and better penetration than bullets or balls.
And "Adapt or die." is still the best advice for New Eden whether you think it applies or not. You seem to keep forgetting that this isn't other FPS games such as the two you mentioned. You want ballistic considerations like those games, then there's an easy solution. Go play those games. I'm not saying you'll never get what you're asking for. Just wipe away the carebear tears. These "sniper's suck" topics get just about as ridiculous as those made by players QQing over the impending friendly fire implementation.
And think of it. I'm defending snipers even though I hate the annoying grunts because I'm not afraid to adapt and play counter sniper on occasion. |
2100 Angels
The Southern Legion
9
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Posted - 2013.02.01 00:29:00 -
[164] - Quote
Fivetimes Infinity wrote:2100 Angels wrote:MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy movements or generally providing specific area denial. This is flat-out wrong, and I have trouble accepting that you seriously think a sniper who gets 20 or 30 kills in a game isn't contributing. Obviously it's not good to have too many snipers, but a couple good snipers currently can decimate an enemy team. Those kills they're getting aren't coming from nowhere. Snipers kill enemy snipers, which helps infantry keep plugging away. Snipers kill that guy who was sneaking up on you and would have otherwise shot you in the back and killed you. Snipers turn that 2v1 into a 1v1 for you. The idea that killing enemies isn't contributing is a fantasy. The only people whose deaths basically don't matter might be someone defending an objective that your team isn't attacking. But as pretty much nobody does that, I'd say upwards of 90% of all kills snipers get will help to thin out the group you'll be attacking, attacked by, or kill the snipers who'd otherwise be doing the same to your own team. So yes, sniping strictly for kills can be useful if you're able to get enough of them. That said, even if it weren't, it wouldn't change the fact that sniping is too easy/safe for how it is powerful, which is the crux of the issue.
Perhaps useless was the wrong word to use, maybe "less effective" is better. The situation you've described would be one of the strengths of having a good sniper; keeping pressure on enemy fronts to thin their forces and/or provide other teammates with a higher chance of success in an engagement. I would argue that there would be some overlap in this, but that this is something that a sniper with the goal of *winning* the game would be more inclined to do. A sniper aiming purely for a high kdr would just pick off the blueberries running around the edges of the map or wandering aimlessly. Obviously the higher the kill count the more effective they become (due to this overlap) but it is still relatively ineffective in comparison to a sniper actively playing the role for the team where there would be less emphasis on getting kills and more on supporting the survivability and strategic goals of the team. how do you define easy? I would argue that this is directly relevant as the measure of how "easy" it is should be tied to how effective they can operate as part of a team rather than as an individual. It could hardly be an "easy" class if the user is making minimal impact on game outcome despite getting a relatively high number of kills.
Sleepy Zan wrote:You must not have gone up against any experienced snipers, and I give a **** because it effects overall gameplay and I give **** how this game turns out.
I have gone up against experienced snipers, and I would argue that experienced snipers (probably yourself included) who have spent hundreds and hundreds of hours using the rifle are not representative of a need to increase the difficulty level. Arguably, these are the people who should be ignored in any such debate as, despite their knowledge and experience, are too skilled to be representative of the population. Maybe if the number of snipers achieving a 40/0 or 50/0 kdr consistently jumps up in a big way i might agree with you, but as it stands I don't see any reason to alter the difficulty of the class. The majority of snipers i see are getting ratios of around 15-20 kills and 5-10 deaths, which I don't consider unreasonable. I don't see the point in making a class so much more difficult that unless you have the experience you do with the rifle, you're not going to be competitive. I would say that the sniper currently has a bigger learning curve than most other classes in terms of maintaining survivability or even getting kills, and I see no reason to extend that gap even further.
Sleepy Zan wrote:I never claimed it was OP this is more about the faults in sniping and helping to prevent things such as redline camping. Adding things like bullet drop and travel time creates more difficulty the more you exploit your advantages that previously had no downside. It helps change the tactics of some snipers or makes long range kills more rewarding it depends on their choices. Have you ever sniped or are you making these points from the self centered point of view of one class
I have spent a fair amount of time playing as a sniper, assault and occasionally as a heavy. I do agree that redline camping is an issue. Especially on Manus Peak since the red line adjustments for skirmish, but I'm not sure how changing the difficulty of the class will change people from trying to find safe spots unless it becomes an implausible place to snipe from.. which shouldn't be the point.
Having said this I love the idea of specific racial roles for snipers that J-Lewis mentioned. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.01 02:13:00 -
[165] - Quote
2100 Angels wrote:Perhaps useless was the wrong word to use, maybe "less effective" is better. The situation you've described would be one of the strengths of having a good sniper; keeping pressure on enemy fronts to thin their forces and/or provide other teammates with a higher chance of success in an engagement. I would argue that there would be some overlap in this, but that this is something that a sniper with the goal of *winning* the game would be more inclined to do. A sniper aiming purely for a high kdr would just pick off the blueberries running around the edges of the map or wandering aimlessly. Obviously the higher the kill count the more effective they become (due to this overlap) but it is still relatively ineffective in comparison to a sniper actively playing the role for the team where there would be less emphasis on getting kills and more on supporting the survivability and strategic goals of the team. how do you define easy? I would argue that this is directly relevant as the measure of how "easy" it is should be tied to how effective they can operate as part of a team rather than as an individual. It could hardly be an "easy" class if the user is making minimal impact on game outcome despite getting a relatively high number of kills.
You're using imprecise terms. "Less effective". "Minimal impact". What is the average impact of a sniper? Who's to say but CCP? Our perspective is so narrow. What's the difference between running to a point which a sniper just shot dead two enemies at, there to find a single enemy awaiting you, versus there having only been one enemy there in the first place? When I would snipe, sometimes I'd kill an entire squad before they could make it to an objective. During the corp battles, where everyone was communicating and being attentive, I killed three enemies who managed to sneak back to point A on that spires map via dropship. We had nobody defending it, they never even started hacking it, so nobody had any idea -- if they even saw my kill spam -- where those people I killed was. Who knows if people walked away from that fight thinking that damn Fivetimes Infinity, sitting on the whole game, he didn't help at all.
This is why attempting to justify the power of snipers as acceptable because they are "relatively ineffective" is unconvincing to me. The real story is more than you're not aware of their true impact, because often times you can't see just what the people they're killing are up to. It can be easy to dismiss snipers if the kills aren't happening right in front of your face. But trust me, the people they're shooting aren't "wandering aimlessly". People don't really do that very much in this game.
In any case, whether the capacity of snipers right now -- either to help their team or get kills -- is at a place CCP would like it to be, it doesn't change the fact that the raw mechanics of sniping are overly simplistic. The changes I've been advocating since sometime this past summer have been all about making sniping more engaging. Bullet travel time, bullet drop, scope sway -- these things shouldn't be seen as nerfs. They will help bring snipers in closer to the fighting, make it more exciting for them, more interesting for everyone else. Raising the skill ceiling on a weapon ought not to be lamented, even if at the same time it perhaps raises the skill floor as well. And, at the end of the day, I bet the people who like sniping for the sake of sniping, and not just for the KDR, would appreciate a change that would make getting a kill at 500 m an impressive feat, rather than being just any old shot. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.02.01 02:29:00 -
[166] - Quote
Fivetimes Infinity wrote:2100 Angels wrote:Perhaps useless was the wrong word to use, maybe "less effective" is better. The situation you've described would be one of the strengths of having a good sniper; keeping pressure on enemy fronts to thin their forces and/or provide other teammates with a higher chance of success in an engagement. I would argue that there would be some overlap in this, but that this is something that a sniper with the goal of *winning* the game would be more inclined to do. A sniper aiming purely for a high kdr would just pick off the blueberries running around the edges of the map or wandering aimlessly. Obviously the higher the kill count the more effective they become (due to this overlap) but it is still relatively ineffective in comparison to a sniper actively playing the role for the team where there would be less emphasis on getting kills and more on supporting the survivability and strategic goals of the team. how do you define easy? I would argue that this is directly relevant as the measure of how "easy" it is should be tied to how effective they can operate as part of a team rather than as an individual. It could hardly be an "easy" class if the user is making minimal impact on game outcome despite getting a relatively high number of kills. You're using imprecise terms. "Less effective". "Minimal impact". What is the average impact of a sniper? Who's to say but CCP? Our perspective is so narrow. What's the difference between running to a point which a sniper just shot dead two enemies at, there to find a single enemy awaiting you, versus there having only been one enemy there in the first place? When I would snipe, sometimes I'd kill an entire squad before they could make it to an objective. During the corp battles, where everyone was communicating and being attentive, I killed three enemies who managed to sneak back to point A on that spires map via dropship. We had nobody defending it, they never even started hacking it, so nobody had any idea -- if they even saw my kill spam -- where those people I killed was. Who knows if people walked away from that fight thinking that damn Fivetimes Infinity, sitting on the whole game, he didn't help at all. This is why attempting to justify the power of snipers as acceptable because they are "relatively ineffective" is unconvincing to me. The real story is more than you're not aware of their true impact, because often times you can't see just what the people they're killing are up to. It can be easy to dismiss snipers if the kills aren't happening right in front of your face. But trust me, the people they're shooting aren't "wandering aimlessly". People don't really do that very much in this game. In any case, whether the capacity of snipers right now -- either to help their team or get kills -- is at a place CCP would like it to be, it doesn't change the fact that the raw mechanics of sniping are overly simplistic. The changes I've been advocating since sometime this past summer have been all about making sniping more engaging. Bullet travel time, bullet drop, scope sway -- these things shouldn't be seen as nerfs. They will help bring snipers in closer to the fighting, make it more exciting for them, more interesting for everyone else. Raising the skill ceiling on a weapon ought not to be lamented, even if at the same time it perhaps raises the skill floor as well. And, at the end of the day, I bet the people who like sniping for the sake of sniping, and not just for the KDR, would appreciate a change that would make getting a kill at 500 m an impressive feat, rather than being just any old shot.
I think we could argue this all day, so I'm going to leave it where I have. obviously I made some over simpistic generalisations in regards to team movements, and I've used imprecise terms because these elements are somewhat intangible and unquantifiable. I think we could all agree that in games there are players less useful than others that don't coordinate with the team.... which admittedly is not easy to do in a pub much with the current lack of communication between randoms.
I am not opposed to changes provided they are reasonable and don't make the class unplayable for all but those who have devoted excessive time to becoming proficient. There needs to be a limit to the learning curve expected and I'm not sure the current *difficulty* is at an unacceptable level. Like I said, I love the idea of horizontal changes in regards to changes in the roles of snipers and their equipment outlined by J-Lewis, and having just listened to Nova Knife's podcast with Praetorian and Nullarbor, it looks like CCP is taking steps in that direction with respect to racial dropsuits.
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