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birdog's duster
Nevec Task Force Orbis Imperialis
13
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Posted - 2013.01.30 08:48:00 -
[121] - Quote
I think all these threads crying about other classes proves one thing.
The game.is balanced, every class is hated in equal measure,.it.has to be pretty balanced for that to happen. |
Warchild Draconis
Kinsho Swords Caldari State
1
|
Posted - 2013.01.30 09:06:00 -
[122] - Quote
Is this in ambush or something? Ive never seen an objective without plenty of cover. If my team has 4 snipers its pretty much guaranteed were gonna get steamrolled, unless the other team is crippled too. Team death match is just a bunch of random crap with no strategy, snipers will always do well when only K/D matters.
Im learning the game and trying to get used to a mouse again. I die alot, but rarely to snipers. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2013.01.30 09:17:00 -
[123] - Quote
Warchild Draconis wrote: Is this in ambush or something? Ive never seen an objective without plenty of cover. If my team has 4 snipers its pretty much guaranteed were gonna get steamrolled, unless the other team is crippled too. Team death match is just a bunch of random crap with no strategy, snipers will always do well when only K/D matters.
Im learning the game and trying to get used to a mouse again. I die alot, but rarely to snipers.
Iono, I lead a squad of snipers and we pubstomp pubbies in pubs. This is in skirmish, I don't play much ambush. |
Frontline Medic
Sinq Laison Gendarmes Gallente Federation
4
|
Posted - 2013.01.30 09:29:00 -
[124] - Quote
If you get tagged by the same sniper from the same spot more then once,your doing it wrong. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 10:54:00 -
[125] - Quote
2100 Angels wrote:I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play?
Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" first!
My comments are not based on me frequently dying to snipers. I don't often die to snipers. I get wounded by snipers fairly often, but not killed. My opinion on snipers is, instead, based on my extensive experience as a sniper. I know how powerful, how little skill is required, and how safe being a sniper is. These factors don't add up. There's supposed to be a certain arithmetic to this stuff. A gun as powerful and easy to use as sniping should have some serious negatives. It doesn't. That's a problem.
But thanks for the amazing insight and brilliant tips on how to play this game, anyway. I'm sure all the people who've never played a video game before in their lives found your pro tips very educational. |
rpastry
Carbon 7
28
|
Posted - 2013.01.30 13:49:00 -
[126] - Quote
buy a tank, then snipers cant hurt you, but you can hurt them. you also get a better KDR than any sniper. i dunno about it being safer though. ;p |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.30 13:55:00 -
[127] - Quote
You can get pretty similar KDR to tank users as a sniper, except you can run a militia sniper setup for free, while tanks cost at least 100k at their crappiest. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.30 14:26:00 -
[128] - Quote
Fivetimes Infinity wrote:You can get pretty similar KDR to tank users as a sniper, except you can run a militia sniper setup for free, while tanks cost at least 100k at their crappiest.
Only if you're good and the other team isn't. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.01.30 14:30:00 -
[129] - Quote
Take a Drop ship up there and murder them with close range blaster fire!!
Watch as they try looking for cover and finding they left it all behind lolololol |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.30 14:32:00 -
[130] - Quote
Fivetimes Infinity wrote:
Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" first!
My comments are not based on me frequently dying to snipers. I don't often die to snipers. I get wounded by snipers fairly often, but not killed. My opinion on snipers is, instead, based on my extensive experience as a sniper. I know how powerful, how little skill is required, and how safe being a sniper is. These factors don't add up. There's supposed to be a certain arithmetic to this stuff. A gun as powerful and easy to use as sniping should have some serious negatives. It doesn't. That's a problem.
But thanks for the amazing insight and brilliant tips on how to play this game, anyway. I'm sure all the people who've never played a video game before in their lives found your pro tips very educational.
So basically your argument is "omg snipers are taking away my precious shieldz plz nerf"? I don't understand. what's the problem? If you're not getting killed, how does that make sniping easy mode? I think its been covered quite elaborately in this thread that the value of a sniper doesn't come from their KDR, but communication and ability to deny an area to the enemy. Now i'm not 100% sure about this, but if you were hiding in the hills hundreds of meters away, crouching or lying down with a sniper rifle, wouldn't you expect to be reasonably "safe"? you're not visible and you're detached from the battle. of course you would. No serious negatives? is that a joke? I don't know if you've noticed but have you tried using a sniper rifle at close/short-medium range? probability of a kill plummets while the probability of being killed sky rockets. qualifies as a "serious negative" to me. There are also visual cues giving away position, coupled with the fact that theres only 1 or 2 maps in which sniping can be done effectively without concern for other classes. I have spent a lot of time as a sniper, and a lot of time hunting snipers. *obviously* the threat of a sniper is determined by the skill of the person using it; Its a game mechanic easily adjusted for and I know I never worry about noobs wielding it.
But otherwise, cheers for the condescending and brattish response to my otherwise reasonable reply! |
|
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.30 14:44:00 -
[131] - Quote
Fivetimes Infinity wrote:2100 Angels wrote:I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play? Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" first! My comments are not based on me frequently dying to snipers. I don't often die to snipers. I get wounded by snipers fairly often, but not killed. My opinion on snipers is, instead, based on my extensive experience as a sniper. I know how powerful, how little skill is required, and how safe being a sniper is. These factors don't add up. There's supposed to be a certain arithmetic to this stuff. A gun as powerful and easy to use as sniping should have some serious negatives. It doesn't. That's a problem. But thanks for the amazing insight and brilliant tips on how to play this game, anyway. I'm sure all the people who've never played a video game before in their lives found your pro tips very educational.
Imo. The main weakness of a sniper is that they all need distance for long-term survival. With distance comes getting away from the frontline or a major objective as these areas are prone to flash assaults. Since the sniper is so far away all they can do is snipe, feed intel, and wait out a battle. If the battle really gets thick and the objective is about to be taken or the enemy team is pushing your team back with aggressive force, the sniper has low capabilities as they can't directly get into the frontline and help push the enemy back or help retake an objective.
E.G.
You're a sniper a good few ways out, watching an objective that is occupied by three mercs. A flash assault happens and the mercs are getting tore apart. All you can do is snipe, and not even fast enough to take down this flash assault. You can't pinpoint their uplink, if they're using one, and you have a hard time taking down the two enemy mercs hacking the objective. You take most, if not all, of them out after they're done hacking, only because they've ignored you or were ignorant of your position from the get go. Now that you've fired several shots back to back from the same area THEY KNOW WHERE YOU ARE. You high tail it out of there. If you don't you die because of being overran by the mercs.
Now let's go back to the moment you hacked the objective. Say you were able to take those two hacking the objective out quickly. The others would realize there was someone shooting, if they're competent at all, and track you down which leads to the ending scenario with the choice of you running or staying. While that happens more enemy mercs come in. And if they don't they still have made a breakthrough for an outstanding battle to which the enemy has a slight advantage because YOU'RE NOT THERE ANYMORE.
:3 Btw the caps aren't me being angry >:3. It's just serious bizz that I felt needed those caps.
|
raineater
The Southern Legion
1
|
Posted - 2013.01.30 16:12:00 -
[132] - Quote
i am a sniper in all my shooting games mainly i never hang in one spot i never care about my k/d i work for the team mainly if its close combat snipering to long distance snipering i cap more flags as sniper than most of my machine gun pals in my games
the main role of snipers is scouting cover fire holding defense positions this is a team based game you need people who can take a step back and do those roles for you directing where you need to be to win the rounds and take planets for your corps any sniper that stays in one spot is a dead sniper in my books you always get found
and in my eye any one that complains about there k/d is not playing for team only for them self good team work gives you great results in long run
yes snipers may need work but the game is not even close to being ready finish
and yes the is ambush where your kills count but 99.9% those style matches are close quarters where 90% the snipers you complaining about are easy targets |
David Septimus
Commando Perkone Caldari State
23
|
Posted - 2013.01.30 18:24:00 -
[133] - Quote
My ten cents, as someone who spends ~60% of his time as a sniper: The class needs major adjustments.
1. Being a sniper is far too cost effective. In my opinion, the weapon equips for a sniper should be reasonably OP (one shot, one kill) and the drawback to such power should be high cost and high skill (both in the form of SP and as a mechanic). Currently, this is not how the sniper class is set up. It's reasonably powered, low skill-cost, and, as several posters have mentioned, readily available at a deep discount (relative to comprable assault builds). 2. Sniping mechanics require no skills: The crosshairs don't move; the rounds travel at the speed of light; when I snipe across the map during a dust storm, the bullet travels in a perfectly straight line. It's like being in command of a mobile railgun installation. If anything about the sniper class needs to be fixed, it's these issues. 3. The ability to camp under/near an allied MCC with impunity is, frankly, comical. Depending on the layout of the objectives, I can quite literally plop down a nanohive and snipe with unlimited ammunition and zero threat of being killed by either other snipers or someone patient enough to trek out there with an AR. This is the very definition of "broken." 4. There is no counter to snipers other than other snipers on open terrain. Although lots of people like to argue the finer points of this, the heart of the matter is that you are completely exposed when moving from point A to B. There should be an option to carry smoke grenades. In the absence of this fundamental counter-sniper tactic, maps are amateur hour shooting galleries. I don't mind going 29/0 picking off every hotshot who thinks he can just waltz across an open range like nothing's going to happen, but the nakedness inherent of the situation is laughable. I'm a bit surprised that, with all the debate over strategy, no one's asking for smokescreens?
Does the class have legitimate uses? Absolutely. It's a tactical role that's meant to influence momentum during matches either by calling out enemy locations, sniping objectives, picking off exposed players, or some combination of the three. However, the overall execution of this role in-game is significantly lacking. It needs to be a serious class that requires risk and skill, like all of the other classes. Right now, it has neither. |
Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.30 20:07:00 -
[134] - Quote
really. a thread about sniper rifles being OP? you're probably high |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.30 20:33:00 -
[135] - Quote
2100 Angels wrote:Fivetimes Infinity wrote:
Gee whiz, what a brilliant idea. If only I'd have thought of "l2p nub" first!
My comments are not based on me frequently dying to snipers. I don't often die to snipers. I get wounded by snipers fairly often, but not killed. My opinion on snipers is, instead, based on my extensive experience as a sniper. I know how powerful, how little skill is required, and how safe being a sniper is. These factors don't add up. There's supposed to be a certain arithmetic to this stuff. A gun as powerful and easy to use as sniping should have some serious negatives. It doesn't. That's a problem.
But thanks for the amazing insight and brilliant tips on how to play this game, anyway. I'm sure all the people who've never played a video game before in their lives found your pro tips very educational.
So basically your argument is "omg snipers are taking away my precious shieldz plz nerf"? I don't understand. Lol my god you ignorant *******
2100 Angels wrote:what's the problem? If you're not getting killed, how does that make sniping easy mode? I think its been covered quite elaborately in this thread that the value of a sniper doesn't come from their KDR, but communication and ability to deny an area to the enemy. Now i'm not 100% sure about this, but if you were hiding in the hills hundreds of meters away, crouching or lying down with a sniper rifle, wouldn't you expect to be reasonably "safe"? you're not visible and you're detached from the battle. of course you would. No serious negatives? is that a joke? I don't know if you've noticed but have you tried using a sniper rifle at close/short-medium range? probability of a kill plummets while the probability of being killed sky rockets. qualifies as a "serious negative" to me. There are also visual cues giving away position, coupled with the fact that theres only 1 or 2 maps in which sniping can be done effectively without concern for other classes. I have spent a lot of time as a sniper, and a lot of time hunting snipers. *obviously* the threat of a sniper is determined by the skill of the person using it; Its a game mechanic easily adjusted for and I know I never worry about noobs wielding it.
But otherwise, cheers for the condescending and brattish response to my otherwise reasonable reply! You are having trouble comprehending what he is saying so I'll try to give it a go. As you said sniping from the hill top is reasonably "safe". The problem is there are no drawbacks to that safety you point and click just as you would at any range to the same effectiveness. There is no skill or risk involved what so ever to this method and I agree with him that it does not add up. Why should it be possible to avoid the risk other ground troops experience for less isk and without any downside. Are you beginning to understand.
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.30 20:42:00 -
[136] - Quote
Felix Lekhner2 wrote:really. a thread about sniper rifles being OP? you're probably high I doubt most people think snipers need a nerf, they just need to be "fixed"
Give us ballistics CCP, you said you would |
Alistair McFlair
Seraphim Initiative. CRONOS.
3
|
Posted - 2013.01.30 20:52:00 -
[137] - Quote
birdog's duster wrote:I think all these threads crying about other classes proves one thing.
The game.is balanced, every class is hated in equal measure,.it.has to be pretty balanced for that to happen.
Amen to that. Give it a month or two, people gear up and the whining will prolly go down. |
IRuby Heart
DIOS EX.
330
|
Posted - 2013.01.30 20:55:00 -
[138] - Quote
Pretty sure this is a troll thread, no way someone out there TRULY thinks snipers are Overpowered..... Right?? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 00:05:00 -
[139] - Quote
Roy Ventus wrote:Imo. The main weakness of a sniper is that they all need distance for long-term survival. With distance comes getting away from the frontline or a major objective as these areas are prone to flash assaults. Since the sniper is so far away all they can do is snipe, feed intel, and wait out a battle. If the battle really gets thick and the objective is about to be taken or the enemy team is pushing your team back with aggressive force, the sniper has low capabilities as they can't directly get into the frontline and help push the enemy back or help retake an objective.
This really isn't true at all. You can be a frontline sniper pretty successfully. I've done it a few times, I know that Sleepy Zan guy used to run around with a sniper rifle and a hit detection suit. The weakness of sniping is that at very close ranges, or if they're the primary target at medium ranges, yeah, they'll be in trouble. But if you hang back a bit from your allies, you can do just fine sniping from the front. In particular, it's easy enough to snipe at that range that you don't even need to crouch to shoot, as the sway will be so little from skills/range that you'll be able to accurately kill people from AR ranges.
The reason you don't see this often is because there is no reason for most snipers to ever do it. Why run around and get in closer when you have a hitscan weapon with a base range of 500 m? In more sensible games, where sniping involves skill and requires correcting for sway/bullet drop/bullet travel time, sniping closer-in is encouraged, as it's easier to get kills from there. But in Dust, you can get kills just fine sitting at the back of the map. There's not much difference between winning and losing, so the vast majority of snipers clearly can't be bothered to endanger themselves for the sake of capping points, even if they'd still be potent at such closer ranges.
2100 Angels wrote:I don't understand. what's the problem? If you're not getting killed, how does that make sniping easy mode?
Sniping is "easy mode" because it's very easy to snipe. Happy to help. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.31 00:34:00 -
[140] - Quote
Sleepy Zan wrote:You are having trouble comprehending what he is saying so I'll try to give it a go. As you said sniping from the hill top is reasonably "safe". The problem is there are no drawbacks to that safety you point and click just as you would at any range to the same effectiveness. There is no skill or risk involved what so ever to this method and I agree with him that it does not add up. Why should it be possible to avoid the risk other ground troops experience for less isk and without any downside. Are you beginning to understand.
Oh dear. I understood what he was saying you arrogant ****. MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy movements or generally providing specific area denial. This is a drawback of the class as it does not engage in combat the same way an assault or heavy class does (generally to push, capture or defend points by nature), and is very open to be used counter-productively. There is always some form of risk to a sniper, regardless of how relatively "safe" it is. If other snipers aren't hunting for you, then either you're not doing a very good job or they aren't. Maybe there should be another counter class, I personally don't see a problem with a class being its own counter but maybe that's just me.
Fivetimes Infinity wrote:Sniping is "easy mode" because it's very easy to snipe. Happy to help.
yet apparently it's not so easy that you get killed frequently........ I could say that because I've had 36/2 games with an AR that it's easy and there's very minimal risk. see how ridiculous that sounds?
Also I'm not sure why you seem to think that a sniper should be forced to operate at short range.. that is not the role of a sniper and imo is a broken mechanic of other fps games. Why have a sniper class if you're forced to use it like any other. |
|
Alejandro Pereira
Universal Allies Inc.
12
|
Posted - 2013.01.31 01:03:00 -
[141] - Quote
Sniping is the art of creative Darwinism in action.
The following message is brought to you by John Patick Lowrie (voice actor of the TF2 Sniper)
Quote: GÇ£I've learned nothing about friendship this week. In fact, my so called friend, "The Heavy" keeps taking all the medkits. He's not even that injured and I'm right there, ignited in flames, about to become a freaking cooked steak! If anyone should be sent to the moon, it would be him. I must leave now, there's a Blue Scout in the target range just waiting for one of my bullets to hit his skull.GÇ¥
~TF2 Sniper
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 01:08:00 -
[142] - Quote
2100 Angels wrote:Sleepy Zan wrote:You are having trouble comprehending what he is saying so I'll try to give it a go. As you said sniping from the hill top is reasonably "safe". The problem is there are no drawbacks to that safety you point and click just as you would at any range to the same effectiveness. There is no skill or risk involved what so ever to this method and I agree with him that it does not add up. Why should it be possible to avoid the risk other ground troops experience for less isk and without any downside. Are you beginning to understand. Oh dear. I understood what he was saying you arrogant ****. MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy movements or generally providing specific area denial. This is a drawback of the class as it does not engage in combat the same way an assault or heavy class does (generally to push, capture or defend points by nature), and is very open to be used counter-productively. There is always some form of risk to a sniper, regardless of how relatively "safe" it is. If other snipers aren't hunting for you, then either you're not doing a very good job or they aren't. Maybe there should be another counter class, I personally don't see a problem with a class being its own counter but maybe that's just me. Clearly still don't understand
It has nothing to do with being useful to your team and whether or not you are can't be viewed as a drawback to sniping since many people don't care.
Lets try again, Sniping is too easy, in order to fix that there needs to be added difficulty the more you exploit your range advantage. Yes being counter sniped is the only risk and probably will always be the only risk other than some vehicles, but it's easily avoidable and easy enough to get just as many if not more kills as any other form of infantry for less risk.
Added difficulty is required, example: Ballistics added and the return of sway between shots. That would be a good fix. I hope you understand the point now, if not nothing more I can do about you. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.31 01:49:00 -
[143] - Quote
Sleepy Zan wrote:Clearly still don't understandIt has nothing to do with being useful to your team and whether or not you are can't be viewed as a drawback to sniping since many people don't care.
Ohhhh right. you're concerned about the KDR and not team mechanics! gotcha! people don't care? I hear all the time about how people have deadweight snipers not doing **** for the team, not helping with objectives. If not used correctly, a sniper is relatively useless. Of course that's relevant and is a good balancing mechanic. This is a team based game where corporations fight each other and are coordinated about it. It's not like hordes of snipers run amok crushing everything in their scopes in pub matches either.
Sleepy Zan wrote:Lets try again, Sniping is too easy, in order to fix that there needs to be added difficulty the more you exploit your range advantage. Yes being counter sniped is the only risk and probably will always be the only risk other than some vehicles, but it's easily avoidable and easy enough to get just as many if not more kills as any other form of infantry for less risk.
Added difficulty is required, example: Ballistics added and the return of sway between shots. That would be a good fix. I hope you understand the point now, if not nothing more I can do about you.
I understand perfectly what you're saying. I just disagree. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 01:58:00 -
[144] - Quote
2100 Angels wrote:Sleepy Zan wrote:Clearly still don't understandIt has nothing to do with being useful to your team and whether or not you are can't be viewed as a drawback to sniping since many people don't care. Ohhhh right. you're concerned about the KDR and not team mechanics! gotcha! people don't care? I hear all the time about how people have deadweight snipers not doing **** for the team, not helping with objectives. If not used correctly, a sniper is relatively useless. Of course that's relevant and is a good balancing mechanic. This is a team based game where corporations fight each other and are coordinated about it. It's not like hordes of snipers run amok crushing everything in their scopes in pub matches either. *snipped personal attack* - CCP Eterne
I meant it's the snipers that don't care, they have an easy way to get kills for very few deaths so why should they care about the rest of the team?
2100 Angels wrote:Sleepy Zan wrote:Lets try again, Sniping is too easy, in order to fix that there needs to be added difficulty the more you exploit your range advantage. Yes being counter sniped is the only risk and probably will always be the only risk other than some vehicles, but it's easily avoidable and easy enough to get just as many if not more kills as any other form of infantry for less risk.
Added difficulty is required, example: Ballistics added and the return of sway between shots. That would be a good fix. I hope you understand the point now, if not nothing more I can do about you. I understand perfectly what you're saying. I just disagree. Why do you disagree? |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.31 02:03:00 -
[145] - Quote
Alejandro Pereira wrote:Sniping is the art of creative Darwinism in action.
http://www.youtube.com/user/sacriel42 |
2100 Angels
The Southern Legion
9
|
Posted - 2013.01.31 02:20:00 -
[146] - Quote
Sleepy Zan wrote:Now your just acting idiotic, I meant it's the snipers that don't care, they have an easy way to get kills for very few deaths so why should they care about the rest of the team?
*snipped personal attacks and inappropriate language* - CCP Eterne
if the snipers don't care, and are just going for kdr, who gives a ****? let them go for their life. They will likely not receive any team support making them easier to kill and not make any meaningful contribution to the outcome of the game. I've generally found its not an issue as adapting my playing style so as not to get killed is not hard.
Sleepy Zan wrote:Why do you disagree?
I think that if you're playing against a decent team the class isn't as overpowered as you seem to imply. Of course snipers are going to get ridiculous amounts of kills and no deaths if playing a bunch of blueberries, but the same could be said for any class if played well. A sniper is not that hard to counter if you're any good. I'm sure you've had experience hunting snipers and ending kill streaks. "easy" is relative. I've had some matches where I've found it incredibly easy, and others where it's increasingly difficult to find any momentum. |
GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.01.31 06:19:00 -
[147] - Quote
2100 Angels wrote:
What are you, fuckin 12? abuse any opinion not your own? grow up mate. if the snipers don't care, and are just going for kdr, who gives a ****? let them go for their life. They will likely not receive any team support making them easier to kill and not make any meaningful contribution to the outcome of the game. I've generally found its not an issue as adapting my playing style so as not to get killed is not hard.
I care about useless snipers on my team. Not so much on the enemy team, although the people I am playing against might complain about their own useless friends.
There is nothing worse than running high up on the scoreboard in a game in which your own behind is served to you on a crusted plate, only to look at the map on your respawn and see a thinly spread line of blue dots up in the hills. Well, maybe a squad who are MCC camping.
People can complain about my allegedly OP heavy suit, but at least I am playing for the team. Hell, if I could get just one of those useless rifle toting fairies to come down and play as a logi, they would get lots more WP, and we would probably win many more pub matches.
I can't wait for someone to come up with an equation for how much lower your chances of winning a pub match are based on how many snipers are on your team.
At least BF3 gave "snipers" a bunch of worthwhile tools so that if the long distance lasses could provide some basic measure of team support.
As it stands right now, a sniper is a wasted team slot, occupied by a special player who has tired of dying so much and has resorted to complete cowardice to protect him.
People need to realize they are immortal clone soldiers in this game and to fight like it. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 07:16:00 -
[148] - Quote
2100 Angels wrote:MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy movements or generally providing specific area denial.
This is flat-out wrong, and I have trouble accepting that you seriously think a sniper who gets 20 or 30 kills in a game isn't contributing. Obviously it's not good to have too many snipers, but a couple good snipers currently can decimate an enemy team. Those kills they're getting aren't coming from nowhere. Snipers kill enemy snipers, which helps infantry keep plugging away. Snipers kill that guy who was sneaking up on you and would have otherwise shot you in the back and killed you. Snipers turn that 2v1 into a 1v1 for you. The idea that killing enemies isn't contributing is a fantasy. The only people whose deaths basically don't matter might be someone defending an objective that your team isn't attacking. But as pretty much nobody does that, I'd say upwards of 90% of all kills snipers get will help to thin out the group you'll be attacking, attacked by, or kill the snipers who'd otherwise be doing the same to your own team.
So yes, sniping strictly for kills can be useful if you're able to get enough of them. That said, even if it weren't, it wouldn't change the fact that sniping is too easy/safe for how it is powerful, which is the crux of the issue.
Quote:yet apparently it's not so easy that you get killed frequently........
I don't die often to anything, and have a KDR as an assault/AR guy of ~4.5, but that doesn't mean that the game is perfect.
Quote:Also I'm not sure why you seem to think that a sniper should be forced to operate at short range.. that is not the role of a sniper and imo is a broken mechanic of other fps games. Why have a sniper class if you're forced to use it like any other.
They should be a part of the actual game was my point. I didn't say short range, that I recall, I said the game mechanics should discourage extremely long-range sniping by making it harder to get shots. Snipers should be rewarded for moving in closer to the fight (not CLOSE to the fight, just closer). Their additional risk should have a pay-off of more kills. Right now, there is essentially no reason for snipers to be anywhere other than as far from the fight as possible, provided they're still within range. That is not good. That doesn't make things fun for anyone.
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Monkxx
Ikomari-Onu Enforcement Caldari State
19
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Posted - 2013.01.31 08:53:00 -
[149] - Quote
IMO, solution is simple.
Take away from NewBerries Assault - Sniper [STARTER KIT] and put Assault - Logistics [STARTER KIT] at sniper's place. |
Don Von Hulio
UnReaL.
90
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Posted - 2013.01.31 09:37:00 -
[150] - Quote
Sniping is relatively easy when hit detection decides to work. Took me a bit to not lead my targets like i had to in BF3. Now i just guess where an enemy will be an place the dot there and time it. Trying to follow an enemy is too hard because they jitter back an forth too much.
The Telemetry(?) of other players at longer ranges seems to get wonky sometimes, even up close when im assaulting. Could also be another reason why hit detection can be off as well, without much particle effects present its hard to tell if its frame rate issue or you/enemy is just teleporting. |
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