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56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.19 16:10:00 -
[91] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
off topic: hey! it my job to give out the extra credits videos damnit!
on topic: as some one who plays jake of all trades master of none i dont see any problems with snipers i would go so far to say that your counter snipeing skills need some work (as well mine as well but that for a another thread) watch some of sacriel42 videos to learn how to snipe and counter snipe |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.19 19:14:00 -
[92] - Quote
Enkidu Camuel wrote:One of my main jobs in previous builds was to sneak up behind the Snipers and maul them to death with my AR (meele ftw) I still love to do that because they are so focused in shooting that there's no need to waste bullets on them (unless he/she already spotted you or if you're dealing with a Sniper with a Logi or Heavy Dropsuits, yes they exist) also I have experience with snipers against my Laser Rifle, of course they will always win in range but Sniperbro... dude, if you're in the optimal range of my LR run from me, don't stand right were you are shooting at me because you're not going to win... YES, there are Snipers like that and I just teach them the lesson "Dude, go to high ground and kill me, don't you CQC (unless he/she has a pistol or SMG) or try quickscope me with your rifle because you're gonna fail" I'm affraid we're going to see a lot of Snipers like that in the Open Beta... R ainbow wrote: Solution: Learn the maps, learn the sight lines, avoid the snipers line of sight. Always works for me.
This a thousand times... even more at the line of sight, if you're out in the open without a hill, a rock or something to cover and a Sniper is shooting at you... then you just deserve to die.
you should have seen the last guy who thought I was gonna fail with the quick scope he suffered a painful death now granted I don't always get that quickscope kill but i love it when I do and I normally don't die but I'm smart enough to move if I need to after killing 1 or 2 snipers who tried to kill me and I try to keep a eye out for other trying to sneak up on me so if I suspect your coming I call a lav and either wait for you or move to new location either works for me
OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2013.01.19 19:46:00 -
[93] - Quote
Sniping is about patience and spacial awareness. remember to look around at other points for counter snipers. move to different position if you start to get counter fire. reload after ever kill. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.19 22:14:00 -
[94] - Quote
Tailss Prower wrote:OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different
I sniped all through Precursor and for about a week during Codex. In Precursor I had a couple thousand kills and 10.something KDR, and in Codex I had a few hundred kills and 13.89 KDR. You can try and act like KDR means nothing, but snipers are about the only role in the game where KDR is a useful metric for determining skill. So don't try and act as if you have some kind of authority on sniping unique to yourself.
That said, you are getting free kills for no effort.
Playing as a solo sniper versus playing as solo infantry now, I spend more on my equipment as infantry, I get fewer kills, and while I'll get more WP because I'll revive/hack as I go along, I do so while having a much greater challenge in front of me. Snipers shooting me, enemy infantry of all types, LAVs trying to run me over, turrets shooting me, grenade spam every game... it's pretty undeniable that infantry is a lot more difficult and has less of a pay-off.
Why should one of the safest roles in the game also be the most powerful, while requiring the least SP and being as hard as putting a dot on a target and pulling a trigger a couple times? |
3nder Wigg1n
Keepers of the Sacred Cloth
27
|
Posted - 2013.01.19 22:35:00 -
[95] - Quote
For me, sniping is the way I can be the most successful, and economical soldier possible, while at the same time helping my team as much as I can. The way I see it, my role is to deplete the enemy's clone supply, and cover whatever objectives I can. Plus I keep enemy snipers off my team by being constantly aware of common sniping spots.
If you're being sniped a lot, it is entirely your own fault. The majority of the kills I get are from enemy players making mistakes. The good players are the ones I almost never see, because they know the sightlines, and they never stay still. And don't think you're safe because your in an lav or dropship, I've sniped people out of both |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.19 22:39:00 -
[96] - Quote
Nobody is arguing sniping isn't useful. I despair at seeing a half-dozen snipers crowding the red zone of my team during a match, but it's mainly because snipers don't take points and don't revive/repair/etc team mates, rather than the fact that sniping is not useful. And I guess because, despite sniping being very powerful and easy to do, a decent number of people are pretty inept at sniping and therefore get only a few kills while contributing nothing else to the team -- and those people are not useful.
If you're being sniped it's because you're playing the game like a normal person. There is nothing you can do to avoid snipers as a whole. A single, individual sniper you can maybe avoid by placing a building between you and him, but snipers have such long range, Dust maps are so open, and there are such good vantage points to shoot from, that the majority of the map is dangerous to traverse as an infantry guy of a mind to avoid snipers. About the only way you can really avoid snipers is by hiding in the MCC all game, or something to that effect. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.20 00:31:00 -
[97] - Quote
Fivetimes Infinity wrote:Tailss Prower wrote:OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different I sniped all through Precursor and for about a week during Codex. In Precursor I had a couple thousand kills and 10.something KDR, and in Codex I had a few hundred kills and 13.89 KDR. You can try and act like KDR means nothing, but snipers are about the only role in the game where KDR is a useful metric for determining skill. So don't try and act as if you have some kind of authority on sniping unique to yourself. That said, you are getting free kills for no effort. Playing as a solo sniper versus playing as solo infantry now, I spend more on my equipment as infantry, I get fewer kills, and while I'll get more WP because I'll revive/hack as I go along, I do so while having a much greater challenge in front of me. Snipers shooting me, enemy infantry of all types, LAVs trying to run me over, turrets shooting me, grenade spam every game... it's pretty undeniable that infantry is a lot more difficult and has less of a pay-off. Why should one of the safest roles in the game also be the most powerful, while requiring the least SP and being as hard as putting a dot on a target and pulling a trigger a couple times? and it would seem you don't grasp you can kill me 100 times in a skirmish and I'm still gonna laugh as I don't care if you had a 100.0 kdr I snipe for the sport of sniping meaning I ain't sniping because I think it is hard I'm sniping because I find it fun so where ever your logic on what I said came from you can keep it to yourself |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.20 01:03:00 -
[98] - Quote
Fivetimes Infinity wrote:Tailss Prower wrote:OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different I sniped all through Precursor and for about a week during Codex. In Precursor I had a couple thousand kills and 10.something KDR, and in Codex I had a few hundred kills and 13.89 KDR. You can try and act like KDR means nothing, but snipers are about the only role in the game where KDR is a useful metric for determining skill. So don't try and act as if you have some kind of authority on sniping unique to yourself. That said, you are getting free kills for no effort. Playing as a solo sniper versus playing as solo infantry now, I spend more on my equipment as infantry, I get fewer kills, and while I'll get more WP because I'll revive/hack as I go along, I do so while having a much greater challenge in front of me. Snipers shooting me, enemy infantry of all types, LAVs trying to run me over, turrets shooting me, grenade spam every game... it's pretty undeniable that infantry is a lot more difficult and has less of a pay-off. Why should one of the safest roles in the game also be the most powerful, while requiring the least SP and being as hard as putting a dot on a target and pulling a trigger a couple times? KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per match. In a previous build I knew a sniper who had a KDR over 50, well over 1000 kills, and made 8-900 meter kills on plenty of occasions. I'm not saying he was a bad sniper at all but in many instances he would camp the same spot of the map for 3-10 kills per match. KDR is only useful to measure the progression of yourself, but in the long run it's too easy to get a high KDR while being useless for it to be a used to compare one player to another. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.20 04:04:00 -
[99] - Quote
Sleepy Zan wrote:KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per match. In a previous build I knew a sniper who had a KDR over 50, well over 1000 kills, and made 8-900 meter kills on plenty of occasions. I'm not saying he was a bad sniper at all but in many instances he would camp the same spot of the map for 3-10 kills per match. KDR is only useful to measure the progression of yourself, but in the long run it's too easy to get a high KDR while being useless for it to be a used to compare one player to another.
KDR isn't perfect but it's fairly good. The only real issue is that a supremely cautious sniper who only gets a couple kills a game and yet hardly ever dies might be indistinguishable from a more bold and talented sniper, who gets 20 kills a game but also between 1 and 2 deaths.
In either case I didn't mention it to compare ***** sizes. I don't care about what anyone's sniper stats are, because it's a hitscan gun which kills in ~2 hits from across the map. Excelling at uncomplicated tasks is generally not something noteworthy. Although I have no idea who you might be referring to with a KDR of 50. I didn't start paying attention to KDR until Precursor, when I set out to demonstrate how broken sniping is, and I didn't see anyone with a legitimate KDR that high. I guess he stopped playing sniper sometime during the summer.
My only point is that nobody here is in any great position of authority over the others. There have been a few fools attempting to patronize the rest of us, telling us we need to play sniper sometime to learn how to counter them, or acting as if sniping is some truly complicated endeavour and that we just don't understand it. It's total rubbish. Sniping is a braindead activity, and I have enough experience as a sniper to say that with a certainty. The people acting as if it's such a deep role and we just don't understand it are either fooling themselves or attempting to fool us.
Tailss Prower wrote:and it would seem you don't grasp you can kill me 100 times in a skirmish and I'm still gonna laugh as I don't care if you had a 100.0 kdr I snipe for the sport of sniping meaning I ain't sniping because I think it is hard I'm sniping because I find it fun so where ever your logic on what I said came from you can keep it to yourself
Whatever the reason you snipe for, you're not any better at it than I am, and you aren't in a position to tell why this is thus, and what the reason for this thusness is, in regard to sniping. |
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
|
Posted - 2013.01.20 04:33:00 -
[100] - Quote
All this crying makes me want to grab my rifle, light a smoke, and shoot at ants. Snipers are annoying. So are heavies, so are lasers, so are melee strikes. There are tactics and situations where each has their place. |
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Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.20 05:15:00 -
[101] - Quote
3nder Wigg1n wrote:For me, sniping is the way I can be the most successful, and economical soldier possible, while at the same time helping my team as much as I can. The way I see it, my role is to deplete the enemy's clone supply, and cover whatever objectives I can. Plus I keep enemy snipers off my team by being constantly aware of common sniping spots. If you're being sniped a lot, it is entirely your own fault. The majority of the kills I get are from enemy players making mistakes. The good players are the ones I almost never see, because they know the sightlines, and they never stay still. And don't think you're safe because your in an lav or dropship, I've sniped people out of both
And you're pretty darn good at it.
I know I've played the duck and aim game with you before. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.20 06:03:00 -
[102] - Quote
Fivetimes Infinity wrote:jeremiah j wrote:The role of a sniper first is info for squad, second keeping squad mates alive, third watching objectives, and finally getting your kills. A good sniper works for the team not for the k/d. If you understand the maps well enough and have good teamwork no single sniper can cause you too much trouble and if they do it is worth the ob. When you put your reticule over a target you make it show up for your allies. There's your squad info. Killing the target keeps your allies alive, defends objectives that enemy might otherwise have taken, and gets you a kill. Seriously though, do you just kind of sit there and talk to people as a sniper primarily? Maybe I'm just weird, but I always tended to consider shooting people with a sniper rifle to be the role of a sniper.
You can not always kill everyone in an enemy squad so letting them know something is on its way is squad info. You definitely can not kill a tank or lav so again info. Killing your target does keep your squad mates alive and get you a kill but more often than not when your squad mates are in danger and you as a sniper are able to help them there will be multiple targets and the best choice is to give damage to multiple targets so your squad can finish them instead of focusing on a smaller number and getting the kills yourself. shooting people is the role of every class, except maybe logi or dropship but even they can get kills, the role of a sniper is info, as they normally have a much better view of the battle. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.20 06:11:00 -
[103] - Quote
Fivetimes Infinity wrote:Arc Brimstone wrote:I do not agree with this at all. By nature a sniper rifle should be a one hit one kill weapon. They are high powered rifles, that their only purpose is to kill someone from a great distance. I always had a problem with games where the sniper rifles weren't on hit one kill. If I shoot you in the leg with a 50 caliber sniper rifle, how long do you think it'd take you to bleed out? Not very long truthfully. There is no "should be". It's a game. The only "should be" is that it should be fun. Being one-hit-killed from 500 m wouldn't be fun. I know, because a couple builds ago it was easy to do just that as a sniper against most non-heavies with simple body shots. That is not good gameplay, and any attempt at realistic justification you may try is totally irrelevant.
All games bassed on human or human like beings set in worlds ment to mimic reality should be related to reality even if not completely. We have no other reference point other than reality. So realistic justification is relevant, otherwise we could argue that assault rifles should do damage like grenades with explosions with every bullet and the explosions be made of rainbows. I would think that's fun, so should that be implemented because we do not care about reality only fun? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.20 06:24:00 -
[104] - Quote
Jeremiah ambromot wrote:I would think that's fun, so should that be implemented because we do not care about reality only fun?
If you were making the game, sure, why not? It's not like there aren't all sorts of games that throw reality out the window for the sake of fun. Look at the Saints Row games. Silly, silly games, lot of fun. Beating cops to death with giant purple dildos? Don't mind if I do. Realism is merely a tool to use in the pursuit of an enjoyable game experience. CCP has so far made EVE internally consistent to an extent, which is about as realistic as super-advanced sci-fi stuff gets, so that's approximately what we ought to expect from Dust.
The point is that it's all just made-up crap. Sniper rifles, right now, are brainless instruments that take no skill to use and are a boring, excessively powerful part of the game. That's not interesting. If in the process of making sniper rifles fun and balanced CCP elects to rewrite the rifle's description so as to make it more internally consistent, then so be it. But for them to be constrained, gameplay-wise, by what one of their writers put into a text box regarding the made-up functionality of the weapon is absurd. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.20 09:06:00 -
[105] - Quote
Fivetimes Infinity wrote:Sleepy Zan wrote:KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per match. In a previous build I knew a sniper who had a KDR over 50, well over 1000 kills, and made 8-900 meter kills on plenty of occasions. I'm not saying he was a bad sniper at all but in many instances he would camp the same spot of the map for 3-10 kills per match. KDR is only useful to measure the progression of yourself, but in the long run it's too easy to get a high KDR while being useless for it to be a used to compare one player to another. In either case I didn't mention it to compare ***** sizes. And hear I am thinking that comparing a sniper's skill and **** size was the same thing. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.20 12:15:00 -
[106] - Quote
Fivetimes Infinity wrote:Sleepy Zan wrote:KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per match. In a previous build I knew a sniper who had a KDR over 50, well over 1000 kills, and made 8-900 meter kills on plenty of occasions. I'm not saying he was a bad sniper at all but in many instances he would camp the same spot of the map for 3-10 kills per match. KDR is only useful to measure the progression of yourself, but in the long run it's too easy to get a high KDR while being useless for it to be a used to compare one player to another. KDR isn't perfect but it's fairly good. The only real issue is that a supremely cautious sniper who only gets a couple kills a game and yet hardly ever dies might be indistinguishable from a more bold and talented sniper, who gets 20 kills a game but also between 1 and 2 deaths. In either case I didn't mention it to compare ***** sizes. I don't care about what anyone's sniper stats are, because it's a hitscan gun which kills in ~2 hits from across the map. Excelling at uncomplicated tasks is generally not something noteworthy. Although I have no idea who you might be referring to with a KDR of 50. I didn't start paying attention to KDR until Precursor, when I set out to demonstrate how broken sniping is, and I didn't see anyone with a legitimate KDR that high. I guess he stopped playing sniper sometime during the summer. My only point is that nobody here is in any great position of authority over the others. There have been a few fools attempting to patronize the rest of us, telling us we need to play sniper sometime to learn how to counter them, or acting as if sniping is some truly complicated endeavour and that we just don't understand it. It's total rubbish. Sniping is a braindead activity, and I have enough experience as a sniper to say that with a certainty. The people acting as if it's such a deep role and we just don't understand it are either fooling themselves or attempting to fool us. Tailss Prower wrote:and it would seem you don't grasp you can kill me 100 times in a skirmish and I'm still gonna laugh as I don't care if you had a 100.0 kdr I snipe for the sport of sniping meaning I ain't sniping because I think it is hard I'm sniping because I find it fun so where ever your logic on what I said came from you can keep it to yourself Whatever the reason you snipe for, you're not any better at it than I am, and you aren't in a position to tell why this is thus, and what the reason for this thusness is, in regard to sniping. since when did I say anything about being better than you I pointed out that some snipers can't aim and as far as I can tell I didn't point fingers at anyone nor did I say I was better but hell if you want to live in this delusion and argue with me I will be more than happy to argue with you all day |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.20 13:34:00 -
[107] - Quote
just playing devils advocate here but... If your solution to snipers is "snipe them back" or "counter-snipe them" then doesn't that just prove that snipers ARE op in the same way people claiming you could counter tanks by calling in tanks of your own proved tanks were op a couple builds ago?
nothing can legitimately be it's own counter, as that really just reinforces it's own dominance.
That being said, as i'm remembering it, sniper rifles never SCALED well. so once we start building our suits out of the basic tier, they may not be so big of an issue. You could say that's a problem right there, too much of the sniper rifles power is "front-loaded" but that's another discussion. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.20 14:04:00 -
[108] - Quote
Fivetimes Infinity wrote:Tailss Prower wrote:OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched who could take like 10 shots and maybe hit the guy once and if you sneak up on me and kill me then good for you as I don't care about my warpoints or those so called free kills as my k/d means nothing to me I snipe for the pure sport of sniping and no one can tell me any different I sniped all through Precursor and for about a week during Codex. In Precursor I had a couple thousand kills and 10.something KDR, and in Codex I had a few hundred kills and 13.89 KDR. You can try and act like KDR means nothing, but snipers are about the only role in the game where KDR is a useful metric for determining skill. So don't try and act as if you have some kind of authority on sniping unique to yourself. That said, you are getting free kills for no effort. Playing as a solo sniper versus playing as solo infantry now, I spend more on my equipment as infantry, I get fewer kills, and while I'll get more WP because I'll revive/hack as I go along, I do so while having a much greater challenge in front of me. Snipers shooting me, enemy infantry of all types, LAVs trying to run me over, turrets shooting me, grenade spam every game... it's pretty undeniable that infantry is a lot more difficult and has less of a pay-off. Why should one of the safest roles in the game also be the most powerful, while requiring the least SP and being as hard as putting a dot on a target and pulling a trigger a couple times? Simply because a sniper is not contributing to the objectives game in any other way than killing enemies to deter them from playing efficiently. If the main purpose of a sniper is to kill, therifle has to be damn overpowered at it. Otherwise any other role would be more important for the team.
I only consider my games contributive when I pop more than 30 enemies in a public game while also killing off tactically important hostiles. If the rifle can't steadily pull that off, then I should be playing heavy assault. In most maps I end up going with ar, since sniper spots cannot control enough of the field.
As far as kdr goes, a sniper with under 20 kills was most likely dragged by the team as dead weight. Still he might have a good kdr. Kills per minute, or WP per minute would be the best metric of a snipers contribution to a match. |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
|
Posted - 2013.01.20 14:14:00 -
[109] - Quote
People have to keep in mind with all these ballistic revisions that:
THIS IS A SCI-FI FPS
Sci-fi spits in the face of realism. Sniper rifles in the future can fire from miles away, assault rifles fire massive rounds that would in real life knock the person holding the gun flying but thanks to research in the sci-fi universe of EVE has just about the same recoil as real life assault rifles.
Our weapons are meant to overpowered to negate the protection of our drop suits which are also ridiculously tough.
If anything I think our weapons sound and feel like pea shooters instead of freaking arm cannons! |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.20 20:06:00 -
[110] - Quote
trollsroyce wrote:Simply because a sniper is not contributing to the objectives game in any other way than killing enemies to deter them from playing efficiently. If the main purpose of a sniper is to kill, therifle has to be damn overpowered at it. Otherwise any other role would be more important for the team.
The purpose of snipers right now is kills, because unless you're Sleepy Zan, you're half a km away from the fighting most of the time and your team can't expect you to do anything but snipe. I'm not saying that's how it should be, I'm saying that's how it is. I've described how I think it should be already, but to reiterate, I want sniper rifles to have bullet drop, bullet travel time, and scope sway. These things, to an appropriate degree, will make sniping at extreme ranges much harder, while not really affecting closer range sniping. This will encourage snipers to move in, off the mountains, and become more involved in the actual game.
They could still sit on the hills sniping, but because they're totally safe from anything but other snipers, their power would be understandably reduced as a result of the sway/bullet speed affecting their ability to hit distant, moving targets.
Buzzwords wrote:just playing devils advocate here but... If your solution to snipers is "snipe them back" or "counter-snipe them" then doesn't that just prove that snipers ARE op in the same way people claiming you could counter tanks by calling in tanks of your own proved tanks were op a couple builds ago?
That's a pretty good point as well, and I agree in principle.
Tailss Prower wrote:since when did I say anything about being better than you I pointed out that some snipers can't aim and as far as I can tell I didn't point fingers at anyone nor did I say I was better but hell if you want to live in this delusion and argue with me I will be more than happy to argue with you all day
Again, this isn't about anyone being better than anyone else, it's about nobody here presuming to instruct anyone else on how to play a sniper, because regardless of what your opinion on this is, there are competent snipers who share your opinion. |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.20 20:08:00 -
[111] - Quote
Sebastian Seraphim wrote:People have to keep in mind with all these ballistic revisions that:
THIS IS A SCI-FI FPS
Sci-fi spits in the face of realism. Sniper rifles in the future can fire from miles away, assault rifles fire massive rounds that would in real life knock the person holding the gun flying but thanks to research in the sci-fi universe of EVE has just about the same recoil as real life assault rifles.
Our weapons are meant to overpowered to negate the protection of our drop suits which are also ridiculously tough.
If anything I think our weapons sound and feel like pea shooters instead of freaking arm cannons!
Everyone is aware this is a sci-fi FPS game, but thanks for the pro tip. Notice that last part there? Game. Sniper rifles in the future do whatever the game designers want them to do in order to make the game as good as it can be. There is no correct answer on the basis of it being a sci-fi FPS title. What matters is what's right from a gameplay perspective. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2013.01.20 20:54:00 -
[112] - Quote
Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks? |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.20 21:02:00 -
[113] - Quote
ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun? Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly?
If there are 5 Snipers on the hill, then there are less 5 players attempting to control points on the field, and you will win anyway. If it is ambush, then it really doesn't matter. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.21 08:56:00 -
[114] - Quote
Ludvig Enraga wrote:Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks?
I'm not going to stop talking about sniper rifles until CCP decides to fix them. It's painfully obvious that they need to be totally reworked. I'm reminded of it every time I play Planetside 2, and use a sniper rifle that is actually designed to demand skill out of its user.
Mars El'Theran wrote:If there are 5 Snipers on the hill, then there are less 5 players attempting to control points on the field, and you will win anyway. If it is ambush, then it really doesn't matter.
Most games there are ~5 snipers on both teams. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2013.01.22 17:30:00 -
[115] - Quote
Here is what usualy happens: A sniper starts killing everybody, so a friendly sniper comes to counter snipe. Then the other team brings another one, so our team brings another one. By the end of the match only 2 players from each team are actually on the field. And its not as rare as you think, 1/3 matches it happens to me. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.01.22 18:20:00 -
[116] - Quote
Time spent in game plus a sniper = SP rewards = fun. |
Myhandis Adolphin
A Squad of Efficient Mercenaries
0
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Posted - 2013.01.30 06:29:00 -
[117] - Quote
Fixing the sniper problem 101:
Join a corp, and a good one. The kind that communicates with each other. If you have good communication, the snipers become obsolete. They can be easily avoided, targeted, or flanked. This method applies to EVERY team based FPS I have ever played(and even some MMORPGs). I can only assume that the anti-sniper guys here play with a lot of randoms.
Granted, I've only played Dust for a few hours (and I've seen sniper trios in the mountains during a 5 point objective game, so I get it), but that doesn't change the point I'm making. Snipers have been and always will be a part of the battlefield. They were never MEANT to be on the front lines or anywhere near it. They are meant to sit back, look around and say "Hey, there's one. I don't have a shot though" or "Hey, there's one. Standby. OK, go."
The ONLY thing I can agree with you guys on is that there needs to me projectile travel time. No round should travel at the speed of light and do damage like that. Round drop would require the game to be overhauled for a simple reason (setting aide the ballistics point I've seen here already); we are on a planet with significantly less gravity. You can jump almost ten feet into the air and come down and barely flinch. So unlee we start firing anvils at each other, round drop isn't even an option. Weapon sway is fine because it's there and there is a way to stop it. It sways while standing (as it should) and stays put while you're kneeling (as it should). I could only imagine the complaints if you could go prone in this game.
I do think there should be things ADDED to the sniper tree. For instance, a scout feature. Not just a dropsuit that kinda ghosts you, but a way to point out enemies temporarily by marking them with a laser or beacon or something. That way, even if the player doesn't have a way to audibly communicate with his squad/team/corp, (s)he becomes a more viable asset to the team. |
2100 Angels
The Southern Legion
9
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Posted - 2013.01.30 06:51:00 -
[118] - Quote
Fivetimes Infinity wrote:Ludvig Enraga wrote:Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks? I'm not going to stop talking about sniper rifles until CCP decides to fix them. It's painfully obvious that they need to be totally reworked. I'm reminded of it every time I play Planetside 2, and use a sniper rifle that is actually designed to demand skill out of its user. Mars El'Theran wrote:If there are 5 Snipers on the hill, then there are less 5 players attempting to control points on the field, and you will win anyway. If it is ambush, then it really doesn't matter. Most games there are ~5 snipers on both teams.
I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play? Snipers are not OP. Snipers are extremely weak in any form of cqc and increasingly vulnerable at a medium range. That's the way it should be. At long range, snipers are at their strongest. At the risk of pointing out the obvious; the further away a sniper gets from the target, the smaller the target gets. This makes it very easy to avoid being sniped (especially if you know you're being targetted) by moving in an erratic and unpredictable manner, and increasingly difficult to hit a target. Have you ever tried sniping a target with an unpredictable movement pattern? It takes luck or a lot of skill to do consistently; a hell of a lot more than pointing and shooting with an AR. If you're standing still, you have nothing to complain about. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.01.30 07:38:00 -
[119] - Quote
2100 Angels wrote:Fivetimes Infinity wrote:Ludvig Enraga wrote:Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks? I'm not going to stop talking about sniper rifles until CCP decides to fix them. It's painfully obvious that they need to be totally reworked. I'm reminded of it every time I play Planetside 2, and use a sniper rifle that is actually designed to demand skill out of its user. Mars El'Theran wrote:If there are 5 Snipers on the hill, then there are less 5 players attempting to control points on the field, and you will win anyway. If it is ambush, then it really doesn't matter. Most games there are ~5 snipers on both teams. I hate to be the one to say this, but if you're constantly getting killed by snipers have you ever considered, you know, changing the way you play? Snipers are not OP. Snipers are extremely weak in any form of cqc and increasingly vulnerable at a medium range. That's the way it should be. At long range, snipers are at their strongest. At the risk of pointing out the obvious; the further away a sniper gets from the target, the smaller the target gets. This makes it very easy to avoid being sniped (especially if you know you're being targetted) by moving in an erratic and unpredictable manner, and increasingly difficult to hit a target. Have you ever tried sniping a target with an unpredictable movement pattern? It takes luck or a lot of skill to do consistently; a hell of a lot more than pointing and shooting with an AR. If you're standing still, you have nothing to complain about. You'd be surprised at how well you can develop mind reading abilities after sniping for a long period of time. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
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Posted - 2013.01.30 08:33:00 -
[120] - Quote
This is more about peoples play styles and less about whether or not snipers deserve a roll in dust. None of the ceos in any of the organizations that matter here in dust are going to ban snipers from their ranks, and it's already been nerfed, so I know neither I nor my comrades are going to go away. Squad leaders and field marshals are supportive of snipers and the force multiplier they bring to the battle, so we shall continue to squeeze our triggers over you wails of bhurt.
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